About the comparison and its meaning... Interestingly, the essence of this comparison is exactly the same as the previous comparison, which was about the game Daytona USA on Dreamcast versus the Xbox 360 version... And why is the essence exactly the same? Because, just like the Dreamcast's Daytona USA was a kind of remake that blends the Arcade Daytona USA with the Daytona USA CCE from the Sega Saturn, here in Virtua Racing for PS2 the same thing happens. The PlayStation 2 version is a remake that combines the Arcade Virtua Racing with the Virtua Racing Deluxe from the Sega 32X.... on the other side, referring to the versions of Daytona USA for Xbox 360 and Virtua Racing for Nintendo Switch, both are HD versions remastered from the Arcade version, which means that the content of Daytona USA for Xbox 360 and Virtua Racing for Nintendo Switch is limited to the Arcade content, meaning it won't have additional content like other cars and tracks. Another common aspect in the comparison between Virtua Racing for PS2 and Nintendo Switch compared to Daytona USA for Dreamcast and Xbox 360 is the fact that people complain about the differentiated gameplay found in the Dreamcast and PlayStation 2 versions of the respective games compared to the Arcade versions. However, people forget that both Daytona USA for Dreamcast and Virtua Racing for PS2 were not created with the aim of replicating the original Arcade versions but rather to remake and improve them... whether that pleases you or not is another story. In my case, I see nothing wrong with Dreamcast's Daytona USA, just as I see nothing wrong with Virtua Racing for PlayStation 2, which in turn has much more content (Cars and Tracks) than the Nintendo Switch version. The same can be said for Dreamcast's Daytona USA compared to Daytona USA for Xbox 360... But let's forget about Dreamcast's Daytona USA and Xbox 360 for now, to focus on the comparison here between PS2 and Nintendo Switch, okay? The Nintendo Switch version is widescreen; however, the Arcade Virtua Racing, when released way back in 1992, was also widescreen in its Deluxe version (the more expensive version of the game that imitated a formula 1 car), but the normal version was 4:3... this is curious because in 1992, people didn't even think that this would be the standard format for displays in the future regarding TVs, Monitors, Cell Phones... although Cell Phones were not common at that time. It was also one of the first games with 3D graphics... In short, what I want to say is that the widescreen found in the Nintendo Switch version is nothing new because it was already present in the initial version of the game in 1992. Yes, Virtua Racing was a game far ahead of its time in many aspects. Regarding the Nintendo Switch version, when the game was released, it came with those faded colors, and after much complaint, SEGA decided to release an update after a year to provide a color option to make the color closer to the arcade version. I didn't show this in the video because, as you already know, I show everything in default settings or factory settings, even with the update, the player has to manually change the settings if they wish... I also see no problem with those faded colors. Some companies prefer to opt for these colors for many reasons, but it's not appropriate to explain them here at the moment... But I'll speak from my point of view, in competitive online PC games, I always choose to make the color black gray, precisely because the black color can hide many details, and when the black color is slightly gray, it's always easier to see if there's an enemy hiding in the dark. It's like a saying from the game THIEF for PC, "Don't be afraid of the Dark, but what's Hidden in It." I don't even like the game Thief, but when I saw that phrase on the game's box, I automatically found it impactful, which only loses to another phrase from another PC game I saw at the time, which was Unreal from 1998, where on the box it said, "When players die in Quake II, this is where their souls come to rest."
Is that what you doing in the beginning with the RGB setting? To show the default? Also the Switch version has some cool car physics. The body adjusts to every turn. The PS2 version looks kind of weird when it turns.
@@JohnCharb87 Yes, it was to demonstrate that both the Switch and the game are in their default/factory settings. If I hadn't shown it, some people would say that the capture is wrong, that the colors are not faded, and among other things. I always compare with the factory settings, whether it's from the console or the game. Each console has its own factory setting, and each developer chooses its own factory settings, and so on. Regarding the skidding during curves in the PS2 version... the PS2 version features cars from other categories that better match this type of gameplay.
The PS2 version wins out in game modes and features. It has a championship mode. Unlockable cars add some replay value. So if I had to choose probably PS2 just for the value and memories of VR Deluxe.
