HMG with PEAK Physique Armor - helldivers 2
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- เผยแพร่เมื่อ 27 ก.ย. 2024
- HMG with PEAK Physique Armor - helldivers 2
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28:34 peak comedy, tank dropping almost on Dough's head absolutely sent me ragdolling
That’s happened to me countless times
With no noise lol they are like ninjas
It was a distraction.
I'm glad they decided on doing more polished Warbonds where you get only 2 armors that don't work instead of 3.
Still salty about the arc armor here... They look dope but I used it once on release.
don't be fooled, they did 3. they just cut 1 from the warbond and put it in the paid shop rotation. so even if you buy the warbond, you don't get all 3 armour sets from it, have to pay to get the medium one to complete the set. :)
@@warhound45hell they did 4 lol there’s a heavy armour that came with the other medium they cut and put both of them in the superstore. All they did was take the new armour buff off the heavy and swap it with extra Grenades
Makes me wonder why bother even saying “we’re making the warbonds smaller and more polished” when the content is gonna be released along side it regardless lol just blatant lies
@@warhound45 as they said "less is more"... supercredits you have to spend
@TheQcjoe47 the arc armor would be "good" if it made you immune to arc damage, like a faraday cage, so you could stand inside the tesla tower
That ergonomics increase should really go with the recoil reduction in one armor set
Could live without extra grenades,melee dmg, and explosion res
If only the armor perk is something like modules that we can mix&match.
@@rz3264 mix and matching perks you want would just be so good and give a lot more gameplay variety
The passive turns the stalwart into the primary it always wanted to be.
Now that’s what I like to hear!
Trying Eruptor next
I'm thinking it might be good on laser weapons,.Scythe, Dagger, Laser Cannon.
@@kennethrobinson5111 I'm excited to try it on the laser cannon, it's always felt just a little unwieldy
Can't add more ammo, it wouldn't be realistic with the mag size. Anyway, here's armor which makes you 50% stronger by baring your arms - but ONLY in regards to weapon handling and hitting things. You cannot throw things further, carry heavy objects easier (unlike guns), or move through deep snow easier. Also, you can stand 10 feet away from a detonating 500kg bomb and be unharmed. HD2, a very realistic game.
Not bieng a dick but its the model not realism. The model has the bullets in it modeled. So adding more means making the model adjust to fit more. So senator got six bullets if it had seven what happens to the senator? Tldr extended mags could be neat to change the model its a model issue, not realism issue.
@@bapnap6218nobody cares if helldivers is realistic. They need to up that ammo count or add another mag.
@@alexc9434 i know thats what I was saying. Its not a realism they have to remodel the weapon to do that. Its not a number that changes its the model that has to. It really isnt realism its a time investment spent remodeling the weapon and animation. Realism has nothing to do with the issue its not the point. If the gave senator 7 bullets they have to make the senator change to fit seven round in. That takes more time then adusjting an animation speed.
It's not that it's realistic. It's that the bullet casings take up actual physical space inside the magazine. They could easily do it by changing the mag size like they did when they changed the magazine size of the Breaker. So I don't know why they stated as if it's that difficult for them.
@@alexc9434True. Games can be immersive without being realistic. In fact, realism ends up making games boring
21:18 absolutely. I used to play on 7 for samples, but post patch, I’ve played exclusively on 6. It’s the right kind of chaotic, a majority of the randos are both wholesome and know what they’re doing, you can get away with slightly suboptimal builds - I get the sense that diffs 5-7 are AH’s intended Helldivers 2 experience. And that makes sense; mid-range difficulties reflecting the intended experience, low-range for new players or leisure seekers, and high-range for elites, sweats and thrill seekers.
Eh helldive is easy with frends even taking random gear
I do helldives. Not because I'm good enough. But just it's too many damn medals.
@@gangsterguardsman4576 Ya sure it is, egotard.
