my first was Black Hole Sun, Then I found out even with all the destroyed junk in it Getsa Fune, that last gate to earch was like finding Eden. Its the last place anyone goews to and you can build up finantial capital while operating out of there unmolested, .
Now Im confused, I played X4 since 5.0 and there was always the solar intensity feature from the older x titles, but you said it was an addition of 7.0?
It's in the patch notes for 7.0 Thursday 20th June 2024. "Improved balancing of stellar output across all systems to match stars and locations." But yes solar intensity was in earlier X games.
@@timothy_synth Before patch 7.0 all base map sectors had an intensity of 100% only after the patch did the values change so it was a feature added in that patch even though it was in previous games. The expansion that introduced the Terrans cradle of humanity had different solar values but that was only available for the DLC. When they patch says rebalanced values the mean alter them from 100% to something new.
@ ah okey, that makes sense. I bought it with all DLCs at the time, thats why I remember the Reach being pretty nice for a Solar Farm at the Early game (Young Gun Start)
Great info. Thanks for the video
Good Stuff!
Music is too loud. Good info, thx.
my first was Black Hole Sun, Then I found out even with all the destroyed junk in it Getsa Fune, that last gate to earch was like finding Eden. Its the last place anyone goews to and you can build up finantial capital while operating out of there unmolested, .
Now Im confused, I played X4 since 5.0 and there was always the solar intensity feature from the older x titles, but you said it was an addition of 7.0?
It's in the patch notes for 7.0 Thursday 20th June 2024. "Improved balancing of stellar output across all systems to match stars and locations." But yes solar intensity was in earlier X games.
@@tothebreach alright, so turns out they just rebalanced the values again. But the feature was indeed in X4 since the start it seems
@@timothy_synth Before patch 7.0 all base map sectors had an intensity of 100% only after the patch did the values change so it was a feature added in that patch even though it was in previous games. The expansion that introduced the Terrans cradle of humanity had different solar values but that was only available for the DLC. When they patch says rebalanced values the mean alter them from 100% to something new.
@ ah okey, that makes sense. I bought it with all DLCs at the time, thats why I remember the Reach being pretty nice for a Solar Farm at the Early game (Young Gun Start)