@@OhNoAlexxStreams the only information known about it is that it was a darker story than anything that's ever come from silent hill, and that what we know as silent hill 3 came from that story, I assume that means his idea was also about forced teen pregnancy, but forced in a far more realistic way than an evil cult god
@@OhNoAlexxStreams I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror. The other is Puppet House. Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
@@skybluenerd219 it's awful. Silent Hill 1-4's art direction always leaned into impressionistic and melancholy. There's a very specific reason why Angela is the cover of SH2- not Pyramidhead, or some spooky otherworld shots. The Saw style is fine for Saw, but it guts some of the soul out of Silent Hill
I really liked the inclusion of the interview w/ the developer of Homecoming, stating that its not the american teams fault that silent hill changed; He has an extremely valid viewpoint that I hadn't quite realised tbh
The only bad SH i played was Book of Memories on Psvita. I loved homecoming, Downpour, Zero and "Remake" (shattered memories)... i always thought they had a different take but never as bad games in general
I love stories of cancelled/lost/unreleased games and cut content, and I love how thorough you are in your videos! I like the weapon's wheel that incorporates the halo of the sun, it's pretty clever imo, but oh man, all the proposed UI looks so 2007-ish, and in a bad way 😭 I won't judge the game based on proposed UI tho, the premise sounded interesting, as do the visuals incorporating the tree. The version where the town slowly decays around you is incredible tho, I would love to play that one 😢
would love to see you cover the cancelled 2013 game that masahiro has talked about, or maybe dive more into the white hunter and sacred apostle stuff. i think silent hill f will be the true silent hill 5. they've stated that it will be the next cannon game.
The idea of a sunny and normal Silent Hill is something I always looked forward to ever since the mall at the beginning of 3 and seeing out the window from the room in 4, because I just love the feel of the world that TS made. I always liked how in 3, when Heather comes out of the restaurant, you can hear crowds and chatter, and again when you enter the dilapidated wing of the mall. The presence of other people was elusive, almost as if you just missed them as you turn the corner. Then later when I read that same interview with Imamura you presented, I couldn't believe they were actually thinking that way. It makes so much sense. Especially because the whole gloomy, foggy or rainy setting for horror games is so overdone now. It's just generic spooky that really adds nothing. In real life, sometimes tranquil summer days can have an ominous feel, especially depending on where you are. In terms of the occult, the spring and summer equinoxes are significant and are often overshadowed by fall/halloween. And other examples in SH where it seemed to work was the wallpaper for P.T. of the tree stump in the woods, as well as the very beginning of "ki-no-ko" from the art of SH.
I recommend checking this documentary by dead domain called Inheritance the making of silent hill homecoming. It’s really good and explains what happened behind the scenes
TRIVIA: *At first when Alex gets off the stretcher, there's a clock in that room. It's the only clock in the game that seems to work, it wasn't even two o'clock in the morning yet. then there's an entity that's killing the doctors of the place, and when the protagonist tries to escape at 2:06 in the morning (time of the accident) something doesn't let him out of Alchemilla. so the nightmare begins within the nightmare, from there time's stopped and everything takes place in alex's childhood in S.Glen in the 80's. you'll see objects from alex's childhood scattered around the scenarios, and also relics such as old cars and public heritages. in this case this game is timeless.. (however there're endings where he actually escaped from Hospital)* *When you arrive in S.Glen, next to Dr.fitch's office there's the city bank with 4 lights on, 3 of which're bright and the last one's almost off (symbolizing the 4 families). Suggesting that the bank's still active with secret meetings, throughout the game the building remains linked with people on the premises arguing who knows what. It's one of the mysteries of the game that everything's abandoned but the financial part of the city's still in full swing! kidnappings have become a kind of business..* *if you look at alex's house from the outside, it's empty giving the impression that the shepherds have moved but when you enter the house, it's fully furnished but completely abandoned (the mirrors still reflect no furniture inside). looking through the backyard in the kitchen part this becomes more apparent (giving a paranormal air of the house being an ancestral ghost of the city).* *the woman locked in the hotel can also be the manifestation of alex's mother living in the world of the dead and him living in the world of the living, both're separated by a hole in the door that looks like the mouth of a monster. the 3 memories illustrate "the day of the accident" and why his mother was catatonic, it's implied that she committed suicide with that old gun and alex's at his doorstep talking to her. there're layers of SH that you can only reach if you're dead.. (there're also indications that it was curtis who built the machine that Lillian is trapped in, then it's possible to see his mother's corpse smiling.. of relief perhaps)* *in the dr.fitch office there's an underground passage that leads to SH, this otherworld passage's the mix of a hospital and the institution that alex's in at the beginning of the game. some hallways're the same as the protagonist walks in the prologue. It's also more apparent that Alex's exploring the characters' minds and their memories\secrets..* *this game starts in the late afternoon and culminates in a red dawn, it's notable that there's a change of climate similar to the original games. it was the first time anyone came out during the otherworld outdoors, alex was the only protagonist who saw the parallel world from the outside.* *There're Alex's toys locked in the attic of the house (also in the audio of the tape, Alex's father tells him to "go down the stairs") implying that Alex was locked in the attic and forced to sleep alone there (a dark place full of spider webs and venomous animals) in the infernal version, there're 4 monsters that represent each member of the family (in the attic there're 3 schism which're the dead Josh, the catatonic mother and Alex crouched in the corner of the attic) and in the lower part of the house there're the more aggressive schism who is alex's father. What confirms this symbolism're the four mannequins that're in the same position (including one lying down and the other propped up in the corner).