The thing with these "minor" systems like the camera snapping is: if it's good, no one is gonna notice. It just adds quality feel to the game! Great work overall man!
i'm also facing that. My pixel art is not consistent with style and my animations never turn out the way i want them to. Guess it'll have to be trial and error until another Art Man Oil shows up into this world.
It's really good! The explosion for the demon/devil character will need a lot of tweaking to make it work differently. I want it to be a spread of bullets instead of just a single explosion. 🤔
I think the companion character should be upgradeable as well, so when you enter the dungeon you can also select upgradeable things for your companion, or maybe you can find treasure chest in the dungeon containing loot for your companion. maybe a drag and drop upgrade thing for your companion?
I like how the start of this series felt like the programmer got an artist to help them, but now its starting to feel like an artist got a programmer to make their own game LMAO. anyways it looks great, both the art and the mechanics!
About the companion, i have 2 ideas. 1: have a conga line of companions, which adds a chaos element of having lots of different helpers on screen. 2: select 1 companion out of a companion menu, which also adds some customization for the companion. Overall Good work with the game!
Artwork is awesome1 Especially for the companion. The single character companion is more interesting to me but as long as there is a pay off. We need to care about it have a relationship with it. If we feel to detached from it it will just feel like a cool mechanic that no more thought was put into.
One companion is way cleaner than the congou line of companions. I think it looks better, letting the player appreciate the world and its not distracting. Upgradable companion is a great idea too. One single companion that changes to fit with the character you select would be more unique I think. Uniqueness is what makes games stand out after all!
I would love for the player to have a variety of unique companions he can play with, with each companion complementing a different character or play style, and giving the player the freedom of trying around different combos with lots of opportunity to explore and customize his build. Some combos balance each others weaknesses, or some double down on a specific strength, like imagine a sniper build with extreme dps and splash but low hp, or a speedster build with extreme agility and fire rate but low hp, or a tank build with high hp and fire rate but low dps etc. Anyways these are just my thoughts, can’t wait to see how the game turns out!
Artmanoil is insanely talented, I’m still in shock that the game looks this good, but i think people seem to underestimate yoyr role of porting everything in. It must really be a pain, so great job! (I also think the subtle camera is so cool, i have a similar thing in my game so i understand :) )
The conga line of companions is a great power growing fantasy. You get to see how much stronger you feel over time as you collect more of them. I feel like the one companion at a time would be easier to balance but more difficult to feel meaningful. I would say that it depends on how distinct each of the companions are. If they are very distinct and each change the way your run plays then it would make sense that you would only have one of them at a time. If they are all similar, if they all fire/block projectiles, then being able to amass them would probably be more fun but more difficult to balance.
@@HelperWesley Yeah from a developer perspective you know xD But I agree with you. What you guys doing is really good work. The game looks fantastic till now and gets even better over time.
I feel like a mix of the conga line and the single companion would work cool, like, Vivern would be the main one, BUT there would be little guys that follow Viv.
Congrats! Your content was good before, but having a dedicated artist really makes a difference. Your game looks better and better with each update. Keep it up!
[10:21] One Companion is a superior mechanic to be honest. While it makes the player hyper-aware of positioning, it also devalues the individual effectiveness of Summon. You cannot allow for Viv to be strong if there are Viv, Civ, Giv, and Striv all competing on the screen at the same time. If you look at your example, only one of those was actually impactful, with the rest doing negligible damage. If you overload one Companion, you get to ignore that threat by balancing upwards or downwards based specifically on the game's difficulty. As for Gun Dudette, she looks like life has been a lot easier for her. I'm glad she's not stressing so much. Rest is a necessary part of growth. I can't wait to draw some fanart of her for you, with her Gun Brothers..
In games like this I always look for the "engineer" or " summoner" character... So companions is alwalys welcome! static turrets or 3-5 mini crawlers is always fun to build around.
Personally I prefer having several companions, because I like the synergistic capabilities of it, but its also much more overwhelming having so many at once!
