Looks like very good settings to start off with for most PCVR games. With SteamVR you can adjust this up/down, on a per app basis. Also, I suggest you turn off Advanced Super Sample Filtering because it tends to make distant objects look way too blurry. Easy to turn on/off on the fly so you can see what's best yourself.
nice video mate, subbed and liked.... i've just bought a 4080 (after seeing just how "ease of use" the psvr2 is for pc vr ! In regards to Super sampling, i leave it at 100% then adjust per game as required or as able to handle... esp hitman 3, my fav vr game due to the enviroments. The specific enviroment is the island map, it's terrible on Q3 due to the ffr they hardcoded into it, not so bad on Q2 but terrible on Q3 with higher fov, same as psvr2... thankfully someone posted if you increase ss to 500% in that game it basically goes away, which i have done and thankfully it did (you can still see the lesser quality around the edges but it's not that noticeable anymore)... 500% might seem incredibly high, but they downgraded the image so much (to make it work on ps4) that it actually runs pretty well. Obviously you can't use such a high ss in other games... i sit on the beach in the chair and just relax with the view, there's just something about it.. also the brighter panel of the psvr2 just makes you feel like its actually a sunny, bright, warm day, i can finally retire my ps1vr which i kept just for this.
@@freddynz Wow iv never tried 500% that’s insane. I’m surprised you can run the game. I should try that setting a few times. Iv also noticed the sun effect when outside it actually feels like the sun is there or a bright light.
Your custom render resolution options are totally different than mine. 100% for me is like 2480x2204 or something like that (not exact, but definitely not 3500 pixels)
Hello! I tried out HL Alyx for the PSVR2 on PC for the first time yesterday, I only turned off smoothing and the game was running flawlessly. Today, however, when I started up the game it told me my settings are above the recommended levels and the game is lagging horrendously... The SteamVR menu is running smooth... I've changed the following settings now: Custom resolution @ 68% (2804 x 2860) Turned off 'Advanced Supersample Filtering' SteamVR Home set off Edit: It seems no matter what settings I use the game gives the same warning and still lags unplayable. I have redownloaded the game and still didn't help. Edit: Edit: I'm an idiot. I used the Vulkan API is the game settings thinking that it would be better for my AMD setup... Keeping on DX11 fixed the problem `xD My bad. My specs: 6900 XT GPU 5900X CPU 32GB RAM NVME SSD Win 11 Pro Antenna Bluetooth (5.0) Not actually sure about display cable
This is a great video! For me, I am having head tracking lag. For example, when I turn my head right it stutters a bit. Almost like a lag. My Quest 2 does not do this on my PC. AS a note, am on a Ryzen 5, Nvidia 4060 and 16 GB of ram. I am using a USB-C to DP adapter as well. I tried multiple adapters and the same issue.
@@CL-ok1gx Thank you! I will try this when I get home. Did you have the same issue? Also, these are all in the control panel for NVIDIA? thank you again
@@CL-ok1gx mate this is great advice thank you. I've got exactly the same set up as the op, your tips have reduced the issue by half at least. It's not perfect, but getting towards playable at least 😂
Since the eye tracking doesn't work on PC, is there a way to change something in settings so everything gets rendered to a high resolution instead of just where you're facing? I have a 4080 super which I'm hoping is powerful enough to do this (if it's possible). Thanks
i would only recommend to use anything else above 100% in STEAM VR if you have everything else set to maximum quality already and your PC can handle it.
@@FilledWithChi11My adaptor has only just arrived today I'll get a chance to try it later I've been using a Reverb G2 mostly Sim racing with Assetto Corsa Competizione this game has always been very different on the hardware so I'm interested to see how the PSVR2 goes I think 120hz will break it, I have the same PC specs as yours.
@@42HoggyACC is very poorly optimized for VR so you’ll definitely need to drop settings. Sim stuff isn’t easy to run with ACC probably being the most difficult, contrary to the typical Beat Saber like VR games.
@@TarzanGTI Yes I'm aware it's pretty terrible in fact that's the reason I ended up with a RTX4090. Tried it for the first time last night with the PSVR2 didn't bother with 120hz yet runs pretty good performance wise better then the Reverb G2 colours are much better to be expected what's not so good is the SDE and the comfort of the PSVR2 it's self plus I need a better audio option
After deactivating Hardware accelerating GPU, it works, but now i have lower fps in normal games. Like 20-30 less (RTX4090). Disabeling this feature needs alway a restart of the computer, so a bit annoying.
