For the longest time kane pixels backrooms found footage was the scariest for me, but this video is absolutely terrifying. The detail in everything is so good aswell, this is one of the best backrooms videos I have seen Edit: almost a year later and i still stand by this, easily top 10 backrooms ff videos.
Whats's impressive about this is that it isn't just the backrooms, a series of blank yellow floors and walls. A lot actually had to go into the design of this atmosphere. Lots of individual assets made from scratch. Really impressive. A lot of time must've gone into this. Even if Kane Pixels is the superior channel on TH-cam compared to the others, I'd argue that this setting took longer for the creator to construct.
Kane's humanoid models are more his strong point. Most of the time they're indistinguishable from human actors, whereas this channel makes a point to not show the cameramans hands at all and the human model at the end of the video is SFM tier.
I don't know if anyone else noticed, or if I'm looking too deep into this. But at 7:39 all of the kids painted on the walls have no faces, and the two kids that do have faces are frowning, and seem distorted compared to the other drawings. Another thing I really liked/ noticed is the audio. The random yells you can hear, having children crying/laughing like they're reacting to where the cameraman is going or the decisions he makes, or like they know what's going to happen to him, it really adds to that 'am I hearing things?' paranoia. A final thing I wanted to talk about is the environments you created. Some of the rooms gave me that nostalgic/dreamy feeling. The best way I can describe it is a dream based off of a memory you had from when you're young. Like elementary/pre-school young and remembering the halls of your school or maybe the arcade/skating rink. They're familiar yet dissonant. In the ending it felt like a dream turned nightmare, with the room changing/repeating, there being no exits then one appearing when things get really intense. All these little things just really made the video feel real Great work on this, I'm genuinely surprised and in awe at the quality. Although I feel like the backrooms have been overdone and are sort of repetitive now, your stuff still remains creative and unique. Don't overwork or burn yourself out, please, and I look forward to any future uploads even if they take time.
Thank you for the comment! Yeah the backrooms has gotten over saturated for sure so I intend to stray away from the more popular overdone stuff, and focus on my own story / areas.
I like that your content doesn’t follow the “trend” of the basic level 0 format with numerous entities. Your entities feel like they ARE a part of the place. You did such a great job with making the playrooms feel nostalgic yet liminal and wrong. The way the rooms look like they’re made by something that isn’t human, the weird design, and even that scene with the Spongebob ripoff. That scared me half to death, especially when it started growing out of the walls. This is getting really long so I’ll cut myself off, but this is incredible and I can tell a lot of effort went into this. Hands down some of the best backrooms content I’ve ever come across. Great job :)
It's chilling how well you were able to recreate spaces that feel like they were meant for children, as made by an alien entity with only a basic knowledge of children.
Dude this video makes me feel sooo nostalgic in a bad way and for some reason i want to experience this IM NOT JOKING BUT THIS WAS BETTER THAN KANE PIXELS
This would be an interesting concept for a Sci-Fi horror movie about liminal spaces/backrooms, that these backrooms were built by an alien civilization that studied humanity, but only from afar and tried to recreate human architecture, without fully understanding its use or design purpose, just recreating human design elements in an endless maze on another planet or in a spaceship. And then the main characters get abducted by aliens and stranded in these alien backrooms, encountering other stranded humans and animals, as well as scary alien creatures.
The most horrifying part is seeing what appears to be the greatest 90s arcade game room ever with everything fun removed. I could easily imagine CRT arcade cabinets, air hockey tables and even bowling lanes but there is just... nothing. Almost as horrifying is the idea that this is the kind of place in the backrooms that a child would fall into and the entities there appear to enjoy fear. Great story and atmosphere.
I’ve actually seen comments theorizing that the playrooms are actually designed to PROTECT children who were unfortunate enough to end up in the Backrooms, and that the guardians (entities) are actually very protective and caring towards children… but only children. This not only means these entities will hunt down and slaughter any adults who manage to find their way to the Playrooms, but it also means that whenever a child under the care of these entities turns 18, the entities won’t recognize them anymore and will kill them. Not only is that a horrifying thought, but it’s horrifyingly tragic, too. These entities who had been protecting you from harm for years and years and years, being your only true friends in this hellish dimension we call the Backrooms, suddenly turning on you like a savage wolf because they see all adults as threats, even if said adult was a child they were protecting with their lives just one day before. Really makes you think of what the scariest things in the Backrooms really are; the liminal spaces, the monsters, or being betrayed?
@@Jac-Man That is certainly something you could build some interesting/creepy lore around. Were I to create some kind of backrooms fiction of my own it would be fun to explore the mind or minds of the backrooms itself. Not the jump scare monsters but the things you cant see that change the world when you aren't looking.
4:48 For anyone who cannot read it: •Must by 16 years of age or younger! •ID required/Must be assigned! •No harming others! •Avoid any exits, they’re not real! •Stay near safe and stable areas! •Obey your guardian, do not run or hide! •Do not enter a guardians room without permission! •Do not enter playrooms if you are lying.
The sad thing about the Playrooms is that the entity that designed it genuinely seems to care about children and wants to keep them safe and make sure they have a fun time. Unfortunately, “keeping them safe” means a lot of murdering. Really makes this place a lot more tragic than other levels.
That's a great theory. An entity that only understands humans through media sources that might leak through cracks would think the greatest threat to a child is an adult human.
@@TrentCantrell So, any child lost in the levels lucky enough to get there is from then on, perfectly safe… …until he or she turns 18. The unspeakable horror of that is how BETRAYED they must subsequently feel as they die, their dear friend and guardian for years somehow no longer recognizing them on their 18th birthday.
@@eldermillennial8330 As long as you are not over the age of 18 you are safe. But it’s not specified how time works on that level wether you can age or not.
Genuinely, if I were a kid, I would love a place like this. It's why I loved places like Chuck E. Cheese, with those jungle gyms... it just felt like an endless colorful terrain to explore. If you were to subtract the imminent danger and ominous ambiance, I would have a ball in a place like this, as a child.
i’m not sure how to even start. ur backrooms videos are so different then any others on youtube. the amount of detail is insane. you absolutely captured the liminal atmosphere and the distortion to go with that makes it all the much creepier. the scattered letters symbols and pictures really pulls this all together. i’m SPEACHLESS. hands down the best backrooms video on the internet right now.
I think the reason your backrooms series stands out from the rest is due to the ammount of care put into the atmosphere and details of the levels. The fact that we get to take the time to actually explore nostalgic rooms, seemingly never-ending hallways and many other types of malign fake-manmade -interiors just adds so much more to the horror of what the backrooms really is. I think as long as this charm stays through the whole thing and that the lore aspect doesnt overtake it, this could be, if not already is a solid piece of found footage horror.
I don’t think I’ve ever seen a more faithful, realistic depiction of a nightmare. Everything from the constantly warping environment to how some things look like an AI made them to the abject horror ascribed to seemingly random yet terrifying things without rhyme or reason.
This is well worth the wait! Your content is so unique; you don't focus on level 0 or entities. You focus on the truly terrifying aspect, the endless familiarity. The backrooms are a place we've all been but never seen. And the warping of our memories, our reality, that's terrifying.
I love how you made it where the protagonist just immediately runs away while breathing heavily instead of just standing there silently. The horrible hiding spot combined with “go away” was WAAAAAYYYYY too realistic.
You by FAR create the most dream-like backrooms of any content creator I’ve seen. Definitely my go-to! Great stuff, and I hope you continue on to create even more videos!
@@GeoNosiS26 How did you make this setting? Not 3d modeling I mean like how did you think up the setting and what mind frame do you go into to make any of this? Amazing work!
This should have millions of views, the amount of work that must have gone into this with creating all those children themed textures and decals is incredible. Loved the little touch with making that sign about the Playroom rules. Really impressive and love how the style is unique to your own work.
@@GeoNosiS26 I work as an environment artist with Blender so I'm absolutely impressed with your work here. Making an entire half hour animation requires some serious dedication, especially when you're developing everything by yourself. Amazing content. Subscribed and can't wait to see more of your creativity!
This isn't even 'Backrooms' anymore. This is a masterclass in labyrinthian non-euclidean nightmarescapes. Totalling at half an hour too... Shame the trend kinda 'died down', more have to see this. I like how the signs read under 18 to under 16 when inside the large room. With no way out one can only tredge deeper into 'taboo'. I also love the incredulous amount of unexplored entrances everywhere, especially in the trap room there were like 10 differently sized doors and corridoors, and the weird meat, such dread.
It seems the creator took inspiration from level 194, the playrooms in the Wiki version of the backrooms. In the wiki version, there are many many levels in the backrooms. That yellow area that you're used to is simply level 0 of the backrooms. All the levels are very unique and different.
