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*NEW* ULTIMATE ABYSS SMOKES GUIDE - Omen Clove Viper Brimstone Astra Attack & Defense Smoke tutorial
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- เผยแพร่เมื่อ 5 ส.ค. 2024
- Full guide on how to smoke with controllers on the newest map ABYSS
🎮🎮 Buy ELGATO hardware 5% cheaper with my code ZZ-LotharHS 👉👉 elgato.sjv.io/Lotharhs
Chapters:
0:00 Intro
0:33 Abyss Map Control explanation
2:56 Attack A site
9:22 Attack B site
13:35 Attack Middle Area
17:36 Viper attack Guide
18:33 Viper Mid Wall from B
20:15 Viper Mid Wall from A
21:47 Viper PERFECT Mid Wall
23:18 Viper A site attacking setup
26:09 Viper B site attacking smoke
27:31 DEFENSE Viper Setup
30:40 DEFENSE Generic A Site
32:30 DEFENSE Generic B site
36:13 DEFENSE Mid Area
38:56 Outro
Learn more in the VAL Compendium
docs.google.com/spreadsheets/...
Finally some concrete guide not just for this map but in general, worth checking out other videos as well they are very educational if you want to improve and understand game better
Amazing video, I will be waiting much for the harbor guide
Great in depth work for such early release of the map . Nice one lothar!!
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Good job Lothar! Now I’m waiting for videos about other maps😄
Best smoke guide right here
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I'm loving the Omen smoke suggestions. These are gonna be crazy good for using....
Thanks for watching :)
Wow, great video man! GGS
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wow this is so in depth, im in love
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This is so nice ty
this is amazing, thanks a lot!
Thanks for watching!
Harbor is vital to this map, every other controller struggles to smoke any site effectively and their util can get stretched thin very easily, but harbor has an easy time smoking off either site or even mid to push his team up to flank B site and lock down rotates.
Hes also pretty good on defence with all the boxes you can jump on which he can use to create unique angles for himself with cobe
Also this is a very spam heavy map in post plant so saving cove for retake can get you some very easy wins
Harbor guide comes next week
that is a nice vid I liked it.
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great explanation ! but instead of those early smokes (first choke point) you can easily clear with flashes instead of smoke
This a smoke guide, not a flash guide.
In my tierlist video about abyss you can hear me explaining how flashes are important on the map but you wont have them always available.
where have you been all my valo life?? lol great guide!!!
I appreciate thr compliment ;)
I just had a look at your val compendium and really appreciate the effort you made would be great if you have a discord server
I do have one, come to my twitch and type !discord
I think abyss might be like icebox where mid is just for late lurk. Hiting site though one chokepoint shouldnt be too hard likke on sunset b. Just rush plant and play stupidly easy post plant they made by paper walls and wide areas
Thank youuuuuuuuuuuuu
Thank you for watching :)
The attack smokes favor the enemy team much more than the attackers. They may technically get you onto site but both funnel you into realistically only planting in 1 spot (left lane b or bridge a) or you have to wait for the smokes to fall and then you are left resourcless to hold. Both of the forced plant spots are TERRIBLE with the smokes suggested because they can be easily prefired or even spammed through the smoke. On top of everything it isolates your mid push players from your main players effectively making the round 2 separate 3v5/2v5s
Edit: i forgot to mention that playing inside the smokes is also better for the defenders as well because they can get in them first on both sites and interrupt your push much more effectively than if you just did regularl smokes.
Regular smokes for example left site a and heaven plus any flashes make it so you really only need to clear one angle at a time because of how open it is and get you the entirety of the needed site to plant. This is especially true in solo q because the amount of coordination required to play around the videos smokes is just not going to happen especially compared to the only requirement for regular smokes is 1 guy throw 1 flash
Yeah I stopped watching after the attackers b sided smoke
Is there maybe a Harbor guide for Abyss?
