The AI voice has tone settings. The main voice I'm using is the Hopeful tone, but I'm also using the Annoyed or Angry ones for the sentences with aggravated contempt.
I just don't understand, it's a blatant answer to Dark Souls 2 vanilla's counterpart where the enemies were already up and patrolling. Scholar neutralized the gank entirely if you just take it easy and watch where you step. I'd even say Scholar replacing the Hollow Archer with a firebomb soldier is more forgiving because the soldier has less effective range than the archer.
Jose my GOAT I found you. (😍😂) I’m all here for Feeble King slander, his 2 SOTE videos were some of the worst videos I’ve ever watched around Elden Ring lol.
@@HeyTarnished Feeble at this point made mad like 50% of Fromsoft community smh. No hate for him, but at this point I think the best thing is to not make video about Souls apart of his challenge runs. On defense of him, he couldn´t dethrone JoJ video about AC6 for the worst video regarding ER, damn that video had almost nothing salvageable.
@@JoseViktor4099 Oh boy Jester of Juice, how much I disagree with that person’s video on Shadow of the Erdtree, it seems like he got hit on his head or something, and his Armored Core 6 video is even worse. It’s like a competition between these TH-camrs on who can make the worst “critique” videos ever and get the most views nowadays. Sorry for being blunt. I can detail all my thoughts & counter most of his yapping but I’m tired now & cant type 10 paragraphs like I always do. 😭
“The sad thing is I only know how to use a locked off camera because I watch TH-cam video essays” I think that’s where you copied all your opinions too
It's one of my favorite levels in all the souls games: Dark area requiring a torch, several different pathways and covers, choice of sniping enemies with bows or kiting in melee, unique enemies that react to light, an interaction that completely illuminates the level, being able to ring the bell using a well placed arrow. Not to mention the general aesthetic of the level. Not to mention the goat: a friendly hollow with a torch who lights up the nearby sconces.
I struggled for three reasons: - First playthrough, and I went in blind - I refused to give up my HP by continuing while hollow. - I kept getting invaded *because* I kept popping human effigies for the full HP bar.
he's not wrong that even the most patient of player will ultimately get got somewhere on their first ds2 playthrough, but the way he says it like he's a part of that group... ay lmao
I like how he praises a corridor encounter with 3 shield-wielding enemies in ds1, but a corridor encounter with a single turtle knight is evidence of how "unfair" ds2 is
The difference is that the level design in DS2 is a huge step back from the first two games. Those three shield dudes can fit in the DS1 corridor whereas the DS2 corridor is so narrow that there is no way to go around the turtle guy, you have to fight him but it's not realistic to kill him in time using DS2's underpowered weapons before his 10 friends catch up and gank you from behind. DS1 was designed with a sense freedom in both combat and movement options that simply is not present in DS2.
@@CriminalizeObesity They nerfed the weapons compared to DS1 by making them break twice as fast and only letting you upgrade them 2/3 as much as before so yes they are by definition underpowered.
@@saysalla you just repeated the same thing that this video is debunking, its like you are here to trash talk this game without hearing the other sides arguments. "10 friends catch up and gank you from behind" just dont rush trough them and kill them and play the game, then kill the turtle and trust me you dont want te get behind theses turtle enemies lol. ds2 weapons arent uderpowererd imo ds2 was my first darksoul and i had not such problems like the guy in the video because i acctually played this game, instead of running past every enemy and being unobservent.
@@saysallayou have 6 slots instead of 4 now so if durability is an issue then just pull out another weapon. On top of that going from +15 to +10 wasn’t as simple as DS2 removing the next 5 upgrade levels. The weapon damage was reworked with there being fewer total upgrade levels.
I am legit thinking these few people actually just hate DS games and actually want Walking Simulators with Boss Rush mods. Because how can your FIRST PLAYTHROUGH be to skip everything as much as possible, then complain that the game is telling you to play the game by attacking you? 17:12 I love killing that Lizard in that way. Side-note: There are no hidden archers in Iron Keep. Everyone is curious and pulls that lever when they see it, and everyone has eyes and can thus spot that archer, in contrast to him apparently.
My friend never played souls-likes, his first game was Nioh, he played WAY more careful than any of this so called ds veterans XD For example, he would separate weak enemies from strong ones, by lurring them to the already cleared areas.
Truest statement of all time. So many souls “fans” aren’t actually fans of the games themselves but rather fans of the bosses only. Which like I get it, the bosses are cool, but they are only like 1/4th the actual content in the games. So many braindeads would rather just run past every single enemy and side area to get straight to the boss. I’d say level design and atmosphere are the most important things in souls games.
I still remember the times when hardcore players praised demon's souls for the fact that the game did not have the typical training for games of that time, and in fact the player had to understand the game mechanics himself... When did we manage to make a full circle of ouroboros?
Probably around when liking Dark Souls became some kind of status symbol signifying you're an Apex Gamer Sigma rather than just being a game you like because it's cool and fun. (sometime between Dark Souls 3 and Elden Ring)
@@VoingousDark Souls 1 was when beating dark souls 1 was your sigma gamer badge of honor. Especially when PTDE released. When PTDE came out Twitch was full of people doing their first blind run to get people to watch their streams, or putting DS1 blind run as a sub goal.
@@SnorkCosmodix It definitely had that "this is le super hard game! if you beat this you're a real gamer!!" crowd, but it didn't feel as elitist then as it does now to me. You're right that it always existed though, I just feel like it wasn't as bad at first.
My guess is that the “gamer scene” at large, if it ought to be called that, might have had enough of the whole “DIY” aspect with these games. Like, they’re just done with it. Maybe the sentiment “I don’t have time to learn extensive things/time to learn a boss fight” is growing, and ends up twisting itself into “I’d prefer the next encounter to just be handed to me, I don’t want to seek it out” What do I know, though
I think that people hate DS2 the most is because it punished bad plays, like mindlessly running past everything without a strategy or roll spamming the most.
Compare that to Elden Ring where you can monkeymash out of any situation and the game doesn't even force you to improve mechanically, due to its open world design and there being so many tools that can make the game easier, or Dark Souls I where you can have poise carry you through the game.
@@theaveragenormie7151 You can cheese any game and DS2 is no different but not having no Iframes on fog walls for like 2 seconds is annoying and some areas were purposely designed to pi$$ you off , people don't want to kill enemies over and over again if they are dying to a boss , exploring and killing one time is different compared to killing every single time on some runbacks because you wont be able to pass otherwise . There is a reason why DS2 is the only game that has this system and why it wasn't carried over to newer titles , because it wasn't ,, fun ,, which is the most important part of a game . Bosses are much more enjoyable even if more difficult if you have to focus only on them , not replaying part of the level over and over again . Are you telling me you liked the Frigid Outskirts for example with those beautiful reindeer and then to just die on Lud and Zallen and having to do it all over again ? Come on , be honest .........
@@blabla-fw9ix Nothing bad with the game requiring you to get gud. It makes it a more balanced experience: playing carefully is pretty easy and running through is very challenging. But POSSIBLE. Almost every level in the game (except for the final part of the iron keep) can be run through - it just requires an actual skill and observation abilities unlike any other souls game when enemies are tough to deal face to face but also kinda lethargic and forget about your existence in 5 seconds if you don't engage with them.
Feeble King is truly the Souls critic of all time. He said Sekiro prostetics are easy mode, said that Midra is a woman, he said that leveling up makes you unengage with bosses mechanics on DS...
@@davidnewhart2533 Oh no, I dont disagree with that they made The Game easier, I disagree on what he said. He said something like "The problems with prostetics is that makes you give Up and unengange with bosses mechanics (using the example of DS leveling)" , pointing them out as a negative aspect of Sekiro.
@@JoseViktor4099bruh... that's like saying that "using weapons is disengaging with the game mechanics" or "you have to go through DS1 with bare fists", it's a pretty stupid argument since he is putting his personal experience as a norm, if you want you can go through the game limiting yourself but that doesn't mean that the mechanics you don't use are useless, he also said that the DLC cookbooks are useless and basically he wants every loot to be a tree fragment or some powerful weapon 🤦 there are recipes like that they may not be so "powerful" but in the DLC they added many that can be used to save you magic, set traps or attract the attention of certain enemies
@@davidnewhart2533 more or less, I wouldn't say that using the prosthetics is making the game easier but rather using your head and taking advantage of the game mechanics, it's like saying "shooting your weapons in Halo makes the game easier", obviously Sherlock the game is designed for that reason, people like Feeble King believed the story of elitist players and their misuse of "Git Gud" and now they are crying because they are not able to meet those expectations
Wow, this one is a pretty solid rival to Mauler. Why are these haters so obsessed with staging ganks that require you to seriously go out of your way to get into? Also, "the game didn't directly tell me how to behave in this particular situation like a teacher in a pre-school to a kid with severe ADHD so it's the game's fault" is a ridiculous mindset, smh.
@@emeraldguy10 Correct. A lot of TH-camrs see everything as a mechanism to get famous or make money. They don't care about games, they don't care about anything, and if you stopped him on the street and asked him about Dark Souls 2 he'd probably say "oh yeah that's a fun game." They'll stir up anything, say anything, and it has nothing to do with what they feel. They see being a TH-camr like having a wrestling persona and it doesn't matter what reality is.
What is supposed to be a rival to Mauler? This is a 30 min video about making the exact same point over and over again. Mauler discussed topics like snap-point turning, adp, hitboxes, ai, lock-on priority and inconsistent combat. This video talked about playing DS2 slowly and carefully. Feeble King didn't make a good review, but this video isn't good either.
i have a theory that Mauler saw a good traffic to his channel when he did DS2 "critic" to hbomberguy so he made it a series. DS2 was a good "hate" topic at that time. We could see a lot also of those small time uploaders bringing 100k of viewers just to hate DS2
i know its sarcastic but he's on par with all 1 million people who downloaded the elden ring easy mod i wish we lived in another plane of existence from those types of people
@@Sablegladius6927To be fair youre getting ahead of yourself. Playing with an easy mode mod if youre struggling is one thing, but just factually playing like a mongoloid and talking as if the game is objectively badly designed and too hard are very different things
Damn the twin Dragon Riders fight must've been nearly impossible for him. After all, one of them is an archer and thus he's so well hidden he's practically invisible.
@@TennoSkoom To be fair the second health bar and his own health randomly depleting should be a strong enough hint that he needs to equip the Lens of Truth to be able to see the second invisible Dragonrider.
and what makes delusional DS2 fans lose all of their IQ points whenever someone makes a valid and objective criticism of the game like it is a divine being without any flaw that should not be criticized?
@@ΣτέφανοςΔημόπουλος-η7τ There are a f*ckton of critique videos that are more valid and objective than the one shown in this video (I am not gonna give any specific example because I don't have the time to remember the names of those videos and stuff, anyway I played and completed DS2 and with all of its DLC and my rating is 6.5/10), it is not rocket science my guy you just need to find the ones which are actually good, brother.
Im tempted to believe that Feeble’s video is top tier satire but i honestly don’t think someone could play this poorly if you tried. It’s completely asinine to try and sound sophisticated talking about game mechanics while not engaging with them whatsoever. For someone who loves DS1, it blows my mind that he continually brings up the Egotaptor-esc argument of “not knowing the developers intentions for this area,” as if the intention isn’t to just play the game.
People like Feeble King are the death of gamer integrity, it's always the game's fault and could never be a mistake or negligence from the player. Sadly mindsets like his are common.
He lost all his credibility to me with his Shadow of the Erdtree video. It's one thing to not like something but calling the devs lazy is just crazy. When game journalists don't complain about difficulty but you do, you should know, that you became entitled.
You know the worst? That he is elitist af, I remember when he said on his SotE video that the people Who disagrees with him 1) Were using summons. 2) They are on a Cult and think Fromsoft is perfect. Both of them is called Ad hominem fallacy, and is about insulting or disregarding the person Who is gonna disagree with him instead of figuring out a good argument.
@@JoseViktor4099 You know what's so funny about the second argument? He SAID THE EXACT SAME THING in his shadow of the erdtree video. I'm a cultist and think these games are perfect, just because I think his criticism is bad criticism.
@@JoseViktor4099DS2 fans don't get to cry "ad hominem" when most of the arguments supporting the game consist of "actually DS2 is a good game you just suck and you're bad at souls games 🤓", including this very video.
You always have to love that even when they decide to play more methodically, they still somehow are facing way more enemies than you would expect if you were genuinely playing methodically. I also swear that they have a complete aversion to actually varying their build. Almost as if they were primarily growing strong by making the ultimate PVP build as opposed to making it possible to use multiple tools to weaken threats. I'll confess I struggled with DS2, but I'm not going to deny that it was because I'm impatient as hell, and even I never struggled as much as they did because I was willing to actually take down enemies from a distance from time to time and not lure everyone to me.
>almost as if they were going strong by making q pvp build You need to upgrade different weapons to pvp. Not every weapon is good into other weapons, except rapier I guess. But he wasn't using it, he was using the starter weapon for his class.
@@markmartin2819 I was referring more that they only seem to focus on levels for an 'optimal' build instead of leveling a bit less optimally to increase your options, but that's a good point regardless. Not switching your weapon for better ones or avoiding other weapon classes to your base one is equally as bad as not being willing to add range options just in case.
him complaining about his +3 weapon breaking eerily reminded me of the only feeble king video I watched outside random clips of stupidity my friends send me and your debunking series, his "DS1 is better at sl1 video" which is painfully bad in a lot of ways and I was fuming all throughout it, probably the part that made me fume the most is his placement of iron golem, I don't like iron golem, but he used a +5 weapon(even if ever since the depths you start getting large shards, and there is a merchant who sells them RIGHT outside the fog gate basically), complained it took to long, gave it a D, THEN upgraded to +10 for anor londo...
