You literally uploaded this just in time!!! I was wondering how I could switch scenes in JavaFX, because I'll need to work on a project coming up. Let me tell you, if the stuff in this video works on my PC, you've just saved the entire thing for me! Thank you!
You just saved the day (23:25). Been working on this all afternoon, my head is going to explode. Been looking in all my books, been watching all my usual tutorials and some others, your code is the only one that actually worked. THANKS ++++ I learned that you do not have access to the Controller Panel on the bottom left part of the SceneBuilder when you open it in IntelliJ. You can only access it within SceneBuilder itself.
HOLY FUCKING SHIT, the scene/screen switch is EXACTLY the problem that stumped me earlier on my first serious project, so much so that it really killed my motivation at that time, and everything I could find on the subject was something monstrously complicated and big that I couldn't adapt and make work. I'll need to test this myself, of course, but... this looks so concise. This looks REALLY concise. I still have the question of "can this work if each of the two methods is in its own separate controller?" (so that you don't have to have the same controller for all the scenes). but other than that... this is so concise. And the only complex part that I'm not fully understanding yet is the Stage/Node/event cast, which is a lot of casting and chaining and I'll need to read the docs more carefully to see how and why this works, but if this works out for me... holy shit, this is what I needed. I think this is what I needed. Thanks a lot, man. EDIT: Update, did it slightly differently (with some other help), but in a similar way. I'm not sure if this is the best option, but this helped A LOT. Thank you.
This is a good question, because sometimes we want to our software to be less resource-intensive. This is my approach: public class SceneController { static private Stage stage; static private Scene scene1; static private Scene scene2; @FXML private void switchToScene1(ActionEvent event) { stage.setScene(scene1); stage.show(); System.out.println("Stage: " + stage); System.out.println("Scene 1: " + scene1); } @FXML private void switchToScene2(ActionEvent event) throws IOException { if (scene2 == null) { Parent root = FXMLLoader.load(this.getClass().getResource("scene2.fxml")); scene2 = new Scene(root); scene1 = ((Node)event.getSource()).getScene(); stage = (Stage) scene1.getWindow(); } stage.setScene(scene2); stage.show(); System.out.println("Stage: " + stage); System.out.println("Scene 2: " + scene2); } }
Its a great tutorial and all but theres a lot of stuff that i don't understand that wasn't explained... Especially the five lines of code that are in the methods for switching scene. I would've liked it a lot more if there was a bit more explanation as to why you wrote the lines that you did. thanks
how the sceneController class is connected to main method ? from what i saw is we didnt inherit or declare any method from sceneController class into the main method. or is it because of the Scene1.fxml file connected to the sceneController class ?
Im back to this video with additional question. Bro how to measure the time between switching scenes in mili or nanoseconds? I know for this example it is nearly 0 but for more complicated memory-eating scenes?
Ehi, I updated some line and extended this to other two classes and it worked: public abstract class SceneController { private Stage stage; private Scene scene; private FXMLLoader fxmlLoader; public void goToGame(ActionEvent event) throws IOException { fxmlLoader = new FXMLLoader(Application.class.getResource("scene1.fxml")); stage = (Stage) ((Node) event.getSource()).getScene().getWindow(); scene = new Scene(fxmlLoader.load()); stage.setScene(scene); stage.show(); } public void goToMenu(ActionEvent event) throws IOException { fxmlLoader = new FXMLLoader(Application.class.getResource("scene2.fxml")); stage = (Stage) ((Node) event.getSource()).getScene().getWindow(); scene = new Scene(fxmlLoader.load()); stage.setScene(scene); stage.show(); } } public class MenuController extends SceneController { @Override public void goToGame(ActionEvent event) throws IOException { super.goToGame(event); } }
//--------------------------------Main.java--------------------------------------
package application;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.stage.Stage;
import javafx.scene.Parent;
import javafx.scene.Scene;
public class Main extends Application {
@Override
public void start(Stage stage) {
try {
Parent root = FXMLLoader.load(getClass().getResource("Scene1.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
//---------------------------------SceneController.java---------------------------------------
package application;
import java.io.IOException;
import javafx.event.ActionEvent;
import javafx.fxml.FXMLLoader;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class SceneController {
private Stage stage;
private Scene scene;
private Parent root;
public void switchToScene1(ActionEvent event) throws IOException {
root = FXMLLoader.load(getClass().getResource("Scene1.fxml"));
stage = (Stage)((Node)event.getSource()).getScene().getWindow();
scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
public void switchToScene2(ActionEvent event) throws IOException {
Parent root = FXMLLoader.load(getClass().getResource("Scene2.fxml"));
stage = (Stage)((Node)event.getSource()).getScene().getWindow();
scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
}
//-----------------------------------------Scene1.fxml-------------------------------------------------
//-----------------------------------------Scene2.fxml-------------------------------------------------
//------------------------------------------------------------------------------------------------------
I accidentally typed .getScene(scene); instead of .setScene(scene); and it took me 10 minutes to fix it.
