I like Skragg into Khorne specifically for the BVI and tankier stats, helps him not get sniped by Valkia and do at least some damage into Khorne’s stronk infantry.
Khorngors weren't OP to begin with. But people knee-jerk bitched and the KHORNE blessed beastmen got their MELEE stats nerfed. Instead of maybe adding to their MP price which would've made way more sense. So tired of knee jerk nerfs (especially to chaos factions)
@Weberkooks They are KHORNE gors. They SHOULD beat any other equivalent gors in melee, I don't care if they have halberds or not. Plus, pestigors are a great weapon unit, not a dual wield infantry blender unit, their AP is largely wasted against anything that isn't high armor. So they aren't anti-light infantry like you're suggesting. And AGAIN, KHORNE units should ALWAYS beat equivalent level units in melee. Because Khorne lacks any meaningful ranged or magic, they SHOULD dominate in melee.
Yeah I don't like them. They should not be stronger than something like empire spearmen, but they are. I think the gnoblars in general are overtuned, they shuld be weaker versions of goblins, but they perform better than humans. Breaks immersion.
@@MyDoodad they def need a serious reduction in their Charge bonus, and some model fixes would prob change things too, they have no knockdown animation from what I recall
@@Quetzietsehonestly, I think part of the problem is just that the Empire’s melee troops are very under-tuned, and are some of the worst in the game when they should be mediocre at worst. Ideally more armor or a wider variety of them would be nice
I think khorngors are fine now, they just aren't trading well into infantry sized units. I think it's better to go like 3 forsaken and maybe one khorngor against ogres. Generally I find that getting rid of gnoblar support makes ogres have a harder time than bringing anti-large infantry, as monstrous infantry really dislikes getting surrounded by any infantry. But thundertusk is very busted and unless the ogre player leaves it AFK on minotaurs for 2 minutes it's always going to get a lot done.
Seems like wrathmongers don't do so well if they get surrounded by ap monstrous infantry
I like Skragg into Khorne specifically for the BVI and tankier stats, helps him not get sniped by Valkia and do at least some damage into Khorne’s stronk infantry.
Khorngors weren't OP to begin with. But people knee-jerk bitched and the KHORNE blessed beastmen got their MELEE stats nerfed. Instead of maybe adding to their MP price which would've made way more sense. So tired of knee jerk nerfs (especially to chaos factions)
Beastman are suppose to be bastard child of chaos so of course they gets the nerf
they were 100% OP. they beat pestigors 1v1 which is an anti infantry unit and they are anti large
@Weberkooks They are KHORNE gors. They SHOULD beat any other equivalent gors in melee, I don't care if they have halberds or not. Plus, pestigors are a great weapon unit, not a dual wield infantry blender unit, their AP is largely wasted against anything that isn't high armor. So they aren't anti-light infantry like you're suggesting. And AGAIN, KHORNE units should ALWAYS beat equivalent level units in melee. Because Khorne lacks any meaningful ranged or magic, they SHOULD dominate in melee.
so many khorne replays, yet no one is using juggernauts that got 62->70 speed boost last patch
pigback riders need a serious nerf
Yeah I don't like them. They should not be stronger than something like empire spearmen, but they are. I think the gnoblars in general are overtuned, they shuld be weaker versions of goblins, but they perform better than humans. Breaks immersion.
@@MyDoodad they def need a serious reduction in their Charge bonus, and some model fixes would prob change things too, they have no knockdown animation from what I recall
@@Quetzietsehonestly, I think part of the problem is just that the Empire’s melee troops are very under-tuned, and are some of the worst in the game when they should be mediocre at worst. Ideally more armor or a wider variety of them would be nice
They are so powerful because they can’t be knocked down so you have a large model count unit constantly hitting their target
@@absolutelyyousless7605 They are wearing plate armor chest piece, that should be 50 to 60 armor at least.
Scragg still makes gorgers dangerous in the right matchups. And his spells got a bit better too.
The bloodspeaker should’ve gotten a hero version (slaughterpriest) that doesn’t have as much utility or the bloodspeaker should have better abilities.
Slaughterspeaker.
There is cultist
@@LuzikArbuzik77 That is not the same thing
@@ZeriocTheTank it does sound like a super similar if not the same thing though
Thundertusk is pretty dominant here.
I think khorngors are fine now, they just aren't trading well into infantry sized units. I think it's better to go like 3 forsaken and maybe one khorngor against ogres. Generally I find that getting rid of gnoblar support makes ogres have a harder time than bringing anti-large infantry, as monstrous infantry really dislikes getting surrounded by any infantry. But thundertusk is very busted and unless the ogre player leaves it AFK on minotaurs for 2 minutes it's always going to get a lot done.