Interactors and Interactables in the XR Interaction Toolkit in Unity

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 5

  • @Rayears
    @Rayears 2 หลายเดือนก่อน

    Excellent video! This served as a concise and thorough introduction to the relationship between interactors and interactables, and answered all of my questions about simple vs grab interactables.
    I personally prefer to stay away from Unity Events due to the fact that they're hard to trace from the IDE. When you call a method from a Unity Event, there is no way to "Find All References" and understand how everything in a project interconnects. I've had much more success writing a custom classes that inherit from XRSimpleInteractable and overrides the various event methods. Food for thought :)
    Thanks

  • @wironk9347
    @wironk9347 หลายเดือนก่อน

    Thank you! I was specifically searching for the "Allow Hovered Activate" functionality because I wanted to trigger an action with the trigger button and not the grab button. Your video was exactly what I needed and I even learned other interesting things :)

    • @xrterraclass
      @xrterraclass  12 วันที่ผ่านมา

      Finding the "Allow Hovered Activate" button is notoriously unintuitive for our students, because it's not on the actual interactable object itself but instead has to be found in a subsection of the interactor component, glad this video helped you find it.

  • @Fbprivate
    @Fbprivate 4 หลายเดือนก่อน

    I have a question. Is it possible to telereport an object with me if I put this in a sort of cart which is in my xr origin ?

    • @xrterraclass
      @xrterraclass  4 หลายเดือนก่อน

      Well, if you make an XR Socket Interactor a child of the XR Origin, it'll move with you when you teleport.