* *if you analyze the drawings and read the descriptions, it's understood that there's an urban legend in S.Glen related to the lake (that's why the docks gate's sealed) by an alleged man who threw himself into toluca lake years ago, this story was told to scare the local children and this collective fear manifests itself as the executioner that exists in the game. So in the part where alex's with josh at the lake, james's still decomposed there in the depths and on the other side of the lake's possibly the abandoned car with a dead body locked in back seat. James' wife belongs to the same family tree as Alex (The Shepherds) although they're not related (in a promotional diary: Alex's mother was invited to attend a funeral for a childhood friend, but the funeral never took place) There's a misterious tomb named "someone's wife" in the Dargento Cemetery, but this grave has never been used. (The shepherd family mausoleum is not found in S.Glen, only the other 3 families. However, there's an abandoned mausoleum in central SH)* *Next to Curtis' junkyard's an abandoned mine that possibly became a secret passage to SH in the final stage of the game. The lair was where people were taken to be tortured and killed by order. it's located in the basement of the church, the only sacred place in the city where it's not affected by the other world. In Curtis' warehouse, many belongings of everyone who lived in the city're hidden and also the special clothes that Curtis wore.* *There're x-rays in alchemilla that show injuries that the protagonist suffered at the end of the game (including the brother and judge) means that this game's upside down: it starts at the end and ends at the beginning, if you reverse the acts, it's alex going from the day of the accident to the hospitalization in alchemilla in the prologue. crazy huh? (Travis was tasked with transporting the patient since he was familiar with Toluca County and worked at Brahms Station, Alex's parents lied to the city that he was promoted to the army so they wouldn't lose their last son) still characteristic the journey starts in a way and turns into a whirlwind.. there's a real pyramid involving judges, politicians, doctors and police forces\dynastic families (as if everything happens in our world and not just in a nightmare).* The layers of Alex personality are represented by fog (sadness) and coming from the other world (hatred esentment), how he feels at every moment depending on what's discovered evealed. This game is introspective as f00k!! more than it seems...
That's a really cool interpretation of Homecoming, seems legit. I just played through it my first time recently, the gameplay was jank(especially outdoors) but I dug the story, visuals and music.
I remember there was some interviews with Akira Yamoka and other Team Silent members about what they wanted to do with Silent Hill 5 just when they did SH4...
Not saying you're wrong or anything as there really isn't that much information from back in the day. But I disctictly remember the quote regarding Fear in the Light being mostly attributed to SH4 specifically and that's why that one was visually brighter than the previous entries. 4 was intended to have a different approach to horror at that time, and while they brainstormed ideas for the next game maybe they played with the possibility of using 5 to expand upon the initial idea. I also recall that there was two different plots for two SH5 projects. One code named Shadows and the other being SH5/Flesh Blood. Both plots being very distinct as one had the War Vet story and the other was about an escaped mental Patient. Since development for one moved forward, the other was sort of just infused with SH5 and turned into Homecoming. I could be totally wrong myself as this is all from when I was a part of the old forums from way back in the day and some of the old information was lost over time as well as my own memory being somewhat spotty these days.
According with Owaku he did a sequel of SH2, that's gonna be the OG SH3, but Konami wanted a return to plot of SH1, therefore the OG SH3 turned into SH5. Yamaoka described this since he worked with Owaku on the lyrics of the songs at The Room, seems like the writer was eager to start with SH5, the game that he said will be better than SH2, bc the story is gonna be about a mental patient that was mentioned on SH2. And since Owaku wrote SH3 with Heather, and SH5, we can see why he put the story of Stanley there, bc that might be the story of this patient, a soldier adducted by the cult with White Claudia, locked in a mental institution.
I think if they would have just switched some things around, Homecoming would have been a decent game. Like the bit about Alex’s military service. They threw it away as a delusion at the last second, when it could have added so much depth to the plot
I got soft lock in that game once and thank God I'm a paranoid person because I did backup saves so it only took me a half hour to catch up to the part I was stuck at due to the disappearing key glitch before the bug patch
Great video and Very interesting I remember playing Homecoming when it first came out and being mixed on it, haven’t really replayed it since and normally stick to the first 3, I have finished 4 a couple times but not as many as the first 3, I do fancy giving homecoming another go eventually but this concept art for what could have been SH5 looks really cool
konami has really made some shit-for-brains decisions for the IPs. disbanding team silent, letting kojima go, canceling silent hills, just look at their infamous E3 presentation.. that said, it would be hard to say if Homecoming would have turned out better if it could have with all the bugs, uninspired designs and just overall bad gameplay features. the Flesh Blood previews did look interesting. the tree image reminded me of SH f too. im sure it was a completely different reason but at least it may have went in a more promising direction than Homecoming
I had no idea Team Silent were basically doing the groundwork for Homecoming. That's so interesting, while I do enjoy Homecoming for what it is, I would love to see the original idea that they were going for. Thank you for the video!
I remember following talk of the sequel and what Team Silent wanted to do with it sound so interesting and great way to change the formula and innovate, something the sequels failed to do after 4, they really lacked any interesting direction bar what Kojima wanted to achieve with Silent Hills
Kojima would have ruined it just like all the western devs did. Only team silent can make silent hill. He would have made a game but it wouldn't be a silent hill game.
