One thing to note about bloody pox, if you turn off "extra gore" on the settings, the corpses will stay on the ground, and the pox will stay on the corpse and continue to spread, so turning off that one tag in your settings will ramp up your damage by a lot.
You write that it's smart, but in my opinion, it's clearly a bug on the developers' side. It's not possible that turning off the "extra gore" function would cause different behavior in a spell! That is definitely a mistake. The spell Bloody Pox must behave the same in both cases. Either the effect remains in the same place, even if enemies are thrown far away and the effect continues to spread, or the effect does not stay in one place and remains where the enemy's body is located. It must not happen that the behavior of the spell varies depending on the "extra gore" setting, which relates to the display of violence in the game and not the way spells function in the game.
@@paultaylor7929 or they didn't take into account that extra gore makes the body disappear and thereby doesn't last as long. With as many fixes as they have done over the years, if it wasn't intended they'd have fixed that by now lol
The most OP skill for leveling are skeletons - every lvl you put 2 points on it and one point on the Necro progress bar. And if you like summoner builds you can respect into Occultist later on, take Familiar and HellHound, and come back to skeletons when you will find some gear that supports skelees later in the game.
Necromancer's skellybois are surprisingly strong up until lvl 45-50. Around there skellybois don't have the survivability to carry you much longer, but that's a good spot to respec into Albrecht's aether-ray or whatever lategame you had in mind anyway. Skellyboys = EZ levling every time. Apart from that, demolitionists "Blackwater cocktail" is worth mentioning.
I just started playing the game and went for primal strike on my first mastery and word of pain for my second. It’s pretty sick how the two synergize with each other so well.
Occultist familiar is also pretty powerful early on if maxed quickly. It may not look much cop with only 1 or 2 points but at max level it absolutely decimates trash mobs. And if you don't want to make a pet build just respec those points once you have some levels.
Rather bad advice imho. 1. Devouring Swarm - far too weak to be a good standalone clear skill. Will fall off real fast and act 2 will be absolute hell with all the bleed/vitality resistant undeads. While the skill itself is the best in slot vitality resistance debuff - this plan works when you got a "big" vitality skill that does some real hard damage. On it's own it's meh. 2. Primal Strike - if you're using the mod (making it spammable) minimize the points you put into base skill - the energy cost will break your bank. Instead pump the follow up skills which are very cost efficient and can still clean the house. If you're going for non-modded Primal Strike (3s cd larger aoe stun nuke) then do the reverse - pump the main skill, avoid the follow ups as they're trash in this scenario (3s cd on main skill kills them). 3. Bloody Pox - the Wasting Modifier is extremely powerful but also extremely dangerous. Mobs bleed out FAR Harder and lose a lot of defense (easier to crit them), but start moving and attacking insanely fast with far greater chance they'll crit you as well. This is a very, very high risk/reward option. So keep that in mind. Also same as devouring swarm - in early game when you don't have your bleed resist reductions in a row, act two will be hellish if you only rely on this skill to grind. 4. Forcewave - this is actually solid advice, just like with Primal Strike - watch your energy bank. 5. Word of Pain (Inquisitor) - good advice here, but don't sleep on Rune of Kalastor for support. Long story short it's a fire mine that once stepped on will vomit out a series of smaller explosives that detonate on contact doing additional damage and tossing enemies like ragdolls (knockdown cc). Great for keeping big parties under control. 6. Summon Familiar (Occultist) - I'm shocked the birb got no mention. Great early bosser, mobber and even supporter (birb can heal and give elemental damage and resist buff). Unlike Bloody Pox it carries no huge risks and does not get shut down by an entire act (act 2 again). And the best part is that it's a pet, so acts independently letting you do your own thing. 7 Necro skeletons - quickly get very powerful with points sunk into them and with follow up skills you can have yourself a small army. If you're starting necro that's pretty much the only comfortable leveling option you'll have, other necro early game skills are noobtraps that don't work well until you're much later in the game with proper gear. 8. Olrexa's Flash Freeze (Arcanist) - 16 meter aoe freeze with MASSIVE fire resist reduction debuff on anything that got frozen. Fav opening skill of every arsonist. Stronger bosses and some ice based enemies will be completely immune but for regular grinding - diamonds.
