Infantry is the core of Planetside 2's combat flow, which means it is something you are going to playing a lot. And getting better as an infantry player can be one of the most rewarding journeys to make as a player, so let's talk about how to get there. If you enjoyed the video backhand that like button! Feedback is always appreciated! __________________ BECOME A CHANNEL MEMBER ►► th-cam.com/channels/mikaze78.htmljoin OR TIP THE CHANNEL DIRECTLY ►► streamelements.com/camikaze78-9948/tip __________________ TWITTER ►► twitter.com/CAMIKAZE78 DISCORD ►► discord.gg/3z5uKVp TIKTOK ►► tiktok.com/@camikaze78 __________________
rtx 3080 . Ultra everything, no motion blur and I never drop below 120 fps. In fact, I set my fps to 140 to keep things smooth. 3 way nassons with max pop on all sides, no issue. Yes I am running an I9 too but it is the 3080. do NOT skimp and get a 3070 if you have a 1080 ti. I know I know. $$$. But for me, I can't walk more than a few feet. So I have a 60 inch tv/monitor combo.
Ohh and I blame you for me loving the Anchor now. Adv Laser sight and silencer on My Engi. With sensor shield. I love it. soooooo much. Gauss saw is taking more time to learn, Adv grip and comp and I can hit stuff at 40m. I prefer Laser sight and silencer, just takes more learning to hit stuff at 30-40m with that set up. I DO run the HiV Ammo option. That a bad thing?
I do agree with the "aim at head" mantra, on average. However with caveat. The gauss saw initial kick is soo significant, I aim at the throat, the kick puts the crosshairs on the head. This is weapon specific though. All my Ar's and other Lmg's I aim at head initially.
Use a bishop with sabot rounds. You will never worry about missing a target due to friendly interference. you WILL get weapon locked often though. :) It is the way.
You know how you could sometimes spot more errors watching someone else's gameplay? Well you can do it to yourself too - just record yourself playing and watch it back. You may see some patterns or common mistakes, and it's way easier to notice when you're not in the heat of battle!
Exactly; recording gameplay isn't just for public viewing, it can be great as well for personal reflection. Hard to reflect in the moment, but come back later with a fresh view and it can be a HUGE eye opener.
As a person that watched as my own outfit went from mediocre on an individual level to above average I can tell you the impact that we have on a fight is shocking to say the least, and even beyond that watching groups even better than us take on 70-30 pop differentiation with ease, even more so. Individual skill plus practiced team play is a magical thing to see. It can make a hard fight seem easy, and it can fall apart in a second if someone flexes out of position and gets themselves killed at the wrong moment…
For target priority I want to add "if you start shooting somebody, finish them before changing target". Switching targets to someone who started shooting me was one of my main causes of death because the guy I shot but didn't kill then turns around and causes a 2v1. What you should do is kill the first guy then run from the second.
Most important thing for getting better: playing with better players than yourself. This has automatically made me be way better at positioning etc. due to their tips and wtching them perform. Otherwise i would've also never learned how low the sensitivity of most good players is.
a few days ago me an 7 other randoms were slowly losing a base to 1 person. yep, 1 person taking a base from 8 people. (it had 3 capture points too. I have no idea how he did that) I watched what he did, how he moved where he attacked from. every single time I died I analyzed what he did to kill me after one day of practicing what I saw, I was good at SMG infiltrator play, and nearly took a (one capture point) base from 4 other people on my own. ive improved at fighting others playing that way too. dont just watch your better allies, watch your better enemies too
Mindset is also very important. One should be treating the game with the goal of improvement, to win in the future, not to win in the now. Stay analytical and don't get frustrated. A frustrated player makes worse decisions and also doesn't learn as quickly.
And also... "it's just a game" if you are chilled out, chatting and having fun with friends you're more likely to score better simply because you ENJOY playing This mindset does wonders for me
Honestly, i still can't help but get frustrated when multiple A2G players show up and the rest of your teammates refuse to actually fight them off. I love this game, but there is nothing that frustrates more than being farmed by a Banshee/Airhammer main because of their TTK and then ability to just outrun any missiles shot after them.
As for headshots, when you get your first shots off in the head, the opponent receives a large amount of flinching which helps ruin their initial aim against you.
As a long time zergfit player who has recently been working on improving my infantry game, I really enjoyed this video. You hit all the major points I've been attempting to learn over the past six months. The one thing I would add for players who are looking to improve their game is to ask for help. If you keep getting one framed by the same dude over and over, instead of sending a rage tell see if he'd be down to explain what he's doing. The number of highly skilled and knowledgeable players in the community who are willing to take the time to teach people the game is really impressive. I am not a great player by any means, and I have a long way to go before I finally "git gud", but I would be much worse off if it weren't for the coaching and advice I've received. Great video Cami!
One other thing I think that needs to be mentioned is if you want to get better you have to get out of your comfort zone. Holding down a choke point with an underbarrel grenade launcher might be effective and lead to some epic holds and great KDRs. (My personal best is a session going 223 and 1) but it causes you to crutch on a particular style and hurts you in the long run. Do what you are uncomfortable with and build your skillset. Also it will make you better where you are comfortable too.
One thing concerning sensitivity that might help some people is making your aimed sens higher than your normal sens. The goal being to make it so when you ADS your camera turns just as much as it would when simply hipfiring. Making the turn rates match might help some folks who feel like ADS is wonky like I did for the longest time.
This is a great video Cami thank you. I was waiting for a mention about hitting plateaus and balancing burn out with rest. Something a lot of us experience and is something i believe that can hinder improvement, but it is true it does take time and dedication. The rewards are worth it and will carry over to other FPS games. From the years of playing Planetside 2 I find other FPS games very easy to grasp and is something I've discovered that I'm sure the top teir players experienced from the Quake and CS days.
Cheers mate, really glad you enjoyed the video. The core concepts of a shooter game like this can definitely carry across to multiple other games, and the rewards are brilliant.
FOV is something I didn't cover in the video because it is entirely down to user preference. I frankly, choose an FOV that in the competitive community, is strange to see. I know that. It would be a little strange of me to say which is the best when it really does come down to personal preference.