When I use OpenXR for the PSVR2 and I use CAS for it with turbo mode, it cancels motion smoothing and it looks worse. For some reason my settings are the opposite.
great video mate but i have a question. when i am setting up my psvr2 and get to the boundary set up my pass through is just black and i cant see where im putting my boundary do you know why this could be?
I had this issue before, I solved it by plugging the adapter into a different USB port, then going into the device manager while the psvr2 is plugged into the adapter & turned on and deleting the psvr2 devices under the usb section, then rescanning it afterward.
@@NerdyMangler exactly what did you delete? I just deleted everything haha. Dunno how to rescan cause the usb tab is gone now that theres nothing there...
Same here. Saw a post on AMD forums about it. Seems to be a software issue. My 7900gre does run games at 120fpd decently, but contractors at most ultra settings gives me a bit of repro. At 90hz it would be smooth as butter.@@sawdust8691
I also have this. Seems to be a common issue on AMD. Sucks because I'd rather play at 90fps than trying to hit 120fps and not consistently hitting those frames.@@sawdust8691
Everything more then 1 meter of distance looks very blur and low resolution to me, what could it be? I tried every resolution and options that i could, nothing get better. Im with a RTX2070, the problem is the gpu the problem? I dont havee a better one to test it right now
you do have a RTX 4090 and a Ryzen 7800X3D, so this video is only a reference for the absolute high end user but will most likely not apply for most gamers. I think the title of this video should be "Best PCVR/SteamVR Settings for the PSVR2! on a high end Gaming PC". The 100% resolution of 3400 x 3468 in STEAM VR is reported by the PSVR2 driver as the optimal render resolution for the displays including barrel distortion correction. Anything above can be considered supersampling. With Meta or Pico headsets i would also recommend to set this to 100% and do anything else in game or via the streaming software. However, the PSVR2 will use the STEAM VR settings directly and does not offer any additional render resolution feature like Virtual Desktop for instance. If the game supports FSR or DLSS this would be the preferred method to optimize performance as well as other in-game settings, especially if you have a GPU with only 8 GB of VRAM. If this does not work you need to lower the resolution in STEAM VR. What really irritates me if the motion blur at 90Hz on the PSVR2. I don't have it, so i can't really tell, but 90Hz should be butter smooth like on any other headset.
I just bought beatsaber on steam and when i booted it up it was like 0.2 fps when i got finaly past that screen i changed my settings to msaa off and it fixed it. And it did work but it's really weird because i have a 3080 master and can normally easly handle 16x msaa. So i was wondering if these settings would help before i do them
@@luckydenzel 16x msaa is an extremely high resolution. Msaa basically supersamples the image but in a less intensive way I find even 8x to be too high sometimes. I usually run 2x or 4x msaa.
@@luckydenzel Counter strike 2? Well that’s a very easy game to run but I play at 4K and I only see an option for up to 8x msaa. When talking about VR the resolution is already very high and running msaa basically super samples that high resolution but in a different method.
im getting very high reprojection ratios causing stuttering and freezing. any ideas? i have a brand new 4070ti super machine and feel like it should be able to handle this
@@FilledWithChi11 yes, motion smoothing is off. I only play iracing and I get a lot of reprojection issues. I use that fps vr overlay and my reprojection is like super high percentage and in the red a lot. No clue why?
Looks like very good settings to start off with for most PCVR games. With SteamVR you can adjust this up/down, on a per app basis. Also, I suggest you turn off Advanced Super Sample Filtering because it tends to make distant objects look way too blurry. Easy to turn on/off on the fly so you can see what's best yourself.
@@tomc1380 Ok I’ll try to turn it off
Can you please tell me in which section this filter is located? Perhaps it is disabled for me. The video is just something about anti-aliasing.
I saw where this option is located, I’ll try to disable it tomorrow.
Very interesting! 🙏 going to try the cas and sampling to 110
@@michaelgabrielgarcia1004 lemme know how it goes
nice video mate, subbed and liked.... i've just bought a 4080 (after seeing just how "ease of use" the psvr2 is for pc vr ! In regards to Super sampling, i leave it at 100% then adjust per game as required or as able to handle... esp hitman 3, my fav vr game due to the enviroments. The specific enviroment is the island map, it's terrible on Q3 due to the ffr they hardcoded into it, not so bad on Q2 but terrible on Q3 with higher fov, same as psvr2... thankfully someone posted if you increase ss to 500% in that game it basically goes away, which i have done and thankfully it did (you can still see the lesser quality around the edges but it's not that noticeable anymore)... 500% might seem incredibly high, but they downgraded the image so much (to make it work on ps4) that it actually runs pretty well. Obviously you can't use such a high ss in other games... i sit on the beach in the chair and just relax with the view, there's just something about it.. also the brighter panel of the psvr2 just makes you feel like its actually a sunny, bright, warm day, i can finally retire my ps1vr which i kept just for this.
