@Adam_Lutz
ฝัง
- เผยแพร่เมื่อ 5 ก.ย. 2024
- @Adam_Lutz, original video: • Does ESO Need a New Re...
Hello everyone, NefasQS here today with more Elders Scrolls Online content! In this video, I will be looking at more community news in particular the bugged status of the hardest PvE achievement at the moment. I make ESO content/reviews and A LOT more content like this so if you want to keep up to date and get these videos as soon as I upload, hit the subscribe button! Also leave a like as it lets me know you are enjoying the content 🙂
If ESO Patch Notes Were a Person | The Elder Scrolls Online
• If ESO Patch Notes Wer...
HERO - Templar PvE Tank Build
• HERO - Templar ESO PvE...
The Looming Death of ESO PvP - How We Got Here & How To Prevent It • The Looming Death of E...
My Socials 💬:
Twitch 🎮: / nefasqs
Twitter 🐦 : / nefasqs
Instagram📷 : / nefasqs
FanHouse❤️ : www.fanhouse.a...
Learn everything about ESO @ / discord
Check out ESOU @ eso-u.com/
Big Thanks To These Patreon Supporters:
SirClydus
TechnikalKO
Zephyrot
Kityn
Markus L
Texecutioner187
Zerodead
Liko
Alywels
MrPrecise
Ce-Nex
Yaskudi
ChookyWookiee
Zak W.
Lee
Tumsa
Enthused
TheThirdImposter
Seth B.
ShadowKhaleesi
Loraden
Dom
ThatNewCatSmell
Stephane BC
Kate M.
iWaveOff
ESO_Prime
lKrmX
Intro by HEY SEE: / @heysee1526
The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in a detailed open world. Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets.
#ElderScrollsOnline #HighIsle #ESO2022 #MMO #MMORPG #ESO
I appreciate you reacting man! You got me with the forum comment! lol
Only vid in last month from NefasQS i liked most are just crying
Love the achievement point vendor idea. Certain achievement point levels could unlock special cosmetics. As the cap rises with new patches they could add in new stuff over time.
look back now Skinny, disappointment never ends with ZOS.
amazing ideas man
Garbage. Endgamers don't care about a mount/skins everyone else can easily get. it will appeal only to crafters, housing, and card game ppl, if that. i can buy my own mats/etc. just give more gold and let ppl do what they want with it.
@@brettmb1000 skinny.. is... An end gamer. So is nefas. Plenty of end gamers want cool mounts. Especially end game cyro folks.
@@brettmb1000 am an endgame player and I definitely care about mounts. They're trophies.
Honestly? Everything in crown store could be used in new reward system but you know what? Greed wont allow them. Imagine getting rare personality from the boss or something like that.
For real... urgh :(
don't even get me started on the price. straight up you could chop them in half and even then they'd be a bit too expensive (looking at you houses)
😱 lol
Imagine if Harrowstorm Bear was instead a reward for getting the Harrowstorm Conqueror achievement. That'd be so cool!
To be fair ZOS has endeavors. I currently have enough points for a cool mount and I don't try to complete endeavors.
The game is so casual at some point you will find there is no reason to do anything, grind anything, even the seemingly hard challanges are means nothing at the end. Even tho you love the game this builds up in time and one day you just dont login.
that and the fact that craft bag is locked behind eso+
Played this game for 5 yrs and my xbox fan broke..thinking about hanging up the towel.
As a MMORPG player of over 20 years I can tell you that what you describe is essentially the fate of almost every game. At some point every game ends up just being a wash rinse repeat of release new gear, get new gear, said new gear gets outdated, release new gear...its just how these things work.
Yep happens to me
Image every hardmode trial gives 100 permanent weapon damage for completing it first time. People would be motivated to grind and play and at the end satisfatied with the reward. Even pvpers would pve, cus we would had a reason.
I think ZOS is starting to think that it's a privilege for us to pay to play their game.
Bethesda rubbed off on them way too much.
In what world is it not a privilege??? Of course they think that... It's the truth!!!
I remember that some dev said something about the pride and accomplishment of completing a task should be your reward. So in that case, the devs should no longer get paid and just get by with the feeling of making a qua...a qua...*ahem* active MMO.
That was with Star Wars battle front 2 when they were defending the hero’s you had to grind for 500 in game hours to unlock darth Vader or buy the loot boxes and hope for credits to buy him instead, it was the most downvoted Reddit post in history actually.
90% of my game time is vet dungeons, and the rewards have dropped through the floor the last few years.
The dragonbones patch should have been the standard, couple of cool titles, skin and personality for the challengers, you’ve said it before the worm personality is still wanted by new players cause of how cool it is.
It’s a shame as the last few dungeon packs have been pretty good in terms of content, but there’s nothing to work towards other than a title.