No way of knowing for certain, But from what a successful marketing stunt that P.T was, I would have taken his innovative approach over what we ended up getting and plus Del Toro had a hand in it too as writer/co-director. Just wish Konami at least tried out a Team Silent 2.0 and continued with their initial vision for SHV and finally utilised the original unused story for SH3 @@elvangulley3210
@@elvangulley3210 Or it could have been the best thing for the series, and just the fact he engineered one of the greatest marketing stunts of all time, just to announce a game, really showcased how much innovation he was going to approach Silent Hill with, just the heavy atmosphere and tone that P.T had, out did what the other developers failed to do. No it won't beat Team Silent, but he would have been able to work with past members potentially, the possibility of what could have been :'(
I find it fascinating how the newer teams and devs in charge of silent hill games end up not really wanting to change silent hill. Bloober team wanted to keep the majority of character designs and gameplay the same for the SH2 remake according to the series current producer in the famitsu article. The quotes in this video from the double helix's monster design, I find really interesting with how double helix wanted to stick to what silent hill was known for, and how konami really wanted things changed. Can you blame konami for being so jealous of capcom's resident evil success at the time tho?
Silent Hill 1: Due to your own choices, you get stuck in someone else's nightmare. Silent Hill 2: Due to your own choices, you get stuck in your own nightmare. Silent Hill 3: Due to someone else's choices, you get stuck in your own nightmare. Silent Hill 4: Due to someone else's choices, you get stuck in someone else's nightmare. Hence no Silent Hill 5.
is it only me who thinks that recently announced "silent hill F" have connection to this in any case?? like trees and red veins... and "F" could refer flesh+blood
Thanks finally this video, I wil waiting this info for a long time. So this SHV demo was the reminds of Team silent work? But this also means that in the cycle of remakes, we might see this game, like should be.
@@donttreadonmegamereviews4928 Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror. The other is Puppet House. Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
For the longest time I didn't know Team Silent was cooking up a 5th Silent Hill game before being binned by Konami, kind of good to know that how and why we got what would become Silent Hill Homecoming is because of Konami upper management being the trash as they are, seems like the Western Devs wanted to try, but did get pushback thanks to Konami, Homecoming is an okay game just not quite as legendary as the previous games on the PS2.
It still pains me we never got the original daylight Silent Hill vision. A much greater loss than the cancellation of Silent Hills, imo. Feels like exactly the shakeup the series needed to keep it as the original, wildly experimental, and often uniquely creepy franchise that it was. Instead we got increasingly fumbled and creatively conservative attempts to recreate the first two games. A shame
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror. The other is Puppet House. Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
so are you saying that Silent Hill 5 by Team Silent was Silent Hill 5 who was the game that Team Silent was originally going to make but it got canceled and a western studio took over and Konami decided to change a lot of things
My main issue is that the character was too capable against the creatures. In Silent Hill you can't kill using just any weapon. You can't kill everything.
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror. The other is Puppet House. Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
My problem with SH5 was the character design, they all look made by rookies. The game is fun tough and still play it from time to time because the melee combat is somewhat well done. Of course could been better received by fans if Konami at least had put someone from Team Silent to supervise the direction and some other stuff.
I love Silent Hill and Silent Hill 3 is my favorite. I hope Konami hires passionate fans or make a game that is fun interesting and amazing. But seeing how they treated recent beloved classics like Metal Gear I think those days are long gone. Cool video. ^_^
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror. The other is Puppet House. Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
This could've been the best SH game on next generation consoles. Such a shame that Team Silent left before making this game. I mean why Konami rejected such a good sequel like this. Instead we got a badly clunky game with fan services.
I think it's impossible to make a true Silent Hill 5, without taking away from the originals, the core is always going to be a cult and a God, or the spiritual powers like in 2, without them it's not Silent Hill, some IP's don't need to be a franchise and Silent Hill was one of them.
I will stand by my opinion that Homecoming is great. Is it perfect? No. I don't like certain turns the story took by any means, but it is pretty damn good. The one that really disappointed me was Downpour.
I don't like the gui nor use of filters that made early 2000's media - films, games - look ludicrous. Plus where is this mentioned daylight without a fog? Those images shows nothing of it.
Please let bokeh games studio make silent hill 5 there's many team silent members working there and it's Japanese company which I prefer, I'm not interested in the remakes.
No. Keiichiro Toyama (director of Silent Hill 1 and of the Siren series) started working on Siren for Sony while the rest of the team was still working on Silent Hill 2 for Konami. So it's much before SH5 was ever on discussion. Siren was released in 2003, the same year as Silent Hill 3. And Siren 2 was released in 2006. Contrary to popular béliefs, it's not the entire Team Silent that worked on the Siren trilogy. It's three persons who had worked on Silent Hill 1 only, that created Siren after leaving Konami. Which they did as soon as Silent Hill 1 was released. Tbose three persons are Keichiro Toyama, Naoko Sato and... darn it, I forgot the name of the third one but he was a level designer in SH1 and the three Siren games.
So you're just talking about the freaking menus and art design because there's nothing about a Team Silent cancelled version? Quite a misleading a title.
While a couple of ideas sound interesting, it looks like this game could have been even more combat oriented and even less subtle than the final product. And with very tacky visual style.
