It's 23h45 and instead of going to bed I'm educating myself on the intricacies of RA2's walls. Thanks TG, love these vids, I have a couple hundred hours of playtime with this game, but even given thousands more I wouldn't have discovered everything that you show us. Your efforts are appreciated. Mad respect.
This is one of my biggest pet peeves with RA2, that some structures like walls or especially bridges have a very inconsistent health. Some times 2 grizzlies can destroy a bridge in a couple of shots but some times you need 8 elite dreadnoughts to hit it for a solid 25 minutes before they break.
Height was introduced in Tiberian Sun, which also fixed many issues that plagued Command and Conquer prior. This code was directly copied over to Red Alert 2, with many graphic updates but overall still used voxels rather than actual 3D models. Walls have a height of 2. Tick Tanks could not shoot over the wall when it was not deployed, but the Tick Tank Deployed had a height of 2, which allowed it to shoot over the wall. Titans, however, were height 2 standard and could shoot over the walls (which is also the case in Tiberian Sun Kane's Wrath.)
0:39 Well I think the perfect reason for it is that when they made Red Alert 2, there were only 2 type of walls, and they gave them that feature to make them easily repaired. When they made Yuri's Revenge however, they forget that this feature exists and so you can't do the same thing with the Citadel(Yuri's) wall.
They didn't forget that. I checked rulesmd.ini and I didn't find any differences between the walls' properties. I think it's something hardcoded stuff in the game's executable.
My point is that you have nothing to gain building over a damaged wall rather than on an empty spot. On the contrary, building on an empty spot will also unite with adjacent walls while building over a damaged one will only replace it.
обрати внимание, что рядом не было зданий, чтобы была возможность построить стену юрия. ближайшее здание было за пределами возможной постройки. стена юрия ничем не отличается, кроме как видом
We are livingg in a Red Alert universe? Hmmm...oh no....if that's the case, the Japanese will invade us with their power of Anime and Gundam. Plus their superweapon which is Cute Thicc Anime Waifus.
@just a channel, это ложь, пиздёж и провокация, Putin is not Yuri, and there is no psychic dominators in Russia at this coordinates. С липовым мёдом и плесенью, your -soviet- russian information agency «КГБ». www.google.ru/maps/@59.8435414,30.3233142,3a,75y,332.74h,103.44t/data=!3m7!1e1!3m5!1s3-s9D6hHUmcOt6ltqJk8WQ!2e0!6s%2F%2Fgeo0.ggpht.com%2Fcbk%3Fpanoid%3D3-s9D6hHUmcOt6ltqJk8WQ%26output%3Dthumbnail%26cb_client%3Dmaps_sv.tactile.gps%26thumb%3D2%26w%3D203%26h%3D100%26yaw%3D135.02316%26pitch%3D0%26thumbfov%3D100!7i13312!8i6656 www.google.ru/maps/@60.0362797,30.4105587,3a,19.9y,312.65h,110.37t/data=!3m6!1e1!3m4!1sJTMpPBn5uWoS1JYTULCi6Q!2e0!7i13312!8i6656
I'd noticed the weird randomness of wall damage , especially how walls can often be destroyed from splash damage quicker than direct damage. Very strange indeed. I can't remember, do robot tanks destroy the prison fences?
When I thought I've seen everything, here comes tg with the new shit. I have an idea for you, if you could make a vid about hotkeys and their functions.. a thing to note, not too many people know it, but if you press ctrl+f1/f2/f3/f4 you can save your own quick jumpkeys to the designated areas of the map, but I bet you already know it.
@@tg.Sacred The AI loves to wall off their construction yards battle labs and superweapons. You could also have tried one of the campaign missions where walls are often pre placed.
Funny thing is that ANY Infantry Garrison can bypass a wall. No matter what the civilian building is. So you can protect your MCV and all but if there is like an Outhouse in range that 1 infantry can garrison then it's not safe.
