Adding 8 Characters To Our Roguelike - Devlog 2

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 208

  • @SoulpotionGames
    @SoulpotionGames ปีที่แล้ว +92

    The thing with these "minor" systems like the camera snapping is: if it's good, no one is gonna notice. It just adds quality feel to the game! Great work overall man!

  • @Deynum
    @Deynum ปีที่แล้ว +79

    These videos really make me consider having someone else help me with art.
    Art Man Oil is just too talented! And everything looks sooooo good!

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +17

      Your art is great though! Very clear, with a consistent style.
      But yeah, our game definitely went from "oh that's nice" to "OH! That's NICE!". 😅

    • @usbtypec.
      @usbtypec. ปีที่แล้ว +1

      You cannot escape 🥚 deynum

    • @pllayer17
      @pllayer17 ปีที่แล้ว

      2 of my favorite game devs

    • @stray1239
      @stray1239 ปีที่แล้ว +1

      You cannot escape 🥚 deynum

    • @Francis_vca
      @Francis_vca ปีที่แล้ว

      i'm also facing that. My pixel art is not consistent with style and my animations never turn out the way i want them to. Guess it'll have to be trial and error until another Art Man Oil shows up into this world.

  • @Entikai
    @Entikai ปีที่แล้ว +69

    One companion is enough in my opinion. I love the explosion animation!

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +2

      It's really good! The explosion for the demon/devil character will need a lot of tweaking to make it work differently. I want it to be a spread of bullets instead of just a single explosion. 🤔

  • @inthefootstepswithjesus
    @inthefootstepswithjesus ปีที่แล้ว +43

    I think the companion character should be upgradeable as well, so when you enter the dungeon you can also select upgradeable things for your companion, or maybe you can find treasure chest in the dungeon containing loot for your companion. maybe a drag and drop upgrade thing for your companion?

    • @inthefootstepswithjesus
      @inthefootstepswithjesus ปีที่แล้ว +2

      giving this singel companion more ways you can expand on would be nices

    • @cryptorcd9352
      @cryptorcd9352 ปีที่แล้ว +1

      That would be cool!
      Maybe just a skill tree that has a couple of different paths you can build the companion?

  • @onlineflowerstore
    @onlineflowerstore ปีที่แล้ว +1

    the camera-thingy was very important and a major improvement for the hub :D

  • @vortex9389
    @vortex9389 9 หลายเดือนก่อน +2

    "Tweak" "Playtest" really sums up game development

  • @HelperWesley
    @HelperWesley  ปีที่แล้ว +4

    Learn more about Kwalee and publishing your mobile game: eqrco.de/a/iBWXQ7

  • @pingpong-uo9xr
    @pingpong-uo9xr ปีที่แล้ว +8

    Your artist is so talented! Absolutley love your abilities ideas

  • @vincewa2142
    @vincewa2142 9 หลายเดือนก่อน +1

    Love that camera movement decision you made. I agree it helps focus on what you are near.

  • @evanchilson9829
    @evanchilson9829 ปีที่แล้ว +18

    I like how the start of this series felt like the programmer got an artist to help them, but now its starting to feel like an artist got a programmer to make their own game LMAO. anyways it looks great, both the art and the mechanics!

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +3

      It's a game of give and take. 😅

  • @Fan-dh9hw
    @Fan-dh9hw ปีที่แล้ว +1

    About the companion, i have 2 ideas.
    1: have a conga line of companions, which adds a chaos element of having lots of different helpers on screen.
    2: select 1 companion out of a companion menu, which also adds some customization for the companion.
    Overall Good work with the game!

  • @AvectaInteractive
    @AvectaInteractive ปีที่แล้ว +1

    Crazy how this game is progressing an honestly it keeps me inspired!

  • @gadzooks4476
    @gadzooks4476 ปีที่แล้ว +1

    Artwork is awesome1 Especially for the companion. The single character companion is more interesting to me but as long as there is a pay off. We need to care about it have a relationship with it. If we feel to detached from it it will just feel like a cool mechanic that no more thought was put into.