I like the idea of rare drops like vas hm for all dungeon bosses, as long as you can sell them, they don’t even have to be that good just something! you could for example have a lich skin for crypt of hearts/pirate hat for black heart haven/flame pet for city of ash, I know some of them are a bit shit but people will want to go for stuff like that
I also think the style pages should drop all year round in every dungeon, when the cauldron style page up my group ran it 50+ times and only got a few drops but for the people that got a drop it was worth it
I did love the rare drop tool/memento from last secret boss in VBDV. It’s a rare cool drop and I love showing it off. It was my only incentive to complete dungeons. Other than that I just farm nodes and that’s been more casual than I care for. No real challenge or reward. Less of a reason to login
Ew selling gross. I don't agree on selling skins ever
Zos is looking at the game from a singleplayers perspective. They are adding companions, those helps solo players not groups, a card game that no one asked for so you can battle npcs, they dont seem to understand the mmo culture. Mounts are importabt for mmo players yet they lose value if the main way of obtaining a mount is via real money.
This.They keep pushing for a single player experience,but dear god does it hurt the push for group content.
yet... we have only 2 solo arena's lol
One simple thing I've been thinking about has been transmute crystals from random dungeons. Why not have random vet dungeon give 30 transmutes or something? If you're capable of running any dungeon on vet, you should be rewarded for that. Now, I understand that this would invite people who aren't ready for vet into pugs, but anyone who's gonna get annoyed by that is probably running with a premade group anyhow. That way people can run normal dungeons to explore and read the quest dialogue or whatever it is people wanna do today that the CP 3600 won't let them do when he wants to zoom through FG1 to get his crystals and bail
14:40 The last thing ESO players need is more inventory clutter. Also, they need to fix Battlegrounds and Dungeon Finder
My solution: make the game explore friendly and add the incentive of finding rare encounters that can provide cool gear/skins/mounts. Heck, you can even make some encounters difficult.
Those 2 new skins that came out in the crown store wouldve been perfect to throw in the new dungeons.
I remembered that when ZOS uncapped CP, prices on alchemy, enchanting and provisioning writs, not just sky-rocketed - those items simple disappeared from the market - as those were used for power-leveling by end-game players. For them 1 - 3% that CP gives matters the most, so they wanted to get as many CP as possible, as fast as possible.
For the ashlander daily quest u have a slight chance to loot a gold furniture! It can be anything but not just mount, something a really want to see is to get quality of life with acheivement, like more inventory/bank space, more furnishing space, in veteran trial/dongeon we can get things like a wayshrine for you house, daily crafting quest board and delivery after trifefta... Stuff like that!
Honestly, when I first learned what the GS mount was, I thought it was unattainable for me. Just goes to show that you have to put in the time/work and you can get the achievements you want.
Lots of thoughts, but the most forward one is: no additional currencies! I also think it will be a tough sell to convince ZoS to move more cosmetics out of the crown store into the (non-existent) reward structure. However, the existing achievement system is a very obvious mechanism by which they could systematically incentivize and reward play; it already works that way in a limited fashion. And I like the tiered reward idea, so extend the white/green/blue/purple/gold tier approach to the achievements. Each stage of the achievement rewards an improved version of the reward from previous stages.
17:31 I think a couple of ways to do a harder over land mode would be to allow zones to have their quests be reset, without the skill point rewards, and have some sort of combat difficulty scaler that would debuff the character and increase Exp rewards.
I'd probably have them be completely separate as well: so at any time, you can do a complete reset on the Zone progress and do the whole zone over. And independently, you can set your difficulty setting, regardless of whether or not you're on your first pass or not.
I really like the concept of earning a "cosmic currency" for leveling CP. I'm getting higher in CP, but I have a couple of friends 1900+ and they literally couldn't care less about gaining XP. Nothing in here could ever be in the crown store. Of course, ZOS doesn't want to lose revenue (crown store being the only custom loot vendor in the game), so maybe you can only earn this new currency with ESO+. It's a solid investment already if you play the game and getting even more of their player base on the subscription model could reduce their ravenous pricing structure of the crown store.
There's a lot of ideas to unpack in there, and I went into a dissertation on that 1 idea, but I think he makes solid points across the board that should be addressed in some manner by ZOS.
He mentioned Lost Ark. Their award system is great. Grinding actually rewards things you need AND want. Plus you get so many mounts. The only thing it lacks is more skins.
Endeavours and transmutes are good systems but they aren't enough. I think achievment points and CP are good place to start Brah definitely has the right idea.