What I know about walls in RA2: ARES fixes a bug with remappable walls, stating that walls would use the local player's team color to remap walls instead of the actual owner's color. Walls have 2 values under the [WallModel] section. AlliedWallTransparency=no ; If this is yes, allied walls have no effect on the shots of allied units. WallPenetratorThreshold=50% ; The amount of damage a unit must inflict before it attempts to fire through walls between it and its target. SubjectToWalls on projectiles and Wall on Warheads determines targeting and damaging walls. There is also a flag called WallAbsoluteDestroyer for warheads which makes this warhead always destroy a wall in a single shot, regardless of the amount of damage the weapon is doing and how much health the wall has.
Tesla soldier: I wonder how to attack it? Tesla soldier (elite): Listen here, noob. Meanwhile: Chrono legionnaire (elite): I wonder how to attack it? Chrono legionnaire: Listen here, noob.
Hey, walls are smudge that you can build. Smudge are trees, walls, fences, all unselectible things. They aren't structural. They have Armor "Concrete." For some reason, smudge is intentionally resistant to direct assault, but not spash. So spash shots will damage walls more. They are immune to flame, small arms, and only vulnerable to explosions or crushing by mega tanks. They are also classified as "tall."
the problem with this is when tanks attack friendly walls, their accuracy is always different somehow, in some missions while i tried to destroy them sometimes the tank im using would attack some empty spot and get stuck there(the walls belonged to either me or some friendly team)
Did you know that if the tank is lower than the wall 1 level, it can shoot the enemy behind that wall without damage the wall (I mean terrain, not veteran rank) I guess because the cannon is pointing up
Bro, you forgot the most important wall counter! I don't remember if it was covered in the Battle Fortress video, but Battle Fortresses can roll over even concrete walls.
I was def excited to see the 45 degree top left to bottom right walls were weaker than the bottom left to top right wall... it read the description and it isn’t so...
I was legitimately surprised to see Ivan's and suicide unit's explosions did no damage to walls. Never noticed or thought of it before. Battle fortress's can just run over walls.
I just wanted to point out smth missing Elite war and slave miners can brake through walls But great work, thanks One more thing units that are on a place higher than the walled in units/buildings can damage them, no need to be on a cliff , just the value of 1 elevation is enough
The inconsistency in walls might be a concious design decision. Walls have a danger of being either overly useful or useless. If they were great you'd always build and stack them and on the other hand if they were never good you'd never build them. This way they provide you with adequate cover and pose a risk to attackers especially early since getting through may take up a lot of time. Late game they mainly get mowed down but still give you that little bit of time to come up with something.
the reason your getting diffrent results on the same wall is, thatbthe shells of the apoc tank, have a spread on them, so every tank has like chance to not fully hit its target.
From what I see in the codes, that shouldn't be possible; the projectile the elite Chrono Legionnaire fires has SubjectToWalls=yes. So unless the Chrono Legionnaire is elevated, he can't shoot through walls. Though I'm not sure if elevation affects this. For all I know, elevation might not matter when comes to walls...
@@CnCDune Yes, elite Chrono Legionnaire can't target walls. I was about to add that to the last scene of the video and then decided to switch it with Tesla Trooper.
Advice. Music, anything. Soundcloud has lots of artist that if you approach them, many will let you use some of their music for free or a very reasonable price ($10-$50 one time fee). Get a microphone or a vocaloid. Vocaloid is a great alternative to talking yourself if you feel shy or embarrassed. Also costs about the same as an ok microphone. (you can also use it with awesome programs like Voice Attack to automate your computer) If you are going to communicate through text, then pick a spot, and display it in bold, high contrast characters. Think subtitles. Good luck with your channel. :D
I really appreciate in you going into all these intricacies of Red Alert 2. Would you be going to Red Alert 3 or the Command and Conquer series? We could really use your scientific expertise in those area.
Should be mentioned that Battle Fortresses can just roll over all enemy walls in their path... Although, can the Battle Fortress run over Kremlin walls? I can't remember if they're structures or actual walls which you can place lines of?
