I genuinely laughed out load for real when Jorge decided you were being too cautious but then ran face first into a panzerschreck team. Like AT guns, AI loves it's AT teams on ambush. Those AT teams are a pain to deal with but was the perfect example I was saying about your bazooka teams. Have them on ambush in a building near a victory point and you get free kills when the German version of Jorge thinks he's Rambo. Jorge's replacement should be Rambo really lol Was textbook battle management up until Jorge wanted more medals lol Awesome video, even better than your last one (what the hell were you doing Jorge?!?!)
"Jorge" stopped once he took the objective.... and then faced towards the suspect building containing the Pzk team (as the A.I. sees everything) Ducky purposely murdered "Jorge" by ordering the Fast Move thorugh the town :)
"Jorge" was just fine,he took the objecitve,stopped, then faced where the Pzk team was hidden. Ducky in a fit of jealous rage that "Jorge" took charge, ordered the Fast Move that got "Jorge" offed :) Seriously Justice for "Jorge" !
You've two of the next best heavy tanks in the game. Keep you JS IIs facing forward,plus at distance 88L71 is something that can hurt a JS II ( wait tll the JS III then go Hulk,but beware of Pzks,Pfs and Jagdtiggers) But a Jagdpanther ain't nothing,can it hurt? ya, but a JS II makes very quirk work of 'em. . The JS IIs moving in reverse, that's on you Ducky,not the A.I. You told them to "Move" a distance behind 'em, that's the order for reverse. "Fast Move" is the order that has a vehicle turn around, then move forward.
The command T 34 going into reverse was to due to the JS II cutting him off. Root reason of a lot of the "weird" or "dumb" pathfinding in the original CC III is due to at least two lines of code: One forces the A.I. to always face the nearest spotted or suspected enemy. The other forces the A.I. to always face forward when moving. Those two A.I. commandments alone often contradict each other. Then you throw in reverse. And the command to always face a "killable" unit vs a"unkillable" unit And also....
It definitely takes practice, because it seems like you tell someone to head to a spot and they would do just that. "Hey, you're pointing east. Why don't you back up 10 meters... and still point east" but they're thinking, "he's not going to be expecting what happens next!"
@@RubberDucky087 (Sneak does nothing for a vehicle,as Sneak for a vehicle is considered a Move order) The Move order see more funkiness with vehicles than Fast Move. Move when you Know you're going to be under fire and are willing to stop & return that fire. Or when you want to reverse. Fast Move vehicles when ya moving from point A to B, even if it's just a smidge! (the Move order + small distances sometimes confuses the A.I.) Vehicles will still fire while moving fast, they're not as accurate (Pfft it's about the RNG) and they will not stop to return fire < - that can be a good thing. Notice I keep saying Vehicles + Fast Move = good Not anything about liberally using Fast Move with infantry :(
21:45 With Operation #16, the JS III unlocks for All the ingame Soviet tanks. Having a balance between Reg and Gds tanks increases the odds of getting at least one JS III (should it be offered) > It's all about whether your game offers ya a JS III & if you've the $$$ for 'em < JS IIIs are rare - It can take repeating the last day of Op #15 all the sometimes till a JS III is offered at the start of Op #16 and the joy of the JS III wears off when having to refight Op #15 oh so many f - A JS II in hand is worth more than the 3 "Depleted" JS IIIs being shown. Ducky,more often than not you can fight all ten days and never see one available. So - knocks on wood - here's hoping ya see at least two or more :)
It would be nice to have the JS III but I've only seen them a few times in the games I've played but I never got them as a case of all your eggs in one basket springs to mind. JS III's aren't indestructable, a well executed ambush with an AT gun and pazerfaust will ruin any tanks crew's day. Remember, at this stage ALL German infantry have a few panzerfaust in each unit.
@@ZooHeretic He heard what I told him about the JS IIIs rarity And true that panzerfausts can take 'em out,but that's a pain. As Jagdtigers pop 'em just fine from the front, (For Ducky, the A.I. fielding Jagdtigers is not quite as rare as JS IIIs,but close enough) The A.I. has thrown JS IIIs against me in the campaign,reason I always have two Jagdtigers by the end of #15.
@@RubberDucky087 Play the standalone scenario, could be wrong,too lazy atm ot check, but I remember fighting a JS III in that with just panzerfausts & swear words. or Use the Create a Scenario option - Customize a scenario or operation and fill one side with Jagdtigers, the other with JS III and go to town.
