Improve your animation workflow with Animation Rigging | Unite Now 2020

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • In this video you will learn how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows. Discover how to setup a character, and harness both runtime rigging and animation authoring in this practical demonstration aimed at riggers, animators, and cinematic designers.
    Speaker:
    Ciro Continisio, Lead Evangelist
    Ask your questions here: on.unity.com/37Qf2RA
    Did you find this video useful? Room for improvement? Let us know: on.unity.com/37Ri33U
    Check out the Unite Now page to be among the first to watch upcoming sessions: on.unity.com/3erMcte
    00:00 - Introduction and agenda
    01:17 - The animation workflow
    06:04 - Intro to Runtime Rigging
    07:34 - Character setup
    27:33 - Runtime Rigging in Timeline
    32:28 - Animation Authoring demonstration
    44:42 - Wrap-up
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ความคิดเห็น • 59

  • @JohnFalcon
    @JohnFalcon 4 ปีที่แล้ว +15

    This is one of the best unity videos available. So well presented and clear. More from Ciro, please!

  • @CosmicComputer
    @CosmicComputer 4 ปีที่แล้ว +14

    I love that the soda in the soda machine is called "Slerp"... I see you Unity, I see you :P

  • @awesomedata8973
    @awesomedata8973 4 ปีที่แล้ว +13

    Another awesome presentation, ​Ciro Continisio ! -- Unity, this is the guy to do tutorials/feature highlights! :)

  • @viwesvideos
    @viwesvideos ปีที่แล้ว +1

    this is a super clear explanation! I've always been struggling with anims in unity and this gave me JUST the nudge i needed to really understand what it was doing. Grazie mille Ciro!

  • @jobinjeeji3502
    @jobinjeeji3502 3 ปีที่แล้ว

    Thank you so much Ciro Continisio for this clear and amazing tutorial!.

  • @antonkobziev405
    @antonkobziev405 6 หลายเดือนก่อน

    I love you, Unity!

  • @vrfxrealtime
    @vrfxrealtime 2 ปีที่แล้ว

    thank you so much for sharing this!
    What we encountered when using the control rig with the cinematic toolkit on timeline, is that in order to have the IK working we need a OVERRIDE TRACK as well then it works perfect!

  • @wholebitmedia
    @wholebitmedia 4 ปีที่แล้ว +3

    It really shows off the capabilities of the 2020 release. This was a perfect presentation! Thanks!

  • @lazykid9167
    @lazykid9167 3 ปีที่แล้ว +1

    wow. what a good instructor. very ! well explained. thank you

  • @amieldanao968
    @amieldanao968 3 ปีที่แล้ว

    this is what I have been looking for, thank you!

  • @wildKawa
    @wildKawa 4 ปีที่แล้ว +2

    Wow, great presentation, thank you!
    This is exactly what i'd need for a project right now, sadly that project is still in the 2018 Unity version >.< Time to start new projects soon, 2020 looks tasty!

  • @LowLevelLemmy
    @LowLevelLemmy 6 หลายเดือนก่อน

    mind blowing video. thanks 🙏🙏

  • @guiguiregismercer5720
    @guiguiregismercer5720 3 ปีที่แล้ว

    this is absolutely amazing!

  • @ruhitrai6015
    @ruhitrai6015 2 ปีที่แล้ว

    Thanks 😭 , this is the only tutorial i am able to understand

  • @HemantKumar-jh6ni
    @HemantKumar-jh6ni 3 ปีที่แล้ว +1

    Awesome explanation!

  • @soirema
    @soirema 3 ปีที่แล้ว

    this was great thank you !

  • @freeju2001
    @freeju2001 4 ปีที่แล้ว

    Quite a lotta of stuffs to play with !

  • @nellofontani
    @nellofontani 3 ปีที่แล้ว

    grazie Ciro!

  • @danielebassano7635
    @danielebassano7635 2 ปีที่แล้ว

    I have an issue with the Twist Chain Constraint for the spine rotation. I setted the parameters exactly how you did in this video (with the guides in the same position as the root / tip bones) but when try out in play mode the character messes up. Any ideas on what can it be?