One very easy soft solution for dungeon etc rewards would be adding a chance to drop those dungeon themed arms pack style pages that one can buy from crown store. Very easy to add on the game since that system already exists, just in very limited capacity.
dungeons do have motifs atleast dlc dungeons ,red petal bastion-silver rose motif
I agree with this. Mounts pets, give world bosses like the blue crab in stone falls. A mount drop, also some as pets but with features like inventory space, node harvesting buffs, just as a few examples. Also been playing 8 years class identity was dipped into and then they stopped. I have so many changes that would really solidify each class in its own right. They never listen though… to anyone it seems
we get rewarded with being able to play the game obviously
Current Rewards:
Houses - 99% crown store or gold, and the time limited ones are bullshit
Motifs - most are in the auction house
Dyes - one or 2 are cool, maybe, like Nefas says.
Mounts - Earnable ones are awesome, but there's only a few. Needs less reskins and more unique and updated models that are NOT on the crown store.
Titles - needs more cool titles like in FF14
Need a title for parsing 100k dps.
I think the #1 improvement they need to be working on is upping the god damned furnishing limit in houses. What is it... 700 for a huge house? Thafuck. Order of magnitude higher at least.
Overland sets are so diluted and worthless, they need to be revamped entirely. Make that shit custom with unlockable types of stats for crafting.
and for that matter, have a furnishing for daily crafting bills and turn ins so i dont have to go to leyawiin.
RE: Dye stamps - Yes. Only one, really. It was for the vet Vateshran one. I can't remember the name - it's the darkest black color in the game and it truly unlocks the power of contrasting colors in the outfit system. But along with your point - the reward structure is so deeply lacking despite this one cool dye stamp lol
My idea a trial mount that can level: To lvl it you must complete the trial a few times, on normal it gets you a little and on Vet Hm it gets you a lot more progression towards the next mount level. You can also build modifiers into trial that change on the weekly base, that can give you specific rewards or help /make it harder to beat that trial. This also goes for skins as the can have levels that make them look cooler. This would mean that you as the player get more "mounts / skins" for your hard work and can choose which one to equip :)
I just think a vertical progression would be nice. New dungeons, trials, delves etc that are noticeably harder with CP200-360 gear. The overland and delves drop cp 200, and the veteran trials(s) drop cp 360. More healer checks and less lazy one shot mechanics.
He missed something, I know that he did mention the weeklies giving more but I think there needs to be more rewards for arenas specifically. You go into vVH to get SS or vMA for weapons and FC and you're done. There needs to be a bigger incentive than just motifs from vVH, the weapons aren't even anything amazing, they're somewhat out dated for the meta. I want to see a rare item drop from MA or VH, like a. goofy costume for you or your companions. Maybe even a cool memento that has a chance to drop, or even some 10k+ plunder you can sell. Furthermore if you do another SS or FC you get even more plunder to sell or a chance at a cooler emote or non combat pet. I told my friends that VH is fun but they said they wouldn't do it because the drops aren't meta or anywhere close. I would just like to see a small change to make them think otherwise.
100% if you could grind a dungeon for a chance to get a rare mount that you can sellllllll would entice so many people. As someone who likes trading, it would be worthwhile. Carry groups sell for trifecta to get mounts. Those cost over ten million!
*Thieves guild and dark brotherhood* achievements were the ONLY way to track what quest you were on if you complete your last available level locked quest.
I have some toons at thieves 12 but not done any quest beyond unlocking heists... I have some at thieves 8 but Never done any Quen quests.... the only way for me to check which toon to run with my friend now is run around the zone looking for each NPC spawn and making a damn spreadsheet!
This is why I was confused that people were happy for account wide achievements but furious at account wide titles. I was more of the opinion that achievements should be character only. No one else can see them, but it let's you track your progress, and have more grinding goals gor completionists. Whereas titles (achievement-based ones) show that you as the player know that content and it's moderately irrelevant which avatar did it. Of course, some specifics vary between roles, but you'll still have the overall conceptual knowledge of the encounter and you'd be able to transition roles more fluidly than someone without the title.
Speaking of tracking, the completely F'd up skyshard tracking so I have no idea which ones I don't have on alts (thank goodness for the ESO Helper app!).
@@rickyjanzen6684 I'm super happy I don't have to help my partner grind every holiday achievement on 36 characters, but yeah, Skyshards are Literally being tracked by the server per character but now just not available to check client side 🤯🤪.
I AM super mad that we still have to grind Psijic, Antiquities, crafting, Legerdemain per character, I thought if we had the achievement we wouldn't need to rank the line 😢 I just want to play and make my characters look awesome not grind for the sake of it.
how about Zos just fix their game as well
I love all the suggestions. I would also like to see way more passive cp nodes and more interesting damage nodes than just stat increases. There should also be nodes that are locked until you reach a certain cp level. I’m at about cp1500 and if only feels like I’m leveling so I don’t have to redistribute all the time.
yeah, like in the game grim dawn, they have a gameplay mechanic called devotion. its points not based on leveling, but actually exploring hidden areas of the world. You can then put the points in different constellations which give you stat boosts but if you commit to a constellation, you eventually get a whole new skill!