Edit: the following was typed before You got "Jorge" killed, yes Ducky that's on you not "Jorge". "Qwelas" refit him in Op #15, do not get him killed again.... If a JS III is offered in Op#16, refund him & you'll have enough points to upgrade a JS II on Day 1 Then rename it "Qwelas" and let him have one of the two hardest vehicles to kill from the front to go ham in . (That one does get dead quickly and often) If not upgrade "Qwelas" to a ISU 152 ISU 152 > SU 152
Thanks, I'm glad you're enjoying it! I plan to play CCIV next. I haven't played it before in completion, just a few battles. I do have the remakes as well, and want see how I perform in those. Wacht am Rhein is in the list for sure.
That Jagdpanther was terrifying but luckily you stopped it cold before it could cause trouble. I've never come across that beast in my play throughs. [Edit - yep I sympathise with you with units seemingly going rogue in doing stuff with reckless initiative.]
22;08 Upgrading a unit to either Guards or Guards Airborrne > Does NOT improve that crews experience or morale ! Whatever xp/morale & rank the unit's men had stays the Same when upgraded into a Gds or Gds Air ! Example: Dot Matrix "Blue" has a lowly conscript corporal & crew You upgrade "Dot" to a Gds JS II "Dot"'s new Gds JS II will have a conscript level crew. It takes a bunch of kills for a conscript unit to gain the xp to equal or better a fresh/new ,late war, Reg' or Gds'.
@@RubberDucky087 yeah, it's for new units only. Think of refit as only changing the tank, not the crew. However, if you have a really poor crew with low leadership and rank, best just getting a new Guards unit as they will be better in everyway. RNGesus does come into play, for example, you have a great tanks crew (*cough* Jorge *cough*) and they do dumb sheet and still die in the dumbest way.
@@RubberDucky087 Yes, each team You can get, have set level of exp and morale (1-10). So if You buy 'Militia' team they will have low stats. If You upgrade them, every single soldier won't change, only team name, but from now on, every member of the squad You lost and refit, will be replace from the pool of said team, where: SS/Guards are good Fallschirmjeager/Airborne Guards are the best
As 42:01 ends and 42:02 begins .... "Jorge" goes Red & yolos This is actually a game mechanic in CC. In your CC II playthrough, ya never had your troops do their own thing? Only thing to do is keep paying attention to everything :) To be fair, "Jorge" did take the objective, stop ,and then he faced towards to the then "unknown" Pzk team. (A.I. sees all) You though fast moved him into those tight spaces between the buildings. And Ducky :) ya had plenty of time to stop "Jorge" beofre he got in town and could've just reversed him out..
I've had them take initiative l, but like storming a nearby building where my team is holding but they're taking fire from across the street. I've never seen them just drive across a third of half the battlefield. What are you talking about... definitely not on me... 🤣 I did momentarily consider stopping and reversing, but he was in there. I made a call to get him out by going through. It did not go well. Lol
@@RubberDucky087 "What are you talking about... definitely not on me... 🤣" Pfft Watched ya order his death via that Fast Move order through the town.. You knew what ya were doing , I've watched enough Law & Order and the like to know that was Murder in the 1st degree :)
No upgrade for Hugh Jorgan? 76mm gun is pretty obsolete now, maybe there is upgrade to 100mm, you never checked? No building prep with SU-152 guns? Why? You can even arty prep the hills with SU-152 if you have LOS. Even Stalin tanks do have large 122mm gun...
You're right, I could have prepped buildings for the advance. I didn't upgrade Hugh because I haven't been looking at the AT gun as a long-term solution. At the time I grabbed him, I needed another answer for their armor, and now he's along for the ride because he hasn't died. I expect to retire him in favor of a tank, so I've been cautious about spending money on the AT gun. I almost upgraded him in the previous operation just to have more firepower, but it was a tradeoff of spending resources on him or somewhere else.
I genuinely laughed out load for real when Jorge decided you were being too cautious but then ran face first into a panzerschreck team. Like AT guns, AI loves it's AT teams on ambush.
Those AT teams are a pain to deal with but was the perfect example I was saying about your bazooka teams. Have them on ambush in a building near a victory point and you get free kills when the German version of Jorge thinks he's Rambo.
Jorge's replacement should be Rambo really lol
Was textbook battle management up until Jorge wanted more medals lol
Awesome video, even better than your last one (what the hell were you doing Jorge?!?!)
Haha. Rambo just might make a return. He felt he was being overlooked and wanted stories of glory and fame when he got back home.
