Probably the best build I have seen in a video so far. I do however recommend you check out a couple other things. I think in your Large Scale Full Tank build you are leaning into collision resist a little too much. Check out changing your gloves to heroic mitts of resistance and the legs to shock. You get more HP, significantly more hit. The returns on collision after 550 just aren't really worth it. You do however lose the 6% debuff duration. If you swap the mana regen on the ring to max mp you can hit another skill heal bracket as well from your passive. (You are also missing a trait on your exca wand in that build :D) If you want to go curse bomber I would drop shock all together. I can send you the build if you are interested. You can get 1k hit, almost 1k crit and still be extremely tanky. (I love this class if you couldn't tell lol) +1 on the builds looking forward to more videos!
Do you mind sharing how much collision resist one should aim for and this number has been calculated ? Also I would be interrested by the Bombing build, i'm myself trying to make one (without tevent though ahah)
I think at mastery 13 SnS, it's better to get both steely physique(+100 collision resist) and Impregnate stance (+8% block chance) and then go for Indomitable spirit node once you get to 16
as i see it, it is not at all possible for most people to add stun resistance to their build if they already have collision resistance. especially when you consider how high the stun chance is for gs players, who are basically the only ones with stuns. so i don't understand why you take the 125 stun resistance with you in the sns mastery and don't go all the way in the lower skill tree. i think the further cd reduction makes a lot more sense than 125 stun resistance, which has no effect anyway, because you can't get enough stun resistance together anyway. maybe i'm missing something, but so far i haven't managed to get collision resistance and stun resistance together in one build without sacrificing everything else.
Passives on the way to 125 stun resistance are worth more than 5% cdr, also GS stuns have base 80% and 70% chance and their stun chance stat makes them 100%, beacuse of that even additional 125 makes a difference on top of base resistance and Gerad's Patience Passive.
@@aBait. for what if you have not more resistence than the enemy stun chance you resist not 1 stun. and show how much stun chanche gs player have. 125 resist is nothing. you forget that gs player highly focus presíssion and focus on gear with stun chanche. no way for you to get more resistence than the gs play can become stun chanche. at the end you eat 100% of the stuns with or without the 125 resistence.
@@ChristianZimmermann-c8c If the stun has 100% base chance then its stun chance vs stun resistance but since both GS stuns are not 100% (Stunning Blow is 80% and Devastating Smash is 70%) Stun chance first has to cover the missing % and then go vs your resistance. Without Tevent GS you dont have all that much stun chance probably 400-450. On top of that even if it doesnt do much 6% Buff duration and 6 dmg reduction from small passives leading to stun resistance are already better than 5% cdr.
rethink your builds, your 600s ranged endurance does not work in GvG large scale with so many flash waves and other ranged damage going about, also noticed you dont have all gear maxed with traits. Far as endurance Ranged > Melee > Magic
Collision and block chance is what actually keeps you alive as a tank. The reason there is alot of melee endurance is because collision resistance gear has alot of melee endurance on it. The gear is maxed out on questlog also.
Arena builds and actual GvG/ZvZ builds are completely different, why would the ranked rating be relevant in this situation? 3v3 is a whole different ballgame
Probably the best build I have seen in a video so far. I do however recommend you check out a couple other things. I think in your Large Scale Full Tank build you are leaning into collision resist a little too much.
Check out changing your gloves to heroic mitts of resistance and the legs to shock. You get more HP, significantly more hit. The returns on collision after 550 just aren't really worth it. You do however lose the 6% debuff duration.
If you swap the mana regen on the ring to max mp you can hit another skill heal bracket as well from your passive.
(You are also missing a trait on your exca wand in that build :D)
If you want to go curse bomber I would drop shock all together. I can send you the build if you are interested. You can get 1k hit, almost 1k crit and still be extremely tanky. (I love this class if you couldn't tell lol)
+1 on the builds looking forward to more videos!
