I love this game. The graphics are bright, colorful and clearly defined making high-speed racing super enjoyable. The handling, sounds and music also excellent. We miss you 90's Sega.
If I recall, the extra tracks on the PS2 version are from Virtua Formula, the arcade sequel to Virtua Racing. Also I swear the 32X Desert track is also used in Daytona USA Championship Editon on the Saturn.
As far as I know, Virtua Formula is Virtua Racing, but with recreated Formula One cockpits containing hydraulic movement, widescreen displays, and force feedback. That's not to say I've ever seen one, or even a basic V.R. cabinet, because I haven't... I mean, if I did, I would have to pick up a second job at Mc Ds to pay for all the play time I would dump into it. Anyways, I'm ashamed to say I've never played Daytona USA on the Saturn, even though I own a copy of it. Having had some time pass since doing this video, I can say without a doubt the Redbook audio soundtrack (40 tracks most under :30 seconds) included with "Time Warner Interactive's VR Virtua Racing" makes it a worthwhile purchase, even if the game has the misfortune of having one of the worst titles on the Saturn.
Those look great. I remember Sega GT, but don't recall ever playing or seeing Ferrari F355 Challenge. I'll be sure to pick it up and appreciate the recommendation. I have another video in the pipeline that in part looks at Super Monico GP II, so yeah, I like Sega racers.
Larry Bundy Jr I played Virtua Formula back in the day at the Trocadero in London but I dont remember seeing any extra tracks - I think it was just that you could link the machines up coz there were like 7 or 8 perhaps all lined up with everyone racing each other. What I do remember was there was a virtual commentator on separate screens called Virt McPolygon commenting on the races as they progressed. I thought it was so cool and had an awesome time playing that game, the buzz in that place was amazing!
Yeah, there weren't any extra tracks in Virtua Formula, it was just bigger screens and fake F1 cockpits on the cabinet, and some slight texturing (with different shaded colours on each polygon, not an actual texture map) on the polygons so it looked a bit better than it did originally. And yeah, that extra desert track from the 32X version was definitely in Daytona on Dreamcast, not 100% sure about the Saturn Daytona CCE though its years since I got rid of my copy but it might have been. It's Larry, he's a legend, I'll take his word for it. I think the PS2 and Saturn extra tracks are all original to those versions though. And the Saturn version of it was awful, with a terrible PAL conversion and moved like it was in slow motion.
I must've spent 200USD playing this game when it came out. Back when it was the hottest game going, eight players could play it. The competition was fierce!.
I remember playing Virtua Racing in the arcade when it first came out. It was so advanced with the "new 3D polygon" graphics, and the active airbladders that simulated g-forces on turns. It really was innovative and revolutionary, and look at all the incredible polygon racers we have now that can only point to one game (Virtua Racing) as their roots, influence and history. And the game still stands the test of time, as an excellent racer. Thank you SEGA.
I recall buying the Saturn port of Virtua Racing when I bought my Saturn back in 95, and I recall thinking it was awesome, especially compared to the Genesis port. Now that I look back and consider your review, I see just how flawed it actually was.
Jenovi's remarks are on the money but the SS port is still great compared to other racers today and of its time. It's only a let down when compared to other ports in the series.
@ben owen having digital soundtrack is enough to blew my mind back in the day. While the port does not offer best gameplay, its presentation is indeed great. I can totally understand why people love the saturn port.
Time Warner's Virtua Racing is being unfairly judged. It may not be the best port. But it looks pretty good in it's own right to me. Personally, I prefer the Mega Drive version for it's insane handling which makes it the most intense (and probably most difficult) experience.
Oh how Saturn VR disappointed me after playing 32X VRD for over a year. However, I do think it's a fairly fun racer in Career Mode, I came to enjoy playing it through over the years. The 10 laps aren't as big a problem once you move on to the fastest cars. But I hate how you spin out if you even graze another car. I have an issue with PS2 VR flatout, the car feels like it is sitting on a pole as you turn instead of actually feeling like you are making contact with the road. I haven't played it in quite a while though, should try it again soon.
Great to rewatch your vids about Virtua Racing, it's such a wonderful game that is not always obvious / visible, that it's so great. The white knuckle gameplay only emerges if the player shoots for 1st place, which demands practically perfect gameplay throughout the whole race. Earlier this year, I put some free time into the 32x version and eventually got 1st in each track. I love Highland because it seems based on Estes Park, Colorado, which is the town at base of Rocky Mtn. National Park. (I think I"m going to eventually make a video about that, my pet theory that Highland is based on Estes Park.)
Little sad there's no direct emulated copy of the arcade version legally available. That'd be awesome. Wish Sega'd put out a collection of some of their more classic 3D arcade games... Like, VR, VF1/2, VC... Surely there's others I am forgetting right now.
There are so many great arcade games that have never seen a proper port outside of the arcade, it's truly unfortunate for those who would love to have access to these titles.
This game is easily worth tracking down a 32X for. I love it so much. I plug it in on lazy weekend mornings and play through all the tracks before getting started with my day. No nostalgia at play here, either, I was a Super Nintendo kid and had never even heard of this series before a couple of years ago.
