How Sega's NAOMI defied the Dreamcast's Demise.

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 38

  • @gc3k
    @gc3k 5 หลายเดือนก่อน +4

    Great video. Dreamcast arcade hardware (Naomi 1+2+Hikaru+Atomiswave) was like NeoGeo, for the entirety of the 2000s

  • @MisterBigMack
    @MisterBigMack 5 หลายเดือนก่อน +4

    Really enjoyed watching that mate, cosmic smash does look like a game which I wish I found in an arcade as it looks a lot of fun - and Ikaruga, Christ it holds up well, still looks amazing even 23 years later

  • @Gorilla_Jones
    @Gorilla_Jones 5 หลายเดือนก่อน +2

    You guys are becoming one of my favorite channels. Hello from the states.

    • @SEGAGuys
      @SEGAGuys  5 หลายเดือนก่อน +1

      Cheers mate, that means a lot. Both of us are delighted you enjoy what we do!

  • @NewGabeOrder
    @NewGabeOrder 3 หลายเดือนก่อน

    Basically, the Dreamcast became the 6th-gen Neo Geo, considering the arcade architecture allowing for arcade-perfect Naomi and Atomiswave games. Not only that, this became SNK's go-to platform for premiere arranged soundtracks, between Garou:Mark of the Wolves and KOF 2000 all the way up to 2001. KOF 2002 is SNK's last Dreamcast release, but lacked an arranged soundtrack like the games that came out before and after.

  • @tomfum
    @tomfum 5 หลายเดือนก่อน

    Wicked video James. i didnt realise under defeat was one of the last games to be released. Some cracking games in that video as well.

  • @TheRetroMartin
    @TheRetroMartin 5 หลายเดือนก่อน +2

    Some great stuff. Only a couple I've played. Will have to track down some to play!

  • @townsjim
    @townsjim 5 หลายเดือนก่อน +1

    The Japanese game case for Cosmic Smash is a work of art in my opinion, glad you mentioned it, makes me want to buy the game again (I sold my copy about 10 years ago, big mistake).

  • @Fisto-wl2zj
    @Fisto-wl2zj 5 หลายเดือนก่อน

    Keep it up lads, this channel has a big future.

  • @Frogbull55
    @Frogbull55 5 หลายเดือนก่อน +5

    Imagine a Dreamcast Pro based on the Naomi 2 hardware 😍

    • @SEGAGuys
      @SEGAGuys  5 หลายเดือนก่อน +5

      I still say to this day that Dreamcast could have easily handled a port of VF4, which was NAOMI 2.

    • @Frogbull55
      @Frogbull55 5 หลายเดือนก่อน +1

      No doubt about that and it would certainly have been graphically very close to VF4 on PS2

    • @SEGAGuys
      @SEGAGuys  5 หลายเดือนก่อน

      @@OriginalName90 Virtua Fighter 4 launched in arcades in August of 2001, months after Dreamcast was discontinued. The PS2 port didn’t arrive until Q1 2002.
      A Dreamcast port wasn’t viable because the system was “dead” by the time the game released.
      Sega had been supporting existing Dreamcast owners with new releases after discontinuation but these games started development while Dreamcast was active.
      Theres no chance that Sega, following their decision to go third party and restructure internally, would commit time and money on a port of a brand new Virtua Fighter to a platform they just ceased production of.

    • @OriginalName90
      @OriginalName90 4 หลายเดือนก่อน

      @@SEGAGuys I wish that I could find the source interview I'm referring to, if I find it I'll come back to post it. I certainly don't disagree that there were numerous reasons why it made sense not to port VF4 to Dreamcast at the time.
      While Virtua Fighter was in its own category for Sega at that time, a port was not *necessarily* out of the question given that Rez, Space Channel 5: Part 2, and Sakura Wars 4 were all released throughout late 2001 to early 2002 - of course, they had to draw the line somewhere.
      The question was worth asking Sega / AM2 at the time though, and in the statement I'm referring to the explicit reason they gave it was not ported to Dreamcast was that AM2 determined after testing that the console was not technically capable of recreating VF4 to their satisfaction.
      "Shifting market trends" would have been a better answer. The PS2 port of Virtua Fighter 4 pushed 7,000 polygons per character, the same as Dead or Alive 2 on Dreamcast. Reasons of money, market, and motivation I fully accept, but the official statement that the Dreamcast couldn't handle it was always a head-scratcher to me.

