I just want to say I really appreciate the high quality editing and concise explanation without a loud intro or leading with awkward branding. You highlight the game clearly and without being in a rush, and that's exactly what I was looking for. For as laid back and low-stimulation as most boardgames are, it baffles me why so many channels go for loud and flashy. I don't even want to be in the same room as a video playing from certain channels if headphones aren't being used, because it instantly makes me irritated and anxious. I'll definitely be following!
Well that’s extremely kind of you to say. I sometimes worry I’m a bit too tame or not flashy enough, but this is the kind of video I’d want to watch so I keep doing my thing. I like a joke or funny gag now and again, but I figure for the most part people just want to learn a game.
Great teach, thanks Kyle! This is going to help me get the hang of things for an alpha version of the game over on Board Game Arena. Someone was kind enough to invite me to a session so I didn't want to mess it up 😅 This was a perfect video to get going with it.
Thanks! I didn't realize it was on BGA. I'm curious how it plays there, cause so much of the game is the shared experience and common shouts of joy or cries of despair depending on how the dice roll.
@@BitewingGames It plays pretty good 😊 Not experienced any bugs with it so far. But yes I can absolutely see how fun it would be as an active shared experience (rather than turn-based across multiple time zones). So much so that we've gone an ordered a physical copy 😊
Great vid. Tried learning from the official rebel studio video first and got most of it but it was easier to understand from your video. And you also managed to do it in half the time.
They're just adorable aren't they? I've never been a big cat person, but between this, Isle of Cat's, and Cat in the Box I now have a lot of cat games I love.
This feels a lot like Cascadia, with a different theme. The only difference being this is entirely dice driven, while Cascadia combines cards and dice and lets players decide if the Captain has the ability to surpass the challenges. This looks like fun and I adore the theme, but it's all push-your-luck. Cascadia incorporates bluffing.
Hi Kyle, I know you guys put out a many good reprint of older Reiner Knizia games and I wonder if you guys have thought about reprinting Taj Mahal? It is a games I am sure a lot of people would like to get their hands on but it is sadly out of print.
We've chatted about Taj Majal. With Quo Vadis we saw ways to improve/update the game - and Zoo Vadis was born. I LOVE Taj Majal as it is. Not that there couldn't be some new material. So it is on our list of games we love and are considering. Thanks for the feedback.
@@BitewingGames Could you please help me with one rule ? Example : got only two dice : "boost" and let's say "two". For travel i used them both. Boost is staying because of the "no discarding" rule. But now, is the "two" dice my last one and also stays , or i have to discard it ? I hope i make it clear. In short is the second dice"two" last one, because the boost dice safe it self by the rule ?
@@Towarzysz_KallIn that case you have to discard the dice. The technical rule is "If the commander ends the discard stage with zero dice remaining, they take one from the cosmic mat." So you don't really keep the last dice, rather you discard all the dice, and if you have zero you take one back.
With the exploration variant, I was wondering if it isn't unfair to immediately replace the earned token with a new token. Doesn't that mean that the commanders that are up first are in a huge advantage, not only able to take the 5 tokens on board, but also new ones that spawn ahead of where the ship is? I'm really hoping you mixed something up from the rules, because that rule really doesn't seem fair.
@@somegotsson you have to land on the exact space to be able to collect them. I don’t think I’ve seen the commander collect more than 2 or 3 tokens on their turn. And some of the tokens award them points, but plenty of them give you dice back or push the rocket forward, so they help everyone in the ship not just the commander.
I have a question about the end of the game. Like mentioned and in the rule book its said the game ends when a player lands his/her last catstronaut. But what about the players who also have their last catstronaut in the rocket and are able to land it as well on the planet or if another space is available, a moon. Do they still get that chance, thus adding a few more points, or does the game end right then and there and they remain in the rocket. Some games give players a chance to make one final play, others don't. Which is the case in MLEM?
Sorry for the delayed response - I was without internet for a few days. The UFO stay on the location. It will slowly get closer and closer to the bottom of the board.
That was one of the best teaching videos I've ever seen
Agree❤🎉
Agree
Easily
I just want to say I really appreciate the high quality editing and concise explanation without a loud intro or leading with awkward branding. You highlight the game clearly and without being in a rush, and that's exactly what I was looking for.
For as laid back and low-stimulation as most boardgames are, it baffles me why so many channels go for loud and flashy. I don't even want to be in the same room as a video playing from certain channels if headphones aren't being used, because it instantly makes me irritated and anxious.
I'll definitely be following!
Well that’s extremely kind of you to say. I sometimes worry I’m a bit too tame or not flashy enough, but this is the kind of video I’d want to watch so I keep doing my thing. I like a joke or funny gag now and again, but I figure for the most part people just want to learn a game.