"Jorge" stopped once he took the objective.... and then faced towards the suspect building containing the Pzk team (as the A.I. sees everything)
Ducky purposely murdered "Jorge" by ordering the Fast Move thorugh the town :)
On the subject (loosely) of Rambo, shame you can't name your army as with qwelas and jorge around, it would need to be the Expendables 🤣
YES!! Finally in the action :D
Let's hope there's more to come as well!
Good Jorge is learning from his best friend Qwelas on how to make Ducky waste requisitions points.
Exactly. You gotta stop talking to these boys in the ready room. You're giving them bad ideas!
If qwelas had been there, Jorge might have relaxed knowing his good buddy qwelas was there to do the dumb stuff lol
@@RubberDucky087
Justice for "Jorge"!
"Jorge" was just fine,he took the objecitve,stopped, then faced where the Pzk team was hidden.
Ducky in a fit of jealous rage that "Jorge" took charge, ordered the Fast Move that got "Jorge" offed :)
Seriously Justice for "Jorge" !
and here I was planning on how to get you into a JS III
You've two of the next best heavy tanks in the game.
Keep you JS IIs facing forward,plus at distance
88L71 is something that can hurt a JS II ( wait tll the JS III then go Hulk,but beware of Pzks,Pfs and Jagdtiggers)
But a Jagdpanther ain't nothing,can it hurt? ya, but a JS II makes very quirk work of 'em.
.
The JS IIs moving in reverse, that's on you Ducky,not the A.I.
You told them to "Move" a distance behind 'em, that's the order for reverse.
"Fast Move" is the order that has a vehicle turn around, then move forward.
I am going to prioritize safety I the coming battles. I can't afford to lose the big boys!
The command T 34 going into reverse was to due to the JS II cutting him off.
Root reason of a lot of the "weird" or "dumb" pathfinding in the original CC III is due to at least two lines of code:
One forces the A.I. to always face the nearest spotted or suspected enemy.
The other forces the A.I. to always face forward when moving.
Those two A.I. commandments alone often contradict each other.
Then you throw in reverse.
And the command to always face a "killable" unit vs a"unkillable" unit
And also....
It definitely takes practice, because it seems like you tell someone to head to a spot and they would do just that. "Hey, you're pointing east. Why don't you back up 10 meters... and still point east" but they're thinking, "he's not going to be expecting what happens next!"
@@RubberDucky087
(Sneak does nothing for a vehicle,as Sneak for a vehicle is considered a Move order)
The Move order see more funkiness with vehicles than Fast Move.
Move when you Know you're going to be under fire and are willing to stop & return that fire.
Or when you want to reverse.
Fast Move vehicles when ya moving from point A to B, even if it's just a smidge! (the Move order + small distances sometimes confuses the A.I.)
Vehicles will still fire while moving fast, they're not as accurate (Pfft it's about the RNG) and they will not stop to return fire < - that can be a good thing.
Notice I keep saying Vehicles + Fast Move = good
Not anything about liberally using Fast Move with infantry :(
21:45
With Operation #16, the JS III unlocks for All the ingame Soviet tanks.
Having a balance between Reg and Gds tanks increases the odds of getting at least one JS III (should it be offered)
> It's all about whether your game offers ya a JS III & if you've the $$$ for 'em <
JS IIIs are rare - It can take repeating the last day of Op #15 all the sometimes till a JS III is offered at the start of Op #16
and the joy of the JS III wears off when having to refight Op #15 oh so many f - A JS II in hand is worth more than the 3 "Depleted" JS IIIs being shown.
Ducky,more often than not you can fight all ten days and never see one available.
So - knocks on wood - here's hoping ya see at least two or more :)
Well now I'm sad. Let's hope the CC gods look kindly at me.
It would be nice to have the JS III but I've only seen them a few times in the games I've played but I never got them as a case of all your eggs in one basket springs to mind.
JS III's aren't indestructable, a well executed ambush with an AT gun and pazerfaust will ruin any tanks crew's day. Remember, at this stage ALL German infantry have a few panzerfaust in each unit.
@@ZooHeretic
He heard what I told him about the JS IIIs rarity
And true that panzerfausts can take 'em out,but that's a pain.
As Jagdtigers pop 'em just fine from the front,
(For Ducky, the A.I. fielding Jagdtigers is not quite as rare as JS IIIs,but close enough)
The A.I. has thrown JS IIIs against me in the campaign,reason I always have two Jagdtigers by the end of #15.
