I really like the quality of video you have which is great for a channel with just about 200 subs. my one recommendation is maybe turn down the music a little and have the background music reflect the situation such as intense music for fights.
Thank you, I'm glad you like it, the music is exactly by design though, in both volume and vibe It's definitely not too loud, unless there's a timestamp you can point out where something may have slipped through editing and as I mentioned above, the vibe with the music is exactly as intended and will not be changing, it's the same music that I use for the streams that I made myself, I (and many others) like it a lot and the juxtaposition is intentional Thanks for the input though, I'm always looking to improve, but some things are just personal taste
you need a dedicated (clean) hospital to increase the rate of immunity gain, your killbox has to directly lead to somewhere the raiders want to get (i.e. your base) i also highly suggest you upgrade your walls to stone, also you dont really need sun lamps unless you have hydroponics or if the temperature is low, but if you grow enough food for the winter, its not needed. hope this helped (p.s. your base is really nice but its also a giant fire hazard)
I am aware of all of these things and I can happily say that the killbox has been fixed, I've just recently finished the hospital (yet to release episodes), the temperature gets to -15c and LET THE FIRES BURN 🙂
I think the killbox aint working because it has no value for them to go in their before it lead to your bases buildings and plants now it has no value at the end i think if you put something valuable or a turret at the end of the killbox they will enter it i yhink
Yeah, I goofed it a bit, but you're basically right and I find the solution in the next (yet to release) episode or two Adding the extra walls and doors scuffed the original intended pathing 🙃
I really like the quality of video you have which is great for a channel with just about 200 subs. my one recommendation is maybe turn down the music a little and have the background music reflect the situation such as intense music for fights.
Thank you, I'm glad you like it, the music is exactly by design though, in both volume and vibe
It's definitely not too loud, unless there's a timestamp you can point out where something may have slipped through editing and as I mentioned above, the vibe with the music is exactly as intended and will not be changing, it's the same music that I use for the streams that I made myself, I (and many others) like it a lot and the juxtaposition is intentional
Thanks for the input though, I'm always looking to improve, but some things are just personal taste
I think the skull spike will give a mood boost to colonists who like skull spikes which is in your religion screen
you need a dedicated (clean) hospital to increase the rate of immunity gain, your killbox has to directly lead to somewhere the raiders want to get (i.e. your base) i also highly suggest you upgrade your walls to stone, also you dont really need sun lamps unless you have hydroponics or if the temperature is low, but if you grow enough food for the winter, its not needed. hope this helped
(p.s. your base is really nice but its also a giant fire hazard)
I am aware of all of these things and I can happily say that the killbox has been fixed, I've just recently finished the hospital (yet to release episodes), the temperature gets to -15c and LET THE FIRES BURN 🙂
The skullspike used to help supress slave so they less likely to rebel. Iirc your pawn gonna have mood debuff if they around it
Unless you have the skullspike: desired as part of your ideoligion, then it makes them happy the more they see 😊🎉
Oh, is that what it does?
I have a feeling my ideology had skullspike desired as the below comment suggests, but I'll have to remember to check now
I think the killbox aint working because it has no value for them to go in their before it lead to your bases buildings and plants now it has no value at the end i think if you put something valuable or a turret at the end of the killbox they will enter it i yhink
Yeah, I goofed it a bit, but you're basically right and I find the solution in the next (yet to release) episode or two
Adding the extra walls and doors scuffed the original intended pathing 🙃