Great vid mate! Honestly despite me playing this game for a year or two now, some of these really got me think...So this is why I main stalker lol. Ima take that bloom and burst fire to heart.
I dare say Planetside 2 is like surfing. You're gonna get the most out of it if you ride the wave just right. You need to position yourself where your playstyle is supported best, and always tag along with the zerg, or slightly in front or behind it. Some players are geared for low intensity fights which is fine, but I personally believe planetside is boring if you arent part of a big force. Youll definitely get the most XP out of it. And kills are actually not more important than objectives. You can probably be a great planetside player without actually killing a single enemy. That actually sounds like a fun challenge for support classes!
Best two tips: 1: The bloom function you get from spraying also applies when you aim down sights. If you sprint, start spraying and THEN aim down your sights, your bloom is maxed and you will miss everything. 2: 60% population is the "pain-limit". Once the enemy is at 60% pop, the amount of guns aiming after you become excessive and odds are you should look for a better fight.
I will say, yesterday I was shooting way better than usual. Firstly, I actually managed to finish a bunch of infantry quests for once. Started aiming for headshots, and my predictions when people were moving just worked better. I'm a bad sniper, but my FIRST shot that day, I headshot a guy who was running near perpendicular to my position
Another good tip, if you end up in a death streak in the game don't be discouraged. Death Streaks are apart of the learning experience, but it could lower new players morale of playing the game. If you find yourself in a crazy death streak, push through. You can and will get better, don't let the death streaks get ya down!!!
Great video i know it's an old one but slowly making my way through your Planetside 2 videos. I would say one person can definitely make a big difference to a fight in some situations last weekend i was in an armour convoy and i fell behind and as i was catching up it came under attack by multiple air units as i got there half the vehicles had blown up as soon as I began to open fire the air units began to drop or run the reason i was the only player to pull some AA a skyguard which saved the rest of the convoy. Also on many occasions in an armour convoy I tend to be the only ammo sundie so yeah well it is not the norm one person seeing and filling a gap/weakness can make a difference.
I grew up around fps’s and always played games with movement and until recently I could never understand why i was so inconsistent than I figured it out. It’s my focus and now that I can control it I’m absulutly cracked
idk about other people but i find 1v1's harder to win then 1v2+'s...not sure if it's the fact that they're more relaxed in groups or what but that's honestly how it seems to work on my end lol other then that, amazing vid Cami! i'll for sure try out those graphic settings when i'm feeling like going into full sweat mode!
"Aim for body shots and let the recoil kick up into the head." Like a lot of things, you can blame WREL for that advice, since he used to say it a lot in his old weapon review videos.
okay so the reason why this isn't terrible advice is because of the thing called first shot recoil multiplier, essentially your first shot in a burst causes more recoil than the following shots. If you want to be as sweaty as possible you want all your shots on the head but having your first shot go to the body will NOT double your TTK.
One engineer and a max suit can take on 5 people and take an outpost on their own. The reason the 5 people don't win is because they end up attacking one after the other, giving the max a single easy target, then as each defende respawns, that error comes back to bite them. They'll HAVE to either wait and lost time on the point to regroup, or rush out as a single unit and repeat the death cycle.
Still watching the video, but I wanted to take a moment to compliment the graphic design aspect of your channel. Logo is sweet and the title screen hits hard
For those I meet who have trouble, and a sticky trigger finger. Until they get used to burst firing. I recommend the promise to them. For those who plant themselves and don't move, I offer the Naginata. They find their ttk go up a fair amount. The burst fire Weapons I also find are good training to get the idea of burst firing.
When it comes to aiming the biggest tip I can give is using your arm as opposed to your wrist. And for adjusting sensitivity I would say go as low as you feel comfortable while still being able to do nearly a full turn without lifting your mouse within the confines of your mouse pad. There is no shame in high sense! But low sensitivity allows for smoother more accurate movements imo
Something I have heard echoed quite a lot over the years, and is something worth looking for into for better control. My setup sees me using a sort of hybrid between wrist and arm movements, but I'm still working on improving my sens as time goes on.
Honestly tweaking individual sensitivity for like ads and different scope types is what really helped me alot. So I recommend taking to the time to changing all of those
On a Ryzen 5900x and RTX3060Ti I used to run Overall Quality on Low and Graphics Quality on Low as well. But, after increasing Graphics Quality to High while keeping Overall Quality at Low I've gained tens of FPS in very large battles. In 96+ battles I used to dip even into 50-60 fps at times with everything on Low, now I rarely get below 100 in equivalent fights, in 48+ battles I'm way above that. And the game feels much more responsive. Quite the opposite of what many are saying. The one major drawback for me is all the added graphics can lower visibility, thankfully I still see Infils. Muzzle flashes for some weapons are now blinding at night and I need a Flash Suppressor, while on Low Low I can't remember that ever being a problem. I should say I've made some custom changes to my UserOptions, don't know how much of a factor that is. The Particles still allow me to track but they're not intrusive. Draw distance is very low except for aircraft. I'm guessing I moved load to the graphic card, and that on Low Low the CPU was "maxed out" (as far as the PS2 engine is concerned...) handling so much, hence the huge difference in FPS and I suspect also frame times, which is at least equally important for aiming. So these general tips and tricks are in relation to hardware.
I play maxed all the way out graphically on my 32 gig of ram xidax laptop. It has no issues on lag or bottlenecking. But if i lowered down to med itd probably be even smoother. Brand new to ps2 and so far im super impressed.
I've been playing at 2500 DPI with the default settings and was super struggling at longer ranges... I do keep swapping back to that in close quarters but I've added a 600 DPI profile to my mouse and bumped up just the mouse sensitivity to .288 to give it a shot and it's really helped with my long range engagements.
