I wish they brought back jins omen stance gameplay. I do like to say, though, that in t8, if you do a power stance and do the lingering soul input bduf, it makes an extra electric noise during the stance
I still play this game and Cd 1 into electric is actually possible but the timing is really strict. The notation for that is cd1, ewhf then immediately do a ff n 1 (Jab) but then again, it's very strict but possible.
@@tablematts9055 he trying to do hard combos, but the game is not just that, jin have other stuff to cover some weak points. We all know what he trying to explane us, i pass like 3 years playing this, if jin was your main,you get used to it, and still survive.
// Hidden Moves // 1,3,2,1,4,d+1+2 // f+3 [hit],d+1+2 // f+4 [hit] d+1+2 // f+1+2 [hit]~d+1+2 // f+1+2 [hit],d+1+2 // b+1+2~f,f,b+1+3 (Reversal) // b+1+2~f,f,b+2+4 (Reversal) // d/f+3 [hit],d+1+2 // CD+4 [hit],d+1+2 // Omen Moves // 1,1,2 // 1,2,4 // 1,2,2,3,2,4,3 // 1+2 // f,f+1+2 Mishima Headbutt // b,f+2,1,2 // b,f+2,1,d/f+2 // b+1 // CD+1 // CD+2 // CD*+4,4 // CD+4,4,4 // f // b // f,f // b,b // Inner KiCharge Moves (Soul Omen?) // 1,2,3,1,3,2,1,4 // 1,2,3,1,f+3 // CD+2 // CD+4 _C1 Jin Omen _L 0xE00608C0 0x204078E2// if the stage has loaded _L 0xE0050009 0x004078B4// If Jin _L 0xE0048001 0x00407D1C// If 8001 (Default Stance) _L 0xE0011874 0x00407D24// if Jin is P1 _L 0x20407D24 0x0870A564// Do this _L 0xE001D474 0x00407D24// if Jin is P2 _L 0x20407D24 0x087B6164// Do this _C1 Jin Inner KiCharge _L 0xE00208C0 0x204078E2// if the stage has loaded _L 0xE0010009 0x004078B4// if Jin _L 0x20407C80 0x00000003 _C1 Devil Jin Omen _L 0xE00608C0 0x204078E2// if the stage has loaded _L 0xE005001A 0x004078B4// If Devil Jin _L 0xE0048001 0x00407D1C// If 8001 (Default Stance) _L 0xE00105F0 0x00407D24// if Devil Jin is P1 _L 0x20407D24 0x08707448// Do this _L 0xE001C1F0 0x00407D24// if Devil Jin is P2 _L 0x20407D24 0x087B3048// Do this
jin was so trash in previous games over the years. but because the devs made him SO STRONG in tekken 8 and easier and apparently S TIER, ppl want him to be trash again…. god forbid we jin mains can’t have a good character to use lol
it’s honestly not even a Jin problem. it’s a community problem, where everyone else’s main is the gold standard, extra hard, super deep character, and then the ones they don’t like to fight against are “baby mode,” “braindead,” etc. Jin just happens to be a weirdly consistent scapegoat, but i see this hate shared for other characters as well, and it’s so lame. people like MainMan perpetuating this toxicity is honestly a shame
All very true but it’s still part of his evolution. Even from the lore perspective. His move set kept becoming more distinct from his Mishima heritage as the games went on allowing for Devil Jin and Jin to become distinct. I remember playing T4 and realizing I could no longer 3 Ring Circus but still had Demon’s Paw. Was an adjustment but never lost love for the character
@@Mr440c I don’t think it’s irrelevant. It was the entire justification for changing Jin’s character and bringing back Kazuya. Either way, if you didn’t want to do T3-T8 Jin you could just do T4-T8 Jin series to show his evolution over the games. I still think that would be an interesting series.
I rarely play sway characters, so it doesn't matter, but when i do, these kbd has to be clean, so a bit more careful with inputs when playing Paul or Bryan
jin db4 combo would drop if you use b21, that's why use bf21 to pickup because b21 creates too much space inbetween :p i still play the t6 version on ppsspp.
