@@Marco_zlb I don't know about that. Taking breaks to cook nutritious meals and to do some chores probably make you more efficient in the long term instead of being a code zombie all day.
@@Marco_zlb Yeah, you clearly know nothing about coding. Despite Hollywood portrayals, coding is not just typing very quickly. Coding is a mental discipline that occurs in your head... typing is only the necessary means of getting that out of your head and into the machine. Coders do not stop coding when they're away from their keyboards. My best algorithms were all written while taking a 5 minute vape outside. My least productive sessions are when I've sat at the desk all day long, and I've lost perspective, so I'm just pointlessly running around in circles in the code and it's going nowhere - but taking a short break, I come back with different eyes and, ah, it'll probably get solved in 5 minutes, once my head's clear. I mean, he implemented quad-trees and frustum culling, and a debug system, and made the home area pretty in a week. And you think he's not being productive? Ever tried actually doing what he's doing? I have, and I ain't remotely criticising his methodology here.
You've really perfected the "zoom out of the monitor" special effect at 6:06 onwards. It's a nice "attention to detail" trick, that most people probably don't even really notice. But I notice when you do that, and it's appreciated - a very clever smooth transition from video output to camera.
When I'm filming it always seems like such a good idea to transition from screen to camera, but when I get round to actually editing the video I end up wishing I hadn't added so many because they're quite annoying to edit haha :P
@@ThinMatrix I likes it a lot. It felt like a good way to show what you do in detail in a creative manner. It felt nice. And it showed you had fun filming it.
@4:56 obviously does not impact me whatsoever but the absolute Fullness of that plate/bowl is killing me. you can't even remove one noodle without risking everything spilling overboard. that is such a load bearing fork. the structural integrity... my god
As a fellow game dev, your dev logs have been incredibly motivating and reassuring. You capture an aspect of game dev that is hard to describe; something between persistence, and the willingness to reevaluate past choices. Anyway, it always makes my day when you upload something, and I appreciate how you produce these a ton. Can't wait to play Homegrown!
Absolutely LOVE your devlogs, it's amazing to watch the game get built before our eyes! Also, am always so jealous of your food - you need to start adding your recipes to the video descriptions 😀
Followed you for years man, Its so amazing to always see the progress and I love you explaining stuff and why it makes it feels so much better to be involved I am excited to buy this game!
Just realised I've been watching your videos for over 6 years now! Thank you for making such relaxing, refreshing videos for so long man, I'll keep on enjoying them for many years to come :)
Ive been watching you since I was a freshmen in high school and now I’m almost done with college with a BS in computer science, thanks for providing the videos you have you’ve been a core part of staying interested and motivated in CS for me. Appreciate ya.
Your week of development videos are my favorite TH-cam videos. Been watching since equinox, thank you for continuing to make these. They’re a true inspiration!
This might be one of best episodes. I like more technical stuff and data so it was awesome. Actually also like the genre of game so will also enjoy playing it. As before, your videos are great motivation for me too.
Thank you for making these. I know they are a lot of work to do this well and polished. I appreciate all the extra energy you're putting in to inspire and motivate others. Awesome work!
You know, for a long time your devlogs have been an inspiration for me to start my own journey of becoming a full time game dev. Excellent work with devlog as always. Keep it going! BTW. much respect for writing your own engine. I was working for some time with libGDX and was very happy with it, but decided to switch to Unity just to be able to prototype fast.
I love it when I learn some new programming technique from your videos, like the quadtree & frustum testing. I always wondered how stuff like this is optimized but never really got into it
Maybe you could make a dock by the water which could act as a transport to the town or shop area so the player has the entire island to grow their crops, maybe you could make mutated crops that are variants of others with slightly different features that the player could discover and sell for more, it’s a bit far out but could be fun and intriguing for the player to have a sense of exploration and discovery.
Mad props for using Java AND sticking with Eclipse! As a professional web dev of 12+ years I've never really liked any of its competitors but I finally accepted IntelliJ for its extensive support for the JDK ecosystem as well as the built-in database tools, so it's been a refreshing sight to see my beloved IDE still rocking it!
Why isn't it possible to add more than a single like to a video? This was a very nice format. Please keep it up and, keep sharing nuggets like quad tree and the likes. 👌
Great progress ! You can also ignore rendering small entities as they are not that visible when the camera is far away (Zoomed out), maybe you can add a minimum camera zoom to be rendred to the meta data of the entities, also I think it will look cool to have an opacity transition with that.