Am I doomed at coding?
@@catharperfect7036 you're doomed if you stop.
You literally uploaded this just in time!!! I was wondering how I could switch scenes in JavaFX, because I'll need to work on a project coming up. Let me tell you, if the stuff in this video works on my PC, you've just saved the entire thing for me! Thank you!
You just saved the day (23:25). Been working on this all afternoon, my head is going to explode. Been looking in all my books, been watching all my usual tutorials and some others, your code is the only one that actually worked. THANKS ++++ I learned that you do not have access to the Controller Panel on the bottom left part of the SceneBuilder when you open it in IntelliJ. You can only access it within SceneBuilder itself.
Love this video. I was wondering how to do this switching the scenes, now thanks to you I'm enlightened:)
I like all your videos about javaFx ...thanks for share
HOLY FUCKING SHIT, the scene/screen switch is EXACTLY the problem that stumped me earlier on my first serious project, so much so that it really killed my motivation at that time, and everything I could find on the subject was something monstrously complicated and big that I couldn't adapt and make work.
I'll need to test this myself, of course, but... this looks so concise. This looks REALLY concise. I still have the question of "can this work if each of the two methods is in its own separate controller?" (so that you don't have to have the same controller for all the scenes). but other than that... this is so concise. And the only complex part that I'm not fully understanding yet is the Stage/Node/event cast, which is a lot of casting and chaining and I'll need to read the docs more carefully to see how and why this works, but if this works out for me... holy shit, this is what I needed. I think this is what I needed.
Thanks a lot, man.
EDIT: Update, did it slightly differently (with some other help), but in a similar way. I'm not sure if this is the best option, but this helped A LOT. Thank you.
do you mind helping me out by saying what way you did it? because i can't get the scenes to swtich, it gives me pointer null error.
@@hunchortw Not sure you'll see this but what solved it for me was putting the fxml files in the resources file. No problems after that.
Really appreciate the video, even though scene builder isn't popular content. Helped me a ton brother!
what about going back to scene 1 without making new scene ?
This is a good question, because sometimes we want to our software to be less resource-intensive. This is my approach:
public class SceneController {
static private Stage stage;
static private Scene scene1;
static private Scene scene2;
@FXML
private void switchToScene1(ActionEvent event) {
stage.setScene(scene1);
stage.show();
System.out.println("Stage: " + stage);
System.out.println("Scene 1: " + scene1);
}
@FXML
private void switchToScene2(ActionEvent event) throws IOException {
if (scene2 == null) {
Parent root = FXMLLoader.load(this.getClass().getResource("scene2.fxml"));
scene2 = new Scene(root);
scene1 = ((Node)event.getSource()).getScene();
stage = (Stage) scene1.getWindow();
}
stage.setScene(scene2);
stage.show();
System.out.println("Stage: " + stage);
System.out.println("Scene 2: " + scene2);
}
}
So this is how one should create a modular Ui? Scenes are a collection of linked Ui elements
Bro I'm writing a quick, trash GUI for a project and you've been a LIFE SAVER. Love you
The best teacher ever, thank you!
Thank you very much for this video. I have been struggling for the past two nights and could not find the solution until I watched this one.
100% useful for begginers 😁 thanks
You are the best. Keep going. I am glad I've found your channel
i like your video,i am learing javafx from you
this course is really helpful
The best one who do programming
3:08 - I'm kindly asking if you could explain what you mean by "CASTING" in the context you are using it.
Its a great tutorial and all but theres a lot of stuff that i don't understand that wasn't explained... Especially the five lines of code that are in the methods for switching scene. I would've liked it a lot more if there was a bit more explanation as to why you wrote the lines that you did. thanks
I appreciate your video! It provided me with significant assistance. Greetings from Vienna!
