I had someone LEGITIMATELY try to tell me the Direct Hit is a crutch because I swapped to it to handle his sentry nest. Apparently the skillful thing to do with an established engineer nest is brainlessly walk towards it with stock.
If they set their sentry up in a place where you had a good line of sight to shoot it from outside of its range and didn't have the Wrangler to shoot back, that's entirely on them.
If they don't have the wrangler or simply don't like using the wrangler (like me I hate it) then at worst the direct hit is overkill. Yes single enemies are supposed to be weak to a sentry they are in line of sight to. But all a decent soldier needs a spy, scout, or other soldier to disable the sentry. And if they do use the wrangler...well it's useless cuz you still aren't destroying it. So yes it's a crutch for soldiers who don't understand the fundamentals of fighting sentries. Sentries really aren't that hard to kill if your using your brain and moving intelligently. Or you know just go demo and spam pills or stickies over cover
@@terivenverien1849It's excruciating to fight against a turtle engi in pub where you can't rely on your teams. Especially intelligent ones with the dispenser hidden and the rescue ranger.
I can only assume putting a close range shove on a mid range weapon was intended to give Scout an option to get anyone already in close range out of his face. Doesn’t seem like it does the job well, but it’s still a reason for it to exist.
the shortstop is a separate weapon type from the other primaries. my source for this is the greater red panda attribute randomizer servers, where even with no clip size penalty, the shortstop will contain 4 shots and reload all of them at once
@@Sashimipommes I just noticed that, most weapons with a lower clip than their stock counterpart has "- clipsize" whereas the shortstop simply has 4 shots
In the average casual match I can get away with a revved up brass beast and still have players completely ignore my existance. Some players just don't have a headset plugged in I swear.
i usually run the brass beast with one of heavies shotguns and the GRU. people tend to think shotguns are just for fat scout but they're also extremely useful in most situations, i often find myself using the shotgun more than my minigun most of the time pretty much ever since they introduced the minigun damage penalty when you start spinning up. and this is also why i favour the brass beast over any other minigun, since you have to stay spun up for a whole second to max out your damage, might as well dedicate the minigun to situations when you are where the enemy needs to go and for this the brass beast is objectively the best.
@@egemenozan5641 I don't play games with headphones either, but at the same time, just having my volume on and decently high is enough for me to detect sounds such as a minigun's rev up or a spy's decloaking
I remember equipping dragon's fury for the first time and going nuts almost instantly killing like a half of the enemy team... And the next day I can't hit a thing and die miserably.
I would have also liked it if the Shortstop Shove was a Core class Scout ability on mouse 3/middle mouse button click, had 15 damage no random crits for minicrits are crits, had SHOVE HIT and SHOVE KILL icons and while airborne you do Kicks which are 30 damage and also have KICK HIT and KICK KILL, to make that ability better. as for the Shortstop and Holy Mackarel. I thought of them getting an alt fire that throws a Mini Mad Milk that coats a single target, plus the 20% healing with the Shrotstop. would this work?
So I’m experiencing the glitch where the timeline breakup of another video is shown under this video, and the part discussing the Tomislav is labeled “Religious Fanaticism” 😂
25:45 This is only true if there both already revved, and therein lies the issue with the Tomislav's balancing. It has some obvious use cases in more aggressive plays, ambushing, and mid-range combat, which already make it a strong sidegrade, but not only is its slower firing speed not enough to substantially decrease the weapon's DPS, but the faster spin-up largely negates this downside outside of major team fights where you'll be revved for multiple kills. Sure, you get into those plenty often as Heavy, but the thing about the Tomislav is its faster spin-up means in many situations where with any other minigun you'd stay revved until your next kill comes to you, you can unrev and just rev again without really being punished for it. Stock is only firmly better in scenarios where a lot of enemies are rushing you at the same time, and even then not by a whole lot.
Minigun only out dps tomislav at close range or when firing into large groups where bullet spread does not matter. Someone did a video on it, forget who. Tomislav will outdps minigun at medium and long ranges due to accuracy buff. Not to mention that you will also be firing sooner with tomislav due to reduced rev time.