Eddy, you're all wrong about combo's here, man. 1) f4 d.dash, b21, bf212 - 62 dmg and wall conversion with bound 2) cd4, bf21, bf21 delay 2 - 56 dmg 3) ecd1, EWFH, 13~3, 31, ff2 - 80 dmg jab must be timed 4) ws2, EWFH, 13~3, 31, ff2 - 68 dmg jab must be timed 5) db4, bf21, 13~3, 31, f4 - 69 dmg ez 6) ff3, bf2,1, 13~3, 31, f4 - 73 dmg ez 7) ch EWHF, dash, bf21, 13~3, 31, f4 - 81 dmg These are his max dmg options. [bf2,1, 13~3, 31, f4] - was a bnb after most launchers. bf21 was the staple pick up for juggles rather than b21. The latter served more as an ender for oki and wall conversions. So in all listed combos with bound you could go for this post bound follow up: dash bf2, b2,1. Then get a wall combo or pressure with oki. Considering this I wouldn't call T6 Jin trash or weak. But he was inconsistent as hell for sure especially if you aimed to optimise him. Jin main had to suffer to actually have a strong Jin. His strength also depended on the match up in both T6 and TTT2 as his ch 4 could lead to half hp dmg on some characters.
For some reason the PS4 Tekken 6 on ps plus, is just the psp port, while for Xbox it's the 360 port so that's why, it would look way better if they put the PS3 port on PS4 and PS5
I wish they brought back jins omen stance gameplay. I do like to say, though, that in t8, if you do a power stance and do the lingering soul input bduf, it makes an extra electric noise during the stance
Can't wait for season 2
Awesome video man, I love these revisit type of videos!
I miss my wife
I still play this game and Cd 1 into electric is actually possible but the timing is really strict. The notation for that is cd1, ewhf then immediately do a ff n 1 (Jab) but then again, it's very strict but possible.
Looks balanced to me. Put him S tier
The Jin experience
😂😂 so accurate . When its jin but he is balance « he is broken » « top 2 ». When its nina or feng « deal with it » « not that broken »
Jin is balanced in all tekken games, dude is complete, the only game that i discord of that is street fighter x tekken.
@@sergiocortinhas6742T5 Jin was kinda shit tho
@@tablematts9055 he trying to do hard combos, but the game is not just that, jin have other stuff to cover some weak points. We all know what he trying to explane us, i pass like 3 years playing this, if jin was your main,you get used to it, and still survive.
Great vid👍🏿. Always nice to go back in time to see what the characters used to be. Hope you do this for other versions of Jin.
He also retained his Soul Omen? From Tekken 5/DR (I don't know what it's called) In this game, but it's hidden behind cheats
Why is my comment (the comment before this) is hidden?
// Hidden Moves
// 1,3,2,1,4,d+1+2
// f+3 [hit],d+1+2
// f+4 [hit] d+1+2
// f+1+2 [hit]~d+1+2
// f+1+2 [hit],d+1+2
// b+1+2~f,f,b+1+3 (Reversal)
// b+1+2~f,f,b+2+4 (Reversal)
// d/f+3 [hit],d+1+2
// CD+4 [hit],d+1+2
// Omen Moves
// 1,1,2
// 1,2,4
// 1,2,2,3,2,4,3
// 1+2
// f,f+1+2 Mishima Headbutt
// b,f+2,1,2
// b,f+2,1,d/f+2
// b+1
// CD+1
// CD+2
// CD*+4,4
// CD+4,4,4
// f
// b
// f,f
// b,b
// Inner KiCharge Moves (Soul Omen?)
// 1,2,3,1,3,2,1,4
// 1,2,3,1,f+3
// CD+2
// CD+4
_C1 Jin Omen
_L 0xE00608C0 0x204078E2// if the stage has loaded
_L 0xE0050009 0x004078B4// If Jin
_L 0xE0048001 0x00407D1C// If 8001 (Default Stance)
_L 0xE0011874 0x00407D24// if Jin is P1
_L 0x20407D24 0x0870A564// Do this
_L 0xE001D474 0x00407D24// if Jin is P2
_L 0x20407D24 0x087B6164// Do this
_C1 Jin Inner KiCharge
_L 0xE00208C0 0x204078E2// if the stage has loaded
_L 0xE0010009 0x004078B4// if Jin
_L 0x20407C80 0x00000003
_C1 Devil Jin Omen
_L 0xE00608C0 0x204078E2// if the stage has loaded
_L 0xE005001A 0x004078B4// If Devil Jin
_L 0xE0048001 0x00407D1C// If 8001 (Default Stance)
_L 0xE00105F0 0x00407D24// if Devil Jin is P1
_L 0x20407D24 0x08707448// Do this
_L 0xE001C1F0 0x00407D24// if Devil Jin is P2
_L 0x20407D24 0x087B3048// Do this
Very nice video as always
jin was so trash in previous games over the years. but because the devs made him SO STRONG in tekken 8 and easier and apparently S TIER, ppl want him to be trash again…. god forbid we jin mains can’t have a good character to use lol
it’s honestly not even a Jin problem. it’s a community problem, where everyone else’s main is the gold standard, extra hard, super deep character, and then the ones they don’t like to fight against are “baby mode,” “braindead,” etc. Jin just happens to be a weirdly consistent scapegoat, but i see this hate shared for other characters as well, and it’s so lame. people like MainMan perpetuating this toxicity is honestly a shame
PSP Tekken 6 is a throwback!!