NOT YET, but working on it
New assingment accepted :)
Whats the task?
Yeah I think solo smokes will be hard on this map. There is very little control you can get with just Omen.
Holy fuck this map is insane, I smell a Harbor meta on this map
Solo harbor might not be bad for attack but its gonna suck for defense
Waiting for the harbor guide
Next week!
where to viper ult on defense
Imo viper ult on A to also cover the ult orb
Day #1 of waiting for the harbor guide
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Day #2 of waiting for the harbor guide
Day #3 of waiting for the harbor guide
Day #4 of waiting for the harbor guide
Day #5 of waiting for the harbor guide
Me, a sad harbor main
I think Harbor will have potential on the map. Especially defending.
He can block sight from several spots at once.
Lothar says Harbor will be the best smoke agent for this map, he's going to make a separate Harbor video :)
Watch the outro brother and make a new comment :p
not first
But also not last ;)
i dont think its this deep no? they are many maps that you only smoke 1 angle at a time... think B site bind.. looking towards defender spawn they could be: close left side, infront of tall box, on top of tallbox, elbow, top of double stack box, behind double stack, in tube, on tube, left side tube, right side tube, behind tube/back site, cubby, CT and finally under hookah - but you only smoke two spots - elbow and CT?
This is a good moment to think about the fact that maybe smoking on bind should be done differently.
Check this link and go to tthe Bind sheet and see how bind entrance smokes should be used.
It is actually way more complicated than you think
docs.google.com/spreadsheets/d/1Uu5N03uqB2D2a_AGd-PCIuJzk23bAmVxMOQogf1afqo/edit?usp=sharing
I think you might notice that many of those are one-and-done's, anything in front of elbow and cubby you're kinda dead if you get one defending there. whereas on this map a lot of the positions have hard cover
Its not that deep, if you do his attack smokes in solo q you will lose unless the enemies are really bad. They might have some potential in highly coordinated teams but for most players they wont be helpful. Regular smokes pretty much any downside is mitigated by a single flash and they dont screw over your mid players from helping you. I made a comment explaining everything in depth if you wanna read that but if not I suggest you trust your gut and not use these!
1st
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Do not use those omen smokes. You will lose.
I mean, it only applies when you don't have flashes?
and even if you have flashes, dome smokers just don't cut it this map I feel (for B site), it's kinda like icebox maybe?
@@blfscarfish1858 Yes, the meta will be with viper or harbor to be able to attack b. At the very least, astra ult. But smoking so close to a site like that is the equivelant to smoke left/right tube on b side bind. it gives the defense to much room to make plays by flooding.
Disagree in a lot of smokes.
Thats great, hope yours smoke make more sense and you can record your own guide.
329 min lol not watching
39 minutes but ok, do your bad smokes on your own
a lot of these tips are weird. Especially "the best" viper wall on mid is useless. You cant scale with it at all, even throught the door and wasting the wall only to destroy the doors seems stupid
Its ok, maybe you will try understanding the macro of those decisions in some time.
@@LotharVALORANTLaboratory maybe you can help me understand.
14:30 Omen smokes are too small to cover both sides. Either you can deny info from stairs or from the connector. In this case you denied connector. Even in the video you can see that top part of mid (as well as the bottom) is visible over the omen smoke from stairs. Viper orb however does cover both as its bigger. And the lineup is not that hard.
18:55 this wall does not deny info, you would be visible crossing into doors from mid stairs and even from the angle you claim is denied even though you later admit the wall is wavy so yeah, it does not deny info.
23:00 "this is the best wall for mid control". Bro you have no control, you smoked yourself off. The only thing you achieved is being able to destroy the doors safely.
Essentially every attacking setup feels like is done with the idea of playing 1v5. You dont consider using other agent's abilities to clear other angles/positions so you rather smoke yourself off on the site. It feels so weird giving up map control for a false sense of security.
@@LotharVALORANTLaboratory please help