The Loose Cannon is my go-to demo primary and I agree that it's his worse grenade launcher. The LnL might get overlooked but it's the stronger choice. Small note though, you were saying that it deals 25 extra damage to buildings when it's only 20 damage. It doesn't matter either way but I'm a pedantic asshole lol
The biggest problem of the dragons fury is that it lets pyro to take a role that many other classes, namely soldiers and demos and scouts, can do better while severely gimping his main role. Hence why it’s rarely, if ever, used by serious pyro mains. Pyro is a support/defense class at his core due to airblasts and offensively pyro isn’t strong at all considering his below average mobility and bad range. Playing DF pyro is a lot like playing huntsman sniper or demoknight in which you do enjoy its distinctive advantages but in the grand scheme of things it’s not as effective as stock or degreaser. Oh you forgot one very important thing which is right clicking in the middle of a firefight can be a death sentence as your entire weapon will be on cooldown
the best part about all of these weapons is they are actually easier to use in practice The Direct Hit - the faster speed allows you to completely ignore the fact that it is a projectile and simply play as if it were hitscan, which essentially allows you to ignore soldier's entire downside of not being hitscan The Shortstop - this is one that I personally enjoyed using while learning to aim as Scout, allowing you to attack from medium range rather than solely short range, and being thus extremely consistent compared to the scatter which is more affected by random bullet spread due to the shortstop being more accurate The Dragon's Fury - the dragon is an incredible weapon due to its massive damage and the projectiles aren't THAT hard to aim - the extra damage allows you to take down even Heavies if you are good enough, with its one downside being the airblast and being airblasted. An important thing to note - and i did not know this before watching the video - the triple damage will only activate if the center of the projectile hits the enemy, but it still deals damage if the projectile itself hits the enemy... this creates moments where you hit enemies with the edge of the projectile and become confused when it doesn't do the one thing it is supposed to do. I personally dislike all of the other flamethrowers due to their terrible damage output to the point where it takes 5 seconds to melt a cloaked Spy, whereas the dragon's fury is capable of that in 2 quick shots. Its combination with the scorch shot will demolish enemies. The Tomislav - why is this on the list? it's still a tracking weapon, you can't make a tracking weapon more precise even if it is more accurate, it's just a better stock. The Loch - faster projectile speed = easier to aim, see direct hit The Loose Cannon (not on list) - this is what i think of when i think of precision weapon. despite being a generally bad weapon (only better than stock against light classes, all other classes would have died quicker with stock, especially weak against heavy) it still demolishes the classes that it is effective against, and its slower projectile speed allows you to simply spam points and you'll probably not do too badly.
I try not to be pedantic about people using words interchangeably, but there is a notable difference between "accuracy" and "precision". Accuracy is when a series of shots land on target, whereas precision is when any given shot hits a specific area of a target. These are mostly "accuracy" weapons, though I will concede that the Direct Hit, Loch, and Dragon's Fury could be "precision" weapons if you are focused on hitting the enemy's legs to launch them up. The Backscatter is technically a precision weapon, since you have to hit the back, as are all of Spy's knives, the Ambassador, and every Sniper primary. Outside of those, I can't think of any weapon that requires actual precision over just general accuracy.
I can see where you are coming from, but you have made two mistakes: 1: Accuracy is a listed stat within TF2's actual code, and it dictates how close a fired projectile is to a player's reticle. There is no "precision" stat, though there is a "Weapon Spread" stat. While this is not what the actual word means, it is what it is. Much like how TF2 will call it "Clip Size" even though no weapons in the game use clips at all, most using magazines or cylinders. 2: Accuracy means how often your shots land on target. Precision means how close those projectiles are to each other. Hitting someone across the map every time you fire the Scattergun makes it a very accurate weapon even though most projectiles are missing. Firing a full Tomislav into a wall 2 feet from you into a 2in.x2in. space makes it a very precise weapon even though it did nothing to an enemy, because all those shots went to one place.
28:30 I've seen a lot of reddit posts saying they hate the silent rev cause someone with that much damage shouldn't be able to have silence around corners. Then my argument is so can everyone else in the game, soldiers, demoman using sticky traps, scouts, etc. Other than heavy's health every other class does high damage potential (except medic and engineer unless they random crit). So why not the heavy? Hypocrites the lot of them.
same people who cried in outrage at Pyro's stunlock, when grenades and rockets do the same thing and still do to this day, you know on top of doing damage, which airblasting didn't
@@Mehetti Okay, but rockets and grenades don't stunlock you. You can surf the damage and move in mid air. Old airblast didn't do that. Also, airblast is much easier to spam.