The worst thing that has came from Dark Souls 2 are the wave of vapid criticisms pretending to critique the game or simply diverting blame for their lack of learning and adapting to mechanics.
I mean.. People can have their opinions on it. They may not articulate themselves well or over exaggerate their points but their thoughts on it are still valid as much as the next person. A matter of fact is a large amount of people feel negatively about the game. I personally beat it over a dozen times and even I will not recommend it to others despite enjoying it. Demeaning and overlooking other's experience with it instead of trying to truly understand or breaking down why they felt that way is just not a good thing to do. Domo3000 is just as bad by cherry picking examples and demeaning people. Look at the example at 8:38. Torches are a limited resource and he's using them in a well lit area, the caves in that zone are also fairly small so it's unlikely that first timers are going to use a torch throughout the entire level. Yes the archer would be easily missed, yes people may not hear the enemies dropping down due to running by, talking/other noises or they changed the audio settings. Notice how he dodged into the archer's line of sight first before finishing the thief. Even for people who noticed the thief It's also unlikely for them to take those very specific set of actions. 10:45 "Its just so embarrassing watching him complain about issues that are solely based on his lack of skills" Domo3000 is not a good person and he's abusing his knowledge of the game to belittle others. I would have loved to see his first organic play through because chances are he got frustrated at the game too. Right now he's going through a weird obsession with defending DS2 and attacking other people. I fought Malenia hundreds of times and can consistently beat her but I'm not going to say she's easy since most people I've helped lost to her. I'm also not going to use my experience to belittle others. Other cherry picked examples. 2:15 multiple enemies aggroing at once but he's well equipped enough to one shot, shortly after he's herding the enemies to the droppable platforms which aren't easy to see. Shrine of Ammana is funny since it has a large abundance of enemies, the water slows you down, enemies hide in the water, the cliffside is hard to spot and the mage's projectiles are notorious for ignoring the wall and hitting you behind cover. 4:23 no one's going to realistically trigger that specific set of actions to deal with all the enemies. 6:30 you don't get artorias' swords at that point in the game, the ghost enemies are also worse in the previous example if you include the foggy forest. "he also seems to think archers are actively hidden just because he never pays any attention to his surroundings." Domo300 says in an area where an archer is actively hidden... The iron keep example with the turtle and the pull level is also dubious since it's unlikely that you'll notice the knight jumping down after you especially after doing some attacks near it but not drawing aggro yet. Lots of people would also likely get stuck on the other side of the blade with the turtle instead of leading it perfectly into the blade. 16:19 look at how well the archer blends in, also notice how he convenient stood at a spot where no one else is being aggro. Lower garrison section is sad, Domo is saying other people aren't qualified to talk about it and later says the fight is more fun for people who "actually played the game" which the person did... so did Domo.... the fight itself looks drawn out and boring. "All I'm hearing is the game is bad because you have to fight your way through all the enemies once to get to the bondfire" OR the person is trying to articulate that forced encounters through the use of choke points and enemies literally blocking your path isn't fun. Personally having the ability to skip annoying or boring enemies would make the experience more enjoyable. Domo3000 is purposefully straw manning the arguments when he doesn't agree with them, there's also MANY reasons that the person thinks the game is bad not just the one which Domo3000 worded it as. For Brume Tower it's unlikely for people to take those specific set of action to lead enemies into the bombs and have them blow up on themselves, No Man's Wharf is also a bad cherry picked example, most people don't use torches, he's also stopping at the perfect spots to draw some enemies in waiting many seconds to fight them and then going into the next set of enemies which newer players aren't going to stop at the perfect spot.
@nadaburner People can have their opinions, but that's not what's happening here. They're trying to state _facts_ in their videos when they use the word "objectively." That's why they are using video footage as _proof_ no matter how contrived or dishonest their footage may be. They can also be disingenuous with their "facts" they're trying to state. Articulation is completely beside the point as that goes into arguing semantics. You're trying to be middle of the road or an apologist about this topic on DS2 critics, but as usual, it's not bringing anything new to the table of discussion. The "enlighten" DS2 bashers go out of their way to brush off experiences or even entertain the idea that maybe they're not even trying to meet the game on its own terms that it sets through the mechanics, the explanation of said mechanics and conditioning through its gameplay. There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions. People like Mauler, Mathew and this Feeble King created an arbitrary standard to hold against DS2 whe games both before and after are guilty of some of the things too, but sgrug it off as "oh it's suppose to be gokng forward, not backwards" when you point to Demon Souls and DS1 or they say "oh well it's more refine and not so bad" when pointing to Bloodborne, DS3 or Elden Ring. I stand by my comments that DS2 has given rise to vapid criticisms because their criticisms were never made in good faith.
@@D-Havoc The main issue with reoccurring "problems" is execution. Runbacks are disliked by many people in every game and the way it was done in Ds2 is the most apparent in the series when it comes to frustration. I don't think it's arbitrary when people use the frigid outskirts, Sir Alonne and Blue Smelter Demon's runbacks as some of the worst in the series. Add on the other problems and the frustration shoots through the roof despite other games having the same issues. User experience matters and I don't think all complaints are arbitrary because of that. Complaints are not "vapid" they offer the devs time on future projects to find solutions, now look at Elden Ring, stakes of Marika are near most bosses so runbacks are significantly less tedious. Saying something is objective when it's not is bad on the DS2 bashers' side and so is disingenuous clips to "prove" a point as you wrote but Domo3000 does the same thing. He even goes beyond to insult and belittle others which should not even appear in a video about correcting them. The title alone shoes everyone that this video was made with ill intent instead of just correcting people. "There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions." ^You can't be generalizing people like that. not all bashers hate all of Ds2. Ds2 did try new and old things, whether or not it was well received depends on the person and their experience, lots of people just so happens to remember parts they feel overly negative about and not focus on the good. Ds2 definitely could have done things better like conditioning users or trying to get them to use certain mechanics more often even if it's not needed. The other games share the same problems as a good amount of people don't learn about mechanics until someone else tells them long after their first playthrough. Not all Ds2 defenders acknowledge the issues it has either. I've seen some people state that it's a perfect game. It for sure gets praised for its contributions too. Power stancing was my favorite mechanic and sadly it wasn't in Ds3 outside of paired weapons. Now it's in Elden Ring and I appreciated ds2 for that, I also thoroughly enjoyed the build variety and ability to apply affinities to weapons that already have non-physical damage, ER brought some into the dlc in a very limited manor sadly and can't also have a weapon buff. Not all issues are overall bad either, Falcon knights and their broken walking animations in Ds2 was genuinely funny to me despite being a literal flaw with the game. I have not seen Mathew's video on the game so I can't comment on them but I have some of Mauler's and while he did misuse "objective" a lot I still think certain (not all) points he made are still fair criticisms or complaints. Feeble King's video I've only seen the clips from this video so I can't comment on anything else. For the most part it was mainly subjective. A tiny amount of research shows the original video is 57 minutes long and a follow-up video was made where Feeble King claims to have killed all enemies (I haven't seen them) so I imagine Domo3000 cherry picked their bad examples and then proceeded to also make disingenuous counter clips to prove his point. Two wrongs don't make a right in my opinion so both sides handled the overall discussion poorly based on what I've seen in this video.
Oh Feeble King. He lost all credibility to me. He made me respect game journalists. He's the epitome of a souls vet with an inflated ego. He plays "hard games" but when a game is too hard it's not because he's bad, no, it's because the game's bad and unfair
Someone should make a mod for DS2 that makes it play the way reviewers say it does. -No I-frames until ADP level 99 -Attunement give no AGL -Dying halves health instantly, like in DeS and DS3 -Enemies aggro from archer distance -Zero tutorials or descriptions. -Covenant of Champions has a big arrow and a text box that tells you to join it -Fall damage has a minimum damage level -HUGE hitboxes, I’m talking DS3 levels -Invasions always open, even from max level players -less upgrade materials -Estus doesn’t allow movement at all -Lifegems do nothing -repair powder does nothing -No I-frames on any action outside of Rolling -Every hit does the headshot stun Anything else that I missed?
Wait, what? He required somebody else to come to the conclusion for him that he didn't have to lock on? Like... the thing he actively has to do, he didn't even once think "what if I don't?" He's not a Dark Souls hater. He's a brain activity hater.
I'd really like to see him play Dark Souls 1, because I feel like he hasn't. Fighting the Gargoyles or Ornstein and Smough should have given him plenty of reason to think about not locking on 24/7.
@@Domo3000 I guess if you kill them super fast you won't need to keep your eye on the other ones. Maybe he figured out how to get a broadsword to +4 in Dark Souls 1. Perhaps even +5...
@@Voingous You're giving him too much credit, saying he "figured out" how to make a +4 broadsword. He probably watched an online guide about it, the same way he learned of locking off during multi-fights
His entire video is just "I'm impatient and want to just rush through the game and it doesn't let me". Yes, and that is his fault. Souls games always taught players to be patient and observant. Why do these people who just want boss rush gameplay play Souls games? They don't want to engage with the best part of these games: the levels.
@@iamMildlyUpsetWithMostOfYouTub Even ER has several gank areas, especially ones with alarms where once its raised, everyone would rush you. No one really talks about these areas. But it was in DS2, people would complain.
@@user-pds3lmcas4 I think the main problem is the freedom of choice that is missing. In DS2 it's more necessary to take your time. Some people like that, some don't.
@@aryabratsahoo7474 for sure there’s many horrible ds2 esque ganking in ER (holy shit the catacombs) but most of those are optional and can be ignored entirely. There’s not many ways to get around the ganks in ds2 tho, you kinda have to suck it up and deal with it. It’s a nuisance needing to load up a bow or throw stuff just to lure enemies out one by one in any game but ds2 has you doing it the most. People don’t really bring it up in er because there’s also just so many things you can use to clean up groups of enemies. Another thing is ds2 enemies being the unpolished messes they are, have a huge aggro range and will follow you for an annoying amount of time.
people should stop calling Naotoshi Zin the "B team". he was the From Software creative director before Miyazaki, he lead development of Kings Field and all the games leading up to the Souls games. This was his first Souls game he got to work on, but he was the director for the games the Souls series IS BASED ON! DS2 is so much like the older games in spirit and design, and if anyone is the "A team" director of From Software it's Zin.
Which is why the King's Field games sold 5-10 million copies each and the entire Souls series put together can barely scrape a million. Miyazaki is a hack and Fromsoft really should have fired him after how much of a financial disaster Elden Ring was.
@@saysalla... Financial disaster...? Last I checked selling 25 million copies isn't a financial disaster ... And the DLC sold 5 million within the first week
@@saysalla👏 At first I was laughing at how blatant the bait was. But then I saw how you caught 2 of the lowest common denominators of the Fromsoft community. Gr8 b8 m8
Exacly. The B-team myth is annoying because it is easily debunkable by basic search. DS2 team was constructed from seasoned fromsoft employees, Miyazaki was basically the B-team before he took over. Not to mention so many of those "B-team" devs worked on later games like DS3 and mostly Elden ring. Many main coders of DS2 made Elden ring, where are the B-Team allegations now? Naotoshi Zin also supervised for every freakin game Fromsoft ever released. In what universe a B-Team consists of the founder and veteran devs.
Oh it's Feeble King getting that heat! Another one of those "critique" wannabes, his 1st Shadow of the Erdtree video was abysmal & the 2nd video is somehow worse, he makes so many disingenuous arguments & objective-generalized-sounding statements that it irks me in a weird way, I don't like that at all. One example from his 1st SOTE "critique" video (bear with me here): “Hard doesn’t and has never equated to good game design” He brought the “hard” concept in a vacuum, stripped out of its influence on game design intrinsically, OK if that’s the case, let’s bring a game that he adores (Sekiro), let’s make it a much easier & forgiving game, because hey, since the “hard” part of the game isn’t what made it good, let’s make enemy attacks slower, let’s make the player not die after 2-3 hits, let it be after 10 or 15 hits, let’s make Genichiro or Sword Saint Isshin have less complex combo strings & for you to be able to deflect through them even if you got hit a lot, surely that’ll make it easier, but will that equate to a better designed game? Or a more “fun” game? No, it does not, now the game doesn’t require enough understanding of its mechanics, there’s no reason to feel any threat or respect to its rules, there’s not much rewarding feeling afterwards, now combos are much more simpler & the rhythm has been decreased dramatically, so we stripped “hard” now and this is a worse game design than what we have now, surely more “average” players will enjoy it without finding much hardships or frustration like with his Mario Lost Levels VS Mario Bros example, a lot of the “fun” that come from From Software’s games is through their mechanics & recognizing patterns & using the player's mechanics in order to overcome those, both have to be congruent, you can't move really fast in Sekiro while every other enemy & boss are much slower than you or have very simple combos, this is what makes them fun & hard (whoa that sounded suggestive 😅), overcoming adversity & hardships is what makes you feel rewarded, then there’s a well-designed boss or an enemy encounter & there aren’t, but those aren’t exclusively based around their difficulties, take Messmer or Morgott or even Lion Dancer for example, there are harder bosses than them, but they’re probably some of the most fun bosses ever IMO, there are a lot of aspects that dictate the bosses’ difficulty & the amount of overall enjoyment they bring, it’s more like a spectrum that contribute to the quality of these bosses, and trying to detach “difficulty” from them is null & void, and won’t make sense. And I like how he took the OG Mario Bros & said it’s better for the majority, he counted that as a positive, but From Software’s games have never been for the majority, in fact, the harder they get, the more people they brought, so this throws a big curveball to his argument on a fundamental level, just look at DS3, BB & Sekiro sales, they're higher & more popular than Demon's Souls, DS1 & DS2, and this supposed “hard” DLC sold 5 million units in a week, so people enjoy the difficulty! 😭
@@HeyTarnished Feeble had the worst kind of mentality of being elitist+diff complainer. He will disregard anyone playing with summons, prostetics, or even a higher level, but then will complain when the found the Game was too hard for the same decisions he made. That mentality is the worst, and you can't win against it. Because even if you said "I beat with the same restrictions as yours and I disagree" now we start with the "fanboys" and "Cult" excuses.
