this is way beyond awesome, the fact that you can make a map look like its from hl2 on an 1993 engine is amazing, i would really appreciate a link to the map in this video, or just any other terrain map,.
Thank you very much! I'm working on a larger scale example map of this type of terrain mapping in process. The total scale is 4096X4096 - runs in GZDoom and the current version of Zandronum.
I instantly knew the music was Armored Core when I head it... like first 10 seconds in.... damn, everything from that game is still engraved strong in my head, I didn't realize until now...
So is this level editor still available? I have no idea how to even interpret what I'm seeing on "GitHub", the only place I've seen it supposedly online.
@@BataviaJax Wow! that was quick. Thanks...but how do I enable GZDoom in Visual Mode. Do you enable GZDoom Visual Mode in Game Configurations? (which I already did) Or does it have anything to do with the source port you use in game testing?
@@GTXDash there's a bunch of buttons on the menu. one of those toggles skyboxes, one other toggles gzdoom features like 3d sectors and slopes. there's a hotkey for each, too. but i don't remember off the top of my head
Oh for sure. I like to use existing assets for general continuity / tiling with non mega- textures, but you can easily add a ton of unique details and larger spreads of totally unique flair.
Crimson Cuttlefish in this video, I made a .pk3 and added them to a 'textures' folder inside that .pk3 file. Pk3s are essentially just renamed .zip files.
I dig the 3d ness of this, but its hard for me to use it. When I do, it makes me want to move over to quake 2 engine... Doom engine is good for starting in map making because it FORCES you to be simple. All these GZDoom tricks (which cannot be used on vanilla) really shows you how ID evolved the doom engine into the quake 2 engine. This and 3d floors (to make rooms above and below other rooms) is another trick that, in theory is awesome, but in practice, goes against what doom map making is all about (imo) I have this weird OCD that when I make a map, IT HAS to work on all ports and versions of doom. I refuse to make something that can only used by 1 specific port.
That looks amazing, I'd love to see it in game
Doom modding and Armored Core music, clearly a man of highly refined tastes. Looks like its time to fire up that psx emulator.
Using linedefs to create polygons, that's fucking genius. I would never have thought of that.
So that's what those vertices were used for on visual mode! That makes making terrain much easier! Thank you so much man!
I'm exhausted just watching this.. gonna have to try it.
this is way beyond awesome, the fact that you can make a map look like its from hl2 on an 1993 engine is amazing, i would really appreciate a link to the map in this video, or just any other terrain map,.
Thank you very much! I'm working on a larger scale example map of this type of terrain mapping in process. The total scale is 4096X4096 - runs in GZDoom and the current version of Zandronum.
Any updates on this large map? Just saw this and holy crap, that's so cool. :D
Not really a 1993 engine, the original doom on dos would shit itself if you tried to load this. :)
but this isn't a 1993 engine slopes, let alone vertex terrain simply didn't exist then
its gzdoom, its way more advanced than doom engine and they are quite different
I instantly knew the music was Armored Core when I head it... like first 10 seconds in.... damn, everything from that game is still engraved strong in my head, I didn't realize until now...
Dude, this is so awesome!!!
Really beautiful.This make me want to get use to make those kind of slopes.
Armored Core 1 theme, great taste my friend.
really cool!
How do you get the triangles to raise or lower? Thank you.
Great work!
Forget iddqd... You ARE Godmode
iddqd.en?
Hopefully this will be more easily doable in engine in the future
Cool stuff!
Can you actually walk on the slopes terrain? If so that would be dopeskies
You can! Depending on how steep the incline is
Amazing. Armored Core music too
what armored core song is this?
or atleast what game?
AC1
So is this level editor still available?
I have no idea how to even interpret what I'm seeing on "GitHub", the only place I've seen it supposedly online.
You could always go for Ultimate doom builder
Off topic but how the heck did you manage to get the skybox to show in visual mode rather than just a flat texture?
An older version of GZDoom had this feature I think? I didn't update for the longest time.
@@BataviaJax
Wow! that was quick. Thanks...but how do I enable GZDoom in Visual Mode. Do you enable GZDoom Visual Mode in Game Configurations? (which I already did) Or does it have anything to do with the source port you use in game testing?
Nevermind. I found out that there are multiple versions of Doom Builder. Thanks
@@GTXDash there's a bunch of buttons on the menu. one of those toggles skyboxes, one other toggles gzdoom features like 3d sectors and slopes. there's a hotkey for each, too. but i don't remember off the top of my head
how do you have the triangle shits that allow you to make slopes
"In order to utilize GZDoom's vertex slopes, the sectors must be comprised of triangles"
if you're going to use a huge texture anyway, why not get some new non-tiled textures so there's no ugly tiling effect in-game?
Oh for sure. I like to use existing assets for general continuity / tiling with non mega- textures, but you can easily add a ton of unique details and larger spreads of totally unique flair.
what is the name of the song?
'Circulation' from Armored Core
How do you put the textures into the game?
Crimson Cuttlefish in this video, I made a .pk3 and added them to a 'textures' folder inside that .pk3 file. Pk3s are essentially just renamed .zip files.
I dig the 3d ness of this, but its hard for me to use it. When I do, it makes me want to move over to quake 2 engine... Doom engine is good for starting in map making because it FORCES you to be simple. All these GZDoom tricks (which cannot be used on vanilla) really shows you how ID evolved the doom engine into the quake 2 engine. This and 3d floors (to make rooms above and below other rooms) is another trick that, in theory is awesome, but in practice, goes against what doom map making is all about (imo)
I have this weird OCD that when I make a map, IT HAS to work on all ports and versions of doom. I refuse to make something that can only used by 1 specific port.
ah, a vanilla player. a man of culture indeed.
Я уже не дум блять, я фаркрай нахуй xDD
Don't erase, dude. Use a mask!