My only problem with the silent rev is just how it's a good stat on a weapon that is already great. The accuracy and rev time stats alone make it better than stock, silent rev on top of that is just...why lol
Incredible timing for this video to come out for me, i just started using the direct hit non stop yesterday and immediately have fallen in love with it. i never got attatched to playing soldier because i always felt the splash damage was kinda unfair and unfun to play so the DH is perfect for me
In my experience a LOT of the Direct Hit Soldiers just get very close to the enemy,, jump and fire at near point blank. And then claim they have SKILZ. And Pyro reflects are rare as you have to reflect before the Soldier fires most of the time. sm
6:43 All of tf2 weapon design in a nut shell is "This weapon pretty much demands perfection... If you're not an absolute god... with a confidence boardering on dillusional. Then this weapon absolutely will break your back and humble you."
32:05 This is from the video game company that prides itself on having it's worlds and lore based on science, not magic. I'd be more suprised if it didn't have a ton of extraneous physics engine code.
@@TealOpal ohhhh that makes sense, just that a lot of these weapons make gimick is punishing the user for bad aim, so that's why I thought the widowmaker would be a perfect fit, but if you had talked about it in a previous video, then it makes sense not to include it lol Also, just want to say that I love to put your videos on in the background when I'm doing chores or work around the house, great content and keep it up :)
The Shortstop, like the Huntsman, is its own weapon type and thus its stats are the baseline for that weapon type. That's why it as well as the Scattergun don't have their stats in the description.
Does the dragon's fury have a longer false-afterburn than other fire weapons? Because the whole "still ignites pyros" thing is something other flame throwers or flares do. It's why you can land axtinguishes on pyros when you use the degreaser.
Funnily enough, the dragons fury shares a lot of the same game systems as the direct hit. It fires a fast moving projectile (the DF is actually faster than the DH) with almost no AoE, deals more damage with successive well placed shots, shreds buildings, and the projectiles even come from the same place, despite what the lower down view model would suggest.
As someone who mains pyro with at least 2k hours on the class, I very much disagree that the dragon's fury has a higher skill expression compared to the normal flame throwers. Yes the act of pressing m1 to kill enemy gamers takes more precision and it has a higher skill floor but the lack of airblast heavily damages the skill expression with the weapon. If it didn't have a massive cooldown between airblasts then I would definitely agree.
That's totally fair! I've actually expressed in past videos that I think Airblast is the key thing keeping Pyro from being super easy so I definitely should have noted that.
I remember the dragons fury bring called op on release lmao. Did more damage back then and the projectile was easier to land(i forgot why it was easier)
I've always thought that the Tomislav was all upsides. Despite the slow firing speed, it spins up faster and is more accurate. This means you hit WAY more shots from distance, and your ammo lasts longer. Liking Sasha most is the most heavy thing you can do.
I think the nonsense with the loch and load is the fact you’d only equip it for the faster pills. I don’t like it cause the speed screws with muscle memory but I could see people finding it easier to use, pair that with the lack of one grenade and I guess it’s just “the easier pipe” no clue though just my thoughts on why it would get the “crutch” title while direct hit doesn’t
It’s genuinely hilarious that the stereotype’s series, despite being extremely heavily memed on, is still the source of a lot of the opinions of said people memeing on it
Honestly, the Direct Hit feels like the only rocket that does anything. The splash damage feels like a water gun with how much damage it's doing to people, and even just rockets normally. Other rockets also aren't really hitting those direct hits because of the slow speed so you need to rely on that splash damage water pistol damage more often than not. Meanwhile, the Direct Hit increases the project speed so it doesn't matter. It does make hitting direct hits easy and make the gun feel better to use than any of the other rockets in the game
what you said doesn't make sense. Are you seriously saying stock splash damage is too low? That is a truly terrible take that I expect 99% of TF2 players of all levels of play to passionately disagree with.
The direct has always been my favorite sidegrade, it's so fun to use and even when im not good with there's always that serotonin hit when i land an airshot by accident. I just wish Valve did this to loch n load and not just giving it useless stat
I think Scout's primaries would feel a lot less like the Scattergun and a bunch of random gimmicks and more like an actual array of sidegrades if Valve were creative enough to give a single one of them the same clip size as stock.
You mentioned Shortstop/Crit-a-cola combo and didn't bring up the Red Robot video where he uses the shove and sends the guy flying? (Was that just a glitch then?)