I like to go storm box with lightning tether max and word of pain second modifier max, easily gets you to ~60 if you don't have lokarr set and it's suitable for hardcore too, you just pop box and wop and focus on dodging/staying away for bosses
@@GoonBayBee I'll chalk it up to the beauty of good ARPGs letting you use stuff you enjoy. Me, I like explosions, especially ones that leave patches of burning ground and scale up nicely.
How the hell do I get to the second part of the maps in Grim Dawn and the city of Gloomwald, I saw that this guy Inquisitor Creed should give me quest but it doesn't??
You unlock the other maps by buying the DLC. You can level anywhere you want...crucible...shattered realms...playing through the campaign on higher difficulties...its up to you....the world scales. @@daniel-dimitrov
One thing to note about bloody pox, if you turn off "extra gore" on the settings, the corpses will stay on the ground, and the pox will stay on the corpse and continue to spread, so turning off that one tag in your settings will ramp up your damage by a lot.
Smart
You write that it's smart, but in my opinion, it's clearly a bug on the developers' side. It's not possible that turning off the "extra gore" function would cause different behavior in a spell! That is definitely a mistake. The spell Bloody Pox must behave the same in both cases. Either the effect remains in the same place, even if enemies are thrown far away and the effect continues to spread, or the effect does not stay in one place and remains where the enemy's body is located. It must not happen that the behavior of the spell varies depending on the "extra gore" setting, which relates to the display of violence in the game and not the way spells function in the game.
@@paultaylor7929 Ackchyually ☝🤓
@@paultaylor7929 or they didn't take into account that extra gore makes the body disappear and thereby doesn't last as long.
With as many fixes as they have done over the years, if it wasn't intended they'd have fixed that by now lol
The most OP skill for leveling are skeletons - every lvl you put 2 points on it and one point on the Necro progress bar. And if you like summoner builds you can respect into Occultist later on, take Familiar and HellHound, and come back to skeletons when you will find some gear that supports skelees later in the game.
Yep. Skellies definitely a good early game option.
Necromancer's skellybois are surprisingly strong up until lvl 45-50. Around there skellybois don't have the survivability to carry you much longer, but that's a good spot to respec into Albrecht's aether-ray or whatever lategame you had in mind anyway. Skellyboys = EZ levling every time.
Apart from that, demolitionists "Blackwater cocktail" is worth mentioning.
I’ve never really tried black water. I’ll have to give it an honest shot.
If you use a strong Blight Fiend as a tank, who takes the aggro, skells survive quite well
Path of exile veteran here, went soldier and thought "ill pick a different class later" forcewave with a 2h is great
Forcewave def one of the more satisfying spells.
You forgot grasping vines .
Grasping vines+ bloody pox are better combo skills in early game
Grasping vines is another good one.
I started a nightblade a few weeks ago. Amastras Blade Burst is a very satisfying aoe
Yeah it’s pretty good. Almost spammable. It works with ranged weapons too!
I just started playing the game and went for primal strike on my first mastery and word of pain for my second. It’s pretty sick how the two synergize with each other so well.
Both great choices. Be careful not to spread your points too thin.
Occultist familiar is also pretty powerful early on if maxed quickly. It may not look much cop with only 1 or 2 points but at max level it absolutely decimates trash mobs. And if you don't want to make a pet build just respec those points once you have some levels.
Yeah, the only turn off for me about the familiar is it's just single target until you get deeper into the skill line.
Rather bad advice imho.
1. Devouring Swarm - far too weak to be a good standalone clear skill. Will fall off real fast and act 2 will be absolute hell with all the bleed/vitality resistant undeads.
While the skill itself is the best in slot vitality resistance debuff - this plan works when you got a "big" vitality skill that does some real hard damage. On it's own it's meh.
