Autodrive Tutorial - Combine Offload and Courseplay Integration - Farming Simulator 19

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 409

  • @brianscott.
    @brianscott. 3 ปีที่แล้ว +32

    I've always wanted to use Courseplay and Autodrive but thought it was too overwhelming to jump in and figure out. Not after watching this video! Thank you for the great tutorials on CP+AD. Well-paced, easy to follow, and understand. For me, this is hands down the best video guide on the subject! Thanks again and happy farming :)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +4

      Wow thanks Brian, definitely something I sim to do in my Tutorials but really appreciate you taking the time to comment and tell me that’s the case, great news 👍

    • @kanarie93
      @kanarie93 2 ปีที่แล้ว

      consider autodrive as a railroad network for tractors, and courseplay for the fieldwork. And then it makes alot of sense (only exception is silage in the bunkers, let autodrive handle that part too as you cant run 2 CP courses with Autodrive as far as i know)

  • @CMDR_Ishar
    @CMDR_Ishar 11 หลายเดือนก่อน +2

    I know this video is a few years old, but I couldn't help but leave a comment. I picked up FS19 (my first farm sim) around Christmas and have around 100 hours into it by now - I cannot get enough. I started dabbling with courseplay and autodrive, but couldn't seem to get the hang of it. After many tutorials I found this one, and when you told me to think of AD like a railroad, everything clicked. It made perfect sense!! I spent last night setting up a bunch of AD courses on Felsbrunn for my sheep farmer and got a whole potato planting contract (what a slog those are!) automated for the driver to plant until he runs out of seed, head home and load more seed, and get back to the field. Thank you for your content!!

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน

      That’s great to hear, it can be frustrating but very satisfying. When it all clicks! 👍👍

  • @breytac
    @breytac 3 ปีที่แล้ว +5

    I'd heard of the Autodrive mod, but hadn't really looked into it. After a few hours of frustration yesterday with auger wagons and courseplay, I decided it was time. The beginner tutorial, coupled with this tutorial, has taught me to automate my entire farming operation, from my own fields to contract work. Cannot thank you enough.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      You are welcome, it is a brilliant tool isn’t it. 😊👍

    • @DriitzzCabal
      @DriitzzCabal 3 ปีที่แล้ว +1

      just imagine the potential , a plow/subsoiler to create a field , you mark the outer edge of a field with AutoDrive, you let it reach the end point while your tool is down and active with create field enabled , somehow AutoDrive IGNORES the speed limitation of tools so instead of going at 10kph you got at 20+ saves alot of time , and then you can use courseplay to fill the rest by detecting the field's edge!

  • @DocTater
    @DocTater ปีที่แล้ว +1

    This video is great. Super awesome help figuring this out and it makes the game experience so much better.
    Had to mention though, when the harvester's pipe opens for a passing wagon going about, feels like the Consuela bit from family guy.
    Pipe starts swinging, "Housekeeping?!"
    "NO!"

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Haha I’d never thought of that 😂😂

  • @Druac
    @Druac 3 ปีที่แล้ว +1

    Thanks FarmSim Guy! Got this working for 4 Harvesters, 2 Augers and 2 Semis on Flint Hills Field 9! Went outside to work in the yard, came back and all was still running well with half the field done...works like a charm.

  • @Pep8691
    @Pep8691 3 ปีที่แล้ว +15

    Good video explaining how that works. And it works well for what it does. Now AD just needs to get the ability working for the grain cart to find and unload the combine while moving at 80% or so instead of waiting for it to be full.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +6

      Yes I agree, so many of you have been mentioning this in the comments, I think we might have to lobby them to make the change 😂

  • @justanotherwatcher
    @justanotherwatcher 2 ปีที่แล้ว +2

    Brilliant video, as a newcomer to auto drive and course play after my upgrade from console to computer your tutorials are invaluable. Many thanks for your hard work keep it up.

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 ปีที่แล้ว +1

      Great to hear, Glad it helped you, hopefully a few more tutorials to come over the next few months!

  • @rbroach68
    @rbroach68 3 ปีที่แล้ว +5

    You make this look so easy and smooth. I'm excited to try this again.

  • @cgfriberg
    @cgfriberg 3 ปีที่แล้ว +4

    I love Courseplay for doing fieldwork, but I have never been able to get the auger wagons to work with it. Glad to see you showing how well Autodrive works for this! My only wish for Autodrive is that the auger wagon would unload the combine on the go like it does in Courseplay.
    Great tutorial!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yes I agree, they can do it with forage harvesters so hopefully a future update will add this in

    • @botarzoltan3206
      @botarzoltan3206 3 ปีที่แล้ว

      @@TheFarmSimGuy can we try the AD worker to unload combine at 1%? Or just jumps from 10 to 10…
      That could give us that rubber band effect like unloading the forager, but it might just work.

  • @Jodah175
    @Jodah175 3 ปีที่แล้ว +7

    cant wait to give this a go tonight when i get home from work!

    • @kleef465
      @kleef465 3 ปีที่แล้ว

      So at your work you are watching tutorials on TH-cam 👍

    • @Jodah175
      @Jodah175 3 ปีที่แล้ว +1

      @@kleef465 more listening than watching yes.

  • @billziegenhagen
    @billziegenhagen 3 ปีที่แล้ว +2

    Great video! The example of a train track layout is perfect and now it makes sense to me. Now I can run multiple combines and not have the auger cart crashing into them!!!

  • @martianmuppet
    @martianmuppet 3 ปีที่แล้ว +8

    I honestly didnt know Autodrive could do this! lol Thanks! Might be fun to put the robot tractor from the mods on this too :D

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Nice idea 👍

    • @botarzoltan3206
      @botarzoltan3206 3 ปีที่แล้ว

      That's a great idea, self driving tractors for carting!

