Genre - > Theme - > Set up - > How to play, no overlapping, no extra rules explanation - > Winner. That's how a tutorial video should be. Congrats and thanks for this. Definitely subscribed!
Thanks for the kind words and for subscribing! Dylann's a pro when it comes to filming and all the post-production editing stuff, so a massive portion of the credit for this video goes to him. I wrote the script and sat in the front of the camera, but everything else was done by him. We wish we had more time to do tutorial videos. They take a lot longer than most other videos we do. We'll try to get back to doing more some day. It's nice knowing how helpful they can be to people, so thanks again for leaving this comment. :) - Carlo
Very concisely and yet comprehensively explained. Gamers seem to have their long time favorites like Tom Vasel, Rahdo, etc when it comes to explaining games but there are others like yourself who imho deserve the same level of recognition.
Wow, that's quite the compliment. Thank you very much! We wish we had more time to do how to play videos because we enjoy the process and it's usually very rewarding but they do take a lot of time (including all the b-roll and editing that Dylann does, as I'm not yet "trained" on all that, but will be soon).
Thanks a lot, glad it turned out well. We haven't tried Thingvellir yet but apparently it gives more incentive to win bids instead of just saving your higher coins for upgrading. Gotta try it on BGA some time but I already really like the base game, good chance I'll end up getting Thingvellir soon too. Hope you enjoy it! - Carlo
Thanks but I think I first heard about it on So Very Wrong About Games podcast so credit to them! Glad you like it too, it packs a lot into a ~30-60 min game.
Here comes a huge game affecting question, how do I decide which hero to chose when I have completed a line? Do I pick any? Or is there some hidden rule that I don't know about. Thx for response ahead of time 😊
Well, in the case of the example provided, the 9 isn't available, so the 10 IS the highest value available. Unless I'm misunderstanding your comment, there's no error at that spot in the video. "If there are no coins available of the value required (in this case 9), take the highest value available (10)."
@@AllYouCanBoard No. In the example in the video it seems that 10 is the NEXT HIGHER value available. But you say to take the HIGHEST value available. That is NOT the HIGHEST value. In the picture at 6:02 I can se a lot of higher value than 10. I can clearly see 16 and 13. And I guess a lot of the other coins further back are also higher than 10. (If going by how the rack looks when you cut away later, I would say 24 is the highest value available, since you point out that 25 is not there) 10 is NOT the HIGHEST value available. it is the NEXT HIGHER value available.
@@Vectrex-pi5ib Ohhh, my bad! You're absolutely right, I see what you mean now. Sorry about that, and thanks for taking the time to clarify. I'll see if I can add a note on-screen as a correction, or at least add something to the description to hopefully avoid confusion for other viewers. Thanks!
Fun game, a bit linear though, first half focus on upgrading coins and take whatever scraps people leave you, second half you get to pick first every round so you just make lemonade out of lemons. If someone ramps coins with you, they're probably not fighting for what you want anyways.
That's fair, although the game can't simply be that linear, because here you're only talking about one player's perspective. If you're saying that in the second half you get to pick first every round, then that means the other players aren't picking first, which means those players are having a different experience. I think it holds up to around 10ish plays before it starts to feel a bit repetitive (at least to me that's how long it took), and lose a bit of its appeal. But I tried playing with the Thingvellir expansion a couple times and I think it improved the game. Apparently there's another expansion coming out soon, hopefully they add it to BGA as well.
Thanks, great prep for my first game of this on BGA! It sounded interesting after seeing it in your Top 50 list. Carlo's games normally suck (cough Agricola) so hopefully this is good.
@@AllYouCanBoard lol you seem to love games that stress you out (or at least me!) You’ll love Le Havre. It’s basically Agricola 2.0, except maybe a tad more forgiving.
Great video. I like this style. Only foggy part for me is the gems. I thought I saw somewhere that if you break a tie with a gem, you lose it or trade it or something. If I have the highest gem, do I win all ties for the first half the game, then just trade at the middle? Thanks for clarifying for me. Cheers!
Thank you! And good question - everyone starts with one of those gray gems (ranging from #1-5), and any time you break a tie with your gem, a trade happens. If it's only 2 players tied, then they trade gems. If more players are tied, the rule of thumb is basically the highest and lowest trade... I think the rulebook does a better job explaining it with the visual aid than I could with just my words here, take a look at the gray box on the left of page 10 here, as it breaks it down for each possible scenario: cdn.1j1ju.com/medias/0b/73/f7-nidavellir-rulebook.pdf There's also a #6 gem (orange) which you can earn at the halfway point of the game during the Troop Evaluation phase, if you have the majority of ranks in orange (miners). If you have the #6, you break ALL ties in your favour and you never have to trade that orange gem; you keep it for the entire game. I hope this answers your question, let me know if you'd like further clarification on this or anything else!