SWTOR released a system to make their solo content harder, and it offered more rewards when KOTFE released. It was really fun and add more regrind. They could easily make a veteran plus mode for the dungeons, more solo-arenas and story-replay due to their instancing.
it would also help if the copy of a skin or mount comes to the game first and then to the crownstore and not the other way around
Also a unique outfit for sticker book completion. or a unique motif for milestones for say like per thousand vet dungeon/trial completions. Ect
This was super interesting lol and all of this is definitely needed. You know what grinds my gears about ESO... Maw of Lorkaj.. They give all this gear dope weapon auras, EVEN WHEN THE WEAPON IS PUT AWAY, but don't do it again for any other trial, then on top of that, they start selling arms packs with aura weapons... but you can't tell when its put away. lol give me all the cosmetics bro mentioned at the end, fast travel auras, just everything lol. I DEFEEATED MOLAG BAL, I deserve to look cool. lol even with the motifs styles... hollow jack and dromathra.... that's all I get if I want to look cool and shiny lol. as a tank main, bring alkosh back.... JUST SO I CAN LOOK COOL lmaoooo
See I can relate to Old School Runescape for rewards wise, I played that game forever and the rewards you can get for example "Boss Pets" mini versions of the boss you're killing can have drop rates of usually 1/5k or 1/10k sometimes and it's truly insane but the grind is always great and fun
flashbacks to Itswill's KQ pet
Grinding bosses even just standard delve bosses to get like a motif that's themed after that boss would be amazing. Like changing their weapon to something unique and something you can earn
i watched the original video and commented that i liked everything mentioned in regards to rewards except the vet overland part, the servers are struggling with the amount of content as it is and to make this work there would have to be a vet version of almost every zone (not cyro obv) and even with a vastly smaller population in those zones i think the game would just lag out so much to be unplayable unless they were hosted on a seperate server system and i cant see zos coughing up for that whatsoever, it was nice to see ur reaction to this and agreeing with the vast majority of what brah proposed, keep up the content dude its much appreciated
I'm obsessed with the dyes. I just did vet moon hunter and vet mos just for the dye. 😂
Introduce a 2 man arena 50 wave horde boss mode every 10 lvls. Reward system for that could be alternating special housing furnishings every month
The HM toggle could de-buff a character rather than buff the zone mobs, so it will be easier to implement. Toggle > get hella de-buff to resistances, health and damage.
There’s a lot of good ideas here. Even if they just tied in one reward (ie. mount or costume) for each set of dungeons released it would give people more reason to farm them. Also they should make the motifs drop from the dungeons upon release. Having them come out months later makes me do the dungeon on vet once when it comes out and then not come back until the motif is out if I happen to like it. Having reward variety would make me care more to do dungeons because I do enjoy them but once I have the dye there’s not really a point to go back initially.
Legates black was definitely a goal back in the day, void pitch black is darker now though!
The reward structure really needs to be overhauled cuz it might as well not exist as it stands. Lackluster rewards that kill incentive to PvP outside of potentially TWO outfits and whatever sets you might need. And dailies free rewards are a joke at best. What we got this month is just good, not even great. Most of the time it's just plain terrible. This guy here knows exactly what this game needs for rewards. Remember when Murkmire was a free reward!? I was so numbed to the lacking of the rewards I actually missed it...
As for whether a reward should be bought or not I think should determine its value of rarity. Like you can't just buy or sell the Polymorph you can for beating vMA, but you could sell a super rare Style Motif. Besides, most people will buy and sell carries anyway so who cares if it can be bought or sold?
This guy loves mounts! One thing that could be done is making another level of material that can be used to further upgrade your equipment. These mats can only come from completing content. You can't just go buy them. They can also make set crafting station that you can only access after completing various combinations of content. These sets should actually be on par with something you could get in a trial. I like the idea of getting rewards for completing zones. I think they could make new recipes for food or drinks interesting rewards. They could also perfected versions of monster sets. Maybe you would need to collect all 6 possible pieces, plus a new rare material, and transmute stones to construct one of these perfected pieces. This would be a way to breath new life into a lot of monster sets.
Quest rewards are just abysmal, 99.9% go straight in the trash can... Would be great if you got rewards with items/etc that can only be obtained by completing that quest. Also please add a difficulty setting so I have to at least hit the boss twice before he dies. Now there's no feeling of accomplishment for doing a questline. It's just mind numbingly easy for experienced players.
For me it comes to gameplay. Season of the Dragon year the player got to earn an awesome house through the main quest. But the gameplay for that main quest was so incredibly lackluster and disappointing that I didn’t care about the reward, it felt meaningless
I do not care about dyes but I know many who do… fashion/housing end game types love this kind of stuff.
