@@Magefromvillage Not sure if you need this advice, but when fighting Aatrox second phase, kite him into the most right side of the area and then when he spawns his swords run all the way to the bottom left, the swords actually don't travel far enough then to hurt you and it becomes a trivial fight (if you have the DPS to survive pillars)
@@elbojoloco yeah this strategy is really good, also when destroying the pillar in second phase u can go to the right side of his dropping attack so u will be blasted to the right side and do the strategy again
FYI: If you stand inside Aatrox’s huge hitbox, you can hit him with all 30+ projectiles from the crossbow, leading to very high DPS. Unless I’m mistaken, Aatrox does not deal collision damage, so you just need to worry about blocking the occasional attack from him while you stand inside and melt him.
Honestly, UwU blaster is the best single target DPS. Investing in only passive stats for that weapon makes it one of the best ways to beat Aatrox on extreme. Most champs like Damage, Haste, and Crit. the only issue I can see if with Aurora taking too long to ramp up early if you dont get many AOE options.
2:45 you don't have to wait for that augment, you'll get +5% damage for every card, even those before getting the augment (just did a game where my damage went from 460% to 800% damage upon taking the augment)
If they changed that then yea, but I tried this a bunch in the past and you never got the bonus prior. And 460 to 800% is way too much for the bonus, it should be 9% per card, which is around 180%, so I wonder if you got the bonus from sth else
Im not sure why it was such an increase, I'd need about 30 card for it to make sense... I didn't press any ability (especially the ult) nor had fluctuating augments beforehand (I only pick either gold generating ones, movementspeed or that damage one since it's good compared to the other) Still, it grew my damage considerably upon taking it. Imma try to get it again to be sure.
@@ipatchymakouli415 Not really 30, 340% would be 340/9=37.7 cards. That's...a lot of cards, it's impossible to get that many. You may have had other multipliers, I don't know if there are others that affect them, but if we assume you get 20 per run (I think it's somewhere around 18-20), then you'd almost need to double all damage multipliers prior to getting the perk, which nothing does up to my knowledge. Especially since your damage values then make no sense, I mean starting at 460. You have around 300% with all upgrades, so if you had something that almost doubled your values to make sense of the card bonus, then you'd already be at 600% before getting the cards
4 and 5 star difficulties, more maps, more items, more upgrades, more playable characters. Me and my friends maxed out after 4 days of playing, not even hardcore playing.
Yeah this game seems like there's so many possibilities here, I feel like this could be the next permanent game mode if riot sees it has a comparable consistent player base with arena
Solid run. Just hoped for a killer build. Blades instead of Armor and standing in the small ways on the left side, so they can bounce immediately. Then Card augment and what @DracoMoriarty says, in the hitbox for even more damage. Could've saves a few seconds xD
11:00 What are you talking about here? Think on that again, REALLY think on it, it literally makes no sense. Why does it matter wether you get the level 5 weapon via a level up or via a card? Why would you want to delay the higher power just so that the card reward is better? You realize you will end up at the same build anyways and taking more power EARLIER means killing more enemies, which means more xp right? So maxing out weapons first litearlly has ZERO downsides. Please someone explain if I misunderstand his point, because I can't come up with any logic to explain why leaving the weapons at level 4 so that the cards can upgrade them to 5 would matter, if you could've just taken them to 5 in the first place lmao. 11:26 HOW DOES THAT MAKE SENSE?! Only the cards evolve stuff, you're not forced to pick up the cards, thus you're not forced to evolve anything yet. And you have far more than enough cards lying around that it DOESN'T MATTER ANYWAYS because you will never have to CHOOSE which to evolve, you can just evolve everything whenever you want to. 12:20 Why 9%? Card collector gives 5% per card. 15:48 Again, no logic behind this statement. You had some sort of logical error when thinking about this. Especially because you don't pick xp and don't expect to max everything out, it is important to max out the strongest stuff whenever you get the chance to minimize the RNG factor. There is no difference wether you get it from a card or a level up. All you did here was that you risked not maxing out damage.
Hm, everything he said makes sense. The only thing i dont understand is the 9% for card collector. But the rest is mathematically correct, he is minmaxing odds for upgrades to dodge points in pick up range while optimizing for a potential card collector drop.
@@tupacshakur5868 What? Listen I understand that he is leaving the cards for card collector, I never criticized that part. But he never specifically said he's dodging pickup range, he just said it would somehow be better to get level 5 weapons from the cards rather than getting passives. Which makes no sense.