This would be a cool series. From Tekken 3 to 8, the evolution of Jin
T3 to tag 1 it's devil Jin though
*from T4
T3 and TTT Jin is technically Devil Jin. You could say that Jin's evolution includes him bifurcating into 2 separate characters.
All very true but it’s still part of his evolution. Even from the lore perspective. His move set kept becoming more distinct from his Mishima heritage as the games went on allowing for Devil Jin and Jin to become distinct. I remember playing T4 and realizing I could no longer 3 Ring Circus but still had Demon’s Paw. Was an adjustment but never lost love for the character
@@foxmind2490 lore is irrelevant. Jin as a character was pretty much established in T4.
@@Mr440c I don’t think it’s irrelevant. It was the entire justification for changing Jin’s character and bringing back Kazuya. Either way, if you didn’t want to do T3-T8 Jin you could just do T4-T8 Jin series to show his evolution over the games. I still think that would be an interesting series.
Jin in Tekken 6 is what you can a mid tier character probably the best mid tier character ever.
Which iteration of Jin is your favorite from a gameplay standpoint? Great vid as always btw!
howd you play this on your psp and are u using hitbox?
It's on ps4/ps5 ps plus premium
U do reverse wavedash, not kbd ?
I rarely play sway characters, so it doesn't matter, but when i do, these kbd has to be clean, so a bit more careful with inputs when playing Paul or Bryan
@@DamageXcaling fair enough. But i thought kbd is slightly faster and on a not so reliable note, had more blocking frames
They are, i'm not a perfect player after all and only in late Tekken 7 to Tekken 8 i started to really play sway characters
@@DamageXcaling nah bruh, ur cracked at the game
jin db4 combo would drop if you use b21, that's why use bf21 to pickup because b21 creates too much space inbetween :p i still play the t6 version on ppsspp.
Eddy, you're all wrong about combo's here, man.
1) f4 d.dash, b21, bf212 - 62 dmg and wall conversion with bound
2) cd4, bf21, bf21 delay 2 - 56 dmg
3) ecd1, EWFH, 13~3, 31, ff2 - 80 dmg jab must be timed
4) ws2, EWFH, 13~3, 31, ff2 - 68 dmg jab must be timed
5) db4, bf21, 13~3, 31, f4 - 69 dmg ez
6) ff3, bf2,1, 13~3, 31, f4 - 73 dmg ez
7) ch EWHF, dash, bf21, 13~3, 31, f4 - 81 dmg
These are his max dmg options. [bf2,1, 13~3, 31, f4] - was a bnb after most launchers. bf21 was the staple pick up for juggles rather than b21. The latter served more as an ender for oki and wall conversions. So in all listed combos with bound you could go for this post bound follow up: dash bf2, b2,1. Then get a wall combo or pressure with oki. Considering this I wouldn't call T6 Jin trash or weak. But he was inconsistent as hell for sure especially if you aimed to optimise him. Jin main had to suffer to actually have a strong Jin. His strength also depended on the match up in both T6 and TTT2 as his ch 4 could lead to half hp dmg on some characters.
Can anybody give the timestamp?
no
Ch db4 pickup is bf2,1, not b2,1
Don't forget i'm talking about jabs here 🤣
@@DamageXcaling If you do bf2,1 after ch db4, then 1, [3,3] bound is 100% consistent. Nevertheless, Jin's jab isnt great either way
Jin in T6 was so crap I left tekken and moved to SF until T7
I miss df1 4
Best move ever
Wth is this, PSP?
Tekken 6 jin was so ass but that didn't stop me from hooking off with that electric ⚡
Eww you’re playing it on ps. It looks way better on Xbox
For some reason the PS4 Tekken 6 on ps plus, is just the psp port, while for Xbox it's the 360 port so that's why, it would look way better if they put the PS3 port on PS4 and PS5