Your version of the backrooms is so similar to a dream that i had when i was a little kid nearly 25 years ago. It wasnt a scary dream but it was one that i never forgot. Its stayed with me my whole life and Ive wished many times to be able to experience the dream again. This is amazing and I feel that this isnt just something you made up or had to think very hard about but more like an involuntary reflex. Liike it was just waiting for the proper medium and then just came out. Im not saying at all that you didnt put in massive ammounts of work but it feels like it was totally natural for you. Im gonna start rsmbling if i dont stop now lol. Great job man. I loved it. :)
What you created is the most scary thing the part where that orange block of cheese or SpongeBob was the most anxiety I ever had the space the details of the liminal space you made,made it feel like I was in that situation
Critically, i believe this is a very impressive take on the Backroom idea. Many who always want the backroom to be only yellow walls and yellow rooms don’t realize how overused it can eventually be. They don’t realize there is more potential in liminal space and backrooms than just Level 0. The detail on everything throughout the video is insanely impressive, it makes you feel like it’s an actual place. The lighting was phenomenal in many aspects, even with the reflections. My favorite detail is how some of the textures shimmer and glitch, showing how unstable the level can actually be. That is really well thought of, and I really love this video. Keep up the great work.
I’m speechless. Not only did this give me major chills but it kept me on the edge the whole time. Once again, you absolutely nailed liminal atmospheres! Even the red pipes, which usually would be a normal thing. BUT something about the sight of them was just really off -putting to me, and they’re PIPES. this is a true masterpiece, and certainly worth the wait. I’d praise further but I’m sure you get the point and I don’t want this to get too long lol. Seriously though, well done.
@@GeoNosiS26 yeah men it's insanely good, even better than kane pixels videos, i'm serious. it's more an adventure than an exploration but it's so good and so weel maid
There are a few things which catch some people other one don't they don't feel it like it's something they never have contact with like in the childhood or something like that. Do you think liminal spaces and the whole concept are different for people who came from other countries?
@@CUBETechie Could be. Although it can be different for any individual as well. The feeling received from liminal space images is nostalgia, and the reason we feel nostalgic is because of the things in the image that make our brains tell us to feel nostalgic (I think! Not sure!)
Just absolute mad appreciation for the part with all the red pipes. I very vividly remember being 4-7ish and always looking up at the exposed pipes on the ceilings of Costco and stores like that and imagining how awful it would be to be stuck climbing on them or squeezing through one. That scene captured the worst-case-scenario environment so well. I'm so glad someone else recognizes how scary pipes are
I can't lie when the entrance appeared it was horrific, imagine being sent into that (if it's possible to enter there) and having to go through those pipes
I loved the implication that as the Camera attracted the attention of the guardians, it started getting shunted further and further out of the 'safe parts' of the Playrooms, leading to the dreamlike mess near the end. A mix of 'we don't know what this is, so we're getting it away from the kids' and 'this thing lied and broke the rules, so we're not going to protect it anymore.' And yeah, the final segment seems to prove that the camera is an entity unto itself, which is why we never see any hands or limbs in the footage - and why the voice we hear, supposedly that of the person operating it, is so hushed and incoherent. It's stitching together past audio clips like the Predator, or at the very least its grasp of human language is _very_ shaky. Damn good video, and I look forward to seeing where this goes next.
It's odd that the guardians would torment this person so much even though he's just trying to do exactly what the guardians want him to do: leave the playrooms.
@@n-arc03talks57 Well technically once he opened the playrooms door there were no longer any true exits. Every exit the wanderer went through was fake.
I love the amount of inconsistency, you could spin around in a room and it just keeps changing, would definitely lead to a dreadful feeling of hopelessness and paranoia, never understanding what's going on, like a child without a sense of permanence, looking at the same thing to find it slightly different every time, very interesting take on the backrooms concept, very original and well thought out
I like the inversion from other Backrooms videos - I really enjoyed how this version takes an even more sadistic unwinnable nightmare approach, it is completely illogical, overstimulating and unfathomable, breaking away to calmer moments. The many different unique environments you created all are equally uneasy and malicious. Fantastic job.
Oh my goodness this was incredible! You absolutely nailed the whole “Liminal” feeling. It felt so familiar yet mutated and distorted and wrong. Amazing job.
this is easily my favourite backrooms video, absolutely incredible and genuinely terrifying. Just the work alone that was put into it my god. I've never been afraid of the entities in backrooms video's, they're always feel so out of place and janky, but damn these were something else.
Wow this is genius… the way you added signs that are nonsensical symbols perfectly replicated the feeling of when you are a child and can’t read yet and everything is confusing. This is pure nightmare fuel. Actually this is just a pure nightmare. I somehow find this so disturbing , the detail just makes you feel you are THERE. I realize it’s the combination of hyper realistic photorealism and surrealism that makes a perfect Backrooms vid and you certainly hit Al the marks. This is right up there with Kane Pixels quality. Thanks for the upload you are a talented genius ✌️
@@synkt8759 Thank you, yes I truly can. It’s that uncanny feeling where everything just looks like strange symbols and you are just trying to figure it all out. I started reading around 3 years old. Check out a strange art book called Codex Seriphianus it’s a strange book that gives you the same feeling as not being able to read yet.
THIS IS AMAZING! The detail out into this is on par with Kane Pixels and Frag. I kept coming back to your channel to watch the first Playrooms videos and I kept wondering if you were going to make more on this idea. You outdid yourself, I hope you make more videos adding onto the Playrooms lore
This is so well done. I think the reason this feels so unsettling to me is because it reminds me of how these various daycares/play places looked to me as a toddler- they weren't sinister, but I was very young and unfamiliar places *felt* that way. This video captures that exact feeling perfectly- the feeling of being in a place meant for children, but just feeling very lost and alone. Even the incomprehensible signs evoke memories of not being able to read yet, and so not understanding where I was. Great video!
chills down my spine every time he enters a new room. The stunning detail of the almost ai generated liminal spaces are eerie and nostalgic at the same time. Really makes it seem like something inhuman created this but didnt quite understand. This is phenomenal work
EASILY one of the best Backrooms found footages out there! The way you managed to capture the uncanny art that looks normal at first glance but the more you look at it, the more uncanny you realize it is! It really looks nostalgic and it's obvious you put a lot of love working on this! Looking forward to see more! :D
There's an almost willful malice in your rendition of The Backrooms - the place, not the story - that leaves me wondering if there's a mind behind it. Besides that particular curveball, I have to say, yours best captures a desire I've had for the Backrooms as an overarching concept: this sort of...deteriorated state of reality, the way it seems to be using familiar environments as a front for something hostile. Of course there's the way it seems like a manmade place, but subtler touches like the signs in the abandoned mall (the way even the text seemed glitched out) really go the extra mile toward making it seem like a place where reality as we understand it isn't quite holding together. With regard to the ending, I will offer a caution on forming some larger-scale narrative: Kane Pixels and, to a degree, Frag 2 have done an okay job of making a larger-scale story, with Kane in particular establishing the whole ASYNC thing, but I think it's possible to ruin the mystique of the Backrooms as a whole by trying to tie it into a storyline. That said, I think making this one a smaller-scale group that barely seems like it has any funding, or any idea what it's doing at all -- I mean, that was what, three people, a projector, a table, and a computer? not exactly a big government operation -- is a smart way to open that particular door.
Nicely worded. Yeah I'm trying to keep a somewhat realistic/vague/not overly-complicated approach on things. A makeshift department for handling found footage is a much more realistic response to the backrooms and in my opinion more interesting. I do intended to stray away from what the backrooms is popularly seen as now and do my own thing so there won't be level 0 or entities from the wiki here.
This is really really good. You captured that uneasy nostalgic feeling that so many Backrooms creators seem to forget about or simply don't understand. This was top tier, well done.
The amount of nostalgia i get from this is outrageous. you really outdid yourself on this, the amount of work and detail is incredible, and the "levels" you've created are amazing in their own unique way. This is by far the best backrooms/playrooms video i've seen!
I think this whole video took place in Level 194, because it seems like things started to make way less sense after wandering away from that initial area in the last video. Non-linear levels can make themselves look MASSIVE and GeoNosiS shows this really well.
@@GeoNosiS26 Ohh, well then you did a REALLY good job with these dream-like spaces. I wonder if you'll ever do an in-depth Level 94 or _maybe_ Level 28.
I want to comment on how... perfectly surreal this feels to me. The setting within the daycare was so perfect, how the images seemed to glitch and slide on the walls, how artificial everything felt, it was perfect. On top of that, it looked real. Like, the CGI here was so well done that it felt PRACTICAL. Like people were meticulously adding and removing these huge stickers from the walls to make the scene come to life. Very well done. The only possible gripes I may have had with this were how over-the-top things felt. The courtyard of playmats surrounded by prison walls was the most notable, though it was incredibly cool as well. I hope to see more content from you dude, it looks incredible. My only advice would be to practice subtlety, but otherwise you're doing great ^^
Even though this place is somewhat different than the preview videos, the quality of the atmosphere as well as the "guardians" is clearly superior. I really enjoyed to discover more about the Guardians ( especially the one who looks like SpongeBob ). I wish to see more about the lore, the lost children ( presumably dead ) and of course the guardians.
this definitely needs be added as a cannon backrooms levels this is so underrated I absolutely love the more nostalgic kid and child themed levels that seem so innocent but hold a much darker detail you definitely are a really inspiring creator keep up the amazing work man you definitely need to make a series on these types of levels ❤️
A lot of the backrooms "found footage" are very low quality,very short,and never really scare me but this one has to be the best one ive ever seen its very high quality and creative and actually scary
You make the best backrooms footage tbh. No one else makes the entities as scary as you or thoroughly understands why the backrooms are so intimidating like you.