One of the few benefits of playing on PS4 is everyone is on a level playing field as far as graphics settings. There's much less difference in hardware as well but with the PS4 pro with SSD and PS5 make regular PS4 at a disadvantage
"I consider myself an above average player on a good day..." *shows clip of him moving down 9 guys in under a minute* Cool. Good to know I'm utterly hot garbage all the time! lol
After 130 hours & not being too interested in improving all that much I've gone from about a .5 k/d to .7 which isn't great but it's nice to see the passive improvement. Been trying a little more to actively improve recently but 's hard to keep so much in mind when a 1v1 will last a couple seconds @ best most of the time
For me, the best way to get better is to take part in scrims (scrimmages). You force yourself to focus on nailing headshots, strafing, and knowing when to peek from a corner. After I scrim I do much much better than normal.
im really late but do remember that people can see both your laser sights and your flash light, so try not to have them on when turning corners and other similar situations
Great video! Regarding graphics settings, you said a lot about performance, but what about those people with ridiculous PCs that can run high settings and keep the frame rate pinned pretty high as well? Are there some settings that should still be turned down because it gives an advantage?
I made a different comment about this, but having shadows enabled can occasionally help you spot enemies behind you under the right lighting conditions.
lol ik this video is about infantry but of you wanna play armor too, I suggest particles on high or ultra, as things like tank shells stop rendering at certain distances.
Holy shit those settings are a godsend. Ive got 600 hours in planetside, just running at ultra everything the whole time sitting at 60fps ish. Now I get a smooth 160 to actually match my monitor
Is K/D really that important aside from fun? For me game is enjoyable even with K/D below 1 (I know there are weird shenanigans with medics' revives) + IMO K/D can get significantly lower in "corridor warfare" (everyone throws grenades everywhere, grenade printers go "VRRRT!", bullets are flying everywhere and it's pure chaos... although enjoyable one ) What's your approach to K/D specificaly in PS2?
Please do that comparison video with the graphics settings :) Thank you for the tips as well, im a ps4 player but some of them do help, it is much appreciated
some more advice. 3 to 5 sec out of cover at any time, this is average time it takes for person to aim and pull trigger. Dont double take through same murder holes/doors windows, if you do change what plane you pie out of cover at. when the pop is big enough out side murder hole every one needs to go through said murder hole and take the fn ground.
hey Kami u totally forgot about mention your FoV setting or at least tag your previous vid about it. New player gonna have alot of question about ur current FoV.
I play at evenings when the population is highest. Usually fights are 100+ vs 100+ and it really does not matter what I do in there. It is just random death and spawn loop. There is no place of safety, only in the spawn room. It is quite frustrating.
man this is another reason why camikaze is great creator, he doesnt keep the secrets (maybe) and actually wants new players to learn and get better. this is what all experienced players should do for the games they care about
You may have missed a reason to use lower graphics settings, though to be fair its a little less known issue with PS2. The actual fire rate of you gun gets reduced in game if you have less frames, the drop off starts at 200 fps, which is unfortunate since most players will never be able to hit those numbers, I can't even get past 144 with my Ryzen 1800x and 1080ti. But that is the main reason why most people feel they can't even compete even though they shoot first at someone hitting headshots but still lose just because their gun actually doesn't have the DPS advertised in the stats.
Quick question: I started recently as a "new player" - havent played the game for like 6-7 years... I didn't see you mentioning guns at all. Are all the guns balanced right now? Back then the base guns were pretty good and nothing could get close to them. Maybe some specific snipers or the class mastery weapons could. How is it looking now?
I have a really bad habit of reloading after a kill. I have to consciously think about when to reload and it takes away from my focus. Going in between guns with different mag sizes throws me off as well.
Aiming is probably my biggest weakness in this game. These days I can generally win if I get the jump on someone, at least with ARs, LMGs and carbines. But in a fair fight, I still lose more often than not.
Don‘t worry, it gets better! I started 1.5 years ago woth almost no Shooter-Background... recently I get consistent a kdr between 1.3 and 2.0, something completely unthinkable for me when I started. Fair fights get better and better with time, just stick around and it‘ll be worth it! Also for really close quarters: remember your knife-quick-attack!
#1 record your gameplay! While trying to improve things always record your game play and play it back and analyse your aim your positioning crosshair placement etc. #2 watch CSGO players and see how they move around corners how they peak etc a lot of their positioning and movement techniques work in PlanetSide.
I never play consistently. Whenever I come back I'm always surprised how hard it is to do well, everyone feels like a top fps player considering how fast I die xD. Also how do people see the Vanu at night? I can barely see them, they feel like shadows.
well i improfed from 0,5 in 2014 to 0,79 in 2021. I to often fokus on the support part of the medic or engi. Always forgetting the combat part. But about mag-dumping. But 3 shots with a from knifing range with a 1 shot kill shotgun do make me wonder really hard, how that target could turn after the second shot, and headshot me with his emissary....
i really want to konw why every single ps2 vid i see "change settings to low" but how you detect infiltrators with low settings. they are complitely invisible farther than 10 mtrs.
For more than 8 years I have been playing planetside with about 9 squareinch (just guessing here, I use metric. about 10x10 cm) of space to move my mouse in. I can't even fit a tiny mouspad into that space. It is so goddamn hard to play like that, DPI is too high to aim well, if I go any lower I need more than 5 swishes for an 180° turn... But I got used to it and could not really work with more space now I guess. never used my whole arm, all movement comes from the joint at my hand. I have no muscle memory and would have to start at 0 again. not sure if that is worth the time
Would you say that the mag dumping point is still valid for someone that's using a Kuwa? I mean, bloody thing has a wind-up time before it starts firing. You don't get to just tap the mouse for single fire, because if you do that, nothing comes out.
The KUWA is a different beast entirely, in fact I would say that weapon teaches you the wrong way to shoot in the game when compared against the rest of the gunplay in the game. But there are always outliers that do their own thing separate to the rest.