To me homecoming is still 5, shattered memories is 6 and downpour is 7. Just because they dropped the number and people don’t like it doesn’t mean it’s not a mainline title. So I highly doubt we will ever see a game with the title “silent hill 5”
@@masteroflight7296 Maybe read this from Wikipedia Remakes Silent Hill: Shattered Memories (2009) A reimagining of the first installment. Developed by Climax Studios for the Wii in December 2009, ports for the PlayStation 2 and the PlayStation Portable were released in January 2010.[15] Shattered Memories retains the premise of the original game-Harry Mason's quest to find his missing daughter in the American town of Silent Hill-but is set in what appears to be a different fictional universe, following a different plot, with characters from the first game appearing altered alongside new ones. Gameplay takes place in two parts: a framing, first-person psychotherapy session with an unseen patient, and an over-the-shoulder perspective of Harry's journey through Silent Hill, periodically interrupted by the occurrence of an environmental shift where he is pursued by monsters.
@@Nashies_ anyone can edit a wiki. that article also says reimagining in it aswell. its anything but a remake, other than reusing character names it had nothing in common with the first game
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror. The other is Puppet House. Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
SH never moved big numbers I believe the best selling game of the franchise has always been SH1. SH4 didn't do very well oversees either especially if we compared to RE4 which only came one year after and blow everyone away.
Many say that Silent Hill Homecoming is just a worse copy of Silent Hill 2 because the developers used many concepts from SH2, but I think that SH Homecoming is actually a better and improved version of SH2. Why would someone go to Silent Hill and continue to go through all that for a stupid woman, but for a brother... a brother is someone who is worth all that.
@@blainealexander5091 No. This video was about how Konami and Double Helix were working on a Silent Hill 5, which was cancelled or morphed into Silent Hill: Homecoming.
@@bouncingbluesoul5270 lol - I left a nonsensical answer and you got your panties in a bunch. Someone my guy, when did they ever cancel a game because of “too much water”
Why everyone is saying it looked better than the actual game???? Most of these concepts were awful tbh. The final game design is fine... Y'all just love to hate a game that tried to be SH and did properly besides a few flaws... Also delivered the best combat system of the saga. No more clunky controls etc
if silent hill 5 was going to play into the idea of ptsd from war it would of been so cool and disturbing
it did though
That was the OG plot, way better than Homecoming.
So Jacobs Ladder
@@linkslayer15 In a sort of way, but probably under the influence of White Claudia in the lore of SH.
@@VOIDFULRAPS it didn't. in one of the dumbest plot twists ever, it turns out Alex totally imagined going to war and was just sectioned for a while
I didn't know Silent Hill: Homecoming was originally going to be called Silent Hill 5. Awesome video.
i remeber waiting for this to come out years back and it was called silent hill 5 on wikipedia for a while before it came out
@@Pissant950 That's cool
It had more than just being called 5
With the more experimental approach they took for SH4, it would have been really interesting to see what Team Silent did next.
i still wanna know what sato's idea for silent hill 3 was, it was supposedly the darkest story to ever come from team silent
@@oatmeal710is there a video on that?
@@OhNoAlexxStreams the only information known about it is that it was a darker story than anything that's ever come from silent hill, and that what we know as silent hill 3 came from that story, I assume that means his idea was also about forced teen pregnancy, but forced in a far more realistic way than an evil cult god
@@oatmeal710 👀 I’m kinda sad now…
@@OhNoAlexxStreams I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror.
The other is Puppet House.
Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
This really screams early 2000s hot topic.
you are so right lmao
some of the menus also reminds me a bit of the Saw video game and i can't tell if i like that or not
@@skybluenerd219 it's awful. Silent Hill 1-4's art direction always leaned into impressionistic and melancholy. There's a very specific reason why Angela is the cover of SH2- not Pyramidhead, or some spooky otherworld shots. The Saw style is fine for Saw, but it guts some of the soul out of Silent Hill
@@Hurtdeer fair enough i suppose lol
Why ?
I really liked the inclusion of the interview w/ the developer of Homecoming, stating that its not the american teams fault that silent hill changed; He has an extremely valid viewpoint that I hadn't quite realised tbh
The only bad SH i played was Book of Memories on Psvita. I loved homecoming, Downpour, Zero and "Remake" (shattered memories)... i always thought they had a different take but never as bad games in general
I love stories of cancelled/lost/unreleased games and cut content, and I love how thorough you are in your videos!
I like the weapon's wheel that incorporates the halo of the sun, it's pretty clever imo, but oh man, all the proposed UI looks so 2007-ish, and in a bad way 😭 I won't judge the game based on proposed UI tho, the premise sounded interesting, as do the visuals incorporating the tree. The version where the town slowly decays around you is incredible tho, I would love to play that one 😢
would love to see you cover the cancelled 2013 game that masahiro has talked about, or maybe dive more into the white hunter and sacred apostle stuff. i think silent hill f will be the true silent hill 5. they've stated that it will be the next cannon game.
The idea of a sunny and normal Silent Hill is something I always looked forward to ever since the mall at the beginning of 3 and seeing out the window from the room in 4, because I just love the feel of the world that TS made. I always liked how in 3, when Heather comes out of the restaurant, you can hear crowds and chatter, and again when you enter the dilapidated wing of the mall. The presence of other people was elusive, almost as if you just missed them as you turn the corner.
