Excellent video! This served as a concise and thorough introduction to the relationship between interactors and interactables, and answered all of my questions about simple vs grab interactables. I personally prefer to stay away from Unity Events due to the fact that they're hard to trace from the IDE. When you call a method from a Unity Event, there is no way to "Find All References" and understand how everything in a project interconnects. I've had much more success writing a custom classes that inherit from XRSimpleInteractable and overrides the various event methods. Food for thought :) Thanks
Thank you! I was specifically searching for the "Allow Hovered Activate" functionality because I wanted to trigger an action with the trigger button and not the grab button. Your video was exactly what I needed and I even learned other interesting things :)
Finding the "Allow Hovered Activate" button is notoriously unintuitive for our students, because it's not on the actual interactable object itself but instead has to be found in a subsection of the interactor component, glad this video helped you find it.
Excellent video! This served as a concise and thorough introduction to the relationship between interactors and interactables, and answered all of my questions about simple vs grab interactables.
I personally prefer to stay away from Unity Events due to the fact that they're hard to trace from the IDE. When you call a method from a Unity Event, there is no way to "Find All References" and understand how everything in a project interconnects. I've had much more success writing a custom classes that inherit from XRSimpleInteractable and overrides the various event methods. Food for thought :)
Thanks
Thank you! I was specifically searching for the "Allow Hovered Activate" functionality because I wanted to trigger an action with the trigger button and not the grab button. Your video was exactly what I needed and I even learned other interesting things :)
Finding the "Allow Hovered Activate" button is notoriously unintuitive for our students, because it's not on the actual interactable object itself but instead has to be found in a subsection of the interactor component, glad this video helped you find it.
I have a question. Is it possible to telereport an object with me if I put this in a sort of cart which is in my xr origin ?
Well, if you make an XR Socket Interactor a child of the XR Origin, it'll move with you when you teleport.