Upcoming Tutorial - Cascaded Pools Using The Ocean Surface
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- เผยแพร่เมื่อ 15 ก.ย. 2024
- This is a glimpse of an upcoming tutorial about using the Phoenix Ocean Surface to merge multiple simulators into a seamless water surface.
I'll demonstrate how to create the simulation.
How to distribute it across the scene.
How can multiple simulators be combined into a single ocean surface and cut into different shapes.
Explore possible ways to create the ocean surface in other applications.
Stay Tuned.
Very glad I found your channel, this is super helpful, thank you very much!
awesome... very good tutorial
Thank you for sharing your experience and knowledge with us, we learn lots of new ideas and methods from your tutorials sir.
Thank you for saying this. I'm really glad that someone finds it useful :)
Eagerly waiting for full tutorial, Awesome work and thanks a lot man.
Cant wait, thanks again.
Chaos Phoenix for 3ds Max: A Beginner to Pro Guide
1. Introduction to Chaos Phoenix
Overview: Learn what Chaos Phoenix is, its applications, and how it integrates with 3ds Max.
Installation & Setup: How to install Chaos Phoenix and set it up within 3ds Max.
User Interface: Explore the Chaos Phoenix toolbar and understand its components.
2. Basic Concepts
Fluid Simulation Basics: Understand what fluid simulation is and how Phoenix simulates liquids, fire, smoke, and more.
Grid-Based Simulation: Learn about the grid system that Chaos Phoenix uses to simulate fluids.
Sources and Emitters: Introduction to how sources and emitters work in Chaos Phoenix.
3. Creating Your First Simulation
Simple Water Simulation: Create a basic water simulation using a simple object as an emitter.
Simple Fire/Smoke Simulation: Set up a fire or smoke simulation, adjusting basic parameters to see the effects.
Rendering: Learn how to render your first simulation using V-Ray.
4. Intermediate Techniques
Modifiers and Forces: Learn to use modifiers and forces to influence your simulations.
Particle Systems: Introduction to particle systems in Phoenix and how to use them for more detailed simulations.
Advanced Liquid Simulations: Create more complex liquid simulations, such as ocean waves or waterfalls.
5. Advanced Simulation Techniques
Fire & Smoke Simulations: Delve into more complex fire and smoke scenarios, including explosions and burning objects.
Interaction with Objects: Learn how to make your simulations interact with other 3D objects.
Optimization Tips: Techniques to optimize your simulations for faster rendering and better performance.
6. Special Effects and Rendering
Foam and Splashes: Create realistic foam and splash effects for liquid simulations.
Underwater Effects: Learn to create underwater environments and simulate bubbles, caustics, etc.
Advanced Rendering Techniques: Dive deeper into rendering settings to achieve photorealistic results.
7. Project-Based Learning
Creating a Complete Scene: Put everything you've learned together to create a fully simulated scene, such as a ship on the ocean, a burning house, or an exploding object.
Post-Processing: Basic compositing and post-processing techniques for your rendered simulations.
8. Troubleshooting and Optimization
Common Issues: Learn how to troubleshoot common problems, such as flickering, slow simulation times, and artifacts.
Performance Tips: Advanced tips to optimize your simulations and renders without sacrificing quality.
9. Conclusion and Further Learning
Summary of Key Concepts: Recap what you've learned throughout the tutorials.
Next Steps: Resources for continuing your learning, including advanced courses, forums, and Chaos Phoenix documentation.
Wow. Thanks! :) Yeah this is a lot of work, but might be worth it.
Love this idea!
😮
Can we know your system configuration sir ?. If it's possible
This is done on a i9-12900KF 3.19 GHz with 64 RAM. The GPU is RTX 2080.
@@zdravkopavlov thankyou
can i convert this to vat ?
What’s vat?
@@zdravkopavlov Vertex Animation Texture
Ah… I don’t know. I don’t know anything about this.
What input does it take to make it?