I love how at the end of the game, you realise that this was actually rusty's theme, as he is fighting alongside you here and the same motif plays in the end missions
This fight is literally peak cinematic. Especially when drifting to the side and the slanted way the camera follows you as the juggernaut is infront is just perfection.
Just for a minute there I forgot I was playing a from soft game until I ran into the juggernaut... how do they find a way to ruin even the coolest potential game with these ridiculous bullet sponge bosses and their silly stagger damage tomfoolery, in these games the regular enemies and sub bosses are awesome but as soon as you run into a main boss it turns into sponge City and make believe Fairyland because the laws of physics mean nothing as the game relentlessly punishes you for not using the proper tactic even if it makes no sense at all because simply Landing blows on the enemy isn't enough, you have to use the magic formula and are forced to go online where you'll be spammed into Oblivion trying to figure out the ridiculous way to beat the boss
There is nothing complicated about the Juggernaut. Jump and hover to get above or behind it. Don't step on mines. Main bosses need to put up more of a fight than a grunt. So what?
@@kinorris1709 main bosses absorb more artillery in the Ukrainian Army, it's silly and stupid and anyone that likes it is silly and stupid also... Sub bosses have a realistic ability to absorb punishment main bosses do not it's as if they're "magical" and this has absolutely no place in the scientific world of Mech combat... go play some fantasy garbage if that's what you're into
@@gamesucks3092 Main bosses have an obvious reason for being tankier: they're larger, and often much more advanced than ACs. With the exception of the Juggernaut and Smart Cleaner, every main boss is higher tech. The Juggernaut isn't even that hard to stagger or kill, but it's way bigger than you, literally a giant block of metal that makes the biggest AC look small, it's supposed to take alot of hits. It actually feels incredibly weak for how massive it is. Your guns are pea shooters compared to what it uses, yet it can only tank hits head on. If you use even remotely decent guns you can still shred it. The "fantasy" of the boss damage is the exact opposite of what you're claiming. Fighting the Juggernaut with an AC is the equivilant of using a jetpack, M4A1, low quality fireworks and a steakknife to whittle down an M1 Abrams. And winning. And if you wanna start going on about fantasy, mechs literally are fantasy. The fact that a well designed conventional appearing tank that outperforms it in most ways isn't a thing in the game is pure fantasy. The whole point of a boss fight is that it's more powerful than you, but you are more flexible.
>Enemy is literally called "JUGGERNAUT", implying it's an extra tanky enemy >Still complains and rants about it being a pretty tanky enemy What did you even expect, man? The bosses are supposed to be hard, and not all of them are super resilient as some can be staggered easily (especially with the right weapon combos), but this one's the most straightforward for a very obvious reason. That's like complaining about water being wet, man. Just sounds to me as if you're merely rambling about it because the boss gave you a really hard time and needed to vent, which I kinda understand. That ain't even counting the fact that it's a high sci-fi setting with fantasy metals and supernatural energy substances like coral, so it makes sense that they're able to seemingly defy the laws of physics as we know it (cause high levels of technology can be indistinguishable from magic to people unfamiliar with it).
@@norrecvizharan1177 sponge bosses are stupid and it's got nothing to do with science fiction I don't care what kind of metal you have if you send ordinance down its blowhole it's going to get damaged... what kind of machine suffers stagger damage dude? This tactic just serves to make your weapon feel like it doesn't work anymore... if you want to make the bosses extra hard make them harder to hit or give them a big Shield, don't just pretend like hits don't count because they weren't used at the right time or weren't the scripted weapons Just look at that hot mess Sekiro and try to distance yourself from that...
I love how at the end of the game, you realise that this was actually rusty's theme, as he is fighting alongside you here and the same motif plays in the end missions
The same is used when he fights with you against the Cavalry duo
THE TANK IS DRIFTING
DA TANK IS DRIFTING
First time you saw the JUGGERNAUT, right?
wat da juggernaut doin
Bro must've been watching Initial D
Most people talk about how AC6 dosen't have a memorable soundtrack... I guess they were too focused on the fight???