I play helldive as well, and for the past month I have yet to see any team I have been with actually finish the mission.😂😂😂
Keep flapping and spewing that BS.
I had a feeling the armor passive didn't work when I tried it and it felt exactly the same. I love the game but this is happening so much it's embarrassing. A test server needs to be put in place immediately if the devs aren't going to test properly themselves, even if it ruins surprise additions going forward (surprises aren't cool if they don't work). I'm glad that it works now, definitely going to try it again tonight
Well also they could implement the test server as something in universe so they could introduce it to everyone there before it actually rolls out. They could do it in a way that jives with the story of things. Dropping in on a prototype weapons testing simulation ship where you can also use any strat or other weapon or armor.
That would be so cool.
Maybe they should just not push out broken shit without making sure it doesn’t break something else in the process
@@Someguy6571 For AH thats asking alot lol
@@NSA-adminA testing facility back on super earth. Complete with capture termanids, training dummies, a shooting range and dummy buildings for demolition purposes.
The one thing I miss most from HD1 in HD2 is the reliability of stratagems in the first game. You absolutely don't need to bring a support weapon. The stratagems can deal with any situation with a much lower cooldown than in HD2. If you ever lose your support weapon in HD2, you end up playing a running simulator against most enemies.
HD2 needs to fix the auto-hit issue, tone down the ragdolling, and either give us the weaponry needed to deal with situations in a fun way (by making them more effective or lowering the cooldown) or add significant weak spots to the enemies so you can deal with them with any weapon, provided you aim correctly.
I couldn't agree more. Helldiver's 2 is too focused on immersion but helldiver's was more focused on being a fun little co-op game.
Friendly tip for you botdivers: The gunships' laser machine guns are quite inaccurate, you could stand still and 1 out of 10 bullets will hit you. You should, however, start to worry when it fires its missile barrage as they are quite accurate and can ragdoll you pretty far. A general strategy I would use when fighting multiple gunships is to wait until they are firing their machine guns at you then start to retaliate by hitting the engines with your weapons. Start diving when they fire their missiles.
To further help, if there is a single gunship then shooting an engine with any damaging weapon (even liberator penetrator) will cause the rockets to have a lot of precision loss and most of the time they go really wide. Makes it easy once you start getting shots on the gunship, wanting to help a fellow helldiver, or protecting a hellbomb, since when they switch to rockets they are mostly harmless so long as you get a single hit on them.
10:23 I don't understand how J1 was at the SEAF objective for 2-3 minutes and left without completing it.
J1 was smoking something strong this mission
Most well playin HD2 teammate...
waiting for the railgun buffs, that weapon being underpowered compared to it's brother AMR is a crime.
Facts. If they added a scope to it, it would be be better. A real scope. So if you're going to charge it up, you can be further back.
It needs to do more damage to strider turrets, add more damage back to bile titan headshots and then its back to being a great if subpar option
Maybe leave the current damage on tanks and gunships to leave a gaping weakness
It should just be a medium rof quasar, with only reload time between wind up shots and lower damage
Pen should be the same
I just want it to be great/decent against gunships, it's weird a railgun isn't making a dent but the AMR can shred it
The amr isn’t even that great either lol just a subpar autocannon if u ask me, certainly not bad, not amazing either
5:59 I sympathize. I always try to revive asap and on or near the place of death (provided it’s safe). So it does feel kinda disappointing when it feels like your teammates aren’t in any hurry to return the favor.
23:26
that's craaaaaaazy
"game of the year" btw. lmao
Eh I think he was wearing the light armor of peak physique and he got two shot. Something probably head shot him putting him close to death and then the impact damage finished him off. Light armor is a bit risky when going against the bots imo.
He was left at around 5% health from the initial blast and was only running 50 armor rating gear. This on top of the unfortunate ragdoll and hitting the wall head first killed him. Wasn't because the game bugged or anything, it was just one of those unfortunate things that happen once in a while.
ragdolling is funny until it isn't
@@josephalmendarez5801 Almost like running around as a glass cannon against bots can lead to the eventual shatter.
a teammate called in a strat right next to him, it blew up damaging him and/or sending him flying into the wall where he died from impact.
