Nicely put together. I find the majority of your suggestions very interesting and tempting to follow. I’d like to add a few changes that may give the deck some extra gas by switching Sire of the Storm for Vanquisher’s Banner (same effect but 1 mana cheaper plus it provides an anthem effect for our creatures) Oyobi for Drogskol cavalry or Spectral adversary (the later is a great way to sink all your mid to late game mana into one really relevant ability and it has flash) Lastly I’d take out the Warden of Eos Isle and Watcher of the Spheres because discounting 1 generic only for our creatures seems irrelevant in a token-centric strategy, I’d replace them with the respective blue and white medallions, this way you have the discount on each spell you cast of the given colours.
Oyobi is just too expensive for this deck that isn't easy to ramp mana. And it's better to have three 1/1 flying creature tokens than one 3/3. He also doesnt have flash which just makes the 7 mana cost feel a bit much. This card is a bit of a trap tbh
inniaz is cool but this is a tribal deck and you are diluting this as it's not a spirit. Also, to pay 3 mana after casting it for 5 is a bit steep to just have +1/+1 till end of term when you can achieve the same for free with drogskol reinforcements (who's a spirit) with melee plus it gives melee to every spirit you control. So if you attack 3 players every creature gets +3/+3 for free. Drogskol reinforcements costs 4 mana and the melee is free. This card costs 5 plus 3 for every time you want to give +1/+1 and thats just to flyers. Not good. Especially when this deck isn't exactly famed for having tons of mana on tap. It's not worth 5 mana at all and, whilst the mechanic at the end is very fun, this card just doesn't fit with the deck at all.
Nicely put together. I find the majority of your suggestions very interesting and tempting to follow.
I’d like to add a few changes that may give the deck some extra gas by switching
Sire of the Storm for Vanquisher’s Banner (same effect but 1 mana cheaper plus it provides an anthem effect for our creatures)
Oyobi for Drogskol cavalry or Spectral adversary (the later is a great way to sink all your mid to late game mana into one really relevant ability and it has flash)
Lastly I’d take out the Warden of Eos Isle and Watcher of the Spheres because discounting 1 generic only for our creatures seems irrelevant in a token-centric strategy, I’d replace them with the respective blue and white medallions, this way you have the discount on each spell you cast of the given colours.
Your content is really well produced man! This was an awesome deck you put together!
Outstanding work on this one. Thanks.
Played 3 games and got all wins with my playgroup. Swapped out about 1/3 of the deck. I was pleasantly surprised!
Oyobi is just too expensive for this deck that isn't easy to ramp mana. And it's better to have three 1/1 flying creature tokens than one 3/3. He also doesnt have flash which just makes the 7 mana cost feel a bit much. This card is a bit of a trap tbh
You can cheat him out of the graveyard. I wouldnt cast him unless you have the spirit that gives all spirits in your hand flash.
Same thing about helm of the host, very expensive for an azorious deck
Does this also reduce command tax?
Do you create a 1/1 spirit token for every spirit that attacks or just 1 token no mather how many creature attack or dies ?
each nontoken spirit
Can i replace Millicant with Dorothea?
Is there no deck list in link? Or am I being stupid?
Oh just realised it pre con. Not custom. Derp
Decklist?
He didn’t make a deck annoyingly.
This is just random musings of a bunch of cards that would go in a deck with Millicent.
@@Station9.75 I see
inniaz is cool but this is a tribal deck and you are diluting this as it's not a spirit. Also, to pay 3 mana after casting it for 5 is a bit steep to just have +1/+1 till end of term when you can achieve the same for free with drogskol reinforcements (who's a spirit) with melee plus it gives melee to every spirit you control. So if you attack 3 players every creature gets +3/+3 for free.
Drogskol reinforcements costs 4 mana and the melee is free. This card costs 5 plus 3 for every time you want to give +1/+1 and thats just to flyers. Not good. Especially when this deck isn't exactly famed for having tons of mana on tap.
It's not worth 5 mana at all and, whilst the mechanic at the end is very fun, this card just doesn't fit with the deck at all.