  • @cattymations
    @cattymations ปีที่แล้ว +2

    Multiple companions following you would be great! It would make the player feel cool and powerful for having so much things following them!

  • @benc8738
    @benc8738 ปีที่แล้ว +1

    One companion is way cleaner than the congou line of companions. I think it looks better, letting the player appreciate the world and its not distracting. Upgradable companion is a great idea too. One single companion that changes to fit with the character you select would be more unique I think. Uniqueness is what makes games stand out after all!

  • @thebobby6827
    @thebobby6827 ปีที่แล้ว +2

    It’s so cool seeing how far this game has come! Hope this comes to steam one day !

  • @ShortStuff_
    @ShortStuff_ ปีที่แล้ว +3

    A conga line is funnier, but having just having one looks cleaner (and makes for good lore)

  • @Skeffles
    @Skeffles ปีที่แล้ว +1

    Great new characters! I really like the shooting and exploding animation for the drone.

  • @robelso5646
    @robelso5646 ปีที่แล้ว +2

    I would love for the player to have a variety of unique companions he can play with, with each companion complementing a different character or play style, and giving the player the freedom of trying around different combos with lots of opportunity to explore and customize his build. Some combos balance each others weaknesses, or some double down on a specific strength, like imagine a sniper build with extreme dps and splash but low hp, or a speedster build with extreme agility and fire rate but low hp, or a tank build with high hp and fire rate but low dps etc. Anyways these are just my thoughts, can’t wait to see how the game turns out!

  • @Negreb25
    @Negreb25 ปีที่แล้ว +6

    The artist is great. You are great. Keep going 💪❤❤❤

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +1

      Thanks! I'll be sure to pass that along. 👍

    • @artmanoil
      @artmanoil ปีที่แล้ว +3

      ty!! ❤

  • @RKIOrbMage
    @RKIOrbMage ปีที่แล้ว +3

    Artmanoil is insanely talented, I’m still in shock that the game looks this good, but i think people seem to underestimate yoyr role of porting everything in. It must really be a pain, so great job!
    (I also think the subtle camera is so cool, i have a similar thing in my game so i understand :) )

  • @Al3x_is_here
    @Al3x_is_here ปีที่แล้ว +2

    Love the new drone! It’s everything I wanted and more (the exploding bombs is the more)

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      🤣The explosion is definitely "Extra" goodness.

  • @vinta2094
    @vinta2094 ปีที่แล้ว +4

    this looks like its gonna be a great gungeon type game cant wait for this1

  • @JasperHahnAnimation
    @JasperHahnAnimation ปีที่แล้ว +2

    One companion is good. I think giving the companion different abilities for each character/weapon will give it enough versatility.

  • @kiricai7175
    @kiricai7175 ปีที่แล้ว +1

    I love watching these. Cant wait to play the game when it releases

  • @rml1064
    @rml1064 ปีที่แล้ว +4

    Yeah! First sponsor! Give my boi Wesley that money!!!

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +1

      Play it cool. Play it cool. 😎
      (It's super exciting. 🥳)

  • @KingKhiGaming
    @KingKhiGaming ปีที่แล้ว +1

    This game looks amazing and qas so fun to see it evolve From beginning to now

  • @squanistthepixelartguy
    @squanistthepixelartguy ปีที่แล้ว +2

    Honestly, I like having only one tag-along better.

  • @iicey3102
    @iicey3102 ปีที่แล้ว +1

    Art Man Oil is so talented! like WOW

  • @rogueabyss
    @rogueabyss ปีที่แล้ว +1

    really loving this game, I absolutely want to get this game when it comes out

  • @Finigini
    @Finigini ปีที่แล้ว

    The conga line of companions is a great power growing fantasy. You get to see how much stronger you feel over time as you collect more of them. I feel like the one companion at a time would be easier to balance but more difficult to feel meaningful. I would say that it depends on how distinct each of the companions are. If they are very distinct and each change the way your run plays then it would make sense that you would only have one of them at a time. If they are all similar, if they all fire/block projectiles, then being able to amass them would probably be more fun but more difficult to balance.