The guy at the end really did have nowhere to go. He tries to escape the Sponge Guardian but he just ends up trapped in the last guardian (the Bear Guardian)’s room. Incredible.
I'm just in awe of the front gate area. The ceiling height and the brightness being so Intense you keep feeling like you're outside. The alien looking architecture of the place and the mixed cries and laughter of children. I know you've heard it before but I really have seen places just like that in my dreams
Had dreams of similar liminal buildings with massive brightly colored foam obstacles although mine was just a massive never ending hallway. This gives me that same uncanny eerie feeling and dropped me right back into that dream I haven't thought of in decades. Excellent work.
So incredibly good! I thought the other playrooms was scary, but this one was so intense, especially for the length. The feel of the video was perfect, and the right tone was set that lasted through the entire video. Great work!
1:25 this scene hits so damn close. My school renovated the classrooms in primary, making them look like a big space that separates each classroom with some walls and decorations, pillars. I was in highschool when they changed the designs, and my younger sibling got to experience these classrooms they told me they had a better time learning in those than in the boring, old, classical ones. Each time I went to see him after class he would be playing, running around these classrooms, and now seeing what it would be without any furniture or people it feels way more terrifying. I know I wouldn't feel as scared as I am now watching this video if I never visited my sibling's classroom in the first place. It feels so eerie and nostalgic, and I love it! No but seriously I am terrified even tho it's broad daylight.
Jesus Teddy Christ you managed to make this arguably way more terrifying than Kane Pixels' videos, but also managed to do "innocent thing turned evil" right. This takes shit like Poppy Playtime and curbstomps it's teeth out. I also really love the fact you based some of this stuff on those old "cursed images" like the bootleg cartoon drawings on the walls and the giant teddy bear from years ago. Takes some serious talent (and balls) to make something "child like but scary" and not try to market the crap out of it (again like Poppy Playtime did).
I absolutely adore your style, especially the surreal and nightmarish feeling to it. I love how dynamic the environment is too, looking forward to anything new you make!
I like the concept that all of the characters drawn on the wall in the original are now actual living guardians of the Playrooms, really cool stuff! I'm happy that there's more being done with the idea nowadays. Thanks for showing people your edition
i want to know where the characters come from, do they exist in real life because I've seen a liminal space picture posted on reddit before either of these videos came out showing a picture of the characters room from there first appearance
This video was so evocative of the many recurring nightmares I've had as a kid of being trapped in these nonsensical rooms, especially the appearance of multiple doors leading into total darkness where you know some kind of malevolent entity is lurking inside and itching to get at you. That said, I know you're probably going to catch some flak for this, but I appreciated the introduction of actual named, normal human characters. The thing about found footage is that someone has to FIND it, and a lot of these backrooms videos skip over that little detail. I liked seeing these very relatable reactions from these very normal people to this very abnormal scenario, this otherworldly nightmare that parodies and perverts human architecture and intention. "What the hell is this video? What are we even supposed to do with knowledge of this place?" It reinforces the nightmare for me.
Signs translated as best I could: 5:45 "To enter the playrooms you must be this short" 7:04 "WELCOME" 7:20 "Leave personal belongings here!" 7:56 (All yellow doors upside down) "DO NOT ENTER" 8:06 "ENTER WHEN DIRECTED" 9:07 "DRINK" 9:43 (probably) "Entrance to learning➡️" 10:01 (probably) "806000608 - Learning, Infant care, Cafeteria, Tube 10:37 "4538 I" 10:58 "84561 C" 11:30 "DO NOT ENTER" 14:04 (probably???) "Spugno Room"
@@connor48880 omg thank you I could NOT figure out that door during spugno's attack lol also nice one with the morse code. Glad someone else even cared that I bothered to do this😂😁
Bro! How can you know if it's the sponge's name, are you even sure if it's Spugno? Do you have prooves, plus if the sponge is named Spugno then what are the other's names, maybe you Can create their names.
The special attention to detail and unconventional entities make this Backrooms video one of the best. Also, great VHS effect; the quality is just right and not overdone. The characters are dynamic and interesting, too. You've made a real winner here, GeoDeo26!
OH MAN THIS IS AWESOME!! Not only did you perfectly nail the horror in the playrooms, but you even added the staff at the found footage place find it! I'm speechless, and I don't know where to start, but just know that you did a stellar job! Well done!
Man this is like a full on pilot for a TV show, half an hour of great backrooms style content. Only slight complaint is I wish the voices would be a little louder, they get kinda drowned out by the ambient noise sometimes so a bit hard to hear, other than that enjoyed the rest. Great video
I love this type of horror specifically: Using child toys and themes for horror. It gives off a happy, safe nostalgia from your childhood, yet something is off. The juxtaposition of themes gives off this eerie feeling that intrigues me so much.
I had the bad luck of being locked in a museum (got lost), a library overnight (fell asleep), and a Toys R' Us (squatted down behind the bikes) when I was a kid. I am now terrified of being alone in long hallways, stores at night, and empty buildings, period. These videos have perfectly replicated the fear I had back then.
Your transitions from room to room bleed into, what I would most definitely say, the highest category of my list of most terrifying films!! Thanks for these treasures!
This is not the quality that comes from 9,000 subscribers The details and the image quality of the video are perfect. I hope this channel is became famous
absolutely phenomenal. i genuinely love your much more different intereperation of the Backrooms as it basically deviates entirely from the whole yellow walls environment and opts to go for a more surreal and dream like aesthetic and environment. like being stuck in the 90s somehow but with this utter sense of dread and genuine terror. man i want to write more stuff but just letting you know to keep this up man, you really did an amazing job here 🎉
I suffer from nightmare disorder (and have been diagnosed with it). I have nightmares on a very regular basis. I'm also a huge horror fan (movies and literature). A byproduct of suffering from nightmare disorder is that even my favorite horror movies, short films, short stories and novels just can't fully do it for me, by encapsulating the horror I experience nightly. Very few of the Backrooms videos and their offshoots can either, but this particular video gets as close as possible to my nightmares. I love it. Especially beginning at the 13:55 mark
The sponge part is too good, it was seen that the sponge looked quite striking for the children, even for me because i couldn't stop looking at the sponge, that's why I think the sponge took the opportunity to turn bad and catch all the children who came to that place alone. maybe even older people. I saw this video at 5 am, i had to cover myself up because it really scared me lol
I am a big fan of Kane Pixels, but this video equals what he has done and has gone just a step beyond it. I literally had chills go up my spine when the cartoon figures in the walls for the first time actually reached out into the room. This is truly a scary video. Excellent work!
This is very well done, the touches to small details and the way you continue to capture the vibe of luminal spaces is perfect. I also love how you focus on developing your own ideas and lore within these concepts and not follow others such as Kane Pixels and/or the Backrooms Wiki. I also love how intense you make everything even the usual viewing of luminal spaces. You don't focus on the horror too much and embrace the weird abstract vibe of luminal spaces and also go with the weird and glitchyness way of it with the threats fitting that. Also, I see those secrets, I'm definitely solving them.
I watched this day 1 but have been busy with health problems. I finally feel good enough to say something. This level is without equal the most scary backrooms level out there. I usually prefer the raw liminal space (presumably but not guaranteed) alone is a huge empty environment with signs of previous human existence (kind of. Often it looks like you're on earth but with this lingering doubt and paranoia you could be somewhere else entirely.) This however is the one and only exception to my pure raw liminal space nostalgie eerie horror rule. it's mostly because the bootleg dollar store sponge bab, micky mouse and what I presume to be not homer Simpson? I don't recognize what the last childhood cartoon character could be. Anyway miraculous job with this one. It's one of very few backrooms videos with active enemies that made my skin crawl.
this is fucking awesome 8:39 is a small but important moment its something I never saw in any backrooms but is something I would do in discrete areas and imagine what lies behind the walls, like a larger structure. little crevices you could peak through, even if you saw nothing. A structural hole. these small details really make this video up there, well done
Hands down, this is I think my favorite Backrooms iteration so far. The original is scary in its own right, being a never-ending office complex. Kane Pixel's ideas expand on it by perfectly merging it with a science fiction aspect that touches our own reality in such a tangible way as if it could really happen. The pool rooms with their dream-like aesthetic and nonsencical pool designs just draw me in, asking me to take a look into every dark corner. But this... Its hard to put into words what this does to me; Obviously I havent been to that place before, and yet... It feels like a distant, dream-like memory of a daycare center I have never seen. My favorite idea of liminality is not induce fear through "why is nobody around when there should be", but rather "Why do I feel like I know this place -- and why is nobody around when there should be". I think that is what makes the playrooms so much more haunting than the other popular iterations for me. The echoing laughs and cries of the children long past just make me wonder what happened at this place. While Im not the biggest fan of entity-filled backrooms, these "guardians", of hell no less, are a really interesting idea because they feel like they actually serve a purpose; but what the hell is that purpose, and what are they anyways. Really makes me wonder: What else lies behind these closed doors? Incredible execution of a liminal space, that chase sequence was terrifying, a lot worse than something just chasing you. These guardians are something else. I can't wait to see more of the playrooms.