You can see the red laser a bit before he eats it at 23:23
One of the things that I think make the stalwart and base machine feel bad is that they're essentially primary weapons in the support slot. I use them alongside wonky primaries like the crossbow.
They pair well with any weapon which has bad ammo/endurance. They are good with explosive, plasma, and sometimes marksman weapons (that is if you want to be the turret), but it seems pointless to bring them with a Tenderizer or something general purpose.
bro...peak physique + exploding crossbow + HMG. never cleared bugholes so easily in my life.
Flamethrower > HMG imo
@RepublicofODLUM I agree. I find that HMG has very limited usage in bugs while flamethrower is good against most bugs.
I find the flamethrower the easier Charger killer when you're not using a Launcher. However, in missions against armored Bile Spewers, Stalkers (along with being able to destroy Spore Stalks, shrieker nest), I find using the HMG much more useful.
It'd be nice if it told us if bile spewers were present on whatever mission is selected.
Laughs in more grenade armor+grenade launcher...
@@tobiasrex8052 You're not wrong, but I'd argue maybe the autocannon/railgun would be the better single target support wpn vs bugs as having a long stationary reload is always rough on high diff bug missions. I'm not sure how the railgun does against spores n stuff though, and the AC is also great at closing holes
okay i checked that with dominator and im pretty sure it was working but something like 10-20% more handling and now its SO MUCH MORE
Ngl, The HMG , and the eruptor feel pretty good with the new armor.
Dominator feels so smooth with this passive finally working. It’s just kinda unfortunate how the main buff of the armor is to melee damage. Damage really doesn’t feel too much different than normal.
Also, Hi Dough! I love your content. I feel like some creators don’t voice their opinion enough.
Despite the state of the game right now, I'm really happy to see you still put out videos for HD2.
I find it pure comedy goal the moment that Bot flew across his face/screen and he missed it by looking away 32:48
S2 even noticed it lol, as soon as it happened they turned and looked in the direction it was flung lol.
@@yourstrulli9089lmfao you’re right, he does
22:51 I appreciate the acknowledgement of interest loss and providing a quick summary. Read my mind like a book. I tried this out yesterday with the hmg first then stalwart and I can't decide on which to use; stalwart feels weak and puny but you can sustain fire for what feels like 10 seconds of action meanwhile the HMG feels like a "tank killer" HMG rather than a chaff sweeper that CAN also kill heavies reliably
I had one game where we dropped next to 2 double gunship factories + gunship patrols. It was terrible and I think we got down to 8 reinforcements by the time we destroyed both.
Those international shipping prices are no joke
Listening to the yap session is much better than listening to ppl say the same thing about the game for 40 minutes
Your clarified point about the gunships is spot on. They are a fun interesting enemy to fight, it's just the fact that only a handful of weapons and almost no strategems can reasonably take them out. Give us proper anti-air sentries or air-to-air eagle missiles and gunships would be one of the cooler enemies in the game. Plus I like the sounds they make while crashing to the ground tbh.
I've also found the fortified armors with their recoil reduction is super nice on the HMG aswell.
Knew you'd do this video, now that it's fixed.
They could probably just reduce the armor on the gunship engines to 2 from 3 and that would do wonders for bot weapon variety.
They need to increase ammo on hmg and or increase mags
100 rounds per Drum, and sure give it 1 extra mag prehapes.
Grenade launcher feels a lot better this patch. Running it with supply back has become my favorite build for solo helldive. consider giving it a shot.