I love the companion character as a concept and the execution looks really nice. In comparison with TBOI having a large number of companions is more of a tedious side effect than anything. That being said I would love to see some changes for the companion maybe a recouloring wouldn't take that much time and would seem as cosmetic thing that players would apreciate
3:51 IMO its not that big of a deal! It does not looks janky to me :D 9:47 nah, this camera setup gives that "high quality" effect! 10:35 For me Isac variation is cooler, cause you can combine different companions, which adds to game depth
I think one companion makes it feel more important, but a big conga line can look pretty goofy at times. Also if the gun dudette idle is a glitch, why not make that effect transfer over to the smoke clouds on the teleport, otherwise it just feels like a smoke bomb type thing idk Also i know you ran out of time but imo the cherry bomb kaboom should be bigger, its like half the size of the actual cherry. Also great progress on the game so far!!
I alsways thought the companionline in Isaac is pretty annoying. I mean yeah they did few mechanics with it but I preffer a companion which is more a character with personality than just a mechanic.
Yeah, I liked games that gave you some options for companions, and then you pick 1-2 to take in with each run. Gives each companion, and the choice of which to take, more impact on the game.
There will be some playtest versions going out to a small private audience, but no demo. We might do directly in to early access at some point, but that depends on how far along we are in the winter. 👍
Also I think it would be cool if the demon dude's bomb would also damage him if he gets too close. Just to add to the chaos factor. I think it synergizes well with the healing ability. Since if you do take damage you just heal.
great devlog! i think for the hands problem, i would've had the hands be a separate object that is tied to an image point on the gun. Each character has their own hand object with diff size and color, all would move with the gun's "handImagePoint". Seems more scalable for future characters
If I had my time back i would do things differently. But since there are no more characters being added, it was faster to just tough it out and just deal with the way it's set up now. 😅
I think it would be really cool if the jackpot from the devil had like a nuke effect... Just to empathize that the attack is powerful and that the gambling paid off...
I've been thinking about that. And the explosion will probably be changed to a big bullet spray enough to hit most things close to the blast multiple times(like a boss) but things further away might only get hit once. Making the position you use the ability matter a lot.
Love how things are turning out! Also regarding the drone; I find that it's pretty good how it is right now, keep up the good work! Also question out of curiosity, do you have anyone making music for the game?
Hi Wesley. I just wanted to ask one question, will you ever consider a multiplayer video/tip or even suggesting it personally to gdevelop? I’m a huge fan, and glad to hear to finally get a sponsor. Your very underrated
i like both in their own sense, but i have a third option, how about little guys that you can unlock and equip, but only one can be equipped at once, like one deals a lot of damage and has no special ability, one that acts as a shield, ect.
ive never played Isaac, but having played neon abyss which has a massive conga line id prefer a single companion. if you want multiple you generally have to make them weak to balance them out, so id rather just have one strong one
i think one only companion is cool just have a skin system, and the skins will be kept in a fence or stable area down of the map because its empty, like the area in moonlighter for pets and companion
I personally think that every character should have a themed companion, I love the idea of only one companion at a time, however I feel like the “gunslinger” esc one should be gun dude’s special companion, maybe a imp could be the demon’s one, the robot one could be a tiny robot, and you could add ping pong here, also you could have 1’s and 0’s surrounding him as he attacks, and I lack ideas for gun dudette’s special companion idea rn.
In my opinion, I prefer the memorable character but I think it would be great if there were other drones or variants of this drones that gave little variant on the special effects, like with gundude there's two exspolosions consecutively, but with bullet distortion. I hope you understand what I mean
The thing with these "minor" systems like the camera snapping is: if it's good, no one is gonna notice. It just adds quality feel to the game! Great work overall man!
These videos really make me consider having someone else help me with art.
Art Man Oil is just too talented! And everything looks sooooo good!
Your art is great though! Very clear, with a consistent style.
But yeah, our game definitely went from "oh that's nice" to "OH! That's NICE!". 😅
You cannot escape 🥚 deynum
2 of my favorite game devs
You cannot escape 🥚 deynum
i'm also facing that. My pixel art is not consistent with style and my animations never turn out the way i want them to. Guess it'll have to be trial and error until another Art Man Oil shows up into this world.
One companion is enough in my opinion. I love the explosion animation!
It's really good! The explosion for the demon/devil character will need a lot of tweaking to make it work differently. I want it to be a spread of bullets instead of just a single explosion. 🤔
I think the companion character should be upgradeable as well, so when you enter the dungeon you can also select upgradeable things for your companion, or maybe you can find treasure chest in the dungeon containing loot for your companion. maybe a drag and drop upgrade thing for your companion?
giving this singel companion more ways you can expand on would be nices
That would be cool!