This was a good overview of the rules. My wife and I had someone teach us this game and had no idea what the theme was until I watched this video. The game was still interesting enough but the theme does not come through in any way.
Haha yup, this game could've just as easily been about gardeners collecting seeds to plant, or whatever. It's pretty random but in a way it gives a certain vibe that I like, even if the theme is technically meaningless.
Sorry to hear that. The rulebook makes the game look a lot more complicated than it really is. I was lucky enough to learn it on Board Game Arena which made it easier. Do you have any questions I could maybe help you clarify?
Im sorry but for someone who is just starting out its fairly poorly explained, what are ranks? What exactly are bravery points? When do and how do we shuffle the cards to know which ones go where? What do we do with the coins after using them? How do we reset?
I would recommend watching the entire video from start to finish because it seems like you skipped some of it. For example - if you go to 2:00 I explain ranks and bravery value right there with visuals on screen.
What have your experiences been with Nidavellir? Let us know in the comments!
Genre - > Theme - > Set up - > How to play, no overlapping, no extra rules explanation - > Winner.
That's how a tutorial video should be.
Congrats and thanks for this. Definitely subscribed!
Thanks for the kind words and for subscribing! Dylann's a pro when it comes to filming and all the post-production editing stuff, so a massive portion of the credit for this video goes to him. I wrote the script and sat in the front of the camera, but everything else was done by him.
We wish we had more time to do tutorial videos. They take a lot longer than most other videos we do. We'll try to get back to doing more some day. It's nice knowing how helpful they can be to people, so thanks again for leaving this comment. :)
- Carlo
@@AllYouCanBoardtotally right! I have been working as a videographer/video editor for years. Very good job, really effective!
Very concisely and yet comprehensively explained. Gamers seem to have their long time favorites like Tom Vasel, Rahdo, etc when it comes to explaining games but there are others like yourself who imho deserve the same level of recognition.
Wow, that's quite the compliment. Thank you very much! We wish we had more time to do how to play videos because we enjoy the process and it's usually very rewarding but they do take a lot of time (including all the b-roll and editing that Dylann does, as I'm not yet "trained" on all that, but will be soon).
Excellent how to play rundown, thanks. Just received this game and the Thingvellir expansion last week. Looking forward to playing.
Thanks a lot, glad it turned out well. We haven't tried Thingvellir yet but apparently it gives more incentive to win bids instead of just saving your higher coins for upgrading. Gotta try it on BGA some time but I already really like the base game, good chance I'll end up getting Thingvellir soon too.
Hope you enjoy it! - Carlo
Thanks for the walkthrough Carlo! This is a hidden gem I wouldn't have played if not for you!
Thanks but I think I first heard about it on So Very Wrong About Games podcast so credit to them! Glad you like it too, it packs a lot into a ~30-60 min game.
Is the expansion worth getting and does it add alot to the game?
Here comes a huge game affecting question, how do I decide which hero to chose when I have completed a line? Do I pick any? Or is there some hidden rule that I don't know about. Thx for response ahead of time 😊
You can pick any available hero.
Glad you clarified we are not forced to fight a dragon. What a relief!
Haha, right? What a relief!
Thanks for the kind words.
6:00 has a rules error. 'take the highest value available' should be changed to 'take the NEXT HIGHER value available'.
Well, in the case of the example provided, the 9 isn't available, so the 10 IS the highest value available. Unless I'm misunderstanding your comment, there's no error at that spot in the video.
"If there are no coins available of the value required (in this case 9), take the highest value available (10)."
@@AllYouCanBoard No. In the example in the video it seems that 10 is the NEXT HIGHER value available. But you say to take the HIGHEST value available. That is NOT the HIGHEST value. In the picture at 6:02 I can se a lot of higher value than 10. I can clearly see 16 and 13. And I guess a lot of the other coins further back are also higher than 10. (If going by how the rack looks when you cut away later, I would say 24 is the highest value available, since you point out that 25 is not there)
10 is NOT the HIGHEST value available. it is the NEXT HIGHER value available.
@@Vectrex-pi5ib Ohhh, my bad! You're absolutely right, I see what you mean now. Sorry about that, and thanks for taking the time to clarify. I'll see if I can add a note on-screen as a correction, or at least add something to the description to hopefully avoid confusion for other viewers. Thanks!