Or even give higher rewards like resine etc or transmute chrystals on dailies on all zones
the unique teleport is a good idea
as someone how would do daily dungeons+BGs just for the exp I agree with CP level achievements, mount, skin..literally anything. There's zero point to even hit 2k CP. I think it would revive some of the random queue dailies as well
I like titles, after I went to vDSA and returned with Boethiah's Scythe after my main character's name, that felt pretty badass, mostly because the lore backing it, badass 😎
Runescape’s boss pets and boss collection logs are a huge thing. Rng based dungeon boss pets or mounts would be huge
There's more to a reward than having something for others to admire.
what about ability skins? i think it would be cool for instance if your a sorc or warden, you can get a diff deadra instead of a imp or clanfear that fits its size or even make it a different color isntead of a wierd purple or give the bear a diff skin like dark brown, black or even one that looks like a apex mount or something. same goes for aura effects on any ability, give them diff colors or effects...really sky is the limit and i ppl would probably like this idea too. you could tie them into character achievements or anything really but it would be cool to see
Just look at WoW for a good mount system even super old dungeons that nobody plays anymore had rare mount drops that I would regularly go back to and try to get the mounts. There were purchasable mounts but they felt no where near as prestige as getting rare mounts from dungeons.
What if you were able to pick a piece of gear that you wanted from a trial when you get into the instance and based on your teams trial performance, you would have a percentage chance to get that piece regardless of stickerbook status? I.e if you do a no death speed run hardmode, you have a 100% chance to get the piece and the percentage decreases if you turn off hardmode, miss speed run time, have group deaths? This could also be applied to dungeons or rewards could be more seals of endeavors. For overland content, maybe they need to have a weekly or daily world boss quest that guarantees a random motif? That would revitalize some of the neglected zones periodically.
Honestly I think we should be thinking of new systems to implement rather than altering a currently existing system
Thank-you for making another video I really enjoyed both you and bro we got this both of you guys bring interesting points and different views I guess really hard to argue with either one of you guys on point-of-use basically because they are right although sometimes you do get a little bit excited and say stuff that is a little bit over-the-top but don't we all do that when we get excited anyway keep making the great videos Man
In general I am tired of aesthetic rewards. How about a 3rd ring slot? Or access to new weapons with powers that don't currently exist. A fourth skill line in your role, DK, Warden, etc. I don't know, but I get nothing out of dyes, titles, mounts, housing items, etc.
I like the endless mode. Maybe it's the new arena that features chances for arena weapons and monster masks of other locations. I'd imagine it'd be a good way to get transmutes, gold, and even resources. Depending on how long the individual can last (time or rounds of endless) it would have scaling rewards from the chest at the end. On a another note. How do you feel about every unique player "distraction"(world boss, dungeon, battle grounds) provide a small batch of transmutes, gold and endeavors.
I don't know... I'm pretty fine with not having to constantly get new gear every time the power level goes up. It's what burnt me out on other games.
I'm pretty fine just playing the game for fun. I do trifectas because they're fun. I don't need anything more than a good time, personally.
Rare dungeon/trial drops like the AS Polymorph is a neat idea
Sounds fine but the issue is. Zos can't monetize it like they can with crown store stuff so why would they do this when they can just sell them in the store😅
Stick to pvp builds booboo let the big boys handle this
I'd like it if Achievement Awards had a vendor that sold Trial gear as an alternative way to gear up. Right now I feel like I getting good gear is nearly impossible because groups want players who already have good gear to run the Trials in which gear is obtained...
thats not correct, you can be a nobody and go into the trail pugs in carglorn. there you get your normal trail gear on body really quick and thats it
How do we not have skins for combat pets yet? I know the bear got one, but we have sorc pets and necros to a certain extent
I think to some extent, it's unlikely that ZOS would ever implement this (or maybe only in some very limited fashion) because I do hate to say this...but money is probably a factor. I think that this is partly what was trying to be addressed via Seals of Endeavor to some extent. They probably thought this would be a good middle ground where your gameplay had a "reward structure" where you can get rewards for things you do. Similar to the idea where there is a "reward for every level/tier" with Seal of Endeavor...you can buy really cheap stuff or save up and buy SUPER expensive mounts and things. The reason they probably structured it this way is so that ALL the rewards are directly tied to the Crown Crates, thus, making some items super expensive might entice players to purchase Crown Crates instead. In general, linking the two reward/item pools was probably intended to link people's association of the two methods of acquiring said items and thus, creating somewhat of a process by which players who are more casual may get fed up with the grind, buy crown crates, and be done with it whereas perhaps more hardcore players might be cool with grinding for stuff. Personally, I think the Seals of Endeavor are a great idea so we can save up in-game currency for items that previously were only real-money microtransactions, but they are a far, far cry from legitimate achievement and gameplay based rewards. Sure, you can buy that expensive polymorph or that really cool glowy mount with the 13k Seals of Endeavor you saved up for, but no one is going to know HOW you achieved it, only that you did, it won't say anything unique or interesting about your gameplay nor their gameplay skill or choices which makes the achievement itself feel very "blah" and forgettable as well. So that said, Seals of Endeavor are great and all but if ZOS thought that was going to be a bandaid for legit achievement/gameplay based rewards they're wrong...or maybe they're right...maybe what we don't know is that perhaps ESO (like so many games) survives between big DLCs and Expansion releases on casuals who are totally cool with bypassing the grinds and skill-locked rewards (including grinding for Seals of Endeavor) and just cave in and buy a fuck load of Crowns and are done with it. I hope that isn't true but I have a bad feeling that it probably is true of ESO as well as for many other games. This is partly where the whole impetus for "daily quests" comes in as well...it's just to keep people logging in, it doesn't really serve the hardcore players or those who see ESO as their "mainstay" MMO or game, instead you get to a cynical point where you do wonder if most design choices related to rewards and financing the game aren't mostly directed at casual players who don't invest much time in the game and who would rather play the game 15 mins, buy a cool mount with real money, and never even attempt veteran content in any form let alone trials or arenas in normal mode. If THAT is true, then I doubt we will ever see these great ideas that Brah We Got This suggested.