Then later when I read that same interview with Imamura you presented, I couldn't believe they were actually thinking that way. It makes so much sense. Especially because the whole gloomy, foggy or rainy setting for horror games is so overdone now. It's just generic spooky that really adds nothing. In real life, sometimes tranquil summer days can have an ominous feel, especially depending on where you are. In terms of the occult, the spring and summer equinoxes are significant and are often overshadowed by fall/halloween. And other examples in SH where it seemed to work was the wallpaper for P.T. of the tree stump in the woods, as well as the very beginning of "ki-no-ko" from the art of SH.
How did they managed to make everything in the game worse than it was in the concept art?
It's impressive how much worse they made it lol.
Often times people get involved and ego comes with it. The artists probably had to cave to the demands of people with money.
Likely once again the suits at Konami.
I recommend checking this documentary by dead domain called Inheritance the making of silent hill homecoming. It’s really good and explains what happened behind the scenes
What? These main menu concept looked awful... It's much better and simple in final game.
TRIVIA:
*At first when Alex gets off the stretcher, there's a clock in that room. It's the only clock in the game that seems to work, it wasn't even two o'clock in the morning yet. then there's an entity that's killing the doctors of the place, and when the protagonist tries to escape at 2:06 in the morning (time of the accident) something doesn't let him out of Alchemilla. so the nightmare begins within the nightmare, from there time's stopped and everything takes place in alex's childhood in S.Glen in the 80's. you'll see objects from alex's childhood scattered around the scenarios, and also relics such as old cars and public heritages. in this case this game is timeless.. (however there're endings where he actually escaped from Hospital)*
*When you arrive in S.Glen, next to Dr.fitch's office there's the city bank with 4 lights on, 3 of which're bright and the last one's almost off (symbolizing the 4 families). Suggesting that the bank's still active with secret meetings, throughout the game the building remains linked with people on the premises arguing who knows what. It's one of the mysteries of the game that everything's abandoned but the financial part of the city's still in full swing! kidnappings have become a kind of business..*
*if you look at alex's house from the outside, it's empty giving the impression that the shepherds have moved but when you enter the house, it's fully furnished but completely abandoned (the mirrors still reflect no furniture inside). looking through the backyard in the kitchen part this becomes more apparent (giving a paranormal air of the house being an ancestral ghost of the city).*
*the woman locked in the hotel can also be the manifestation of alex's mother living in the world of the dead and him living in the world of the living, both're separated by a hole in the door that looks like the mouth of a monster. the 3 memories illustrate "the day of the accident" and why his mother was catatonic, it's implied that she committed suicide with that old gun and alex's at his doorstep talking to her. there're layers of SH that you can only reach if you're dead.. (there're also indications that it was curtis who built the machine that Lillian is trapped in, then it's possible to see his mother's corpse smiling.. of relief perhaps)*
*in the dr.fitch office there's an underground passage that leads to SH, this otherworld passage's the mix of a hospital and the institution that alex's in at the beginning of the game. some hallways're the same as the protagonist walks in the prologue. It's also more apparent that Alex's exploring the characters' minds and their memories\secrets..*
*this game starts in the late afternoon and culminates in a red dawn, it's notable that there's a change of climate similar to the original games. it was the first time anyone came out during the otherworld outdoors, alex was the only protagonist who saw the parallel world from the outside.*
*There're Alex's toys locked in the attic of the house (also in the audio of the tape, Alex's father tells him to "go down the stairs") implying that Alex was locked in the attic and forced to sleep alone there (a dark place full of spider webs and venomous animals) in the infernal version, there're 4 monsters that represent each member of the family (in the attic there're 3 schism which're the dead Josh, the catatonic mother and Alex crouched in the corner of the attic) and in the lower part of the house there're the more aggressive schism who is alex's father. What confirms this symbolism're the four mannequins that're in the same position (including one lying down and the other propped up in the corner).*
*if you analyze the drawings and read the descriptions, it's understood that there's an urban legend in S.Glen related to the lake (that's why the docks gate's sealed) by an alleged man who threw himself into toluca lake years ago, this story was told to scare the local children and this collective fear manifests itself as the executioner that exists in the game. So in the part where alex's with josh at the lake, james's still decomposed there in the depths and on the other side of the lake's possibly the abandoned car with a dead body locked in back seat. James' wife belongs to the same family tree as Alex (The Shepherds) although they're not related (in a promotional diary: Alex's mother was invited to attend a funeral for a childhood friend, but the funeral never took place) There's a misterious tomb named "someone's wife" in the Dargento Cemetery, but this grave has never been used. (The shepherd family mausoleum is not found in S.Glen, only the other 3 families. However, there's an abandoned mausoleum in central SH)*
*Next to Curtis' junkyard's an abandoned mine that possibly became a secret passage to SH in the final stage of the game. The lair was where people were taken to be tortured and killed by order. it's located in the basement of the church, the only sacred place in the city where it's not affected by the other world. In Curtis' warehouse, many belongings of everyone who lived in the city're hidden and also the special clothes that Curtis wore.*
*There're x-rays in alchemilla that show injuries that the protagonist suffered at the end of the game (including the brother and judge) means that this game's upside down: it starts at the end and ends at the beginning, if you reverse the acts, it's alex going from the day of the accident to the hospitalization in alchemilla in the prologue. crazy huh? (Travis was tasked with transporting the patient since he was familiar with Toluca County and worked at Brahms Station, Alex's parents lied to the city that he was promoted to the army so they wouldn't lose their last son) still characteristic the journey starts in a way and turns into a whirlwind.. there's a real pyramid involving judges, politicians, doctors and police forces\dynastic families (as if everything happens in our world and not just in a nightmare).*
The layers of Alex personality are represented by fog (sadness) and coming from the other world (hatred
esentment), how he feels at every moment depending on what's discovered
evealed.