I was thinking a bit bigger indeed, how do the different armour or hit points of structures compare? And also, what is the effect of the amount of garrisoned units in a structure?
Your'e video about Red Alert 2 was nice. But i'm also hope you should making Video about these Game sequel: Command & Conquer Red Alert 3 and also it's Expansion Uprising You should also making Testing & Comparing Unit in Red Alert 3 & Uprising, learning strategy how to use every Unit Special Ability, and also bonus & Easter Egg in Red Alert 3 & Uprising
@@tg.Sacred That's good idea was i looking for i'm depending you bro, for every Empire Rising Unit and also the Behavior A.I every Commander faction, like example Commander Kenji Tenzai, etc
Legend says that surrounding building by wall can add extra armor, as it can have more shield against offensive superweapon. And does iron curtain affect wall?.
when you said you were going to test walls I thought you were bluffing. I wonder what I'm about to see now in these 10 minutes about freaking walls lol
I think it's interesting how some units can or can't shoot over walls because of veterancy level. Like the Tesla Trooper can only shoot over when elite (also elite Chrono Leg. can't, lol). I think this type of damage calculation on walls is same or similar to destructible bridges. I just played vs AI recently on a map with lots of bridges, and sometimes I'd destroy them with very few tank shots
You really just needed to compare the rules ini in the main folder. All the walls have Concrete armor, the same strength, cost, and placement ability. There was a small typo in the original Yuri's Revenge that made the walls paper thin (using light armor) and made the walls super easy to destroy. This was patched within a week.
Editing rules.ini or rulesmd.ini is your friend. Find [CAFNCB], [CAFNCW], [CAFNCP], [GASAND], [CAKRMW] and their TechLevel=-1 flags. Change that -1 to something between 1 and 10, and give them GuardRange=8 or some other value. You won't see the cameos show in the video, though; I made those for tg's video.
It's 23h45 and instead of going to bed I'm educating myself on the intricacies of RA2's walls. Thanks TG, love these vids, I have a couple hundred hours of playtime with this game, but even given thousands more I wouldn't have discovered everything that you show us. Your efforts are appreciated. Mad respect.
This is one of my biggest pet peeves with RA2, that some structures like walls or especially bridges have a very inconsistent health. Some times 2 grizzlies can destroy a bridge in a couple of shots but some times you need 8 elite dreadnoughts to hit it for a solid 25 minutes before they break.
If the tanks shoots from a hill the shots can actually go over the wall and hit target behind it.
Cheng Ling Ng you are right.. one time happens to me 😂
Fcking good programming!
You bet. I still remember flipping over a tank by spammin grand cannon near it.
Height was introduced in Tiberian Sun, which also fixed many issues that plagued Command and Conquer prior. This code was directly copied over to Red Alert 2, with many graphic updates but overall still used voxels rather than actual 3D models.
Walls have a height of 2. Tick Tanks could not shoot over the wall when it was not deployed, but the Tick Tank Deployed had a height of 2, which allowed it to shoot over the wall. Titans, however, were height 2 standard and could shoot over the walls (which is also the case in Tiberian Sun Kane's Wrath.)
*fails to shoot through wall*
Tanya: "Nothing to stop me!"
Dangit u beat me to it, but I'll just add my contribution:
3:50
0:39 Well I think the perfect reason for it is that when they made Red Alert 2, there were only 2 type of walls, and they gave them that feature to make them easily repaired. When they made Yuri's Revenge however, they forget that this feature exists and so you can't do the same thing with the Citadel(Yuri's) wall.
Its citadel wall bro
They didn't forget that. I checked rulesmd.ini and I didn't find any differences between the walls' properties. I think it's something hardcoded stuff in the game's executable.
My point is that you have nothing to gain building over a damaged wall rather than on an empty spot. On the contrary, building on an empty spot will also unite with adjacent walls while building over a damaged one will only replace it.