@@JoseViktor4099 Yeah he spews so much misinformation but is not ready to be disproved so he'll call anyone who might critique his critique video as "cultists" which is a very silly mindset.
"Bad game design" is the single most reductive thing you can ever say about a thing in a video game, and all these critic-types love spouting it constantly. Like you're allowed to not like things but constantly handwaving these things off as bad game design because you refuse to explore why the developer added such a thing in or why it does or does not work is just missing the point. Feeble King himself is also such a weird combination of entitled and preachy with his is better at level 1 series whilst also seeming almost "touristy" (I hate this word but I can't think of a better one right now) with his takes on Dark Souls 2 being so unapoligetically unfair and hard. How can you have both of these opinions it doesn't make sense? Part of me thinks he just has a critical lack of understanding that the dark souls games are action *RPGs* and thats why he constantly refuses to interact with these RPG mechanics (levelling up his weapons, charging past enemies and therefore losing out on level ups and item drops, handwaving build variety as not fun). I kept seeing the guys thumbnails and getting angry over them every time, I refused to actually watch the videos because of that and could only speculate on what he was actually gonna say in them. Seeing one for the first time in this video and now I know I was so eerily right on what I assumed he'd be talking about, he's almost gatekeepy in a way. Though every youtube video with the word "critique" in them are all the same so I always knew deep down on what he was about. He's probably better off with Dark Souls 3 or really something more like Devil May Cry because he clearly just doesn't like RPGs, and that's a completely valid reason to not like DS2 everyone has a preference and DS3 is way less RPGy and way more actiony than DS2, but he just keeps handwaving this off as bad game design. Does he want to be a youtube video essayist and not put the work in too? It's kind of a plague on the whole series, and similar games whether made by fromsoft or not, so I shouldn't be so angry at a guy I refuse to interact with in any capacity but he is just kind of the most obvious showcase of this. People want Dark Souls/Elden Ring/Bloodborne/whatever to be their own version of the game but Miyazaki and fromsoft hate serialisation and will never make the same game twice, so they'll never get it but they sure will keep complaining about it.
It seems like a lot of Dark Souls criticism has a "what was the developers intended experience?" discussion. It's weird, because the DS games clearly are designed to let you take a bunch of different approaches. They give you a problem, it's up to you to find a solution that works for you. Magic, bows, heavy armor, parrying, etc. they're ALL the intended experience!
It always makes me really sad seeing people hate on ds2, its an amazing game that doesnt deserve its mixed reputation. Sure it has issues, but so many people are too up their own ass to admit that maybe they're just bad at games in general
Tbh i don't really mind if people hate/dislike the game but spreading false claims like these content creator to the point where it affects the actual game development is borderline unacceptable (see how many QoL have been missing in DS3 because of the DS2 hate)
@@vanilla.icescream Yeah, I have no issue with people disliking it, but the undeserved negative rep the game has makes a lot of people just write it off as having no merit
If it does recomfort you, Feeble eventually got ratioed on his SotE critique. Damn, imagine getting ratioed by a random comment of a video the first time I´ve seen something like that shm
He did it SL1 too, kind of destroys the whole "if you don't like DS2 you're stupid and bad at souls games 😭" argument so domo conveniently forgot to mention that in his responses.
@@saysalla But "if you don't like DS2 you're stupid and bad at souls games 😭" is not an argument, he's making counter-points and calling out bullshit. Also beating DS1 SL1 isn't some insane achievement nor it proves that someone is good at souls games. If anything it just goes to show how easy it is lol
I think some people get the false impression that Dark Souls is primarily a boss rush game and the areas in-between are just supposed to be easy distractions. That's why you see people complaining while getting swarmed because they're trying to rush through areas. It's the only explanation I have because I've seen it happen in other games like terraria and whatnot.
Nah, it's just frustrating clearing the same area for another crappy boss. I tried to give another try to this game, sadly, both versions are just trash. No other souls games had this issue.
@@perfect-death4284 Why say "this issue" as if you actually outlined anything wrong with the game? Why even waste the time to write such a meaningless comment?
Because other games encouraged that. DS I has notarious enemies that if you die at the boss just rush to the boss again, there is no point killing enemies. DS II tried to change it but not get good reaction. DS III made it even worse.
No , most people clear areas and explore them some more some less 1 time but once they reach the boss that is their priority then and if they die they don't want to clear hordes of enemies every time to reach the boss again , that is the most annoying part of DS2 with some of it's runbacks , that it forces you to waste time on mob clearing when you don't want to keep doing it over and over again , you just want to fight the boss . I am glad that after DS2 that this was either barely an issue or a non issue . They removed the annoying long runbacks but made bosses more challenging which is exactly how it should be .
Feeble King is a chronic whiner. His whining about Elden Ring and the DLC bosses outed how stubborn he is against engaging with a game at its own terms, outright ignoring mechanics and elements of game design cuz he wanted to play it like he would DS3 and was mad when it wouldn't let him.
That's funny, you've spent so much time responding to that mauler guy, but this is the one ds2 hate video I've actually personally seen. Seen it around the time it came out, because it was aggressively recommended to me by youtube, concluded that it's all just a massive skill issue even without being a professional ds2 defender and never watched another ds2 hit piece ever again. I've already learned what's behind ds2 hate: running past enemies and skill issues.
Lmao this guy complains about the game not telling him that he can fight without the lock on, as if the game locks on automatically whenever an enemy appears on screen. But when he sees that he doesn't get i-frames when opening chests, doors, etc, he doesn't get the message and still tries to run through everything. Vanilla ds2 was the first fromsoft game I played, so I knew nothing about it other than medieval setting and "game hard", but I found it very enjoyable and didn't really find myself dying more than in other games, and I'm not even one of those "observant players", I just picked the biggest weapon I could find and bonked everything. But despite going through the game without using all the environmental hazards (barrels etc) against the enemies, I didn't have much trouble, even in the dreaded shrine of amana. So after I finished it and went online to see what people had to say, all I could think was "did we even play the same game", which apparently we didn't, because everyone was talking about scholar. But after seeing the changes in scholar (I haven't played it yet), I still don't understand why ds2 has the reputation that it does. Maybe it was because of the marketing at the time, which to my knowledge overpromised and underdelivered, or maybe it was that Miyazaki wasn't involved hands on with the production. Either way, I really don't understand where all the hate comes from. It seems like people hear about all the negatives, give it a shot, and the moment things go south they think "this is a bad game, there's nothing interesting coming up other than death so I better make sure to finish the game asap" and end up rushing through it. There are many ways to play the game, but only one of them is wrong, and that is to run through everything, but it seems like it flies over the heads of people. Edit: a thing I forgot to mention is that, as I played elden ring recently and also thinking about the various souls playthroughs and challenge runs I've seen, it seems that the other fromsoft games really seem to want you to run away from things. An easy example is how you need to run away from the asylum demon in ds1, or how you can just run past most of the titanite demons, who are fairly tough enemies. And as for elden ring, you are constantly running away from enemies in the overworld and even some of the bosses. So maybe that's the reason ds2 gets treated this way, it literally won' let you run away the same way the other games let you.
I will say, if you don't use life gems regularly, the game can be pretty challenging. I watched someone play it for the first time without realizing the importance of lifegems (basically not using them at all for most of the game) and it really did force them to learn the game a lot more. The journey from sinner's rise to killing the lost sinner can be pretty challenging with only 4 estus and no other form of healing, at least for a newer player
@@frazfrazfrazfraz That also applies to me :D I always save lifegems, don't know why, I never buy them too. A stupid thought that I might need consumables later, that "later" never comes and I end up finishing games with tons of unused stuff. But I play very carefully.
@@grimmad6054 I'm like this too, lmao. Tbh DS2 was the first game where I actually started frequently using consumables, and I mostly have Domo to thank for that.
This guy leant the abut fighting enemy's with a free cam form a TH-cam essay, but then the same essays stressing that weapon upgrade is king, just goes unnoticed?!
I already have a playlist debunking Feeble Kings "Scholar ruined DS2" video and three videos about the Legend of Xander video. But I might make a longer one in the future
I've been playing Souls games for like, seven years at this point, and I admit each of my first playthroughs was a bit of a struggle in the early levels. But even when I didn't have the condidence to go shieldless and not rely on lock on all the time I still never had as much trouble with DS2 as these guys do. And I played the original PS3 release first.
why does he think that running past enemies is an option? why would the devs put enemies into the game that you arent meant to kill? most of the time, an out of reach archer is meant to convey to you that there is an out of reach area that you can actually reach. "there is an archer shooting me from a place i cant seem to reach? damn, i wonder how to get there." which makes you look around and explore. the game wants you to kill everything atleast once. why does he simply assume the intentions of the devs? this seems to be a common thing with all of these critiques. none of these critiques actually look at interviews or anything, they just assume everything. out of all the critiques, this one might be the worst one in my opinion.
Maybe DS1 being so lenient with its enemy placements is part of it. It's quite easy to run through most of that game, plus s during actions reinforces that behaviour
In many cases running past them is a valid option, you are taking a risk but if you have the ability you are able to skip a lot of mobs. The issue is that these people can't figure how to kite them properly so it must be the game's fault. Ironically they kite them perfectly when they want to stage footage about how "all the mobs are ganking me at the same time WAAAHH!"...
The no i-frames at fog walls complaints are so dumb. Either get better at positioning, or I don't know, actually kill the enemies like the developers intended.
Agreed. At first it made me a little upset too because I started with 3 and played 1 after, so I wasn't used to it, but after I started watching Domo I realized how stupid it was that I was consistently trying to rush through areas instead of killing things. The areas are a part of the game too, it's not just a boss rush. I've been able to enjoy all of these games a lot more since realizing that. I'm honestly not sure where the idea that these games are boss rushes came from. Maybe I watched too many challenge runs or something, idk.
Counter argument: why is DS2 the only game in the series to do this?? Going by your logic; DS3 and ER and Sekiro should have no I-frames when entering boss rooms.
@@jdniscool"Well, maybe Elden Ring and Sekiro shouldn't have jump bottoms then." Except they do and it works. And not having a jump button also works. Overall, the others following in the footsteps or not is in and of itself an empty argument.
@@jdniscool Probably because so many people disliked not having the i-frames after being used to it in the previous games. I guess it's a bit of a preference thing. I will say though, it's very obvious at this point that a lot of players end up running through these games and those players would certainly prefer having the i-frames. Those players also tend to be the loudest when discussing DS2... so you can imagine why it became such a hated feature after enough time passed. The only reason that I personally agree with for having the i-frames is for boss runbacks. But even then, the runbacks are never as bad as they're stated to be.
@@VVVVIVIVI Thats exactly why people hate the Iframes in DS2 fog walls especially , the boss fights . Not every one of them is that annoying but some are just down right awful . I have beaten DS2 more than 5 times Scholar edition and you cannot in good faith tell me that having no s for like 2 seconds is fun . Both Smelter Demon's , Executioner Chariot especially with that invader npc as well , Sir Alonne , Old Dragonslayer , Darkluerker having to kill multiple npc enemies every time and use an effigy , the goddamn frigid outskirts being the worst area ever , I mean you will never convince me that it isn't annoying and time wasting . When you explore a level once and you are finished and then reach the boss you don't want to keep killing enemies all the time if you die to a boss . When you reach a boss that is what you want to fight , the boss not the enemies over and over again . I am glad this was remedied in later games . Once you got people use to having s entering fog walls or doing other actions almost nobody is going to like it if you remove those s , this isn't a preference its just a purposeful design choice to annoy the player because the bosses overall were a disappointment overall . I still enjoyed my time with DS2 but it had its fair share of flaws and annoyances , and a lot of it , more than any other FS game .
Am I the only person who locked on basically all the time and it was fine? So many people acting like it's basically impossible to win if you lock on all the time.
No, I was the same exact way. I locked on for just about everything that allowed lock-on and was fine. Granted, I did my best to keep aware of enemies that weren’t in my focus, but I was totally fine doing it.
Keep the good work domo. Whenever i watch a video and see that kind of argument with that kind of gameplay, i know that either the person is being dishonest, or just crying for its own skill issues.
these DS2 haters make me question myself so I replay the game to see if they made any good points and before I know it I'm already halfway through the ng+ playthrough. I don't care about the criticism of DS2 but why do they ask where the game tells them about mechanics like locking on, rolling, invisibility frames, etc, these are never explained in the other games either, I don't know of anywhere the game tells me that rolls have I frames. I didn't even roll to dodge in the 1st ds1 playthrough up to sens fortress because I didn't know it had s, then I found out about it from youtube.
I’ve noticed there is an issue that people who started with ds3 just kind of expect these games to be a boss rush where you can just jog from one boss to the next and not interact with anything. Ds2 frustrates them because it forces you to engage with the levels
Virgin Dark souls 2 hater: Nooooo the enemy's should let me go to the boss room, chest and item without pursuing me ! Chad Happy souls: Dark souls 1 train me very well * kills all enemy's before start a boss fight against the pursuer*
He also just unironically defended the Hellkite Drake bridge “gotcha” while trying to claim that Dark Souls 1 is more fair than Dark Souls 2. I just can’t.