This game is introspective as f00k!! more than it seems...
That's a really cool interpretation of Homecoming, seems legit. I just played through it my first time recently, the gameplay was jank(especially outdoors) but I dug the story, visuals and music.
Flesh and blood became saw 2 flesh & blood
Rip
I remember there was some interviews with Akira Yamoka and other Team Silent members about what they wanted to do with Silent Hill 5 just when they did SH4...
I didn't know about this? very cool video.
I was literally just playing Homecoming.. With that outfit selected. Spooky.
Listening to this as I work! Thanks, Jay!
There were sure a lot of visual motifs involving that tree. But in the final game, the tree only appears in one scene, rather pointlessly.
The tree is a reference to a family tree, which is the central theme and inciting incident of Alex’s story.
@@Super.Whimsy What a shame that it was underutilized.
@@CaveyMoth Absolutely agreed!
Another great vid Silent Jay, thanks bro
Not saying you're wrong or anything as there really isn't that much information from back in the day. But I disctictly remember the quote regarding Fear in the Light being mostly attributed to SH4 specifically and that's why that one was visually brighter than the previous entries. 4 was intended to have a different approach to horror at that time, and while they brainstormed ideas for the next game maybe they played with the possibility of using 5 to expand upon the initial idea.
I also recall that there was two different plots for two SH5 projects. One code named Shadows and the other being SH5/Flesh Blood. Both plots being very distinct as one had the War Vet story and the other was about an escaped mental Patient. Since development for one moved forward, the other was sort of just infused with SH5 and turned into Homecoming.
I could be totally wrong myself as this is all from when I was a part of the old forums from way back in the day and some of the old information was lost over time as well as my own memory being somewhat spotty these days.
According with Owaku he did a sequel of SH2, that's gonna be the OG SH3, but Konami wanted a return to plot of SH1, therefore the OG SH3 turned into SH5. Yamaoka described this since he worked with Owaku on the lyrics of the songs at The Room, seems like the writer was eager to start with SH5, the game that he said will be better than SH2, bc the story is gonna be about a mental patient that was mentioned on SH2. And since Owaku wrote SH3 with Heather, and SH5, we can see why he put the story of Stanley there, bc that might be the story of this patient, a soldier adducted by the cult with White Claudia, locked in a mental institution.
2:00 god man i fcking saw that clip so many times that i still remember that quote word by word
I think if they would have just switched some things around, Homecoming would have been a decent game. Like the bit about Alex’s military service. They threw it away as a delusion at the last second, when it could have added so much depth to the plot
I got soft lock in that game once and thank God I'm a paranoid person because I did backup saves so it only took me a half hour to catch up to the part I was stuck at due to the disappearing key glitch before the bug patch
Great video and Very interesting I remember playing Homecoming when it first came out and being mixed on it, haven’t really replayed it since and normally stick to the first 3, I have finished 4 a couple times but not as many as the first 3, I do fancy giving homecoming another go eventually but this concept art for what could have been SH5 looks really cool
Doing the ‘V’ before Metal Gear
V has come home
V has come to
@@pjele5248 - missing the point. Homecoming + MGSV = V has come home
konami has really made some shit-for-brains decisions for the IPs. disbanding team silent, letting kojima go, canceling silent hills, just look at their infamous E3 presentation..
that said, it would be hard to say if Homecoming would have turned out better if it could have with all the bugs, uninspired designs and just overall bad gameplay features.
the Flesh Blood previews did look interesting. the tree image reminded me of SH f too. im sure it was a completely different reason but at least it may have went in a more promising direction than Homecoming
Silent Hill F.......ive, maybe?
i like that ive been thinking about this version of v for a month and then this video just appears and is recommended to me constantly
I had no idea Team Silent were basically doing the groundwork for Homecoming.
That's so interesting, while I do enjoy Homecoming for what it is, I would love to see the
original idea that they were going for. Thank you for the video!
I remember following talk of the sequel and what Team Silent wanted to do with it sound so interesting and great way to change the formula and innovate, something the sequels failed to do after 4, they really lacked any interesting direction bar what Kojima wanted to achieve with Silent Hills
Kojima would have ruined it just like all the western devs did. Only team silent can make silent hill. He would have made a game but it wouldn't be a silent hill game.
No way of knowing for certain, But from what a successful marketing stunt that P.T was, I would have taken his innovative approach over what we ended up getting and plus Del Toro had a hand in it too as writer/co-director. Just wish Konami at least tried out a Team Silent 2.0 and continued with their initial vision for SHV and finally utilised the original unused story for SH3 @@elvangulley3210
@@elvangulley3210 Or it could have been the best thing for the series, and just the fact he engineered one of the greatest marketing stunts of all time, just to announce a game, really showcased how much innovation he was going to approach Silent Hill with, just the heavy atmosphere and tone that P.T had, out did what the other developers failed to do.
No it won't beat Team Silent, but he would have been able to work with past members potentially, the possibility of what could have been :'(
@@BlueCreekApartments thats still not silent hill dont make silent hill if you want to change shit silent hill isnt a looping walking sim
@@elvangulley3210 Hmm, I see you don't see the point.