обрати внимание, что рядом не было зданий, чтобы была возможность построить стену юрия. ближайшее здание было за пределами возможной постройки. стена юрия ничем не отличается, кроме как видом
3:37 Auch! The building was clearly in pain.
3:37 timed slave scream xD
* Donald Trump watching this *
"Yes it's all coming together"
This wall will be Ten Feet higher!
He just needs to figure out which wall will block damage from power tools.
We are livingg in a Red Alert universe? Hmmm...oh no....if that's the case, the Japanese will invade us with their power of Anime and Gundam. Plus their superweapon which is Cute Thicc Anime Waifus.
@just a channel lmao
@just a channel, это ложь, пиздёж и провокация, Putin is not Yuri, and there is no psychic dominators in Russia at this coordinates. С липовым мёдом и плесенью, your -soviet- russian information agency «КГБ».
www.google.ru/maps/@59.8435414,30.3233142,3a,75y,332.74h,103.44t/data=!3m7!1e1!3m5!1s3-s9D6hHUmcOt6ltqJk8WQ!2e0!6s%2F%2Fgeo0.ggpht.com%2Fcbk%3Fpanoid%3D3-s9D6hHUmcOt6ltqJk8WQ%26output%3Dthumbnail%26cb_client%3Dmaps_sv.tactile.gps%26thumb%3D2%26w%3D203%26h%3D100%26yaw%3D135.02316%26pitch%3D0%26thumbfov%3D100!7i13312!8i6656
www.google.ru/maps/@60.0362797,30.4105587,3a,19.9y,312.65h,110.37t/data=!3m6!1e1!3m4!1sJTMpPBn5uWoS1JYTULCi6Q!2e0!7i13312!8i6656
I feel like such a powerful queen bitch everytime my tank said "comrade" or "supreme leader"
Boomer commander: let the missiles fly!
Allied wall:ok, boomer
Mr. Gorbachev, tear down this wall!
Accurate precise and nostalgic....your work man...is a work of art
7:38 *intense zoom on black pole*
I'd noticed the weird randomness of wall damage , especially how walls can often be destroyed from splash damage quicker than direct damage. Very strange indeed.
I can't remember, do robot tanks destroy the prison fences?
Robot Tanks :O ! Now that's something I totally forgot!
@@tg.Sacred Glad to be of help.
Good video, even though there wasn't much to test.
I used to give walls shit ton of hp and adjacency so I could block enemy production
When I thought I've seen everything, here comes tg with the new shit.
I have an idea for you, if you could make a vid about hotkeys and their functions.. a thing to note, not too many people know it, but if you press ctrl+f1/f2/f3/f4 you can save your own quick jumpkeys to the designated areas of the map, but I bet you already know it.
I will actually prepare a tips videos with hotkeys included!
@@tg.Sacred thx
@tgSacred finally the long awaited thanks btw
You forgot to note that Battle Fortress is only unit that can run over any placed wall including the one from conyard
Yes, but I couldn't demonstrate it so I left it out.
@@tg.Sacred Yeah, you need neutral or hostile wall to demonstrate it
@@sukasuka7292 yup
@@tg.Sacred The AI loves to wall off their construction yards battle labs and superweapons. You could also have tried one of the campaign missions where walls are often pre placed.
Funny thing is that ANY Infantry Garrison can bypass a wall. No matter what the civilian building is. So you can protect your MCV and all but if there is like an Outhouse in range that 1 infantry can garrison then it's not safe.
What I know about walls in RA2:
ARES fixes a bug with remappable walls, stating that walls would use the local player's team color to remap walls instead of the actual owner's color.
Walls have 2 values under the [WallModel] section.
AlliedWallTransparency=no ; If this is yes, allied walls have no effect on the shots of allied units.
WallPenetratorThreshold=50% ; The amount of damage a unit must inflict before it attempts to fire through walls between it and its target.
SubjectToWalls on projectiles and Wall on Warheads determines targeting and damaging walls.