    • @OriginalName90
      @OriginalName90 4 หลายเดือนก่อน

      @@SEGAGuys In February - March of 2001 Yu Suzuki made comments to Famitsu and Official Dreamcast Magazine Japan that they were considering porting VF4 to Dreamcast if they felt they could faithfully recreate the experience. The PS2 port was already a known quantity at the time. I'd need to go through some article scans to pull the full picture together, but ultimately he or another AM2 rep followed up and stated that they had conducted technical testing and determined Dreamcast was not capable of producing the graphical performance they wanted.
      I do definitely get that there were a lot of reasons not to port Virtua Fighter 4 to Dreamcast at the time, and that there could have been some confusion internally on the status of various projects leading to some mixed messaging, but the official reason given was a head-scratcher. If such technical tests did actually occur internally it A.) was a waste of money given Sega's position in the market at the time and B.) came to a questionable conclusion given that the PS2 port of Virtua Fighter 4 pushed 7,000 polygons per character, the same as Dead or Alive 2 on Dreamcast.
      Money, Marketing, and Motivation seem like the more likely reasons - maybe it was backtracking or purely a PR choice at the time to say hardware performance instead, but it's stuck out in my mind all these years later all the same.

  • @robbyrobot3303
    @robbyrobot3303 5 หลายเดือนก่อน

    Great to see the Naomi get more love. You could probably fill another video of naomi games that have gone unported to anything
    Slashout is the biggest shame because even with the original hardware you need to set up 1 cabinet per player, so four player is out of the question for anyone sane. It's an awesome fantasy beat em up with light RPG mechanics made by the Yakuza director.
    Off the top of my head Toy Fighter, Akatsuki Blitzkampfz, and Asian Dynamite EX are also very strange but great

  • @michielkroder4031
    @michielkroder4031 5 หลายเดือนก่อน

    Cool video, SEGAGuys. You could say the DC lived on even further thanks to the Atomiswave arcade platform being based on NAOMI.

    • @SEGAGuys
      @SEGAGuys  5 หลายเดือนก่อน +1

      It did indeed Michiel, and the Atomiswave games are something we’ll need to do a video of our own on at some time.
      It’s insane what Megavolt85 has done getting these Atomiswave games running on real Dreamcast’s. The fact he’s also mapped the controls to the DC pad so flawlessly is a huge help too.
      Glad you enjoyed the video, mate … thanks for watching! - James.

    • @michielkroder4031
      @michielkroder4031 5 หลายเดือนก่อน

      @@SEGAGuys All very true. I subbed to your channel just after watching this. I grew up with Nintendo consoles at home but always loved SEGA arcade games and I've enjoyed catching up with the home consoles, building libraries for them and playing the games, in the past 15 years or so. 😊

  • @GAZZ707
    @GAZZ707 5 หลายเดือนก่อน

    keep it up with the videos and NAOMI videos guys 👍🙂❤

  • @astrea555
    @astrea555 5 หลายเดือนก่อน +1

    So many great games. Casmic Smash is underrated, that 6/10 from Edgy is insulting and everything wrong with reviewers at the time who started to fail to understand arcade gamedesign and expected every games to be bloated 50 hour games.
    Under Defeat has some of the best graphics of this generation :)

    • @tournaline3448
      @tournaline3448 5 หลายเดือนก่อน

      You’re completely right. We’re still living in the age where games on rated on how many hours they take to complete regardless of whether most of those hours are completely devoid of any gameplay.

    • @robsmall6466
      @robsmall6466 5 หลายเดือนก่อน

      Might I add Edges one page 6/10 review of Crazy Taxi on DC to the list of offences. Not sure what they were on there. I always wanted Cosmic Smash on DC but it never received a UK release

  • @fanhonda
    @fanhonda 5 หลายเดือนก่อน

    Great video and so much great games… and to finish that: a music from VF3 for the staff… it is funny because it is one of the latest games I have bought on arcade 👍 but this one is on model 3 and not NAOMI 😁

    • @SEGAGuys
      @SEGAGuys  5 หลายเดือนก่อน +1

      Cheers mate, and yeah … I just love that VF3 music for end credits. 😂

    • @fanhonda
      @fanhonda 5 หลายเดือนก่อน

      @@SEGAGuys you’re right! Definitely a great music 👍
      And as we talk about model 3 games, it is such a shame that Spikeout has not ported on DC. My favorite game ever! Xbox conversion is not bad too but most recently, the yakuza’ s version really sucks! The original on model 3 will be always the best 👍

  • @CW0123
    @CW0123 5 หลายเดือนก่อน +1

    I wonder what console Sega fans went to after the Dreamcast. It’d be interesting if there was some unconscious pull to Xbox.