The thing that irritates me the most about the Dragon's Fury (other than my hot garbage aim) is how it significantly nerfs your spychecking ability. I NEED FRENCH FRIES DAMMIT
It really feels like the Loch just got worse versions of all the direct hits stats. DH has 25% bonus damage? Loch gets 20% and only on buildings. DH has smaller splash? Loch gets zero splash when you miss. DH gets even more damage on airborne targets for some reason? Eh, let’s take one pipe from the lochs clip.
the dragons fury is my favorite precision weapon, it lets pyro solo heavies and sentries. still unusable against danger shield snipers though, they dont take the bonus damage even tho pyro does
The dragon's fury projectile is impossible for me to aim. I cant stand that the projectile doesnt match the hitbox so much and it BLINDS me every time i shoot it. I basically only bust it out when for some reason I need to deal with sentry nests as Pyro
I never really use the direct hit or lock n load as they take skill. I also never thought of the shortstop or tomislav as precision weapons. Cool video though.
i feel like saying the direct hit is more skillful while it also gives a huge boost to projectile speed is kinda. like sure maybe at some ranges but if ur playing against a scout u can just. click on them before they can react - same with pyros. clicking on people's hitboxes isnt like. the be all end all of skill, being able to vector the enemy movement and plan for where theyre going is important and the direct hit at least at close to mid range kinda just. doesnt engage with that.
It's much more punishing if you miss, though, so it rewards the player for good aim by making it more precise. I'd argue that stock is more of a crutch than the LnL because of the rollers that gives free hits on the enemy even if they miss
I had someone LEGITIMATELY try to tell me the Direct Hit is a crutch because I swapped to it to handle his sentry nest. Apparently the skillful thing to do with an established engineer nest is brainlessly walk towards it with stock.
If they set their sentry up in a place where you had a good line of sight to shoot it from outside of its range and didn't have the Wrangler to shoot back, that's entirely on them.
If they don't have the wrangler or simply don't like using the wrangler (like me I hate it) then at worst the direct hit is overkill. Yes single enemies are supposed to be weak to a sentry they are in line of sight to. But all a decent soldier needs a spy, scout, or other soldier to disable the sentry.
And if they do use the wrangler...well it's useless cuz you still aren't destroying it.
So yes it's a crutch for soldiers who don't understand the fundamentals of fighting sentries.
Sentries really aren't that hard to kill if your using your brain and moving intelligently.
Or you know just go demo and spam pills or stickies over cover
@@terivenverien1849It's excruciating to fight against a turtle engi in pub where you can't rely on your teams. Especially intelligent ones with the dispenser hidden and the rescue ranger.
Swapping to the direct hit just to deal with a sentry is literally the textbook definition of a crutch weapon.
Engine get so mad when you just out the Coch n Chode
Nothing beats reflecting a dragon’s fury projectile as stock pyro, killing the dragon’s fury wielder with their own weapon
You can do that???
@@KnownOnlyAsDMIt’s kinda hard to do but it’s possible. I think I’ve only managed to pull it off twice so far
its always fun to do that
they never see it coming
down entirely to prediction though
@@KnownOnlyAsDMthis is normally the reply you get back for reflecting it too 😂 but yes. its fun
@@KnownOnlyAsDM iirc the only projectiles that can't be reflected are medic's syringe needles, the righteous bison, and the pompson.
I can only assume putting a close range shove on a mid range weapon was intended to give Scout an option to get anyone already in close range out of his face. Doesn’t seem like it does the job well, but it’s still a reason for it to exist.
Some weapons are just made to sniff glue to, while some are more punishing than your alcohol stepdad .
Glue sniffer is the beggars bazooka
@@Gamer-totLol my strange BB is named Glue Sniffer
@@Gamer-tothaha glue make my trauma funni
the shortstop is a separate weapon type from the other primaries. my source for this is the greater red panda attribute randomizer servers, where even with no clip size penalty, the shortstop will contain 4 shots and reload all of them at once
It’s because of how it’s worded being that it has a 4shot clip
@@Sashimipommes I just noticed that, most weapons with a lower clip than their stock counterpart has "- clipsize" whereas the shortstop simply has 4 shots
Are you planning to killbind before male pattern baldness? YWNBAW.
In the average casual match I can get away with a revved up brass beast and still have players completely ignore my existance. Some players just don't have a headset plugged in I swear.
Problem is relying on the other team playing badly is a really dumb way to play the game
i usually run the brass beast with one of heavies shotguns and the GRU.
people tend to think shotguns are just for fat scout but they're also extremely useful in most situations, i often find myself using the shotgun more than my minigun most of the time pretty much ever since they introduced the minigun damage penalty when you start spinning up.
and this is also why i favour the brass beast over any other minigun, since you have to stay spun up for a whole second to max out your damage, might as well dedicate the minigun to situations when you are where the enemy needs to go and for this the brass beast is objectively the best.