Yeah I loved him saying "an observant player can see that something is coming" while his character is laying on his stomach getting cooked in dragon fire. Seems like being observant didn't help much, did it?
@@Ghorda9 unless you are already low on health Besides, he can't complain about taking little bits of ""unavoidable"" damage if "it doesn't kill you at full health unless you panic" is the argument. The archer he "can't reach" is easily reached by dropping down into the room and going up the stairs.
I hate iron keep myself but pretty every criticism feeble king has of any game seems to boil down to stubbornly refusing to engage with the mechanics which make the game fun or interesting and then blaming the game for him not having fun (the latest example being his incredibly stupid "critique" of Shadow of the Erdtree). Sometimes he discovers a way which is fun for him to play through someone else's videos on a youtube and then he will make a retraction video saying he finally discovered the "intended" way to play but that it was the developers' fault for not "teaching" him this. I'm not joking, I think I've seen him go through this cycle at least three times on his channel, his first videos on Elden Ring and Sekiro are like this. He made a whole "critique" of Sekiro without realising that posture regeneration was tied to the enemy's health. He also made a "critique" of Elden Ring which he later had to retract after he discovered the game was fun for him if you try play for posture break and make more use of positioning openings. I want to say he's disingenuous but he's actually just lazy and stupid.
souls games dont teach anything, everything is almost entirely personal and interpretive. these games dont have a true way to beat something. ds2 doesnt need to be played slow at all and can be rushed through, it just takes more skill to do so than other souls games.
My conclusion about Feeble King or Ds2 haters in general is that they don't really like souls games. They think they do but in actuality they force themselves to play games they can't play or aren't willing to understand. In Feeble King video about Shadow of the Erdtree he literally said he doesn't like challenging bosses because he hates the process of learning a boss... like bro why are you playing this game in the first place then?
Feeble King is a Sekiro fanboy who wants to turn Elden Ring INTO Sekiro by making your attacks absolutely worthless outside of ripostes because he got it in his head that aiming for ripostes was the only "correct, dev intended" way to play the game, and that a Sekiro-style revive system is MANDATORY due to how complex the bosses are. It's pretty obvious that Feeble King is a guy with extremely specific tastes in his video games and if the game doesn't bend over to accommodate him it's bad. If he can't turn a game into a corridor boss rush simulator he'll have a miserable time
They play souls game because beating a "hardcore game" makes them a coolest person in the world so they can talk down about the other game that's "too casual" for their "hArDcoRe taste" (high ego alert) even tho souls game isn't a hard game to begin with (they're just punishing).
Not a ds II hater. There are some flaws of course, but i had fun with it and i recommend it. One of the biggest misunderstandings, brutal runs. If you farm the enemies 12 times (in any order), even those dang lightning reindeers in the frigid outskirts, the area you need to go through becomes a souls walking simulator and you usually get some levels to boot. Also it's great to completely clear out a level for fun exploration or shooting great videos without having to deal with combat.
Ah yes cous killing enemies 10+ times sure is fun , frigid outskirts especially on ng+ was awful , some of the runbacks were just designed to annoy you , and it was designed on purpose that way with the fog walls and s and your character being slow while some enemies being really fast . Its not ,, hard ,, but an annoying time waster , but I guess when bosses are a letdown you gotta waste the player's time in some other way .
@@blabla-fw9ix there isn’t a single area where despawning is necessary, but it is a pretty nice feature if the player struggling with an area. It could also be to nudge players forward who try to farm souls.
@@Zapdos7471 Its not necessary but it could end up happening especially the higher in ng+ you go . I think I only learned of this on like ng+4 on Sir Alonne after dying a dozen times or so I noticed the enemies disappearing because I had to kill them or they would 2 shot me . In some places it just was bad especially in some dlc areas . Some of these runbacks were made to be a pain in the a$$ on purpose that is very much clear .
Thanks for making these videos mate. For whatever reason, almost all the videos critiquing DS2 have so much falsification in their videos in order to make the game look worse. Maybe it is a view/engagement baiting strategy? I think the value Domo's videos are going to provide to the community is to undo a lot of untrue negative sentiment a lot of people have about this game because of all the popular critiques. This game is not my favorite and I hate a lot about it, but I really love the positive merits it does have, and imo it would be the most interesting FromSoftware game to see discussed online if most of the fanbase wasn't preconditioned to bash it.
I think the word of the day is, "adapt." That's what these players CAN'T do, is adapt to their situation. It doesn't take a genius to approach a situation differently once failing a situation. But apparently to these players, it does. xd
You know what? You should take one of this videos bitching about DS2 and put the audio track of people complaining over the same exact situation happening in DS1 or DS3, that way many people could understand that most of the issues happening in DS2 also happen in the rest of the series
Seriously, the one thing the Dark Souls games taught me was to take it slow and approach every new area with caution so you can figure out the optimal strategy. To me that was the whole selling point: These games actually make you think like an adventurer heading into danger. You're supposed to be paranoid and on edge because you always know you might be walking into an ambush or elaborate kill zone, but there's always a way to turn it to your advantage. DS2 is actually my favorite in the series. It just has a different feel or tone to the first and third game, and it happened to really appeal to me.
I kinda respect feeble king for doing a soul level 1 run, and that’s it, like this gameplay is horrible. This video also feels like a parody, or at least parts of it gotta be out of context. Like I don’t remember dark souls 1 teaching you to use lock-on in every fight… it actually seems like the game is discouraging the use of lock-on as you only roll in four directions. Maybe the tutorial should’ve said how to lock-off… because locking-off is suuuper hard and complicated and I understand why feeble king struggled so much. /s
I've enjoyed how in dark souls threads, there's a trend of staging similar ganks in DS1 to prove how disingenuous the point is. How in Undead Parish you can have 10+ enemies aggro'd on you if you sprint past like it's ds3. It's a good joke because people have to cope about how 'it's super different' when it's the same thing
So I was playing through the tutorial and the game taught me that I can sometimes kill enemies by kicking them off cliffs, alright, except the majority of enemies in the game aren't even standing next to cliffs, and some don't even get knocked back when kicked. I died thousands of times trying to kick the first boss to death before a youtube video told me to stop and use a weapon instead, why did they even put kicking in the game if you're not supposed to use it? You literally need outside help or else it's impossible to get past the first boss.
Why do I love Dark Souls 2? Art direction is beautiful and dark, build variety is creative, design of enemies is great, level design is fantastic ( I mean mostly ), fashion souls is gorgeous, the lore is immersive and deep, NG+ revitilises the game, PVE and PVP is peak, the rewards are surpising and the atmosphere vivid and unreal.
He's so arrogant and acts like the pinnacle of skill for ds2 players. It's embarassing and genuinely comical when you see his gameplay. My theory on alot of the elitism with ds2 haters (and especially feebleking) comes from the fact miyazaki wasnt as involved with development, and therefore they see themselves as verified to point out supposed 'flaws' in the game, thinking they know better than the apparent 'clueless B team'. These 'criticisms' end up just being skill issues regarding mechanics that occur in every souls game. "I ran past all the enemies and they chased me and ganked me" would be something you would get laughed at for proposing as criticism for any other souls game; but because it's ds2, this completely artificial narrative somehow has footing. It's a dumb double standard
I never understood the critique of having too much enemies in areas, when it's pretty much a constant in Fromsoftware games since, nobody shits on DS3 that does same thing except that enemies have like 3 times more hp. And of course he put a clip of metallica to show how cool he is. Beyond normie.
Yeah it happens in Elden Ring & Bloodborne too, Sekiro whenever you have more than 1 strong enemy in your way, the game just does not work properly because its combat is strictly designed to be played in 1:1 not 2:1 let alone 3:1. 💀
-Uses early game gear (barely upgraded) at a midgame dungeon (iron keep), and I'm honestly wondering how he got through earthen peak and Mytha's fight at all with this level of skill? -Complains about being invaded by an NPC in a souls game (13:34) -Acts like 'dying' in a souls game is failure of some sort? (not the primary way to learn) Perseverance through adversity is one of the main point of Dark Souls games, and its crazy how predictably the people inspired to make these essays just... never get the message. This guy in particular acts like this is a coin-op arcade game where every death costs him actual money, and not something you can sit down and learn at your own pace. Starting to see why 'git gud' became such a meme when these games were first released. Turns out the completed phrase should be 'get good so you don't waste your own time making a DS2 hate video essay that only shows how poorly you play.'
Feeble 'the game didn't teach me well enough' King. He said the same thing in his ER reviews. The guy refuses to take responsibility and needs his hand held. These games NOT holding your hand is one of the best things about them.
I learned to play this series by playing scholar of the first sin. People's issues with it definitely revolve it not being as much of a twitchy sweatfest and requiring the player to approach situations with any level of intelligence.
2:11 I love when people tell me then are sore losers like this. Let me tell you: this has happened to me when I first started playing DS2 and my honest reaction was "you son of a bitch..." then put the controller down and accepted my fate, lol.
Feeble king complained that elder ring is about trial and error but forgot the whole souls games is about trial and player learning from experince but praise dark soul 1 for it since the game is easy
I don't know how you did it but your AI simulated voice now has a shade of aggravated contempt to it that is mighty appropriate.
What do you mean?
Now I see, i was confusing the word "contempt" with content. Sorry, English isn't my native language
The AI voice has tone settings.
The main voice I'm using is the Hopeful tone, but I'm also using the Annoyed or Angry ones for the sentences with aggravated contempt.
Do they have these voice AIs learn over time? Will it eventually learn the perfect condescending tone??
@@Domo3000as a fellow austrian myself, I think you should use the annoyed tone the most
guy playing combat game doesn’t know if he’s supposed to do the combat
Bluds play Dark Souls 1 up to Anor Londo and call themselves expert game designers.
Nuh uh, there's a clip of him running by crystal lizards. Blud didn't make it to the demon on the bridge or the grass crest shield.
2:52 If I had a nickle everytime that "gank" was showed on DS2 critiques, I would had too many nickles for Doofenshmirtz joke to make sense.
I just don't understand, it's a blatant answer to Dark Souls 2 vanilla's counterpart where the enemies were already up and patrolling. Scholar neutralized the gank entirely if you just take it easy and watch where you step. I'd even say Scholar replacing the Hollow Archer with a firebomb soldier is more forgiving because the soldier has less effective range than the archer.
Jose my GOAT I found you. (😍😂)
I’m all here for Feeble King slander, his 2 SOTE videos were some of the worst videos I’ve ever watched around Elden Ring lol.
@@HeyTarnished Feeble at this point made mad like 50% of Fromsoft community smh. No hate for him, but at this point I think the best thing is to not make video about Souls apart of his challenge runs.
On defense of him, he couldn´t dethrone JoJ video about AC6 for the worst video regarding ER, damn that video had almost nothing salvageable.
@@JoseViktor4099 Oh boy Jester of Juice, how much I disagree with that person’s video on Shadow of the Erdtree, it seems like he got hit on his head or something, and his Armored Core 6 video is even worse. It’s like a competition between these TH-camrs on who can make the worst “critique” videos ever and get the most views nowadays. Sorry for being blunt. I can detail all my thoughts & counter most of his yapping but I’m tired now & cant type 10 paragraphs like I always do. 😭
@@Gangstas_Peridotfor real
“The sad thing is I only know how to use a locked off camera because I watch TH-cam video essays”
I think that’s where you copied all your opinions too
OWWWWWCH
Worst part is it’s literally so easy to use. You just have to have the guts to try it
guys, I think the hidden archer might be in the room with us right now 😣
‘Can you show us on the doll where the hidden archer touched you?’
@@emeraldguy10 lol
When you're walking with your eyes closed and your ears muffled, I guess the hidden archers can indeed be anywhere.
Emerald Herald: "Bearer of the Curse, I don't want to alarm you but there could an archer or archers in the room."
😩😩😩
23:25 "And I really tried to love Dark Souls 2"
*Hollow* words from a *hollow* man.
Sigma quote 😍
"Are you supposed to be able to clear No man's wharf?" Yes, easily. If you don't suck too much at the game that is.
No man's wharf was so easy
@@TanitAkavirius literally lower undead🍔 if it was good
I guess nobody told him No Man's Wharf is one of the easiest areas, so since he didn't know what opinion to regurgitate he struggled with it.
It's one of my favorite levels in all the souls games: Dark area requiring a torch, several different pathways and covers, choice of sniping enemies with bows or kiting in melee, unique enemies that react to light, an interaction that completely illuminates the level, being able to ring the bell using a well placed arrow. Not to mention the general aesthetic of the level. Not to mention the goat: a friendly hollow with a torch who lights up the nearby sconces.
I struggled for three reasons:
- First playthrough, and I went in blind
- I refused to give up my HP by continuing while hollow.
- I kept getting invaded *because* I kept popping human effigies for the full HP bar.
7:27 "even the people that play patiently" LMAO, THIS GUY IS THE WHOLE CIRCUS
"They hated him because he spoke the truth"
wysi
he's not wrong that even the most patient of player will ultimately get got somewhere on their first ds2 playthrough, but the way he says it like he's a part of that group... ay lmao
He has a +3 weapon in Iron keep wtf how why
No rings is insane.
I like how he praises a corridor encounter with 3 shield-wielding enemies in ds1, but a corridor encounter with a single turtle knight is evidence of how "unfair" ds2 is
The difference is that the level design in DS2 is a huge step back from the first two games. Those three shield dudes can fit in the DS1 corridor whereas the DS2 corridor is so narrow that there is no way to go around the turtle guy, you have to fight him but it's not realistic to kill him in time using DS2's underpowered weapons before his 10 friends catch up and gank you from behind. DS1 was designed with a sense freedom in both combat and movement options that simply is not present in DS2.