Maybe just a skill tree that has a couple of different paths you can build the companion?
the camera-thingy was very important and a major improvement for the hub :D
"Tweak" "Playtest" really sums up game development
Learn more about Kwalee and publishing your mobile game: eqrco.de/a/iBWXQ7
Your artist is so talented! Absolutley love your abilities ideas
Love that camera movement decision you made. I agree it helps focus on what you are near.
I like how the start of this series felt like the programmer got an artist to help them, but now its starting to feel like an artist got a programmer to make their own game LMAO. anyways it looks great, both the art and the mechanics!
It's a game of give and take. 😅
About the companion, i have 2 ideas.
1: have a conga line of companions, which adds a chaos element of having lots of different helpers on screen.
2: select 1 companion out of a companion menu, which also adds some customization for the companion.
Overall Good work with the game!
Crazy how this game is progressing an honestly it keeps me inspired!
Artwork is awesome1 Especially for the companion. The single character companion is more interesting to me but as long as there is a pay off. We need to care about it have a relationship with it. If we feel to detached from it it will just feel like a cool mechanic that no more thought was put into.
Multiple companions following you would be great! It would make the player feel cool and powerful for having so much things following them!
One companion is way cleaner than the congou line of companions. I think it looks better, letting the player appreciate the world and its not distracting. Upgradable companion is a great idea too. One single companion that changes to fit with the character you select would be more unique I think. Uniqueness is what makes games stand out after all!
It’s so cool seeing how far this game has come! Hope this comes to steam one day !
A conga line is funnier, but having just having one looks cleaner (and makes for good lore)
Great new characters! I really like the shooting and exploding animation for the drone.
I would love for the player to have a variety of unique companions he can play with, with each companion complementing a different character or play style, and giving the player the freedom of trying around different combos with lots of opportunity to explore and customize his build. Some combos balance each others weaknesses, or some double down on a specific strength, like imagine a sniper build with extreme dps and splash but low hp, or a speedster build with extreme agility and fire rate but low hp, or a tank build with high hp and fire rate but low dps etc. Anyways these are just my thoughts, can’t wait to see how the game turns out!
The artist is great. You are great. Keep going 💪❤❤❤
Thanks! I'll be sure to pass that along. 👍
ty!! ❤
Artmanoil is insanely talented, I’m still in shock that the game looks this good, but i think people seem to underestimate yoyr role of porting everything in. It must really be a pain, so great job!
(I also think the subtle camera is so cool, i have a similar thing in my game so i understand :) )
Love the new drone! It’s everything I wanted and more (the exploding bombs is the more)
🤣The explosion is definitely "Extra" goodness.
this looks like its gonna be a great gungeon type game cant wait for this1
One companion is good. I think giving the companion different abilities for each character/weapon will give it enough versatility.
I love watching these. Cant wait to play the game when it releases
Yeah! First sponsor! Give my boi Wesley that money!!!
Play it cool. Play it cool. 😎
(It's super exciting. 🥳)
This game looks amazing and qas so fun to see it evolve From beginning to now
Honestly, I like having only one tag-along better.
Art Man Oil is so talented! like WOW
really loving this game, I absolutely want to get this game when it comes out
The conga line of companions is a great power growing fantasy. You get to see how much stronger you feel over time as you collect more of them. I feel like the one companion at a time would be easier to balance but more difficult to feel meaningful. I would say that it depends on how distinct each of the companions are. If they are very distinct and each change the way your run plays then it would make sense that you would only have one of them at a time. If they are all similar, if they all fire/block projectiles, then being able to amass them would probably be more fun but more difficult to balance.
10:02 I'm really care and it's something i didn't think of and now I should think of it to add it to future game nice great idea
giant congo line is way more fun imo
It does get visually funny once the line gets big enough. 😅
So that's probably a plus. 👍
companions are great, but if you don't want to do them, that's fine too (for companions, I like a variety of trailing, orbiting and other)
I can imagine to work with Artmanoil is exciting and fun but exhausting too xD
That about describes it! 🤣
But they're honestly great, lots of great ideas and energy. 💪
@@HelperWesley Yeah from a developer perspective you know xD
But I agree with you. What you guys doing is really good work. The game looks fantastic till now and gets even better over time.