Bring in flying mounts!
But also with the mount drop chance; FFXIV has several mounts that are "dungeon" related, they have a rare drop chance but they are broken into segments. Collect all 7 create a mount, create another 7 different ones to morph the mount in a better, then another 7 to create an ultimate type mount
Reward CP with inventory space.
I would've like to see class theme to the levels like necromancer max level get a staff styled to the theme cp 50 get a bone mount cp 100 bone mount changes so its evolving cp 500 neco skin cp 1000 recall anamation cp 1500 resources animation cp 2000 glowing aura cp 2500 mount turns raidiant max level sitting in a chair of the necromancers with skeletons bowing at your feet. I think that collecting bones and skulls should be a thing too selling them to a vender for other resources or a themed sets and cosmetics
I can't see this ever happening, sadly. ZOS seems to cater to casuals a lot more plus everything "good" revolves around the crown store and ZOS's greed (as MrEndriju says) won't allow them
He has been on this topic a lot in his streams… so he decided to do this video. It was cool to see a response from another creator on this.
It would go such a long way if they added swimming underwater actual rewards harder overland content new pvp content and seamless movement between zones. Like they should add on to the existing zones add more details.
I do look at dyes and go “I want that shit” and I’m currently grinding for the gold dye with the hero of the dominion achievement I’ve grinded nightshade purple from the destroy 100 pinion in the anchor event. Still working for the savior of nirn title bc champion of vivec doesn’t exactly scream unique if most players have it and it’s easy af to unlock. So yeah I look through the achievements and grind what I want spent 10 hrs yesterday grinding
I'm happy with a max of 160 cp gear, and some gear having perfected versions. Horizontal progression at this point gives me alot of options on how I want to build my character.
More unlockable mounts as drops from tough bosses would be cool, but other than that I'm fine with how the reward structure is now... I only grind for motifs lol, fuck spending gold.
I just want excellent server performance and I'm on cloud9.
Also get higher chance to get higher value items. Items that you would not be able to get unless veteran game story game mode. Maybe exclusive mount and motif from different zone that is only unlocked on veteran story.
18:19 Maybe he's counting the Sorrel Horse you get for reaching level 20..? 🐴
I specifically check my Dyes at the Outfit Station, choose one I have yet to unlock, and set that as my next goal. "Why?", you might wonder. Well, what the fuck else am I going to do? I can't really make PvP my goal, because I hate playing Magicka or anything with a Staff equipped, or as a Nightblade, or as a Sorc, etc...etc. I've already cleared every Veteran HM Dungeon. In pugs, I might add. I'm past the ~1600 soft-cap on CP. So that's ceased to be any sort of goal. I only know of one Guild that does Trials, and they occasionally ask me to fill in for a missing regular. But, I'm not really sure what motivates them to even do those Trials. I just join to help out, and as a novelty. Skins? Glitter-pony-cat-mounts? Fuck that...
This CP progression loot system he's suggesting, specifically the rewards themselves, would literally be the end of my interest in ESO. No kidding; I'd just quit. The Elder Scrolls is not a series of games meant to feature the cast of MLP, ridden by Lisa Frank, projectile vomiting rainbow-glitter all over everything. Already, half the neon-crap in the cash shop looks ridiculous next to a mudcrab, a troll, or even an actual dragon that's breathing Godzilla-like lightning. Whenever I see that pink sparkling pony, I just wanna log-off. Where's _my option_ in the Settings to *_TURN OFF_* anything bought from the cash shop? If they can turn off my Title, then I should be able to turn off their gaudy-ass, disco-ball, lava-lamp, confetti-vomiting mounts, skins and weapons. Their mount/skin/weapon models, on anyone's screen with the filter toggled On, could just be replaced with a series of base-game defaults.