I dislike using headphones for gaming
@@egemenozan5641 I don't play games with headphones either, but at the same time, just having my volume on and decently high is enough for me to detect sounds such as a minigun's rev up or a spy's decloaking
I always thought Brass Beast's rev sound is much more quiet than stock's
Yeah! The tomislav singlehandedly makes ninja heavy possible.
I remember equipping dragon's fury for the first time and going nuts almost instantly killing like a half of the enemy team... And the next day I can't hit a thing and die miserably.
I wish short stop had its old healing stats back. Felt really good to heal much more for having it
I would have also liked it if the Shortstop Shove was a Core class Scout ability on mouse 3/middle mouse button click, had 15 damage no random crits for minicrits are crits, had SHOVE HIT and SHOVE KILL icons and while airborne you do Kicks which are 30 damage and also have KICK HIT and KICK KILL, to make that ability better.
as for the Shortstop and Holy Mackarel. I thought of them getting an alt fire that throws a Mini Mad Milk that coats a single target, plus the 20% healing with the Shrotstop. would this work?
I miss when it could reload at a decent time. God, why didnt they give its reload speed back after taking the poly set bonus😢
“Raw and divine” returns
I'm sorry I haven't been in Ultima Club recently Tmak tell the others I miss them
@@TealOpal much love in return from many ultimas! Try to guess who said “Tmak will you tell him that both Jinzo and The Medic are cool??”
So I’m experiencing the glitch where the timeline breakup of another video is shown under this video, and the part discussing the Tomislav is labeled “Religious Fanaticism” 😂
TRUE LMAO
Nothing really about the video but just thanks for coming back to the community. It gives me hope for the game that people are coming back to it.
"figuring out where its hitbox is"
This is why I got frustrated with first trying to use the Dragon's Fury
Don't forget you can pop up enemies with the dragon's fury if aimed correctly.
4:58 Paul from MittenSquad? Hopefully we're aware of what happened to him. Rest in peace Paul, fly high...
god i miss that magnificent bastard.
That's Zach Hadel lol. The audio is specifically from his "Interesting Mouse Type Character" twitter post.
@@WiiWarrior933 Ohh, thanks for clearing that up! Their voices sound similar 😅
God now I'm sad as shit
@@Leeloo-FoxxLove the profile pic Miss Leeloo!
Lock and load would literally be me turning my brain off I feel like stock just bounces so much that I just can’t
10 whole seconds in and WOAH WORDS
The media references are so creative lol
i died from short stop shove 1 damage
It’s so funny and American how you used an active teleporter as your measurement for the direct hit blast radius 2:30
your Cilan gag at 1:21 nostalgia flashbanged me i need to play gen 5 again
I use the shove in MvM when we don't have a Pyro to instakill a boss
25:45 This is only true if there both already revved, and therein lies the issue with the Tomislav's balancing. It has some obvious use cases in more aggressive plays, ambushing, and mid-range combat, which already make it a strong sidegrade, but not only is its slower firing speed not enough to substantially decrease the weapon's DPS, but the faster spin-up largely negates this downside outside of major team fights where you'll be revved for multiple kills. Sure, you get into those plenty often as Heavy, but the thing about the Tomislav is its faster spin-up means in many situations where with any other minigun you'd stay revved until your next kill comes to you, you can unrev and just rev again without really being punished for it. Stock is only firmly better in scenarios where a lot of enemies are rushing you at the same time, and even then not by a whole lot.
weevil approved
weevil unapproved
pls stop going in my bags of rice mr weevil, it makes us waste them when were only like halfway through
@@axie6218 no sorry that was me I was just hungry
@@axie6218 no sorry that was me I was just hungry
@@axie6218 no sorry that was me I was just hungry
8:14 took medkit from burning dying soldier -100000000 aura
It's funny because in the full clip I apologize to him and hit him with my Escape Plan to make up for it.
People consider the loch n load a crutch because of sound smith, that’s literally it lol
Minigun only out dps tomislav at close range or when firing into large groups where bullet spread does not matter. Someone did a video on it, forget who. Tomislav will outdps minigun at medium and long ranges due to accuracy buff. Not to mention that you will also be firing sooner with tomislav due to reduced rev time.