    • @LordInter
      @LordInter 3 ปีที่แล้ว

      I mean, it's the idea and one of the best uses for them right, rather then leaving them in a field alone for a day and coming back to find out its fallen in the river at the bottom (irl ofc) 😁

  • @iamchriswick
    @iamchriswick 2 ปีที่แล้ว +1

    You are def up there with the best FS channels, and now you got yourself a new subscriber 👌🤓

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 ปีที่แล้ว

      Thank you very much Christian! I really appreciate it 👍

  • @Oldcranky1
    @Oldcranky1 3 ปีที่แล้ว +4

    Great vid FSG, I been using this since your livestream on twitch. Keep saying to wife come and watch this, she not amused.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Haha we’re just not appreciated are we 😂

  • @robertzblewski3909
    @robertzblewski3909 3 ปีที่แล้ว +2

    Thank you for the tutorial! I am currently using this on Field 61 on the Peace River BC map. Awesome!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Nice a field that size really needs it 😊👍

    • @robertzblewski3909
      @robertzblewski3909 3 ปีที่แล้ว

      @@TheFarmSimGuy do you have any guess as to why my combine would stop when full and go all the way to find the auger wagon instead of the auger wagon going to it?

    • @robertzblewski3909
      @robertzblewski3909 3 ปีที่แล้ว

      Ok never mind, I check and I had combine self unload on.

  • @tedr8454
    @tedr8454 3 ปีที่แล้ว +1

    Mr. Farm Sim Guy, thank you. You have the best tutorial videos. Been searching for a vid like this. Great work👍👍

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      You are welcome, I’m glad it was helpful 😊

  • @JayMy07
    @JayMy07 3 ปีที่แล้ว +1

    This works really well on flint hills with autodrive route layout download. Just adding spurs to the field routes. Appreciate the tutorial.👍

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Great stuff, glad it was helpful 👍

  • @RedGallardo
    @RedGallardo ปีที่แล้ว +1

    Yay for automation! =D One day I'll have this game play itself, I'll only come check how it's doing once a week.

  • @MarkSimpson50
    @MarkSimpson50 3 ปีที่แล้ว +3

    Brilliant informative video as always, looking forward to the rest of your tuition for other features

  • @cedcampbell47012
    @cedcampbell47012 3 ปีที่แล้ว +4

    Did not realize this could be done. When I get more fields I will use this.

  • @tombuhr8467
    @tombuhr8467 3 ปีที่แล้ว +1

    this was a great tutorial .i am adhd and i think i can learn better from this tutorial .thank you .

  • @chucks8369
    @chucks8369 2 ปีที่แล้ว +1

    Excellent video sir! Much appreciated!

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 ปีที่แล้ว

      Thank you Chuck, I appreciate you commenting too, thank you! 🙂👍

  • @jpiggott9523
    @jpiggott9523 3 ปีที่แล้ว +3

    could not for the life of me get ,my tractor to unload the combine after a few runs of it working, not one of the videos iv watched on AD explained that you need to have the field set in the combine to the same as the tractor XD makes total sense now i think about it but yeah 2 hours iv been looking for the answer so thanks.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      No worries, glad I could help 👍

  • @steveeaton1494
    @steveeaton1494 3 ปีที่แล้ว

    What a fabulous video tuturial I found the comment treat it as a train network particularly helpful I have now finally managed to get my CP and AD working successfully thanks to your help

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Hello Steve, and thanks so much for taking the time to comment, great to hear you've got it all working well, I still get that feeling of satisfaction when everything runs seamlessly!

  • @Turbofles
    @Turbofles 3 ปีที่แล้ว +1

    Been waiting for this one... Ty FSG !

  • @tonioreyes
    @tonioreyes ปีที่แล้ว

    Thanks for the tutorial, for some reason the vehicle with the auger behind it, follows the route waypoints of the trailer and parks behind the trailer where it should drive to the unload auger waypoint. When the tractor has a full auger, it drives to the correct waypoint of the field, and then it picks up the waypoints of the trailer next to his own route. Not every time, sometimes it follows the correct route.

  • @mrcultivator2340
    @mrcultivator2340 3 ปีที่แล้ว +1

    Great Stuff Farm Sim Guy!! You are teaching me a lot. Thanks

  • @oskarhedblad7957
    @oskarhedblad7957 3 ปีที่แล้ว +6

    If you want the combine to unload on the move, set the precall to 50-60% and [Find Driver] set to yes, in autodrive cobine settings and make sure Courseplay is set up for unloading on the move. After that just change the autoDrive mode on the combine to [combine mode] and it should work.

    • @BW-0217
      @BW-0217 3 ปีที่แล้ว

      Can you have multiple combines on a field?

    • @oskarhedblad7957
      @oskarhedblad7957 3 ปีที่แล้ว

      @@BW-0217 yes but in that case you make a separate way point in autodrive like [field-1 Combine2] and set the unload tractor and combine on the same way point. And then turn on vehicle convoy in courseplay. Cheers

    • @aravintharyan1516
      @aravintharyan1516 2 ปีที่แล้ว

      Can u explain this clearly I can't follow some

  • @deltabushballteam
    @deltabushballteam 3 ปีที่แล้ว +1

    Nice work on the tutorial for auto drive
    With Auto drive you can use a triple trailer set up for your silo / sell points

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Thanks good info, I’ll look into that for a future vid 👍

  • @Scroft
    @Scroft 3 ปีที่แล้ว +1

    top video, brilliantly explained 👍

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Thanks bud, hope you are doing well, loving your survival series right now

    • @Scroft
      @Scroft 3 ปีที่แล้ว

      @@TheFarmSimGuy thanks 😊 I'm good, close to 10k now, I'll be tuning in for the stream special 👍

  • @Striker9
    @Striker9 2 ปีที่แล้ว +1

    Oh man I had been having such a rough time remembering how to use a.d. lol thanks again for this man!
    Also, alot of my issues started stemming from having had old versions of either courseplay and autodrive, after removing both and getting the newest updates it started to actually work lol

  • @ZekenStreak
    @ZekenStreak 3 ปีที่แล้ว +1

    Excellent tutorial! New sub. Take care & stay safe. Cheers

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Thanks for the sub, much appreciated, glad you enjoyed it

