@@vreleventabletennishey I somehow feel the bounciness is pretty low compared to real life at 75, a lot of pushes goes under the net for some reason… wo
@@kevinluo6901 high bounciness make pushes faster with less control and less effort, but also less spin in general. But it’s very personal, I have better control with 70 on backhand and 82 on forehand. Lots of top players use maximum bounciness
Thanks for the video! However, im not a fan of 4:38, when people say "be sure all those 4 are selected to improve paddle tracking", then why is it not on by default? "Use simple gvlp" was not checked for me on default settings.
@@joakimberg692 lots of important settings are not on by default, I also don’t understand why. It’s very confusing, but most of the top players prefer it on. It doesn’t really change a lot, but we have been using like this and the results are pretty solid. Thanks for the feedback! If you need anything else please let me know. 🤜🤛
Some other settings that I personally recommend: Settings->Carrot->Controller->Haptic settings: Enable "CATCH HAPTIC FEEDBACK". This means when you spawn a ball in the offhand, you can feel the rumble. Also adjust "Power" and "Time Factor" when you are in that page. For adapter users it's useful to increase them to at least 250.
I tried those pingball settings, while they work, I don't enjoy the game when I see two balls for so long. The default settings are OK, but I quite like playing without any pingball. Its a shame that can be a disadvantage at times. I tried on impact and zero fade, that's not as bad as I thought it would be. Will experiment more. Wish we could simulate this against the AI, it takes a long time playing in unranked, as I don't like adjusting during the game and often end up playing a few games. Maybe I'll try in ranked, with my guest account.
Took me so long to work some of this out. I feel they can still do a lot to make it more user friendly. This video will help.
@@sharpvidtube agreed.
Nicely done. Very good video.
@@ls4life544 thanks! 🙏
Thank you
@@fiercefinley5779 🙏
Another great video! I will definitely guide new players to this video from now on 👍🏓
@BrianGriffin-u1p thank you so much! 🙏
Thanks for the nice video.can you share your paddle settings for fh and backhand
@@Bepowerful2020 thanks. Sure:
Forehand 82 bounciness, 82 spin, 1,06 throw coefficient (LBD off)
Backhand 70/82/1,06 (LBD off)
@@vreleventabletennishey I somehow feel the bounciness is pretty low compared to real life at 75, a lot of pushes goes under the net for some reason… wo
@@kevinluo6901 high bounciness make pushes faster with less control and less effort, but also less spin in general. But it’s very personal, I have better control with 70 on backhand and 82 on forehand.
Lots of top players use maximum bounciness
@@vreleventabletennis thanks!
Nice! Thanks for the effort.
@@SolidSlime thanks my friend! ❤️
Thanks for the video! However, im not a fan of 4:38, when people say "be sure all those 4 are selected to improve paddle tracking", then why is it not on by default? "Use simple gvlp" was not checked for me on default settings.
@@joakimberg692 lots of important settings are not on by default, I also don’t understand why. It’s very confusing, but most of the top players prefer it on.
It doesn’t really change a lot, but we have been using like this and the results are pretty solid.
Thanks for the feedback! If you need anything else please let me know. 🤜🤛
Some other settings that I personally recommend:
Settings->Carrot->Controller->Haptic settings:
Enable "CATCH HAPTIC FEEDBACK". This means when you spawn a ball in the offhand, you can feel the rumble.
Also adjust "Power" and "Time Factor" when you are in that page. For adapter users it's useful to increase them to at least 250.
@@SolidSlime thanks. Gonna do it.
I tried those pingball settings, while they work, I don't enjoy the game when I see two balls for so long. The default settings are OK, but I quite like playing without any pingball. Its a shame that can be a disadvantage at times. I tried on impact and zero fade, that's not as bad as I thought it would be. Will experiment more. Wish we could simulate this against the AI, it takes a long time playing in unranked, as I don't like adjusting during the game and often end up playing a few games. Maybe I'll try in ranked, with my guest account.