@@freddynz Wow iv never tried 500% that’s insane. I’m surprised you can run the game. I should try that setting a few times. Iv also noticed the sun effect when outside it actually feels like the sun is there or a bright light.
Your custom render resolution options are totally different than mine. 100% for me is like 2480x2204 or something like that (not exact, but definitely not 3500 pixels)
Hello!
I tried out HL Alyx for the PSVR2 on PC for the first time yesterday,
I only turned off smoothing and the game was running flawlessly.
Today, however, when I started up the game it told me my settings are above the recommended levels
and the game is lagging horrendously...
The SteamVR menu is running smooth...
I've changed the following settings now:
Custom resolution @ 68% (2804 x 2860)
Turned off 'Advanced Supersample Filtering'
SteamVR Home set off
Edit: It seems no matter what settings I use the game gives the same warning
and still lags unplayable.
I have redownloaded the game and still didn't help.
Edit: Edit: I'm an idiot. I used the Vulkan API is the game settings
thinking that it would be better for my AMD setup...
Keeping on DX11 fixed the problem `xD
My bad.
My specs:
6900 XT GPU
5900X CPU
32GB RAM
NVME SSD
Win 11 Pro
Antenna Bluetooth (5.0)
Not actually sure about display cable
Just gonna leave this comment here incase someone else might get the same problem.
haha!
My experience was going smoothly, but starting chapter 7 it went downhill fast.
Hi!
Which controller did you choose at the begining of Alyx (because psvr2 controller is not in the list)?
This is a great video! For me, I am having head tracking lag. For example, when I turn my head right it stutters a bit. Almost like a lag. My Quest 2 does not do this on my PC. AS a note, am on a Ryzen 5, Nvidia 4060 and 16 GB of ram. I am using a USB-C to DP adapter as well. I tried multiple adapters and the same issue.
Nvidia control settings latency off, vertical sync on and on in game, VR pre render frames set to 3.
@@CL-ok1gx Thank you! I will try this when I get home. Did you have the same issue? Also, these are all in the control panel for NVIDIA? thank you again
@@CL-ok1gx mate this is great advice thank you. I've got exactly the same set up as the op, your tips have reduced the issue by half at least. It's not perfect, but getting towards playable at least 😂
Since the eye tracking doesn't work on PC, is there a way to change something in settings so everything gets rendered to a high resolution instead of just where you're facing? I have a 4080 super which I'm hoping is powerful enough to do this (if it's possible). Thanks
Thanks for the tips. Do you know if openxr is working on the psvr2?
Yes it does.
I have steamvr set to 150% and have seen a similar setting in several people
i would only recommend to use anything else above 100% in STEAM VR if you have everything else set to maximum quality already and your PC can handle it.
Does HAGS get turned off automatically when you reboot? I've had it on, and somehow it defaulted back to 'off' without manually changing it
The 100% resolution plus 120hz would be very demanding on the hardware😢
Not as much as you’d think. VR games tend to not be very demanding.
@@FilledWithChi11My adaptor has only just arrived today I'll get a chance to try it later I've been using a Reverb G2 mostly Sim racing with Assetto Corsa Competizione this game has always been very different on the hardware so I'm interested to see how the PSVR2 goes I think 120hz will break it, I have the same PC specs as yours.
@@42HoggyACC is very poorly optimized for VR so you’ll definitely need to drop settings. Sim stuff isn’t easy to run with ACC probably being the most difficult, contrary to the typical Beat Saber like VR games.
I don't think dp1.4 even supports the bandwidth for 100% at 120hz uncompressed, might be better off at 90% plus supersampling?
@@TarzanGTI Yes I'm aware it's pretty terrible in fact that's the reason I ended up with a RTX4090. Tried it for the first time last night with the PSVR2 didn't bother with 120hz yet runs pretty good performance wise better then the Reverb G2 colours are much better to be expected what's not so good is the SDE and the comfort of the PSVR2 it's self plus I need a better audio option
After deactivating Hardware accelerating GPU, it works, but now i have lower fps in normal games. Like 20-30 less (RTX4090). Disabeling this feature needs alway a restart of the computer, so a bit annoying.