  • @ScottFree4all
    @ScottFree4all 3 ปีที่แล้ว +5

    Good stuff! You’re raising everyone’s FS-IQ.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Haha thanks buddy, growing mine at the same time too 😂👍

    • @tmangamingx
      @tmangamingx 3 ปีที่แล้ว

      @@TheFarmSimGuy When laying down a course in Auto Drive can I use any vehicle in farm sim ? (within reason)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      @@tmangamingx Yes sir you sure can, but it's worth considering what the course is, if you are on tight or narrow roads, probably drive the biggest vehicle you are going to use, to make sure you can make the turns

  • @keithbleeker323
    @keithbleeker323 3 ปีที่แล้ว +1

    Thanks FSG! Course Play is a pain for unloading for sure. Auto also detects collisions as well, where CP does not. They do work well together. Again thanks!!!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      No worries Keith! Glad you have got them working well together

  • @BDNBLDR
    @BDNBLDR 3 ปีที่แล้ว +1

    Wow I finally took the time to try autodrive and it is truly so mutch better than courseplay I am running 4 x9 combines on ai vehicle extension and 3 grain carts and 2 semis o autodrive with minimal problems

  • @martindippenaar7442
    @martindippenaar7442 ปีที่แล้ว +1

    Very helpfull videos, thank you i learned alot from your videos, what trailer are you using with the truck

  • @cengizmutluhan
    @cengizmutluhan 2 ปีที่แล้ว +1

    thnxs man its from a good learning coursplay

  • @breytac
    @breytac 3 ปีที่แล้ว +5

    Could you please do a tutorial on refilling seeders etx while using Courseplay and Autodrive? I think it's possible. There's a setting in the Courseplay HUD to use Autodrive to refill/unload, but I'm not sure how to set it up.

  • @marksmith8163
    @marksmith8163 3 ปีที่แล้ว +1

    Under the gear cog setting you can adjust when the load continues on.

  • @botarzoltan3206
    @botarzoltan3206 3 ปีที่แล้ว +1

    Thx 4 sharing that with us. It was clear like a bell. I never thought to set the combi 4 the same AD point like the auger, and sometimes the auger lost its way.
    I'm usually setting CP to start unload at 80%, so the worker does not lurk about, and starts it's business what it's supposed to. Works fine 4 me.
    Keep it up m8!
    PS did you washed those vehicles for this tutorial, or they where just brand new?

  • @peterclarke3300
    @peterclarke3300 3 ปีที่แล้ว +1

    You make it look too easy 👍👍👍👍 nice job 👍

  • @tarunmistry5204
    @tarunmistry5204 3 ปีที่แล้ว +2

    Just want to know how to do this but for 2+ combines maybe multiple grain carts too. Would love a part 2

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Yes it does 👍 it requires a little more setting up but definitely possible, there is a part 2 coming

  • @paulstrehlow7383
    @paulstrehlow7383 3 ปีที่แล้ว +1

    Will this work with double hopper semi trailers or is there more programming needed for the auger wagon to recognize?

  • @MightyMikeFarms
    @MightyMikeFarms 3 ปีที่แล้ว +2

    Very nice tutorial, once again. I wonder though, will autodrive unload a trailer with 2 compartments? 🚜

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      It will Mike that was one of my biggest annoyances with courseplay, but never had an issue yet with Autodrive

    • @botarzoltan3206
      @botarzoltan3206 3 ปีที่แล้ว

      Gotta try that FSG way, I know CP will make a blunder if there are more than 1compartments, it's just stupid that way I guess. Most times it can't even recognize the unload triggers. ☹️

  • @rexfenris4856
    @rexfenris4856 3 ปีที่แล้ว +1

    Hate to bother you with something that's probably trivial, but when I try to run the Pickup and Deliver route 12:04, the only thing that happens is that my trailer's cover opens. It's like it's waiting for something. I've run it twice from scratch with same results. I've set up my course as exact to yours as possible (same map, same vehicles, same settings (when I can see them)). Any ideas on what can be wrong? Thanks for any help.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Sometimes you have to be patient as it calculates the route 👍

    • @rexfenris4856
      @rexfenris4856 3 ปีที่แล้ว

      @@TheFarmSimGuy Hey, thanks for the reply and suggestion! I waited a half hour and still nothing happened, so I filled the trailer 93% full with corn, and the course worked fine. I guess I just can't test the course empty. Fist bumps from Canada!

  • @stapes3cx
    @stapes3cx ปีที่แล้ว

    Well that’s helped me immensely, thanks

    • @stapes3cx
      @stapes3cx ปีที่แล้ว

      I have some other niggling issues regarding some of the maps on the Hub, are you available to answer questions?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Sure ask away

    • @stapes3cx
      @stapes3cx ปีที่แล้ว

      @@TheFarmSimGuy I’m currently on Calmsden on FS22, is it possible to remove any of the hedges to create entrances to fields or in my case, an entrance to a new yard I created???
      Thanks in advance

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      @@stapes3cx I believe all the hedges in calmsden are built into the map, if you are feeling brave you can open up the map in Giant's editor and delete them through there, it's relatively easy to do, but definitely make a copy of the map before you do it.

  • @TowManG
    @TowManG 3 ปีที่แล้ว +1

    If you can get Crouse play to work perfectly, it would be faster. Being able to unload in the go. However. Like you said in the video, Crouse play is a pain to get running smoothly. Thank you for the detailed information on this topic. Cheers!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Haha yeah “if” 😉 thanks man 👍

    • @pedersenist
      @pedersenist 3 ปีที่แล้ว

      It actually used to be easy in Courseplay to set up course to unload Combines in past versions. But for some reason the Fs 19 courseplay doesn't work well for unload.