There is also a flag called WallAbsoluteDestroyer for warheads which makes this warhead always destroy a wall in a single shot, regardless of the amount of damage the weapon is doing and how much health the wall has.
Tesla soldier: I wonder how to attack it?
Tesla soldier (elite): Listen here, noob.
Meanwhile:
Chrono legionnaire (elite): I wonder how to attack it?
Chrono legionnaire: Listen here, noob.
Yeah, oddly enough, elite Chrono Legionnaires can no longer attack through Walls.
@@JohannesDGradenko Someone forgot SubjectToWalls=no...
Hmm, strange, in fact, the wall of Yuri withstands longer
The codes mention they have as much HP as the other walls. The problem might stem from how wall-damage is calculated and how it is seemingly random...
As always, if you want pass something that Tesla trooper always know the way.
Great video as always.keep up the great work!
Hey, walls are smudge that you can build. Smudge are trees, walls, fences, all unselectible things. They aren't structural. They have Armor "Concrete." For some reason, smudge is intentionally resistant to direct assault, but not spash. So spash shots will damage walls more. They are immune to flame, small arms, and only vulnerable to explosions or crushing by mega tanks. They are also classified as "tall."
Keep up the great content! man! thanks for the video
The Thing
Peculiar structures. Yet very useful at times.
I think there's one error the Elite War Miner can damage walls and then structures basically making it a light Rhino Tank
Yes, elite should be able to damage them.
So early that the video don't have HD resolution yet
the problem with this is when tanks attack friendly walls, their accuracy is always different somehow, in some missions while i tried to destroy them sometimes the tank im using would attack some empty spot and get stuck there(the walls belonged to either me or some friendly team)
battle fortress: nothing can stop us
battle fortress: nothing can stop us
Did you know that if the tank is lower than the wall 1 level, it can shoot the enemy behind that wall without damage the wall (I mean terrain, not veteran rank) I guess because the cannon is pointing up
Essential for online play to protect your construction yard, lest you get rushed by a single engineer and lose the game in the first three minutes.
Invest in dogs instead, or psychic tower.
If I'm not wrong, Elite Tesla Trooper ain't just shoots over the wall but also be able to shoot the wall, right?
ahha6304 yes !
Bro, you forgot the most important wall counter! I don't remember if it was covered in the Battle Fortress video, but Battle Fortresses can roll over even concrete walls.
Yes, but I couldn't demonstrate it so I left it out.
@@tg.Sacred it's a little strange that you can't roll over your own wall but can damage them......
I was def excited to see the 45 degree top left to bottom right walls were weaker than the bottom left to top right wall... it read the description and it isn’t so...
6:00
We found the one thing Terrorists are good for.
Such a magnificent walls! Thank you!
4:25 splash damage is splash damage; if its radius is high enough, it'll go through walls.
Low radius then I guess!
I was legitimately surprised to see Ivan's and suicide unit's explosions did no damage to walls. Never noticed or thought of it before.
Battle fortress's can just run over walls.
I just wanted to point out smth missing
Elite war and slave miners can brake through walls
But great work, thanks
One more thing units that are on a place higher than the walled in units/buildings can damage them, no need to be on a cliff , just the value of 1 elevation is enough
The inconsistency in walls might be a concious design decision. Walls have a danger of being either overly useful or useless.
If they were great you'd always build and stack them and on the other hand if they were never good you'd never build them.
This way they provide you with adequate cover and pose a risk to attackers especially early since getting through may take up a lot of time.
Late game they mainly get mowed down but still give you that little bit of time to come up with something.
the reason your getting diffrent results on the same wall is, thatbthe shells of the apoc tank, have a spread on them, so every tank has like chance to not fully hit its target.
I remember that Elite chrono can't erase over walls. Bit weird since the normal can.
From what I see in the codes, that shouldn't be possible; the projectile the elite Chrono Legionnaire fires has SubjectToWalls=yes.
So unless the Chrono Legionnaire is elevated, he can't shoot through walls. Though I'm not sure if elevation affects this. For all I know, elevation might not matter when comes to walls...