  • @shalevforfor5550
    @shalevforfor5550 9 หลายเดือนก่อน

    10:02 I'm really care and it's something i didn't think of and now I should think of it to add it to future game nice great idea

  • @Dukykitsune
    @Dukykitsune ปีที่แล้ว +9

    giant congo line is way more fun imo

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +2

      It does get visually funny once the line gets big enough. 😅
      So that's probably a plus. 👍

  • @rogueabyss
    @rogueabyss ปีที่แล้ว +1

    companions are great, but if you don't want to do them, that's fine too (for companions, I like a variety of trailing, orbiting and other)

  • @NeroTheAngel
    @NeroTheAngel ปีที่แล้ว +3

    I can imagine to work with Artmanoil is exciting and fun but exhausting too xD

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +2

      That about describes it! 🤣
      But they're honestly great, lots of great ideas and energy. 💪

    • @NeroTheAngel
      @NeroTheAngel ปีที่แล้ว +2

      @@HelperWesley Yeah from a developer perspective you know xD
      But I agree with you. What you guys doing is really good work. The game looks fantastic till now and gets even better over time.

  • @LowanAndGowansAdventures
    @LowanAndGowansAdventures ปีที่แล้ว +1

    I feel like a mix of the conga line and the single companion would work cool, like, Vivern would be the main one, BUT there would be little guys that follow Viv.

  • @filipdanecki1511
    @filipdanecki1511 ปีที่แล้ว +1

    Congrats! Your content was good before, but having a dedicated artist really makes a difference. Your game looks better and better with each update. Keep it up!

  • @_KT0
    @_KT0 ปีที่แล้ว +4

    i think having a lot of different companions following you rather than one is much cooler and adds more variety to game

  • @Zaluuk
    @Zaluuk ปีที่แล้ว +1

    10:30 Companion conga line 4ever

  • @kjellbeats
    @kjellbeats 11 หลายเดือนก่อน +1

    single companion that is very unique!

  • @UntitledBeanie195
    @UntitledBeanie195 ปีที่แล้ว +1

    this guy is in his own world and i'm all for it

  • @nintenvlogz
    @nintenvlogz ปีที่แล้ว

    This is gonna end up as one of the most professional-looking gdevelop games! Keep it up

  • @omegaminoseer4539
    @omegaminoseer4539 ปีที่แล้ว

    [10:21] One Companion is a superior mechanic to be honest. While it makes the player hyper-aware of positioning, it also devalues the individual effectiveness of Summon. You cannot allow for Viv to be strong if there are Viv, Civ, Giv, and Striv all competing on the screen at the same time. If you look at your example, only one of those was actually impactful, with the rest doing negligible damage. If you overload one Companion, you get to ignore that threat by balancing upwards or downwards based specifically on the game's difficulty.
    As for Gun Dudette, she looks like life has been a lot easier for her. I'm glad she's not stressing so much. Rest is a necessary part of growth. I can't wait to draw some fanart of her for you, with her Gun Brothers..

  • @Ryuu28_voidgames
    @Ryuu28_voidgames ปีที่แล้ว +1

    Oh my god i love the demon devil dude

  • @ERLN95
    @ERLN95 10 หลายเดือนก่อน

    In games like this I always look for the "engineer" or " summoner" character... So companions is alwalys welcome! static turrets or 3-5 mini crawlers is always fun to build around.

  • @FreefireStudios
    @FreefireStudios ปีที่แล้ว +1

    Personally I prefer having several companions, because I like the synergistic capabilities of it, but its also much more overwhelming having so many at once!

  • @aneerudh1712
    @aneerudh1712 ปีที่แล้ว

    Multiple companions for sure!!

