Alongside with Karate Champ, Yie-Ar Kung-Fu one of the most earliest and important fighting game before Street Fighter (launch in August 1987 made by Takashi Nishiyama (later he create Fatal Fury)) take the popularity in 2 years later, but also this series has second installment. Most of game were easy is arcade version (including home computer conversion like C64 (Mostly for Europeans), CPC (for West Europeans), ZX Spectrum (for British users) and GBA port (according to cartridge)) and least favorable is MSX/FAMICOM version.
It's interesting the MSX and NES versions followed a different tack than the Arcade version and those based off of it. Is it me or did "Oolong" become the template for the hero for Konami's "Kicker/Shao-Lin's Road" game later on?
This was one of the first fighting games we got for the Amstrad, can't remember if I played this of Exploding Fist first, but I adored it. Just the thrill of moving through the game and wondering who came next was so awesome. All characters are great, they all have charisma. I still enjoy playing the arcade version, I even bought the Arcade Archives version on the Switch recently.
Did you realize that there's also a SCC version of the MSX version of Yie Ar Kung Fu.
3 ปีที่แล้ว +4
I played the CPC version and i see in this video that was probably, the best of the 8 bit machines.I never finished, but spent a lot of good times with it.
Ahhhh. the c64 soundchip. Lovely. A friend of mine had the amstrad and We used to play it at his house. I used to love it. I had the Nes and the mastersystem at that time, and no yie ar kung fu. Alot of us remember it on the Amiga but im starting to realize that it never was on the Amiga or ST
I remember playing this on the Konami Arcade Collection on the gba and losing all the time as a kid. (still have my copy actually) Also remember the extra life sound had me crying laughing because I'm weird lmao.
What a great early vs. fighter. Sure it misses features that nowadays are considered integral to the genre like simultaneous 2 player mode, the abillity to pick up different characters, or to pull special moves (but the CPU can, cheater!). But things like distinctive fighting styles for each character (as opposed to the samey generic karate guys of other games) were not to be taken for granted back then. Or dynamic in fight music. Or winning and losing animations. And the visual feedback of the hitboxes. And the depleting life bars as opposed to some points system. This is where fighting games started to evolve from martial arts games. I used to play a lot the C64 port and the MSX game, both excellent for their times.
Here are some rankings of the ports of this game (Excluding the MSX, and NES since they are a different game)(Note: none of these early PC ports are anything great) Best Gameplay: I Honestly Don’t know (The ZX, CPC, BBC Micro, and Electron have Sluggish framerates , the C16/C116/Plus-4 has terrible collision detection (which is made even worse by the fact that the character spites disappear 99.99% of the time), and the C64 has terrible collision detection). Worst Gameplay: C16/C116/Plus-4 Best Graphics: Amstrad CPC Worst Graphics: C16/C116/Plus-4 Best Music: Commodore 64 Worst Music: C16 and Electron Best Version Overall: ZX Spectrum 128k version (Weird to Rank a ZX Spectrum port as my favorite) Worst Version Overall: C16/C116/Plus-4 (I would recommend you avoid this at all cost unless for nostalgia)
@@AmigaX Just watched the C64 version again and the sprites, animation and backgrounds are horrible, the Amstrad graphics are far more detailed and defined but I suppose it's all about opinions at the end of the day!
@@ogma9027 Yeah I kinda agree, the BBC micro and C64 versions have more going on in the background, but the amstrad has more detail and better looking graphics
I would have expected the MSX/NES and related versions to be a separate video since there's more than just those based on that template. Also I hope there's a way to preserve/play the Xbox 360 remake because I never got that before it was removed from XBLA.
They're in the bonus section so that's sort of separate. I loved that Xbox 360 remake, I had got it then, I don't even know if I can download it anymore on my 360.
C64 and zx spectrum are the pro/best versions of the game. The 128k speccy version though, not the 48k one shown here. Nes and msx versions are average. Amstrad version suffers from slow and stiff controls. C16 is ok. BBC micro is decent.
The C16 version looks like it sucks. It looks every second or every time your opponent throws a strike, you lose energy. I grew up on the C64 version and loved it.
The ones where Lee is the protagonist should've been called *Yie Ar Kung-Fu I* The ones where Oolong is the protagonist should've been called *Yie Ar Kung-Fu II* and Konami's different fighting game "Martial Champion" should've been instead developed as *Yie Ar Kung-Fu III*
It grinds my gears how the C64 version changed the character designs. I'm sure they thought their audience would find the original designs too cartoonish, but all they did was make them bland and unmemorable. They did more work and achieved a worse result than if they had just copied the original artwork.