This channel always puts out awesome and obscure SH vids. 👏👏👏👏
Silent Gear Solid V: The Phantom Homecoming
🤨🤨🤨 ….. this was clever. Good job. Nothing to add.
@@OhNoAlexxStreamsthanks Boss 🫡
I find it fascinating how the newer teams and devs in charge of silent hill games end up not really wanting to change silent hill. Bloober team wanted to keep the majority of character designs and gameplay the same for the SH2 remake according to the series current producer in the famitsu article. The quotes in this video from the double helix's monster design, I find really interesting with how double helix wanted to stick to what silent hill was known for, and how konami really wanted things changed. Can you blame konami for being so jealous of capcom's resident evil success at the time tho?
I want to be able to beat up pyramid head with a gun and go joy riding in silent hill 5
Silent Hill 1: Due to your own choices, you get stuck in someone else's nightmare.
Silent Hill 2: Due to your own choices, you get stuck in your own nightmare.
Silent Hill 3: Due to someone else's choices, you get stuck in your own nightmare.
Silent Hill 4: Due to someone else's choices, you get stuck in someone else's nightmare.
Hence no Silent Hill 5.
Not sure i follow your logic, if it is supposed to be logic.
@@fnd2583 I think Team Silent runout of ideas???
Interesting I never heard a peep of this. Awesome images thanks for sharing.
The inventory looked like Dead Rising 3 design
Light years better than the american cliche clusterfck we ended up with.
At least that looked better
is it only me who thinks that recently announced "silent hill F" have connection to this in any case?? like trees and red veins... and "F" could refer flesh+blood
Thanks finally this video, I wil waiting this info for a long time. So this SHV demo was the reminds of Team silent work? But this also means that in the cycle of remakes, we might see this game, like should be.
It still boggles my mind we havnt had a good silent hill game in 20 years. 😪
Downpour wasnt 'proper' but was not bad
HOMECOMING??😅😅
@@mermeladacircuncidada8151 lol no!
@@donttreadonmegamereviews4928 Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror.
The other is Puppet House.
Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
I think Silent hill "F" might stand for Five
For the longest time I didn't know Team Silent was cooking up a 5th Silent Hill game before being binned by Konami, kind of good to know that how and why we got what would become Silent Hill Homecoming is because of Konami upper management being the trash as they are, seems like the Western Devs wanted to try, but did get pushback thanks to Konami, Homecoming is an okay game just not quite as legendary as the previous games on the PS2.
You've earned urself a new subscriber.. amazing video dude
I'm glad the UI changed, this menu style looks awful.
Homecoming isn't any better though.
Homecoming has the worst game menu I've ever seen.
@@DJDustKut
I agree. It's a mess.
This beta one's just looks cluttered and overly edgy.
4:50 the tree kind of looks like a skull to me.
crazy i never seen flesh+blood before now
9:11 - also, MGS3 pachinko game, with better character design choices than in MGS Delta. Konami want's to be some sort of japanese Disney.
It still pains me we never got the original daylight Silent Hill vision. A much greater loss than the cancellation of Silent Hills, imo. Feels like exactly the shakeup the series needed to keep it as the original, wildly experimental, and often uniquely creepy franchise that it was. Instead we got increasingly fumbled and creatively conservative attempts to recreate the first two games. A shame
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror.
The other is Puppet House.
Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
so are you saying that Silent Hill 5 by Team Silent was Silent Hill 5 who was the game that Team Silent was originally going to make but it got canceled and a western studio took over and Konami decided to change a lot of things
My main issue is that the character was too capable against the creatures. In Silent Hill you can't kill using just any weapon. You can't kill everything.
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror.
The other is Puppet House.
Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
Pretty sure Flesh + Blood is meant to be read, 'Flesh and Blood'.
yes
My problem with SH5 was the character design, they all look made by rookies. The game is fun tough and still play it from time to time because the melee combat is somewhat well done. Of course could been better received by fans if Konami at least had put someone from Team Silent to supervise the direction and some other stuff.
I love Silent Hill and Silent Hill 3 is my favorite. I hope Konami hires passionate fans or make a game that is fun interesting and amazing. But seeing how they treated recent beloved classics like Metal Gear I think those days are long gone. Cool video. ^_^
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror.
The other is Puppet House.
Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
@@orangeslash1667 I heard of these games and played Senua's Hellblade back then. ^_^
@@supersmallchibiwolf872 oh
@@orangeslash1667 Yeah. ^_^
Thank you, much appreciated🙏
Personaly i feel they should steer away from numbered releases these days as it can lead to arguments about whats cannon and whats not.
This could've been the best SH game on next generation consoles. Such a shame that Team Silent left before making this game. I mean why Konami rejected such a good sequel like this. Instead we got a badly clunky game with fan services.
I think it's impossible to make a true Silent Hill 5, without taking away from the originals, the core is always going to be a cult and a God, or the spiritual powers like in 2, without them it's not Silent Hill, some IP's don't need to be a franchise and Silent Hill was one of them.
0:58 SH4 the room?
I will stand by my opinion that Homecoming is great. Is it perfect? No. I don't like certain turns the story took by any means, but it is pretty damn good. The one that really disappointed me was Downpour.
Could have been something special. But then konami said nah.
I never finished homecoming. Got bored in the sewer sections a decade ago. Does it worth it to replay?