Maybe you should check out the wiki version of the backrooms, since that version has literally thousands of different levels which are all unique different places. This version here seems to have been inspired by level 194, the playrooms.
This has to be the most creative and captivating take I've seen of the backrooms yet (and the most terrifying). I LOVE your interpretation of the concept. Hope to see more from you in the future!
If anyone is interested, the morse code at 9:21 says "This will be your grave". I am not 100% sure about that as I don't know any morse code, so I had to listen carefully and type the morse code into a tool but if my hearing served me right, this should be the result.
Oh wow, I thought this was gonna be one of those copy-paste standard poolrooms/backrooms found footage videos where they follow the tutorials and do nothing with it. Boy have I been pleasantly surprised, this is absolutely fantastic. I love that encounter with the bizarre sponge creature, how it never seems to form physically, and only alters the room around it. It's such a fascinating and abstract visual for an otherworldly foe. I love what you've done with this, your environments and vision are a spectacle for certain, and your grace with how you handle the ambience and encounters only improve the experience. Incredible work! I really like this!
Usually I don’t like backrooms but this is an exception. Seriously this is actually really impressive, it isn’t just blank rooms with 2 objects but a whole world and all the rooms have extreme creativity. this is underrated as hell when it comes to backrooms / liminal content. Keep going dude
i vividly remember visiting my great grandmother at the hospital and walking past a small playroom that looked just like the ones around 8:50. even then (around 7 years old) i remember feeling sad and scared of that playroom. you captured the feeling beautifully.
Wow, incredible details and super realistic. Thanks so much for keeping it minimalist and classy with the animatronics. The environments are some of the best and believable I’ve seen. The more realistic and eerily quiet it is, the eerier! Well done :)
Did some things 7:20 : Leave personal belongings here! First yellow Door : can't read 9:32 : Drink 9:44 : Entrance & Learning (I guess can't see the full word) 10:01 : Learning/ Infant care/ Cafeteria/ Tube? 10:37 : 4538 I
I‘m maybe a bit late to this but I just wanted to share my impression and thoughts too: I absolutely love the backrooms, especally when it‘s designed like in this video. I mean by that the childfriendly architecture , it gives me such a strong nostalgic vibe it‘s amazing. I feel like as if I could even smell those rooms they remind me of my childhood and it‘s a bit like the wanderer is trapped in an endless maze wich is mcdonalds-playground-like
3:45 WOW dude the scale of ur creation just got so much richer. The voice acting is pretty good, but the shaky/anxious breathing is INCREDIBLE and really solidifies the presence of a character. I love everything about ur interpretation of the backrooms, so I’m not going to write a novel about it. Your creativity and skills kick ass! Glad you dont have any shoddily animated stick figures as jumpscares lol I do have to say that spunchboob took the majority of horror out of that encounter 😂 Also…does anyone speak Morse code 😅
Amazing! So creative and really stimulated my imagination! Couldn't make out the voices at all though. Morse code from the vending machine was "THIS WILL BE YOUR GRA..." and I couldn't make out what it was the second time we see it.
It can be assumed that the full sentence is “THIS WILL BE YOUR GRAVE,” since the cameraman is clearly lying about being a kid, something the rules said not to do
Absolutely LOVE that huge room at 3:37, so insane! Fantastic architecture all throughout this. I love the nostalgic, familiar, yet surreal, and dreamlike settings. The only suggestion I would make is to maybe have less chase scenes and entity moments, I feel like it was a bit overkill this time and made it less effective. Otherwise though, fantastic work! God bless ❤️
This is my favorite backrooms video, it captures dreams perfectly, with the small details like text and images changing each time you look away from something, and the sound design is outstanding. Amazing job on this!
For the longest time kane pixels backrooms found footage was the scariest for me, but this video is absolutely terrifying. The detail in everything is so good aswell, this is one of the best backrooms videos I have seen
Edit: almost a year later and i still stand by this, easily top 10 backrooms ff videos.
Thanks!
Agreed. This is amazing!
@@GeoNosiS26 THIS WILL BE YOUR GRAVE ;) lots to uncover in this! dont think anyone noticed the secrets I'm still looking for more.
kane pixels is more realistic
@@GameDream200 No one is saying otherwise.
Whats's impressive about this is that it isn't just the backrooms, a series of blank yellow floors and walls. A lot actually had to go into the design of this atmosphere. Lots of individual assets made from scratch. Really impressive. A lot of time must've gone into this. Even if Kane Pixels is the superior channel on TH-cam compared to the others, I'd argue that this setting took longer for the creator to construct.
Great comment! Yh this look awhile to make for sure...
@@GeoNosiS26 How the heck did you make this???
Same way Hollywood does it only instead of using Maya and Nuke he used Blender and Davinci resolve.
level 194
Kane's humanoid models are more his strong point. Most of the time they're indistinguishable from human actors, whereas this channel makes a point to not show the cameramans hands at all and the human model at the end of the video is SFM tier.
I don't know if anyone else noticed, or if I'm looking too deep into this. But at 7:39 all of the kids painted on the walls have no faces, and the two kids that do have faces are frowning, and seem distorted compared to the other drawings.
Another thing I really liked/ noticed is the audio. The random yells you can hear, having children crying/laughing like they're reacting to where the cameraman is going or the decisions he makes, or like they know what's going to happen to him, it really adds to that 'am I hearing things?' paranoia.
A final thing I wanted to talk about is the environments you created. Some of the rooms gave me that nostalgic/dreamy feeling. The best way I can describe it is a dream based off of a memory you had from when you're young. Like elementary/pre-school young and remembering the halls of your school or maybe the arcade/skating rink. They're familiar yet dissonant. In the ending it felt like a dream turned nightmare, with the room changing/repeating, there being no exits then one appearing when things get really intense.
All these little things just really made the video feel real
Great work on this, I'm genuinely surprised and in awe at the quality. Although I feel like the backrooms have been overdone and are sort of repetitive now, your stuff still remains creative and unique. Don't overwork or burn yourself out, please, and I look forward to any future uploads even if they take time.
Thank you for the comment! Yeah the backrooms has gotten over saturated for sure so I intend to stray away from the more popular overdone stuff, and focus on my own story / areas.
@@GeoNosiS26 thank you so much for doing that
I saw that before this comment 😂
I like that your content doesn’t follow the “trend” of the basic level 0 format with numerous entities. Your entities feel like they ARE a part of the place. You did such a great job with making the playrooms feel nostalgic yet liminal and wrong. The way the rooms look like they’re made by something that isn’t human, the weird design, and even that scene with the Spongebob ripoff. That scared me half to death, especially when it started growing out of the walls. This is getting really long so I’ll cut myself off, but this is incredible and I can tell a lot of effort went into this. Hands down some of the best backrooms content I’ve ever come across. Great job :)
Awesome thank you!
Exactly, the Backrooms shouldn’t always be just Level 0, because it’ll just be boring.
I agree
@@SOZOMUCIMAD yeah
That this was a real movie
It's chilling how well you were able to recreate spaces that feel like they were meant for children, as made by an alien entity with only a basic knowledge of children.
Aye The "Veiwing Windows" and what was that Last Room, with the Two 'Chairs' couldn't watch this w volume omgomg
It seems like an hospital to me.Really creepy.The creepiness of clean and soulless.
Dude this video makes me feel sooo nostalgic in a bad way and for some reason i want to experience this IM NOT JOKING BUT THIS WAS BETTER THAN KANE PIXELS
This would be an interesting concept for a Sci-Fi horror movie about liminal spaces/backrooms, that these backrooms were built by an alien civilization that studied humanity, but only from afar and tried to recreate human architecture, without fully understanding its use or design purpose, just recreating human design elements in an endless maze on another planet or in a spaceship. And then the main characters get abducted by aliens and stranded in these alien backrooms, encountering other stranded humans and animals, as well as scary alien creatures.