@@CAMIKAZE78 I don't suppose I could request a video on weapons with odd conditions to fullfill such as Yumi and Kuwa, and others along those lines, and how to meet them for maximum efficiency? Basically just a short video on weapons you can not use like you'd use any other weapon, and how to actually use them properly
The hardest part as a new player is being able to kill people. It’s almost as if I don’t do enough damage. If I shoot at someone I could hit every shot and I’ll only take out their shield, they’ll kill me with ease. Like, to prove my point I’ve played the game for only 4 hours and I have 16 kills but 240+ deaths. Unless I hit someone with an rpg to the face I feel I can’t kill people
That's rough! No doubt it's frustrating. Remember the bloom: The longer you shoot, the more inaccurate you become. Jumping, sliding and falling also make you very inaccurate. If you sprint into battle and start shooting your bloom will be massive, but if you take a split second to walk / aim you'll be much more accurate. Headshots are important, but I generally aim for the neck area, that's works for me. Burst fire- don't hold the button for 10 seconds. Shoot a 4-7 bullets, wait a bit, repeat. Depends on the range and weapon too. I also recommend looking for good fights: running into a tank line as an infantryman just won't work out. Long range battles full of verhicles and no cover is not the best place to be as infantry. You wanna be fighting in/around buildings. 12-24 or 24-48 playercount on both sides are good fights. Make sure it's close to 50%- joining a battle where you're 20% against 80% won't be much fun. Pick a class and play it 'the right way': Light assault uses the jetpack to get on buildings and sneaky spots to ambush people, Infiltrator uses cloak to get to an ambush position, Heavy Assault runs in face first and use their shield to survive long enough to get a kill. Medic is average but can heal and revive people, Engineer is average too but can repair verhicles. Never go for a fair fight, always make sure you have cover or the element of surprise. When you die really quickly, it's because of the netcode. On your screen you died in like 0.2 seconds, but on their screen they shot you for 2 full seconds. Planetside 2 is really hard but once you start to get it, it's amazingly fun. But don't torture yourself, if you can't figure it out, that's ok. It's not for everyone despite my love for it. It's unforgiving.
GREAT guide Cami....! Besides settings in game, I can tell you that getting your RAM to run at the fastest possible stable speed will make the single most improvement on older systems. I'm running an i5-6600K (3.5ghz), and a GTX-970 and I stay right around 60fps (@1080p) except in the largest of fights. I never drop below 40fps. My system RAM was running at 2133mhz, and it was struggling in large fights. Once I replaced it with some OC'able sticks, I ended up with 2933mhz stable. I also have my CPU OC'd to 4.2ghz. No OC on the GPU, but I have an aggressive fan profile using MSI Afterburner to keep it cool. TLDR: The two biggest hits to PS2 performance at the hardware level are System Memory Speed and Heat. CPU speed is third, and the GPU is fourth.
4:46 lol what's a 180 degree turn. My dpi and sensitivity are so low I can only turn from just beyond my left peripheral to my right peripheral. If I tried to turn around and look behind me, my mouse would be hanging off my mousepad and I have a 2 foot pad.
is there any advice on how to play with high ping and server latency? with a ping value and a delay of up to 130, it is still possible to play somehow, but it is already impossible to play over 130. I can't kill anyone, but everyone beats me). you have a ping of 160 on the video and a server delay of 190, but this does not affect the gameplay at all. what's the secret?
I wonder if this has been fixed... but a few years ago it was kind of common knowledge to keep graphics quality at least on high to see the cloaked people. Is that still the case?
can you give me some tips on how to handle TR and VS weapons? I was so use to play NC, I expect to take down my enemies the same time and way I did with my NC trooper, but I can't. Like with NC I can land 2-3 headshots, but with TR and VS weapons I can only land 1 headshot or even none :< I really like to play with Papa Vanu, but it's get frustrated each time I got outplayed by others.
Im using an i3 8145u to play planetside which somehow works and I get around 15-30 fps with all low. Is it worth turning up texture quality or will it just make it worse since im using integrated graphics?
Your sensivity high? You haven't see mine as its all maxed out to the highest lol. I do good with extreme sensivity because of my play style. I'm a cqc heavy so aiming for the head as fast as possible is vital as your targets could popup no where. So what I'm thinking is lower sensivity= good long range and high sensivity=good close range. That's how I take for how sensivity should be use. P.s. this is an opinion of a PS4 player. May not work effectly on pc.
Please look up the difference of elbow aiming and wrist aiming. If you have enough space (e.g. no need for a mouse pad) you can improve your aim by going low sensitivity and aiming with your elbow on the desk while keeping your wrist straight. This was a significant improvement for me as it allows for very precise movement with larger physical movement of the hand that is easier to do. Also, please be aware. Just stop. Get into cover. Look and listen. Don't die now when you can do it later.
Infantry is the core of Planetside 2's combat flow, which means it is something you are going to playing a lot. And getting better as an infantry player can be one of the most rewarding journeys to make as a player, so let's talk about how to get there. If you enjoyed the video backhand that like button! Feedback is always appreciated!
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rtx 3080 . Ultra everything, no motion blur and I never drop below 120 fps. In fact, I set my fps to 140 to keep things smooth. 3 way nassons with max pop on all sides, no issue.
Yes I am running an I9 too but it is the 3080. do NOT skimp and get a 3070 if you have a 1080 ti.
I know I know. $$$. But for me, I can't walk more than a few feet. So I have a 60 inch tv/monitor combo.
Ohh and I blame you for me loving the Anchor now. Adv Laser sight and silencer on My Engi. With sensor shield. I love it. soooooo much. Gauss saw is taking more time to learn, Adv grip and comp and I can hit stuff at 40m. I prefer Laser sight and silencer, just takes more learning to hit stuff at 30-40m with that set up. I DO run the HiV Ammo option. That a bad thing?
I do agree with the "aim at head" mantra, on average. However with caveat. The gauss saw initial kick is soo significant, I aim at the throat, the kick puts the crosshairs on the head. This is weapon specific though. All my Ar's and other Lmg's I aim at head initially.
Great work Camikaze78, im so happy that there is someone like you out there. You are doing alot for the planetside 2 community.
"The targets that pose the biggest threat to you should always be dealt with first."
But Planetside keeps locking my Gauss Saw when I do so :/
Lmao 🤣 accurate!
It is the way.
Use a bishop with sabot rounds. You will never worry about missing a target due to friendly interference. you WILL get weapon locked often though. :) It is the way.
*_confused NC noises_*
Freedom comes at a cost
You know how you could sometimes spot more errors watching someone else's gameplay? Well you can do it to yourself too - just record yourself playing and watch it back. You may see some patterns or common mistakes, and it's way easier to notice when you're not in the heat of battle!
Exactly; recording gameplay isn't just for public viewing, it can be great as well for personal reflection. Hard to reflect in the moment, but come back later with a fresh view and it can be a HUGE eye opener.