There are achievement vendors in the game. They mostly sell useless furnishings, which you can't buy without first earning some achievement. I totally agree that more earn-able rewards would be awesome. But only if they look like they fit into the world of Tamriel, and are not acquired through some system that's just ripped-off from another MMO. Half the stuff he lists is lifted straight out of WoW. That game is dying faster than most. Why borrow what we all know leads to failure? That doesn't seem smart. ESO doesn't need to try to be all these other games he's mentioning. It needs to just be ESO, minus ZOS' overt greed, laziness and incompetence.
Fixing PvP would be easy, if they were willing to slightly offend the current PvP crowd. But, bear in mind that, PvP has been a broken mess for so long that many of the players who embrace it, in its current state, may sort of be a product of that environment. So, how seriously can those objections be taken anyway?
The biggest problem isn't lag... The biggest problem is that ZOS has simply given up on attempting to balance anything in a PvP environment. And, given the fact that they've only ever tried to accomplish this from the inside out (mechanically), who can blame them? That's basically an impossible task, given the near endless intricacies resulting from races, classes, skills, sets, glyphs, CP, etc.
So, what ESO's PvP needs is: PvP Filters. _Not templates, per-say._ But filters, which would impose diminishing returns on damage dealt, healing output, damage reduction, actual dynamic DR on CCs (not this 1 / Immune for X seconds bullshit),...everything. And ZOS could, with broad strokes, dial-in and fine-tune these filters to achieve an acceptable result. With the numbers smoothed out, PvP would be more about out-playing your opponents than exploiting the latest meta, or playing something that only interests you because it's OP. I'm sure that would not be popular amongst those currently thriving in PvP but,...maybe that's a _good thing._ I think a change like this would make PvP feel accessible to so many more players, than does the current meta-chasing cesspool we have now.
Add combat followers that aren't necessarily humanoid. Have vet HM dungeons have rare summoner cards that you can grind and craft into summoned thralls. You could use existing mini-bosses for the models and give them small move sets and unique passives that they share with the summoner (the player). Imagine the build diversity and synergies you could create with existing assets. Say, for example, the flame atronach miniboss from City of Ash as a summoned companion that has passives that boost flame damage or the Orc boss from Wayrest that gives additional heavy attack damage, or a vampire mini that boosts vampiric abilities. I mean the possibilities for unique combinations of class, build, and chosen combat summon would be pretty cool. You could do the same for trial mini's or elite NPCs. Maybe let us slot the summoner card on our gear somehow for small passive bonuses when we inevitably get a stronger summon from harder/newer content. You could put one slot per body piece for instance and have each summon card give a small bonus that is relevant to the summons theme.
22:21 I agree with what you say exept for the not selling en buying part. Say if you can sell it, ppl are gonna grind their #@£&@ off so they can make a lot of gold by selling it in guild trader. BUT ... I don't think that you should be able to buy it in the crownstore too, otherwise there's no point in grinding it. But if you don't like dungeons, you can go buy it in guildstore if you want to pay a lot of gold for it. This way the players that love selling and their goal is making a lot of gold, they will have a reason to keep doing the dungeon for the random drop that they can sell.
But yeah the rest I completely agree. I don't have any problems yet cause I'm a new player but for veteran players they should really make those changes to keep you from burn out and loose interrest in the game.
Any idea is a good idea.
I want a mount that drives to my house IRL.
Voidpitch black and the red from doing bloodforge vet
If they added a reward system for CP id be on the grind to max, its a great idea. But at this point being close to 2000...it feels pointless leveling.
It would be nice to get something for all those hours of grinding instead of what we get now, which is nothing. And yeah more mount and skin rewards would be great.
It’s because the game has made villains out of players who have worked their ass if to play the game at the highest caliber. To counter everything is obtainable with gold or crowns. I want to know who’s better then me so I know who to look up to and learn from. I also want a target to shoot for so I know who I need to beat to be the best.
There should honestly be more acquirable good, cosmetics especially, in the main replayable content just like dungeons
"Constellation Aura Effect" from cp?...
He saw Twilight and liked it, he wants to sparkle.
I think the trouble is making a system that is simple enough not to deter new players, but complex enough to discourage super min-maxing of gathering the achieved "resource". Right now that resource is gold and most of the time spent doing stuff other than gold gathering techniques feels wasted. So either balance out the amount of gold you can get from questing vs dungeons, etc. or find a way to add a currency for each system without deterring new players.
Can't agree with this video anymore 💯 I hate that they put all these amazing mounts behind a RNG Gambling system it aggrevates me so much so many mounts I've wanted but I simply refuse to buy into those crates I buy most wrapin packs because I know what I'm buying... But this video is so on point for sure 💯
The ESO reward structure is buy crates to get all the cool crap locked behind that system.