Nah tbh just watch a playthrough lol. I’ve replayed almost all of the SHs several times, including Downpour, and I only played Homecoming once lol
They said it's GTA style which means (the suffering ) was actually silent Hill 5
I actually enjoyed homecoming but OG sh 1 was greaaaaaaaaaat PLUS SH the room should be a movie made by a fan not Hollywood
Конами, как всегда, упустили возможность выпустить что-то действительно классное.
The Silent Hill rail shooter is dine by team silent
Silent Hill homecoming is so over hated
"This is me, this is my show, stay safe, this is my show, this is the end, everyone goodbuy" )))
Was that a jojo reference?
I don't like the gui nor use of filters that made early 2000's media - films, games - look ludicrous. Plus where is this mentioned daylight without a fog? Those images shows nothing of it.
Please let bokeh games studio make silent hill 5 there's many team silent members working there and it's Japanese company which I prefer, I'm not interested in the remakes.
Did SH five become Siren?
No. Keiichiro Toyama (director of Silent Hill 1 and of the Siren series) started working on Siren for Sony while the rest of the team was still working on Silent Hill 2 for Konami. So it's much before SH5 was ever on discussion. Siren was released in 2003, the same year as Silent Hill 3. And Siren 2 was released in 2006.
Contrary to popular béliefs, it's not the entire Team Silent that worked on the Siren trilogy. It's three persons who had worked on Silent Hill 1 only, that created Siren after leaving Konami. Which they did as soon as Silent Hill 1 was released.
Tbose three persons are Keichiro Toyama, Naoko Sato and... darn it, I forgot the name of the third one but he was a level designer in SH1 and the three Siren games.
So you're just talking about the freaking menus and art design because there's nothing about a Team Silent cancelled version? Quite a misleading a title.
It’s talking about both
It looked more like Devil May Cry. Lol.
While a couple of ideas sound interesting, it looks like this game could have been even more combat oriented and even less subtle than the final product. And with very tacky visual style.
Kenzie Lamar is blaming Konami instead of trying his best to make an awesome job? Shame on him. Shame on him…
To me homecoming is still 5, shattered memories is 6 and downpour is 7.
Just because they dropped the number and people don’t like it doesn’t mean it’s not a mainline title.
So I highly doubt we will ever see a game with the title “silent hill 5”
Shattered Memories is Silent Hill 1 Remake
@@Nashies_ Its not a remake, its a reimagining in a separate timeline but its still labeled as mainline by Konami
@@masteroflight7296 Maybe read this from Wikipedia
Remakes
Silent Hill: Shattered Memories (2009)
A reimagining of the first installment. Developed by Climax Studios for the Wii in December 2009, ports for the PlayStation 2 and the PlayStation Portable were released in January 2010.[15] Shattered Memories retains the premise of the original game-Harry Mason's quest to find his missing daughter in the American town of Silent Hill-but is set in what appears to be a different fictional universe, following a different plot, with characters from the first game appearing altered alongside new ones. Gameplay takes place in two parts: a framing, first-person psychotherapy session with an unseen patient, and an over-the-shoulder perspective of Harry's journey through Silent Hill, periodically interrupted by the occurrence of an environmental shift where he is pursued by monsters.
@@Nashies_ anyone can edit a wiki. that article also says reimagining in it aswell.
its anything but a remake, other than reusing character names it had nothing in common with the first game
first time in my life i see as dumb as konami to do this!! it was PT and then this.... gigantic blunders by konami...
Konami is such a douche.
Just in case I found some alternative options. One is Senua’s Saga: Hellblade II, it may have combat but it does count as Psychological Horror.
The other is Puppet House.
Finally Connection: The Nightmare Within, it even says that it takes inspiration from Silent Hill.
I actually enjoyed Homecoming.....come at me 😅
Still better than Downpour 😂
@@南方ボイ I liked the side quests in that game in particular. Especially the red flag and the backwards audio puzzle.
Goin back to homecoming recently I actually enjoyed it
Cus silent hill 4 bombed in Japan that's why never it happened
SH never moved big numbers I believe the best selling game of the franchise has always been SH1. SH4 didn't do very well oversees either especially if we compared to RE4 which only came one year after and blow everyone away.
HO'ER
Many say that Silent Hill Homecoming is just a worse copy of Silent Hill 2 because the developers used many concepts from SH2, but I think that SH Homecoming is actually a better and improved version of SH2. Why would someone go to Silent Hill and continue to go through all that for a stupid woman, but for a brother... a brother is someone who is worth all that.
Christ you people hate on Homecoming for no reason
This game is real or fan game ?
Did you even watch the video before you made this comment?
It was a fan game that was in preproduction hell since SH2. Unfortunately it had too much water and they cancelled it
@@blainealexander5091 No. This video was about how Konami and Double Helix were working on a Silent Hill 5, which was cancelled or morphed into Silent Hill: Homecoming.
@@blainealexander5091 No shit for brains. This video covers the cancelled TS version of Silent Hill 5.
@@bouncingbluesoul5270 lol - I left a nonsensical answer and you got your panties in a bunch. Someone my guy, when did they ever cancel a game because of “too much water”
Why everyone is saying it looked better than the actual game???? Most of these concepts were awful tbh. The final game design is fine... Y'all just love to hate a game that tried to be SH and did properly besides a few flaws... Also delivered the best combat system of the saga. No more clunky controls etc
Homecoming is gonna have a disturbing asylum scene, so no way the final game was better than that.
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