  • @restingphantom
    @restingphantom ปีที่แล้ว +2

    I do like having multiple companions more then one singular companion. But I would look at gungoen more (companions that do their own thing)

  • @juanpablodevesa7609
    @juanpablodevesa7609 ปีที่แล้ว +1

    I love the companion character as a concept and the execution looks really nice. In comparison with TBOI having a large number of companions is more of a tedious side effect than anything. That being said I would love to see some changes for the companion maybe a recouloring wouldn't take that much time and would seem as cosmetic thing that players would apreciate

  • @ihavealemon4687
    @ihavealemon4687 ปีที่แล้ว +1

    I think you should start with viv, but the conga line companions should prbly be like minor allies that give buffs or shoot enemies by themselves

  • @melon9089
    @melon9089 ปีที่แล้ว +1

    cool tip: you should make the drone move faster the farther away it is to the player

  • @rorrasss
    @rorrasss ปีที่แล้ว +2

    I love your videos!! I made a game with your help!!

  • @simpleserpent1337
    @simpleserpent1337 ปีที่แล้ว +1

    3:51 IMO its not that big of a deal! It does not looks janky to me :D
    9:47 nah, this camera setup gives that "high quality" effect!
    10:35 For me Isac variation is cooler, cause you can combine different companions, which adds to game depth

  • @TheDelightfulDev
    @TheDelightfulDev ปีที่แล้ว +6

    Conga line gets annoying for me, I'd rather have a single mechanic focused familiar.

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +2

      I like that it's a sidekick character you take along. 🤔

    • @pingpong-uo9xr
      @pingpong-uo9xr ปีที่แล้ว +3

      Oh! Nice to see you here

  • @AbuNasserTM
    @AbuNasserTM 11 หลายเดือนก่อน

    for my idea it's amazing thing like have support from something helping you nice game man

  • @usbtypec.
    @usbtypec. ปีที่แล้ว +1

    I think one companion makes it feel more important, but a big conga line can look pretty goofy at times.
    Also if the gun dudette idle is a glitch, why not make that effect transfer over to the smoke clouds on the teleport, otherwise it just feels like a smoke bomb type thing idk
    Also i know you ran out of time but imo the cherry bomb kaboom should be bigger, its like half the size of the actual cherry.
    Also great progress on the game so far!!

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +1

      The explosion for the cherry bomb was actually meant to be a big spread of bullets that fill the room. Just... didn't get that far. 😅

  • @chilean_femboy
    @chilean_femboy ปีที่แล้ว +4

    Please keep it at one singular companion, the little silly guy is so charming

  • @Crimsonshell
    @Crimsonshell ปีที่แล้ว +1

    Varity, Varity, Varity, Congo line, ba ba ba dub

  • @NoahTheGuyy
    @NoahTheGuyy ปีที่แล้ว +1

    Art Man Oil is the GOAT!!

  • @douglieberman9689
    @douglieberman9689 ปีที่แล้ว +3

    No conga line, hate conga line. love Viv

  • @NeroTheAngel
    @NeroTheAngel ปีที่แล้ว +23

    I alsways thought the companionline in Isaac is pretty annoying. I mean yeah they did few mechanics with it but I preffer a companion which is more a character with personality than just a mechanic.

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +5

      Yeah, I liked games that gave you some options for companions, and then you pick 1-2 to take in with each run. Gives each companion, and the choice of which to take, more impact on the game.

    • @NeroTheAngel
      @NeroTheAngel ปีที่แล้ว +4

      @@HelperWesley exactly

  • @shalevforfor5550
    @shalevforfor5550 9 หลายเดือนก่อน

    The drawing guy just make your game you know the hard part is the ideas

  • @malgow
    @malgow ปีที่แล้ว +2

    amazing work :o

  • @TheMimReaper
    @TheMimReaper ปีที่แล้ว +1

    Is there gonna be a demo/ early access? because i am so down to see more

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      There will be some playtest versions going out to a small private audience, but no demo. We might do directly in to early access at some point, but that depends on how far along we are in the winter. 👍

  • @aokitsunekun8504
    @aokitsunekun8504 ปีที่แล้ว

    Damn this game is good looking, and the animation wow

  • @kiricai7175
    @kiricai7175 ปีที่แล้ว

    Also I think it would be cool if the demon dude's bomb would also damage him if he gets too close. Just to add to the chaos factor. I think it synergizes well with the healing ability. Since if you do take damage you just heal.