I ❤️ Dragon's Fury
The Loose Cannon is my go-to demo primary and I agree that it's his worse grenade launcher. The LnL might get overlooked but it's the stronger choice. Small note though, you were saying that it deals 25 extra damage to buildings when it's only 20 damage. It doesn't matter either way but I'm a pedantic asshole lol
The biggest problem of the dragons fury is that it lets pyro to take a role that many other classes, namely soldiers and demos and scouts, can do better while severely gimping his main role. Hence why it’s rarely, if ever, used by serious pyro mains. Pyro is a support/defense class at his core due to airblasts and offensively pyro isn’t strong at all considering his below average mobility and bad range. Playing DF pyro is a lot like playing huntsman sniper or demoknight in which you do enjoy its distinctive advantages but in the grand scheme of things it’s not as effective as stock or degreaser. Oh you forgot one very important thing which is right clicking in the middle of a firefight can be a death sentence as your entire weapon will be on cooldown
the best part about all of these weapons is they are actually easier to use in practice
The Direct Hit - the faster speed allows you to completely ignore the fact that it is a projectile and simply play as if it were hitscan, which essentially allows you to ignore soldier's entire downside of not being hitscan
The Shortstop - this is one that I personally enjoyed using while learning to aim as Scout, allowing you to attack from medium range rather than solely short range, and being thus extremely consistent compared to the scatter which is more affected by random bullet spread due to the shortstop being more accurate
The Dragon's Fury - the dragon is an incredible weapon due to its massive damage and the projectiles aren't THAT hard to aim - the extra damage allows you to take down even Heavies if you are good enough, with its one downside being the airblast and being airblasted. An important thing to note - and i did not know this before watching the video - the triple damage will only activate if the center of the projectile hits the enemy, but it still deals damage if the projectile itself hits the enemy... this creates moments where you hit enemies with the edge of the projectile and become confused when it doesn't do the one thing it is supposed to do. I personally dislike all of the other flamethrowers due to their terrible damage output to the point where it takes 5 seconds to melt a cloaked Spy, whereas the dragon's fury is capable of that in 2 quick shots. Its combination with the scorch shot will demolish enemies.
The Tomislav - why is this on the list? it's still a tracking weapon, you can't make a tracking weapon more precise even if it is more accurate, it's just a better stock.
The Loch - faster projectile speed = easier to aim, see direct hit
The Loose Cannon (not on list) - this is what i think of when i think of precision weapon. despite being a generally bad weapon (only better than stock against light classes, all other classes would have died quicker with stock, especially weak against heavy) it still demolishes the classes that it is effective against, and its slower projectile speed allows you to simply spam points and you'll probably not do too badly.
You already know what I’m about to to comment
Fire thumbnail🔥
I try not to be pedantic about people using words interchangeably, but there is a notable difference between "accuracy" and "precision".
Accuracy is when a series of shots land on target, whereas precision is when any given shot hits a specific area of a target.
These are mostly "accuracy" weapons, though I will concede that the Direct Hit, Loch, and Dragon's Fury could be "precision" weapons if you are focused on hitting the enemy's legs to launch them up.
The Backscatter is technically a precision weapon, since you have to hit the back, as are all of Spy's knives, the Ambassador, and every Sniper primary.
Outside of those, I can't think of any weapon that requires actual precision over just general accuracy.
Yapping
I can see where you are coming from, but you have made two mistakes:
1: Accuracy is a listed stat within TF2's actual code, and it dictates how close a fired projectile is to a player's reticle. There is no "precision" stat, though there is a "Weapon Spread" stat. While this is not what the actual word means, it is what it is. Much like how TF2 will call it "Clip Size" even though no weapons in the game use clips at all, most using magazines or cylinders.
2: Accuracy means how often your shots land on target. Precision means how close those projectiles are to each other.
Hitting someone across the map every time you fire the Scattergun makes it a very accurate weapon even though most projectiles are missing. Firing a full Tomislav into a wall 2 feet from you into a 2in.x2in. space makes it a very precise weapon even though it did nothing to an enemy, because all those shots went to one place.
28:30 I've seen a lot of reddit posts saying they hate the silent rev cause someone with that much damage shouldn't be able to have silence around corners.
Then my argument is so can everyone else in the game, soldiers, demoman using sticky traps, scouts, etc. Other than heavy's health every other class does high damage potential (except medic and engineer unless they random crit). So why not the heavy?
Hypocrites the lot of them.
same people who cried in outrage at Pyro's stunlock, when grenades and rockets do the same thing and still do to this day, you know on top of doing damage, which airblasting didn't
@@Mehetti Okay, but rockets and grenades don't stunlock you. You can surf the damage and move in mid air. Old airblast didn't do that. Also, airblast is much easier to spam.
My only problem with the silent rev is just how it's a good stat on a weapon that is already great. The accuracy and rev time stats alone make it better than stock, silent rev on top of that is just...why lol
33:33 Loose cannon has much stricter conditions to do good damage. LnL mostly is point and click.