👉 Don't miss any of our comparisons: th-cam.com/video/A4OXn694t84/w-d-xo.html
Are you aware that there’s a ZX Spectrum 128k version (The version shown is the far inferior 48k version)
@Diskun ok
Hi Diskun, sorry for that. I'll try to remake this video ASAP
DAMN SON
Alongside with Karate Champ, Yie-Ar Kung-Fu one of the most earliest and important fighting game before Street Fighter (launch in August 1987 made by Takashi Nishiyama (later he create Fatal Fury)) take the popularity in 2 years later, but also this series has second installment. Most of game were easy is arcade version (including home computer conversion like C64 (Mostly for Europeans), CPC (for West Europeans), ZX Spectrum (for British users) and GBA port (according to cartridge)) and least favorable is MSX/FAMICOM version.
It's interesting the MSX and NES versions followed a different tack than the Arcade version and those based off of it. Is it me or did "Oolong" become the template for the hero for Konami's "Kicker/Shao-Lin's Road" game later on?
This was one of the first fighting games we got for the Amstrad, can't remember if I played this of Exploding Fist first, but I adored it. Just the thrill of moving through the game and wondering who came next was so awesome. All characters are great, they all have charisma. I still enjoy playing the arcade version, I even bought the Arcade Archives version on the Switch recently.
My Favorite Version NES
Did you realize that there's also a SCC version of the MSX version of Yie Ar Kung Fu.
I played the CPC version and i see in this video that was probably, the best of the 8 bit machines.I never finished, but spent a lot of good times with it.
The first fighting game I ever played :) Good old times at the arcade as a kid playing this. And I've played the MSX version a lot too.
Ahhhh. the c64 soundchip. Lovely. A friend of mine had the amstrad and We used to play it at his house. I used to love it. I had the Nes and the mastersystem at that time, and no yie ar kung fu. Alot of us remember it on the Amiga but im starting to realize that it never was on the Amiga or ST
The Amiga had Full Contact, a somewhat similar early Team 17 game.
Anyone else thinks that the MSX/NES versions are the best?
Your videos are awesome. What equipment do you have, or have you covered it in another video?
C64 was a great port with that music on top!
My first game to the Famicom. I love it!
The Amstrad version looked and played like a dream, but was too easy.
i can’t imagine the Amstrad version being playable it moves too slow and it sounds awful, crap, dreadful, horrible, terrible
@@jasonlee7816 the 128K ZX Spectrum is great though
@Diskun ok
@@jasonlee7816 Found the C64 owner.
@@TruculentSheep you found the C64 owner = AmigaX ?
Probably my favorite is the arcade since that's the only version I played. At least remember playing.
Why you privated your _EarthBound_ vid?
My CPC... i liked kung fu master much more.
I remember playing this on the Konami Arcade Collection on the gba and losing all the time as a kid. (still have my copy actually)
Also remember the extra life sound had me crying laughing because I'm weird lmao.
I like the MSX version the most because this is what I played as a kid. The NES version seems to be practically the same, though.
Do the Fire & Ice - The Daring Adventures of Cool Coyote collection!
Spectrum
What a great early vs. fighter. Sure it misses features that nowadays are considered integral to the genre like simultaneous 2 player mode, the abillity to pick up different characters, or to pull special moves (but the CPU can, cheater!). But things like distinctive fighting styles for each character (as opposed to the samey generic karate guys of other games) were not to be taken for granted back then. Or dynamic in fight music. Or winning and losing animations. And the visual feedback of the hitboxes. And the depleting life bars as opposed to some points system. This is where fighting games started to evolve from martial arts games. I used to play a lot the C64 port and the MSX game, both excellent for their times.
the MSX port (version)
wasn’t exactly excellent
The MSX and Famicom versions are from 1985 not 1986
The only version I played was NES and I thought it was very good and the MSX version is similar to the nes version
MSX port (version) = average
NES port (version) = average
Óbvio que Arcade é melhor! Mas na sequência, a versão do C64 é perfeita! No entanto a qualidade musical a do Nes é perfeita ❤❤
the msx version seems to be a different game of the same name
I found an MSX SCC Version in a MSX Emulator. You can't found it?
