Killing Time: Resurrected | Full Longplay | Very Hard Difficulty | No Deaths
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- เผยแพร่เมื่อ 7 ก.พ. 2025
- #killingtime #boomershooter #firstpersonshooter #horrorgaming #pcgaming #retrogaming #fps #nightdivestudios
Killing Time is a boomer shooter that was originally released on the 3DO in 1995, and a PC version was released the following year. Running on a modified Doom engine and developed by Studio 3DO, Killing Time has now been resurrected by our favorite masters of the remaster - Nightdive Studios (with the help of Ziggurat Interactive) - which of course means that it now runs on the KEX Engine and is much more playable than ever before, especially on modern systems.
In Killing Time, you play as a student of Egyptology, and you find yourself on an island owned by a wealthy heiress, named Tess Conway, who is obsessed with exploiting an ancient Egyptian water clock to make time stand still on the island, so that her and all of its inhabitants never age. Unfortunately, the ritual goes awry, with some people becoming ghosts, and with others ending up facing a much worse fate.
Especially after the fresh coat of paint that Nightdive has given this game, Killing Time: Resurrected is a shooter that is vibrant and full of color. Killing Time has great art direction, detailed sprite work based on scans of real people in many cases, plenty of environmental variety for one island, and a cool Egyption motif that rears its head in many locations. Set in the early 1930s, the manor locations often sport an art deco aesthetic, while the remainder of the island is made up of wooded areas, catacombs, a hedge maze, caverns and all sorts of interesting environments - with all of these areas being flanked by the dramatic cliff sides that make up the island’s perimeter.
There’s a lot to like here in Killing Time: Resurrected. Gameplay is smooth - as are the controls - and the remaster treatment also boasts sharp and crisp textures that make the game so visually appealing.
As for the enemies in this game, there are a lot! There are plenty of tommy gun-wielding gangsters on the island, but most of the enemies are supernatural in nature. These include evil spirits, demons, zombies, skeletons, murderous clowns, two-headed poodles, zombified chefs that hurl knives at you, giant insects - including a giant bipedal cockroach - and giant bats.
Fortunately, ammo and weapons are plentiful in Killing Time, and these include the melee options, which are the knife and crowbar - which I barely used. But then, there are the revolvers, which can be dual-wielded, which honestly felt a bit gimmicky, because they are easily outclassed by the shotgun. Doing good damage and useful against all enemies, the shotgun is the real workhorse weapon in this game. It’s also worth noting that the flamethrower is pretty awesome - especially once you start finding more ammo for it - and it might be one of my favorite first person shooter flamethrowers now - definitely the second most powerful weapon in the game. The most powerful weapon would be the Ankh of Ramses, which is the game’s BFG. In addition to this, there are molotov cocktails, which can be quite fun to use, and are even the optimal choice in some situations. Then, there is the tommy gun, which is definitely good for staggering enemies, but it does low damage and chews through ammo quickly.
Overall, the rest of the gameplay in Killing Time is a big key hunt. A lot of keys are required to progress through the game, including colored keys to open doors, and winged vessels that contain important artifacts that are needed all together in order to open magically sealed doors during the endgame. For those who aren’t used to playing old school shooters, this might be somewhat confusing, but I found the levels and island layout to be designed well enough to make backtracking not that much of a pain.