@saysalla
>"DS2's underpowered weapons"
I swear it's like two thirds of anti-DS2 text wall posters haven't actually played the game whatsoever
@@CriminalizeObesity They nerfed the weapons compared to DS1 by making them break twice as fast and only letting you upgrade them 2/3 as much as before so yes they are by definition underpowered.
@@saysalla you just repeated the same thing that this video is debunking, its like you are here to trash talk this game without hearing the other sides arguments. "10 friends catch up and gank you from behind" just dont rush trough them and kill them and play the game, then kill the turtle and trust me you dont want te get behind theses turtle enemies lol. ds2 weapons arent uderpowererd imo ds2 was my first darksoul and i had not such problems like the guy in the video because i acctually played this game, instead of running past every enemy and being unobservent.
@@saysallayou have 6 slots instead of 4 now so if durability is an issue then just pull out another weapon. On top of that going from +15 to +10 wasn’t as simple as DS2 removing the next 5 upgrade levels. The weapon damage was reworked with there being fewer total upgrade levels.
I am legit thinking these few people actually just hate DS games and actually want Walking Simulators with Boss Rush mods.
Because how can your FIRST PLAYTHROUGH be to skip everything as much as possible, then complain that the game is telling you to play the game by attacking you?
17:12 I love killing that Lizard in that way.
Side-note: There are no hidden archers in Iron Keep. Everyone is curious and pulls that lever when they see it, and everyone has eyes and can thus spot that archer, in contrast to him apparently.
My friend never played souls-likes, his first game was Nioh, he played WAY more careful than any of this so called ds veterans XD
For example, he would separate weak enemies from strong ones, by lurring them to the already cleared areas.
I had the same thought about movie games. What makes Dark Souls so fun and different is being the opposite of those... lol
It sounds like DS haters just want to play monster hunter but won't for whatever reason.
thankfully their dream game is already out - Black Myth Wukong is pretty much a walking sim with boss rush on top
Truest statement of all time. So many souls “fans” aren’t actually fans of the games themselves but rather fans of the bosses only. Which like I get it, the bosses are cool, but they are only like 1/4th the actual content in the games. So many braindeads would rather just run past every single enemy and side area to get straight to the boss. I’d say level design and atmosphere are the most important things in souls games.
I still remember the times when hardcore players praised demon's souls for the fact that the game did not have the typical training for games of that time, and in fact the player had to understand the game mechanics himself... When did we manage to make a full circle of ouroboros?
Probably around when liking Dark Souls became some kind of status symbol signifying you're an Apex Gamer Sigma rather than just being a game you like because it's cool and fun. (sometime between Dark Souls 3 and Elden Ring)
@@VoingousDark Souls 1 was when beating dark souls 1 was your sigma gamer badge of honor. Especially when PTDE released.
When PTDE came out Twitch was full of people doing their first blind run to get people to watch their streams, or putting DS1 blind run as a sub goal.
@@SnorkCosmodix It definitely had that "this is le super hard game! if you beat this you're a real gamer!!" crowd, but it didn't feel as elitist then as it does now to me. You're right that it always existed though, I just feel like it wasn't as bad at first.
My guess is that the “gamer scene” at large, if it ought to be called that, might have had enough of the whole “DIY” aspect with these games. Like, they’re just done with it.
Maybe the sentiment “I don’t have time to learn extensive things/time to learn a boss fight” is growing, and ends up twisting itself into “I’d prefer the next encounter to just be handed to me, I don’t want to seek it out”
What do I know, though
FEEBLE CURSED ONE!
Ok now to watch the video
I think that people hate DS2 the most is because it punished bad plays, like mindlessly running past everything without a strategy or roll spamming the most.
Compare that to Elden Ring where you can monkeymash out of any situation and the game doesn't even force you to improve mechanically, due to its open world design and there being so many tools that can make the game easier, or Dark Souls I where you can have poise carry you through the game.
@@theaveragenormie7151 You can cheese any game and DS2 is no different but not having no Iframes on fog walls for like 2 seconds is annoying and some areas were purposely designed to pi$$ you off , people don't want to kill enemies over and over again if they are dying to a boss , exploring and killing one time is different compared to killing every single time on some runbacks because you wont be able to pass otherwise . There is a reason why DS2 is the only game that has this system and why it wasn't carried over to newer titles , because it wasn't ,, fun ,, which is the most important part of a game . Bosses are much more enjoyable even if more difficult if you have to focus only on them , not replaying part of the level over and over again . Are you telling me you liked the Frigid Outskirts for example with those beautiful reindeer and then to just die on Lud and Zallen and having to do it all over again ? Come on , be honest .........
@@blabla-fw9ix Nothing bad with the game requiring you to get gud. It makes it a more balanced experience: playing carefully is pretty easy and running through is very challenging.
But POSSIBLE. Almost every level in the game (except for the final part of the iron keep) can be run through - it just requires an actual skill and observation abilities unlike any other souls game when enemies are tough to deal face to face but also kinda lethargic and forget about your existence in 5 seconds if you don't engage with them.
Feeble King is truly the Souls critic of all time. He said Sekiro prostetics are easy mode, said that Midra is a woman, he said that leveling up makes you unengage with bosses mechanics on DS...
He's not really wrong on prosthetics being easy mode though. It doesn't make the game less fun, but it does make it easier, like they are supposed to.
@@davidnewhart2533 Oh no, I dont disagree with that they made The Game easier, I disagree on what he said. He said something like "The problems with prostetics is that makes you give Up and unengange with bosses mechanics (using the example of DS leveling)" , pointing them out as a negative aspect of Sekiro.
@@JoseViktor4099bruh... that's like saying that "using weapons is disengaging with the game mechanics" or "you have to go through DS1 with bare fists", it's a pretty stupid argument since he is putting his personal experience as a norm, if you want you can go through the game limiting yourself but that doesn't mean that the mechanics you don't use are useless, he also said that the DLC cookbooks are useless and basically he wants every loot to be a tree fragment or some powerful weapon 🤦 there are recipes like that they may not be so "powerful" but in the DLC they added many that can be used to save you magic, set traps or attract the attention of certain enemies
@@davidnewhart2533 more or less, I wouldn't say that using the prosthetics is making the game easier but rather using your head and taking advantage of the game mechanics, it's like saying "shooting your weapons in Halo makes the game easier", obviously Sherlock the game is designed for that reason, people like Feeble King believed the story of elitist players and their misuse of "Git Gud" and now they are crying because they are not able to meet those expectations
He’s the type of guy to say “if you’re not playing with this exact build on soul level one you’re playing the game wrong.”
Wow, this one is a pretty solid rival to Mauler. Why are these haters so obsessed with staging ganks that require you to seriously go out of your way to get into?
Also, "the game didn't directly tell me how to behave in this particular situation like a teacher in a pre-school to a kid with severe ADHD so it's the game's fault" is a ridiculous mindset, smh.
C o n t e n t. Being disingenuous for the sake of sensationalism is a great way to get a lot of eyes on your video.
@@emeraldguy10 Correct. A lot of TH-camrs see everything as a mechanism to get famous or make money. They don't care about games, they don't care about anything, and if you stopped him on the street and asked him about Dark Souls 2 he'd probably say "oh yeah that's a fun game." They'll stir up anything, say anything, and it has nothing to do with what they feel. They see being a TH-camr like having a wrestling persona and it doesn't matter what reality is.
Atleast feeble king didnt make the video 10 hours with 10 minutes of actual content that isnt filler drivel.
What is supposed to be a rival to Mauler? This is a 30 min video about making the exact same point over and over again. Mauler discussed topics like snap-point turning, adp, hitboxes, ai, lock-on priority and inconsistent combat. This video talked about playing DS2 slowly and carefully. Feeble King didn't make a good review, but this video isn't good either.
i have a theory that Mauler saw a good traffic to his channel when he did DS2 "critic" to hbomberguy so he made it a series. DS2 was a good "hate" topic at that time. We could see a lot also of those small time uploaders bringing 100k of viewers just to hate DS2
It's funny how ds2 haters are by definition insane
ds2's strongest soldier 🙏
i know its sarcastic but he's on par with all 1 million people who downloaded the elden ring easy mod
i wish we lived in another plane of existence from those types of people
@@Sablegladius6927To be fair youre getting ahead of yourself. Playing with an easy mode mod if youre struggling is one thing, but just factually playing like a mongoloid and talking as if the game is objectively badly designed and too hard are very different things
Damn the twin Dragon Riders fight must've been nearly impossible for him.
After all, one of them is an archer and thus he's so well hidden he's practically invisible.
@@TennoSkoom To be fair the second health bar and his own health randomly depleting should be a strong enough hint that he needs to equip the Lens of Truth to be able to see the second invisible Dragonrider.
I can't wait for this to become an inside joke.
>tries to engage with the game
>fails unsurprisingly
"Am i supposed to kill the enemies or run past them????"
Are these people even real lmao
What makes DS2 haters lose 50 IQ points whenever they criticize the game?
maybe ds2 were iq points we made along the way
and what makes delusional DS2 fans lose all of their IQ points whenever someone makes a valid and objective criticism of the game like it is a divine being without any flaw that should not be criticized?
Yall are acting like a bunch of religious zealots more than actual religious zealots 😭😂.
@@el_gatoNegro did you watch the video? valid and objective?
@@ΣτέφανοςΔημόπουλος-η7τ There are a f*ckton of critique videos that are more valid and objective than the one shown in this video (I am not gonna give any specific example because I don't have the time to remember the names of those videos and stuff, anyway I played and completed DS2 and with all of its DLC and my rating is 6.5/10), it is not rocket science my guy you just need to find the ones which are actually good, brother.
Another banger, thank you Domo!
Im tempted to believe that Feeble’s video is top tier satire but i honestly don’t think someone could play this poorly if you tried. It’s completely asinine to try and sound sophisticated talking about game mechanics while not engaging with them whatsoever. For someone who loves DS1, it blows my mind that he continually brings up the Egotaptor-esc argument of “not knowing the developers intentions for this area,” as if the intention isn’t to just play the game.
I want this guy, to play the first steps of the Ringed City. If he doesn't complain about it, i will eat his heart on a plate.
@@ZirixStrarstrider Imagine making death threats because someone doesn't like a video game you like. DS2 fans are demented.
@@saysalla Yeah, take my comment out of context. Come on, do it. Be happy with it
@saysalla he's making an exaggeration, bias much?
He wouldn't because it was made by Miyazaki.
@@penatio Miyazaki Co directed ds2
fEEbLe cUrSeD oNe!
HOw the hell do you even make it through these videos lmao
@@Sakuna451 monk level of patience
@@kaschey6145he probably qualifies as a Buddha by now
Same question, my head's been hurting while watching and listening to feeble clown's footage
Domo has all the crowns, he cannot go hollow
@@Sakuna451 The same way most players finish dark souls 2, you just gotta slog through it
People like Feeble King are the death of gamer integrity, it's always the game's fault and could never be a mistake or negligence from the player. Sadly mindsets like his are common.
He lost all his credibility to me with his Shadow of the Erdtree video. It's one thing to not like something but calling the devs lazy is just crazy. When game journalists don't complain about difficulty but you do, you should know, that you became entitled.
He is literally *the stereotype* of GAMER TM
You know the worst? That he is elitist af, I remember when he said on his SotE video that the people Who disagrees with him
1) Were using summons.
2) They are on a Cult and think Fromsoft is perfect.
Both of them is called Ad hominem fallacy, and is about insulting or disregarding the person Who is gonna disagree with him instead of figuring out a good argument.
@@JoseViktor4099 You know what's so funny about the second argument? He SAID THE EXACT SAME THING in his shadow of the erdtree video. I'm a cultist and think these games are perfect, just because I think his criticism is bad criticism.
@@JoseViktor4099DS2 fans don't get to cry "ad hominem" when most of the arguments supporting the game consist of "actually DS2 is a good game you just suck and you're bad at souls games 🤓", including this very video.
How can he be so bad at combat but then agro that many enemies, place them all together and not die is beyond me
He's a better actor than a player
You always have to love that even when they decide to play more methodically, they still somehow are facing way more enemies than you would expect if you were genuinely playing methodically.
I also swear that they have a complete aversion to actually varying their build. Almost as if they were primarily growing strong by making the ultimate PVP build as opposed to making it possible to use multiple tools to weaken threats. I'll confess I struggled with DS2, but I'm not going to deny that it was because I'm impatient as hell, and even I never struggled as much as they did because I was willing to actually take down enemies from a distance from time to time and not lure everyone to me.
>almost as if they were going strong by making q pvp build
You need to upgrade different weapons to pvp. Not every weapon is good into other weapons, except rapier I guess. But he wasn't using it, he was using the starter weapon for his class.
@@markmartin2819 I was referring more that they only seem to focus on levels for an 'optimal' build instead of leveling a bit less optimally to increase your options, but that's a good point regardless. Not switching your weapon for better ones or avoiding other weapon classes to your base one is equally as bad as not being willing to add range options just in case.
him complaining about his +3 weapon breaking eerily reminded me of the only feeble king video I watched outside random clips of stupidity my friends send me and your debunking series, his "DS1 is better at sl1 video" which is painfully bad in a lot of ways and I was fuming all throughout it, probably the part that made me fume the most is his placement of iron golem, I don't like iron golem, but he used a +5 weapon(even if ever since the depths you start getting large shards, and there is a merchant who sells them RIGHT outside the fog gate basically), complained it took to long, gave it a D, THEN upgraded to +10 for anor londo...
unfortunate that npcs will literally soyjak and blame "b team" because they didn't baby proof the game for tourists
4:30 the gank staging is quite crazy. Maybe the best proof of his disonesty.
