Control Rig #1: Intro & Your First Controls | Unreal Engine Tutorial

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  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • In this Unreal Engine Blueprint Tutorial series we are going to help you break down the learning curve for all things Control Rig. We start by taking an intro look at what Control Rig is and creating your first control.
    🎓 Why Control Rig
    🎓 Control Rig Intro and tour
    🎓 Control Creation
    🎓 Understanding control visuals
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    🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
    #UnrealEngine #Blueprints #GameDevelopment #GameDesign #userinterface #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #controlrig
    00:00 - Intro & Why Control Rig
    00:51 - Use Case #1
    02:21 - Use Case #2
    03:42 - Create a Control Rig
    10:07 - Control Shape Editing
    08:33 - Create a Control
    11:50 - Color Convention
    16:39 - Connect Ctrl to Skel
    18:00 - Parent & Child Relation
    20:00 - Control Offsets
    25:11 - Wrap Up

ความคิดเห็น • 39

  • @ThePrapanch123
    @ThePrapanch123 2 หลายเดือนก่อน +8

    I have been searching for an in-depth lesson for control rig for so long and finally reached this video. This video should be at the top of any search for control rig, Excited to complete the series.

    • @livinfreestyle6727
      @livinfreestyle6727  2 หลายเดือนก่อน +2

      Glad it's helpful. The series is still in progress and we do have several, if not quite a few more videos to go before we wrap it up (going as fast as I can :) ). Thanks for watching.

  • @HomAxz
    @HomAxz วันที่ผ่านมา

    incredible video, you are a great teacher! definitely deserved a sub. thank you!

  • @Maxwell_Kenway
    @Maxwell_Kenway 3 หลายเดือนก่อน +1

    Tipp Time. :) : when you have a control selected in Viewport, you can simply press ctrl + . (DOT) on your Keyboard. a message appears on the bottem corner of the viewport. now when you manuipulate the position it will update the "Shape transform". this only affacts the !shape transform!, but if you need to rotate the controll in place, like a half circle or the arrow, this realy helps to get the job done. ;)

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน +2

      That is an amazing tip! Thank you for sharing with everyone

  • @carsonhoff5993
    @carsonhoff5993 2 หลายเดือนก่อน +1

    Excellent video! Been diving into Unreal and it has been hard to find videos that thoroughly explore the various tools that exist in the Engine but this intro has already helped me a lot with Rigs. I look forward to watching the rest in this series.

    • @livinfreestyle6727
      @livinfreestyle6727  2 หลายเดือนก่อน

      glad you found it helpful. Many more videos to come with control rig. Just finished recording more last night. Stay tuned

  • @Manu-gy2rp
    @Manu-gy2rp 25 วันที่ผ่านมา

    Another great series❤❤

    • @livinfreestyle6727
      @livinfreestyle6727  25 วันที่ผ่านมา

      There are more control rig videos coming, but glad you like it so far. Thanks for the watch

  • @mineogames
    @mineogames หลายเดือนก่อน

    Got what I came for, thank you!

  • @captainog5509
    @captainog5509 3 หลายเดือนก่อน +1

    You are the best!

  • @amitLeshem1
    @amitLeshem1 หลายเดือนก่อน

    Great intro for control rig. I found the video very helpful and i bet this and the following videos are going to be super useful for my solo project.
    Thanks ❤

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      Thanks for the watch and dropping feedback. Still more control rig videos coming!

  • @denischetyrin6980
    @denischetyrin6980 18 วันที่ผ่านมา

    For anyone having weird issue where at the moment of movin the control, the bone follows but like whit some offset: Create the control (not slecting the bone but just right click and create control) then select the bone, right click and choose copy bone, then on the control right click and paste global transform, then right click again on the control and select set offset transform from current, tha should fix it, If you export from blender, at the moment of exporting the fbx, in the armature tab (the menu ef fbx export) for the bones select main orientation to be z and not y, the second main orientation let it be x

    • @livinfreestyle6727
      @livinfreestyle6727  18 วันที่ผ่านมา +1

      Thanks for chiming in especially with blender (such a blindspot for me)

  • @RomanTimm
    @RomanTimm หลายเดือนก่อน

    awesome video thanks!

  • @KostasMachete
    @KostasMachete 8 วันที่ผ่านมา

    Amazing stuff! Glad you are also explaining everything, not a lot of TH-camrs do. One question, will this series help with procedural animation? Because I also want to dive into that (but of course I have to understand CRs first and your Control Rig series seem perfect).