Or AI generated. Reminds me of the AI generated landscapes we are seeing now
This was legitimately horrifying and extremely well done. Really loved the “sponge” segment, and how nightmarish and surreal that whole situation was
Spongebob squarepants un the backrooms
Sponge me boy....
Spongebob on crack, more like it. lol
That’s one pee’d off poriferan
I thought he was a piece or cheese
The most horrifying part is seeing what appears to be the greatest 90s arcade game room ever with everything fun removed. I could easily imagine CRT arcade cabinets, air hockey tables and even bowling lanes but there is just... nothing.
Almost as horrifying is the idea that this is the kind of place in the backrooms that a child would fall into and the entities there appear to enjoy fear.
Great story and atmosphere.
I’ve actually seen comments theorizing that the playrooms are actually designed to PROTECT children who were unfortunate enough to end up in the Backrooms, and that the guardians (entities) are actually very protective and caring towards children… but only children. This not only means these entities will hunt down and slaughter any adults who manage to find their way to the Playrooms, but it also means that whenever a child under the care of these entities turns 18, the entities won’t recognize them anymore and will kill them. Not only is that a horrifying thought, but it’s horrifyingly tragic, too. These entities who had been protecting you from harm for years and years and years, being your only true friends in this hellish dimension we call the Backrooms, suddenly turning on you like a savage wolf because they see all adults as threats, even if said adult was a child they were protecting with their lives just one day before. Really makes you think of what the scariest things in the Backrooms really are; the liminal spaces, the monsters, or being betrayed?
@@Jac-Man That is certainly something you could build some interesting/creepy lore around. Were I to create some kind of backrooms fiction of my own it would be fun to explore the mind or minds of the backrooms itself. Not the jump scare monsters but the things you cant see that change the world when you aren't looking.
@@TrentCantrell That could be really interesting! Almost like the Backrooms are sort of a character in this huge story.
4:48 For anyone who cannot read it:
•Must by 16 years of age or younger!
•ID required/Must be assigned!
•No harming others!
•Avoid any exits, they’re not real!
•Stay near safe and stable areas!
•Obey your guardian, do not run or hide!
•Do not enter a guardians room without permission!
•Do not enter playrooms if you are lying.
@@Bruh404-i4e Pretty sure that's the same thing.
@@Bruh404-i4eThat’s what those were? Damn. Sponge is basically saying “You broke my rules and now look what you made me”
The sad thing about the Playrooms is that the entity that designed it genuinely seems to care about children and wants to keep them safe and make sure they have a fun time. Unfortunately, “keeping them safe” means a lot of murdering. Really makes this place a lot more tragic than other levels.
Why do I feel a fnaf reference and a scp reference
That's a great theory. An entity that only understands humans through media sources that might leak through cracks would think the greatest threat to a child is an adult human.
@@TrentCantrell
So, any child lost in the levels lucky enough to get there is from then on, perfectly safe…
…until he or she turns 18. The unspeakable horror of that is how BETRAYED they must subsequently feel as they die, their dear friend and guardian for years somehow no longer recognizing them on their 18th birthday.
@@eldermillennial8330 As long as you are not over the age of 18 you are safe. But it’s not specified how time works on that level wether you can age or not.
@@teamofone1219
What if a child and parent or older sibling wound up there together? The child wouldn’t forgive the entity.
Genuinely, if I were a kid, I would love a place like this. It's why I loved places like Chuck E. Cheese, with those jungle gyms... it just felt like an endless colorful terrain to explore. If you were to subtract the imminent danger and ominous ambiance, I would have a ball in a place like this, as a child.
Love how you put "as a child" in the end because you would've been killed if you were an adult 💀
@@marcxworld5708 lol
Ikr
I would have a ball in a place like this, as an adult! Which I am, maybe.
Any Backrooms video longer than 15 minutes is guaranteed to be gold
But THIRTY?!?
I’m speechless. Here goes!
5:09 “TO enter the playrooms you must be this tall”
man kids must be smart to understand that
Hell, I remember being beyond hyped when Infinite Suburbia dropped months ago
You should check out channel "Lost In The Hyperverse".
@@connor48880 my kids cant even see the creature!
This quality too, there's short backroom clips with way poorer production quality than this one
i’m not sure how to even start. ur backrooms videos are so different then any others on youtube. the amount of detail is insane. you absolutely captured the liminal atmosphere and the distortion to go with that makes it all the much creepier. the scattered letters symbols and pictures really pulls this all together. i’m SPEACHLESS. hands down the best backrooms video on the internet right now.
Awesome
This is so fake
@@ishowalex6794 this shit is literally an animation not an edit.
I think the reason your backrooms series stands out from the rest is due to the ammount of care put into the atmosphere and details of the levels. The fact that we get to take the time to actually explore nostalgic rooms, seemingly never-ending hallways and many other types of malign fake-manmade -interiors just adds so much more to the horror of what the backrooms really is.
I think as long as this charm stays through the whole thing and that the lore aspect doesnt overtake it, this could be, if not already is a solid piece of found footage horror.
Well put!
Ikr, it makes me so happy when the main character goes through alot of the level and shows off details in the backrooms that I am curious about.
_Malign_ is such an excellent description of this uniquely unsettling atmosphere
If anyone is wondering, the part at ~1:00 is based off of a real location.
Greene Family Learning Gallery, in the High Museum of Art (Atlanta, GA)
great video man, your channel is incredibly underrated
Thanks I appreciate the comment!
찐이노
@@GeoNosiS26 It's okay, they're trying to find your location. You'll be safe.
Hey
I don’t think I’ve ever seen a more faithful, realistic depiction of a nightmare. Everything from the constantly warping environment to how some things look like an AI made them to the abject horror ascribed to seemingly random yet terrifying things without rhyme or reason.
This is well worth the wait! Your content is so unique; you don't focus on level 0 or entities. You focus on the truly terrifying aspect, the endless familiarity. The backrooms are a place we've all been but never seen. And the warping of our memories, our reality, that's terrifying.
Glad you enjoy it!
I love how you made it where the protagonist just immediately runs away while breathing heavily instead of just standing there silently. The horrible hiding spot combined with “go away” was WAAAAAYYYYY too realistic.
Can you timestamp?
@@klaud731115:23
@@klaud7311horribly late but it’s 15:23
You by FAR create the most dream-like backrooms of any content creator I’ve seen. Definitely my go-to! Great stuff, and I hope you continue on to create even more videos!
Glad to hear that actually. More dream like stuff to come for sure!
Don't forget Lost in the Hyperspace!
@@russiansoul6919 hyperverse*
@@GeoNosiS26 How did you make this setting? Not 3d modeling I mean like how did you think up the setting and what mind frame do you go into to make any of this? Amazing work!
@@angryponyvulcanm6116 he either got inspiration, based it off a real liminal space, or he’s an architect
This should have millions of views, the amount of work that must have gone into this with creating all those children themed textures and decals is incredible. Loved the little touch with making that sign about the Playroom rules. Really impressive and love how the style is unique to your own work.
Thank you! I’m really glad that you recognize the amount of work that goes into making just the textures and imagery alone.
@@GeoNosiS26 I work as an environment artist with Blender so I'm absolutely impressed with your work here. Making an entire half hour animation requires some serious dedication, especially when you're developing everything by yourself. Amazing content. Subscribed and can't wait to see more of your creativity!
This isn't even 'Backrooms' anymore. This is a masterclass in labyrinthian non-euclidean nightmarescapes. Totalling at half an hour too...
Shame the trend kinda 'died down', more have to see this.
I like how the signs read under 18 to under 16 when inside the large room. With no way out one can only tredge deeper into 'taboo'. I also love the incredulous amount of unexplored entrances everywhere, especially in the trap room there were like 10 differently sized doors and corridoors, and the weird meat, such dread.
It seems the creator took inspiration from level 194, the playrooms in the Wiki version of the backrooms. In the wiki version, there are many many levels in the backrooms. That yellow area that you're used to is simply level 0 of the backrooms. All the levels are very unique and different.
Wait what do you meat “weird meat”?
Your version of the backrooms is so similar to a dream that i had when i was a little kid nearly 25 years ago. It wasnt a scary dream but it was one that i never forgot. Its stayed with me my whole life and Ive wished many times to be able to experience the dream again. This is amazing and I feel that this isnt just something you made up or had to think very hard about but more like an involuntary reflex. Liike it was just waiting for the proper medium and then just came out. Im not saying at all that you didnt put in massive ammounts of work but it feels like it was totally natural for you. Im gonna start rsmbling if i dont stop now lol. Great job man. I loved it. :)
Thanks lol. Your not far off too on what you said.
What you created is the most scary thing the part where that orange block of cheese or SpongeBob was the most anxiety I ever had the space the details of the liminal space you made,made it feel like I was in that situation
That scene worked well then
Critically, i believe this is a very impressive take on the Backroom idea. Many who always want the backroom to be only yellow walls and yellow rooms don’t realize how overused it can eventually be. They don’t realize there is more potential in liminal space and backrooms than just Level 0. The detail on everything throughout the video is insanely impressive, it makes you feel like it’s an actual place. The lighting was phenomenal in many aspects, even with the reflections. My favorite detail is how some of the textures shimmer and glitch, showing how unstable the level can actually be. That is really well thought of, and I really love this video. Keep up the great work.