  • @johnpreston6720
    @johnpreston6720 3 ปีที่แล้ว +3

    This video is a brilliant tutorial, thank you. Will this work with the harvester when a couple of fields have been made (Ploughed) to make a large field, it has a couple of field numbers in it?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Thank you very much, Yes you can update your field boundary using courseplay, So for example you can append field 12 and 13 tin oa new larger field and resave it as Field 12 and then it should work

  • @jproc2928
    @jproc2928 3 ปีที่แล้ว +1

    Great Vid. Thanks. Quick question, where did you get the short trailer you have on the truck?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +2

      It's the back part of the Wilson Super B set you can get in the Mod-Hub

  • @jimmelvin5556
    @jimmelvin5556 3 ปีที่แล้ว +1

    Another nice tutorial. What is that little trailer, Wilson?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Yes Jim it’s the second half of the Super B set 👍

    • @jimmelvin5556
      @jimmelvin5556 3 ปีที่แล้ว +1

      @@TheFarmSimGuy I figured that out after I logged into the game and looked...

  • @mikenadeau742
    @mikenadeau742 3 ปีที่แล้ว +5

    Need to have @kederkfarms watch this after all the struggles he had with flint hills haha.

  • @joshuadoll9000
    @joshuadoll9000 3 ปีที่แล้ว +1

    This is great to know but I see 2 glaring issues. 1 The truck left before it was full when it would have been able to take most of what was left on the cart which is a lot of wasted space and will add up on larger operations and 2 the cart doesn't go to the combine until it's full; the point of a grain cart is to keep the combine from having to stop. I'd also be curios to see how this handles trailers with multiple hoppers considering CP likes to be temperamental with them. I'm also not a fan of how the cart has to loop back around to the first point before it would go back to the combine; I'd like to see it be able to go to the last point to wait or put a third point in for it to wait at after the unload point.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      All of those things are adjustable in the settings, I had the truck set to unload at 85% and the auger set to drive on at 95% both can be changed in 10% increments, you can also add more points or indeed a loop around the field to speed up the unload process

    • @joshuadoll9000
      @joshuadoll9000 3 ปีที่แล้ว

      @@TheFarmSimGuy Good to know, I'll have to do some experimenting with it then.

  • @254_aw
    @254_aw 3 ปีที่แล้ว +1

    This would have been the perfect tutorial, if I hadn't just set this up on my farm yesterday 😂😂 (with 3 harvesters, 2 Aug wagons and 2 semis - go big or go home 😎 )

    • @jetegtmeier71
      @jetegtmeier71 3 ปีที่แล้ว

      could you do a video? I'm trying to do the same w/ 2 combines but keep all traffic in field(except the truck to go back to the silo) I figure the more and different input I can get the better I can apply it to myself :) I'll sub so I don't miss it :)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      That’s the rules man! Good work, nothing more satisfying than when it all clicks into place

    • @254_aw
      @254_aw 3 ปีที่แล้ว

      @jetegtmeier71 I don't have a voice for TH-cam to do videos 😬 but it is practically the same as this video.
      When generating the course, select to use 2 tools.
      Then when setting up the combine, select the icon near the right which looks like lanes going up and down. Set one combine to the left lane and the other to the right lane.
      You could make the autodrive section longer so they have space to queue up.
      If you want to assign each aug to its own combine, then you'd need an additional field point.... so in this video instead of field 10, you'd have field 10a, and another autodrive line outside of that for field 10b, both going to field 10 drop off
      Set 1 aug for field 10a to field 10 drop, other to field 10b to field 10 drop.
      Remember to set one combine to field 10a and the other to field 10b.
      Hope that helps.

    • @254_aw
      @254_aw 3 ปีที่แล้ว

      @@TheFarmSimGuy The issue I have found with this setup is, once the trailer is full and sets off, if there is anything still in the Auger, it will sit there waiting for the trailer to return rather than head back to the field.
      Solution is to have 2 trailers, so once 1 sets off, the next pulls up and empties the Auger so it can get back to the field, or...
      have a Mother Bin like the Coolamon in between the two, so the field auger drops into mother bin so will always fully empty and get back to the field, and the trailer fills up from the Mother Bin (Not tried this solution yet)

  • @kanarie93
    @kanarie93 2 ปีที่แล้ว +1

    with autodrive finaly augers are truly being able to be automated :D

  • @anittanuke
    @anittanuke 3 ปีที่แล้ว +2

    I would love to see a tutorial on how to use autodrive to fill implements, like seeds, fertilizer etc while using course play to do the field work and autodrive to refill

    • @gattonpc
      @gattonpc 3 ปีที่แล้ว +1

      The autodrive have a "autofill" implement when is empty in the option settings. I didn't set that to YES yet.. because i use the settings for seeds to "BUY" so the seeds never empty from the implements once you fill them up.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Sure I’m happy to look into it and see how it can work, I know others that have done it

    • @botarzoltan3206
      @botarzoltan3206 3 ปีที่แล้ว

      @@gattonpc yeah, used to play that way as well, but realized that the helper uses a LOT, and buys them from Saturn or something 'cause it really harasses my bank balance till the point of bankruptcy. It's like they buy every single seed from Amazon with express delivery and a gift wrap.

    • @254_aw
      @254_aw 3 ปีที่แล้ว +2

      Hi, you set up courseplay as usual, but select autodrive ON for unload/refill in courseplay 'play' menu
      Then in autodrive, you select the load icon, select the field where the work is happening, select the fertilizer station point and select the refill item (fertilizer) but do not turn on autodrive.
      When courseplay has an empty implement, it will turn on autodrive and head off, fill up and return back to field, then continue the course on courseplay.
      Won't work for seeds and fertilizer bought at shop however, just at loading stations.

    • @chrisforsythe2494
      @chrisforsythe2494 3 ปีที่แล้ว

      Just seeing this now, brilliant!

  • @markdonnelly1913
    @markdonnelly1913 3 ปีที่แล้ว +2

    This looks like it would have worked brilliantly on your Bull's Gap map the otber night. The forage harvester (with the trailer mod) pulling an auger wagon on courseplay. With an autodrive course of a tractor with a trailer on autodrive between the field and the bunker.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Hmmm might have to try that in the future.

