You can follow me on these and join the Discord Channel. discord.gg/VrTJCpnmH3 www.patreon.com/polygonpen twitter.com/mert_iskndr instagram.com/polygonpen/
Just a simple thing as watching you turn triangles into quads amazes me. You've got such an experienced eye that you make everything look so effortless. Love your videos and this was an awesome tutorial. Didn't know of the spherify deformer until now.
love your work bro, i watching your industrial modeling playlist and creating the models right now i'm in the googles and just love every tutorial of yours :)
You’re a genius! This tutorial is fantastic. Where one can learn the modelling in Cinema4D like you do? Is any school of modelling required? I’ve just started learning modelling in Cinema 4D and watching your tutorials I’m afraid that reaching your skills level is impossible ;(
@@polygonpen would love to hear ur thoughts on the exported geometry / ur workflow in a video, i havn't exported anything to cinema yet but some videos i've seen the geometry it spits out can look rough.
I think I have missed something. Did you count the number of edges before create the Embedded Detail so it could be able to fill? I never understand how in these tutorials they never miss the edges count. By the way, thank you! Many things I know about modeling I learned from your channel.
Yeah, exactly, I counted 24 edges on the surface, then I modeled the second object with exactly 24 edges, by so I was able to bridge these 2 objects perfectly.
Hello. I discovered this channel today and was very excited looking at the quality of knowledge here. I am a beginner in this 3D field and my passion is to work as a 3D artist for game development. Sadly your main software is Cinema 4D, and the gaming field needs experience of softwares like Autodesk Maya and Blender at the first place. Do you know any other channels like yours for my preferred softwares? There are alot of channels but all follow different workflows. Would be great if there's a single channel which covers 3D like you do. Please let me know. Thank you. :)
Hi, you can follow me along easily, I always work in SubD modeling workflow which is universal, I think SubD modeling is a great starting point for modeling, everything I do is applicable to Maya or Blender. You can follow John Dickinson on TH-cam, he has great blender tutorials similar to mine.
You go to CAD and do it all in 3 minutes, then Quad remesher - done. If you want absolutely great control u use Houdini with MODELER and nice boolean tools which do this automatically for you. Just import a curve with logo. Its even can be automated to anything.
Cinema 4D no longer needs Quad Remesher! When Maxon acquired ZBrush they added ZRemesher to C4D! Much better and more accurate! He could have used Boolean to model this as well, but he just wanted to show another technique! He has videos using only boolean and zremesher modeling!
You are absolutely right but these tutorials are for traditional modeling purposes, specifically SubD modeling which I think is still the most essential and convenient modeling method. By working in SubD workflow, you will be always ready to produce models that could be used in many fields like production ( Rigging/Deforming/UV Unwrapping, these require really good topology and auto genarators like ZRemesher are not there yet and many studios are usually on that pipeline), Games ( You can bake your High poly SubD mesh to a low Poly one etc.) For Visualization and Design purposes, I believe your method will work perfectly, especially if you are a freelancer and not working in a pipeline or a studio but I am aiming for larger audience, these people usually look for jobs in Studios.
@blendersarelikevegans, You are right, it is not possible to get a decent job by using short/fast modeling methods, because they lack theoretical knowledge/practise and experience, these may save the day but for a profession, they are just side tools, you can not get in ILM by saying I am really good at Remesher.
@@polygonpen I was looking in the comments to see if someone mentions boolean tools cause I actually had the same thought :D Thank you for explaining all the why's ☺
You can follow me on these and join the Discord Channel.
discord.gg/VrTJCpnmH3
www.patreon.com/polygonpen
twitter.com/mert_iskndr
instagram.com/polygonpen/
I don't often watch modeling lessons, but I never miss your lessons. Thanks for your work!
Thank you, much appreciated!!
Just a simple thing as watching you turn triangles into quads amazes me. You've got such an experienced eye that you make everything look so effortless. Love your videos and this was an awesome tutorial. Didn't know of the spherify deformer until now.
Thank you very much, much appreciated!!
Превосходная подача материала. Очень хорошо, спасибо мастер!
This 15 minutes format is just awesome, really easy to follow. Thanks a lot for the sharing!
Thanks for the feedback!
This is a really helpful tutorial. I have been putting off modelling certain watch parts becuase I lacked this knowledge. Thank you
You're the person who made me love modelling! Thanks!
Thank you very much, nice to hear that.
Polygeniuspen!
Haha, thanks!
Really great stuff! Everyone seems to be using Blender these days, but I really appreciate your C4D videos! :)
Thanks, everything I do is applicable to any other 3D package so everybody can follow along.
@@polygonpen that’s true, but I use Cinema4D so I really appreciate your videos!
love your work bro, i watching your industrial modeling playlist and creating the models right now i'm in the googles and just love every tutorial of yours :)
Thank you very much, good luck with them!!
Mulțumim!
Thanks!!
Another important tutorial! You're a legend 👏
This is such a helpful tutorial, I just applied it on my model, took a bit of trial and error, but it works great, thank you so much!
Awesome, great to hear!