Awesome thank you!
I’m speechless. Not only did this give me major chills but it kept me on the edge the whole time. Once again, you absolutely nailed liminal atmospheres! Even the red pipes, which usually would be a normal thing. BUT something about the sight of them was just really off -putting to me, and they’re PIPES. this is a true masterpiece, and certainly worth the wait. I’d praise further but I’m sure you get the point and I don’t want this to get too long lol. Seriously though, well done.
Thanks glad you liked it
@@GeoNosiS26 yeah men it's insanely good, even better than kane pixels videos, i'm serious. it's more an adventure than an exploration but it's so good and so weel maid
@@davidjeanmichel8358 thank you
There are a few things which catch some people other one don't they don't feel it like it's something they never have contact with like in the childhood or something like that.
Do you think liminal spaces and the whole concept are different for people who came from other countries?
@@CUBETechie Could be. Although it can be different for any individual as well. The feeling received from liminal space images is nostalgia, and the reason we feel nostalgic is because of the things in the image that make our brains tell us to feel nostalgic (I think! Not sure!)
Just absolute mad appreciation for the part with all the red pipes. I very vividly remember being 4-7ish and always looking up at the exposed pipes on the ceilings of Costco and stores like that and imagining how awful it would be to be stuck climbing on them or squeezing through one. That scene captured the worst-case-scenario environment so well. I'm so glad someone else recognizes how scary pipes are
I can't lie when the entrance appeared it was horrific, imagine being sent into that (if it's possible to enter there) and having to go through those pipes
I loved the implication that as the Camera attracted the attention of the guardians, it started getting shunted further and further out of the 'safe parts' of the Playrooms, leading to the dreamlike mess near the end. A mix of 'we don't know what this is, so we're getting it away from the kids' and 'this thing lied and broke the rules, so we're not going to protect it anymore.'
And yeah, the final segment seems to prove that the camera is an entity unto itself, which is why we never see any hands or limbs in the footage - and why the voice we hear, supposedly that of the person operating it, is so hushed and incoherent. It's stitching together past audio clips like the Predator, or at the very least its grasp of human language is _very_ shaky.
Damn good video, and I look forward to seeing where this goes next.
Thanks. Very nice observation
It's odd that the guardians would torment this person so much even though he's just trying to do exactly what the guardians want him to do: leave the playrooms.
@@n-arc03talks57 No he was trying to investigate further and follow the path of the footstep trails.
@@GeoNosiS26 well the exit was taken away from him multiple times.
@@n-arc03talks57 Well technically once he opened the playrooms door there were no longer any true exits. Every exit the wanderer went through was fake.
I love the amount of inconsistency, you could spin around in a room and it just keeps changing, would definitely lead to a dreadful feeling of hopelessness and paranoia, never understanding what's going on, like a child without a sense of permanence, looking at the same thing to find it slightly different every time, very interesting take on the backrooms concept, very original and well thought out
This is wild on how much creativity there is and especially the small moment to moment details. The scale is amazing. Endings cool too.
Thanks
I like the inversion from other Backrooms videos - I really enjoyed how this version takes an even more sadistic unwinnable nightmare approach, it is completely illogical, overstimulating and unfathomable, breaking away to calmer moments. The many different unique environments you created all are equally uneasy and malicious. Fantastic job.
Oh my goodness this was incredible! You absolutely nailed the whole “Liminal” feeling. It felt so familiar yet mutated and distorted and wrong. Amazing job.
Glad you enjoyed it!
this is easily my favourite backrooms video, absolutely incredible and genuinely terrifying. Just the work alone that was put into it my god. I've never been afraid of the entities in backrooms video's, they're always feel so out of place and janky, but damn these were something else.
Wow this is genius… the way you added signs that are nonsensical symbols perfectly replicated the feeling of when you are a child and can’t read yet and everything is confusing.
This is pure nightmare fuel. Actually this is just a pure nightmare. I somehow find this so disturbing , the detail just makes you feel you are THERE.
I realize it’s the combination of hyper realistic photorealism and surrealism that makes a perfect Backrooms vid and you certainly hit Al the marks. This is right up there with Kane Pixels quality. Thanks for the upload you are a talented genius ✌️
Thanks so much!
You can remember when you couldn't read? I barely can, that's impressive
@@synkt8759 Thank you, yes I truly can. It’s that uncanny feeling where everything just looks like strange symbols and you are just trying to figure it all out. I started reading around 3 years old.
Check out a strange art book called Codex Seriphianus it’s a strange book that gives you the same feeling as not being able to read yet.
And i'm pretty sure some of the symbols here were a font called wingdings...?
Not sure tho
@@GoodOlJenkinsYT wait if it’s a font we can decode what the sign says
These sporadic outside locations make the whole backrooms thing so much creepier and fascinating. I love it.
THIS IS AMAZING! The detail out into this is on par with Kane Pixels and Frag. I kept coming back to your channel to watch the first Playrooms videos and I kept wondering if you were going to make more on this idea. You outdid yourself, I hope you make more videos adding onto the Playrooms lore
Thanks! Yeah sorry for the long wait I’ll try to make more content within a reasonable time frame
@@GeoNosiS26 Take all the time, the wait was definitely worth it! I'm really excited to see what these "Mall Rooms" are!
This is so well done. I think the reason this feels so unsettling to me is because it reminds me of how these various daycares/play places looked to me as a toddler- they weren't sinister, but I was very young and unfamiliar places *felt* that way. This video captures that exact feeling perfectly- the feeling of being in a place meant for children, but just feeling very lost and alone. Even the incomprehensible signs evoke memories of not being able to read yet, and so not understanding where I was. Great video!
Thanks
chills down my spine every time he enters a new room. The stunning detail of the almost ai generated liminal spaces are eerie and nostalgic at the same time. Really makes it seem like something inhuman created this but didnt quite understand. This is phenomenal work
Thank you!
EASILY one of the best Backrooms found footages out there! The way you managed to capture the uncanny art that looks normal at first glance but the more you look at it, the more uncanny you realize it is! It really looks nostalgic and it's obvious you put a lot of love working on this! Looking forward to see more! :D
Thank you!
There's an almost willful malice in your rendition of The Backrooms - the place, not the story - that leaves me wondering if there's a mind behind it. Besides that particular curveball, I have to say, yours best captures a desire I've had for the Backrooms as an overarching concept: this sort of...deteriorated state of reality, the way it seems to be using familiar environments as a front for something hostile. Of course there's the way it seems like a manmade place, but subtler touches like the signs in the abandoned mall (the way even the text seemed glitched out) really go the extra mile toward making it seem like a place where reality as we understand it isn't quite holding together.
With regard to the ending, I will offer a caution on forming some larger-scale narrative: Kane Pixels and, to a degree, Frag 2 have done an okay job of making a larger-scale story, with Kane in particular establishing the whole ASYNC thing, but I think it's possible to ruin the mystique of the Backrooms as a whole by trying to tie it into a storyline. That said, I think making this one a smaller-scale group that barely seems like it has any funding, or any idea what it's doing at all -- I mean, that was what, three people, a projector, a table, and a computer? not exactly a big government operation -- is a smart way to open that particular door.
Nicely worded. Yeah I'm trying to keep a somewhat realistic/vague/not overly-complicated approach on things. A makeshift department for handling found footage is a much more realistic response to the backrooms and in my opinion more interesting. I do intended to stray away from what the backrooms is popularly seen as now and do my own thing so there won't be level 0 or entities from the wiki here.
My theory is that the backrooms is essentially a giant folder where the AI that created our universe stores unused/corrupted universe assets.
@@GeoNosiS26 Smart move by not using the wiki levels and entities cause a lot of them (imo) are cartoonish and rather silly.
@@byronius7012 omg I always thought this too
This is really really good. You captured that uneasy nostalgic feeling that so many Backrooms creators seem to forget about or simply don't understand. This was top tier, well done.
Glad you liked it!
The amount of nostalgia i get from this is outrageous. you really outdid yourself on this, the amount of work and detail is incredible, and the "levels" you've created are amazing in their own unique way. This is by far the best backrooms/playrooms video i've seen!
Love to hear that glad you liked it!
I think this whole video took place in Level 194, because it seems like things started to make way less sense after wandering away from that initial area in the last video. Non-linear levels can make themselves look MASSIVE and GeoNosiS shows this really well.
@@humanity_moment. I just consider different rooms levels
@@humanity_moment. Level 194 isn't technically canon since someone wrote that for my last video.
@@GeoNosiS26 Ohh, well then you did a REALLY good job with these dream-like spaces. I wonder if you'll ever do an in-depth Level 94 or _maybe_ Level 28.