@@CnCDune Yes, elite Chrono Legionnaire can't target walls. I was about to add that to the last scene of the video and then decided to switch it with Tesla Trooper.
Yuri: had the most OP army
Also Yuri: has the most underbalanced walls.
Anything that can crush infantry can crush sandbag and fences.
1:22 that apocalypse tank in the middle sucks lol...
why is it 9:58 dood. You could have add 2 more seconds.
but why?
Wait until Chris Jericho find out about this...
Btw I would like to see another vs 7 brutals from you @tg
Advice. Music, anything. Soundcloud has lots of artist that if you approach them, many will let you use some of their music for free or a very reasonable price ($10-$50 one time fee).
Get a microphone or a vocaloid. Vocaloid is a great alternative to talking yourself if you feel shy or embarrassed. Also costs about the same as an ok microphone. (you can also use it with awesome programs like Voice Attack to automate your computer)
If you are going to communicate through text, then pick a spot, and display it in bold, high contrast characters. Think subtitles.
Good luck with your channel. :D
Thanks mate and thanks for the advice.
And just when I was about to sleep.
War Miner(Elite)and Slave Miner(Elite) both equip tank cannon, maybe they can damage the wall
pgmm577mod right!
Very... detailed
I really appreciate in you going into all these intricacies of Red Alert 2. Would you be going to Red Alert 3 or the Command and Conquer series? We could really use your scientific expertise in those area.
Mo 2.0 please (i will not stop until u make a vid about it xP)
Should be mentioned that Battle Fortresses can just roll over all enemy walls in their path...
Although, can the Battle Fortress run over Kremlin walls? I can't remember if they're structures or actual walls which you can place lines of?
Wow i didn't knew that elite tesla troopers can shoot through walls..
I crack up every time the elite tesla trooper shows up 😂😂😂
I seem to remember that for some reason Chrono Troopers cannot shoot past walls if they're elites.
That is correct.
Can you test garrisoning structures next?
There's a tiny version in the Basic infantry video. Don't know if I make an extended one.
I was thinking a bit bigger indeed, how do the different armour or hit points of structures compare? And also, what is the effect of the amount of garrisoned units in a structure?
Yuri's walls might be objectively inferior, but they also look the best.
Your'e video about Red Alert 2 was nice. But i'm also hope you should making Video about these Game sequel: Command & Conquer Red Alert 3 and also it's Expansion Uprising
You should also making Testing & Comparing Unit in Red Alert 3 & Uprising, learning strategy how to use every Unit Special Ability, and also bonus & Easter Egg in Red Alert 3 & Uprising
If I ever finish Ra2 I will probably switch to another CNC title.
@@tg.Sacred That's good idea was i looking for
i'm depending you bro, for every Empire Rising Unit and also the Behavior A.I every Commander faction, like example Commander Kenji Tenzai, etc
I do not understand how you opened access to other fences, with bags of sand and mesh fences?
A guy edited some files to make them accessible.
Try to use Allied , Soviet & Yuri main super weapons to destroy walls.
I always assumed all the walls are the same for some reason..
How about yuri prime of the enemy?
Trần Dương what about them, what do you mean ?
elite tesla trooper can shoot over war.
Elite legionaer on the other hand....
Very interesting
A good. And somewhat weird test ia this.... continue as always. Like comment and su..
*Kirov Reporting!*
Guess I have to go
Compere the Action Hero units from the Hollywood and Vain mission.
Will he test RA3 next I wonder.
Atikun Chaisuekun haven’t decided yet
*Donald Trump's Wall Intensified*
Legend says that surrounding building by wall can add extra armor, as it can have more shield against offensive superweapon. And does iron curtain affect wall?.
Iron Curtain doesn't affect wall. It was also demonstrated in the most recent video!
just want to know that how do you make sandbags buildable?