Crystal clear explanation and top notch editing skills. Congrats and thanks!!
Thanks for the great compliment. Hope you enjoy the game!
This was a really clear and thorough tutorial. Really appreciate the effort and time you put into this!
Super kind of you to say! Glad it was helpful
Great teach, thanks Kyle! This is going to help me get the hang of things for an alpha version of the game over on Board Game Arena. Someone was kind enough to invite me to a session so I didn't want to mess it up 😅 This was a perfect video to get going with it.
Thanks! I didn't realize it was on BGA. I'm curious how it plays there, cause so much of the game is the shared experience and common shouts of joy or cries of despair depending on how the dice roll.
@@BitewingGames It plays pretty good 😊 Not experienced any bugs with it so far. But yes I can absolutely see how fun it would be as an active shared experience (rather than turn-based across multiple time zones). So much so that we've gone an ordered a physical copy 😊
Great explanation! Ready to play the game with the family in this snowy day
We’ve been getting a bunch of snow here in northern Utah too. I hope you guys enjoy the game!
Great vid. Tried learning from the official rebel studio video first and got most of it but it was easier to understand from your video. And you also managed to do it in half the time.
I'm glad you were able to learn it, and that my video was helpful! Thanks for the compliment!
Wow such a fantastic tutorial, thank you so much. It was so well structured and simple to follow
You’re good at what you do. Watch out Rodney.
Great video Kyle!
Thanks! Always good to hear the videos are appreciated.
Fantastic explanation, Kyle - "kosmic kitties", he he he. Thank you!
Very clear and entertaining, thanks!
Great video, Love the cute space cats!
They're just adorable aren't they? I've never been a big cat person, but between this, Isle of Cat's, and Cat in the Box I now have a lot of cat games I love.
Really good "how to" video, thank you 🎩
This feels a lot like Cascadia, with a different theme. The only difference being this is entirely dice driven, while Cascadia combines cards and dice and lets players decide if the Captain has the ability to surpass the challenges. This looks like fun and I adore the theme, but it's all push-your-luck. Cascadia incorporates bluffing.
Hi Kyle, I know you guys put out a many good reprint of older Reiner Knizia games and I wonder if you guys have thought about reprinting Taj Mahal? It is a games I am sure a lot of people would like to get their hands on but it is sadly out of print.
We've chatted about Taj Majal. With Quo Vadis we saw ways to improve/update the game - and Zoo Vadis was born. I LOVE Taj Majal as it is. Not that there couldn't be some new material. So it is on our list of games we love and are considering. Thanks for the feedback.
There is also BLEP with dogs addon, only in preorder.
I just found out about that a few days ago. I have been LOVING MLEM so now I feel like I need to get my hands on BLEP.
@@BitewingGames Could you please help me with one rule ? Example : got only two dice : "boost" and let's say "two". For travel i used them both. Boost is staying because of the "no discarding" rule. But now, is the "two" dice my last one and also stays , or i have to discard it ? I hope i make it clear. In short is the second dice"two" last one, because the boost dice safe it self by the rule ?
@@Towarzysz_KallIn that case you have to discard the dice. The technical rule is "If the commander ends the discard stage with zero dice remaining, they take one from the cosmic mat."
So you don't really keep the last dice, rather you discard all the dice, and if you have zero you take one back.
@@BitewingGames Thank you for help.💗
does the rocket return to the start each turn? or only with a crash?
It returns to the start at the end of every mission.
With the exploration variant, I was wondering if it isn't unfair to immediately replace the earned token with a new token. Doesn't that mean that the commanders that are up first are in a huge advantage, not only able to take the 5 tokens on board, but also new ones that spawn ahead of where the ship is? I'm really hoping you mixed something up from the rules, because that rule really doesn't seem fair.
@@somegotsson you have to land on the exact space to be able to collect them. I don’t think I’ve seen the commander collect more than 2 or 3 tokens on their turn. And some of the tokens award them points, but plenty of them give you dice back or push the rocket forward, so they help everyone in the ship not just the commander.
I have a question about the end of the game. Like mentioned and in the rule book its said the game ends when a player lands his/her last catstronaut. But what about the players who also have their last catstronaut in the rocket and are able to land it as well on the planet or if another space is available, a moon. Do they still get that chance, thus adding a few more points, or does the game end right then and there and they remain in the rocket. Some games give players a chance to make one final play, others don't. Which is the case in MLEM?
The game ends at the end of that expedition. So continue playing until everyone has jumped ship or the rocket crashes.
What happens to the ufo after you land on It and get the points?
Sorry for the delayed response - I was without internet for a few days.
The UFO stay on the location. It will slowly get closer and closer to the bottom of the board.