The Switch version is much closer to the arcade original, but the enhancements done to the PS2 port do make it look significantly better than the Switch and arcade versions.
@@brandogg Not with that terrible draw distance. I prefer the infinite draw distance of VR Switch and Xbox360/PS3 Daytona with the HD arcade remaster. It’s beautiful to see long views like the suspension bridges with no draw-in.
PS2 버전은 D3퍼블리셔가 개발한 리메이크 버전에 가까운 게임입니다 아케이드 버전과 다른 조작감과 차량 충돌 판정으로 세턴 버전 보다 더한 혹평을 받은 버전입니다 스위치 버전은 M2가 이식했으며 현재 아케이드 버전을 가장 충실히 리마스터한 버전으로 알려져 있어요 버추어 레이싱 아케이드 버전의 가장 충실한 리마스터 버전을 원한다면 스위치 버전을 추천합니다
No Switch o jogo tem um regulador de gama (acessado enquanto o jogo está na tela de Press Start). Da pra deixar com constraste igual ao arcade. Mas curiosamente, ele por padrão vem desregulado.... Vc mostrou a configuração de gama do sistema do Switch, mas nao mostrou a opção dentro do jogo...
While the PS2 version may be better in shading and roundness of tires, along with deeper blacks, the Switch version better captures the design and spirit of the arcade original. However, the PS2 does look better and has all the extras you want in a home version of the game. This makes it the overall better pick. Winner: PS2
I think the debate comes down to if you like the infinite draw distant or not. The PS 2 is enhanced with a longer draw distance, but still has the pop in which the origin game also had. With the switch, you begin to notice those design changes in the background when the draw distance gets extra extra long. So in a way, 8 players simultaneously and the draw distance it introduces create the best experience. P.S. They added controls to correct the gamma, so it's possible to make it look deeper and richer like the original version.
more time has passed between the ps2 sega ages release and now (20 years...) than the original game release and the ps2 version (12 years....) good god I feel old....
While ps2 graphics are clearly more advanced, I prefer Switch's fidelity with regard to the arcade, and fluidity, as Switch is able to hold its ground with 8 players simultaneously!
I personally like the infinite draw distance, But can see how it breaks the games design. So the 8 player you're referring to and draw distances it introduces are quite helpful in a way. That's probably the best way to play it over all! (If you can find that many people to play it with!) Oh, how we have come along way though! The same game at a fluid 60fps frame rate across 8 screens on one system. And not even the strongest system out there either! You want to play it on a big 1080 TV at that point, but impressive nevertheless!
Did you see how the cars shadow didn't pop in on PS2 until they put the wheels on? Some of the PS2 version is better, but its flaws are far more noticeable too.
A versão do Switch é um port da Model 1 superior, enquanto o PS2 é um tipo de Remaster com certas limitações de render, confuso!? O mais engraçado / curioso é que no Switch ele emula o defeito de transparência usados nos CRTs de antigamente!
The PlayStation 2 version at the time wasn't bad, but Sega's current Virtua racing game is the Switch version. Both the resolution and the original gameplay are great.
The Switch game is the final version of this game as it is arcade perfect, resulting in an amazing gameplay experience. I misses the 32X additional courses. Don’t care much about the additional cars, but the additional circuits would have been perfection!
Because the gamma is maxed by default for some reason on the Switch. Fortunately you can fix it with ZL and ZR while the demo plays. Too bad it wasn’t fixed for this video.
Ponto para o Nintendo Switch nesta versão, não tem o menor sentido o PS2 manter gráficos sendo construídos a vista em nome de "uma experiência" mais próxima do original... Isso é tema superado do ponto de vista estético. Fora que o Switch está com o gameplay mais fluído.
The Switch version is practically the arcade ROM. The PS2 one has more polished graphics but the sound effects are much worse. Instead of focusing so much on the screeching tires they should have focused on making the engine roar like it should.
1. Eh..I would prefer the throttle and brakes to be the trigger buttons. 2. The Switch version seems to handle better and tighter controls. Especially in turns. The PS2 version looks slippery like your car drifting constantly. 3. Also the Switch version appears faster and more challenging.