This fight is literally peak cinematic. Especially when drifting to the side and the slanted way the camera follows you as the juggernaut is infront is just perfection.
And with this badass and heroic theme blaring in the background, the soundtrack is far from memorable? PFFFFT😂😂😂😂
feels good to see like minded people
"Ready to climb the wall?"
Bro this tune is so epic! Makes me wanna build some Lego robots and make them destroy each other
this is such a fire track. i been playing it non stop
this tune/fight made GOTY for me
Let's go, buddy!
Rheinmetall New Tank, A-U-S-M-E-R-T-Z-E-R!😂
Yall, what is the name of this song, im trying to add it to my spotify playlist
*Time to pay the piper!*
I’m gay
Just for a minute there I forgot I was playing a from soft game until I ran into the juggernaut... how do they find a way to ruin even the coolest potential game with these ridiculous bullet sponge bosses and their silly stagger damage tomfoolery, in these games the regular enemies and sub bosses are awesome but as soon as you run into a main boss it turns into sponge City and make believe Fairyland because the laws of physics mean nothing as the game relentlessly punishes you for not using the proper tactic even if it makes no sense at all because simply Landing blows on the enemy isn't enough, you have to use the magic formula and are forced to go online where you'll be spammed into Oblivion trying to figure out the ridiculous way to beat the boss
There is nothing complicated about the Juggernaut. Jump and hover to get above or behind it. Don't step on mines.
Main bosses need to put up more of a fight than a grunt. So what?
@@kinorris1709 main bosses absorb more artillery in the Ukrainian Army, it's silly and stupid and anyone that likes it is silly and stupid also...
Sub bosses have a realistic ability to absorb punishment main bosses do not it's as if they're "magical" and this has absolutely no place in the scientific world of Mech combat... go play some fantasy garbage if that's what you're into
@@gamesucks3092 Main bosses have an obvious reason for being tankier: they're larger, and often much more advanced than ACs. With the exception of the Juggernaut and Smart Cleaner, every main boss is higher tech. The Juggernaut isn't even that hard to stagger or kill, but it's way bigger than you, literally a giant block of metal that makes the biggest AC look small, it's supposed to take alot of hits.
It actually feels incredibly weak for how massive it is. Your guns are pea shooters compared to what it uses, yet it can only tank hits head on. If you use even remotely decent guns you can still shred it. The "fantasy" of the boss damage is the exact opposite of what you're claiming. Fighting the Juggernaut with an AC is the equivilant of using a jetpack, M4A1, low quality fireworks and a steakknife to whittle down an M1 Abrams. And winning. And if you wanna start going on about fantasy, mechs literally are fantasy. The fact that a well designed conventional appearing tank that outperforms it in most ways isn't a thing in the game is pure fantasy.
The whole point of a boss fight is that it's more powerful than you, but you are more flexible.
>Enemy is literally called "JUGGERNAUT", implying it's an extra tanky enemy
>Still complains and rants about it being a pretty tanky enemy
What did you even expect, man? The bosses are supposed to be hard, and not all of them are super resilient as some can be staggered easily (especially with the right weapon combos), but this one's the most straightforward for a very obvious reason. That's like complaining about water being wet, man. Just sounds to me as if you're merely rambling about it because the boss gave you a really hard time and needed to vent, which I kinda understand.
That ain't even counting the fact that it's a high sci-fi setting with fantasy metals and supernatural energy substances like coral, so it makes sense that they're able to seemingly defy the laws of physics as we know it (cause high levels of technology can be indistinguishable from magic to people unfamiliar with it).
@@norrecvizharan1177 sponge bosses are stupid and it's got nothing to do with science fiction I don't care what kind of metal you have if you send ordinance down its blowhole it's going to get damaged... what kind of machine suffers stagger damage dude?
This tactic just serves to make your weapon feel like it doesn't work anymore... if you want to make the bosses extra hard make them harder to hit or give them a big Shield, don't just pretend like hits don't count because they weren't used at the right time or weren't the scripted weapons
Just look at that hot mess Sekiro and try to distance yourself from that...