The view from his office and the balcony, together with the closeby nature, that flat is gotta be expensive, especially in Hamburg. That looks like a dream neighborhood though! 😍
Cool to have this format back! Always love seeing your life content :) The water is a very nice touch, definitely makes the area look pretty! The frustum stuff was super interesting to hear about too, and easy to understand! Something I wondered though, but I suppose with the chunks it might not matter. If there's an object's shadow which can be seen by the camera but the object itself can't be, would the shadow still get rendered?
Thanks! So for an object to cast a shadow it needs to be rendered to the shadow map which happens in a separate render pass. The "frustum" used during that render pass is not the camera's frustum, but a box aligned with the direction of the light. I talked more about this in the video I did a while back about the shadows. I haven't actually implemented culling for the shadow render pass yet (I'll be doing that in the next days) but the way it will work is I'll do a second frustum test on the quad-tree using the "frustum" that's used when rendering the shadow pass, and then during the shadow pass the objects will use the result of that frustum test to determine whether they need to be rendered to the shadow map.
@@ThinMatrix Ah! Right this makes sense (I think anyways, mostly!) Thanks for the explanation, never really looked into this side of game development before, and you explain in a clear way so it sounds pretty cool!
I am a new subscriber and I’m really enjoying your videos. I’m glad you switched to this game. It sounds like you spent a lot of time in hospitals last year. I’m sure this new game, with all of its greenery, is a welcome change for you. Thanks again for the videos.
If you have water now, it would be cool to be possible to catch some fish for a little pond in your farming area. Would be a relaxing sidequest to play around with. Maybe add some water plants too.
The game looks sweet! I like the new house area you made. I think it'd be a good idea to make the path from the house to the water lead to a dock with a boat that lets you travel to the shopping area
At around 4:45 the inventory and icons on the left side REALLY remind me of old school Runescape inventory and icons. I know all of that is temporary but I quite enjoy this. :P
Loving how the game is coming along! I think it would be really neat if you added some sort of modding support to the game when it comes out, maybe you could interpret scripts written in lua which could add new crop types and such. Just an idea!
Great video! It inspires me to think maybe I can do something like this one day, although I'm just starting to learn my first programming language! Can't wait to play your game when it releases :)
Awesome work as usual, not sure if it's already on the radar, but I feel like it could be cool to add some soft overhead shadowing of passing clouds, I think that could give the world a bit more depth and be a nice touch. Love the videos! keep up the good work.
You could add sort of mountains or some kind of rock formations, cliffs on some sides instead of water. This could remove the sensation of an isolated island.
Very nice! I played around with Frustum culling in C and man, does it ever make a HUGE difference in speed! Another, fairly simple method is Backface culling which deals with objects that are in your view, you just test to see if they are facing the camera or not and if not, you do not render them either. That's probably one of the easiest to implement. Another is Occlusion culling where you can use your depth filter to see if one object blocks another from view... but for a project like this, that's all probably a tad overboard. The quad tree is a great idea as well.
Instead of an island, maybe adding a hedgerow or stonewall boarder of a neighbours farm(s) that you could only partially see? Maybe adding a sea boarder or roadway around one edge with a clickable dock or bus stop that brings you to the town? Only suggesting as the island kind of feels quite isolating. Also, love this type of format.
Yeah, I agree, I don't actually plan on it being an island for the finished game. I was planning on having sea to the east and the south, a small river to the west (that runs into the sea) and the road/path to the town in the north. That would nicely create some natural borders to the land without it being an island.
nice videos man. I wish I could be a full-time game dev. I'm currently a Software Developer and do Game Development at night. your videos give me more inspiration man so keep the videos up.
Very nice! This format is a really nice mix-up for the other videos, I absolutely love it! One thought I had - What if instead of water at the edges, there would be a sort of clouds-fog thing that fades out from the ground? I think it would make it seem like the world is bigger thank it seems and as if you're having your own little patch of land (and of course maybe you'd be able buy more space later). Good luck! (PS - your dog looks like such a good boy 🐩😊)
I like to watch it in this format a lot, cause it actually gives an overview of a gamedev day. The plots with food and balcony garden are great too!
@@Marco_zlb I don't know about that. Taking breaks to cook nutritious meals and to do some chores probably make you more efficient in the long term instead of being a code zombie all day.
@@Marco_zlb Yeah, you clearly know nothing about coding.