Liberator Carbine, Bushwacker, Stun Grenade, Engineer armor
Supply Pack, Grenade Launcher, Railcannon Strike, Orbital Precision Strike
The Grenade Launcher can finish off bile titans very quickly after the railcannon strike, I'm talking like 2-4 grenades and it goes down. The orbital precision can take down any chargers you don't have the time to position for to hit their ass, otherwise just shoot 3 grenades into their butt and you're golden. Grenade launcher solos bug breaches easily, and it works no matter what bugs spawn, since it might be the best weapon for bile spewers. Liberator carbine is a personal pick just because I like gun go brrrrrr, but you could easily swap it with your primary of choice. The bushwacker is my favorite "get off of me" gun, since it staggers basically every bug, including stalkers. Its also good for shooting down shriekers.
12:45 Just in general, it would rule if the reticles had more in-depth customization.
I get that some people play on consoles with a TV screen so the standard configuration shouldn't be too small, but personally I would love to get rid of the static dot, make the circle even smaller and more precise (maybe even replace it with a cross instead), a bit more transparent, and configure the colors individually on the circle and the dot.
Ohdough, if by any chance…
Would you ever consider going back into dauntless?
Wait you know what dauntless is too? Noice
OhDough, i have a question. What do you think currently about Bugs and Automatons, which do you think is more fun at the moment to play against? Whats is more "fun", gunship patrols on the automatons, or behemoth chargers on the bugs?
I prefer bots hands down.
Dough fuck the haters and copers you’re just real much love
they hate truth and criticism, then just go "why are you always complaining" to undermine your feeling for bad things in the game.
@@black_ghost1215 bro on god preach 🙏
@@black_ghost1215 the haters are gaslighters to the 9th degree. HMG clearly needs a bigger mag size. no excuses haters.
28:35 I'll make sure I come back to this channel after amazing tips like these
I am doing so much better in my games after learning this
Nice to know i wasn't going crazy
29:00
The problem WAS getting one shot by rockets but now that we live them the problem is they ragdoll the shi outta you. Back then you couldn't be ragdolled cuz you were dead
Bad reinforce etiquette is my Number 1 pet peeve with the smoothbrain playerbase of this game, my god. I'm the guy looking for death skulls the nanosecond I hear the audio cue someone died and insta-reviving you literally on top of your gear. Then when I die I wait 2 mins to get reinforced light years away from my body. The playerbase is dumb as fuck i swear to god.
Is there currently an issue with the 500KG? I've had mine land next to or directly onto a Titan and it didn't kill.
Its been like that since the beginning. You've gotta land it underneath them, not side, not on top (direct hit). Because the explosion dmg goes upwards
@RAIN_DREVNE Has it really? Before the patch, any of the 500KGs I timed usually lands directly onto the Titan and it kills it instantly. With the new patch, even it lands underneath or directly, it seems to just shrug it off most of the time. Could it be a glitch?
This whole game is a glitch
Starting to realize oh dough sounds eerily similar to Ben Shapiro (aka Sonic’s va)
I think they should change the SEAF artillery to be more like the SAM Site. Activate it and it will just rain down hell when you target something. Make it a base leveler.
2:46 so my guess is... the factory spawned some gunships, and a gunship patrole flew ulij your direction.... great.
17:02 what is that creature that exits from behind the bush on the left?
19:00 well thank god the annihilator tank broke your fall 😅
I do not care how big the magazine model is. At all.
They need to bring back HD1 mission where you have to carry an objective item to another point... kind of similar to what we have when we carry the package around now... but HD1 had one that was a big pelican suitcase and it was heavy to the point where you couldn't run. I know it kind of sucks but if that suitcase could be turned into some kind of weapon en-route to destination, I think it would be a worthwhile mission.
pilots always stay alive in coop but not in singleplayer
About team work, sometimes my deads on a match, is because the team.
Throwing stratagem on me, bring a breach to a objetive (dude out run the breach to other way)
The weapon handling is nice, but for high recoil weapons like the jar/HMG/AC the recoil reduction armor is better. I still get faster TTK with the recoil reduction as the time saved getting to the target is more than offset by being able to slam multiple rounds on target back to back.