As a person that watched as my own outfit went from mediocre on an individual level to above average I can tell you the impact that we have on a fight is shocking to say the least, and even beyond that watching groups even better than us take on 70-30 pop differentiation with ease, even more so. Individual skill plus practiced team play is a magical thing to see. It can make a hard fight seem easy, and it can fall apart in a second if someone flexes out of position and gets themselves killed at the wrong moment…
Great to hear you guys made some awesome improvements on your end mate, GGs. Keep up the good work!
For target priority I want to add "if you start shooting somebody, finish them before changing target". Switching targets to someone who started shooting me was one of my main causes of death because the guy I shot but didn't kill then turns around and causes a 2v1. What you should do is kill the first guy then run from the second.
Most important thing for getting better: playing with better players than yourself. This has automatically made me be way better at positioning etc. due to their tips and wtching them perform. Otherwise i would've also never learned how low the sensitivity of most good players is.
a few days ago me an 7 other randoms were slowly losing a base to 1 person. yep, 1 person taking a base from 8 people. (it had 3 capture points too. I have no idea how he did that)
I watched what he did, how he moved where he attacked from. every single time I died I analyzed what he did to kill me
after one day of practicing what I saw, I was good at SMG infiltrator play, and nearly took a (one capture point) base from 4 other people on my own. ive improved at fighting others playing that way too.
dont just watch your better allies, watch your better enemies too
Simply observing what these higher skilled players are doing, and learning from them, also goes such a long way.
Mindset is also very important. One should be treating the game with the goal of improvement, to win in the future, not to win in the now. Stay analytical and don't get frustrated. A frustrated player makes worse decisions and also doesn't learn as quickly.
Couldn't agree more, I have had multiple episodes of frustration and my gameplay suffers immediately for it.
And also... "it's just a game" if you are chilled out, chatting and having fun with friends you're more likely to score better simply because you ENJOY playing
This mindset does wonders for me
Honestly, i still can't help but get frustrated when multiple A2G players show up and the rest of your teammates refuse to actually fight them off. I love this game, but there is nothing that frustrates more than being farmed by a Banshee/Airhammer main because of their TTK and then ability to just outrun any missiles shot after them.
I love this community, all the people in the comments adding to the video, everybody just wants to ease the experience for new players.
There's a LOT of high skill players who are interested in providing to the wealth of information out there, and it is fantastic to see.
As for headshots, when you get your first shots off in the head, the opponent receives a large amount of flinching which helps ruin their initial aim against you.
As a long time zergfit player who has recently been working on improving my infantry game, I really enjoyed this video. You hit all the major points I've been attempting to learn over the past six months. The one thing I would add for players who are looking to improve their game is to ask for help. If you keep getting one framed by the same dude over and over, instead of sending a rage tell see if he'd be down to explain what he's doing. The number of highly skilled and knowledgeable players in the community who are willing to take the time to teach people the game is really impressive. I am not a great player by any means, and I have a long way to go before I finally "git gud", but I would be much worse off if it weren't for the coaching and advice I've received. Great video Cami!
One other thing I think that needs to be mentioned is if you want to get better you have to get out of your comfort zone. Holding down a choke point with an underbarrel grenade launcher might be effective and lead to some epic holds and great KDRs. (My personal best is a session going 223 and 1) but it causes you to crutch on a particular style and hurts you in the long run. Do what you are uncomfortable with and build your skillset. Also it will make you better where you are comfortable too.
One thing concerning sensitivity that might help some people is making your aimed sens higher than your normal sens. The goal being to make it so when you ADS your camera turns just as much as it would when simply hipfiring. Making the turn rates match might help some folks who feel like ADS is wonky like I did for the longest time.
This is a great video Cami thank you.
I was waiting for a mention about hitting plateaus and balancing burn out with rest. Something a lot of us experience and is something i believe that can hinder improvement, but it is true it does take time and dedication. The rewards are worth it and will carry over to other FPS games.
From the years of playing Planetside 2 I find other FPS games very easy to grasp and is something I've discovered that I'm sure the top teir players experienced from the Quake and CS days.
Cheers mate, really glad you enjoyed the video. The core concepts of a shooter game like this can definitely carry across to multiple other games, and the rewards are brilliant.
Really good video as always Cami, but I think you forgot to mention one quite big thing and that is FOV.
FOV is something I didn't cover in the video because it is entirely down to user preference. I frankly, choose an FOV that in the competitive community, is strange to see. I know that. It would be a little strange of me to say which is the best when it really does come down to personal preference.
As someone who has a PC that can handle the game just fine, having shadows enabled has helped me spot players behind me quite a few times.
Great vid mate! Honestly despite me playing this game for a year or two now, some of these really got me think...So this is why I main stalker lol. Ima take that bloom and burst fire to heart.
Glad to have been of some help mate, go out there and kick some ass.
@@CAMIKAZE78 Shape the Future brother!
I dare say Planetside 2 is like surfing. You're gonna get the most out of it if you ride the wave just right. You need to position yourself where your playstyle is supported best, and always tag along with the zerg, or slightly in front or behind it.
Some players are geared for low intensity fights which is fine, but I personally believe planetside is boring if you arent part of a big force. Youll definitely get the most XP out of it.
And kills are actually not more important than objectives. You can probably be a great planetside player without actually killing a single enemy. That actually sounds like a fun challenge for support classes!
Best two tips:
1: The bloom function you get from spraying also applies when you aim down sights. If you sprint, start spraying and THEN aim down your sights, your bloom is maxed and you will miss everything.
2: 60% population is the "pain-limit". Once the enemy is at 60% pop, the amount of guns aiming after you become excessive and odds are you should look for a better fight.
This video makes me remember my first day on planetside. It was at TI Alloys. And I had fallen in love.
I will say, yesterday I was shooting way better than usual. Firstly, I actually managed to finish a bunch of infantry quests for once. Started aiming for headshots, and my predictions when people were moving just worked better.
I'm a bad sniper, but my FIRST shot that day, I headshot a guy who was running near perpendicular to my position
Another good tip, if you end up in a death streak in the game don't be discouraged. Death Streaks are apart of the learning experience, but it could lower new players morale of playing the game. If you find yourself in a crazy death streak, push through. You can and will get better, don't let the death streaks get ya down!!!
