Thanks for taking the time to share this! This kind of jiggle effector is something I've been searching for. I'm afraid of the nodes but your explanation was clear.
Hey dude, that's awesome! Maya Muscle has something kind of like this but it's got a bunch of limits. This is super handy for rigging. Thanks a lot for sharing this.
It’s my pleasure! I’ve subscribed to your channel. While I’m not very familiar with MetaHuman, I’m interested in finding some helpful tutorials, so I’ll definitely check out yours!
@@AlexandreAlin I'm thrilled you've joined my channel! As for the metahuman, here's the deal: it's the best setup out there for human characters, and creating anything nearly as good is quite a challenge. But the exciting part of my job is that we can adjust it to work for non-human characters that talk, for instance an animal or a Disney-style character. That's what I'm focusing on! 😊
Oh, nice! I'm very familiar with stylized facial rigs. I've worked on Disney-style movies and had the chance to learn advanced blendshapes plug-in workflows and techniques to achieve such stylized and non-linear deformations. To be honest, this is very time-consuming, and you need a keen eye for details and topology to output good deformations (though less so for experienced artists). But I think that's what makes the character expressions unique and gives them a soul. I'll follow your work closely, and maybe we could collaborate on something someday! And stay tuned because I will soon release a free advance facial rig character. Cheers!@@Metarig
Hello, very good, I think this tutorial that you have done is incredible, I am trying to ask a question and I don't get the "tag inside geometry" node and also when I download the scene and open it it tells me that this node has an unknown definition, would you know? Why does this happen? Greetings and thank you very much for this great little tutorial. It also happens to me with the brush scene
Thanks for taking the time to share this! This kind of jiggle effector is something I've been searching for. I'm afraid of the nodes but your explanation was clear.
Hey dude, that's awesome! Maya Muscle has something kind of like this but it's got a bunch of limits. This is super handy for rigging. Thanks a lot for sharing this.
It’s my pleasure! I’ve subscribed to your channel. While I’m not very familiar with MetaHuman, I’m interested in finding some helpful tutorials, so I’ll definitely check out yours!
@@AlexandreAlin I'm thrilled you've joined my channel! As for the metahuman, here's the deal: it's the best setup out there for human characters, and creating anything nearly as good is quite a challenge. But the exciting part of my job is that we can adjust it to work for non-human characters that talk, for instance an animal or a Disney-style character. That's what I'm focusing on! 😊
Oh, nice! I'm very familiar with stylized facial rigs. I've worked on Disney-style movies and had the chance to learn advanced blendshapes plug-in workflows and techniques to achieve such stylized and non-linear deformations. To be honest, this is very time-consuming, and you need a keen eye for details and topology to output good deformations (though less so for experienced artists). But I think that's what makes the character expressions unique and gives them a soul. I'll follow your work closely, and maybe we could collaborate on something someday! And stay tuned because I will soon release a free advance facial rig character. Cheers!@@Metarig
Cool, a little squash effect from collision would be great.
Yeah maybe in a next update I will add this feature
Excellent tutorial, subscribed
Thanks!
this blows my mind
Hello, very good, I think this tutorial that you have done is incredible, I am trying to ask a question and I don't get the "tag inside geometry" node and also when I download the scene and open it it tells me that this node has an unknown definition, would you know? Why does this happen? Greetings and thank you very much for this great little tutorial. It also happens to me with the brush scene
Hey thanks! You need to update your Bifrost with the latest update.
help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_ReleaseNotes_release_notes_release_notes_2_8_0_0_html
nice video, pls make a tutorial on how to do dynamics joints in bifrost like simulating hair or cloth
Ok cool I am adding it to the list!
thanks@@AlexandreAlin
Love it!
Thanks!
thank you ,very useful tutorial,by the way,does this work with skeletal meshes?
Yes!
@@AlexandreAlin Okay, but if you're deleting the history, won't that result in having to re-paint the weights of the mesh all over again?
@@JUYAN16 Why would you delete the history?
I don't have that tag_inside_geometry node, it does not show up, what's happened?
You need to update your Bifrost with the latest update
what version of bifrost is it? I don't have that tag_inside_geometry node@@AlexandreAlin
@@guillermoandresirrenorodri3049 help.autodesk.com/view/BIFROST/ENU/?guid=Bifrost_ReleaseNotes_release_notes_release_notes_2_8_0_0_html
the tag inside geometry is not showing on my bifrost graph what should i do please help
You need to update your Bifrost with the latest update.
2.8.0.0
Thanks a lot ❣️
@@shivamkhandelwal549 You’re welcome!
yes
i'm here
look at me
Is that you saying that or that’s the voice over you gave to one of the ball?
Please sir tell me name of the software
Autodesk Maya
@@AlexandreAlin thanks sir
You’re welcome!