This is the absolute best channel on TH-cam today. Amazing work, thank you for the trip down memory lane. I have often wondered if the SVP chip could run a version of Doom on the Sega Genesis and how good it would be. Could they have done a better job than Doom on the Snes? I think yes, yes it could. The Genesis was a better all around built machine that could brute force effects the Snes needed extra hardware for. Couple this with the SVP chip that was stronger than the FX and the FX2 chips combined and you had something special...it really was a monster in its day. Compare the frame rates of Virtua Racing verse any FX powered game and the proof is in the pudding. The SVP chip was amazing! You guys are going to have to revise this video...the Switch has a version in Japan and one coming to the US soonish???? ;)
Thanks for the comment and support. I've been thinking about getting VR for the switch. I'm curious about it and have avoided everything on it so I could approach with a clean mind.
I have fond memories of this game. I had it on the Genesis and i loved it. I also played the arcade version. I never went through 10 bucks faster as a kid.
I forgot that Virtua Racing on the Genesis cost $100 back when it was released. I recall renting it however and didn't feel that, although impressive, it was not worth the price. I did get a copy on the 32X when it came out and have very found memories playing all the tracks with all of the cars. About a year ago I got the Saturn version, and let's say you hit the nail on the head with that one. I played it for about an hour before I decided that if I needed a Virtua Racing fix, I'd play my 32X version. Great review on the series, I'm looking forward to your next upload! Keep up the great work!
Ha, that's awesome. Thanks for sharing that memory with me. I remember games being priced all over the place growing up and mostly avoiding the real expensive ones. I was saving up for the Genesis Virtua Racing release then learned the 32X was just around the corner. At launch, I had saved enough from working after school to get the 32X and every launch title. I felt then as I still do that it was a better investment over the Genesis port.
whats funny is this game wasnt suppose to come out, but another game was suppose to come out (i think Virtua Fighter), this was just a test game to see if the engine could handle it. for the testers and developers, the game was so much fun that Sega was convinced to go ahead and release the game into the arcades and the rest is history
When Virtual Racing first came out in the arcades my friends and I would go to our arcade every other Saturday with about $25 in quarters and spend the day Virtua Racing. The 4 of us did this for years, it was great.
I was taken by surprise when I saw the news. To think that we're finally getting an arcade-perfect version 26 years later. I've never been this hyped in a long time!
@@dandrawsit4915 I hope it's similar to the ps2 port cause out of all the home ports to me ps2 had the best port cause it looked close to the arcade version
+Lars Amble glad to catch your comment before hitting the hay, it's always nice hearing from people who enjoy the content I'm putting out. Thanks for stopping.
Finally got around to watching this! 32X version is my favorite but I also really dig the Saturn one thought mainly for the OST. Anyways great retrospective and presentation Jenovi!
Great video! I totally agree I love to pick up and play the 32x version all day long, and I'm always wow'd by the Mega Drive port too that for it's time was great! I have the ps2 port too but I'll always go 32x over that, it just feels right!
Just got HEAVILY obsessed with Virtua Racing and find myself here. New sub and awesome video!! I do have a question for anyone that can answer... What in the world does the voice say when time gets extended?? I hear "Timebo" lmao please tell me what it actually says. 😭
This is a great review and I agree with almost all your points, but I noticed one issue you might wanna be careful of in future cuddles, the aspect ratio is wrong for all the footage except the Arcade game. The arcade version ran in 4:3 in most configurations but does support 16:9 mode in Deluxe cabs, and both the Mega Drive and 32X games run in a letterboxed 16:10 mode, Saturn and Flat Out! both run in 4:3 mode. In your video, everything except the arcade footage (which was perfect for the 4:3 mode) seems to be squished down to 8:7 or something like that and it makes everything look quite skinny. Other than that though, this was a really good video and I enjoyed it. Also, the Saturn used the same dual SH2s as the 32X but they ran at a much higher clock speed, and the Saturn had two VDPs and many other chips.
Thanks for watching. Unfortunately, there's a series of early videos where the aspect ratio is messed up. I didn't realize this was happening until it was pointed out a few videos into the problem. The final video with the problem is Stellar Assault, though I did reedit it and corrected the problem, so if you watch it, make sure it's the corrected one. It's in two parts where as the original was one video. One final note, I would have corrected this one, but was holding out for the switch release and just remade the entire thing.
@@Jenovi That’s funny, I literally clicked on that one and saw you corrected it as your reply came through. And whoa, I didn’t realise you remade it, I should go and watch that version. Good job correcting some of the videos with the aspect issues, it’s nice that you care so much about your old videos.
the game is getting a new release on the Switch this year as part of the Sega AGES line. It seems to be a port of the arcade version (with M2's usual additions) so it's really fine
I just bought this and Space Harrier from the Sega Ages collection for my Nintendo Switch. Best ports with both ports running at 60fps. The even got rid of most of the pop in for Virtua Racing and added a Grand Prix mode. 3 tracks though. Wish there would have been a few more, but excellent game though.
I finally found myself a copy of Genesis Virtua Racing in near mint complete condition at a local flea market last year for less than $5. Its aged rather well in terms of gameplay.
Great video as always but...Virtua Racing works on a model 1 Genesis. You need to remove the 32X in order to play. You actually run the game without the 32X on the Model 2.
I have both the Genesis and 32X versions, and I'll stick with the 32X hands down. If I want a racer on the Saturn, I already have Daytona USA for that.
True, but the original Saturn port of Daytona USA wasn't necessarily the greatest thing either. Not to mention, the Circuit Edition plays nothing like the original.