Despite Hollywood portrayals, coding is not just typing very quickly. Coding is a mental discipline that occurs in your head... typing is only the necessary means of getting that out of your head and into the machine.
Coders do not stop coding when they're away from their keyboards.
My best algorithms were all written while taking a 5 minute vape outside. My least productive sessions are when I've sat at the desk all day long, and I've lost perspective, so I'm just pointlessly running around in circles in the code and it's going nowhere - but taking a short break, I come back with different eyes and, ah, it'll probably get solved in 5 minutes, once my head's clear.
I mean, he implemented quad-trees and frustum culling, and a debug system, and made the home area pretty in a week. And you think he's not being productive?
Ever tried actually doing what he's doing? I have, and I ain't remotely criticising his methodology here.
@@Marco_zlb well thats one way to admit to being the basement goblin
You've really perfected the "zoom out of the monitor" special effect at 6:06 onwards.
It's a nice "attention to detail" trick, that most people probably don't even really notice. But I notice when you do that, and it's appreciated - a very clever smooth transition from video output to camera.
Thanks :)
exactly what i was thinking about. Really well done! :)
A chill week of game dev is exactly what i need as well! Love your videos! 🥳
Congrats on the success of your game bro
You had fun with those screen transitions, didn't you 😀
It's nice to see this format back for a bit.
When I'm filming it always seems like such a good idea to transition from screen to camera, but when I get round to actually editing the video I end up wishing I hadn't added so many because they're quite annoying to edit haha :P
@@ThinMatrix I likes it a lot. It felt like a good way to show what you do in detail in a creative manner. It felt nice. And it showed you had fun filming it.
Great to see videos have been fairly consistent again!
Really excited for Homegrown, excited to see which direction the game is going in
@4:56 obviously does not impact me whatsoever but the absolute Fullness of that plate/bowl is killing me. you can't even remove one noodle without risking everything spilling overboard. that is such a load bearing fork. the structural integrity... my god
As a fellow game dev, your dev logs have been incredibly motivating and reassuring. You capture an aspect of game dev that is hard to describe; something between persistence, and the willingness to reevaluate past choices. Anyway, it always makes my day when you upload something, and I appreciate how you produce these a ton. Can't wait to play Homegrown!
Absolutely LOVE your devlogs, it's amazing to watch the game get built before our eyes! Also, am always so jealous of your food - you need to start adding your recipes to the video descriptions 😀
Followed you for years man, Its so amazing to always see the progress and I love you explaining stuff and why it makes it feels so much better to be involved I am excited to buy this game!
That popping off toasts was the most epic cut I've ever seen 😆
It was actually tense, not sure if video stopped :)
did you see the picture of rufus on his mug!?
@@ph03beuwu Now that you mentioned it I noticed rufus. Time ago I didn't see him ahahah. Lovely dog
Just realised I've been watching your videos for over 6 years now! Thank you for making such relaxing, refreshing videos for so long man, I'll keep on enjoying them for many years to come :)
I always learn something new from your videos! I have so much respect for the work you do and the knowledge you have.
Your dev log videos are a must watch. I would say they are not just videos but experiences that you share. Absolutely love it... Great Job!
These devlogs are such a VIBE man. Also love your workspace, seems like a great place to keep a positive mindset and feel very cosy!
you really helped me alot in the past 6 years with your game development journey keeping me motivated, i dont know where i would be without you
Ive been watching you since I was a freshmen in high school and now I’m almost done with college with a BS in computer science, thanks for providing the videos you have you’ve been a core part of staying interested and motivated in CS for me. Appreciate ya.
These devlogs always inspire me to work more on my game, and the food you cook inspires me to get hungry
Your week of development videos are my favorite TH-cam videos. Been watching since equinox, thank you for continuing to make these. They’re a true inspiration!
its been so long since i have watched your videos and they were always so relaxing
because of you and dani i have picked up game development myself
I always feel a little joy when i see a new ThinMatrix video popping up on my Subscriber feed :)
This might be one of best episodes. I like more technical stuff and data so it was awesome. Actually also like the genre of game so will also enjoy playing it. As before, your videos are great motivation for me too.
The way you handled frustrum culling was elegant; super cool to see that level of detail in these vlogs.
Thank you for making these. I know they are a lot of work to do this well and polished. I appreciate all the extra energy you're putting in to inspire and motivate others. Awesome work!