@@RubberDucky087
Play the standalone scenario, could be wrong,too lazy atm ot check, but I remember fighting a JS III in that with just panzerfausts & swear words.
or Use the Create a Scenario option -
Customize a scenario or operation and fill one side with Jagdtigers, the other with JS III and go to town.
Edit: the following was typed before You got "Jorge" killed, yes Ducky that's on you not "Jorge".
"Qwelas" refit him in Op #15, do not get him killed again....
If a JS III is offered in Op#16, refund him & you'll have enough points to upgrade a JS II on Day 1
Then rename it "Qwelas" and let him have one of the two hardest vehicles to kill from the front to go ham in .
(That one does get dead quickly and often)
If not upgrade "Qwelas" to a ISU 152
ISU 152 > SU 152
I'll see what magic I can work!
I really enjoy your playthroughs. Do you plan to play also CC Wacht Am Rhein?
Thanks, I'm glad you're enjoying it! I plan to play CCIV next. I haven't played it before in completion, just a few battles. I do have the remakes as well, and want see how I perform in those. Wacht am Rhein is in the list for sure.
Damn it Jorge
Haha. "For glory, and medals!" - Jorge Castillo... probably.
🤘😁🤘
Bro! 👍😃💯
That Jagdpanther was terrifying but luckily you stopped it cold before it could cause trouble.
I've never come across that beast in my play throughs.
[Edit - yep I sympathise with you with units seemingly going rogue in doing stuff with reckless initiative.]
Haha, the enemy is scary, but your comrades thinking for themselves is terrifying!
22;08
Upgrading a unit to either Guards or Guards Airborrne > Does NOT improve that crews experience or morale !
Whatever xp/morale & rank the unit's men had stays the Same when upgraded into a Gds or Gds Air !
Example:
Dot Matrix "Blue" has a lowly conscript corporal & crew
You upgrade "Dot" to a Gds JS II
"Dot"'s new Gds JS II will have a conscript level crew.
It takes a bunch of kills for a conscript unit to gain the xp to equal or better a fresh/new ,late war, Reg' or Gds'.
So even in the refit options when it shows one having better or worse stats, those don't apply to an existing crew? It's only for new units?
@@RubberDucky087 yeah, it's for new units only.
Think of refit as only changing the tank, not the crew.
However, if you have a really poor crew with low leadership and rank, best just getting a new Guards unit as they will be better in everyway. RNGesus does come into play, for example, you have a great tanks crew (*cough* Jorge *cough*) and they do dumb sheet and still die in the dumbest way.
@@RubberDucky087 Yes, each team You can get, have set level of exp and morale (1-10). So if You buy 'Militia' team they will have low stats. If You upgrade them, every single soldier won't change, only team name, but from now on, every member of the squad You lost and refit, will be replace from the pool of said team, where:
SS/Guards are good
Fallschirmjeager/Airborne Guards are the best
As 42:01 ends and 42:02 begins ....
"Jorge" goes Red & yolos
This is actually a game mechanic in CC.
In your CC II playthrough, ya never had your troops do their own thing?
Only thing to do is keep paying attention to everything :)
To be fair, "Jorge" did take the objective, stop ,and then he faced towards to the then "unknown" Pzk team. (A.I. sees all)
You though fast moved him into those tight spaces between the buildings.
And Ducky :) ya had plenty of time to stop "Jorge" beofre he got in town and could've just reversed him out..
I've had them take initiative l, but like storming a nearby building where my team is holding but they're taking fire from across the street. I've never seen them just drive across a third of half the battlefield.
What are you talking about... definitely not on me... 🤣
I did momentarily consider stopping and reversing, but he was in there. I made a call to get him out by going through. It did not go well. Lol
@@RubberDucky087
"What are you talking about... definitely not on me... 🤣"
Pfft Watched ya order his death via that Fast Move order through the town..
You knew what ya were doing , I've watched enough Law & Order and the like to know that was Murder in the 1st degree :)
No upgrade for Hugh Jorgan? 76mm gun is pretty obsolete now, maybe there is upgrade to 100mm, you never checked?
No building prep with SU-152 guns? Why? You can even arty prep the hills with SU-152 if you have LOS.
Even Stalin tanks do have large 122mm gun...
You're right, I could have prepped buildings for the advance. I didn't upgrade Hugh because I haven't been looking at the AT gun as a long-term solution. At the time I grabbed him, I needed another answer for their armor, and now he's along for the ride because he hasn't died. I expect to retire him in favor of a tank, so I've been cautious about spending money on the AT gun. I almost upgraded him in the previous operation just to have more firepower, but it was a tradeoff of spending resources on him or somewhere else.