I still have my original 32x version, i really had a great time with it, love the soudtrack. I want a genesis version to my collection. I have a copy of the saturn, played a little last year, but it was annoying not be able to play with all cars, i have to det poits to get new cars, too bad i lost the save file I was trying to get all cars.
What we really need is a Gran Turismo or Forza style 'CarPG' game using ONLY the Sega developed original tracks from all their old arcade style racers instead of all the identikit versions of Laguna Seca and Silverstone over and over again across hundreds of different racing games. You know, the tracks from all the different versions of Vritua Racing, Daytona, Daytona 2, Sega Touring Cars, Sega GT (Dreamcast AND X-Box versions), Scud Race, Sega Rally and its sequels, Indy 500 etc... That would be epic.
Two semi related things: Virtua Tennis on the Dreamcast is a GREAT game, and it's a huge shame there was no Virtua Racing on the Dreamcast. Secondly, the PS2 version is quite puzzling. If you're going to redo a version of Virtua Racing, why wouldn't you choose to remake the version with the most content? What's the point of an updated version of a game that has... LESS content?
I love Association Football games. Maybe down the road, I'll take a look at it. I'm missing some region-specific hardware to do so at the moment though.
My favourite versions, mega drive, 32x, Saturn, ps2. If the ps2 version didn't have that excessive tyre noise then it would be my favourite, it drives me mad.
Sega Shoulda pursued the SVP Chip, instead of the 32X. It was expensive at 1st, but I really think they coulda figured it out. I had the 32X, and it hurt me deeply, and made me rethink Sega bein my brand. I was a Sega fan boy b4 the 32X. Afterwards, it changed😣
I'm getting more interested in checking out the 32X, at least for this game and maybe a few others, but it seems I missed the boat on getting one at a decent price. Unless I'm nuts I think they used to be a lot cheaper a few years ago. Now they cost serious money which I can't handle right now. Interesting video, I didn't know about the Saturn version. I'm really confused that Sega licensed this game off to Time Warner/Atari instead of keeping control and making the Saturn version themselves. I'd have thought they'd have seen this as an important game to have as a quality member of the Saturn's launch lineup, even if it was an older game by then. Flat shaded polygons still look good as long as the rendering is clean and smooth. In my opinion, the trouble with early 3D is when you get into games with blocky textures, tons of aliasing made worse by low resolution, and a skimpy Z-buffer. It's not the poly count that's the problem, it's the highly aliased and flickery jitteriness that makes early 3D look nasty. When nicely rendered, flat shaded low polys look good.
Thank you for the comment. 32X stuff is certainly on the rise, though not out of reach, yet. Also, if you have the system, you can use a Mega SD of Mega Ever Driver to play games. The library as a whole is well above average compared to the whole of other systems. I also think there are a number of standout titles. I think the Time Warner deal had something to do with their support of the 32X. It's really hard to say though. All in all, I agree with your opinion of Flat Shaded Polygons having a timeless look.
Loved the video, one thing I think the arcade has that the 32x doesn't (apart from graphics ofc) is the analog steering, unless there's a genesis steering wheel that works with the game (which I can't find). That may be a big drawback for some. Still, the 32x version sure is good.
I thought the Saturn had 2 SH4 Hitachi processors while the 32X had 2 SH2 Hitachi processors... I know this video talks about Virtua Racing is a better game on the 32X, I still think Sega should have went with the SVP powered games. It wpuld have kept the fan base together and could have really made games pop in the long run. Can you imagine SVP powered Mortal Kombat 2 carts or SVP styled Street Fighter...we would have bought them even at 100 a pop. I can only imagine Virtua Fighter running competently on a Genesis in '94...game over Nintendo, game over.
32X and Saturn = SH-2 Dreamcast and Naomi = SH-4. Honestly, I would have been happy to have more SVP powered games. It's a shame we only got Virtua Racing.
You should review the Switch version of Virtua Racing! That's the version I'm gonna get. I even have a steering wheel and pedals that are compatible with the Switch, via the Magic-NS, so I'll get the closest arcade experience possible! I just don't know why Sega loves releasing their Sega Ages games far later than their Japanese release...
Jenovi I think I prefer the 32x version. The engine noise does go right through me but I think it plays better. Still like the PS2 version but the driving doesn’t seem as fun. It feels a little slower to me which ruins the intensity.
We need an online version of virtual racing. With LAN support. Cause live and psn always shuts down servers. So with lan it's better future support as we can make vpns
I’d have to go back and look at the track listing as it’s been a while since I did this video, but it’s all from Virtua Raving games and mostly music from Time Warner’s V.R.. Virtua Racing..... man, that’s a long and terrible name.
Flat Out looks great but handles nothing like the arcade, which totally ruins it IMO. MAME emulation is the best thing except it suffers from a nasty issue at times where you hit an invisible car.
Surprised SEGA would let TimeWarner put out that version on the Saturn. TimeWarner is notorious for crap games, it goes back to when were just Warner Communications and they owned Atari Inc and they put out the garbage ET game to milk Atari fans.
+vh9network Thanks for checking out the video. My though on this is it was Sega repaying Atari for all the Support they gave the 32X and other Sega consoles. They were a much better company before the merger.
It’s a possibility, but it’s important to note that Atari/Time Warner Gave Sega a ton of support when others abandoned ship. It’s hard to say what the agreement was behind the scenes.
What ever does it matter whether you are using miles per hour or kilometers per hour? It's not like you are calculating the distance from point 'A' to point 'B' or anything...