When you have 180% damage from max level damage, 5% more on top of that is 9% is where that number comes from I believe. As for the card thing, I think he is saying, when you have something level 5 and evolved, it is removed from the pool of options, so say you have 1 weapon level 1 and the rest evolved, you have a 1/7 chance of getting the weapon a level if the stats aren't level 5, thus harder to evolve reliably. If you instead have 4 weapons level 4, you have a 4/10 chance to land a weapon with a card so its more likely that you can the weapons all high levels, so to get them there you have a 4/10 chance then 3/9, 2/8, 1/7. Instead of 1/7, 1/7, 1/7, 1/7 from the cards (which if you multiply out is 11 times less likely for the 5 level 5s assuming you haven't got any stat shards to level 5 and as you evolve more stat shards the odds are less extreme, and more specifically he is also avoiding a useless stat pickup radius not more damage shards so it makes more sense). That said in the real world especially with less anima power, power now from an evolve is quite a lot to pass up on for improved rng later, akin to waiting on all cards until last yuumi a bit.
Currently sick with a mild flu. Posting to feed the algorithm and to let you know I finally got my first danger 5 win on brotato. I don't know what it was but the artificer just kinda clicked for me.
Im kinda shoked people dont know but you dont need to max crit since when you have 3or4 u have 49% crit and battle bunny crossbow gives you 10% crit per lvl
@@DexTagyeah i noticed that too but in passive of crossbow when u upgrade it it gives crit chance. I just went on wiki and read it throug mb its not 10 per lvl it gives 10/20/20/30/30 extra crit chance that for some reason does not show on tab but i am pretty sure it works. If you watch ur gameplay more than a quarter of hits are crit
@@pikipoki1801 it gets crit chance, it doesnt give crit chance. The weapon itself, nothing else, which doesn't really do a lot since the main damage came from the main weapon and uwu blaster >All launched arrows are passively granted extra Critical Chance Critical Chance to roll.
What do you mean "gold on kill is 'okay'" ive been watching all your dungeon clawler videos and now suddenly bc its league ur gonna do gold runs dirty like that?
its ok because the only thing that works with gold on kill is the other augment that heals you on gold pickup, theres no items scaling with gold amount and high chance he’s already maxed all the stats
I'm wating for You to try do it with aurora, took me 20 tries, she is not fun, Illaoi wasn't better for me and ppl over interwebs write she's S tier, i guess im bad on illaoi. Also i find tier list's and builds on internet specificly first few days to be a joke. Also game mode is really fun, but i think it suffers from hiding to much info from You (ebb and flow should be described better, gone into argument over that.) and p;laying with ppl if they pick heavy visual weapons is such an eye sore i at least find it difficult to see how i should move, i also think they should add dps counters to each weapon so ppl can build mo better naturally, one could argue its best to build for boss fight especially solo which limits build diversity. I dunno i find myself going for same 3 weapons maybe 2 every single game. Maybe some balance changes are in order. In summation Dex do Aurora next :D
took me 3 tries for aurora until i realised that her manual attack is super good, aatrox boss fight is super easy using the strategy. they need to add a turn off effects for alies for sure, when u get a area boon u can't see what's happening with so much things on the screen
85% of Extreme Difficulty is RNG yuumi quest
Leona, Riven, Xayah, Seraphine sub 3 tries, Yasuo i think was like 4, Jinx took me 5 never played before, Briar 1st try, Illaoi and Aurora Jesus.
@@Magefromvillage Not sure if you need this advice, but when fighting Aatrox second phase, kite him into the most right side of the area and then when he spawns his swords run all the way to the bottom left, the swords actually don't travel far enough then to hurt you and it becomes a trivial fight (if you have the DPS to survive pillars)
@@elbojoloco yeah this strategy is really good, also when destroying the pillar in second phase u can go to the right side of his dropping attack so u will be blasted to the right side and do the strategy again
not really, with most champs its doable anyways. yuumi quests can just make it extremely easy
i would agree with except riven. ive been just carrying a friend through them with riven and have a 100% win
FYI: If you stand inside Aatrox’s huge hitbox, you can hit him with all 30+ projectiles from the crossbow, leading to very high DPS. Unless I’m mistaken, Aatrox does not deal collision damage, so you just need to worry about blocking the occasional attack from him while you stand inside and melt him.
It's kind of a guide, cuz your builds work really well. People that haven't killed Aatrox will definitely try to copy your build
I havent even gotten to aatrox , in stuck on the lab
@@maro9354pick Riven or Briar to survive and Jinx or xayah to dps the boss
@@TheOnePieceBest out of the 3 i have only briar , because i am stuck in the story difficulty
Aatrox ain't that hard. At that point you already know his attack patterns so the only problem would be having enough damage, which is not hard either
ur saying its not a guide but ur explaining a lot of the mechanics and giving some tips hahaha. watching ur videos did help me a lot on this game tho
Honestly, UwU blaster is the best single target DPS. Investing in only passive stats for that weapon makes it one of the best ways to beat Aatrox on extreme. Most champs like Damage, Haste, and Crit. the only issue I can see if with Aurora taking too long to ramp up early if you dont get many AOE options.