I feel like a mix of the conga line and the single companion would work cool, like, Vivern would be the main one, BUT there would be little guys that follow Viv.
By the way, This game is SO COOL!
Congrats! Your content was good before, but having a dedicated artist really makes a difference. Your game looks better and better with each update. Keep it up!
i think having a lot of different companions following you rather than one is much cooler and adds more variety to game
10:30 Companion conga line 4ever
single companion that is very unique!
this guy is in his own world and i'm all for it
This is gonna end up as one of the most professional-looking gdevelop games! Keep it up
[10:21] One Companion is a superior mechanic to be honest. While it makes the player hyper-aware of positioning, it also devalues the individual effectiveness of Summon. You cannot allow for Viv to be strong if there are Viv, Civ, Giv, and Striv all competing on the screen at the same time. If you look at your example, only one of those was actually impactful, with the rest doing negligible damage. If you overload one Companion, you get to ignore that threat by balancing upwards or downwards based specifically on the game's difficulty.
As for Gun Dudette, she looks like life has been a lot easier for her. I'm glad she's not stressing so much. Rest is a necessary part of growth. I can't wait to draw some fanart of her for you, with her Gun Brothers..
Oh my god i love the demon devil dude
In games like this I always look for the "engineer" or " summoner" character... So companions is alwalys welcome! static turrets or 3-5 mini crawlers is always fun to build around.
Personally I prefer having several companions, because I like the synergistic capabilities of it, but its also much more overwhelming having so many at once!
Multiple companions for sure!!
I do like having multiple companions more then one singular companion. But I would look at gungoen more (companions that do their own thing)
I love the companion character as a concept and the execution looks really nice. In comparison with TBOI having a large number of companions is more of a tedious side effect than anything. That being said I would love to see some changes for the companion maybe a recouloring wouldn't take that much time and would seem as cosmetic thing that players would apreciate
I think you should start with viv, but the conga line companions should prbly be like minor allies that give buffs or shoot enemies by themselves
cool tip: you should make the drone move faster the farther away it is to the player
Already done. 😉
I love your videos!! I made a game with your help!!
3:51 IMO its not that big of a deal! It does not looks janky to me :D
9:47 nah, this camera setup gives that "high quality" effect!
10:35 For me Isac variation is cooler, cause you can combine different companions, which adds to game depth
Conga line gets annoying for me, I'd rather have a single mechanic focused familiar.
I like that it's a sidekick character you take along. 🤔
Oh! Nice to see you here
for my idea it's amazing thing like have support from something helping you nice game man
I think one companion makes it feel more important, but a big conga line can look pretty goofy at times.
Also if the gun dudette idle is a glitch, why not make that effect transfer over to the smoke clouds on the teleport, otherwise it just feels like a smoke bomb type thing idk
Also i know you ran out of time but imo the cherry bomb kaboom should be bigger, its like half the size of the actual cherry.
Also great progress on the game so far!!
The explosion for the cherry bomb was actually meant to be a big spread of bullets that fill the room. Just... didn't get that far. 😅
Please keep it at one singular companion, the little silly guy is so charming
Varity, Varity, Varity, Congo line, ba ba ba dub
Art Man Oil is the GOAT!!
No conga line, hate conga line. love Viv
Love Viv too. 👍
I alsways thought the companionline in Isaac is pretty annoying. I mean yeah they did few mechanics with it but I preffer a companion which is more a character with personality than just a mechanic.
Yeah, I liked games that gave you some options for companions, and then you pick 1-2 to take in with each run. Gives each companion, and the choice of which to take, more impact on the game.
@@HelperWesley exactly
The drawing guy just make your game you know the hard part is the ideas
amazing work :o
Is there gonna be a demo/ early access? because i am so down to see more
There will be some playtest versions going out to a small private audience, but no demo. We might do directly in to early access at some point, but that depends on how far along we are in the winter. 👍
Damn this game is good looking, and the animation wow
Also I think it would be cool if the demon dude's bomb would also damage him if he gets too close. Just to add to the chaos factor. I think it synergizes well with the healing ability. Since if you do take damage you just heal.
great devlog! i think for the hands problem, i would've had the hands be a separate object that is tied to an image point on the gun. Each character has their own hand object with diff size and color, all would move with the gun's "handImagePoint". Seems more scalable for future characters
If I had my time back i would do things differently. But since there are no more characters being added, it was faster to just tough it out and just deal with the way it's set up now. 😅
@@HelperWesley haha yeah i feel ya. Sometimes its better to just climb that Everest of code once ur half way there.
