Upcoming Tutorial - Cascaded Pools Using The Ocean Surface

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  • เผยแพร่เมื่อ 15 ก.ย. 2024
  • This is a glimpse of an upcoming tutorial about using the Phoenix Ocean Surface to merge multiple simulators into a seamless water surface.
    I'll demonstrate how to create the simulation.
    How to distribute it across the scene.
    How can multiple simulators be combined into a single ocean surface and cut into different shapes.
    Explore possible ways to create the ocean surface in other applications.
    Stay Tuned.

ความคิดเห็น • 18

  • @simonclatza
    @simonclatza 8 วันที่ผ่านมา +1

    Very glad I found your channel, this is super helpful, thank you very much!

  •  5 วันที่ผ่านมา

    awesome... very good tutorial

  • @srudra1480
    @srudra1480 14 วันที่ผ่านมา +1

    Thank you for sharing your experience and knowledge with us, we learn lots of new ideas and methods from your tutorials sir.

    • @zdravkopavlov
      @zdravkopavlov  14 วันที่ผ่านมา +1

      Thank you for saying this. I'm really glad that someone finds it useful :)

  • @srikumartata
    @srikumartata 16 วันที่ผ่านมา +2

    Eagerly waiting for full tutorial, Awesome work and thanks a lot man.

  • @abbas_real
    @abbas_real 17 วันที่ผ่านมา +1

    Cant wait, thanks again.

  • @RajeshTrasoju
    @RajeshTrasoju 17 วันที่ผ่านมา +3

    Chaos Phoenix for 3ds Max: A Beginner to Pro Guide
    1. Introduction to Chaos Phoenix
    Overview: Learn what Chaos Phoenix is, its applications, and how it integrates with 3ds Max.
    Installation & Setup: How to install Chaos Phoenix and set it up within 3ds Max.
    User Interface: Explore the Chaos Phoenix toolbar and understand its components.
    2. Basic Concepts
    Fluid Simulation Basics: Understand what fluid simulation is and how Phoenix simulates liquids, fire, smoke, and more.
    Grid-Based Simulation: Learn about the grid system that Chaos Phoenix uses to simulate fluids.
    Sources and Emitters: Introduction to how sources and emitters work in Chaos Phoenix.
    3. Creating Your First Simulation
    Simple Water Simulation: Create a basic water simulation using a simple object as an emitter.
    Simple Fire/Smoke Simulation: Set up a fire or smoke simulation, adjusting basic parameters to see the effects.
    Rendering: Learn how to render your first simulation using V-Ray.
    4. Intermediate Techniques
    Modifiers and Forces: Learn to use modifiers and forces to influence your simulations.
    Particle Systems: Introduction to particle systems in Phoenix and how to use them for more detailed simulations.
    Advanced Liquid Simulations: Create more complex liquid simulations, such as ocean waves or waterfalls.
    5. Advanced Simulation Techniques
    Fire & Smoke Simulations: Delve into more complex fire and smoke scenarios, including explosions and burning objects.
    Interaction with Objects: Learn how to make your simulations interact with other 3D objects.
    Optimization Tips: Techniques to optimize your simulations for faster rendering and better performance.
    6. Special Effects and Rendering
    Foam and Splashes: Create realistic foam and splash effects for liquid simulations.
    Underwater Effects: Learn to create underwater environments and simulate bubbles, caustics, etc.
    Advanced Rendering Techniques: Dive deeper into rendering settings to achieve photorealistic results.
    7. Project-Based Learning
    Creating a Complete Scene: Put everything you've learned together to create a fully simulated scene, such as a ship on the ocean, a burning house, or an exploding object.
    Post-Processing: Basic compositing and post-processing techniques for your rendered simulations.
    8. Troubleshooting and Optimization
    Common Issues: Learn how to troubleshoot common problems, such as flickering, slow simulation times, and artifacts.
    Performance Tips: Advanced tips to optimize your simulations and renders without sacrificing quality.
    9. Conclusion and Further Learning
    Summary of Key Concepts: Recap what you've learned throughout the tutorials.
    Next Steps: Resources for continuing your learning, including advanced courses, forums, and Chaos Phoenix documentation.

    • @zdravkopavlov
      @zdravkopavlov  17 วันที่ผ่านมา +1

      Wow. Thanks! :) Yeah this is a lot of work, but might be worth it.

  • @mikegentile13
    @mikegentile13 17 วันที่ผ่านมา +1

    Love this idea!

  • @ivanibanez1273
    @ivanibanez1273 17 วันที่ผ่านมา +1

    😮

  • @srudra1480
    @srudra1480 14 วันที่ผ่านมา

    Can we know your system configuration sir ?. If it's possible

    • @zdravkopavlov
      @zdravkopavlov  14 วันที่ผ่านมา +2

      This is done on a i9-12900KF 3.19 GHz with 64 RAM. The GPU is RTX 2080.

    • @srudra1480
      @srudra1480 14 วันที่ผ่านมา

      @@zdravkopavlov thankyou

  • @UnrealNabil
    @UnrealNabil 17 วันที่ผ่านมา

    can i convert this to vat ?

    • @zdravkopavlov
      @zdravkopavlov  17 วันที่ผ่านมา

      What’s vat?

    • @UnrealNabil
      @UnrealNabil 17 วันที่ผ่านมา

      @@zdravkopavlov Vertex Animation Texture

    • @zdravkopavlov
      @zdravkopavlov  17 วันที่ผ่านมา

      Ah… I don’t know. I don’t know anything about this.

    • @zdravkopavlov
      @zdravkopavlov  17 วันที่ผ่านมา

      What input does it take to make it?