Incredible timing for this video to come out for me, i just started using the direct hit non stop yesterday and immediately have fallen in love with it. i never got attatched to playing soldier because i always felt the splash damage was kinda unfair and unfun to play so the DH is perfect for me
In my experience a LOT of the Direct Hit Soldiers just get very close to the enemy,, jump and fire at near point blank. And then claim they have SKILZ. And Pyro reflects are rare as you have to reflect before the Soldier fires most of the time. sm
No Ambassador?
You right !
if only people thought about the sniper like they do the direct hit🙏
6:43 All of tf2 weapon design in a nut shell is "This weapon pretty much demands perfection... If you're not an absolute god... with a confidence boardering on dillusional. Then this weapon absolutely will break your back and humble you."
"how many kills do you get from perfectly landed rockets?"
soldier mains: uhhh
demo mains:
Oh BTW the dragons fury ball can be deflected by pyros.
i find it funny how much you played up the Tomislav spread like its only 20% lol
32:05 This is from the video game company that prides itself on having it's worlds and lore based on science, not magic. I'd be more suprised if it didn't have a ton of extraneous physics engine code.
Actually NUTS to not include the widowmaker in this video
I actually talked about it in my Skill Dependent Weapons video!
@@TealOpal ohhhh that makes sense, just that a lot of these weapons make gimick is punishing the user for bad aim, so that's why I thought the widowmaker would be a perfect fit, but if you had talked about it in a previous video, then it makes sense not to include it lol
Also, just want to say that I love to put your videos on in the background when I'm doing chores or work around the house, great content and keep it up :)
The Shortstop, like the Huntsman, is its own weapon type and thus its stats are the baseline for that weapon type. That's why it as well as the Scattergun don't have their stats in the description.
I'd probably use the dragons fury if not for the fact i cannot unsee the flashbang every time it fires
When I started playing TF2 and unlocked the direct hit, I decided to try it. Surprisingly, I had a lot of fun with it even if I sucked with it.
Does the dragon's fury have a longer false-afterburn than other fire weapons? Because the whole "still ignites pyros" thing is something other flame throwers or flares do. It's why you can land axtinguishes on pyros when you use the degreaser.
Funnily enough, the dragons fury shares a lot of the same game systems as the direct hit. It fires a fast moving projectile (the DF is actually faster than the DH) with almost no AoE, deals more damage with successive well placed shots, shreds buildings, and the projectiles even come from the same place, despite what the lower down view model would suggest.
Dragon's Fury requires skills
10:25 I absolutely did think it was a handgun when i bought a warpaint and used it to get one when i first started lol
Good video once again brother its amazes me how you make content for a dead game when overwatch/valorant creators are just zombies
1:05
Unless your using the Huntsman, then your an acceptable person in humanity
*yuo're
True
@@FrostyTheNightmare *yuo're
So are rifles fine? Cause they're lame and dumb
As someone who mains pyro with at least 2k hours on the class, I very much disagree that the dragon's fury has a higher skill expression compared to the normal flame throwers. Yes the act of pressing m1 to kill enemy gamers takes more precision and it has a higher skill floor but the lack of airblast heavily damages the skill expression with the weapon. If it didn't have a massive cooldown between airblasts then I would definitely agree.
That's totally fair! I've actually expressed in past videos that I think Airblast is the key thing keeping Pyro from being super easy so I definitely should have noted that.
Killed a full team with the loch and load in 3 shots and it automatically became my new fav lol
Hehe beam katana in intro
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I remember the dragons fury bring called op on release lmao. Did more damage back then and the projectile was easier to land(i forgot why it was easier)
bro really said 🤓
32:05 thank you TH-cam. Literally any instance of the word “like” does the rainbow thing
I've always thought that the Tomislav was all upsides. Despite the slow firing speed, it spins up faster and is more accurate. This means you hit WAY more shots from distance, and your ammo lasts longer.
Liking Sasha most is the most heavy thing you can do.