Great game but most ports suck even the Switch port is poor. I loved this game on arcade. When it arrived on mega drive I was well hyped for it but the game was a disappointment. Then when I 1st played the 32x version of the game I was blown away. It plays so close to the arcade. At this point I was thinking when they do a Saturn release it will be arcade perfect. (How wrong was i). What to say about Ps2 VR looks great plays not so great. The handling is way off it feels like the car has a nail through the middle of it an that's where it turns from. (Feels very odd). Finally the Switch which looks and sounds great but the camera does some strange things. It's like when you dab the accelerator how the camera moves it's like a glitch. Its very off putting. Unfortunately after all these years we are left with no arcade perfect port which is a massive shame. What would be great is the 32x game with Switch sound and graphics. ARE YOU LISTENING SEGA.
best porting is to MegaDrive(Genesis) for me. begause smoose response Exhaust sound better than PS2's. and driving feeling is nearly DXcabinet's it (inportance is only use 16:9 CRT,steering wheel with forcefeedback,G from side bag etc.) I haven't SegaSaturn console. FlatOut is no good for me. because can't set to 16:9,position display is having bug in pitstart playing big forest, no smoose response exhaust sound less than MD's,over using breaking SE while every steering to loud,etc.
The genesis version is amazing on it's own, but it sucks when you play the 32x version right before. The frame rate on the genesis is pretty bad, but I've noticed the controls are a little better/different in some spots. The Saturn version is a joke. Really rushed it, while the 32x version is one of maybe 3 games on the 32x that don't feel rushed.
I love this game. The graphics are bright, colorful and clearly defined making high-speed racing super enjoyable. The handling, sounds and music also excellent. We miss you 90's Sega.
Sega dominated the racing scene before Virtua Racing in my opinion. Hang On, Out Run, Super Monaco GP, etc.
They were on fire during the early 90's.
If I recall, the extra tracks on the PS2 version are from Virtua Formula, the arcade sequel to Virtua Racing.
Also I swear the 32X Desert track is also used in Daytona USA Championship Editon on the Saturn.
As far as I know, Virtua Formula is Virtua Racing, but with recreated Formula One cockpits containing hydraulic movement, widescreen displays, and force feedback. That's not to say I've ever seen one, or even a basic V.R. cabinet, because I haven't... I mean, if I did, I would have to pick up a second job at Mc Ds to pay for all the play time I would dump into it.
Anyways, I'm ashamed to say I've never played Daytona USA on the Saturn, even though I own a copy of it.
Having had some time pass since doing this video, I can say without a doubt the Redbook audio soundtrack (40 tracks most under :30 seconds) included with "Time Warner Interactive's VR Virtua Racing" makes it a worthwhile purchase, even if the game has the misfortune of having one of the worst titles on the Saturn.
BTW you should check out Sega GT or Ferrari F355 Challenge if you want to see Sega's attempt at Gran Turismo.
Those look great. I remember Sega GT, but don't recall ever playing or seeing Ferrari F355 Challenge. I'll be sure to pick it up and appreciate the recommendation. I have another video in the pipeline that in part looks at Super Monico GP II, so yeah, I like Sega racers.
Larry Bundy Jr I played Virtua Formula back in the day at the Trocadero in London but I dont remember seeing any extra tracks - I think it was just that you could link the machines up coz there were like 7 or 8 perhaps all lined up with everyone racing each other. What I do remember was there was a virtual commentator on separate screens called Virt McPolygon commenting on the races as they progressed. I thought it was so cool and had an awesome time playing that game, the buzz in that place was amazing!
Yeah, there weren't any extra tracks in Virtua Formula, it was just bigger screens and fake F1 cockpits on the cabinet, and some slight texturing (with different shaded colours on each polygon, not an actual texture map) on the polygons so it looked a bit better than it did originally. And yeah, that extra desert track from the 32X version was definitely in Daytona on Dreamcast, not 100% sure about the Saturn Daytona CCE though its years since I got rid of my copy but it might have been. It's Larry, he's a legend, I'll take his word for it.
I think the PS2 and Saturn extra tracks are all original to those versions though. And the Saturn version of it was awful, with a terrible PAL conversion and moved like it was in slow motion.
This was incredibly helpful! Thank you for taking the time to make such an in-depth review and comparison of all the versions.
I must've spent 200USD playing this game when it came out. Back when it was the hottest game going, eight players could play it. The competition was fierce!.
I remember playing Virtua Racing in the arcade when it first came out.
It was so advanced with the "new 3D polygon" graphics, and the active airbladders that simulated g-forces on turns.
It really was innovative and revolutionary, and look at all the incredible polygon racers we have now that can only point to one game (Virtua Racing) as their roots, influence and history.
And the game still stands the test of time, as an excellent racer. Thank you SEGA.
Love this comment, thanks for stopping by.
I Subscribed to your channel.
You have great content.
Keep it up!
I love the Genesis version the most. It ran great for me and at the time, it was awesome to see an Arcade game like Virtua Racing on my Genesis.
6 years later this video is still so good.
I recall buying the Saturn port of Virtua Racing when I bought my Saturn back in 95, and I recall thinking it was awesome, especially compared to the Genesis port. Now that I look back and consider your review, I see just how flawed it actually was.
Jenovi's remarks are on the money but the SS port is still great compared to other racers today and of its time. It's only a let down when compared to other ports in the series.