This is absolutely terrifying and I love it. We need more like this.
Subtitles have been added. Enjoy....
T
높은 음량이 예상되는 시간을 표시해달라
yessir
I can’t see them
@@maxyboss ?
I want to comment on how... perfectly surreal this feels to me. The setting within the daycare was so perfect, how the images seemed to glitch and slide on the walls, how artificial everything felt, it was perfect. On top of that, it looked real. Like, the CGI here was so well done that it felt PRACTICAL. Like people were meticulously adding and removing these huge stickers from the walls to make the scene come to life. Very well done. The only possible gripes I may have had with this were how over-the-top things felt. The courtyard of playmats surrounded by prison walls was the most notable, though it was incredibly cool as well.
I hope to see more content from you dude, it looks incredible. My only advice would be to practice subtlety, but otherwise you're doing great ^^
Even though this place is somewhat different than the preview videos, the quality of the atmosphere as well as the "guardians" is clearly superior. I really enjoyed to discover more about the Guardians ( especially the one who looks like SpongeBob ).
I wish to see more about the lore, the lost children ( presumably dead ) and of course the guardians.
I call the spongebob thing cheese man
this definitely needs be added as a cannon backrooms levels this is so underrated I absolutely love the more nostalgic kid and child themed levels that seem so innocent but hold a much darker detail you definitely are a really inspiring creator keep up the amazing work man you definitely need to make a series on these types of levels ❤️
Thank you!
This is absolutely phenomenal, I’ve never seen any backrooms videos as tense and fear-inducing as this
Glad you think so!
I Agree , + Its Just Terrifying even by thinking about being in that Backrooms Environment ... !!!!
A lot of the backrooms "found footage" are very low quality,very short,and never really scare me but this one has to be the best one ive ever seen its very high quality and creative and actually scary
You make the best backrooms footage tbh. No one else makes the entities as scary as you or thoroughly understands why the backrooms are so intimidating like you.
Thanks! 😃
The guy at the end really did have nowhere to go. He tries to escape the Sponge Guardian but he just ends up trapped in the last guardian (the Bear Guardian)’s room. Incredible.
MediaMania323 is right because the teddy bear was in the first episode of the backrooms: playrooms
I'm just in awe of the front gate area. The ceiling height and the brightness being so Intense you keep feeling like you're outside. The alien looking architecture of the place and the mixed cries and laughter of children. I know you've heard it before but I really have seen places just like that in my dreams
I love it!
Had dreams of similar liminal buildings with massive brightly colored foam obstacles although mine was just a massive never ending hallway. This gives me that same uncanny eerie feeling and dropped me right back into that dream I haven't thought of in decades. Excellent work.
Thanks
So incredibly good! I thought the other playrooms was scary, but this one was so intense, especially for the length. The feel of the video was perfect, and the right tone was set that lasted through the entire video. Great work!
Thanks
1:25 this scene hits so damn close. My school renovated the classrooms in primary, making them look like a big space that separates each classroom with some walls and decorations, pillars. I was in highschool when they changed the designs, and my younger sibling got to experience these classrooms they told me they had a better time learning in those than in the boring, old, classical ones. Each time I went to see him after class he would be playing, running around these classrooms, and now seeing what it would be without any furniture or people it feels way more terrifying. I know I wouldn't feel as scared as I am now watching this video if I never visited my sibling's classroom in the first place. It feels so eerie and nostalgic, and I love it!
No but seriously I am terrified even tho it's broad daylight.
Jesus Teddy Christ you managed to make this arguably way more terrifying than Kane Pixels' videos, but also managed to do "innocent thing turned evil" right. This takes shit like Poppy Playtime and curbstomps it's teeth out.
I also really love the fact you based some of this stuff on those old "cursed images" like the bootleg cartoon drawings on the walls and the giant teddy bear from years ago. Takes some serious talent (and balls) to make something "child like but scary" and not try to market the crap out of it (again like Poppy Playtime did).
I absolutely adore your style, especially the surreal and nightmarish feeling to it. I love how dynamic the environment is too, looking forward to anything new you make!
Thank you so much!!
I like the concept that all of the characters drawn on the wall in the original are now actual living guardians of the Playrooms, really cool stuff! I'm happy that there's more being done with the idea nowadays. Thanks for showing people your edition
i want to know where the characters come from, do they exist in real life because I've seen a liminal space picture posted on reddit before either of these videos came out showing a picture of the characters room from there first appearance
This video was so evocative of the many recurring nightmares I've had as a kid of being trapped in these nonsensical rooms, especially the appearance of multiple doors leading into total darkness where you know some kind of malevolent entity is lurking inside and itching to get at you.
That said, I know you're probably going to catch some flak for this, but I appreciated the introduction of actual named, normal human characters. The thing about found footage is that someone has to FIND it, and a lot of these backrooms videos skip over that little detail. I liked seeing these very relatable reactions from these very normal people to this very abnormal scenario, this otherworldly nightmare that parodies and perverts human architecture and intention. "What the hell is this video? What are we even supposed to do with knowledge of this place?" It reinforces the nightmare for me.
Thanks so much! Glad you appreciate the human scenes in this most people just seem to gloss over it.
Signs translated as best I could:
5:45 "To enter the playrooms you must be this short"
7:04 "WELCOME"
7:20 "Leave personal belongings here!"
7:56 (All yellow doors upside down) "DO NOT ENTER"
8:06 "ENTER WHEN DIRECTED"
9:07 "DRINK"
9:43 (probably) "Entrance to learning➡️"
10:01 (probably) "806000608 - Learning, Infant care, Cafeteria, Tube
10:37 "4538 I"
10:58 "84561 C"
11:30 "DO NOT ENTER"
14:04 (probably???) "Spugno Room"
Thanks!
Anything for the Morse Code?
Btw 15:50 says "the area beyond this door is highly unsafe and will likely lead to a foggy warped sense of reality
enter at own risk"
The first Morse says “THIS WILL BE YOUR GRAVE”, I remember now
@@connor48880 omg thank you I could NOT figure out that door during spugno's attack lol also nice one with the morse code. Glad someone else even cared that I bothered to do this😂😁
Bro! How can you know if it's the sponge's name, are you even sure if it's Spugno? Do you have prooves, plus if the sponge is named Spugno then what are the other's names, maybe you Can create their names.
The special attention to detail and unconventional entities make this Backrooms video one of the best. Also, great VHS effect; the quality is just right and not overdone. The characters are dynamic and interesting, too. You've made a real winner here, GeoDeo26!
OH MAN THIS IS AWESOME!! Not only did you perfectly nail the horror in the playrooms, but you even added the staff at the found footage place find it! I'm speechless, and I don't know where to start, but just know that you did a stellar job! Well done!
Thank you!
Man this is like a full on pilot for a TV show, half an hour of great backrooms style content.
Only slight complaint is I wish the voices would be a little louder, they get kinda drowned out by the ambient noise sometimes so a bit hard to hear, other than that enjoyed the rest. Great video
Thanks.
I have watched a LOT of Backrooms videos and this one is easily in my top 3.
Congrats, it's amazing.
The symbols in the sign at 5:05 roughly translate as "To enter the playroom you must be this short" with an arrow at the end in Wingdings 3.
This is so creative. I’ve had dreams that look exactly like some of these places. Haven’t seen anyone capture the vibe as accurately.
I love this type of horror specifically: Using child toys and themes for horror. It gives off a happy, safe nostalgia from your childhood, yet something is off. The juxtaposition of themes gives off this eerie feeling that intrigues me so much.
I had the bad luck of being locked in a museum (got lost), a library overnight (fell asleep), and a Toys R' Us (squatted down behind the bikes) when I was a kid. I am now terrified of being alone in long hallways, stores at night, and empty buildings, period. These videos have perfectly replicated the fear I had back then.
I feel so sorry for you bro
👽
Your transitions from room to room bleed into, what I would most definitely say, the highest category of my list of most terrifying films!! Thanks for these treasures!
This is not the quality that comes from 9,000 subscribers The details and the image quality of the video are perfect. I hope this channel is became famous
Thanks I hope so too!
absolutely phenomenal. i genuinely love your much more different intereperation of the Backrooms as it basically deviates entirely from the whole yellow walls environment and opts to go for a more surreal and dream like aesthetic and environment. like being stuck in the 90s somehow but with this utter sense of dread and genuine terror. man i want to write more stuff but just letting you know to keep this up man, you really did an amazing job here 🎉
Awesome thanks!
for anyone wondering what the morsecode is at 9:31
it means: THISWILLBEYOURGRAVE
what about the morse at 20:49?
same message?