The worst thing that has came from Dark Souls 2 are the wave of vapid criticisms pretending to critique the game or simply diverting blame for their lack of learning and adapting to mechanics.
I mean.. People can have their opinions on it. They may not articulate themselves well or over exaggerate their points but their thoughts on it are still valid as much as the next person. A matter of fact is a large amount of people feel negatively about the game. I personally beat it over a dozen times and even I will not recommend it to others despite enjoying it.
Demeaning and overlooking other's experience with it instead of trying to truly understand or breaking down why they felt that way is just not a good thing to do.
Domo3000 is just as bad by cherry picking examples and demeaning people. Look at the example at 8:38. Torches are a limited resource and he's using them in a well lit area, the caves in that zone are also fairly small so it's unlikely that first timers are going to use a torch throughout the entire level. Yes the archer would be easily missed, yes people may not hear the enemies dropping down due to running by, talking/other noises or they changed the audio settings. Notice how he dodged into the archer's line of sight first before finishing the thief. Even for people who noticed the thief It's also unlikely for them to take those very specific set of actions.
10:45 "Its just so embarrassing watching him complain about issues that are solely based on his lack of skills" Domo3000 is not a good person and he's abusing his knowledge of the game to belittle others. I would have loved to see his first organic play through because chances are he got frustrated at the game too. Right now he's going through a weird obsession with defending DS2 and attacking other people. I fought Malenia hundreds of times and can consistently beat her but I'm not going to say she's easy since most people I've helped lost to her. I'm also not going to use my experience to belittle others.
Other cherry picked examples. 2:15 multiple enemies aggroing at once but he's well equipped enough to one shot, shortly after he's herding the enemies to the droppable platforms which aren't easy to see. Shrine of Ammana is funny since it has a large abundance of enemies, the water slows you down, enemies hide in the water, the cliffside is hard to spot and the mage's projectiles are notorious for ignoring the wall and hitting you behind cover. 4:23 no one's going to realistically trigger that specific set of actions to deal with all the enemies. 6:30 you don't get artorias' swords at that point in the game, the ghost enemies are also worse in the previous example if you include the foggy forest. "he also seems to think archers are actively hidden just because he never pays any attention to his surroundings." Domo300 says in an area where an archer is actively hidden... The iron keep example with the turtle and the pull level is also dubious since it's unlikely that you'll notice the knight jumping down after you especially after doing some attacks near it but not drawing aggro yet. Lots of people would also likely get stuck on the other side of the blade with the turtle instead of leading it perfectly into the blade. 16:19 look at how well the archer blends in, also notice how he convenient stood at a spot where no one else is being aggro. Lower garrison section is sad, Domo is saying other people aren't qualified to talk about it and later says the fight is more fun for people who "actually played the game" which the person did... so did Domo.... the fight itself looks drawn out and boring. "All I'm hearing is the game is bad because you have to fight your way through all the enemies once to get to the bondfire" OR the person is trying to articulate that forced encounters through the use of choke points and enemies literally blocking your path isn't fun. Personally having the ability to skip annoying or boring enemies would make the experience more enjoyable. Domo3000 is purposefully straw manning the arguments when he doesn't agree with them, there's also MANY reasons that the person thinks the game is bad not just the one which Domo3000 worded it as. For Brume Tower it's unlikely for people to take those specific set of action to lead enemies into the bombs and have them blow up on themselves, No Man's Wharf is also a bad cherry picked example, most people don't use torches, he's also stopping at the perfect spots to draw some enemies in waiting many seconds to fight them and then going into the next set of enemies which newer players aren't going to stop at the perfect spot.
@nadaburner People can have their opinions, but that's not what's happening here. They're trying to state _facts_ in their videos when they use the word "objectively." That's why they are using video footage as _proof_ no matter how contrived or dishonest their footage may be. They can also be disingenuous with their "facts" they're trying to state. Articulation is completely beside the point as that goes into arguing semantics.
You're trying to be middle of the road or an apologist about this topic on DS2 critics, but as usual, it's not bringing anything new to the table of discussion. The "enlighten" DS2 bashers go out of their way to brush off experiences or even entertain the idea that maybe they're not even trying to meet the game on its own terms that it sets through the mechanics, the explanation of said mechanics and conditioning through its gameplay. There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions.
People like Mauler, Mathew and this Feeble King created an arbitrary standard to hold against DS2 whe games both before and after are guilty of some of the things too, but sgrug it off as "oh it's suppose to be gokng forward, not backwards" when you point to Demon Souls and DS1 or they say "oh well it's more refine and not so bad" when pointing to Bloodborne, DS3 or Elden Ring. I stand by my comments that DS2 has given rise to vapid criticisms because their criticisms were never made in good faith.
@@D-Havoc The main issue with reoccurring "problems" is execution. Runbacks are disliked by many people in every game and the way it was done in Ds2 is the most apparent in the series when it comes to frustration. I don't think it's arbitrary when people use the frigid outskirts, Sir Alonne and Blue Smelter Demon's runbacks as some of the worst in the series. Add on the other problems and the frustration shoots through the roof despite other games having the same issues. User experience matters and I don't think all complaints are arbitrary because of that.
Complaints are not "vapid" they offer the devs time on future projects to find solutions, now look at Elden Ring, stakes of Marika are near most bosses so runbacks are significantly less tedious. Saying something is objective when it's not is bad on the DS2 bashers' side and so is disingenuous clips to "prove" a point as you wrote but Domo3000 does the same thing. He even goes beyond to insult and belittle others which should not even appear in a video about correcting them. The title alone shoes everyone that this video was made with ill intent instead of just correcting people.
"There's a false equivalency that people with your position fail to accept: DS2 bashers go out their way to state as a definitive fact that DS2 has no redeeming qualities, and it a bad game. DS2 defenders can and do acknowledge DS2 has technical faults and some design issues with enemy movement and level layout, but also it has a lot of progressive mechanics that then went on to influence future games of the series and doesn't get its praises for those contributions."
^You can't be generalizing people like that. not all bashers hate all of Ds2. Ds2 did try new and old things, whether or not it was well received depends on the person and their experience, lots of people just so happens to remember parts they feel overly negative about and not focus on the good. Ds2 definitely could have done things better like conditioning users or trying to get them to use certain mechanics more often even if it's not needed. The other games share the same problems as a good amount of people don't learn about mechanics until someone else tells them long after their first playthrough. Not all Ds2 defenders acknowledge the issues it has either. I've seen some people state that it's a perfect game. It for sure gets praised for its contributions too. Power stancing was my favorite mechanic and sadly it wasn't in Ds3 outside of paired weapons. Now it's in Elden Ring and I appreciated ds2 for that, I also thoroughly enjoyed the build variety and ability to apply affinities to weapons that already have non-physical damage, ER brought some into the dlc in a very limited manor sadly and can't also have a weapon buff. Not all issues are overall bad either, Falcon knights and their broken walking animations in Ds2 was genuinely funny to me despite being a literal flaw with the game.
I have not seen Mathew's video on the game so I can't comment on them but I have some of Mauler's and while he did misuse "objective" a lot I still think certain (not all) points he made are still fair criticisms or complaints. Feeble King's video I've only seen the clips from this video so I can't comment on anything else. For the most part it was mainly subjective. A tiny amount of research shows the original video is 57 minutes long and a follow-up video was made where Feeble King claims to have killed all enemies (I haven't seen them) so I imagine Domo3000 cherry picked their bad examples and then proceeded to also make disingenuous counter clips to prove his point. Two wrongs don't make a right in my opinion so both sides handled the overall discussion poorly based on what I've seen in this video.
Oh Feeble King. He lost all credibility to me. He made me respect game journalists. He's the epitome of a souls vet with an inflated ego. He plays "hard games" but when a game is too hard it's not because he's bad, no, it's because the game's bad and unfair
Kneel before Dark Souls 2's greatest champion. Hail Domo3000, Knight Champion of Drangleic.
Someone should make a mod for DS2 that makes it play the way reviewers say it does.
-No I-frames until ADP level 99
-Attunement give no AGL
-Dying halves health instantly, like in DeS and DS3
-Enemies aggro from archer distance
-Zero tutorials or descriptions.
-Covenant of Champions has a big arrow and a text box that tells you to join it
-Fall damage has a minimum damage level
-HUGE hitboxes, I’m talking DS3 levels
-Invasions always open, even from max level players
-less upgrade materials
-Estus doesn’t allow movement at all
-Lifegems do nothing
-repair powder does nothing
-No I-frames on any action outside of Rolling
-Every hit does the headshot stun
Anything else that I missed?
-quadruple the amount of enemies
-randomly have enemies spawn behind you
-invisible archers in every room
-weapons break after 3 hits
Wait, what? He required somebody else to come to the conclusion for him that he didn't have to lock on? Like... the thing he actively has to do, he didn't even once think "what if I don't?"
He's not a Dark Souls hater. He's a brain activity hater.
I mean, i've seen so many "veterans" turned off their brain while playing ds2
I'd really like to see him play Dark Souls 1, because I feel like he hasn't. Fighting the Gargoyles or Ornstein and Smough should have given him plenty of reason to think about not locking on 24/7.
@@Voingoushow does someone even beat the four kings while being locked on? I always had to keep an eye out an others spawning or shooting me
@@Domo3000 I guess if you kill them super fast you won't need to keep your eye on the other ones. Maybe he figured out how to get a broadsword to +4 in Dark Souls 1. Perhaps even +5...
@@Voingous You're giving him too much credit, saying he "figured out" how to make a +4 broadsword. He probably watched an online guide about it, the same way he learned of locking off during multi-fights
dark souls 2 haters are so cringe lmao
His entire video is just "I'm impatient and want to just rush through the game and it doesn't let me". Yes, and that is his fault. Souls games always taught players to be patient and observant. Why do these people who just want boss rush gameplay play Souls games? They don't want to engage with the best part of these games: the levels.
This isn’t bloodborne or ER. This is ds2 where the bosses are the boring part but even the levels ain’t shit.
@@iamMildlyUpsetWithMostOfYouTub Even ER has several gank areas, especially ones with alarms where once its raised, everyone would rush you. No one really talks about these areas. But it was in DS2, people would complain.
@@aryabratsahoo7474 because in elden ring you can just spam L2 and win
@@user-pds3lmcas4 I think the main problem is the freedom of choice that is missing. In DS2 it's more necessary to take your time. Some people like that, some don't.
@@aryabratsahoo7474 for sure there’s many horrible ds2 esque ganking in ER (holy shit the catacombs) but most of those are optional and can be ignored entirely. There’s not many ways to get around the ganks in ds2 tho, you kinda have to suck it up and deal with it. It’s a nuisance needing to load up a bow or throw stuff just to lure enemies out one by one in any game but ds2 has you doing it the most. People don’t really bring it up in er because there’s also just so many things you can use to clean up groups of enemies. Another thing is ds2 enemies being the unpolished messes they are, have a huge aggro range and will follow you for an annoying amount of time.
New domo video - best way to start the weekend
people should stop calling Naotoshi Zin the "B team". he was the From Software creative director before Miyazaki, he lead development of Kings Field and all the games leading up to the Souls games. This was his first Souls game he got to work on, but he was the director for the games the Souls series IS BASED ON! DS2 is so much like the older games in spirit and design, and if anyone is the "A team" director of From Software it's Zin.
Which is why the King's Field games sold 5-10 million copies each and the entire Souls series put together can barely scrape a million. Miyazaki is a hack and Fromsoft really should have fired him after how much of a financial disaster Elden Ring was.
@@saysalla... Financial disaster...?
Last I checked selling 25 million copies isn't a financial disaster
... And the DLC sold 5 million within the first week
@@saysalla gaming wasn't anywhere as big back then and steam wasn't a universal game platform, internet marketing wasn't even that popular either.
@@saysalla👏
At first I was laughing at how blatant the bait was.
But then I saw how you caught 2 of the lowest common denominators of the Fromsoft community.
Gr8 b8 m8
Exacly. The B-team myth is annoying because it is easily debunkable by basic search. DS2 team was constructed from seasoned fromsoft employees, Miyazaki was basically the B-team before he took over. Not to mention so many of those "B-team" devs worked on later games like DS3 and mostly Elden ring. Many main coders of DS2 made Elden ring, where are the B-Team allegations now?
Naotoshi Zin also supervised for every freakin game Fromsoft ever released. In what universe a B-Team consists of the founder and veteran devs.
Oh it's Feeble King getting that heat! Another one of those "critique" wannabes, his 1st Shadow of the Erdtree video was abysmal & the 2nd video is somehow worse, he makes so many disingenuous arguments & objective-generalized-sounding statements that it irks me in a weird way, I don't like that at all. One example from his 1st SOTE "critique" video (bear with me here):
“Hard doesn’t and has never equated to good game design”
He brought the “hard” concept in a vacuum, stripped out of its influence on game design intrinsically, OK if that’s the case, let’s bring a game that he adores (Sekiro), let’s make it a much easier & forgiving game, because hey, since the “hard” part of the game isn’t what made it good, let’s make enemy attacks slower, let’s make the player not die after 2-3 hits, let it be after 10 or 15 hits, let’s make Genichiro or Sword Saint Isshin have less complex combo strings & for you to be able to deflect through them even if you got hit a lot, surely that’ll make it easier, but will that equate to a better designed game? Or a more “fun” game? No, it does not, now the game doesn’t require enough understanding of its mechanics, there’s no reason to feel any threat or respect to its rules, there’s not much rewarding feeling afterwards, now combos are much more simpler & the rhythm has been decreased dramatically, so we stripped “hard” now and this is a worse game design than what we have now, surely more “average” players will enjoy it without finding much hardships or frustration like with his Mario Lost Levels VS Mario Bros example, a lot of the “fun” that come from From Software’s games is through their mechanics & recognizing patterns & using the player's mechanics in order to overcome those, both have to be congruent, you can't move really fast in Sekiro while every other enemy & boss are much slower than you or have very simple combos, this is what makes them fun & hard (whoa that sounded suggestive 😅), overcoming adversity & hardships is what makes you feel rewarded, then there’s a well-designed boss or an enemy encounter & there aren’t, but those aren’t exclusively based around their difficulties, take Messmer or Morgott or even Lion Dancer for example, there are harder bosses than them, but they’re probably some of the most fun bosses ever IMO, there are a lot of aspects that dictate the bosses’ difficulty & the amount of overall enjoyment they bring, it’s more like a spectrum that contribute to the quality of these bosses, and trying to detach “difficulty” from them is null & void, and won’t make sense.