It was am unfinished product, they were forced to release it
@ben owen having digital soundtrack is enough to blew my mind back in the day. While the port does not offer best gameplay, its presentation is indeed great. I can totally understand why people love the saturn port.
Time Warner's Virtua Racing is being unfairly judged. It may not be the best port. But it looks pretty good in it's own right to me. Personally, I prefer the Mega Drive version for it's insane handling which makes it the most intense (and probably most difficult) experience.
Oh how Saturn VR disappointed me after playing 32X VRD for over a year. However, I do think it's a fairly fun racer in Career Mode, I came to enjoy playing it through over the years. The 10 laps aren't as big a problem once you move on to the fastest cars. But I hate how you spin out if you even graze another car. I have an issue with PS2 VR flatout, the car feels like it is sitting on a pole as you turn instead of actually feeling like you are making contact with the road. I haven't played it in quite a while though, should try it again soon.
Great to rewatch your vids about Virtua Racing, it's such a wonderful game that is not always obvious / visible, that it's so great. The white knuckle gameplay only emerges if the player shoots for 1st place, which demands practically perfect gameplay throughout the whole race. Earlier this year, I put some free time into the 32x version and eventually got 1st in each track. I love Highland because it seems based on Estes Park, Colorado, which is the town at base of Rocky Mtn. National Park. (I think I"m going to eventually make a video about that, my pet theory that Highland is based on Estes Park.)
Great to learn exactly what the pit-stop does. I always wondered that lol.
Little sad there's no direct emulated copy of the arcade version legally available. That'd be awesome.
Wish Sega'd put out a collection of some of their more classic 3D arcade games... Like, VR, VF1/2, VC... Surely there's others I am forgetting right now.
There are so many great arcade games that have never seen a proper port outside of the arcade, it's truly unfortunate for those who would love to have access to these titles.
Would love to see Scud Race ported to a current console (Nintendo Switch would be awesome)
There is now! It's been released on the Nintendo Switch!
Sega ages virtua racing for the switch
This game is easily worth tracking down a 32X for. I love it so much. I plug it in on lazy weekend mornings and play through all the tracks before getting started with my day. No nostalgia at play here, either, I was a Super Nintendo kid and had never even heard of this series before a couple of years ago.
I fully agree!
This is the absolute best channel on TH-cam today. Amazing work, thank you for the trip down memory lane.
I have often wondered if the SVP chip could run a version of Doom on the Sega Genesis and how good it would be. Could they have done a better job than Doom on the Snes? I think yes, yes it could. The Genesis was a better all around built machine that could brute force effects the Snes needed extra hardware for. Couple this with the SVP chip that was stronger than the FX and the FX2 chips combined and you had something special...it really was a monster in its day. Compare the frame rates of Virtua Racing verse any FX powered game and the proof is in the pudding. The SVP chip was amazing!
You guys are going to have to revise this video...the Switch has a version in Japan and one coming to the US soonish???? ;)
Thanks for the comment and support. I've been thinking about getting VR for the switch. I'm curious about it and have avoided everything on it so I could approach with a clean mind.
I have fond memories of this game. I had it on the Genesis and i loved it. I also played the arcade version. I never went through 10 bucks faster as a kid.
This was a well done series review. Nice work.
Thanks, always happy to hear someone enjoys the content I'm creating.
Love this game‘s soundtrack!
I forgot that Virtua Racing on the Genesis cost $100 back when it was released. I recall renting it however and didn't feel that, although impressive, it was not worth the price. I did get a copy on the 32X when it came out and have very found memories playing all the tracks with all of the cars.
About a year ago I got the Saturn version, and let's say you hit the nail on the head with that one. I played it for about an hour before I decided that if I needed a Virtua Racing fix, I'd play my 32X version.
Great review on the series, I'm looking forward to your next upload! Keep up the great work!
Ha, that's awesome. Thanks for sharing that memory with me. I remember games being priced all over the place growing up and mostly avoiding the real expensive ones. I was saving up for the Genesis Virtua Racing release then learned the 32X was just around the corner. At launch, I had saved enough from working after school to get the 32X and every launch title. I felt then as I still do that it was a better investment over the Genesis port.
Great retrospective. I enjoy both Genesis and 32X version. I have to try out the ages version.
VR Flatout is probably my favourite arcade racing game on the PS2...god i just love that game soooo much! :DDD
Well-researched and presented! Nice writing too, on your presentation. I immediately subscribed and gave you a big ole thumbs up.
Awesome, thank you! 😆
whats funny is this game wasnt suppose to come out, but another game was suppose to come out (i think Virtua Fighter), this was just a test game to see if the engine could handle it. for the testers and developers, the game was so much fun that Sega was convinced to go ahead and release the game into the arcades and the rest is history
Great series review and really well researched, nice one!
Thanks for stopping by. Happy to hear you enjoyed the episode.
When Virtual Racing first came out in the arcades my friends and I would go to our arcade every other Saturday with about $25 in quarters and spend the day Virtua Racing. The 4 of us did this for years, it was great.
Sounds like a great experience.
This is really well scripted and produced content! Love your format man. It rocks.
Thanks, amigo, you and I need to connect for a burger tour, review, and showdown.
The arcade version of Virtua Racing is coming out for Nintendo Switch
I was taken by surprise when I saw the news. To think that we're finally getting an arcade-perfect version 26 years later. I've never been this hyped in a long time!