    • @botarzoltan3206
      @botarzoltan3206 3 ปีที่แล้ว

      Can augers hold forage?
      Anyways would still have needed at least 2 workers, and 2 courses. This way it just needed 1 course (and quite a simple loop)

  • @brockschuchart5206
    @brockschuchart5206 3 ปีที่แล้ว +2

    Loved the video, great info. I was wondering does this work with multiple harvesters and auger wagons?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yessir it certainly does, I have a video in the pipeline to show that 👍

  • @jetegtmeier71
    @jetegtmeier71 3 ปีที่แล้ว +2

    OMG thank you I've been working on trying to figure this out for days. I think I'm making a couple mistakes, 1 is I'm making a completely seperate AD course for the auger wagon, NOT connected in any way to the truck driver course, 2 I did'nt set the combine up to a course in AD like you did , 3 possibly I'm useing AI for the combine and not courseplay, 4 possibly I like to start my combine off first in the field, then drive the truck into the field so all activity is "infield". do you see any problems with that? Thanks for your time :)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      It sounds like you’ve worked through most of your problems already, once you e opened up the headlands I see no issue with you working with the trucks on the inside of the field boundary, and it should work with the standard in game AI helpers as long as you e selected the same target for the combine in Autodrive before you start them off 👍

    • @jetegtmeier71
      @jetegtmeier71 3 ปีที่แล้ว

      @@TheFarmSimGuy will AD unload on the go? I got the tractor to unload the combines once now it's just sitting there :(

    • @jetegtmeier71
      @jetegtmeier71 3 ปีที่แล้ว

      @@TheFarmSimGuy Ok new problem :( I got the tractor to find the combines(won't unload on the go :( ) but I'm using the Wilson Pacesetter Super B trailers and I can get it to find one or the other trailers but not both. I've moved the unload point every position I can think of ( ahead of the truck {gets front trailer}, behind the truck {total miss}, in the middle near the back of the front trailer {gets rear trailer}) I hope I can get it to work with a "B-Train" :( thanks again for your time :)

    • @botarzoltan3206
      @botarzoltan3206 3 ปีที่แล้ว

      @@jetegtmeier71 AD will NOT unload on the go, sry, not yet at least.
      About those B doubles... if the 2 courses are perfectly parallel and within reach of the auger's pipe, it should unload. Just keep the waypoint on the far side of the trailers so the trigger can be reached before the waypoint is reached.
      After the waypoint is reached the worker will start the next segment of the course, and won't bother unloading anymore.

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 3 ปีที่แล้ว +1

    This is great. Do I have to wait for course play to set this up for fs22 or do you think the auger wagon would unload the ai combine?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      I haven’t tried it but possibly, but it would work if you were manually driving the combine I think 👍

  • @MrSwagMcMuffic
    @MrSwagMcMuffic ปีที่แล้ว

    Great video thank you. I’m new to FS and wondering if any of these mods would work for the grape farms I set up as well as my normal fields?

  • @yurisantana1991
    @yurisantana1991 ปีที่แล้ว +1

    Amazing! Thanks for this video!
    Would it work with 2 harvesters? Or 2 Auge wagons?
    Just sharing: I only use 2 machines. 1 harvester and 1 tractor with trailer. My tractor is delivering grains directly to my silo. I do not use the auger wagon so it's even easier to set it up.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Yes it should I’ve been using it with 5x combines and 5 auger wagons 😱😊👍

  • @medicineman303
    @medicineman303 3 ปีที่แล้ว +1

    I am still new to Farm Sim and Auto Drive. Please tell me how you jump out of a vehicle that is running a route. I have been using the tab key to switch to the next vehicle and that is not always convenient. I love your videos, keep them coming.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Just hit the E button to enter and exit a vehicle 👍

  • @Tommo46
    @Tommo46 3 ปีที่แล้ว +1

    Really good thanks

  • @HOWNDOG66
    @HOWNDOG66 3 ปีที่แล้ว +1

    Great video. Thx. I haven’t had much luck with course play and find it takes me longer than just doing the work myself. That said, will the auto drive portion work when using hired help to run the combine?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Yes it will as long as you have the target in the combine matching the auger wagon in Autodrive before you start the worker it should be fine

    • @HOWNDOG66
      @HOWNDOG66 3 ปีที่แล้ว

      @@TheFarmSimGuy Thanks...Hoping to try this on my root crops....Potatoes n Beets.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      @@HOWNDOG66 Nice, I'd be interested to hear how that goes!

    • @NdMoreSpd1.0
      @NdMoreSpd1.0 3 ปีที่แล้ว

      @@TheFarmSimGuy Works great, I set the harvester to work with either AIVE or the default worker and set a chaser with at least the same capacity of the harvester with AD and a root storage of some kind as the drop point, works GREAT!

  • @pegasusted2504
    @pegasusted2504 ปีที่แล้ว

    I hate to comment on years old videos but, if you put the field 10 point past the auger unload point then it won't have to do the extra little loop and will instead just drive straight back into the field :~)

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      But the auger wagon will go to the field 10 point when it's full from the combine, so it'll then have to loop back around to the truck to unload, so weather you put it before or after the truck the result will be the same.

  • @Hagar2670
    @Hagar2670 3 ปีที่แล้ว +1

    Very clearly explained thank you. Question Can AP work out reversing into a grain pit/unload point?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      It can indeed Ian, check out my recent courseplay silage video 👍

  • @moraymsj
    @moraymsj 3 ปีที่แล้ว +1

    Hey man awesome video Should this work method work with the variton 470 terra trac?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      There is no reason why it won’t work 👍

    • @moraymsj
      @moraymsj 3 ปีที่แล้ว

      @@TheFarmSimGuy I'll try again. I couldn't get the tractor to collect from the terra trac

  • @g_myster6827
    @g_myster6827 3 ปีที่แล้ว

    Hi FSG I know im late to the party but I'm confused. At 14:38 you get in the combine to setup courseplay which I totally understand, but you also set Autoplay in the combine to Field 10 and I don't understand how you did that or where you set it. Sorry for what is likely a silly question.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Hi, not a silly question at all, I think the confusion is from the name of the wait point for Autodrive being Field 10 as well as selecting field 10 in Courseplay. Basically as long as you select the wait point name in the combine the tractor will find him 👍

    • @g_myster6827
      @g_myster6827 3 ปีที่แล้ว

      @@TheFarmSimGuy Ahh ok thank you.