    • @Jorge.1419
      @Jorge.1419 3 หลายเดือนก่อน

      Myself xbox360

  • @RavenShinyThings
    @RavenShinyThings 5 หลายเดือนก่อน

    Sega arcade games are great in this era. Naomi 2 had great games I really liked.

  • @RobsonRoverRepair
    @RobsonRoverRepair 5 หลายเดือนก่อน

    It shows you how much Sega had fucked up in the mid 90s when their ultimate home console had a fantastic arcade system to do straight ports over from, and the consumer absolutely wouldn't trust them again. Can you imagine the Saturn coming out at the same time with a dedicated cabinet to match it...... Oh wait the premature launch stopped all that.... Hummm...

    • @SEGAGuys
      @SEGAGuys  5 หลายเดือนก่อน

      Saturn did have its own version of NAOMI, a dedicated cabinet as you called it. It was called the Sega Titan Video system, and the likes of Virtua Fighter Remix, DecAthlete, Radiant Silvergun, Cotton 2, and Die Hard Arcade ran on it. Saturn ports of STV games were pretty much 1 to 1 conversions.

  • @BURRITO44
    @BURRITO44 5 หลายเดือนก่อน +1

    Awesome

  • @Ashen2501
    @Ashen2501 3 หลายเดือนก่อน

    Why people are still thinking that Naomi (at least Naomi 1, not Naomi 2!) has had a faster GPU? It have same part-number as retail Dreamcasts and can be interchanged without any difference in graphics. What Naomi really had was a twice amount of RAM and VRAM and quadruple amount of AudioRAM.

    • @SEGAGuys
      @SEGAGuys  3 หลายเดือนก่อน

      @@Ashen2501 Because NAOMI 1 uses PowerVR2 cores. The information is pretty easy to find on Sega Retro too. After HOTD2, there was a revision of the PowerVR2 cores that doubled rendering performance.
      “The NAOMI packs twice as much system and graphics memory, four times as much sound memory, a faster PowerVR2 graphics processor, faster VRAM bandwidth, and FPGA with additional processing.”
      I think that more than quantifies as “a faster GPU”.
      VideoLogic's president and CEO, Hossein Yassaie, in September 1998: "With Dreamcast, PowerVR set out to create a new standard in 3D graphics for console gaming; now with Sega’s NAOMI, we will deliver unprecedented levels of 3D performance to arcade systems".
      segaretro.org/Sega_NAOMI#Graphics

    • @Ashen2501
      @Ashen2501 3 หลายเดือนก่อน

      @@SEGAGuys Problem is that i have a Naomi and Dreamcast boards right in front of me. Both have same CPU/GPU/AICA chips. The one and only FPGA chip that installed on Naomi board is for... Cartridge interface. Literally speaking this FPGA chip emulating GD-ROM board and it's the only function it handles. Nothing to do with "graphics". You don't have to trust me, just find a pictures in internet and check it out yourself. You'll be surprised.

  • @shadowopsairman1583
    @shadowopsairman1583 5 หลายเดือนก่อน +1

    Atomis, too many schmups, no Sequels to VF, VO, DOA, no Racers, no Sequel after MVC 2, No Arcade Sports Games..

    • @SEGAGuys
      @SEGAGuys  5 หลายเดือนก่อน +3

      Virtual On (I assume that’s what VO means and refers to Oratorio Tangram?) came out on Dreamcast in December 1999.
      The first Virtua Fighter (VF) game on NAOMI hardware was Virtua Fighter 4 and was on NAOMI 2, and was never ported to Dreamcast.
      Atomiswave is based on Dreamcast and shares similarities with NAOMI but isn’t NAOMI hardware, and the games were never officially ported to Dreamcast.
      Sports Games, I’ll give you that one, I left Sports Jam off the list which released in arcades before Dreamcast was discontinued but received a Japanese and North American release in April and July 2001 respectively.
      Too many shmups? I can’t control what Arcade developers chose to create on the NAOMI hardware, mate.
      No sequel after MVC2? Marvel vs Capcom 3 came out in 2011. 😂
      No racers? There were none on NAOMI that came to Dreamcast after being discontinued.
      The video is about games that came to NAOMI in the arcade and were ported to Dreamcast AFTER it was officially discontinued.