@@ConeLordDaytona ikr, this is going to be so awesome, fingers crossed that there's local multiplayer and online multiplayer
@@dandrawsit4915 sega needs to release it already
@@tntpyrokirby3693 Indeed they must!!
@@dandrawsit4915 I hope it's similar to the ps2 port cause out of all the home ports to me ps2 had the best port cause it looked close to the arcade version
Spent so much time with this game starting in the arcade, then Genesis, 32x, Saturn and then the switch. So good 😊
Hey. Just came from a switch channel. It was released last week. Happy gaming!
I was quite excited about this. Have a new video releasing tomorrow that covers all the ports once again including the switch.
positively stand-out content. glad to have discovered your channel!
+Lars Amble glad to catch your comment before hitting the hay, it's always nice hearing from people who enjoy the content I'm putting out. Thanks for stopping.
Finally got around to watching this! 32X version is my favorite but I also really dig the Saturn one thought mainly for the OST. Anyways great retrospective and presentation Jenovi!
Thanks for checking it out. Always happy to hear people are enjoying these videos.
Great video! I totally agree I love to pick up and play the 32x version all day long, and I'm always wow'd by the Mega Drive port too that for it's time was great! I have the ps2 port too but I'll always go 32x over that, it just feels right!
Since Saturn and Sega CD are my fave systems I love this channel.
LoL with the Saturn Formula 1 car sounds
Also I proud of find a SEGA Review & analysis channel, I jaded of the Nintenders
Virtua Racing Deluxe was always a huge hit when I'd bring my Tower of Power to events in college. Fantastic game!
Just got HEAVILY obsessed with Virtua Racing and find myself here. New sub and awesome video!! I do have a question for anyone that can answer... What in the world does the voice say when time gets extended?? I hear "Timebo" lmao please tell me what it actually says. 😭
Time Bonus
This is a great review and I agree with almost all your points, but I noticed one issue you might wanna be careful of in future cuddles, the aspect ratio is wrong for all the footage except the Arcade game. The arcade version ran in 4:3 in most configurations but does support 16:9 mode in Deluxe cabs, and both the Mega Drive and 32X games run in a letterboxed 16:10 mode, Saturn and Flat Out! both run in 4:3 mode. In your video, everything except the arcade footage (which was perfect for the 4:3 mode) seems to be squished down to 8:7 or something like that and it makes everything look quite skinny. Other than that though, this was a really good video and I enjoyed it. Also, the Saturn used the same dual SH2s as the 32X but they ran at a much higher clock speed, and the Saturn had two VDPs and many other chips.
Thanks for watching. Unfortunately, there's a series of early videos where the aspect ratio is messed up. I didn't realize this was happening until it was pointed out a few videos into the problem. The final video with the problem is Stellar Assault, though I did reedit it and corrected the problem, so if you watch it, make sure it's the corrected one. It's in two parts where as the original was one video. One final note, I would have corrected this one, but was holding out for the switch release and just remade the entire thing.
@@Jenovi That’s funny, I literally clicked on that one and saw you corrected it as your reply came through. And whoa, I didn’t realise you remade it, I should go and watch that version. Good job correcting some of the videos with the aspect issues, it’s nice that you care so much about your old videos.
the game is getting a new release on the Switch this year as part of the Sega AGES line. It seems to be a port of the arcade version (with M2's usual additions) so it's really fine
I really need to get it.
I just bought this and Space Harrier from the Sega Ages collection for my Nintendo Switch. Best ports with both ports running at 60fps. The even got rid of most of the pop in for Virtua Racing and added a Grand Prix mode. 3 tracks though. Wish there would have been a few more, but excellent game though.
I need Space Harrier. Thanks for the heads up.
It's so weird seeing a F1 car drift. They should've picked a different car.
Another stellar video, keep it up!
I finally found myself a copy of Genesis Virtua Racing in near mint complete condition at a local flea market last year for less than $5. Its aged rather well in terms of gameplay.
thanks for uploading. great content
Dude!
Well done and I TOTALLY agree! I am also a proud owner of a 32X.
+Al Robins glad to hear that. Always love hearing about other 32X lovers and owners.
Great video as always but...Virtua Racing works on a model 1 Genesis. You need to remove the 32X in order to play. You actually run the game without the 32X on the Model 2.
I have both the Genesis and 32X versions, and I'll stick with the 32X hands down. If I want a racer on the Saturn, I already have Daytona USA for that.
Couldn't agree more.
True, but the original Saturn port of Daytona USA wasn't necessarily the greatest thing either. Not to mention, the Circuit Edition plays nothing like the original.
I still have my original 32x version, i really had a great time with it, love the soudtrack. I want a genesis version to my collection. I have a copy of the saturn, played a little last year, but it was annoying not be able to play with all cars, i have to det poits to get new cars, too bad i lost the save file I was trying to get all cars.
ROFL! Omg, fastest lap! My friends and I laughed and mocked that sooo much as kids!
Z31Turbo I'm so happy to see someone comment on this. Thank you.
I totally forgot about this voice sample! I too used to mash the button on this sound test to hear that ridiculous voice.
Hyped for the M2 arcade port on Switch with 2 player online and 8 player local multiplayer?
Sounds like Virtua Formula is the version receiving the port. I’m very excited though I wish it was 8 player online. 😆
What we really need is a Gran Turismo or Forza style 'CarPG' game using ONLY the Sega developed original tracks from all their old arcade style racers instead of all the identikit versions of Laguna Seca and Silverstone over and over again across hundreds of different racing games.