    • @NdMoreSpd1.0
      @NdMoreSpd1.0 3 ปีที่แล้ว

      @@g_myster6827 don't forget on the combine you have to set the AD to the same target (but not enable AD on the combine) so the chaser knows who to watch.

  • @CodyGroner
    @CodyGroner 3 ปีที่แล้ว +1

    How big of a field is too big for autodrive and courseplay to work in their combine unload modes? I've noticed that in larger fields like in Flint Hills and Western Australia that the tractor with the auger wagon eventually just stops being able to find a combine on the field once it's out of range. What is that range? How do you extend the range? Why do articulated chasis tractors like the JD 9RX and 9R, they just want to do a painfully slow wiggle crawl with no attempt to drive in a straight line?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +2

      Loads of good questions here
      Quick answer on range is 200m but if you do a course around your field and put 2x augers at separate points you can mitigate that, it basically means Autodrive spends less time calculating a rout me as it’s nearer a course, you can also set Autodrive to find nearest point rather than looking for the target which helps reduce the number of calculations it has to do on the fly. As for articulated tractors, Autodrive seems to handle them better than courseplay but it’s a symptom of the continuous calculations it has to do to find the combine on the field. The difference is Autodrive calculates a route before it starts moving whereas Courseplay calculates its route on the fly.

    • @chastuk
      @chastuk 3 ปีที่แล้ว

      On the 16x Australia map I set up 2 Autodrive courses to empty the combines on each field, first one normal, which i found covered to approx mid field, then the second course which I set up later around the middle of the field. had combine courses with lands set, so you get the big swathes cut relatively early on which gives you plenty of space to allow this second course.
      Had 3 combines and 2 auger wagons a mother bin and 3 lorries and trailers. Beware your farm silo fills up rather fast. On another note the wiggling comes from being overloaded or full, I believe, experienced this with combines as well, like a bee dancing.

  • @NdMoreSpd1.0
    @NdMoreSpd1.0 3 ปีที่แล้ว

    Plenty of learning to be had here FSG but I am still impressed your chaser never appears to run across the fruit. I can not for the life of me seem to get the driver to not cut fruit on a field as simple as field 8 Ravenport. I've made sure the avoid fruit is enabled, I've started the headland loops first and from different sides/corners and still inevitably before the combine finished two headland passes the chaser is off sprinting through the field... I would so much rather receive an error message that the chaser can't find a path than look up and see it flying across the fruit...
    (though I also recognize how much work went into all of these -CP/AD/AIVE- mods...)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Weirdly, try turning off avoid fruit Mike, I had the same issue and somone else in the community suggested that and it seemed to work.

  • @chuckfarley4401
    @chuckfarley4401 3 ปีที่แล้ว +1

    I didn't know driving through the corn was "A little bit naughty."

  • @billfromkcmo1
    @billfromkcmo1 3 ปีที่แล้ว

    Nice video thanks.. what button do you use to be able to move points around 🤔 didn't know you could do that

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Right mouse button, just hold it down 👍

    • @billfromkcmo1
      @billfromkcmo1 3 ปีที่แล้ว

      Very nice. Thank you..game changed

  • @248JRO
    @248JRO 3 ปีที่แล้ว +1

    I am using auto drive with course play and it works awesome! However how do you set it up to work with a trailer that has double hoppers? I find that if the 1st hopper is full it'll automatically leave to go to the silo without filling the 2nd hopper and there is grain still in the auger wagon.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Yes it can have issues, you could try it with the super B which is two separate trailers or the lizard trailer that holds110k litres but only has the one hopper bottom

  • @emmettburns7586
    @emmettburns7586 3 ปีที่แล้ว +1

    Awesome tutorial. What map is this?

  • @thegibb2008
    @thegibb2008 3 ปีที่แล้ว +1

    How so you are it up on an existing Auto Drive course, like Flint Hills for example...

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yes easy just add some new points to the existing autodrive network

  • @Darindul
    @Darindul 3 ปีที่แล้ว +1

    I've never touched the combine unload options, because they seems complicated. But they not thank to You.
    I only wonder if You can improve the auger loop, by setting first the unload point and the field waiting point ahead. I seems like the tractor is making his way up to unload point with ease, but then he needs to loop back the longer way...

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yes that is a solution that would work 👍

  • @southern7766
    @southern7766 3 ปีที่แล้ว +1

    Great video (as always)! I am kind of confused on how you had the tractor automatically unload the harvestor. Is there a specific setting in courseplay that you have to set on the harvestor to automatically detect the tractor? Or is that done automatically in auto Drive? Thank you again for such a good video!

    • @southern7766
      @southern7766 3 ปีที่แล้ว +1

      Edit: No need for response! It was user error lol. I didn't have the field point close enough to the field and I think there was interfering auger wagons. I got it to work:)

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Ah good stuff, yes always a bit of trial and error with it to get it right, there are little things that you remember each time you do it that you carry forward to the next time you do it. 👍

  • @Flightsimmovies
    @Flightsimmovies 3 ปีที่แล้ว +1

    Did auto drive work with American style grain bin that require auger to load as well?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yes no reason why it wouldn’t, just don’t move the auger 😉👍

  • @jasonb102179
    @jasonb102179 3 ปีที่แล้ว +1

    Do you need the Auger wagon or can any wagon be used to unload the combine ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      You can go direct if you want to drive a truck across the field

    • @jasonb102179
      @jasonb102179 3 ปีที่แล้ว

      I tried with an Auger wagon but it does not unload into a trailer. I have to manually unload it. Such a bummer.

  • @PVT_Barry
    @PVT_Barry 3 ปีที่แล้ว +1

    Awesome.