Did not expect Korone there
I think the nonsense with the loch and load is the fact you’d only equip it for the faster pills. I don’t like it cause the speed screws with muscle memory but I could see people finding it easier to use, pair that with the lack of one grenade and I guess it’s just “the easier pipe” no clue though just my thoughts on why it would get the “crutch” title while direct hit doesn’t
Biggest downside of Dragon's Fury is having no strange variant
It’s genuinely hilarious that the stereotype’s series, despite being extremely heavily memed on, is still the source of a lot of the opinions of said people memeing on it
Honestly, the Direct Hit feels like the only rocket that does anything. The splash damage feels like a water gun with how much damage it's doing to people, and even just rockets normally. Other rockets also aren't really hitting those direct hits because of the slow speed so you need to rely on that splash damage water pistol damage more often than not. Meanwhile, the Direct Hit increases the project speed so it doesn't matter. It does make hitting direct hits easy and make the gun feel better to use than any of the other rockets in the game
what you said doesn't make sense. Are you seriously saying stock splash damage is too low? That is a truly terrible take that I expect 99% of TF2 players of all levels of play to passionately disagree with.
and fun fact you can reflect dragon furys firballs
The direct has always been my favorite sidegrade, it's so fun to use and even when im not good with there's always that serotonin hit when i land an airshot by accident. I just wish Valve did this to loch n load and not just giving it useless stat
I think Scout's primaries would feel a lot less like the Scattergun and a bunch of random gimmicks and more like an actual array of sidegrades if Valve were creative enough to give a single one of them the same clip size as stock.
The Baby Face's Blaster used to have 6 shots originally.
32:24 but how will they will make fire then 🤨
Im going to start using the shortstop now
What about the inverse of weapons that are more about how the weapon spread can be an upside? like the Begger's and Huntsman?
You mentioned Shortstop/Crit-a-cola combo and didn't bring up the Red Robot video where he uses the shove and sends the guy flying?
(Was that just a glitch then?)
The thing that irritates me the most about the Dragon's Fury (other than my hot garbage aim) is how it significantly nerfs your spychecking ability. I NEED FRENCH FRIES DAMMIT
the shortstop is the direct hit for scout but instead of getting more damage you get less
It allows scout to fight more effectively at mid-range though which changes a lot for his positioning in the middle of a fight
@@longpants108 didn’t say it was bad just said a fact
It really feels like the Loch just got worse versions of all the direct hits stats.
DH has 25% bonus damage?
Loch gets 20% and only on buildings.
DH has smaller splash?
Loch gets zero splash when you miss.
DH gets even more damage on airborne targets for some reason?
Eh, let’s take one pipe from the lochs clip.
the only reason i could see people using the loch n load is for a sort of challenge where you cant use rollers
the short stop was my first wepon : )
I'm still mad at the shovestop change.
16:19 "archaic" means old or outdated; perhaps you meant "arcane", "obscure", "obtuse"?
Yeah the wrong word came out of my mouth unforskinately.
1:10 The background noises I can't bro what is this 😭
the dragons fury is my favorite precision weapon, it lets pyro solo heavies and sentries. still unusable against danger shield snipers though, they dont take the bonus damage even tho pyro does
The dragon's fury projectile is impossible for me to aim. I cant stand that the projectile doesnt match the hitbox so much and it BLINDS me every time i shoot it. I basically only bust it out when for some reason I need to deal with sentry nests as Pyro
no widowmaker??
I never really use the direct hit or lock n load as they take skill. I also never thought of the shortstop or tomislav as precision weapons. Cool video though.
I only think it takes skill cause of muscle memory for new players it’s easy to use
video idea: Stats other weapons would have (including stock) if a different weapon was the stock weapon.
I just view the Dragon's Fury as a shotgun with afterburn and crits burning players
09:48 MISTAKE INCOMING, ONOOOOOOOOOOO, video rebunked
i feel like saying the direct hit is more skillful while it also gives a huge boost to projectile speed is kinda. like sure maybe at some ranges but if ur playing against a scout u can just. click on them before they can react - same with pyros. clicking on people's hitboxes isnt like. the be all end all of skill, being able to vector the enemy movement and plan for where theyre going is important and the direct hit at least at close to mid range kinda just. doesnt engage with that.
SKILL CHECK *slaps you*
What about the ambassador?
12:46 ,just wanna point out,is Scout holding the ammo in his mouth ? Cuz everytime he reloads,the ammo disappears briefly
no ambassador?
LnL is crutch because you loose one grenade in a clip to land pipes easier.
It's much more punishing if you miss, though, so it rewards the player for good aim by making it more precise. I'd argue that stock is more of a crutch than the LnL because of the rollers that gives free hits on the enemy even if they miss
Wouldn't the Spy's Ambassador qualify?
Can't you also reflect the Dagon's fury shots?
22:05 didnt they fix this for the bauble and bison? It shouldnt be doing that anymore.
Tomislav is just a slavic name btw
I want the old Loch and Load back. It has two tubes, why are there 3 grenades?!
In NBA terms it’s to live and die by the 3