The Switch is arcade perfect but the PS2 has upgrades like shadows and slightly higher polys... but that tire screech makes the PS2 unbearable. Headache inducing.
Ironic you say that because the switch version is literally a remastered port of the original arcade game and the ps2 game is built from the ground up and feels more like a drift racing game.
Switch version wins hands down! Plays much better than the PS2 version, handling is everything in this game! Btw have you patched the Switch version? Looks like original dl without the colour correction.
I have both of these and the Switch version is definitely better. You have to adjust the gamma with ZL and ZR during the demo to get the color right but once it is set it definitely looks better than the PS2 game.
The Genesis port demonstrates that Sega really didn't need the Sega 32x as long as consumers paid enough for the special chips in the cartridges. Too bad they went ahead with making the 32x.
@@chadkirk150 Yeah, I mean look at how well SFX games on the SNES sold. People were happy to pay just a little extra to get that much more out of their existing system.
@@chadkirk150It is easier said than done as those chips were incredible expensive, way more than the FX 2. Thats why Virtua Racing is the only Sega Genesis game that used it. I would also imagine they should still optimize the game a lot, because even with extra chips or not, doesnt change the fact that this is running on the base Genesis.
the enhanced PS2 version is how I lived the Virtua Racing experience on the original arcade machine. but the six faces tires are looking more realistic like the truth on the Switch version ^^
Have you seen the port of Tomb Raider 1 on GBA? I think the homebrew community should try to port Virtue racing on the GBA. That would be nice to see what they do with the GBA.
¿En qué apesta? Emula la versión original de arcade de hecho de manera bastante fiel. Ese era el punto del port. ¿Si hubiera sido una versión que no se pareciera en nada al original te parecería mejor?
About the comparison and its meaning...
Interestingly, the essence of this comparison is exactly the same as the previous comparison, which was about the game Daytona USA on Dreamcast versus the Xbox 360 version...
And why is the essence exactly the same?
Because, just like the Dreamcast's Daytona USA was a kind of remake that blends the Arcade Daytona USA with the Daytona USA CCE from the Sega Saturn, here in Virtua Racing for PS2 the same thing happens. The PlayStation 2 version is a remake that combines the Arcade Virtua Racing with the Virtua Racing Deluxe from the Sega 32X.... on the other side, referring to the versions of Daytona USA for Xbox 360 and Virtua Racing for Nintendo Switch, both are HD versions remastered from the Arcade version, which means that the content of Daytona USA for Xbox 360 and Virtua Racing for Nintendo Switch is limited to the Arcade content, meaning it won't have additional content like other cars and tracks.
Another common aspect in the comparison between Virtua Racing for PS2 and Nintendo Switch compared to Daytona USA for Dreamcast and Xbox 360 is the fact that people complain about the differentiated gameplay found in the Dreamcast and PlayStation 2 versions of the respective games compared to the Arcade versions.
However, people forget that both Daytona USA for Dreamcast and Virtua Racing for PS2 were not created with the aim of replicating the original Arcade versions but rather to remake and improve them... whether that pleases you or not is another story.
In my case, I see nothing wrong with Dreamcast's Daytona USA, just as I see nothing wrong with Virtua Racing for PlayStation 2, which in turn has much more content (Cars and Tracks) than the Nintendo Switch version. The same can be said for Dreamcast's Daytona USA compared to Daytona USA for Xbox 360...
But let's forget about Dreamcast's Daytona USA and Xbox 360 for now, to focus on the comparison here between PS2 and Nintendo Switch, okay?
The Nintendo Switch version is widescreen; however, the Arcade Virtua Racing, when released way back in 1992, was also widescreen in its Deluxe version (the more expensive version of the game that imitated a formula 1 car), but the normal version was 4:3... this is curious because in 1992, people didn't even think that this would be the standard format for displays in the future regarding TVs, Monitors, Cell Phones... although Cell Phones were not common at that time. It was also one of the first games with 3D graphics...