7:51 hopefully we will see this in the game too, seasons, specific plants and planning for the year :D
You know, for a long time your devlogs have been an inspiration for me to start my own journey of becoming a full time game dev. Excellent work with devlog as always. Keep it going!
BTW. much respect for writing your own engine. I was working for some time with libGDX and was very happy with it, but decided to switch to Unity just to be able to prototype fast.
As a developer, I always receive a weekly dose of motivation whenever I watch one of your gamedev vlogs. Thank you :)
I need this game, no matter the cost I WILL get it
Your videos are always so inspiring and motivating to watch. Not just for game dev, but also for taking better care of my plants lol
Amazing blog, thank you :3
Really needed some cozy vibes this morning
I look forward to these videos. You are one of my favorite dev loggers
I love it when I learn some new programming technique from your videos, like the quadtree & frustum testing. I always wondered how stuff like this is optimized but never really got into it
4:31 if that isn’t the sweetest thing ever, love the content ❤
Fantastic use of a quadtree! It's really impressive to see how little is being rendered compared to on screen.
So glad to see you back. I am really excited for the new devlog.
Your and Wyatt Design's devlogs are my favorite to watch :)
Maybe you could make a dock by the water which could act as a transport to the town or shop area so the player has the entire island to grow their crops, maybe you could make mutated crops that are variants of others with slightly different features that the player could discover and sell for more, it’s a bit far out but could be fun and intriguing for the player to have a sense of exploration and discovery.
It looks really good! Great decision changing paths! Keep pushing!
Woo! I remember this style of video. good to see it again.
Keep up the great work! It's inspiring to watch your progress on Homegrown.
Awesome as always! Would love to see a technical episode going over the high level architecture you have as it's a custom engine
Mad props for using Java AND sticking with Eclipse! As a professional web dev of 12+ years I've never really liked any of its competitors but I finally accepted IntelliJ for its extensive support for the JDK ecosystem as well as the built-in database tools, so it's been a refreshing sight to see my beloved IDE still rocking it!
Your voice and this game’s vibe makes me so relaxed
Awesome stuff! Solid progress loved the watering animation. Beautiful
I'm starting this journey by myself of game development. I hope to create something cool like you, thanks for the inside from your experience.
I'm hyped for HomeGrown! It looks better and better.
this is beautiful!! beautiful work my good sir!!...cant wait when you get to post-processing:)
Such a nice video!! I really like this week overview format, although I like anything you make in general anyway ^5^
Why isn't it possible to add more than a single like to a video? This was a very nice format. Please keep it up and, keep sharing nuggets like quad tree and the likes. 👌
Always relaxing and motivating with a new game vlog from ThinMatrix keep it up, watching while doing game dev myself
Love the transitions from pov to screen capture! Good stuff :)
Fantastic transition! @6:07
You right, a pro dev blog move 🤩
Great progress !
You can also ignore rendering small entities as they are not that visible when the camera is far away (Zoomed out), maybe you can add a minimum camera zoom to be rendred to the meta data of the entities, also I think it will look cool to have an opacity transition with that.
Oooh, new devlog, cool! It is nice to see how this game gets better every time
These videos are so relaxing.
Finish your day's work and go home to look at your devblog, the joy of good days 🔥
Love it!! So interesting to see what you all do in one week ❤
The view from his office and the balcony, together with the closeby nature, that flat is gotta be expensive, especially in Hamburg. That looks like a dream neighborhood though! 😍
You make gamedev look so easy :D Thanks for chill video :) I like it
Cool to have this format back! Always love seeing your life content :)
The water is a very nice touch, definitely makes the area look pretty!
The frustum stuff was super interesting to hear about too, and easy to understand!
Something I wondered though, but I suppose with the chunks it might not matter. If there's an object's shadow which can be seen by the camera but the object itself can't be, would the shadow still get rendered?
Thanks! So for an object to cast a shadow it needs to be rendered to the shadow map which happens in a separate render pass. The "frustum" used during that render pass is not the camera's frustum, but a box aligned with the direction of the light. I talked more about this in the video I did a while back about the shadows. I haven't actually implemented culling for the shadow render pass yet (I'll be doing that in the next days) but the way it will work is I'll do a second frustum test on the quad-tree using the "frustum" that's used when rendering the shadow pass, and then during the shadow pass the objects will use the result of that frustum test to determine whether they need to be rendered to the shadow map.
@@ThinMatrix Ah! Right this makes sense (I think anyways, mostly!) Thanks for the explanation, never really looked into this side of game development before, and you explain in a clear way so it sounds pretty cool!
