Just think, the whiteout is the equivelent in scale to 'The Storm' from the first game and it will be a regular weather event in this one. I'm already in awe.
In the game a whiteout is literally -100 C and is quite close to the -140C seen in the final storm at the end of frostpunk 1. For the frostpunk 2 whiteout they seem to be remnant storm patterns of the final storm which might suggest it could come back or is still going somewhere else in the frostpunk world
Definitely gives that slight fight for survival, but alot more grandeur still, and that society might fall apart vibe, I'm going to assume this is where alot of tentions will arise during whiteouts
From my personal experience, whiteouts seem to **always** produce tension. You gain tension whenever the five main problems: "Cold, Hunger, Squalor, Sickness, Crime" get too large. Since the temperature drops so much you're almost always guaranteed to get a surge during whiteouts. It's fitting, you might gradually build tension as factions radicalize and resource scarcity begins. However, whiteouts provide a genuine threat of being the tipping point that destroy you, and the city.
I like the Image, it's humanity fighting and struggling against a wild and way stronger nature, ready to snap out the last civilisation with ice and snow.
This one in particular reminds me of some TW3 soundtracks. I know Piotr reuses samples (as all musicians do) and I love discovering small bits from TW3 in Frostpunk or vice versa
@@TheHigherHigher Forgot to return AFTER buying the game. Sandbox mode 100% has those repeating whiteouts, was insane to see it lasted weeks compared to the first storm. Was also weird to see it begin at -20C. It's nice to see which theories on what exactly is contributing to the global freeze and double excited to see what natural boss battle we get in the campaign.
@@KnightandDay33 That or a conflict against another City somewhere far out there. We know there were a lot of generator sites, and all it would take is for one to simply survive between 1887 and the 1900s considering how quickly our own City of New London can grow in Frostpunk 2. That's without taking into account the other European empires being invested in what would become Frostland. We know the French might still be alive with their snowpiercer ripoffs, considering they obviously built more than one.
Maybe I'm doing it wrong but it seem like early on the problems come from a lack of heatstamps, and a lack of workforce. So you really want the industrial versions of the buildings
@meneither3834 well Ice bloods are really good at taking over guard work. And I like their traditional policies for marriage rather than the cuck technocrat policies.
Just think, the whiteout is the equivelent in scale to 'The Storm' from the first game and it will be a regular weather event in this one. I'm already in awe.
In the game a whiteout is literally -100 C and is quite close to the -140C seen in the final storm at the end of frostpunk 1. For the frostpunk 2 whiteout they seem to be remnant storm patterns of the final storm which might suggest it could come back or is still going somewhere else in the frostpunk world
Definitely gives that slight fight for survival, but alot more grandeur still, and that society might fall apart vibe, I'm going to assume this is where alot of tentions will arise during whiteouts
From my personal experience, whiteouts seem to **always** produce tension. You gain tension whenever the five main problems: "Cold, Hunger, Squalor, Sickness, Crime" get too large. Since the temperature drops so much you're almost always guaranteed to get a surge during whiteouts. It's fitting, you might gradually build tension as factions radicalize and resource scarcity begins. However, whiteouts provide a genuine threat of being the tipping point that destroy you, and the city.
The opening is the same like from "the inevetable"
Thank you for Uploading this OST/ UST
The storm circles the globe, a whiteout is probably the storm coming back
I like the Image, it's humanity fighting and struggling against a wild and way stronger nature, ready to snap out the last civilisation with ice and snow.
Hello, this soundtrack is called "Passing New Laws"
This one in particular reminds me of some TW3 soundtracks. I know Piotr reuses samples (as all musicians do) and I love discovering small bits from TW3 in Frostpunk or vice versa
Hmmm, a second variation. Y'all reckon we're getting whiteouts in a similar pattern found in the endless mode of the first game?
Most definitely, maybe there will be the great storm returning.
@@TheHigherHigher Forgot to return AFTER buying the game. Sandbox mode 100% has those repeating whiteouts, was insane to see it lasted weeks compared to the first storm. Was also weird to see it begin at -20C. It's nice to see which theories on what exactly is contributing to the global freeze and double excited to see what natural boss battle we get in the campaign.
@@Cheesecakuu_ If the main "antagonist" of Frostpunk 2 is human nature, I would love to see a full on civil war as a natural boss battle lol
@@KnightandDay33
That or a conflict against another City somewhere far out there. We know there were a lot of generator sites, and all it would take is for one to simply survive between 1887 and the 1900s considering how quickly our own City of New London can grow in Frostpunk 2. That's without taking into account the other European empires being invested in what would become Frostland. We know the French might still be alive with their snowpiercer ripoffs, considering they obviously built more than one.
@@KnightandDay33 oh how right you were
The icebloods are the best faction in the game.
Adaptation! Tradition! Merit! 🗣🗻🗣🗻🗣🗻🥶🥶🥶
Gives me Boxer rebellion vibes tbh
@@blacktemplars5026 55 days at New London
Maybe I'm doing it wrong but it seem like early on the problems come from a lack of heatstamps, and a lack of workforce. So you really want the industrial versions of the buildings
@meneither3834 well Ice bloods are really good at taking over guard work. And I like their traditional policies for marriage rather than the cuck technocrat policies.
Anyone who doesnt perfect both flesh and machine is wrong
Mankind will dominate in all respects. Or none at all. AETERNA.