Any reason why you don't need to add @FXML before the switchToScene1 and 2 function? I had to to make it work. Thanks.
gg bang,karena video ini tugas akhir sekolahku telah berjalan😁😁
Thank you so much so the Javafx tutorials! you are a lifesaver
much respect and gratitude to you bro💯
the way you explain is awesome! thank you!
Thank You @Bro Code. Finally I found a simple solution. Thank for sharing this video :)
amazing
thank you, just thanks for this video ❤
Hi bro thanks. Bro, Make a video on roadmap for java.
Useful 👌👍
It was soo helpful and fun toooo
Finally got it!!! Thank you my dudee!!!!
Muchas gracias. Te felicito, tienes una forma muy agradable de enseñar.
Another comment because you're saving my university life
Thank you so much! This helped a lot! God bless :)
thank you very much :D
from deep of my heart
da best
Life saver❤️❤️❤️❤️❤️❤️🙏👍
Muchas gracias por el codigo, me ayudo mucho a entender este procesoooo
Thank you sooo much
that’s a great video! thanks u really help me)
great content, exactly what I was looking for
Amazing, you made things so easy!
good work
Which version sdk do you use and you use maven or gradle
Encontré lo que necesitaba en este video, gracias.
Loving this Series
amazingley amazing
Thank you 😭💕💞
Bussin
thank you so much it works perfectly , but can i send data from scenes using this method ?
Hi thanks for the tutorial I am subing
great tutorial
Great video! Can you do a JavaScript tutorial?
Love your content! this really helped! could you make a tutorial on Windowbuilder?
best bro coder
Best
Awesome
how the sceneController class is connected to main method ? from what i saw is we didnt inherit or declare any method from sceneController class into the main method. or is it because of the Scene1.fxml file connected to the sceneController class ?
the Scene1.fxml file connected to the sceneController class
Excellent vid
is this also showing the stage in the same window or not? or is creating another window?
Excellent!! Thank you!1
Really helpful. Thanks a lot.
nice video
Go ahead,excellent
me and you against my comp engineering degree
You are beautiful! THANK YOU BRO!
Thanki you very interesting
Does the other scene closes when it switches to another scene?
Im back to this video with additional question. Bro how to measure the time between switching scenes in mili or nanoseconds? I know for this example it is nearly 0 but for more complicated memory-eating scenes?
great ivd bor
Wonderful, thank you
Keep up the awesome work!
Nice videos keep up the good work!
superb!
WOW you are amazing
Hi i have some question.. Iam new in programming but what is the difference of the "Pane" and "Parent" . Using a Scene Builder
How to do that fullscreen for both stages with initialize func?
bro , you are so good
Switch scene using the menu click?
Hey bro can you please make a tetris game in java
Thanks Thanks 😊
Thank you. It helped me :)
this guys the goat
Thanks bro😃😂
Thanks bro 👌
👍
Thank you so much, bro! x)
bro's the best
Perfect man, thanks a lot
I try to switch some scenes that are in fullscreen mode, but isn't working even if I set Fullscreen on true before showing it.
Hello is it possible to switch from an fxml scene to an xml scene with the same way please ?
Can u make with scene builder bec I can not download it. Only one video with those plsssss
Thank you Dear
Thanks a lot
That was great, thank you
great!!
GR8 VIDEO M8!
THANKS!!!
Thank you bro
Ehi, I updated some line and extended this to other two classes and it worked:
public abstract class SceneController {
private Stage stage;
private Scene scene;
private FXMLLoader fxmlLoader;
public void goToGame(ActionEvent event) throws IOException {
fxmlLoader = new FXMLLoader(Application.class.getResource("scene1.fxml"));
stage = (Stage) ((Node) event.getSource()).getScene().getWindow();
scene = new Scene(fxmlLoader.load());
stage.setScene(scene);
stage.show();
}
public void goToMenu(ActionEvent event) throws IOException {
fxmlLoader = new FXMLLoader(Application.class.getResource("scene2.fxml"));
stage = (Stage) ((Node) event.getSource()).getScene().getWindow();
scene = new Scene(fxmlLoader.load());
stage.setScene(scene);
stage.show();
}
}
public class MenuController extends SceneController {
@Override
public void goToGame(ActionEvent event) throws IOException {
super.goToGame(event);
}
}
Thanks bro.
How can I use it in from a different controller in a different pac