Thanks for the video. I'm conducting a virtual reality (VR) experiment with Unity 3D. In one scene, I need to move a person from a bed, lifting them with both hands from behind and carrying them to a nearby chair. What do you think is the best approach for handling this scene?
If it's important to have the player gradually move to the chair (rather than teleport), make sure you move the 'XR Origin' (and not the camera directly). I would keep the movement slow and steady to minimize discomfort to the player.
I have a couple more videos planned for my series on MR for the Quest 3. I should find some time to expand this XRI series following this, but I can't give an exact date. I would be interested to know what topic you would like covered?
Thanks for the video. I'm conducting a virtual reality (VR) experiment with Unity 3D. In one scene, I need to move a person from a bed, lifting them with both hands from behind and carrying them to a nearby chair. What do you think is the best approach for handling this scene?
If it's important to have the player gradually move to the chair (rather than teleport), make sure you move the 'XR Origin' (and not the camera directly). I would keep the movement slow and steady to minimize discomfort to the player.
is there any expected time for the release of the next part?
I have a couple more videos planned for my series on MR for the Quest 3. I should find some time to expand this XRI series following this, but I can't give an exact date. I would be interested to know what topic you would like covered?
@@LudicWorlds Can you cover how to activate an item? ex: activating the lighter as you did in part 5