And I like how he took the OG Mario Bros & said it’s better for the majority, he counted that as a positive, but From Software’s games have never been for the majority, in fact, the harder they get, the more people they brought, so this throws a big curveball to his argument on a fundamental level, just look at DS3, BB & Sekiro sales, they're higher & more popular than Demon's Souls, DS1 & DS2, and this supposed “hard” DLC sold 5 million units in a week, so people enjoy the difficulty! 😭
@@HeyTarnished 🤨
@@HeyTarnished Feeble had the worst kind of mentality of being elitist+diff complainer.
He will disregard anyone playing with summons, prostetics, or even a higher level, but then will complain when the found the Game was too hard for the same decisions he made.
That mentality is the worst, and you can't win against it. Because even if you said "I beat with the same restrictions as yours and I disagree" now we start with the "fanboys" and "Cult" excuses.
@@pucciraskolnikov7266 Hey! What's with the emoji reaction? Something I forgot in my comment?
@@JoseViktor4099 Yeah he spews so much misinformation but is not ready to be disproved so he'll call anyone who might critique his critique video as "cultists" which is a very silly mindset.
"Bad game design" is the single most reductive thing you can ever say about a thing in a video game, and all these critic-types love spouting it constantly. Like you're allowed to not like things but constantly handwaving these things off as bad game design because you refuse to explore why the developer added such a thing in or why it does or does not work is just missing the point.
Feeble King himself is also such a weird combination of entitled and preachy with his is better at level 1 series whilst also seeming almost "touristy" (I hate this word but I can't think of a better one right now) with his takes on Dark Souls 2 being so unapoligetically unfair and hard. How can you have both of these opinions it doesn't make sense? Part of me thinks he just has a critical lack of understanding that the dark souls games are action *RPGs* and thats why he constantly refuses to interact with these RPG mechanics (levelling up his weapons, charging past enemies and therefore losing out on level ups and item drops, handwaving build variety as not fun). I kept seeing the guys thumbnails and getting angry over them every time, I refused to actually watch the videos because of that and could only speculate on what he was actually gonna say in them. Seeing one for the first time in this video and now I know I was so eerily right on what I assumed he'd be talking about, he's almost gatekeepy in a way. Though every youtube video with the word "critique" in them are all the same so I always knew deep down on what he was about.
He's probably better off with Dark Souls 3 or really something more like Devil May Cry because he clearly just doesn't like RPGs, and that's a completely valid reason to not like DS2 everyone has a preference and DS3 is way less RPGy and way more actiony than DS2, but he just keeps handwaving this off as bad game design. Does he want to be a youtube video essayist and not put the work in too? It's kind of a plague on the whole series, and similar games whether made by fromsoft or not, so I shouldn't be so angry at a guy I refuse to interact with in any capacity but he is just kind of the most obvious showcase of this. People want Dark Souls/Elden Ring/Bloodborne/whatever to be their own version of the game but Miyazaki and fromsoft hate serialisation and will never make the same game twice, so they'll never get it but they sure will keep complaining about it.
I can't run past the enemies.
I can't kill the enemies.
Game bad
It seems like a lot of Dark Souls criticism has a "what was the developers intended experience?" discussion. It's weird, because the DS games clearly are designed to let you take a bunch of different approaches. They give you a problem, it's up to you to find a solution that works for you. Magic, bows, heavy armor, parrying, etc. they're ALL the intended experience!
It always makes me really sad seeing people hate on ds2, its an amazing game that doesnt deserve its mixed reputation. Sure it has issues, but so many people are too up their own ass to admit that maybe they're just bad at games in general
Tbh i don't really mind if people hate/dislike the game but spreading false claims like these content creator to the point where it affects the actual game development is borderline unacceptable (see how many QoL have been missing in DS3 because of the DS2 hate)
@@vanilla.icescream Yeah, I have no issue with people disliking it, but the undeserved negative rep the game has makes a lot of people just write it off as having no merit
If it does recomfort you, Feeble eventually got ratioed on his SotE critique.
Damn, imagine getting ratioed by a random comment of a video the first time I´ve seen something like that shm
I refuse to believe this mf finished DS1 let alone get the lordvessel
He did it SL1 too, kind of destroys the whole "if you don't like DS2 you're stupid and bad at souls games 😭" argument so domo conveniently forgot to mention that in his responses.
@@saysalla But "if you don't like DS2 you're stupid and bad at souls games 😭" is not an argument, he's making counter-points and calling out bullshit.
Also beating DS1 SL1 isn't some insane achievement nor it proves that someone is good at souls games. If anything it just goes to show how easy it is lol
@@saysalla I mean, he IS stupid and bad at Souls games. Did you not see his own gameplay?
@@saysalla I'm sure he's pretty good at DS1, which is why his level of play when it comes to DS2 is so fucking baffling. It has to be on purpose.
I think some people get the false impression that Dark Souls is primarily a boss rush game and the areas in-between are just supposed to be easy distractions. That's why you see people complaining while getting swarmed because they're trying to rush through areas. It's the only explanation I have because I've seen it happen in other games like terraria and whatnot.
Nah, it's just frustrating clearing the same area for another crappy boss. I tried to give another try to this game, sadly, both versions are just trash.
No other souls games had this issue.
@@perfect-death4284 Why say "this issue" as if you actually outlined anything wrong with the game? Why even waste the time to write such a meaningless comment?
Because other games encouraged that. DS I has notarious enemies that if you die at the boss just rush to the boss again, there is no point killing enemies. DS II tried to change it but not get good reaction. DS III made it even worse.
@@roguetwice469 Yeah, read the comment I replied to.
No , most people clear areas and explore them some more some less 1 time but once they reach the boss that is their priority then and if they die they don't want to clear hordes of enemies every time to reach the boss again , that is the most annoying part of DS2 with some of it's runbacks , that it forces you to waste time on mob clearing when you don't want to keep doing it over and over again , you just want to fight the boss . I am glad that after DS2 that this was either barely an issue or a non issue .
They removed the annoying long runbacks but made bosses more challenging which is exactly how it should be .
I’m sorry domo but i legitimately cannot watch your videos in full anymore just because the people you cover actually make me want to scream lol
Feeble King is a chronic whiner. His whining about Elden Ring and the DLC bosses outed how stubborn he is against engaging with a game at its own terms, outright ignoring mechanics and elements of game design cuz he wanted to play it like he would DS3 and was mad when it wouldn't let him.
That's funny, you've spent so much time responding to that mauler guy, but this is the one ds2 hate video I've actually personally seen. Seen it around the time it came out, because it was aggressively recommended to me by youtube, concluded that it's all just a massive skill issue even without being a professional ds2 defender and never watched another ds2 hit piece ever again. I've already learned what's behind ds2 hate: running past enemies and skill issues.
Domo has a playlist of videos rebuking Feeble King's videos if you want to check them out.
Lmao this guy complains about the game not telling him that he can fight without the lock on, as if the game locks on automatically whenever an enemy appears on screen. But when he sees that he doesn't get i-frames when opening chests, doors, etc, he doesn't get the message and still tries to run through everything.
Vanilla ds2 was the first fromsoft game I played, so I knew nothing about it other than medieval setting and "game hard", but I found it very enjoyable and didn't really find myself dying more than in other games, and I'm not even one of those "observant players", I just picked the biggest weapon I could find and bonked everything. But despite going through the game without using all the environmental hazards (barrels etc) against the enemies, I didn't have much trouble, even in the dreaded shrine of amana. So after I finished it and went online to see what people had to say, all I could think was "did we even play the same game", which apparently we didn't, because everyone was talking about scholar. But after seeing the changes in scholar (I haven't played it yet), I still don't understand why ds2 has the reputation that it does. Maybe it was because of the marketing at the time, which to my knowledge overpromised and underdelivered, or maybe it was that Miyazaki wasn't involved hands on with the production. Either way, I really don't understand where all the hate comes from.
It seems like people hear about all the negatives, give it a shot, and the moment things go south they think "this is a bad game, there's nothing interesting coming up other than death so I better make sure to finish the game asap" and end up rushing through it. There are many ways to play the game, but only one of them is wrong, and that is to run through everything, but it seems like it flies over the heads of people.
Edit: a thing I forgot to mention is that, as I played elden ring recently and also thinking about the various souls playthroughs and challenge runs I've seen, it seems that the other fromsoft games really seem to want you to run away from things. An easy example is how you need to run away from the asylum demon in ds1, or how you can just run past most of the titanite demons, who are fairly tough enemies. And as for elden ring, you are constantly running away from enemies in the overworld and even some of the bosses. So maybe that's the reason ds2 gets treated this way, it literally won' let you run away the same way the other games let you.
me too has to watch essay to learn not to press button yes
people are delusional
2:47 Excuse me, WHAT???? Hardest?? I always thought that the main problem of DS2 is how easy it is compared to other souls games...
I will say, if you don't use life gems regularly, the game can be pretty challenging. I watched someone play it for the first time without realizing the importance of lifegems (basically not using them at all for most of the game) and it really did force them to learn the game a lot more. The journey from sinner's rise to killing the lost sinner can be pretty challenging with only 4 estus and no other form of healing, at least for a newer player
@@frazfrazfrazfraz That also applies to me :D I always save lifegems, don't know why, I never buy them too. A stupid thought that I might need consumables later, that "later" never comes and I end up finishing games with tons of unused stuff. But I play very carefully.
@@grimmad6054 I'm like this too, lmao. Tbh DS2 was the first game where I actually started frequently using consumables, and I mostly have Domo to thank for that.
@@VVVVIVIVIA game managing to make you appreciate consumables without needing to absolutely rely on them is... A fresh perspective.
It's only as hard as you want it to be. You can sequence skip more and min-max harder than in any other souls game.
This guy leant the abut fighting enemy's with a free cam form a TH-cam essay, but then the same essays stressing that weapon upgrade is king, just goes unnoticed?!
Can you also make a video about people shitting on scholar and saying it made the game worse more content is worse for some people i guess
I already have a playlist debunking Feeble Kings "Scholar ruined DS2" video and three videos about the Legend of Xander video. But I might make a longer one in the future
I've been playing Souls games for like, seven years at this point, and I admit each of my first playthroughs was a bit of a struggle in the early levels. But even when I didn't have the condidence to go shieldless and not rely on lock on all the time I still never had as much trouble with DS2 as these guys do. And I played the original PS3 release first.
I went hollowed by watching this guy complain about how unfair ds2 is, and watching his shit gameplay 💀
Own that FeebleFraud!
why does he think that running past enemies is an option? why would the devs put enemies into the game that you arent meant to kill? most of the time, an out of reach archer is meant to convey to you that there is an out of reach area that you can actually reach. "there is an archer shooting me from a place i cant seem to reach? damn, i wonder how to get there." which makes you look around and explore. the game wants you to kill everything atleast once. why does he simply assume the intentions of the devs? this seems to be a common thing with all of these critiques. none of these critiques actually look at interviews or anything, they just assume everything. out of all the critiques, this one might be the worst one in my opinion.
Maybe DS1 being so lenient with its enemy placements is part of it. It's quite easy to run through most of that game, plus s during actions reinforces that behaviour
In many cases running past them is a valid option, you are taking a risk but if you have the ability you are able to skip a lot of mobs. The issue is that these people can't figure how to kite them properly so it must be the game's fault.
Ironically they kite them perfectly when they want to stage footage about how "all the mobs are ganking me at the same time WAAAHH!"...
thank you for being so active in this community, this is my favorite game of the franchise
I literlarry bought ds2 like 2 hours ago lol
there is still time to refund it
@@TrompetenThomas nah i am having a blast with it at the moment.
@@TrompetenThomas get lost
@@sleepyyuki2936What part are you at? Do you play on PC or console?
Holy shit, Domo's out for blood with this one. Can't say I blame him either.
The no i-frames at fog walls complaints are so dumb. Either get better at positioning, or I don't know, actually kill the enemies like the developers intended.
Agreed. At first it made me a little upset too because I started with 3 and played 1 after, so I wasn't used to it, but after I started watching Domo I realized how stupid it was that I was consistently trying to rush through areas instead of killing things. The areas are a part of the game too, it's not just a boss rush. I've been able to enjoy all of these games a lot more since realizing that. I'm honestly not sure where the idea that these games are boss rushes came from. Maybe I watched too many challenge runs or something, idk.
Counter argument: why is DS2 the only game in the series to do this?? Going by your logic; DS3 and ER and Sekiro should have no I-frames when entering boss rooms.
@@jdniscool"Well, maybe Elden Ring and Sekiro shouldn't have jump bottoms then." Except they do and it works. And not having a jump button also works. Overall, the others following in the footsteps or not is in and of itself an empty argument.