Thanks for the feedback man I love your ideas on the builds
Do you mind sharing how much collision resist one should aim for and this number has been calculated ? Also I would be interrested by the Bombing build, i'm myself trying to make one (without tevent though ahah)
Can I get that curse bomber build👀
Share the bomber build please
Hei, do you mind to share that build? I'm figuring out how to reach 1k hit and 1k crit but not is working properly
I think at mastery 13 SnS, it's better to get both steely physique(+100 collision resist) and Impregnate stance (+8% block chance) and then go for Indomitable spirit node once you get to 16
is this still good currently? do you have an updated one or this still works rn?
How are you spreadong sleep to so many enemies? Karmic haze only spreads it to 3 additional targets.... what am I missing here?
The tooltip is mistranslated, its every target in the area
ok!
How much hit chance do you need for sns/wand?
i’m new what do you recommend sns gs or sns wand.
Depends on playstyle both are fine to play a new player
i like doing damage and being in people face but i also like solo play and pve
@@norbounce5634 SNS/GS is your build then
@@Invulnerable-twitch ok thanks i appreciate it
How much collision chance is enough?
You want around 600
as i see it, it is not at all possible for most people to add stun resistance to their build if they already have collision resistance. especially when you consider how high the stun chance is for gs players, who are basically the only ones with stuns. so i don't understand why you take the 125 stun resistance with you in the sns mastery and don't go all the way in the lower skill tree. i think the further cd reduction makes a lot more sense than 125 stun resistance, which has no effect anyway, because you can't get enough stun resistance together anyway. maybe i'm missing something, but so far i haven't managed to get collision resistance and stun resistance together in one build without sacrificing everything else.
Passives on the way to 125 stun resistance are worth more than 5% cdr, also GS stuns have base 80% and 70% chance and their stun chance stat makes them 100%, beacuse of that even additional 125 makes a difference on top of base resistance and Gerad's Patience Passive.
@@aBait. for what if you have not more resistence than the enemy stun chance you resist not 1 stun. and show how much stun chanche gs player have. 125 resist is nothing. you forget that gs player highly focus presíssion and focus on gear with stun chanche. no way for you to get more resistence than the gs play can become stun chanche. at the end you eat 100% of the stuns with or without the 125 resistence.
@@ChristianZimmermann-c8c If the stun has 100% base chance then its stun chance vs stun resistance but since both GS stuns are not 100% (Stunning Blow is 80% and Devastating Smash is 70%) Stun chance first has to cover the missing % and then go vs your resistance. Without Tevent GS you dont have all that much stun chance probably 400-450. On top of that even if it doesnt do much 6% Buff duration and 6 dmg reduction from small passives leading to stun resistance are already better than 5% cdr.
4 piece shock is cool but Bis debateable 2 field general helm gaunt lets and two shock is even better
Did Wand/sns better than GS/SNS ? pls
small scale snsgs is better but in large sns wand is slighty better but different roles
So this build forgoes any kind of magic defense. What is the thought process behind that? Wouldn't staff and curse users just melt you?
Yes magic hurts but its how the game works you cant be strong against everything atleast in tier 1
Can only choose 2 defensive stats for effectiveness.
Plus you'll find most heavy armoured characters will be weak to magic.
rethink your builds, your 600s ranged endurance does not work in GvG large scale with so many flash waves and other ranged damage going about, also noticed you dont have all gear maxed with traits. Far as endurance Ranged > Melee > Magic
Collision and block chance is what actually keeps you alive as a tank. The reason there is alot of melee endurance is because collision resistance gear has alot of melee endurance on it. The gear is maxed out on questlog also.
no playing with this build?so pitty.:P
how is the new server treating you?
Its been good our alliance is on top atm
Guy making bills but skills are green…
I played this game on KR
Whats your ranked rating? If its under 2k, no its not a good build :)
Wand Mastery 0 and green skills i dont think he has any rating with that :)
@BlackDeath8080 I rest my case. Theory-crafting I overrated.
hahaha I love but yeah I played it a lil on Korean servers
Arena builds and actual GvG/ZvZ builds are completely different, why would the ranked rating be relevant in this situation? 3v3 is a whole different ballgame
Where's your build? @@Ak3R0
Wand is clearly your secondary