    • @livinfreestyle6727
      @livinfreestyle6727  7 วันที่ผ่านมา

      Yes in the sense that you need the CR to do the procedural stuff AND one of the reasons we are doing all this is so that we can then branch out and do cool stuff like procedural anims, I'm thinking maybe a spider might be fun

  • @dow647
    @dow647 3 หลายเดือนก่อน

    Amazing videos, your channel is a gem for folks like myself who don't have any programming background. Thanks for your effort.
    This question has nothing to do with Control Rig, but would you consider doing a series on Geometry Scripting in Unreal Engine? I'm into motion graphics and I know that these tools are coming to the engine soon, but I would like to understand how to make my own tools for creating and animating world maps, info-graphic elements, chart, graphs etc. Hope you give it a thought, I'll be watching the other series currently available.
    Thanks.

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน

      Thanks for watching the vid and the feedback. As far as tuts on geo sculpting, anything is fair game. There are quite a few videos we are trying to get through, so not sure when it will be, but I'll add it to the list for future voting

  • @WestinsWorldStudio
    @WestinsWorldStudio 3 หลายเดือนก่อน

    Thanks Kevin! I'm trying to think of common examples when to use control rig for objects like in this video. Is one example like an old fashion Doom chain gun? Where the gun would warm-up in circles.

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน +1

      Yes, you could animate the barrel using control rig. You could also potentially drive the rotation at runtime with control rig or you can do that outside unreal as a standalone anim. So as far as when to use for "objects like this video" sort of depends how your pipeline is setup as well

    • @WestinsWorldStudio
      @WestinsWorldStudio 3 หลายเดือนก่อน +1

      @@livinfreestyle6727 thank you!

  • @kashif_animates
    @kashif_animates 3 หลายเดือนก่อน

    You are the best

  • @unrealdevop
    @unrealdevop 3 หลายเดือนก่อน +2

    One of the things that confuses me the most and I think most people is the Project to New Parent node. It's used a lot in the Mannequin Control Rig and I've never really quite understood exactly how it works. It would sure clear up a lot of confusion if you could possibly do a video on that and possibly why they use it so much on the Manny Control Rig (CR_Mannequin_Body).
    PS. I have been wanting to really understand the Project to New Parent since the release of UE5 and I have yet to see a single person explain it.

    • @livinfreestyle6727
      @livinfreestyle6727  3 หลายเดือนก่อน +1

      We are going to talk a bit about that in the 3rd video for Inverse Kinematics and Feet. When I post, let me know what you think and if we need a specific "project to parent" video we can do that

    • @unrealdevop
      @unrealdevop 3 หลายเดือนก่อน

      @@livinfreestyle6727 Alright cool, appreciate that.

    • @unrealdevop
      @unrealdevop 3 หลายเดือนก่อน +1

      @@livinfreestyle6727 It might actually be worth doing a dedicated video on it as well though because I bet a lot of people have done a search on that specifically. It's up to you though, I'll be looking out for that video though. Thanks for the heads up.

  • @IndianCitizen04
    @IndianCitizen04 หลายเดือนก่อน

    Can I manipulate existed animation with control rig? This is very very important to me. Probably bake option should be there . Another question is how another layer of animation could be included ? I think it could not be. But this is fairly common in Maya, iClone and also in Blender through Animation layer add on. Unreal should include this if they want it to be full fledged animation competent application.

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      yes you can maniuplate existing. 2 ways. bake to control rig.....OR even cool is now in 5.4 you can add your control rig as an additive layer to an animation and adjust it without baking

    • @IndianCitizen04
      @IndianCitizen04 หลายเดือนก่อน

      @@livinfreestyle6727 Thanks. I made control Rig for Characters with animation but it didn't allow me to use control rig with animation in a single layer but surely I'll try for it with additive layer.

    • @livinfreestyle6727
      @livinfreestyle6727  หลายเดือนก่อน

      @@IndianCitizen04 It is a 5.4 thing

  • @NOLA_playmaker
    @NOLA_playmaker 25 วันที่ผ่านมา

    Looking to make a tripod from war of the worlds in control rig for a mod. Anyway you could help me? I would pay of course. I know my way around UE5 and already have the .fbx model.

    • @livinfreestyle6727
      @livinfreestyle6727  25 วันที่ผ่านมา

      Ii still have mentoring/private slots avail on patreon. Feel free to schedule something there. Happy to help with whatever. www.patreon.com/ASKaDEV click the right arrow to get to the tutor/mentoring tier