  • @TeaNTgames
    @TeaNTgames ปีที่แล้ว

    great devlog! i think for the hands problem, i would've had the hands be a separate object that is tied to an image point on the gun. Each character has their own hand object with diff size and color, all would move with the gun's "handImagePoint". Seems more scalable for future characters

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      If I had my time back i would do things differently. But since there are no more characters being added, it was faster to just tough it out and just deal with the way it's set up now. 😅

    • @TeaNTgames
      @TeaNTgames ปีที่แล้ว

      @@HelperWesley haha yeah i feel ya. Sometimes its better to just climb that Everest of code once ur half way there.

  • @Conefed
    @Conefed ปีที่แล้ว +1

    I think there's room for both a conga line character and a single drone character

  • @solarius6362
    @solarius6362 ปีที่แล้ว +2

    I think it would be really cool if the jackpot from the devil had like a nuke effect... Just to empathize that the attack is powerful and that the gambling paid off...

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +1

      I've been thinking about that. And the explosion will probably be changed to a big bullet spray enough to hit most things close to the blast multiple times(like a boss) but things further away might only get hit once. Making the position you use the ability matter a lot.

  • @Apc7th
    @Apc7th ปีที่แล้ว +1

    viv need to have at least 3 different swings animations on that box, after seeing it over and over i dont look at it like hes hitting boxes anymore.

  • @bootmanmstz
    @bootmanmstz ปีที่แล้ว +1

    Looks awesome! I'm new to learing game dev. Waht engine are you using?

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      Thanks! I'm using GDevelop.👍

  • @yuG_modnaR58
    @yuG_modnaR58 ปีที่แล้ว +2

    This looks rad
    also single guy

  • @darkvoid4017
    @darkvoid4017 ปีที่แล้ว +1

    I remember back in the old days of the first Roguelike devlog 👴 any way for me to get a copy of when this game was first made ?

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +2

      The old version is still up on Newground and gd.games. 👍
      The old old version is an example game in GDevelop, search for "the conviction of gundude". 👍

    • @darkvoid4017
      @darkvoid4017 ปีที่แล้ว

      thanks a lot @@HelperWesley

  • @WhimsicalGobelin
    @WhimsicalGobelin ปีที่แล้ว

    Love how things are turning out! Also regarding the drone; I find that it's pretty good how it is right now, keep up the good work! Also question out of curiosity, do you have anyone making music for the game?

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      The current music in the game was made by lightspeed6. 👍

    • @WhimsicalGobelin
      @WhimsicalGobelin ปีที่แล้ว

      @@HelperWesley Nice!

  • @Gomun22
    @Gomun22 ปีที่แล้ว +1

    I like the one companion but I think you should change them for the specific player but it’s ok if it’s to hard to make

  • @thepromaster7868
    @thepromaster7868 ปีที่แล้ว

    U should do a different drone per character, and they can buy them, when they buy them all, u get a special drone, that would be a cool concept!

  • @bananatom7653
    @bananatom7653 ปีที่แล้ว +2

    Well, any amount of companions is good. But, if I had to choose one, I couldn't.

  • @RealMicx
    @RealMicx ปีที่แล้ว

    Hi Wesley. I just wanted to ask one question, will you ever consider a multiplayer video/tip or even suggesting it personally to gdevelop?
    I’m a huge fan, and glad to hear to finally get a sponsor. Your very underrated

  • @Eveyevy
    @Eveyevy ปีที่แล้ว +2

    i like both in their own sense, but i have a third option, how about little guys that you can unlock and equip, but only one can be equipped at once, like one deals a lot of damage and has no special ability, one that acts as a shield, ect.

  • @octo_dev
    @octo_dev ปีที่แล้ว

    yes.the conga line(probably cus my fav is lilit).