Fun game, a bit linear though, first half focus on upgrading coins and take whatever scraps people leave you, second half you get to pick first every round so you just make lemonade out of lemons. If someone ramps coins with you, they're probably not fighting for what you want anyways.
That's fair, although the game can't simply be that linear, because here you're only talking about one player's perspective. If you're saying that in the second half you get to pick first every round, then that means the other players aren't picking first, which means those players are having a different experience. I think it holds up to around 10ish plays before it starts to feel a bit repetitive (at least to me that's how long it took), and lose a bit of its appeal. But I tried playing with the Thingvellir expansion a couple times and I think it improved the game. Apparently there's another expansion coming out soon, hopefully they add it to BGA as well.
This is the best tutorial for Nidavellir on youtube!
Thank you so much! 🙂
You have a gift for this. Extremely clear and great production values. Excited to see where this takes you
Thank you so much for the kind words. Credit to Dylann for the production value and editing, this is a team effort and we really enioy doing it.
Thanks for the tutorial! Looking forward to playing this on BGA!
You're welcome, Miranda! Happy to hear it helped.
Great concise how-to-play! Gonna try this on BGA now 🙂
Thanks for the kind words! Hope you enjoyed it on BGA. 🙂
Thanks, great prep for my first game of this on BGA! It sounded interesting after seeing it in your Top 50 list. Carlo's games normally suck (cough Agricola) so hopefully this is good.
Haha woowwww, them's fightin' words, Dave! How dare you speak that way of Agricola! :D
@@AllYouCanBoard lol you seem to love games that stress you out (or at least me!) You’ll love Le Havre. It’s basically Agricola 2.0, except maybe a tad more forgiving.
I've been dying to try Le Havre for years!
Just discovered your channel from this video and subscribed. Great stuff!
Thanks for subscribing! Glad you found us. :)
Thanks! Trying to learn for BGA
Awesome explanation thank you
Glad it helped!
Fantastic teach, thanks! BGA brought me here.
Thanks! The BGA adaptation is awesome.
Great video. I like this style. Only foggy part for me is the gems. I thought I saw somewhere that if you break a tie with a gem, you lose it or trade it or something. If I have the highest gem, do I win all ties for the first half the game, then just trade at the middle? Thanks for clarifying for me. Cheers!
Thank you! And good question - everyone starts with one of those gray gems (ranging from #1-5), and any time you break a tie with your gem, a trade happens. If it's only 2 players tied, then they trade gems. If more players are tied, the rule of thumb is basically the highest and lowest trade... I think the rulebook does a better job explaining it with the visual aid than I could with just my words here, take a look at the gray box on the left of page 10 here, as it breaks it down for each possible scenario: cdn.1j1ju.com/medias/0b/73/f7-nidavellir-rulebook.pdf
There's also a #6 gem (orange) which you can earn at the halfway point of the game during the Troop Evaluation phase, if you have the majority of ranks in orange (miners). If you have the #6, you break ALL ties in your favour and you never have to trade that orange gem; you keep it for the entire game.
I hope this answers your question, let me know if you'd like further clarification on this or anything else!
Well explained 👍🏼😊
Thanks, David! It's a great game, hope you enjoy it. 🙂
This was a good overview of the rules. My wife and I had someone teach us this game and had no idea what the theme was until I watched this video. The game was still interesting enough but the theme does not come through in any way.
Haha yup, this game could've just as easily been about gardeners collecting seeds to plant, or whatever. It's pretty random but in a way it gives a certain vibe that I like, even if the theme is technically meaningless.
Cannot say that I completely understood how to play it from this video, but I guess some practice and all will be simple.
If you have any questions let me know! Once you get into it, it's not very complicated.
This sounds like fun but if your playing with a buddy whose an accountant you are screwed lol
😂
We've had this game for two years but it's so convoluted that we've never gotten it fully setup after playing it 1v1 once and not liking it
Sorry to hear that. The rulebook makes the game look a lot more complicated than it really is. I was lucky enough to learn it on Board Game Arena which made it easier. Do you have any questions I could maybe help you clarify?
Im sorry but for someone who is just starting out its fairly poorly explained, what are ranks? What exactly are bravery points? When do and how do we shuffle the cards to know which ones go where? What do we do with the coins after using them? How do we reset?
I would recommend watching the entire video from start to finish because it seems like you skipped some of it. For example - if you go to 2:00 I explain ranks and bravery value right there with visuals on screen.
Who wins if two player have the same amount of point at the end?
Since that's very unlikely (due to such high scores), there is no tie-breaker. If players are tied, they share the victory.