Aurora was definitely the hardest one, u need good weapons early.
2:45 you don't have to wait for that augment, you'll get +5% damage for every card, even those before getting the augment (just did a game where my damage went from 460% to 800% damage upon taking the augment)
If they changed that then yea, but I tried this a bunch in the past and you never got the bonus prior. And 460 to 800% is way too much for the bonus, it should be 9% per card, which is around 180%, so I wonder if you got the bonus from sth else
Im not sure why it was such an increase, I'd need about 30 card for it to make sense...
I didn't press any ability (especially the ult) nor had fluctuating augments beforehand (I only pick either gold generating ones, movementspeed or that damage one since it's good compared to the other)
Still, it grew my damage considerably upon taking it. Imma try to get it again to be sure.
@@ipatchymakouli415 Not really 30, 340% would be 340/9=37.7 cards. That's...a lot of cards, it's impossible to get that many.
You may have had other multipliers, I don't know if there are others that affect them, but if we assume you get 20 per run (I think it's somewhere around 18-20), then you'd almost need to double all damage multipliers prior to getting the perk, which nothing does up to my knowledge. Especially since your damage values then make no sense, I mean starting at 460. You have around 300% with all upgrades, so if you had something that almost doubled your values to make sense of the card bonus, then you'd already be at 600% before getting the cards
6:16 rly based xddd
If you had full controll, what would you change/add to the swarm gamemode ?
4 and 5 star difficulties, more maps, more items, more upgrades, more playable characters. Me and my friends maxed out after 4 days of playing, not even hardcore playing.
Yeah this game seems like there's so many possibilities here, I feel like this could be the next permanent game mode if riot sees it has a comparable consistent player base with arena
One big thing: Ability to turn off upgrades. Playing on 100 anima power gets boring once Aatrox turns into a reliable run.
Synergy between items not just the augments
Wow this is such a cool guide. But why do you leave all the cards on the ground, instead of just five to evolve the weapons? :^)
In case he gets the yuumi augment which gives 5% damage per card that he picks up afterwards
@@BBBArmy622 r/whooosh
@@ouroborus6951lol i think it was a genuine question, can’t just type r/whoosh to anything
@@ouroborus6951 r/ihavereddit
@@ouroborus6951 r/braindead
15 seconds ago is actually crazy
crazy?
I was crazy once
how many anima power do you have?
he is at 100
@@MildMax Nah, either im wrong or there is no icon next to the nick or msg in chat or he just disabled it, so sub 100.
50 or so
i like the way u used your ult
Bro I really love your videos, keep up the good work , I've had a rough time recently and your videos never fail to put a smile on my face ❤️
Hey Dex, have you tried AOE Leona yet?
Thing is that build has no DPS. It'll only work on ads or low level bosses
Solid run. Just hoped for a killer build. Blades instead of Armor and standing in the small ways on the left side, so they can bounce immediately. Then Card augment and what @DracoMoriarty says, in the hitbox for even more damage. Could've saves a few seconds xD
i wonder as a challenge could you beat it on the hardest lvl only choosing the left or 1st option on the pickups everytime
Stunning❤
I had no idea there were skins in this game
There aren’t but each champ that is included in this mode has a “battle” skin which they may release as a skin
11:00
What are you talking about here? Think on that again, REALLY think on it, it literally makes no sense.
Why does it matter wether you get the level 5 weapon via a level up or via a card? Why would you want to delay the higher power just so that the card reward is better?
You realize you will end up at the same build anyways and taking more power EARLIER means killing more enemies, which means more xp right?
So maxing out weapons first litearlly has ZERO downsides.
Please someone explain if I misunderstand his point, because I can't come up with any logic to explain why leaving the weapons at level 4 so that the cards can upgrade them to 5 would matter, if you could've just taken them to 5 in the first place lmao.
11:26
HOW DOES THAT MAKE SENSE?!
Only the cards evolve stuff, you're not forced to pick up the cards, thus you're not forced to evolve anything yet.
And you have far more than enough cards lying around that it DOESN'T MATTER ANYWAYS because you will never have to CHOOSE which to evolve, you can just evolve everything whenever you want to.
12:20
Why 9%? Card collector gives 5% per card.
15:48
Again, no logic behind this statement. You had some sort of logical error when thinking about this. Especially because you don't pick xp and don't expect to max everything out, it is important to max out the strongest stuff whenever you get the chance to minimize the RNG factor. There is no difference wether you get it from a card or a level up. All you did here was that you risked not maxing out damage.