  • @magnusfrodin6477
    @magnusfrodin6477 3 ปีที่แล้ว

    Awesome video, however is there a way to use this with layers in the animator? I want to play an attack animation for the upper body where I have baked the motion to constraints to maintain the correct spine movement while running but it seems only animations in the base layer are able to "play" the animation of the constraints.

  • @MarekNijaki
    @MarekNijaki 2 ปีที่แล้ว

    Very useful video!

  • @teh1archon
    @teh1archon 4 ปีที่แล้ว

    You're the man.

  • @Rytech_Dev
    @Rytech_Dev 4 ปีที่แล้ว +1

    Yes

  • @jenniferroth7824
    @jenniferroth7824 3 ปีที่แล้ว +3

    This is great. But how do I enable the “copy/paste world placement”?

  • @Angeal98
    @Angeal98 3 ปีที่แล้ว

    This is soo good.

  • @sacb0y
    @sacb0y 4 ปีที่แล้ว +2

    They really should aim these more towards LTS releases than the latest release. A lot of the features shown here work in 2019.4 just fine.
    Sure most new users might jump on whatever is latest, but people with more long term plans are looking more at LTS versions. And i feel like it would make more sense if that was the focus.
    It's always kinda frustrating feeling that pull towards a release thats not even fully out yet XD

    • @sacb0y
      @sacb0y 4 ปีที่แล้ว

      @@CiroContinisioUnity yeah cause to me that's kind of the point of the package manager stuff? At the very least most features should reach the latest LTS.
      After all if a team is concerned about issues or stuff breaking they'd just version lock a specific asset. Its one thing to version lock for unity versions which has broad implications, and another for tools and assets which have much more limited impact and issues can be worked around more easily.
      I really love animation rigging though! I also think it helps you guys to have long term teams using the latest versions for bigger projects for feedback on that. And maybe we'd see asset store extentions too.

    • @sacb0y
      @sacb0y 4 ปีที่แล้ว

      @@CiroContinisioUnity Oh fantastic :D
      I'll be sure to check them out soon!

  • @stephenmackenzie9016
    @stephenmackenzie9016 2 ปีที่แล้ว

    Awesome 👏

  • @LucidWarlocks
    @LucidWarlocks 11 หลายเดือนก่อน

    epic tutorial

  • @mooooooon9296
    @mooooooon9296 4 ปีที่แล้ว

    This is so cool . My friend told me it is not stable enough so i am still on 2018.

    • @Sylfa
      @Sylfa 4 ปีที่แล้ว +3

      2019.4 is out, it's the long-term service release, if that doesn't count as stable enough you'll never update from 2018. I don't think you should listen too closely to your friend about these things, not if they are insisting in July 2020 that you should stick with a 2018.x release...
      Keep in mind that it's absolutely a good idea to stick to a LTS version of the year you released a game with, to avoid new bugs, bugfixes for things your using that are technically bugs, as well as changes in functionality that affects your code.
      But for a new game that isn't even close to release, yeah update your installation, just avoid Alpha-Beta releases for a production project. Once 2020.1 is out of Beta there's no real reason to stick with 2019.4 either except for specific projects.

  • @Kyrieru
    @Kyrieru 4 ปีที่แล้ว

    How come the "rig setup" drop-down does not appear?

  • @wtmftproductions
    @wtmftproductions 2 ปีที่แล้ว +1

    I followed the steps on a simple Leg IK setup, but the leg is offset by some arbitrary distance and I can't figure out why. Also it bends in an unpredictable way, not always towards the hint object. EDIT: Seems the preview mode is not the same as play mode. In play mode it works just find. Preview mode is wrong. Weird.

  • @iamprofessionalprogrammer
    @iamprofessionalprogrammer 3 ปีที่แล้ว

    sir how to use the Animation Rigging with script ? i have problem use the Animation Rigging with UMA can you help us please ?

  • @Peak_Stone
    @Peak_Stone 4 ปีที่แล้ว

    Starting off very good. starting at the skeleton. This is going to be good. Finally...

    • @Peak_Stone
      @Peak_Stone 4 ปีที่แล้ว

      Man. It's the third time I'm watching this. And I'm watching every other video on it. Hopefully soon I actually do something soon. It seems like chrachter animation should come first, before the rest of the level. Then the level is designed to the characters' abilities, which are dependent on, in this case, animation rigging.