In short, what I want to say is that the widescreen found in the Nintendo Switch version is nothing new because it was already present in the initial version of the game in 1992. Yes, Virtua Racing was a game far ahead of its time in many aspects.
Regarding the Nintendo Switch version, when the game was released, it came with those faded colors, and after much complaint, SEGA decided to release an update after a year to provide a color option to make the color closer to the arcade version. I didn't show this in the video because, as you already know, I show everything in default settings or factory settings, even with the update, the player has to manually change the settings if they wish... I also see no problem with those faded colors.
Some companies prefer to opt for these colors for many reasons, but it's not appropriate to explain them here at the moment...
But I'll speak from my point of view, in competitive online PC games, I always choose to make the color black gray, precisely because the black color can hide many details, and when the black color is slightly gray, it's always easier to see if there's an enemy hiding in the dark.
It's like a saying from the game THIEF for PC, "Don't be afraid of the Dark, but what's Hidden in It."
I don't even like the game Thief, but when I saw that phrase on the game's box, I automatically found it impactful, which only loses to another phrase from another PC game I saw at the time, which was Unreal from 1998, where on the box it said, "When players die in Quake II, this is where their souls come to rest."
Is that what you doing in the beginning with the RGB setting? To show the default? Also the Switch version has some cool car physics. The body adjusts to every turn. The PS2 version looks kind of weird when it turns.
@@JohnCharb87 Yes, it was to demonstrate that both the Switch and the game are in their default/factory settings.
If I hadn't shown it, some people would say that the capture is wrong, that the colors are not faded, and among other things. I always compare with the factory settings, whether it's from the console or the game.
Each console has its own factory setting, and each developer chooses its own factory settings, and so on.
Regarding the skidding during curves in the PS2 version... the PS2 version features cars from other categories that better match this type of gameplay.
The PS2 version wins out in game modes and features. It has a championship mode. Unlockable cars add some replay value. So if I had to choose probably PS2 just for the value and memories of VR Deluxe.
Wow, the ps2 port looks beautiful.
The Switch version is much closer to the arcade original, but the enhancements done to the PS2 port do make it look significantly better than the Switch and arcade versions.
@@brandogg Not with that terrible draw distance. I prefer the infinite draw distance of VR Switch and Xbox360/PS3 Daytona with the HD arcade remaster. It’s beautiful to see long views like the suspension bridges with no draw-in.
PS2 버전은 D3퍼블리셔가 개발한 리메이크 버전에 가까운 게임입니다
아케이드 버전과 다른 조작감과 차량 충돌 판정으로 세턴 버전 보다 더한 혹평을 받은 버전입니다
스위치 버전은 M2가 이식했으며 현재 아케이드 버전을 가장 충실히 리마스터한 버전으로 알려져 있어요
버추어 레이싱 아케이드 버전의 가장 충실한 리마스터 버전을 원한다면 스위치 버전을 추천합니다
No Switch o jogo tem um regulador de gama (acessado enquanto o jogo está na tela de Press Start). Da pra deixar com constraste igual ao arcade. Mas curiosamente, ele por padrão vem desregulado.... Vc mostrou a configuração de gama do sistema do Switch, mas nao mostrou a opção dentro do jogo...
The gamma on the Switch version is cranked up to 11, lol
While the PS2 version may be better in shading and roundness of tires, along with deeper blacks, the Switch version better captures the design and spirit of the arcade original.
However, the PS2 does look better and has all the extras you want in a home version of the game. This makes it the overall better pick.
Winner: PS2
I think the debate comes down to if you like the infinite draw distant or not. The PS 2 is enhanced with a longer draw distance, but still has the pop in which the origin game also had. With the switch, you begin to notice those design changes in the background when the draw distance gets extra extra long. So in a way, 8 players simultaneously and the draw distance it introduces create the best experience.
P.S. They added controls to correct the gamma, so it's possible to make it look deeper and richer like the original version.
more time has passed between the ps2 sega ages release and now (20 years...) than the original game release and the ps2 version (12 years....) good god I feel old....
While ps2 graphics are clearly more advanced, I prefer Switch's fidelity with regard to the arcade, and fluidity, as Switch is able to hold its ground with 8 players simultaneously!