One of my favourites
Guys I just found out there’s a Hitachi Mb-S1 version of Flappy
None of them looks great, but c64 at least plays smoothly. GBA looks very close to arcade.
i thought the C64 port (version) looks, plays, sounds great by 1985, 1986, 1987 standards
You must be blind, have ADHD but still have a surprisingly good ear
@@ivarfiske1913 probably not as blind (visually impaired) as you might be
Changnd from punch to kick with the Spacebar in the spectrum version was pretty bad. The arcade was pretty cool i remember.
Here are some rankings of the ports of this game (Excluding the MSX, and NES since they are a different game)(Note: none of these early PC ports are anything great)
Best Gameplay: I Honestly Don’t know (The ZX, CPC, BBC Micro, and Electron have Sluggish framerates , the C16/C116/Plus-4 has terrible collision detection (which is made even worse by the fact that the character spites disappear 99.99% of the time), and the C64 has terrible collision detection).
Worst Gameplay: C16/C116/Plus-4
Best Graphics: Amstrad CPC
Worst Graphics: C16/C116/Plus-4
Best Music: Commodore 64
Worst Music: C16 and Electron
Best Version Overall: ZX Spectrum 128k version (Weird to Rank a ZX Spectrum port as my favorite)
Worst Version Overall: C16/C116/Plus-4 (I would recommend you avoid this at all cost unless for nostalgia)
The C64 graphics are an nondescript mess to be honest, so although it may be slightly faster, it's a real eye-sore!
@@ogma9027 I honestly think the graphics are ok.
@@AmigaX Just watched the C64 version again and the sprites, animation and backgrounds are horrible, the Amstrad graphics are far more detailed and defined but I suppose it's all about opinions at the end of the day!
@@ogma9027 Yeah I kinda agree, the BBC micro and C64 versions have more going on in the background, but the amstrad has more detail and better looking graphics
@Diskun but it’s not shown which is why I didn’t rank it
Oddly the Electron version looked faster than the BBC Micro.
1 - Arcade
2 - MSX
3 - Nes
So many of those were hilariously cheap. I only like the arcade version. Spent many quarters on this back in the day
My favourites are the GBA and Arcade versions. The Acorn ones are funny and look like the Simpsons.
This must be the first fighting game ever? It’s predating the first street fighters by two years
It's heavily 'inspired by' Karate Champ which came out a year earlier.
NES and MSX are similar but different in HP
I Love this game
I would have expected the MSX/NES and related versions to be a separate video since there's more than just those based on that template.
Also I hope there's a way to preserve/play the Xbox 360 remake because I never got that before it was removed from XBLA.
They're in the bonus section so that's sort of separate. I loved that Xbox 360 remake, I had got it then, I don't even know if I can download it anymore on my 360.
@@steuph1976 you should be able to download it again on your Xbox 360 unless Konami/Microsoft put a stop to it
MSX, of course.
C64 and zx spectrum are the pro/best versions of the game. The 128k speccy version though, not the 48k one shown here. Nes and msx versions are average. Amstrad version suffers from slow and stiff controls. C16 is ok. BBC micro is decent.
COOL !
Nes
I’ve never seen or heard of this game. Not, in the arcade or on any Nintendo system or others.
The C16 version looks like it sucks. It looks every second or every time your opponent throws a strike, you lose energy. I grew up on the C64 version and loved it.
You forget Nintendo DS Version Konami Classics Series Arcade Hits
The ones where Lee is the protagonist should've been called *Yie Ar Kung-Fu I*
The ones where Oolong is the protagonist should've been called *Yie Ar Kung-Fu II*
and Konami's different fighting game "Martial Champion" should've been instead developed as *Yie Ar Kung-Fu III*
MSX version is from 1985
Atari 8 bit version : th-cam.com/video/rGeC9R2MLyA/w-d-xo.html
Where is the Atari Version?
Atari? is it a computer or console port?
N E S
I N I
N T S
T E T
E R E
N T M
D A
O I
M
E
N
T
Eu amo esse jogo
2 Fun facts:
1. The gba port has 2 secret opponents (when a cheat code is used)
2. It has 2 player vs, mode when 2 GBAs are connected
رمضان كريم وكل عام وانتم بخير بمناسبة شهر رمضان المبارك
I am msx
It grinds my gears how the C64 version changed the character designs. I'm sure they thought their audience would find the original designs too cartoonish, but all they did was make them bland and unmemorable. They did more work and achieved a worse result than if they had just copied the original artwork.
MSX
ファミコンは酷すぎ
Third!!