When I use OpenXR for the PSVR2 and I use CAS for it with turbo mode, it cancels motion smoothing and it looks worse. For some reason my settings are the opposite.
Unfortunately, my AMD GPU forces SteamVR at 120hz on my PSVR2. Have to wait for drivers from AMD.
I feel your pain
great video mate but i have a question. when i am setting up my psvr2 and get to the boundary set up my pass through is just black and i cant see where im putting my boundary do you know why this could be?
@@theowlboiz6139 Hmm not sure I never ran into that issue
I had this issue before,
I solved it by plugging the adapter into a different USB port, then going into the device manager while the psvr2 is plugged into the adapter & turned on
and deleting the psvr2 devices under the usb section, then rescanning it afterward.
@@NerdyMangler exactly what did you delete? I just deleted everything haha. Dunno how to rescan cause the usb tab is gone now that theres nothing there...
My understanding is that switching of Hardware Accelerated GPU Scheduling is only an Nvidia issue and not for AMD cards.
i report no issues at all with 6700 xt on am5 rig
Same here. Saw a post on AMD forums about it. Seems to be a software issue. My 7900gre does run games at 120fpd decently, but contractors at most ultra settings gives me a bit of repro. At 90hz it would be smooth as butter.@@sawdust8691
I also have this. Seems to be a common issue on AMD. Sucks because I'd rather play at 90fps than trying to hit 120fps and not consistently hitting those frames.@@sawdust8691
can you justbuse CAS from oenxr toolkit?
I got a wifi 6e antenna and I have issues with the controllers. That’s my only issue
to use this app, connect and turn on your playstation vr2, this is what i get
can anybody help. My controllers are like glitching all the time they look like in game if they were shaking even though i dont shake em
@@guntesdasd turn off motion smoothing
@@FilledWithChi11 ty it worked
Has anyone figured out a good controller mapping for Boneworks? The default mappings don’t well and it’s killing the experience for me
what about fix mura , inage smear and fresnel lenses lol
Everything more then 1 meter of distance looks very blur and low resolution to me, what could it be? I tried every resolution and options that i could, nothing get better. Im with a RTX2070, the problem is the gpu the problem? I dont havee a better one to test it right now
that happened to me too but it fixed when i changed the resolution
@@-_-Potato_Wedge-_- I was changing the res too, but I wasn't restarting the game to see the change XD
@@danilofaveroreketis2053 lmao is that how it works
you do have a RTX 4090 and a Ryzen 7800X3D, so this video is only a reference for the absolute high end user but will most likely not apply for most gamers. I think the title of this video should be "Best PCVR/SteamVR Settings for the PSVR2! on a high end Gaming PC".
The 100% resolution of 3400 x 3468 in STEAM VR is reported by the PSVR2 driver as the optimal render resolution for the displays including barrel distortion correction. Anything above can be considered supersampling.
With Meta or Pico headsets i would also recommend to set this to 100% and do anything else in game or via the streaming software. However, the PSVR2 will use the STEAM VR settings directly and does not offer any additional render resolution feature like Virtual Desktop for instance. If the game supports FSR or DLSS this would be the preferred method to optimize performance as well as other in-game settings, especially if you have a GPU with only 8 GB of VRAM. If this does not work you need to lower the resolution in STEAM VR.
What really irritates me if the motion blur at 90Hz on the PSVR2. I don't have it, so i can't really tell, but 90Hz should be butter smooth like on any other headset.
I just bought beatsaber on steam and when i booted it up it was like 0.2 fps when i got finaly past that screen i changed my settings to msaa off and it fixed it. And it did work but it's really weird because i have a 3080 master and can normally easly handle 16x msaa. So i was wondering if these settings would help before i do them
@@luckydenzel 16x msaa is an extremely high resolution. Msaa basically supersamples the image but in a less intensive way I find even 8x to be too high sometimes. I usually run 2x or 4x msaa.
@@FilledWithChi11 what GPU do you have? Because i could run CS2 on 16x msaa with 144+ fps
@@luckydenzel Counter strike 2? Well that’s a very easy game to run but I play at 4K and I only see an option for up to 8x msaa. When talking about VR the resolution is already very high and running msaa basically super samples that high resolution but in a different method.
lol
im getting very high reprojection ratios causing stuttering and freezing. any ideas? i have a brand new 4070ti super machine and feel like it should be able to handle this
@@skltr21 did you turn off motion smoothing?
@@FilledWithChi11 yes, motion smoothing is off. I only play iracing and I get a lot of reprojection issues. I use that fps vr overlay and my reprojection is like super high percentage and in the red a lot. No clue why?