If you’re experienced with HMG try scout armor with HMG with jetpack no supply pack . It’s fun to sneak up on enemies and tear them to shreds. Infiltrator armor is goated
i commented on one video after the hmg buff that i thought it still needed more ammo in the mag and you wouldnt imagine how many ppl called me a whiney b**** and that i needed to just get better and its a skill issue. Its crazy how ppl still cant take any critisim to this game or to their favorite weapons and calls everyone inferior gamers. I said the same about the quasar cannon having too long cooldown and i opened the floodgates to many many insults
people are idiots when it comes to any critique for gaming these days. the worst players are the quickest to call anything they can't comprehend a "skill issue". it's wild
I think they don't want to give the HMG bigger mags, not because of the model, (the HMG drum is huge, I could believe 150 rounds were in there). But because they have balanced the three different MGs, in part, around the damage-per-mag.
Stalwart has 15,000 damage-per-mag
MG-42 (LMG) has 13,500
MG-206 (HMG) has 11,250
If you gave the HMG a 100-round- mag, it would have 15,000 damage-per-mag; to say nothing of 125+ mags.
Whether giving the HMG 100 or 125-round mags would render other two MGs meaningless, particularly the LMG, I can't be sure. But, as someone who likes the various MGs, I think the HMG with 100-round mags would be fine. The LMG would still be better against bugs, than the HMG.
Heavy machine gun never needed ergonomics. It needs stability for its crazy recoil. What does it matter if you can swivel it a little faster if it has worse recoil? I’d rather have recoil control over turning it slightly faster
I was wondering what was up with the coin. I fgured you were a vet, but brats cool too.
17:40 - Aim for the drumstick, dead center.
They need to suck it up and hire more people, this game definitely makes enough for a few hires.😂
what is with people just not reinforcing...I get it if you're in a heated battle but ffs when 3 people are running around fighting nothing it's like REINFORCE ME YOU SHITTERS
This is one of the people who quits if he isn’t reinforced within 5 seconds. 😂
@@RichSmithsonI doubt it. But when 3 fucksticks are sitting there staring at each other not in any engagement it’s pretty irritating.
@@RichSmithsonno no, he has a point. The skull icon fades after like 5 seconds, if you couldn’t find it in time to reinforce near the place of death, then just plop it down near you.
And most of these are ppl taking 20-30 seconds or more while safely behind cover, out of combat, or otherwise completely safe.
@@GGBlaster Ever stop to think that maybe people are jammed being an Automaton map and they can't reinforce?
Maybe someone didn't notice you had died because they are in a fight?
Just be patient, but then you are probably 20 and have a 4 second attention span.
@@RichSmithson the spectator screen shows when stratagems are jammed. However, I could see a person potentially not noticing when a teammate dies. The visual/audio cues are there, sure, but yes, they could go unnoticed.
the way you speak is funny asf, i like
im honestly fine with the low mag on the HMG, but I wish it had lower recoil/was a bit more precise when you are crouch/laying down.
It's is if you single tap fire but if you hold it down for more than 0.5 sec, it's all over the place.
Honestly i love watching your full rounds, great content. You should post more with different weapons
explains why7 i tried the new armour for 2-3 days them shelved it not feeling any difference.
may give it a go again now tho the explosive resist with reduced-recoil remains my go-to since i started playing, especially now xbow is pretty okayish and eruptor remains barely usable due to that low ammo n fire-rate.
I’ve been thinking about the machine gun stratagems a bit and wondering how they could make them better.
What if they allowed you to reload the machine gun while on the move, even if it’s slower and then add the stalwart to the armoury. Thoughts?
@ohDough Hey man. you talking about other things while playing is absolutely fine with me!
I just spent the evening with the HMG and the fixed passive and it’s honestly fun now. Still could use a bigger mag but so much more fun. AMR life is still superior but yeah
wait, the HMG isnt supposed toi be playerd like an coutnersniper with a deeper magazine?
There is no "supposed" way of using something.