  • @mickeymagnum2025
    @mickeymagnum2025 3 ปีที่แล้ว +1

    Great tutorial! How did u get rid of the red dot markers on the route in edit mode? Looks a bit more sleek without them red dots.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Haha, you know I'm not actually sure... I think the red dots disappear when you are in Edit mode but not recording, I'd not even noticed when recording the vid 😂

    • @mickeymagnum2025
      @mickeymagnum2025 3 ปีที่แล้ว

      @@TheFarmSimGuy Haha 😂. I did some clicking here and there and i found that if u right click on Edit mode it shows just the green lines. I learned something new too 😜.

    • @NdMoreSpd1.0
      @NdMoreSpd1.0 3 ปีที่แล้ว

      @@mickeymagnum2025 you can also rid yourself of the AD dots (leaving just the line) via the control button (accidental discovery, I thought AD had crashed the first couple of times...)

    • @mickeymagnum2025
      @mickeymagnum2025 3 ปีที่แล้ว

      @@NdMoreSpd1.0 Aha... Great tip 😉

  • @ThatGuyPlays
    @ThatGuyPlays 3 ปีที่แล้ว +1

    .I have just recently started messing around with courseplay (Monday), I haven’t even downloaded autodrive yet, but this video and the previous ensures I will next time I jump on the computer.
    Quick question though, couldnt you just cut out the middle man and have the truck offload the combine and once full go deliver to the silo? I could see if there was a chance the harvester would fill before getting back that this way makes more sense, but if that is not a worry would it not work to do it all with the truck and trailer? Once again I have no clue about autodrive, not much about courseplay, so maybe there is something I dont know that would cause this to be a problem?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yes you absolutely could do that, I was just demonstrating the capabilities but it all boils down to your play style too, personally I like to play semi realistically so would avoid driving a large truck all over the field, but that’s just me 😉😊👍

    • @botarzoltan3206
      @botarzoltan3206 3 ปีที่แล้ว +1

      There are more then one way to transport the harvested crop to the silo/unload point. You can create an AD unload course, or a Cplay unload course, skipping the auger's job.
      If you do it with AD, but unloading with CP, make sure that in the truck/tractor's advanced settings (CP) the "Use AutoDrive for workers" is set for "unload/refill". This will enable the worker to skip between AD and CP courses.
      Maybe this helps, carry on playing

    • @ThatGuyPlays
      @ThatGuyPlays 3 ปีที่แล้ว +1

      @@TheFarmSimGuy Thanks for the info. I downloaded autodrive last night and tested it out. Take a bit to set up the courses ( I set up courses to every sell point all before buying my first implement) but the time is well spent. I always start as a small farmer, so just a tractor and a smaller trailer (TDK/HDK). I agree once you get to semi/trailer status your setup would be more appropriate. I had a heck of a time trying to get the offloaded to actually go to the combine, until I realized I had him set on the wrong AD setting. Everything ran MUCH smoother last night than any of my other attempts at using just courseplay for it all (sadly the courseplay attempts were on no mans land where there is literally nothing in the way, so autodrive is far superior to the offloading process). Thanks for the tutorials, if not for them I wouldn’t have even downloaded AD.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      @@ThatGuyPlays No worries man, glad you are enjoying it, it does take a bit of time to set up but in the long term it's so worth it right?

  • @smfgrandad3568
    @smfgrandad3568 3 ปีที่แล้ว +1

    how does the tractor know that the combine is full or did i miss something in the vod ...thanks

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      You can set the level that the combine is full, so for eg. if the combine reaches 85% full Autodrive instructs the tractor to come to the combine

  • @DriitzzCabal
    @DriitzzCabal 3 ปีที่แล้ว +1

    Courseplay also creates alot of lag when trying to figure out the pathfinding on a big field , from steady 60fps down to a crawling 10-20fps for ~1-5mins depending on the field size and position of the tracktor... AutoDrive there's no lag at all. I only have 1 or 2 issues with AutoDrive tho... After loading from a combine the tracktor goes in reverse and might sit there for ~30 secondes or so, this is an issue as i am doing straw collecting behind the combine with FollowMe mod and sometimes it can get left behind the combine which breaks the FollowMe chain because of that. The other issue depending on the trailer you're using for the tracktor to get the ressources from the combine , it may fail to position itself properly to unload the combine and just start doing the same process over and over and failing everytime entering a loop of failures (To fix this i use 2 unloaders tracktor if one fails the other might not). Maybe a third Issue with AutoDrive... even if setting the option to sit and wait outside of the field , it will still sit inside of the field at least in No Man's land map.. not sure if it's a map issue or not. Same with avoiding Fruit on/off it will just drive right into the field instead of going around or even parking itself right in the middle !

  • @eddiewinehosen6665
    @eddiewinehosen6665 3 ปีที่แล้ว

    In Courseplay you can set the % when the auger wagon empties. But it seems AD figured it out itself.

  • @mattedwards2792
    @mattedwards2792 3 ปีที่แล้ว +1

    Can it be done without the use of the auger trailer? Filling straight into the trailer then unloading into the silo or sell point etc

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yes absolutely same principle as the tutorial but instead of unloading into the trailer run it to a silo or sell point

  • @dixiemay1996
    @dixiemay1996 3 ปีที่แล้ว +1

    Loving the tutorials. Where to find the auto drive? Please.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      It’s in the in game mod hub

  • @simonscottdotcom
    @simonscottdotcom 3 ปีที่แล้ว +1

    Oh amazing... although is autodrive available on Stadia?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      I don't think so Simon, just on the PC version of the game

    • @simonscottdotcom
      @simonscottdotcom 3 ปีที่แล้ว

      @@TheFarmSimGuy Ohhhhh... that’s gutting... love the game though manually driving everything gets pretty tedious... I’ll check the farm manager game option to see if autodrive is there. Thanks heaps for replying.