I am a new subscriber and I’m really enjoying your videos. I’m glad you switched to this game. It sounds like you spent a lot of time in hospitals last year. I’m sure this new game, with all of its greenery, is a welcome change for you. Thanks again for the videos.
Thank you, it's good to hear you're enjoying the videos!
Thank you so much for the effort - these video's are great :)
If you have water now, it would be cool to be possible to catch some fish for a little pond in your farming area. Would be a relaxing sidequest to play around with. Maybe add some water plants too.
Recently found your channel and I have to say, I'm glad I did.
Would be cool if there was a Garden Gnome guy living in the house, and walking in the garden
This was a nice video, I'm a big fan of those portion sizes.
Love this throwback to the old days : )
I'm glad Rufus is still around - I was thinking it's been a while since we'd seen him and was starting to worry!
Fantastic video. Very enjoyable.
I loved this little optimization deep dive, please do more
The game looks sweet! I like the new house area you made. I think it'd be a good idea to make the path from the house to the water lead to a dock with a boat that lets you travel to the shopping area
At around 4:45 the inventory and icons on the left side REALLY remind me of old school Runescape inventory and icons. I know all of that is temporary but I quite enjoy this. :P
Loving how the game is coming along!
I think it would be really neat if you added some sort of modding support to the game when it comes out, maybe you could interpret scripts written in lua which could add new crop types and such. Just an idea!
You had me at... In my own Game Engine!? Whaaaaaat!? Wow
man your work from home setup is my dream
Love the Rufus mug !
So cool! Love your vids, mate. informative and relaxing! :D
Great video! It inspires me to think maybe I can do something like this one day, although I'm just starting to learn my first programming language! Can't wait to play your game when it releases :)
This looks so exciting!
These videos are amazing quality.
Awesome work as usual, not sure if it's already on the radar, but I feel like it could be cool to add some soft overhead shadowing of passing clouds, I think that could give the world a bit more depth and be a nice touch.
Love the videos! keep up the good work.
Wow it’s looking really beautiful ❤
The transitions are really cool :D
You could add sort of mountains or some kind of rock formations, cliffs on some sides instead of water. This could remove the sensation of an isolated island.
I can't wait to buy this game when it comes out
I Love this!
Thanks Matrix
Very nice! I played around with Frustum culling in C and man, does it ever make a HUGE difference in speed! Another, fairly simple method is Backface culling which deals with objects that are in your view, you just test to see if they are facing the camera or not and if not, you do not render them either. That's probably one of the easiest to implement. Another is Occlusion culling where you can use your depth filter to see if one object blocks another from view... but for a project like this, that's all probably a tad overboard. The quad tree is a great idea as well.
Instead of an island, maybe adding a hedgerow or stonewall boarder of a neighbours farm(s) that you could only partially see? Maybe adding a sea boarder or roadway around one edge with a clickable dock or bus stop that brings you to the town? Only suggesting as the island kind of feels quite isolating.
Also, love this type of format.
Yeah, I agree, I don't actually plan on it being an island for the finished game. I was planning on having sea to the east and the south, a small river to the west (that runs into the sea) and the road/path to the town in the north. That would nicely create some natural borders to the land without it being an island.
@@ThinMatrix sounds lovely. Can't wait to see it.
Still just lovely!! Feel :-*, Karl!
nice videos man. I wish I could be a full-time game dev. I'm currently a Software Developer and do Game Development at night.
your videos give me more inspiration man so keep the videos up.
you always inspire me to start programming
I've always wondered how frustum culling worked now I know :D great video as always.
Very nice! This format is a really nice mix-up for the other videos, I absolutely love it!
One thought I had - What if instead of water at the edges, there would be a sort of clouds-fog thing that fades out from the ground?
I think it would make it seem like the world is bigger thank it seems and as if you're having your own little patch of land (and of course maybe you'd be able buy more space later).
Good luck!
(PS - your dog looks like such a good boy 🐩😊)
im so hooked to your videos !!!
project os going amazing.
Great! You are ready after this project to create a big city-builder game with huge maps 😉
love it, dude.
Was waiting for this gamelog. Gonna make some Mate (hot infusion in Argentina) and take my time to watch it. Thx as always.
I really like this format. The game is looking really good! I'm surprised you are allowed to take Rufus into the garden center.
Your food looks amazing!
The sun's back 🙌