Ohdough the wise have you ever played deep rock galactic
I liked the talk about the flip and the pool
I don’t think the reasoning for the magazine model has any legitimacy it’s a mechanically assisted belt fed drum with a belt sheath cover guns that use a mechanism like this typically have over 100 rounds of ammunition and have a ridiculous rate of fire hence the need for an additional mechanism to feed the belt or the ammo is so heavy (more likely with the HMG) that it requires a mechanical mechanism to assist the feeding of the belt due to the recoil mechanism not being enough, it should have 100 or 125 and then they should just bump the other mags up if it’s a balance issue
lser cannon is basically the hmg, that's wild
why we cannot deploy heavy weapons like heavyMG or AntiMaterialRifle???? WHYYY
I'm not sure which armor I'd stick with, the better accuracy when crouching + grenades or this. . .
Obviously it depends on the gun you're using but IDK, better aiming feels like a good option on most guns unless we're talking the shotgun which has that cone-for-error .
Devastator versions need worse accuracy. The default one has no niche and the heavy devs have way to much dps for how they can consistently laser you from a mile away and the rocket dev ragdolls you every single time
Btw they added Japanese voice audio packs to the game they sound pretty cool but i also like it because i think it sounds cool lol
gonna be real, gunships are the reason I don't play bots at high levels
Had a level 7 mission where my team and I spent 7 minutes trying to destroy 2 gunship fabs, and i managed to call a hellbomb while they were taking aggro. Literally the SECOND the hellbomb popped out of the pod, a gunship instantly destroys it with 1 shot. For whatever godforsaken reason, 1 out of the like 8 in the air decided to lock on to me and wait until the hellbomb deployed before it shot. Absolutely fucking obnoxious.
It looks like the passive is very nice and fun, u know what happens when something is good, fun and people use it right....
5:34 idk man, today i got a mission with 2 perfectly positioned strat jammers that covered almost the entire playable map and a watch tower, we failed that mission HARD
I found it not bad but still inferior to the auto Cannon or AMR. It's definitely serviceable though.
How did you chuck it so far
Did they fix the frame rate issues?
NOPE
I don't run support weapons against terminids, instead I run resupply pack and just use whatever I pick up. I do because I run armor with 6 incendiary grenades. I speed run the entire map and ignore all the heavies unless I need to clear them off an objective.
Will we have a review to the latest warbond?
Hey guys, i need council. What warbond to get after democratic detonation and cutting edge? Thanks in advice :)
The fog I believe what that movie is called mate
5:37 😂😂😂 common mistake
Brother... it went from clear sky to 10 drones in 5 seconds. I dont think its fine.
Wait, this armor actually works? I tried it once and saw the HMG handling was still AWFUL so I never tried it again ever since.
make the big circle a different color. It would help alot. I have a tbi and white and white is hard to focus on.
21:17 yes it is more fun playing with lower levels but not when those noobs be taking ur stuff u dropped or keep blowing u up 😤 😂
28:37 I dunno if you were super casual about the tank appearing on top of you, or you didn't notice :D
I like the chaos of full party
It’s good to see ya enjoying the game again
Handles like a dang SMG! But I do miss that 30% reduced recoil lol
and +2 grenades
Give more damage to rovers vs. bots or add a new rover like plasma or arc damage which will make bots more vulnerable its really necessary. No one talking about rovers and g dog now.
That would be our VAT tax. Also it really doesn't feel like they fixed the patrols
Can’t you shoot your GL through the door of the bot fabricator?
cant increase ammo count. Reduce reload times across the board.
I thought the passives were not working on those new armors?
And if you used even a semblance of brain power you could hear that it was fixed
make seaf artillery so you walk as fast as the drop/pick up trick.
Honestly starting to feel like they should have released in early access to temper expectations, since that's what it feels like in all but name. I guess that was never on the table with Sony involved though
It feels like the ergonomics also reduce the reload time. Idk.