  • @Z71Silverad0
    @Z71Silverad0 3 ปีที่แล้ว +1

    Great Tutorial. My grain cart didn't move. the Combine stopped at 95% and swung its pipe out. I suspect the grain cart is looking fo r100% full combine/harvester before it will unload. Not sure why but is there a way to set course play to fill 100% the combine bin?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      You can change the percentage at which it calls the grain cart in the settings 👍

  • @medicineman303
    @medicineman303 3 ปีที่แล้ว +1

    Thanks for your help, I feel like and idiot but I could have sworn that I had tried that and it shut down the tractor... I don't know. But I have another question completely unrelated. Why does all of the data on screen disappear when I press O for pipe out? It will return when I bring the pipe back in. I am sorry for the off topic question, I should take this to a forum somewhere. Thanks and God bless.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      That sounds like you have flight mode enabled which uses the o button to hide the on screen data, go into easy developer mod (F11) and turn flight mode and hud visibility off

    • @medicineman303
      @medicineman303 3 ปีที่แล้ว +1

      @@TheFarmSimGuy You nailed it. I do occasionally use flight mode but I didn't know about it hiding the screen. Thanks again, you are the man!

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      My pleasure 👍🙂

  • @nrs91
    @nrs91 3 ปีที่แล้ว +1

    nice vid!

  • @niaralosusa
    @niaralosusa 3 ปีที่แล้ว

    Hello - great video!! I am preparing to use AutoDrive and this is really helpful!
    Quick question regarding Courseplay: I see that your harvester stopped while unloading to the trailer. Is there a way to have the harvester stop when unloading? Sometimes my harvester continues harvesting while unloading and sometimes it stops...I can't seem to find a setting to have it stop while unloading.
    Thanks!

  • @saintmichael01
    @saintmichael01 3 ปีที่แล้ว

    I’ve had so many issues with my Autodrive my auger not unloading my combine my truck and trailer won’t move from unload point to silo point! Ready to pull my hair out

  • @11Bguitarist
    @11Bguitarist 3 ปีที่แล้ว

    Do you need to do something with the combine in AD? Or does it just work once CP starts as long as the field name/field point for the auger matches?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      That's right, nothing else to do, other than match the two points up

    • @11Bguitarist
      @11Bguitarist 3 ปีที่แล้ว

      @@TheFarmSimGuy Ok after playing around with it, I got a simple loop going that was kind of working. The combine kept running into the trailer lol

  • @aleksandarlenhart2078
    @aleksandarlenhart2078 2 ปีที่แล้ว +1

    how do you make autodrive unload the harvester earlier

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 ปีที่แล้ว

      Set the unload level in the AD settings - Precall level

  • @farmerjimmy7453
    @farmerjimmy7453 3 ปีที่แล้ว

    Great video and we'll explained has there been any update to this mod to allow wagon to unload combine while it's still moving rather then having to wait till it stops ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      Yes I tried it at the weekend for the first time but you can now unload a combine on the go 😊👍

  • @TheTravellingNoob
    @TheTravellingNoob 3 ปีที่แล้ว +1

    So is there a way to tell autodrive to start pathfinding to the combine at 50% combine fill rate, as i dont want to have it that way my combines need to stop and wait?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      Yes you can adjust it in 10% increments 👍

    • @TheTravellingNoob
      @TheTravellingNoob 3 ปีที่แล้ว

      @@TheFarmSimGuy Thank you for the answer!

  • @CM-re1vm
    @CM-re1vm 3 ปีที่แล้ว +2

    Does this work with multiple hoppered trailers?

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      No, there are challenges with dual hopper trailers

    • @CM-re1vm
      @CM-re1vm 3 ปีที่แล้ว

      @@TheFarmSimGuy that's really unfortunate. Otherwise I got it working very well. I've merged several fields on Peace River BC to get 1,000 acres and I'm ready to unleash my Fendt 10T combines on it. I think I'll cheat and use single hopper trailers for the short term as a work around and perhaps use Courseplay for multiple hopper trailers.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว

      @@CM-re1vm Sounds Awesome, Yeah I just switched to the single hopper wilson trailers or the lizard varient

    • @CM-re1vm
      @CM-re1vm 3 ปีที่แล้ว +1

      @@TheFarmSimGuy Autodrive works awesome! My 3 combines, 3 auger wagons and 3 trucks have worked seamlessly for the last 6 hours. Courseplay determined this field will take 10hrs to harvest. I let the game run by itself and it hasn't skipped a beat. One thing I really like is how flexible Autodrive is. If suddenly one of the delivery points has great demand I can easily change the delivery point in seconds. Thanks for this video! It made my harvesting fun again! 👍

  • @Graydevil1975
    @Graydevil1975 3 ปีที่แล้ว +1

    Thats awesome now I wonder if it would work with a double belly trailer? Your using a single belly dump hmmm I'm going to have to try it out.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 ปีที่แล้ว +1

      It absolutely will tried and tested on Flint Hills with no issues 👍

  • @Mad_Sailor01
    @Mad_Sailor01 2 ปีที่แล้ว

    Hi, not sure you read posts on older content but thought I should at least mention the Issue I had trying to implement this. For my test I duplicated the steps shown is this video.
    In my case I purchased a Grain cart that holds 27K and then used a smaller trailer of 20K to unload it. The first unload seemed to work but since the grain cart was not fully unloaded it sat there waiting for the smaller trailer to return. In the meantime the harvester stopped running as it was full. Tried the same test a second time but went with a trailer that holds 48K and it seemed to work correctly but it still took a bit of micro management as the grain cart driver kept getting hung up while trying to get close to the larger trailer for unloading. Have you seen this behavior? Is it a bug or should I have known better? ;-)

    • @TheFarmSimGuy
      @TheFarmSimGuy  2 ปีที่แล้ว

      Hi Robert, yes always see the posts and help out where I can. I think there's always an element of micromanagement of the system when setting it up, it's particularly questionable sometimes on the headlands specifically. Patience is sometimes the best approach, as it's trying to calculate the course on the fly it can take a bit of time. Also some mods work better than others, so it's possible your 48k trailer was just a little more Autodrive friendly, stick at it though, the more times you try it the slicker it gets, and the sense of satisfaction once it all clicks and runs smoothly is incredibly rewarding 🙂👍