You know, the tracks from all the different versions of Vritua Racing, Daytona, Daytona 2, Sega Touring Cars, Sega GT (Dreamcast AND X-Box versions), Scud Race, Sega Rally and its sequels, Indy 500 etc... That would be epic.
Two semi related things: Virtua Tennis on the Dreamcast is a GREAT game, and it's a huge shame there was no Virtua Racing on the Dreamcast.
Secondly, the PS2 version is quite puzzling. If you're going to redo a version of Virtua Racing, why wouldn't you choose to remake the version with the most content? What's the point of an updated version of a game that has... LESS content?
Because that extra content was coming from third parties and not Sega.
You forgot the most popular "Virtua" game in Europe, Virtua Striker.
I love Association Football games. Maybe down the road, I'll take a look at it. I'm missing some region-specific hardware to do so at the moment though.
It's funny that you mentioned how dark it is on the playstation. I had to check and see if I had turned down my screen's brightness.
Glad I passed on the Saturn version back in the day
I also love Virtua Racing too 17:27
Great Video. Long live AM2 games
Thanks!
My favourite versions, mega drive, 32x, Saturn, ps2. If the ps2 version didn't have that excessive tyre noise then it would be my favourite, it drives me mad.
Sega Shoulda pursued the SVP Chip, instead of the 32X. It was expensive at 1st, but I really think they coulda figured it out. I had the 32X, and it hurt me deeply, and made me rethink Sega bein my brand. I was a Sega fan boy b4 the 32X. Afterwards, it changed😣
Comprehensively done. Brilliant. Many thanx. ~ i had svp, 32x and saturn version plus mame
+Order Of Magnitude - The Paranormal & Personal Thanks, I appreciate the feedback.
I'm getting more interested in checking out the 32X, at least for this game and maybe a few others, but it seems I missed the boat on getting one at a decent price. Unless I'm nuts I think they used to be a lot cheaper a few years ago. Now they cost serious money which I can't handle right now.
Interesting video, I didn't know about the Saturn version.
I'm really confused that Sega licensed this game off to Time Warner/Atari instead of keeping control and making the Saturn version themselves. I'd have thought they'd have seen this as an important game to have as a quality member of the Saturn's launch lineup, even if it was an older game by then.
Flat shaded polygons still look good as long as the rendering is clean and smooth.
In my opinion, the trouble with early 3D is when you get into games with blocky textures, tons of aliasing made worse by low resolution, and a skimpy Z-buffer. It's not the poly count that's the problem, it's the highly aliased and flickery jitteriness that makes early 3D look nasty. When nicely rendered, flat shaded low polys look good.
Thank you for the comment. 32X stuff is certainly on the rise, though not out of reach, yet. Also, if you have the system, you can use a Mega SD of Mega Ever Driver to play games. The library as a whole is well above average compared to the whole of other systems. I also think there are a number of standout titles. I think the Time Warner deal had something to do with their support of the 32X. It's really hard to say though.
All in all, I agree with your opinion of Flat Shaded Polygons having a timeless look.
Great review!
Thanks!
Loved the video, one thing I think the arcade has that the 32x doesn't (apart from graphics ofc) is the analog steering, unless there's a genesis steering wheel that works with the game (which I can't find). That may be a big drawback for some. Still, the 32x version sure is good.
Funny deal, Sega made one and the game is supposedly analogue compatible, however the wheel never released.
correct me if I’m wrong but daytona usa is the successor to this like scud race was going to be the successor to daytona usa right?
Correct
Is the arcade version emulatable and any tips on best ways to control it? thanks.
I use Open EMU on OSX and have Virtua Formula on it. It's playable, but it's a bit ruff and without the wheel the options are hard to access.
Cool video and channel, subscribed
+GetJesse thanks, I appreciate you stopping by and am happy to hear you enjoyed this episode. Glad to have you on board.
Omg I remember thinking this was the coolest damn thing on the 32x.
+Daniel DeMayo it's still sooo good today, and I'm a person who enjoys modern racing games.
Great review however the version that suits me best is the original arcade deluxe is ok.
The arcade is great.... if you can find it.
I thought the Saturn had 2 SH4 Hitachi processors while the 32X had 2 SH2 Hitachi processors...
I know this video talks about Virtua Racing is a better game on the 32X, I still think Sega should have went with the SVP powered games. It wpuld have kept the fan base together and could have really made games pop in the long run. Can you imagine SVP powered Mortal Kombat 2 carts or SVP styled Street Fighter...we would have bought them even at 100 a pop. I can only imagine Virtua Fighter running competently on a Genesis in '94...game over Nintendo, game over.
32X and Saturn = SH-2 Dreamcast and Naomi = SH-4. Honestly, I would have been happy to have more SVP powered games. It's a shame we only got Virtua Racing.
@@Jenovi You are right, its been a very long time since I have talked about that.
I thought all of us that had complete 32X collections did it out of curiosity rather than loving the system...
Yeah, I might be the exception to the rule.
You should review the Switch version of Virtua Racing!
That's the version I'm gonna get. I even have a steering wheel and pedals that are compatible with the Switch, via the Magic-NS, so I'll get the closest arcade experience possible! I just don't know why Sega loves releasing their Sega Ages games far later than their Japanese release...
I’ve been thinking about it. Had even planned to do so, but others have covered it at this point so now I’m on the fence.
Thanks for this video
Thanks for watching.