@@connor48880 idunno that one, it's a bit too fast
ok
Dude, the quality of this video is insanely impressive. You did a great job with this one
Thank you
@GeoNosiS you’re welcome. By the way, what does all the Windings text read? Those I can’t really understand 😅
@@SOZOMUCIMAD there is a lot of wing dings to decipher but so far people have been deciphering some of it
I suffer from nightmare disorder (and have been diagnosed with it). I have nightmares on a very regular basis. I'm also a huge horror fan (movies and literature). A byproduct of suffering from nightmare disorder is that even my favorite horror movies, short films, short stories and novels just can't fully do it for me, by encapsulating the horror I experience nightly. Very few of the Backrooms videos and their offshoots can either, but this particular video gets as close as possible to my nightmares. I love it. Especially beginning at the 13:55 mark
The sponge part is too good, it was seen that the sponge looked quite striking for the children, even for me because i couldn't stop looking at the sponge, that's why I think the sponge took the opportunity to turn bad and catch all the children who came to that place alone. maybe even older people. I saw this video at 5 am, i had to cover myself up because it really scared me lol
At 1:04 I've had a dream/nightmare with the exact same layout as that room and that is both trippy and terrifying. Great video!
I'm still currently watching and the Bath and Body Works part made me laugh, that's the last thing I would expect to see in the backrooms
15:18 why was my guy being tortured by spongebob?
15:42 spunchbob got the deep root disease
lol
I am a big fan of Kane Pixels, but this video equals what he has done and has gone just a step beyond it. I literally had chills go up my spine when the cartoon figures in the walls for the first time actually reached out into the room. This is truly a scary video. Excellent work!
Thanks!
👍
This is very well done, the touches to small details and the way you continue to capture the vibe of luminal spaces is perfect. I also love how you focus on developing your own ideas and lore within these concepts and not follow others such as Kane Pixels and/or the Backrooms Wiki. I also love how intense you make everything even the usual viewing of luminal spaces. You don't focus on the horror too much and embrace the weird abstract vibe of luminal spaces and also go with the weird and glitchyness way of it with the threats fitting that. Also, I see those secrets, I'm definitely solving them.
I watched this day 1 but have been busy with health problems. I finally feel good enough to say something. This level is without equal the most scary backrooms level out there. I usually prefer the raw liminal space (presumably but not guaranteed) alone is a huge empty environment with signs of previous human existence (kind of. Often it looks like you're on earth but with this lingering doubt and paranoia you could be somewhere else entirely.)
This however is the one and only exception to my pure raw liminal space nostalgie eerie horror rule.
it's mostly because the bootleg dollar store sponge bab, micky mouse and what I presume to be not homer Simpson? I don't recognize what the last childhood cartoon character could be.
Anyway miraculous job with this one. It's one of very few backrooms videos with active enemies that made my skin crawl.
Thanks so much!
this is fucking awesome
8:39 is a small but important moment
its something I never saw in any backrooms but is something I would do in discrete areas and imagine what lies behind the walls, like a larger structure. little crevices you could peak through, even if you saw nothing. A structural hole. these small details really make this video up there, well done
Thanks 😄
Hands down, this is I think my favorite Backrooms iteration so far. The original is scary in its own right, being a never-ending office complex. Kane Pixel's ideas expand on it by perfectly merging it with a science fiction aspect that touches our own reality in such a tangible way as if it could really happen. The pool rooms with their dream-like aesthetic and nonsencical pool designs just draw me in, asking me to take a look into every dark corner. But this... Its hard to put into words what this does to me; Obviously I havent been to that place before, and yet... It feels like a distant, dream-like memory of a daycare center I have never seen.
My favorite idea of liminality is not induce fear through "why is nobody around when there should be", but rather "Why do I feel like I know this place -- and why is nobody around when there should be". I think that is what makes the playrooms so much more haunting than the other popular iterations for me. The echoing laughs and cries of the children long past just make me wonder what happened at this place. While Im not the biggest fan of entity-filled backrooms, these "guardians", of hell no less, are a really interesting idea because they feel like they actually serve a purpose; but what the hell is that purpose, and what are they anyways. Really makes me wonder: What else lies behind these closed doors?
Incredible execution of a liminal space, that chase sequence was terrifying, a lot worse than something just chasing you. These guardians are something else. I can't wait to see more of the playrooms.
Glad to hear you enjoyed it!
Maybe you should check out the wiki version of the backrooms, since that version has literally thousands of different levels which are all unique different places. This version here seems to have been inspired by level 194, the playrooms.
This has to be the most creative and captivating take I've seen of the backrooms yet (and the most terrifying). I LOVE your interpretation of the concept. Hope to see more from you in the future!
Yo thanks!
If anyone is interested, the morse code at 9:21 says "This will be your grave".
I am not 100% sure about that as I don't know any morse code, so I had to listen carefully and type the morse code into a tool but if my hearing served me right, this should be the result.
I'm so glad I found your channel, this is amazing! You did such a good job of building the atmosphere that was both nostalgic and terrifying.
Thank you!
The level using the murals to attack the camera man at 14:57 is genius
Oh wow, I thought this was gonna be one of those copy-paste standard poolrooms/backrooms found footage videos where they follow the tutorials and do nothing with it. Boy have I been pleasantly surprised, this is absolutely fantastic. I love that encounter with the bizarre sponge creature, how it never seems to form physically, and only alters the room around it. It's such a fascinating and abstract visual for an otherworldly foe. I love what you've done with this, your environments and vision are a spectacle for certain, and your grace with how you handle the ambience and encounters only improve the experience. Incredible work! I really like this!
These backrooms videos amaze me because of how real they look the textures are so good and the way the “person” moves around in spaces.
Sometimes things look fake but overall it looks soooo real
Usually I don’t like backrooms but this is an exception. Seriously this is actually really impressive, it isn’t just blank rooms with 2 objects but a whole world and all the rooms have extreme creativity. this is underrated as hell when it comes to backrooms / liminal content. Keep going dude
i vividly remember visiting my great grandmother at the hospital and walking past a small playroom that looked just like the ones around 8:50. even then (around 7 years old) i remember feeling sad and scared of that playroom. you captured the feeling beautifully.
Love the randomness of the levels really gives that uncomfortable feeling. Sooo underrated.. your work is amazing!!
I Appreciate that!
Wow, incredible details and super realistic. Thanks so much for keeping it minimalist and classy with the animatronics. The environments are some of the best and believable I’ve seen. The more realistic and eerily quiet it is, the eerier! Well done :)
Did some things
7:20 : Leave personal belongings here!
First yellow Door : can't read
9:32 : Drink
9:44 : Entrance & Learning (I guess can't see the full word)
10:01 : Learning/ Infant care/ Cafeteria/ Tube?
10:37 : 4538 I
14:57
Squidward: Maybe this playrooms is safe in here
Bootleg SpongeBob: Hi Squidward.
I‘m maybe a bit late to this but I just wanted to share my impression and thoughts too:
I absolutely love the backrooms, especally when it‘s designed like in this video. I mean by that the childfriendly architecture , it gives me such a strong nostalgic vibe it‘s amazing. I feel like as if I could even smell those rooms they remind me of my childhood and it‘s a bit like the wanderer is trapped in an endless maze wich is mcdonalds-playground-like
3:45
WOW dude the scale of ur creation just got so much richer. The voice acting is pretty good, but the shaky/anxious breathing is INCREDIBLE and really solidifies the presence of a character. I love everything about ur interpretation of the backrooms, so I’m not going to write a novel about it. Your creativity and skills kick ass! Glad you dont have any shoddily animated stick figures as jumpscares lol
I do have to say that spunchboob took the majority of horror out of that encounter 😂 Also…does anyone speak Morse code 😅
Nice glad you liked it. The sponge was try it’s best not to be scary I suppose
Amazing! So creative and really stimulated my imagination! Couldn't make out the voices at all though.
Morse code from the vending machine was "THIS WILL BE YOUR GRA..." and I couldn't make out what it was the second time we see it.
Nice observation!
It can be assumed that the full sentence is “THIS WILL BE YOUR GRAVE,” since the cameraman is clearly lying about being a kid, something the rules said not to do
@@connor48880 from what we see the camera do at the end, the cameraman might also be lying about being human too
Absolutely LOVE that huge room at 3:37, so insane! Fantastic architecture all throughout this. I love the nostalgic, familiar, yet surreal, and dreamlike settings. The only suggestion I would make is to maybe have less chase scenes and entity moments, I feel like it was a bit overkill this time and made it less effective. Otherwise though, fantastic work! God bless ❤️
Thanks. I plan on doing less chase scenes or entity scenes in this manner for sure.
Superb. Amazing environments, long runtime, great camera motion. Wasnt too keen on the last 10 minutes but massive kudos for the rest of it!
Thanks. What was off about the last ten minutes to you just curious. Personally that was the best looking part to me
@@GeoNosiS26 I prefer exploring than talking
@@TizerisT. that’s fine. There is still plenty exploring in this one at least
This is my favorite backrooms video, it captures dreams perfectly, with the small details like text and images changing each time you look away from something, and the sound design is outstanding. Amazing job on this!