Randy Chen that’s something modded can do by providing the appropriate files
when you said you were going to test walls I thought you were bluffing. I wonder what I'm about to see now in these 10 minutes about freaking walls lol
Tickoman let me know your final thoughts 🤣
I think it's interesting how some units can or can't shoot over walls because of veterancy level. Like the Tesla Trooper can only shoot over when elite (also elite Chrono Leg. can't, lol).
I think this type of damage calculation on walls is same or similar to destructible bridges. I just played vs AI recently on a map with lots of bridges, and sometimes I'd destroy them with very few tank shots
@@tickoman273 Good catch!
how can you build other types of walls except for sandbag?
You mean the fences?
@@tg.Sacred Yes
Ok psychic tower, mind control the wall
Infarlock 159 it shows that psychic tower can control a unit over the wall
hey if you have the time why not test the gap generator and see if the AI will redirect to the last visible structure.
Jordan Sellner as far I know ai still sees through it
@@tg.Sacred awww ok
You really just needed to compare the rules ini in the main folder. All the walls have Concrete armor, the same strength, cost, and placement ability. There was a small typo in the original Yuri's Revenge that made the walls paper thin (using light armor) and made the walls super easy to destroy. This was patched within a week.
As for testing against units, it's either the Tank Destroyer, Terrorist, or the Demo Truck that does the most damage to the walls.
Dolphin's sonic waves can go through and also damage walls
I just realized Allied and Yuri's Wall are strong Soviet's wall are not that strong enough.
No they are not. They all have the same stats.
Where to get sandbag wall mod in yuri revenge... I m been searching it more than 12 year still cant find it
Check my discord server , I have all those Maia uploaded.
@@tg.Sacred the link to discord is invalid and expired
@@buncho277 Yeah sorry it's updated in my newer videos.
discord.com/invite/mV2TqeZcSV
7:32 how did you put walls into your constructions like can you also put civilian buildings or refineries there and build your own?
Editing rules.ini or rulesmd.ini is your friend.
Find [CAFNCB], [CAFNCW], [CAFNCP], [GASAND], [CAKRMW] and their TechLevel=-1 flags.
Change that -1 to something between 1 and 10, and give them GuardRange=8 or some other value.
You won't see the cameos show in the video, though; I made those for tg's video.
Can you test Howitzer? And Hindi Transport too? 🙂
Huh, neat.
What's next?
Trains. And train bridges. And tunnels. SoonTM
@@CnCDune Ha-ha, very funny(not).
@@AceNeyros No he is for real :D, he is working on it.
5:42 Magnetron, Prism tank, Foating Disk can't damage walls?
AGENTPUSHOK nope
Its their weapon. Usually needs explosive rounds or shells
They cannot damage the wall directly, but the runaway reaction from killed enemy may scratch the wall (like killing demolition truck nearby).
Please upload more!
One video is coming today. I expect to see your comment first. xD
IFV AND gattling tank can't pasd through light walls I think
Allies wall are stronger??
I am sad you did not show tank popping wheelies over long walls!
seems there is a high variance in the RNG damage then for some units
Tg please make a video about red alert mental omega unit
I still have things to cover in RA2.
Keep going
Hey tg, can you tell what map name when you test the fencers?
Mod
The map is Unholy Daratan but you won't find the fences.
How can you make a 10 minutes long video about walls
what tech building you captured to produce walls?
Hi! I have found some interesting thing about veteran tesla troopers, but I can't record a video in RA2 :(
Tg, have you some email?
Nitsu Gaash you can send me a message in the fb page, link is in the description!
Can you replace an allied wall with soviet wall?
Through modding? Obviously yes.
@@tg.Sacred no I mean to repair a broken allied wall by building a soviet wall onto it
@@mfdsrax2 Ah, nope you can't.
Can dogs attack Terminator in allies mission?
Terminator?
@@tg.Sacred I mean Arnnie Frankenfurter in Hollywood and Vain mission, sorry for misunderstanding.
I guess elite soviet miners can damage the wall like rhino tanks?