4:15 literally only legate black and the transluminal whatever from molag bal in the sewers. Nothing else, ever, not even the emp red
This might not be a reward in the general sense. But I'd love to get better loot from some of the world enemies. I've seen enemies that are in between delve and world bosses. They have 2 shapes on either side of their health bar. Upon defeating them, sometimes I get a measly 9 gold. After fighting and defeating such enemies, I think why did I even bother.
I watched it and he's freaking right , his ideas where on point .
The thing about rewards not being bought & sold is this: I'm playing the game right now and whenever I see someone with flashy clothes, mounts or whatever, I think they're "paypigs" or someone who has been subbed long enough to ESO to gather enough crowns to buy it. Instead of having actually earned it.
You don't want that.
We need new visual things that are tied exclusively to achievements or progression in general, not just add more and more and more skins, mounts, polymorphs (btw I can only thin of 2 polys that are earnable by missions in the whole game, and one of them is in the Dark Brotherhood DLC, come on ZOS... at least one per major chapter) and personalities. Something unique and different fromthe rest.
Maybe something like an Aura around your character, with different colors, wind effect, particle effect, lights effects... depending on the source of the reward (CP level, dungeon, compleating missions lists, bosess... Idk). And new textures for the chests and crafting stations in your home, thematics even.
And also utily stuff, more space in your house, a new chest for them to store more things, one more inventory space per 500 achievements points or so, discounts buffs in merchants every time you finish a hard dungeon or something like that...
Give us more cosmetics from antiquities, or bring back rewards for no death, hard mode, and speed completed separately. Right now everything cool is locked behind crowns or end game achievements. Not to say we don’t need more end game achievements, we do. But a lot of us lower mid tier players lost incentives when they moved vet dungeons clears to skins on complete or on the other end trifecta only rewards. Make mounts, more pets, etc. for non-trifecta achievement clears. Create more cosmetics for antiquities. The ebon wolf mount was cool, more things like that. Create more PvP rewards that are purchasable with AP or alliance rank gain. The current reward system is geared towards no one at the moment, but the tiny bit of rewards available are either for casuals or hardcore end gamers. Not much for mid tier players.
For the super casual players, you could get a special Mount or pet themed to getting 100% of a zone cleared, and tied thematically to the zone. This would get more people to complete the earlier zones and quest. There are so many options that the devs could go with. It’s shocking they haven’t done more. The game will eventually die if all rewards are locked behind the crown store. The monetization is driving players away and instead of taking the hint the devs are just increasing the monetization to make up for the players they are losing. They aren’t taking the hint.
Part of the problem with the rewards is the fact that so much can just be bought. motifs- buy with gold or crowns. Titles, trial/dungeon skins, mounts personalities- just buy a carry. I'll give an example of why this whole just buy is style of rewards is bad. Destiny 2 has a hard title to get that use to be a flex called Flawless. In the pass this was a huge flex as you had to do 7 matches in a row of pvp without losing one, but now it's become so common place due to people buying carries or cheating that no one cares about the title or the armor glows/loot people get because hey why get good when you can pay a hundred bucks and have someone do it for you. Same thing is happening with eso and the carries people offer and sell. I still remember when passing vmol was a huge flex or when doing city of ash 2 without someone rage quitting was actually something to brag about. Now it's starting to feel like things have less reward value due to how much is being put into the "just buy it" market.
Darkstorm Emerald is the best in slot green dye 💚
Chat is crazy. People love personalities, skins, mounts and cosmetics period. Mounts specifically are great because they're used constantly at every level of the game. There isn't some point where you get a jetpack and don't need your mount anymore.
The crown store is the reward store, they won't devalue it by giving good rewards in-game
I'd like to see someone ask Zos what they learned from lost ark coming to the US market. Are there aspects that they would consider incorporating. Would be based
Full mythic sets just call them something else like exotics or something for dungeons and trials with unique perks and the ability to have 2 enchantments put into every piece. Plus everything he mentioned
I think people forget how ESO started and how is currently, i remember when i started back in 2014 i had literally shit nothing, no free nothing, if i wanted something i had to go and grind it really hard for hours and leveling was really slow passing and tedious. Now we get a lot of luxuries and free content and still players complaining, complaining never going to stop, players always want more and more free shit and once you make free they complain why it is free? Stop complaining and play the game period, try to become emperor or some other hard challenges even tho other people don’t care i do because I’m a badass and became The Emperor with my own efforts playing the game competing against thousands of other players who were dominating, and i the guy who started with nothing got one of the most rare trophies in the history of games, so fuck your whining and go play the game, if you don’t like it because there is not enough rewards and free shit then get tha fuck out and play Minecraft.