What a LEGEND!!! Be blessed
Another helpful lesson. :) I most of the time get trouble with holding corner triads. This help me a lot. Thanks for sharing and explaining :)
Awesome!
I learned some great techniques. Thank you!
You are so good. Love watching your tutorials!
Thanks a lot!!
It's good to study at work because the running time is short
Please make a lot
Thank you so much for this tutorial! I was looking for something exactly like this for my project!
Awesome!
excellent video, thank you, you made my dream come true that you made a video on how to do these details
Awesome!
Another excellent tut. Thanks for sharing.
Thank you very much!
Great one, thanks again!
i learn from your tuts many Technics i don't find theme in premium tuts thank you very match from Algeria .
Thanks, great to hear that!
The best!!!!!
Really enjoying
What a great modeling tutorial video! Thank you! I clicked subscribe! Can you upload a tutorial video of the hublot watch?
Thank you!
Kindly share character modelling tutorial....
Amazing tutorial man!
Thank you!!
your work is grate. thak you!
Thanks!
i cant align the poligon pen points @ 6:16 i cant find the window to align the points to 0 please help
Change your layout to model.
@@polygonpen i dont know how to say thank you , but god bless you ♥️♥️♥️, your channel is a tresure
You’re a genius! This tutorial is fantastic. Where one can learn the modelling in Cinema4D like you do?
Is any school of modelling required?
I’ve just started learning modelling in Cinema 4D and watching your tutorials I’m afraid that reaching your skills level is impossible ;(
Thank you, all you need is time and practice so keep practicing!
Thx
What are your thoughts on software like plasticity for using in cinema later? :)
It is great, makes CAD modeling fun and easy, I would like to make tutorials in it in the future.
@@polygonpen would love to hear ur thoughts on the exported geometry / ur workflow in a video, i havn't exported anything to cinema yet but some videos i've seen the geometry it spits out can look rough.
I think I have missed something. Did you count the number of edges before create the Embedded Detail so it could be able to fill? I never understand how in these tutorials they never miss the edges count. By the way, thank you! Many things I know about modeling I learned from your channel.
Yeah, exactly, I counted 24 edges on the surface, then I modeled the second object with exactly 24 edges, by so I was able to bridge these 2 objects perfectly.
merci pour la vidéo
Perfecto!
good modeling
Thanks!
Thanks For This Tutorial From Pakistan. Can You Make Step By Step Tutorials For C4D Beginners
I have a playlist for beginners, soon I will upload more beginner content!
Can you upload the picture?
It is just an M or you can take a screenshoot at 0:50.
🔥🔥🔥
where is the image plain 😮💨
Hello. I discovered this channel today and was very excited looking at the quality of knowledge here. I am a beginner in this 3D field and my passion is to work as a 3D artist for game development. Sadly your main software is Cinema 4D, and the gaming field needs experience of softwares like Autodesk Maya and Blender at the first place. Do you know any other channels like yours for my preferred softwares? There are alot of channels but all follow different workflows. Would be great if there's a single channel which covers 3D like you do. Please let me know. Thank you. :)
Hi, you can follow me along easily, I always work in SubD modeling workflow which is universal, I think SubD modeling is a great starting point for modeling, everything I do is applicable to Maya or Blender.
You can follow John Dickinson on TH-cam, he has great blender tutorials similar to mine.
badass lesson.. thumbs up!
Thanks!
You go to CAD and do it all in 3 minutes, then Quad remesher - done. If you want absolutely great control u use Houdini with MODELER and nice boolean tools which do this automatically for you. Just import a curve with logo. Its even can be automated to anything.
Cinema 4D no longer needs Quad Remesher! When Maxon acquired ZBrush they added ZRemesher to C4D! Much better and more accurate! He could have used Boolean to model this as well, but he just wanted to show another technique! He has videos using only boolean and zremesher modeling!
You are absolutely right but these tutorials are for traditional modeling purposes, specifically SubD modeling which I think is still the most essential and convenient modeling method.
By working in SubD workflow, you will be always ready to produce models that could be used in many fields like production ( Rigging/Deforming/UV Unwrapping, these require really good topology and auto genarators like ZRemesher are not there yet and many studios are usually on that pipeline), Games ( You can bake your High poly SubD mesh to a low Poly one etc.)
For Visualization and Design purposes, I believe your method will work perfectly, especially if you are a freelancer and not working in a pipeline or a studio but I am aiming for larger audience, these people usually look for jobs in Studios.
@blendersarelikevegans, You are right, it is not possible to get a decent job by using short/fast modeling methods, because they lack theoretical knowledge/practise and experience, these may save the day but for a profession, they are just side tools, you can not get in ILM by saying I am really good at Remesher.
@@polygonpen I was looking in the comments to see if someone mentions boolean tools cause I actually had the same thought :D Thank you for explaining all the why's ☺
This guy...
'promosm'
Extremely talented but bad teacher and presenter
I am not a teacher, just trying to show how to solve problems, if you have any susuggestions about improving representation and teaching, let us know.
Another important tutorial! You're a legend 👏
Yeah, this one is really important, thank you!