Hm, everything he said makes sense. The only thing i dont understand is the 9% for card collector. But the rest is mathematically correct, he is minmaxing odds for upgrades to dodge points in pick up range while optimizing for a potential card collector drop.
@@tupacshakur5868
What? Listen I understand that he is leaving the cards for card collector, I never criticized that part.
But he never specifically said he's dodging pickup range, he just said it would somehow be better to get level 5 weapons from the cards rather than getting passives. Which makes no sense.
@@ardynizunia9709 it does, i just told you why.
When you have 180% damage from max level damage, 5% more on top of that is 9% is where that number comes from I believe.
As for the card thing, I think he is saying, when you have something level 5 and evolved, it is removed from the pool of options, so say you have 1 weapon level 1 and the rest evolved, you have a 1/7 chance of getting the weapon a level if the stats aren't level 5, thus harder to evolve reliably. If you instead have 4 weapons level 4, you have a 4/10 chance to land a weapon with a card so its more likely that you can the weapons all high levels, so to get them there you have a 4/10 chance then 3/9, 2/8, 1/7. Instead of 1/7, 1/7, 1/7, 1/7 from the cards (which if you multiply out is 11 times less likely for the 5 level 5s assuming you haven't got any stat shards to level 5 and as you evolve more stat shards the odds are less extreme, and more specifically he is also avoiding a useless stat pickup radius not more damage shards so it makes more sense).
That said in the real world especially with less anima power, power now from an evolve is quite a lot to pass up on for improved rng later, akin to waiting on all cards until last yuumi a bit.
Just 30sec in and bro is skipping frost armor D:
Edit: 3 min in and he took it I'm happy.
Currently sick with a mild flu. Posting to feed the algorithm and to let you know I finally got my first danger 5 win on brotato.
I don't know what it was but the artificer just kinda clicked for me.
Awesome vid
maybe some lol content in the future?
hoping for illaoi next
Im kinda shoked people dont know but you dont need to max crit since when you have 3or4 u have 49% crit and battle bunny crossbow gives you 10% crit per lvl
Hm? Idk where you get that from, but at 8:32 you can see I had 25%, which is the base amount, while it was level 4. So it gave 0%
@@DexTagyeah i noticed that too but in passive of crossbow when u upgrade it it gives crit chance. I just went on wiki and read it throug mb its not 10 per lvl it gives 10/20/20/30/30 extra crit chance that for some reason does not show on tab but i am pretty sure it works. If you watch ur gameplay more than a quarter of hits are crit
@@pikipoki1801 it gets crit chance, it doesnt give crit chance. The weapon itself, nothing else, which doesn't really do a lot since the main damage came from the main weapon and uwu blaster
>All launched arrows are passively granted extra Critical Chance Critical Chance to roll.
WAit the daggers dissapear?! That seems like an oversight from the devs
Do you mean the xayah daggers? They scale with duration, thats intended
@@tupacshakur5868 no did you watch the video? I meant the aatrox flying daggers at the very edge
@@supermonkeyyyyyy but those are swords not daggers
@@tupacshakur5868 watch the damn video, the youtuber says daggers so thats what I am repeating
Am i the only one who struggles the most with reksai boss, i feel like reksai is stronger than aatrox
What do you mean "gold on kill is 'okay'" ive been watching all your dungeon clawler videos and now suddenly bc its league ur gonna do gold runs dirty like that?
its ok because the only thing that works with gold on kill is the other augment that heals you on gold pickup, theres no items scaling with gold amount and high chance he’s already maxed all the stats
I'm wating for You to try do it with aurora, took me 20 tries, she is not fun, Illaoi wasn't better for me and ppl over interwebs write she's S tier, i guess im bad on illaoi. Also i find tier list's and builds on internet specificly first few days to be a joke. Also game mode is really fun, but i think it suffers from hiding to much info from You (ebb and flow should be described better, gone into argument over that.) and p;laying with ppl if they pick heavy visual weapons is such an eye sore i at least find it difficult to see how i should move, i also think they should add dps counters to each weapon so ppl can build mo better naturally, one could argue its best to build for boss fight especially solo which limits build diversity. I dunno i find myself going for same 3 weapons maybe 2 every single game. Maybe some balance changes are in order. In summation Dex do Aurora next :D
took me 3 tries for aurora until i realised that her manual attack is super good, aatrox boss fight is super easy using the strategy. they need to add a turn off effects for alies for sure, when u get a area boon u can't see what's happening with so much things on the screen
Illaoi pretty much dogshit
Bruh.... It's SO! Not Zo!
Zo is German. And you're speaking English!!! 🤯
Zo? Whatz the problema
one second ago
first