Looks cool. I really like the art style, and the game seems like it has a lot of potential. My one concern is that it could get quite overwhelming and tiring to individually move pieces to make the most of their cool down. Even manually moving three farmers and three defenders in real time seems tricky. I'd imagine during an attack you'd basically ignore the farmers in favor of the stronger units. Good luck on the project!
It's definitely something that I'll be addressing in the next devlog as you're absolutely right, it got cumbersome having to move all of the units manually when you have loads of pieces and you're focussing on enemies :)
Looks cool! Looking forward to seeing more to come. The idea of a chess dungeon boss that you beat by bringing an army of upgraded chess pieces seems awesome.
An idea to bring back a bit more turn based strategy to your game could be having the time slow down around any un-moved pieces (This may only apply to pieces in combat or close to your camera), also you could add a routine system which allows a farmer for example, to repeat a given schedule. Also I would like to see the edition of boats, caravans and level generation some how. This could function as a way to move multiple pieces in an orderly fashion, or maybe transporting resources (not sure whether that is actually a thing in your game). Any way looks great, good work!
Ooh, what if castles could only move a couple spaces every few seconds? Like a cooldown.And when they did, a bunch of tiny people carried the castle around?
Nice game idea and mechanics 👌🤩 Watch out for the click count with the mouse though. You could implement an automatic selection system (auto-select the next piece ready) nor and automatic mode (AI driven) to toggle on/off on pieces. Some ideas: 1. The horse/piggy increase fertility of the soil after passing by a tile and make stuff grow faster ; 2. To succeed you need to craft a crown. Keep up the good work, the game looks fun already!
This looks fantastic! I love the art! This current version looks like it will get busy fast and I'm curious how the game will evolve in future devlogs.
I really like this idea , personally im not the greatest fan of the artstyle, other people seem to like it a lot tho so no pressure. But if u ever decide to change it and want an artist i would be more than willing to help. Anyways keep up the amazing work.
I like the idea, but I don't like the execution. I would do a more true-to-source approach: instead of health, I would only make unprotected pieces killable. with this mechanic, 1 tower can easily guard a big amount of pawns.
Hello, I am doing a school project about programming and I would like to interview you, it will only be 3 questions, it can be right here in the comment sections.
underrated video
Looks cool. I really like the art style, and the game seems like it has a lot of potential. My one concern is that it could get quite overwhelming and tiring to individually move pieces to make the most of their cool down. Even manually moving three farmers and three defenders in real time seems tricky. I'd imagine during an attack you'd basically ignore the farmers in favor of the stronger units.
Good luck on the project!
It's definitely something that I'll be addressing in the next devlog as you're absolutely right, it got cumbersome having to move all of the units manually when you have loads of pieces and you're focussing on enemies :)
Very nice concept! When a piece is not destroyed in one go I’d move the attacker back where he was for every type of piece.
That is lowkey sick
I cant wait to play this game
The rat is way too cute
awesome idea!
Looks cool! Looking forward to seeing more to come. The idea of a chess dungeon boss that you beat by bringing an army of upgraded chess pieces seems awesome.
Heya Red here,I'm excited for this and I wish you all luck. Just don't let matio be captain,he's a ghost.
Also nice sun nessie corn
I love it
As a lover of Sokpop games and Chess, this looks promising! Can't wait to see where this goes
An idea to bring back a bit more turn based strategy to your game could be having the time slow down around any un-moved pieces (This may only apply to pieces in combat or close to your camera), also you could add a routine system which allows a farmer for example, to repeat a given schedule. Also I would like to see the edition of boats, caravans and level generation some how. This could function as a way to move multiple pieces in an orderly fashion, or maybe transporting resources (not sure whether that is actually a thing in your game). Any way looks great, good work!
Ooh, what if castles could only move a couple spaces every few seconds? Like a cooldown.And when they did, a bunch of tiny people carried the castle around?
This looks really solid so far, I look forward to seeing it developed!
Awesome idea and art, but the game could get increasingly overwhelming having to manage each of the individual pieces.
I'll be addressing this in the next video :)
looks great i am fan of chess as well as sokpop this will be a great game for me , looking forward to it and all the best.
Nice game idea and mechanics 👌🤩
Watch out for the click count with the mouse though. You could implement an automatic selection system (auto-select the next piece ready) nor and automatic mode (AI driven) to toggle on/off on pieces.
Some ideas:
1. The horse/piggy increase fertility of the soil after passing by a tile and make stuff grow faster ;
2. To succeed you need to craft a crown.
Keep up the good work, the game looks fun already!
Good ;)
This look pretty good already. Keep going man
Looks good! I'd play in the game for sure!
Oh the art is delightful! Can't wait to play this game when it's out :)
really love this idea and artstyle
OMG it's very cool you got this it's gonna be a great game
This looks fantastic! I love the art! This current version looks like it will get busy fast and I'm curious how the game will evolve in future devlogs.
I'd play this
What a cool concept!!
I really like this idea , personally im not the greatest fan of the artstyle, other people seem to like it a lot tho so no pressure. But if u ever decide to change it and want an artist i would be more than willing to help. Anyways keep up the amazing work.
Can u do like a two level up and Evolutions for each tower or piece stronger. They have to be certain levels to evolve. Like the idea or no
That's cool, not a fan of how nothing is animated though. But it's cool nice idea.
nice job. but i must say that the game colors are darker than i would imagine, maybe changing the tiles value help
this is epic
I like the idea, but I don't like the execution. I would do a more true-to-source approach: instead of health, I would only make unprotected pieces killable. with this mechanic, 1 tower can easily guard a big amount of pawns.
This might be cool as a piece ability even if not for the whole game :)
Hello, I am doing a school project about programming and I would like to interview you, it will only be 3 questions, it can be right here in the comment sections.
Also, I love the art and the idea for the game
They stream on twitch every Saturday at 8pm BST playing their other game of paper pirates. You can ask them then.