7) Udon - Create Your First VRChat World

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 10

  • @wege8409
    @wege8409 2 ปีที่แล้ว +5

    Ohh, it must be called Udon because of the noodles that connect the nodes.
    Haven't ever played around with a visual programming language before, excited to get started.

  • @blindlight
    @blindlight 2 ปีที่แล้ว +5

    make sure your scene meets the 'prerequisite' for the udon code in this video by checking if all your togglable objects are set on the same layer in the scene to begin with. at 3:45 in the Targets index you can get more slots by increasing the "size" number

    • @AussieKitten
      @AussieKitten 2 ปีที่แล้ว +1

      This helped so much! Thank you!!

  • @mwfgdkfhdhdj
    @mwfgdkfhdhdj 3 ปีที่แล้ว +4

    Thank you for this. I expect to see this world in the "new worlds" tab for a while.

  • @benbonnell1930
    @benbonnell1930 2 ปีที่แล้ว +1

    This series has been extremely helpful! Thank you so much!

  • @son_of_forehead3256
    @son_of_forehead3256 2 ปีที่แล้ว +1

    RIP Brackeys channel

  • @Shadowsphere1
    @Shadowsphere1 ปีที่แล้ว

    For real though, I only write my scripts from scratch, so this visual scripting stuff took a nice 4x longer to understand than if the nodes were just C# snippets. But I guess beggars can't be choosers since it's made this way for non-developer UX.

    • @iconoclass
      @iconoclass  ปีที่แล้ว

      Nearly everything that can be written in Udon can be written in U#

  • @xr_xharprazoraxtra5428
    @xr_xharprazoraxtra5428 2 ปีที่แล้ว

    this is quite different from what I was expecting...I was expecting SetActive but nope ~