  • @unitydo-elcaminodelvideoju3196
    @unitydo-elcaminodelvideoju3196 4 ปีที่แล้ว

    When I see the posibility to record constrains, I think in to create constrais with VR control, record the motion, and paste in to character to create a basic motion capture system, Its possible?

    • @TwilightKillerX
      @TwilightKillerX 3 ปีที่แล้ว +1

      By using the transforms of the hand controllers, you could record their position and use that for the capture system

  • @abara7591
    @abara7591 3 ปีที่แล้ว +2

    It gives me memory leak error when I’m trying to play an animation I animated with rigging package

  • @ultrataz2482
    @ultrataz2482 2 ปีที่แล้ว

    How do I make it so the rigs are only active in certain animation clips?

  • @jameskwon8906
    @jameskwon8906 3 ปีที่แล้ว

    What is the version?

  • @mohamedshaban2648
    @mohamedshaban2648 3 ปีที่แล้ว

    I didn't find anything about how to adjust weights and sliders from the script in the documentation
    there is only an example with one script in the example scenes and it doesn't have comments to explain the script

  • @diliupg
    @diliupg 2 ปีที่แล้ว

    When I select the player, the relevant animation, go to preview mode and select the target object in the scene view I loose focus on the animation. I can't preview or record. Anyone knows the problem?

  • @KHos73
    @KHos73 4 ปีที่แล้ว

    Wow, this is going to be rather useful, thanks Unity! How does this bode for assets like final ik? Next wishlist item, rigging in unity?

    • @KHos73
      @KHos73 4 ปีที่แล้ว

      Ciro Continisio true, wonder if Partel had any input on this new stuff...

    • @KHos73
      @KHos73 4 ปีที่แล้ว

      @@CiroContinisioUnity True, plus there is puppetmaster

  • @prototype21
    @prototype21 3 ปีที่แล้ว +4

    For those unable to transfer motion to skeleton its because, the animation you are editing needs to be generic, it cannot be humanoid.

    • @SuperSegaDreamcast
      @SuperSegaDreamcast 3 ปีที่แล้ว

      You're a hunter of beast and the only one who has the answer to my question.

  • @wholebitmedia
    @wholebitmedia 4 ปีที่แล้ว

    Any way to set up inverse kinematics on animations using these rigs?

    • @wholebitmedia
      @wholebitmedia 4 ปีที่แล้ว

      @@CiroContinisioUnity, Of course, you can override the animation with the 2 bone and so on, but any ideas on how to get the walk cycle to get the right distance from the ground in an imported animation file?

    • @BedStuyBro
      @BedStuyBro 3 ปีที่แล้ว

      @@wholebitmedia use scripts. There's a video on ik targeting on yt

  • @na.5010
    @na.5010 4 ปีที่แล้ว

    👍👏👏👏👏🙏✌

  • @ColeWithAGoal
    @ColeWithAGoal 3 ปีที่แล้ว +2

    Bothers me that to edit a Read-Only animation clip to include the constraints, you have to duplicate the animation clip from the .fbx file to separate it. What if the .fbx file has to be updated? Now all the separate animation clip files with the constraints added are basically obsolete.
    Perhaps I'm overthinking it and generally if the project has a well enough workflow than the .fbx files shouldn't be getting updated anyway.
    Great tool overall though and great presentation.

    • @kablouserful
      @kablouserful 3 ปีที่แล้ว

      Well I doubt that will happen often. But you could always copy keyframes.

  • @ruhitrai6015
    @ruhitrai6015 2 ปีที่แล้ว

    Wait what you don't teaches multi parent in details

  • @jeronimocollares320
    @jeronimocollares320 2 ปีที่แล้ว

    Confuse as usual...

  • @jadrianmc3420
    @jadrianmc3420 4 ปีที่แล้ว

    Optimize your engine for 3D and PC please

    • @jadrianmc3420
      @jadrianmc3420 4 ปีที่แล้ว

      I'm literally losing hope for this engine and I'm starting to think on switching to UE4