Great video i know it's an old one but slowly making my way through your Planetside 2 videos. I would say one person can definitely make a big difference to a fight in some situations last weekend i was in an armour convoy and i fell behind and as i was catching up it came under attack by multiple air units as i got there half the vehicles had blown up as soon as I began to open fire the air units began to drop or run the reason i was the only player to pull some AA a skyguard which saved the rest of the convoy. Also on many occasions in an armour convoy I tend to be the only ammo sundie so yeah well it is not the norm one person seeing and filling a gap/weakness can make a difference.
I grew up around fps’s and always played games with movement and until recently I could never understand why i was so inconsistent than I figured it out. It’s my focus and now that I can control it I’m absulutly cracked
idk about other people but i find 1v1's harder to win then 1v2+'s...not sure if it's the fact that they're more relaxed in groups or what but that's honestly how it seems to work on my end lol other then that, amazing vid Cami! i'll for sure try out those graphic settings when i'm feeling like going into full sweat mode!
"Aim for body shots and let the recoil kick up into the head."
Like a lot of things, you can blame WREL for that advice, since he used to say it a lot in his old weapon review videos.
okay so the reason why this isn't terrible advice is because of the thing called first shot recoil multiplier, essentially your first shot in a burst causes more recoil than the following shots. If you want to be as sweaty as possible you want all your shots on the head but having your first shot go to the body will NOT double your TTK.
One engineer and a max suit can take on 5 people and take an outpost on their own. The reason the 5 people don't win is because they end up attacking one after the other, giving the max a single easy target, then as each defende respawns, that error comes back to bite them. They'll HAVE to either wait and lost time on the point to regroup, or rush out as a single unit and repeat the death cycle.
The message there is use the /say or whatever the team speak is, ask your team to group together before attacking
One good heavy can easily own a max/engi duo
@@MrHocotateFreight or LA
Still watching the video, but I wanted to take a moment to compliment the graphic design aspect of your channel. Logo is sweet and the title screen hits hard
For those I meet who have trouble, and a sticky trigger finger. Until they get used to burst firing. I recommend the promise to them. For those who plant themselves and don't move, I offer the Naginata. They find their ttk go up a fair amount. The burst fire Weapons I also find are good training to get the idea of burst firing.
When it comes to aiming the biggest tip I can give is using your arm as opposed to your wrist. And for adjusting sensitivity I would say go as low as you feel comfortable while still being able to do nearly a full turn without lifting your mouse within the confines of your mouse pad. There is no shame in high sense! But low sensitivity allows for smoother more accurate movements imo
Something I have heard echoed quite a lot over the years, and is something worth looking for into for better control. My setup sees me using a sort of hybrid between wrist and arm movements, but I'm still working on improving my sens as time goes on.
Honestly tweaking individual sensitivity for like ads and different scope types is what really helped me alot. So I recommend taking to the time to changing all of those
You're really the last person that should be making an infantry guide and it shows.
Who are you? Please feel free to make one better, I'll wait to see what should have been done.
@@CAMIKAZE78 Sure, it's done.
Holy shit it's way better.
On a Ryzen 5900x and RTX3060Ti I used to run Overall Quality on Low and Graphics Quality on Low as well. But, after increasing Graphics Quality to High while keeping Overall Quality at Low I've gained tens of FPS in very large battles. In 96+ battles I used to dip even into 50-60 fps at times with everything on Low, now I rarely get below 100 in equivalent fights, in 48+ battles I'm way above that. And the game feels much more responsive. Quite the opposite of what many are saying. The one major drawback for me is all the added graphics can lower visibility, thankfully I still see Infils. Muzzle flashes for some weapons are now blinding at night and I need a Flash Suppressor, while on Low Low I can't remember that ever being a problem. I should say I've made some custom changes to my UserOptions, don't know how much of a factor that is. The Particles still allow me to track but they're not intrusive. Draw distance is very low except for aircraft. I'm guessing I moved load to the graphic card, and that on Low Low the CPU was "maxed out" (as far as the PS2 engine is concerned...) handling so much, hence the huge difference in FPS and I suspect also frame times, which is at least equally important for aiming. So these general tips and tricks are in relation to hardware.
I play maxed all the way out graphically on my 32 gig of ram xidax laptop. It has no issues on lag or bottlenecking. But if i lowered down to med itd probably be even smoother. Brand new to ps2 and so far im super impressed.
I've been playing at 2500 DPI with the default settings and was super struggling at longer ranges... I do keep swapping back to that in close quarters but I've added a 600 DPI profile to my mouse and bumped up just the mouse sensitivity to .288 to give it a shot and it's really helped with my long range engagements.
solid advice for any new player interested at going to that next level.
Cheers mate, glad you enjoyed it!
One of the few benefits of playing on PS4 is everyone is on a level playing field as far as graphics settings. There's much less difference in hardware as well but with the PS4 pro with SSD and PS5 make regular PS4 at a disadvantage
"I consider myself an above average player on a good day..."
*shows clip of him moving down 9 guys in under a minute*
Cool. Good to know I'm utterly hot garbage all the time! lol
After 130 hours & not being too interested in improving all that much I've gone from about a .5 k/d to .7 which isn't great but it's nice to see the passive improvement. Been trying a little more to actively improve recently but 's hard to keep so much in mind when a 1v1 will last a couple seconds @ best most of the time
I'm a master at What I do in this game...and that is stating as far away as possible and annoying the enemy.
For me, the best way to get better is to take part in scrims (scrimmages). You force yourself to focus on nailing headshots, strafing, and knowing when to peek from a corner. After I scrim I do much much better than normal.
Great vid, saw you on ps2 today for the first time. 😀
im really late but do remember that people can see both your laser sights and your flash light, so try not to have them on when turning corners and other similar situations
If nothing else, going from below .2 kdr to around 1 kdr definitely is a nice change
Great video! Regarding graphics settings, you said a lot about performance, but what about those people with ridiculous PCs that can run high settings and keep the frame rate pinned pretty high as well? Are there some settings that should still be turned down because it gives an advantage?