I personally like the infinite draw distance, But can see how it breaks the games design. So the 8 player you're referring to and draw distances it introduces are quite helpful in a way. That's probably the best way to play it over all! (If you can find that many people to play it with!)
Oh, how we have come along way though! The same game at a fluid 60fps frame rate across 8 screens on one system. And not even the strongest system out there either! You want to play it on a big 1080 TV at that point, but impressive nevertheless!
Esse clima, e as músicas desses jogos de corrida da sega dos anos 90, são insuperáveis!
Why looks better in play 2 💀
Pinned comment ⬆⬆⬆⬆
In terms of overall game quality and sound effects, PS2 is still better.
It's not even close! LOL
PS2 version is a remake. What did u expect?
No 😂😂
I agree the PS2 is the far superior version.
Did you see how the cars shadow didn't pop in on PS2 until they put the wheels on?
Some of the PS2 version is better, but its flaws are far more noticeable too.
A versão do Switch é um port da Model 1 superior, enquanto o PS2 é um tipo de Remaster com certas limitações de render, confuso!?
O mais engraçado / curioso é que no Switch ele emula o defeito de transparência usados nos CRTs de antigamente!
The PlayStation 2 version at the time wasn't bad, but Sega's current Virtua racing game is the Switch version. Both the resolution and the original gameplay are great.
The Switch game is the final version of this game as it is arcade perfect, resulting in an amazing gameplay experience. I misses the 32X additional courses. Don’t care much about the additional cars, but the additional circuits would have been perfection!
Incrível q eles consigam rodar VR sem uso de chip especial como no meguinha
Why does the color look better on PS2??
PS2 was an enhanced version. Switch was an arcade recreation.
Because the gamma is maxed by default for some reason on the Switch. Fortunately you can fix it with ZL and ZR while the demo plays. Too bad it wasn’t fixed for this video.
It has lighting and shadows. Switch has none.
The ps2 has the arcade sound track in the menu but not in switch..... no shadows on switch either
@@bitset3741arcade had better colours than switch it almost looks like a gba game on switch with how washed out the colours are
Ponto para o Nintendo Switch nesta versão, não tem o menor sentido o PS2 manter gráficos sendo construídos a vista em nome de "uma experiência" mais próxima do original... Isso é tema superado do ponto de vista estético. Fora que o Switch está com o gameplay mais fluído.
PS2: 4 Laps
Switch: 5 Laps
The Switch version is practically the arcade ROM. The PS2 one has more polished graphics but the sound effects are much worse. Instead of focusing so much on the screeching tires they should have focused on making the engine roar like it should.
A versão do Switch é melhor de longe. O jogo do ps2 a jogabilidade não parece nada co o arcade, é horivel de jogar. Só tem grafico mesmo
1. Eh..I would prefer the throttle and brakes to be the trigger buttons.
2. The Switch version seems to handle better and tighter controls. Especially in turns. The PS2 version looks slippery like your car drifting constantly.
3. Also the Switch version appears faster and more challenging.
The Switch is arcade perfect but the PS2 has upgrades like shadows and slightly higher polys... but that tire screech makes the PS2 unbearable. Headache inducing.
Senti um tom meio Daytona na tela de Game Over
Será pq são games da Sega?
Estava atrás deste canal a muito tempo, tinha me esquecido do nome.😂
P S 2❤
Best of Best
The Switch port appears to be unavailable in Brazil...
PS2 port looks Arcade perfect.
Switch port is " Too Modernized" looking for my taste.
Ironic you say that because the switch version is literally a remastered port of the original arcade game and the ps2 game is built from the ground up and feels more like a drift racing game.
@@dodgygeezer4123switch is also build from the ground up i believe since the original source code was lost
Switch version wins hands down! Plays much better than the PS2 version, handling is everything in this game! Btw have you patched the Switch version? Looks like original dl without the colour correction.
Do y'all realize the PS2 is like a remaster while the switch is an arcade port
Virtua Racing Deluxe on the Sega 32X is the best!!