@@jdniscool Probably because so many people disliked not having the i-frames after being used to it in the previous games. I guess it's a bit of a preference thing. I will say though, it's very obvious at this point that a lot of players end up running through these games and those players would certainly prefer having the i-frames. Those players also tend to be the loudest when discussing DS2... so you can imagine why it became such a hated feature after enough time passed.
The only reason that I personally agree with for having the i-frames is for boss runbacks. But even then, the runbacks are never as bad as they're stated to be.
@@VVVVIVIVI Thats exactly why people hate the Iframes in DS2 fog walls especially , the boss fights . Not every one of them is that annoying but some are just down right awful .
I have beaten DS2 more than 5 times Scholar edition and you cannot in good faith tell me that having no s for like 2 seconds is fun . Both Smelter Demon's , Executioner Chariot especially with that invader npc as well , Sir Alonne , Old Dragonslayer , Darkluerker having to kill multiple npc enemies every time and use an effigy , the goddamn frigid outskirts being the worst area ever , I mean you will never convince me that it isn't annoying and time wasting . When you explore a level once and you are finished and then reach the boss you don't want to keep killing enemies all the time if you die to a boss . When you reach a boss that is what you want to fight , the boss not the enemies over and over again . I am glad this was remedied in later games .
Once you got people use to having s entering fog walls or doing other actions almost nobody is going to like it if you remove those s , this isn't a preference its just a purposeful design choice to annoy the player because the bosses overall were a disappointment overall .
I still enjoyed my time with DS2 but it had its fair share of flaws and annoyances , and a lot of it , more than any other FS game .
Am I the only person who locked on basically all the time and it was fine? So many people acting like it's basically impossible to win if you lock on all the time.
No, I was the same exact way. I locked on for just about everything that allowed lock-on and was fine. Granted, I did my best to keep aware of enemies that weren’t in my focus, but I was totally fine doing it.
I also have a pretty easy time playing locked on. It'd be tough for me to hit anything with my power-stanced lances build if I didn't lmao.
Keep the good work domo. Whenever i watch a video and see that kind of argument with that kind of gameplay, i know that either the person is being dishonest, or just crying for its own skill issues.
these DS2 haters make me question myself so I replay the game to see if they made any good points and before I know it I'm already halfway through the ng+ playthrough.
I don't care about the criticism of DS2 but why do they ask where the game tells them about mechanics like locking on, rolling, invisibility frames, etc, these are never explained in the other games either, I don't know of anywhere the game tells me that rolls have I frames.
I didn't even roll to dodge in the 1st ds1 playthrough up to sens fortress because I didn't know it had s, then I found out about it from youtube.
I’ve noticed there is an issue that people who started with ds3 just kind of expect these games to be a boss rush where you can just jog from one boss to the next and not interact with anything. Ds2 frustrates them because it forces you to engage with the levels
FEEBLE CURSED ONE!!!!
Virgin Dark souls 2 hater: Nooooo the enemy's should let me go to the boss room, chest and item without pursuing me !
Chad Happy souls: Dark souls 1 train me very well * kills all enemy's before start a boss fight against the pursuer*
He also just unironically defended the Hellkite Drake bridge “gotcha” while trying to claim that Dark Souls 1 is more fair than Dark Souls 2. I just can’t.
Yeah I loved him saying "an observant player can see that something is coming" while his character is laying on his stomach getting cooked in dragon fire. Seems like being observant didn't help much, did it?
@@frazfrazfrazfraz to be fair you only die if you try to get up right away and you have time to book it afterwards
@@Ghorda9 unless you are already low on health
Besides, he can't complain about taking little bits of ""unavoidable"" damage if "it doesn't kill you at full health unless you panic" is the argument. The archer he "can't reach" is easily reached by dropping down into the room and going up the stairs.
@@frazfrazfrazfraz personally i don't think being able to reach archers is even necessary to begin with, they can't hit you if you know they're there
I hate iron keep myself but pretty every criticism feeble king has of any game seems to boil down to stubbornly refusing to engage with the mechanics which make the game fun or interesting and then blaming the game for him not having fun (the latest example being his incredibly stupid "critique" of Shadow of the Erdtree). Sometimes he discovers a way which is fun for him to play through someone else's videos on a youtube and then he will make a retraction video saying he finally discovered the "intended" way to play but that it was the developers' fault for not "teaching" him this. I'm not joking, I think I've seen him go through this cycle at least three times on his channel, his first videos on Elden Ring and Sekiro are like this. He made a whole "critique" of Sekiro without realising that posture regeneration was tied to the enemy's health. He also made a "critique" of Elden Ring which he later had to retract after he discovered the game was fun for him if you try play for posture break and make more use of positioning openings. I want to say he's disingenuous but he's actually just lazy and stupid.
souls games dont teach anything, everything is almost entirely personal and interpretive. these games dont have a true way to beat something. ds2 doesnt need to be played slow at all and can be rushed through, it just takes more skill to do so than other souls games.
My conclusion about Feeble King or Ds2 haters in general is that they don't really like souls games. They think they do but in actuality they force themselves to play games they can't play or aren't willing to understand. In Feeble King video about Shadow of the Erdtree he literally said he doesn't like challenging bosses because he hates the process of learning a boss... like bro why are you playing this game in the first place then?
wtf does he not see how stupid it is to say that WHEN HES PLAYING DARK SOULS?!?!!?
Feeble King is a Sekiro fanboy who wants to turn Elden Ring INTO Sekiro by making your attacks absolutely worthless outside of ripostes because he got it in his head that aiming for ripostes was the only "correct, dev intended" way to play the game, and that a Sekiro-style revive system is MANDATORY due to how complex the bosses are. It's pretty obvious that Feeble King is a guy with extremely specific tastes in his video games and if the game doesn't bend over to accommodate him it's bad. If he can't turn a game into a corridor boss rush simulator he'll have a miserable time
They play souls game because beating a "hardcore game" makes them a coolest person in the world so they can talk down about the other game that's "too casual" for their "hArDcoRe taste" (high ego alert) even tho souls game isn't a hard game to begin with (they're just punishing).
@@armedweiss5531 i love sekiro but thinking every game can be beaten with "sekiro combat system" is just plain stupid
@@armedweiss5531 actually, i'm sure he kinda disliked sekiro too, but apparently he changes his mind (only) when talking about elden ring
Not a ds II hater. There are some flaws of course, but i had fun with it and i recommend it. One of the biggest misunderstandings, brutal runs.
If you farm the enemies 12 times (in any order), even those dang lightning reindeers in the frigid outskirts, the area you need to go through becomes a souls walking simulator and you usually get some levels to boot.
Also it's great to completely clear out a level for fun exploration or shooting great videos without having to deal with combat.
Ah yes cous killing enemies 10+ times sure is fun , frigid outskirts especially on ng+ was awful , some of the runbacks were just designed to annoy you , and it was designed on purpose that way with the fog walls and s and your character being slow while some enemies being really fast . Its not ,, hard ,, but an annoying time waster , but I guess when bosses are a letdown you gotta waste the player's time in some other way .
@@blabla-fw9ix there isn’t a single area where despawning is necessary, but it is a pretty nice feature if the player struggling with an area. It could also be to nudge players forward who try to farm souls.
@@Zapdos7471 Its not necessary but it could end up happening especially the higher in ng+ you go . I think I only learned of this on like ng+4 on Sir Alonne after dying a dozen times or so I noticed the enemies disappearing because I had to kill them or they would 2 shot me .
In some places it just was bad especially in some dlc areas . Some of these runbacks were made to be a pain in the a$$ on purpose that is very much clear .
maybe i should replay ds2
Always a good idea
No you shouldn't, game sucks
@@pryanik1337 >прянік
думка врахована
@@pucciraskolnikov7266 ни слова не понял
@@pryanik1337 я так і зрозумів
Whats better than Saturday morning cartoons? Domo upload on a Saturday morning!
Dark Souls 2 is not an ideal game by any means, but the critique from the guy is ridiculous.
This guy talks so much about door opening i-frames like its a super important game-defining mechanic.
Thanks for making these videos mate. For whatever reason, almost all the videos critiquing DS2 have so much falsification in their videos in order to make the game look worse. Maybe it is a view/engagement baiting strategy?
I think the value Domo's videos are going to provide to the community is to undo a lot of untrue negative sentiment a lot of people have about this game because of all the popular critiques. This game is not my favorite and I hate a lot about it, but I really love the positive merits it does have, and imo it would be the most interesting FromSoftware game to see discussed online if most of the fanbase wasn't preconditioned to bash it.
I think the word of the day is, "adapt." That's what these players CAN'T do, is adapt to their situation. It doesn't take a genius to approach a situation differently once failing a situation. But apparently to these players, it does. xd
peak skill issue
This guy just run all the game, he didn't play it 😂
Commenting to watch later
You know what? You should take one of this videos bitching about DS2 and put the audio track of people complaining over the same exact situation happening in DS1 or DS3, that way many people could understand that most of the issues happening in DS2 also happen in the rest of the series
Seriously, the one thing the Dark Souls games taught me was to take it slow and approach every new area with caution so you can figure out the optimal strategy. To me that was the whole selling point: These games actually make you think like an adventurer heading into danger. You're supposed to be paranoid and on edge because you always know you might be walking into an ambush or elaborate kill zone, but there's always a way to turn it to your advantage.
DS2 is actually my favorite in the series. It just has a different feel or tone to the first and third game, and it happened to really appeal to me.
I kinda respect feeble king for doing a soul level 1 run, and that’s it, like this gameplay is horrible.
This video also feels like a parody, or at least parts of it gotta be out of context.
Like I don’t remember dark souls 1 teaching you to use lock-on in every fight… it actually seems like the game is discouraging the use of lock-on as you only roll in four directions. Maybe the tutorial should’ve said how to lock-off… because locking-off is suuuper hard and complicated and I understand why feeble king struggled so much. /s
I've enjoyed how in dark souls threads, there's a trend of staging similar ganks in DS1 to prove how disingenuous the point is. How in Undead Parish you can have 10+ enemies aggro'd on you if you sprint past like it's ds3. It's a good joke because people have to cope about how 'it's super different' when it's the same thing
So I was playing through the tutorial and the game taught me that I can sometimes kill enemies by kicking them off cliffs, alright, except the majority of enemies in the game aren't even standing next to cliffs, and some don't even get knocked back when kicked. I died thousands of times trying to kick the first boss to death before a youtube video told me to stop and use a weapon instead, why did they even put kicking in the game if you're not supposed to use it? You literally need outside help or else it's impossible to get past the first boss.
Dark Messiah moment fr fr
Why do I love Dark Souls 2? Art direction is beautiful and dark, build variety is creative, design of enemies is great, level design is fantastic ( I mean mostly ), fashion souls is gorgeous, the lore is immersive and deep, NG+ revitilises the game, PVE and PVP is peak, the rewards are surpising and the atmosphere vivid and unreal.
Why do they always have so much beef with the B Team? 😭
"Because the B Team killed my grandma, ok?"
Feeble King: Dark Souls II is supposed to be a Safari Simulator, but I died on my safari because the animals were mean 😢
He's so arrogant and acts like the pinnacle of skill for ds2 players. It's embarassing and genuinely comical when you see his gameplay.
My theory on alot of the elitism with ds2 haters (and especially feebleking) comes from the fact miyazaki wasnt as involved with development, and therefore they see themselves as verified to point out supposed 'flaws' in the game, thinking they know better than the apparent 'clueless B team'. These 'criticisms' end up just being skill issues regarding mechanics that occur in every souls game.
"I ran past all the enemies and they chased me and ganked me" would be something you would get laughed at for proposing as criticism for any other souls game; but because it's ds2, this completely artificial narrative somehow has footing. It's a dumb double standard
As a Dark Souls II enjoyer I finally feel seen.
I never understood the critique of having too much enemies in areas, when it's pretty much a constant in Fromsoftware games since, nobody shits on DS3 that does same thing except that enemies have like 3 times more hp. And of course he put a clip of metallica to show how cool he is. Beyond normie.
Yeah it happens in Elden Ring & Bloodborne too, Sekiro whenever you have more than 1 strong enemy in your way, the game just does not work properly because its combat is strictly designed to be played in 1:1 not 2:1 let alone 3:1. 💀
-Uses early game gear (barely upgraded) at a midgame dungeon (iron keep), and I'm honestly wondering how he got through earthen peak and Mytha's fight at all with this level of skill?
-Complains about being invaded by an NPC in a souls game (13:34)
-Acts like 'dying' in a souls game is failure of some sort? (not the primary way to learn)
Perseverance through adversity is one of the main point of Dark Souls games, and its crazy how predictably the people inspired to make these essays just... never get the message. This guy in particular acts like this is a coin-op arcade game where every death costs him actual money, and not something you can sit down and learn at your own pace. Starting to see why 'git gud' became such a meme when these games were first released. Turns out the completed phrase should be 'get good so you don't waste your own time making a DS2 hate video essay that only shows how poorly you play.'
Feeble 'the game didn't teach me well enough' King. He said the same thing in his ER reviews. The guy refuses to take responsibility and needs his hand held. These games NOT holding your hand is one of the best things about them.
I learned to play this series by playing scholar of the first sin. People's issues with it definitely revolve it not being as much of a twitchy sweatfest and requiring the player to approach situations with any level of intelligence.
2:11 I love when people tell me then are sore losers like this.
Let me tell you: this has happened to me when I first started playing DS2 and my honest reaction was "you son of a bitch..." then put the controller down and accepted my fate, lol.
Feeble king complained that elder ring is about trial and error but forgot the whole souls games is about trial and player learning from experince but praise dark soul 1 for it since the game is easy