I made a different comment about this, but having shadows enabled can occasionally help you spot enemies behind you under the right lighting conditions.
I would think it important to mention how client side works in this a game and how peaking in bursts can seriously up your hits if done correctly!
lol ik this video is about infantry but of you wanna play armor too, I suggest particles on high or ultra, as things like tank shells stop rendering at certain distances.
Great video Cami!
Cheers mate!
Holy shit those settings are a godsend. Ive got 600 hours in planetside, just running at ultra everything the whole time sitting at 60fps ish. Now I get a smooth 160 to actually match my monitor
Is K/D really that important aside from fun? For me game is enjoyable even with K/D below 1 (I know there are weird shenanigans with medics' revives) + IMO K/D can get significantly lower in "corridor warfare" (everyone throws grenades everywhere, grenade printers go "VRRRT!", bullets are flying everywhere and it's pure chaos... although enjoyable one )
What's your approach to K/D specificaly in PS2?
Please do that comparison video with the graphics settings :)
Thank you for the tips as well, im a ps4 player but some of them do help, it is much appreciated
the "sliceing the pie" tactic is one that real milatary Infantry uses when they clear buildings
some more advice. 3 to 5 sec out of cover at any time, this is average time it takes for person to aim and pull trigger. Dont double take through same murder holes/doors windows, if you do change what plane you pie out of cover at. when the pop is big enough out side murder hole every one needs to go through said murder hole and take the fn ground.
hey Kami u totally forgot about mention your FoV setting or at least tag your previous vid about it. New player gonna have alot of question about ur current FoV.
Tip: Boot your game with low particles, but then set to ultra before joining a battle to see your tracers better
I play at evenings when the population is highest. Usually fights are 100+ vs 100+ and it really does not matter what I do in there. It is just random death and spawn loop. There is no place of safety, only in the spawn room. It is quite frustrating.
man this is another reason why camikaze is great creator, he doesnt keep the secrets (maybe) and actually wants new players to learn and get better. this is what all experienced players should do for the games they care about
Always happy to be of help when it comes to this sort of thing mate, no point in keeping such tips for myself when others could see a benefit from it.
Im just an above average player says cami as he mows down 10 men in minutes....
You may have missed a reason to use lower graphics settings, though to be fair its a little less known issue with PS2. The actual fire rate of you gun gets reduced in game if you have less frames, the drop off starts at 200 fps, which is unfortunate since most players will never be able to hit those numbers, I can't even get past 144 with my Ryzen 1800x and 1080ti. But that is the main reason why most people feel they can't even compete even though they shoot first at someone hitting headshots but still lose just because their gun actually doesn't have the DPS advertised in the stats.
Quick question: I started recently as a "new player" - havent played the game for like 6-7 years... I didn't see you mentioning guns at all. Are all the guns balanced right now? Back then the base guns were pretty good and nothing could get close to them. Maybe some specific snipers or the class mastery weapons could. How is it looking now?
Having the graphics low is huge. The game was so freaking dark for me, then I put the graphics low and the lights turned on lol
I have a really bad habit of reloading after a kill. I have to consciously think about when to reload and it takes away from my focus. Going in between guns with different mag sizes throws me off as well.
Aiming is probably my biggest weakness in this game. These days I can generally win if I get the jump on someone, at least with ARs, LMGs and carbines. But in a fair fight, I still lose more often than not.
Don‘t worry, it gets better! I started 1.5 years ago woth almost no Shooter-Background... recently I get consistent a kdr between 1.3 and 2.0, something completely unthinkable for me when I started. Fair fights get better and better with time, just stick around and it‘ll be worth it!
Also for really close quarters: remember your knife-quick-attack!
@@unrealkalel3130 yes sir quick knife always. has faster hit registration and high damage to finish close fights in fractions of a second.
#1 record your gameplay! While trying to improve things always record your game play and play it back and analyse your aim your positioning crosshair placement etc.
#2 watch CSGO players and see how they move around corners how they peak etc a lot of their positioning and movement techniques work in PlanetSide.
8:29 that C4 :o
Is there a reason you recommend flora set to low instead of off?
I know I'll never be a pro/top tier player, but I take some smug satisfaction of being the dammed bloody nascence for the other team I can be
Don't forget for new players, friendly fire is a thing in this game. Running into a firing zone like CoD isn't the smartest move
"Never put yourself in a fair fight" -The Warowl
i wish we could get old ultra back, now that we have graphics processing power 2-3x what it was 5 years ago
Watching your videos has turned me from a terrible player to a not so terrible player. I count that as a win 😉
Happy to be of help mate :)
@@CAMIKAZE78 now if I could get some help with those old man reflexes! Hehe
@@FatalDevotee1 Cool To See This Game's Played By Nearly Every Demographic. See Ya Planetside!
Sweet recoil control on that Orion mate...
Cheers mate!
Great video, however I would say some visual aid would help the overall community perspective, so they know more precisely what you're referring to.
uhhh, it aint to much of a problem, if I run with 6500 dpi at 0.200 sensitivity, right? ... right?
Ty bro!
I never play consistently. Whenever I come back I'm always surprised how hard it is to do well, everyone feels like a top fps player considering how fast I die xD. Also how do people see the Vanu at night? I can barely see them, they feel like shadows.
What LMG do you use as VS?
and what is when you see the whole time the red x all the time and he does not die?
hi im not new i have like 30hrs but is the do you have to burst fire to keep the bullet spread tight?
im currently working on making a negative 180. been playing MMORPGs and my fps skills have taken a nose dive.
Are you going to show some TR gameplay.
Kinda of feeling left out here
well i improfed from 0,5 in 2014 to 0,79 in 2021. I to often fokus on the support part of the medic or engi. Always forgetting the combat part.
But about mag-dumping. But 3 shots with a from knifing range with a 1 shot kill shotgun do make me wonder really hard, how that target could turn after the second shot, and headshot me with his emissary....
YAY!!!!
Your game colors are so vivid, how do i get that?
I literally just started playing this evening, lol, I need a lot of practice, don't think I hit one target.😂
i really want to konw why every single ps2 vid i see "change settings to low" but how you detect infiltrators with low settings. they are complitely invisible farther than 10 mtrs.