  • @shaquillecumberbatch6494
    @shaquillecumberbatch6494 ปีที่แล้ว +2

    I personally don't mind the single companion character

  • @Murple57
    @Murple57 ปีที่แล้ว +1

    ive never played Isaac, but having played neon abyss which has a massive conga line id prefer a single companion. if you want multiple you generally have to make them weak to balance them out, so id rather just have one strong one

  • @SMOG8
    @SMOG8 ปีที่แล้ว +1

    I think that having more companions is more fun but it is also way more work so I understand why you might not want to do that.

  • @LegendaryLink818
    @LegendaryLink818 ปีที่แล้ว

    i think one only companion is cool just have a skin system, and the skins will be kept in a fence or stable area down of the map because its empty, like the area in moonlighter for pets and companion

  • @xderpassassinx7779
    @xderpassassinx7779 ปีที่แล้ว

    Don't overscope. Keep the buddy character 1 only. Love this game so far, you can always add more content to it later!

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      Definitely. Half of my job on this project is to cut scope. 😅

  • @TheAdorableMutantbat
    @TheAdorableMutantbat 5 หลายเดือนก่อน

    I don't want a conga line, but a few diffrent options would seem interesting

  • @NoobBot3309
    @NoobBot3309 ปีที่แล้ว

    I personally think that every character should have a themed companion, I love the idea of only one companion at a time, however I feel like the “gunslinger” esc one should be gun dude’s special companion, maybe a imp could be the demon’s one, the robot one could be a tiny robot, and you could add ping pong here, also you could have 1’s and 0’s surrounding him as he attacks, and I lack ideas for gun dudette’s special companion idea rn.

  • @Brosquini
    @Brosquini ปีที่แล้ว

    I think that you should add visual modifications to the drone instead of multiple companions

  • @tulenvakiproductions
    @tulenvakiproductions ปีที่แล้ว

    Single companion is so much better than annoying conga line.

  • @donjetdt
    @donjetdt ปีที่แล้ว +1

    Wow. Am new here and I already like what I see

  • @cryptorcd9352
    @cryptorcd9352 ปีที่แล้ว +1

    Please single companion! Looks much better than binding of isaac train of companions

  • @isaiahisme
    @isaiahisme ปีที่แล้ว +1

    I like both but one the whole way through is better... AS LONG AS IT DOESN'T DIE CUZ I KNOW AT LEAST I'M GOING TO GET ATTATCHED!

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      That would be one heck of a twist. 🤔
      But no, we have no plans of killing Viv. We want people to have fun, not suffer emotional damage. 🤣

  • @pllayer17
    @pllayer17 ปีที่แล้ว

    new devlog dropped

  • @mistergfinal2277
    @mistergfinal2277 ปีที่แล้ว

    In my opinion, I prefer the memorable character but I think it would be great if there were other drones or variants of this drones that gave little variant on the special effects, like with gundude there's two exspolosions consecutively, but with bullet distortion. I hope you understand what I mean

  • @viylouu
    @viylouu ปีที่แล้ว +1

    it should be a conga line...
    conga man

  • @Zaluuk
    @Zaluuk ปีที่แล้ว

    11:57 Isn't the flicker animation a bit short

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว

      Might tweak with playtesting. 🤔

  • @tamashiro_again
    @tamashiro_again ปีที่แล้ว

    i think the cherries are a little to big for the explosion they make, whatever it's going to be really satisfying to play with these animations

  • @Negreb25
    @Negreb25 ปีที่แล้ว +4

    Ping pong animation is gone 😭😭😭. Hope you return it when you adda new character or drone

    • @HelperWesley
      @HelperWesley  ปีที่แล้ว +2

      We'll have some other fun little animations in there. 👍

    • @Negreb25
      @Negreb25 ปีที่แล้ว +1

      @@HelperWesley 😁

  • @laurentiu3620
    @laurentiu3620 ปีที่แล้ว +1

    what game engine are you using for this?

  • @christopherculbertson532
    @christopherculbertson532 ปีที่แล้ว +1

    I think the ally’s should do their own thing and also follow the person