2. Primal Strike - if you're using the mod (making it spammable) minimize the points you put into base skill - the energy cost will break your bank.
Instead pump the follow up skills which are very cost efficient and can still clean the house.
If you're going for non-modded Primal Strike (3s cd larger aoe stun nuke) then do the reverse - pump the main skill, avoid the follow ups as they're trash in this scenario (3s cd on main skill kills them).
3. Bloody Pox - the Wasting Modifier is extremely powerful but also extremely dangerous. Mobs bleed out FAR Harder and lose a lot of defense (easier to crit them), but start moving and attacking insanely fast with far greater chance they'll crit you as well. This is a very, very high risk/reward option. So keep that in mind.
Also same as devouring swarm - in early game when you don't have your bleed resist reductions in a row, act two will be hellish if you only rely on this skill to grind.
4. Forcewave - this is actually solid advice, just like with Primal Strike - watch your energy bank.
5. Word of Pain (Inquisitor) - good advice here, but don't sleep on Rune of Kalastor for support.
Long story short it's a fire mine that once stepped on will vomit out a series of smaller explosives that
detonate on contact doing additional damage and tossing enemies like ragdolls (knockdown cc).
Great for keeping big parties under control.
6. Summon Familiar (Occultist) - I'm shocked the birb got no mention.
Great early bosser, mobber and even supporter (birb can heal and give elemental damage and resist buff).
Unlike Bloody Pox it carries no huge risks and does not get shut down by an entire act (act 2 again).
And the best part is that it's a pet, so acts independently letting you do your own thing.
7 Necro skeletons - quickly get very powerful with points sunk into them and with follow up skills you can have yourself a small army.
If you're starting necro that's pretty much the only comfortable leveling option you'll have, other necro early game skills are noobtraps that don't work well until you're much later in the game with proper gear.
8. Olrexa's Flash Freeze (Arcanist) - 16 meter aoe freeze with MASSIVE fire resist reduction debuff on anything that got frozen.
Fav opening skill of every arsonist. Stronger bosses and some ice based enemies will be completely immune but for regular grinding - diamonds.
I like to go storm box with lightning tether max and word of pain second modifier max, easily gets you to ~60 if you don't have lokarr set and it's suitable for hardcore too, you just pop box and wop and focus on dodging/staying away for bosses
Haven’t done much with storm box. I’ll have to try it out at some point.
didn't know bloody pox spreads... the tooltips in this game suck lol
Some of them are hard to understand for sure lol
Any pet build will easily carry you to lvl 94 in Lokarr set.
I like pets.
Hardly OP, but Arcanist Flash Freeze feels awesome to use early game. Hits the entire screen.
That’s a good one too! I just like my skills to be spammy.
yeah true, but arcanist lacks on single target damage, specialy for heromonster or even boss monster in early game
why no cocktail? its HUGE
No disrespect to cocktail....it just didn't make my personal cut :P...never used it much.
@@GoonBayBee I'll chalk it up to the beauty of good ARPGs letting you use stuff you enjoy.
Me, I like explosions, especially ones that leave patches of burning ground and scale up nicely.
Necromancer Skeletons..... I am biased!
skeletons has a cooldown!
@@GoonBayBee Only if they die!
How the hell do I get to the second part of the maps in Grim Dawn and the city of Gloomwald, I saw that this guy Inquisitor Creed should give me quest but it doesn't??
Did you beat the main campaign. Gloomwald is Ashes of Malmouth content.
I beat all content till Bastion of Chaos and thats it how to go unlock other maps and where do farm to reach 100lv?
So this Ashes of Malmouth is DLC do i need to buy
You unlock the other maps by buying the DLC. You can level anywhere you want...crucible...shattered realms...playing through the campaign on higher difficulties...its up to you....the world scales.
@@daniel-dimitrov
@@daniel-dimitrov I have over 1,000 hours, so I am biased, but if you like the main game I think the DLC's are worth it. You can wait for a sale.
no demo skills showcased... 0/10...
😢