Infiltrator cloak effects are identical across all graphics settings in the game my friend.
@@CAMIKAZE78 probably, but that doesnt change fact - cloacked inf much harder to detect on low settings
For more than 8 years I have been playing planetside with about 9 squareinch (just guessing here, I use metric. about 10x10 cm) of space to move my mouse in. I can't even fit a tiny mouspad into that space. It is so goddamn hard to play like that, DPI is too high to aim well, if I go any lower I need more than 5 swishes for an 180° turn...
But I got used to it and could not really work with more space now I guess. never used my whole arm, all movement comes from the joint at my hand. I have no muscle memory and would have to start at 0 again. not sure if that is worth the time
great video
Would you say that the mag dumping point is still valid for someone that's using a Kuwa? I mean, bloody thing has a wind-up time before it starts firing. You don't get to just tap the mouse for single fire, because if you do that, nothing comes out.
The KUWA is a different beast entirely, in fact I would say that weapon teaches you the wrong way to shoot in the game when compared against the rest of the gunplay in the game. But there are always outliers that do their own thing separate to the rest.
@@CAMIKAZE78 I don't suppose I could request a video on weapons with odd conditions to fullfill such as Yumi and Kuwa, and others along those lines, and how to meet them for maximum efficiency? Basically just a short video on weapons you can not use like you'd use any other weapon, and how to actually use them properly
The hardest part as a new player is being able to kill people. It’s almost as if I don’t do enough damage. If I shoot at someone I could hit every shot and I’ll only take out their shield, they’ll kill me with ease. Like, to prove my point I’ve played the game for only 4 hours and I have 16 kills but 240+ deaths. Unless I hit someone with an rpg to the face I feel I can’t kill people
That's rough! No doubt it's frustrating. Remember the bloom: The longer you shoot, the more inaccurate you become. Jumping, sliding and falling also make you very inaccurate. If you sprint into battle and start shooting your bloom will be massive, but if you take a split second to walk / aim you'll be much more accurate. Headshots are important, but I generally aim for the neck area, that's works for me. Burst fire- don't hold the button for 10 seconds. Shoot a 4-7 bullets, wait a bit, repeat. Depends on the range and weapon too.
I also recommend looking for good fights: running into a tank line as an infantryman just won't work out. Long range battles full of verhicles and no cover is not the best place to be as infantry. You wanna be fighting in/around buildings. 12-24 or 24-48 playercount on both sides are good fights. Make sure it's close to 50%- joining a battle where you're 20% against 80% won't be much fun.
Pick a class and play it 'the right way': Light assault uses the jetpack to get on buildings and sneaky spots to ambush people, Infiltrator uses cloak to get to an ambush position, Heavy Assault runs in face first and use their shield to survive long enough to get a kill. Medic is average but can heal and revive people, Engineer is average too but can repair verhicles. Never go for a fair fight, always make sure you have cover or the element of surprise.
When you die really quickly, it's because of the netcode. On your screen you died in like 0.2 seconds, but on their screen they shot you for 2 full seconds.
Planetside 2 is really hard but once you start to get it, it's amazingly fun. But don't torture yourself, if you can't figure it out, that's ok. It's not for everyone despite my love for it. It's unforgiving.
I notice your super wide view allows you see through walls. Not sure how I feel about that, Camikaze78.
GREAT guide Cami....!
Besides settings in game, I can tell you that getting your RAM to run at the fastest possible stable speed will make the single most improvement on older systems. I'm running an i5-6600K (3.5ghz), and a GTX-970 and I stay right around 60fps (@1080p) except in the largest of fights. I never drop below 40fps. My system RAM was running at 2133mhz, and it was struggling in large fights. Once I replaced it with some OC'able sticks, I ended up with 2933mhz stable. I also have my CPU OC'd to 4.2ghz. No OC on the GPU, but I have an aggressive fan profile using MSI Afterburner to keep it cool.
TLDR: The two biggest hits to PS2 performance at the hardware level are System Memory Speed and Heat. CPU speed is third, and the GPU is fourth.
4:46 lol what's a 180 degree turn. My dpi and sensitivity are so low I can only turn from just beyond my left peripheral to my right peripheral. If I tried to turn around and look behind me, my mouse would be hanging off my mousepad and I have a 2 foot pad.
You should be able to jump while running, whip a crazy ivan to check your 6, and whip back to facing front before landing.
is there any advice on how to play with high ping and server latency? with a ping value and a delay of up to 130, it is still possible to play somehow, but it is already impossible to play over 130. I can't kill anyone, but everyone beats me). you have a ping of 160 on the video and a server delay of 190, but this does not affect the gameplay at all. what's the secret?
I wonder if this has been fixed... but a few years ago it was kind of common knowledge to keep graphics quality at least on high to see the cloaked people. Is that still the case?
can you give me some tips on how to handle TR and VS weapons? I was so use to play NC, I expect to take down my enemies the same time and way I did with my NC trooper, but I can't. Like with NC I can land 2-3 headshots, but with TR and VS weapons I can only land 1 headshot or even none :< I really like to play with Papa Vanu, but it's get frustrated each time I got outplayed by others.
Im using an i3 8145u to play planetside which somehow works and I get around 15-30 fps with all low. Is it worth turning up texture quality or will it just make it worse since im using integrated graphics?
The enemy looks so small, how do you see them with that distance
one lone guy with router base can definitely change flow of battle
Your sensivity high? You haven't see mine as its all maxed out to the highest lol. I do good with extreme sensivity because of my play style. I'm a cqc heavy so aiming for the head as fast as possible is vital as your targets could popup no where. So what I'm thinking is lower sensivity= good long range and high sensivity=good close range.
That's how I take for how sensivity should be use.
P.s. this is an opinion of a PS4 player. May not work effectly on pc.
Please look up the difference of elbow aiming and wrist aiming. If you have enough space (e.g. no need for a mouse pad) you can improve your aim by going low sensitivity and aiming with your elbow on the desk while keeping your wrist straight. This was a significant improvement for me as it allows for very precise movement with larger physical movement of the hand that is easier to do.
Also, please be aware. Just stop. Get into cover. Look and listen. Don't die now when you can do it later.