I think there's room for both a conga line character and a single drone character
I think it would be really cool if the jackpot from the devil had like a nuke effect... Just to empathize that the attack is powerful and that the gambling paid off...
I've been thinking about that. And the explosion will probably be changed to a big bullet spray enough to hit most things close to the blast multiple times(like a boss) but things further away might only get hit once. Making the position you use the ability matter a lot.
viv need to have at least 3 different swings animations on that box, after seeing it over and over i dont look at it like hes hitting boxes anymore.
Looks awesome! I'm new to learing game dev. Waht engine are you using?
Thanks! I'm using GDevelop.👍
This looks rad
also single guy
I remember back in the old days of the first Roguelike devlog 👴 any way for me to get a copy of when this game was first made ?
The old version is still up on Newground and gd.games. 👍
The old old version is an example game in GDevelop, search for "the conviction of gundude". 👍
thanks a lot @@HelperWesley
Love how things are turning out! Also regarding the drone; I find that it's pretty good how it is right now, keep up the good work! Also question out of curiosity, do you have anyone making music for the game?
The current music in the game was made by lightspeed6. 👍
@@HelperWesley Nice!
I like the one companion but I think you should change them for the specific player but it’s ok if it’s to hard to make
U should do a different drone per character, and they can buy them, when they buy them all, u get a special drone, that would be a cool concept!
Well, any amount of companions is good. But, if I had to choose one, I couldn't.
Fair. 🤣
Hi Wesley. I just wanted to ask one question, will you ever consider a multiplayer video/tip or even suggesting it personally to gdevelop?
I’m a huge fan, and glad to hear to finally get a sponsor. Your very underrated
i like both in their own sense, but i have a third option, how about little guys that you can unlock and equip, but only one can be equipped at once, like one deals a lot of damage and has no special ability, one that acts as a shield, ect.
yes.the conga line(probably cus my fav is lilit).
I personally don't mind the single companion character
ive never played Isaac, but having played neon abyss which has a massive conga line id prefer a single companion. if you want multiple you generally have to make them weak to balance them out, so id rather just have one strong one
I think that having more companions is more fun but it is also way more work so I understand why you might not want to do that.
i think one only companion is cool just have a skin system, and the skins will be kept in a fence or stable area down of the map because its empty, like the area in moonlighter for pets and companion
Don't overscope. Keep the buddy character 1 only. Love this game so far, you can always add more content to it later!
Definitely. Half of my job on this project is to cut scope. 😅
I don't want a conga line, but a few diffrent options would seem interesting
I personally think that every character should have a themed companion, I love the idea of only one companion at a time, however I feel like the “gunslinger” esc one should be gun dude’s special companion, maybe a imp could be the demon’s one, the robot one could be a tiny robot, and you could add ping pong here, also you could have 1’s and 0’s surrounding him as he attacks, and I lack ideas for gun dudette’s special companion idea rn.
I think that you should add visual modifications to the drone instead of multiple companions
Single companion is so much better than annoying conga line.
Wow. Am new here and I already like what I see
Please single companion! Looks much better than binding of isaac train of companions
I like both but one the whole way through is better... AS LONG AS IT DOESN'T DIE CUZ I KNOW AT LEAST I'M GOING TO GET ATTATCHED!
That would be one heck of a twist. 🤔
But no, we have no plans of killing Viv. We want people to have fun, not suffer emotional damage. 🤣
new devlog dropped
In my opinion, I prefer the memorable character but I think it would be great if there were other drones or variants of this drones that gave little variant on the special effects, like with gundude there's two exspolosions consecutively, but with bullet distortion. I hope you understand what I mean
it should be a conga line...
conga man
11:57 Isn't the flicker animation a bit short
Might tweak with playtesting. 🤔
i think the cherries are a little to big for the explosion they make, whatever it's going to be really satisfying to play with these animations
Ping pong animation is gone 😭😭😭. Hope you return it when you adda new character or drone
We'll have some other fun little animations in there. 👍
@@HelperWesley 😁
what game engine are you using for this?
I use GDevelop. 👍
I think the ally’s should do their own thing and also follow the person