good video to watch when I'm bored in my geometry class :) I would really love to see project terminal release one day, that'd be really cool. Don't give up please, I know it's tough.
I have some ideas for a fast paced combat system, could add a vault, tackle, grab and running slash. Essentially the vault allows you to hop over an enemy and briefly stun them, allowing you to focus attacks on a different enemy or skip combat encounters, it could stun longer depending on speed, the tackle kills your momentum and deals damage once again dependent on speed. The running slash can be used to slow the player and deal medium damage it would place the player behind an enemy and make them vulnerable to the spin move, the grab would allow you to grab an enemy and spin them to face you before dealing a powerful blow draining a large portion of the health bar. These 4 moves would all be incredible for combat and movement allowing the player to choose how they play encounters and finish them in a satisfying and polished manor. Thanks for reading!
It seems like if you want good rope physics without compromising performance or rope segments you should use verlet integration. Your solution is probably a good enough workaround though.
I don’t have any plans on making Project Terminal a multiplayer game. However, my other project, Backpack Project is going to be co op multiplayer game.
good video to watch when I'm bored in my geometry class :)
I would really love to see project terminal release one day, that'd be really cool. Don't give up please, I know it's tough.
I have some ideas for a fast paced combat system, could add a vault, tackle, grab and running slash. Essentially the vault allows you to hop over an enemy and briefly stun them, allowing you to focus attacks on a different enemy or skip combat encounters, it could stun longer depending on speed, the tackle kills your momentum and deals damage once again dependent on speed. The running slash can be used to slow the player and deal medium damage it would place the player behind an enemy and make them vulnerable to the spin move, the grab would allow you to grab an enemy and spin them to face you before dealing a powerful blow draining a large portion of the health bar. These 4 moves would all be incredible for combat and movement allowing the player to choose how they play encounters and finish them in a satisfying and polished manor. Thanks for reading!
please tell me how did you make the hand animation? I'm new and doing a similar project too but don't know how to animate the arms for unique actions
Man I don’t know what to say I was having a very sad and hard week but when I saw your vid u made me feel better thank you so much
X2 I feel the same and the game los beautiful and the AI training wow 😻
please make a new project terminal video
It seems like if you want good rope physics without compromising performance or rope segments you should use verlet integration. Your solution is probably a good enough workaround though.
make a new project terminal video please I beg😢😢😢
please put another video please ;;;;
can you make multiplayer? for project terminal in your next video and put it on steam
I don’t have any plans on making Project Terminal a multiplayer game. However, my other project, Backpack Project is going to be co op multiplayer game.
Will you make a discord server? Also great progress btw!
I plan on making one soon
Are you apart of a development team? Your voice sounds familiar
I'm a solo developer and I'm not in any development team at the moment.