I have both of these and the Switch version is definitely better. You have to adjust the gamma with ZL and ZR during the demo to get the color right but once it is set it definitely looks better than the PS2 game.
Pra mim o único Virtua racing que prestou foi o do mega drive, ja joguei todos, Saturn, 32x, esses novos e nenhum tem graça.
ps2 looks better visually but the sound is unbelievably bad, the tire screeching makes you wanna just mute the audio completely
Say word there was a PS2 version of this ?😮
Switch has the edge. Since it is arcade faithful gameplay and audio wise.
I've played the hell out of the Switch version. Definitely got my $8 out of it.
PS2 please! that's my best version...
Is this the game with 8 player support? If so I understand the downgrade, even on the Switch. I wish I had 7 other people who would play this with me.
PS2 and it's not even close
The 6th generation owns!
Ps2 looks better. Switch looks brighter and has washed out colours.
PS2 original looks way better.
Not the original.
I really want to love the Switch version but I just cannot get past how terribly washed out all the colors are. It's just awful to look at.
I wish someone would combine their strengths. To me, every console port, minus Genesis, is essential.
Better question is: Has there ever been a bad port of this game? Even the one for the Genesis was fire.
The Genesis port demonstrates that Sega really didn't need the Sega 32x as long as consumers paid enough for the special chips in the cartridges. Too bad they went ahead with making the 32x.
@@chadkirk150 Yeah, I mean look at how well SFX games on the SNES sold. People were happy to pay just a little extra to get that much more out of their existing system.
@@chadkirk150It is easier said than done as those chips were incredible expensive, way more than the FX 2. Thats why Virtua Racing is the only Sega Genesis game that used it.
I would also imagine they should still optimize the game a lot, because even with extra chips or not, doesnt change the fact that this is running on the base Genesis.
@@chadkirk150 I really like the 32X version way more than the MegaDrive one with the SVP, so I can't really agree.
PS2 Wins!
Nobody has ever played a Nintendo switch and noone ever will
I've played it, it's a good console, but I'm never going to buy one, it's too expensive for what it offers.
Too much brightness on picture of Nintendo 😔
To me I think that PS2 is still better than Nintendo switch version
A melhor versao é a de dreamcast que nunca saiu!!!
ps2 version = real arcade game
switch version = java flash game
Do you realize that the switch is actually emulating the real arcade version? So do you consider the original version to be a java flash game?
A versão do PS2 apresenta sombras muito superiores, eu fiquei decepcionado com a versão do Switch.
the enhanced PS2 version is how I lived the Virtua Racing experience on the original arcade machine. but the six faces tires are looking more realistic like the truth on the Switch version ^^
Sou mais a versão do play 2 gráfico maiores,a Nintendo switch é capada 😢😢😢
Ps2 is better
ps2 can be patched to play in 16:9 on a real console
Please do another video
Switch version should be called virtua Graycing
Have you seen the port of Tomb Raider 1 on GBA? I think the homebrew community should try to port Virtue racing on the GBA. That would be nice to see what they do with the GBA.
bueno ps2 del 2000 y nintendo switch del 2017 nada mas que decir
This Game on switch is no necessary
Ps2
A preguiça dessa geração é gritante
kkkkk nao sei vcs, mas essa versao de ps2 esta bem mais bonita...frente a um console da "nova geração" sei la só achei!!
PS2 tá mais agradável
PS2
isso é mentira é brincadeira ? kkk só pode né ? pela primeira vez vou ter que dizer... PLAYSTATION 2 WINS ? AHHH NÃOOO
Nintendo 😂NOOOOOO
how can a ps2 look better?
Because it was designed to look better.
@@kordelas2514 makes no sense
@@zoiuduu One game is a remake and another is a remaster.
@@kordelas2514making a remaster on a much superior hardware makes no sense
@@zoiuduu It does make sense because it is an accurate port. And people like the original.
La versión de Switch apesta !
¿Cómo es posible?
¿En qué apesta? Emula la versión original de arcade de hecho de manera bastante fiel. Ese era el punto del port. ¿Si hubiera sido una versión que no se pareciera en nada al original te parecería mejor?
Ps2 win
empate
Ps2 better is fact