Hi
Virtua Racing for Sega Saturn: The loading time is significantly shorter with the RAM module.
Interesting, I've actually never played it without using the 4meg cart.
Wow didn't know Virtua Racing on Saturn was asstastic. Win for 32X over Saturn.
Great video. Will get the ps2 version to add to the Mega Drive & 32x versions I have to see which I prefer. Think I’ll skip the Saturn version though.
Let me know your final thoughts.
Jenovi I think I prefer the 32x version. The engine noise does go right through me but I think it plays better. Still like the PS2 version but the driving doesn’t seem as fun. It feels a little slower to me which ruins the intensity.
We need an online version of virtual racing. With LAN support. Cause live and psn always shuts down servers. So with lan it's better future support as we can make vpns
Virtua Racing now on Nintendo Switch!
I really need to get it.
"FASIS RAH!" i forgot about the horrible voices in VR XDDD
Man, your screen is squeezed. BTW it was a great review.
It was an issue that happened when uploading. Thank goodness I've long since fixed it.
In another reality SEGA is on top ...there is always that hope .....SEGA!!!
But what about Checkered Flag for the Atari Jaguar?
I've never played it. I hear people like it though.
If SEGA did anything right it was their racers. They always nailed the speed and feel of racing games.
What‘s up with the terrible aspect ratios of your gameplay clips?
What are the songs in this video
I’d have to go back and look at the track listing as it’s been a while since I did this video, but it’s all from Virtua Raving games and mostly music from Time Warner’s V.R.. Virtua Racing..... man, that’s a long and terrible name.
Flat Out looks great but handles nothing like the arcade, which totally ruins it IMO. MAME emulation is the best thing except it suffers from a nasty issue at times where you hit an invisible car.
Nothing beats the feeling of an arcade cabinet.
Surprised SEGA would let TimeWarner put out that version on the Saturn. TimeWarner is notorious for crap games, it goes back to when were just Warner Communications and they owned Atari Inc and they put out the garbage ET game to milk Atari fans.
+vh9network Thanks for checking out the video. My though on this is it was Sega repaying Atari for all the Support they gave the 32X and other Sega consoles. They were a much better company before the merger.
It’s a possibility, but it’s important to note that Atari/Time Warner Gave Sega a ton of support when others abandoned ship. It’s hard to say what the agreement was behind the scenes.
Without V.R., Daytonaaaa never existed
why dont you show the games at their correct aspect ratio?
The 32X version didnt run at 60fps right?
20fps, arcade was 30, Genesis is.... I think it’s 15.
@@Jenovi Heh I didnt remember it being so low, but then again starfox was 12fps iirc
They did an excellent job preserving the sense of speed.
@@Jenovi yep, been playing the genesis version again and it does not feel slow at all
What ever does it matter whether you are using miles per hour or kilometers per hour? It's not like you are calculating the distance from point 'A' to point 'B' or anything...
good video
You were too harsh on the Sega Saturn version it's not as bad as you say it is it's actually quite good
Well, the music is really good and it's in Redbook format making it a solid album to own.
Great game but most ports suck even the Switch port is poor. I loved this game on arcade. When it arrived on mega drive I was well hyped for it but the game was a disappointment. Then when I 1st played the 32x version of the game I was blown away. It plays so close to the arcade.
At this point I was thinking when they do a Saturn release it will be arcade perfect. (How wrong was i). What to say about Ps2 VR looks great plays not so great. The handling is way off it feels like the car has a nail through the middle of it an that's where it turns from. (Feels very odd).
Finally the Switch which looks and sounds great but the camera does some strange things. It's like when you dab the accelerator how the camera moves it's like a glitch. Its very off putting.
Unfortunately after all these years we are left with no arcade perfect port which is a massive shame.
What would be great is the 32x game with Switch sound and graphics.
ARE YOU LISTENING SEGA.
best porting is to MegaDrive(Genesis) for me.
begause smoose response Exhaust sound better than PS2's.
and driving feeling is nearly DXcabinet's it
(inportance is only use 16:9 CRT,steering wheel with forcefeedback,G from side bag etc.)
I haven't SegaSaturn console.
FlatOut is no good for me.
because can't set to 16:9,position display is having bug in pitstart playing big forest,
no smoose response exhaust sound less than MD's,over using breaking SE while every steering to loud,etc.
Oh yeah and uhhh...4:06 song name?
I'm not sure the name, but it's the second track on the Saturn release of the game.
+Jenovi wow thanks! :D
The genesis version is amazing on it's own, but it sucks when you play the 32x version right before. The frame rate on the genesis is pretty bad, but I've noticed the controls are a little better/different in some spots. The Saturn version is a joke. Really rushed it, while the 32x version is one of maybe 3 games on the 32x that don't feel rushed.
Ohhh I don’t know. There are a number of great 32X games. More good than bad.
It all started with OutRun and Hang-On.
Has anybody had any success emulating the model one version?
What game was at 2:30?
That’s just a Vectrex. I did an episode on it.
@@Jenovi Excuse me; the one at 2:27 with cell shading.
Tales of Symphonia
@@Jenovi Thank you!
I 'm crying no porting to 3DS using 3Ddisplay function with
pure polygonal primitive drawing (no gloss effect for like MODEL1's looking.)
*It all started with Out Run.
Another great game.
VR -> Daytona Usa i'm your father !
Daytona -> No No Noooooooooooooo !!!
🤣