LIST OF THINGS KRIPP MISSED : -Mind control used to cost 8 mana. -Pyroblast used to cast 8 mana. -Novice Engineer used to be a 2 mana 1/2 with same effect. -Blood Imp used to be a 1 mana 1/1 with same effect. -Tinkmaster Overspark used to be overpowered as it allowed you to CHOOSE which minion you turned into a devilsaur/chicken other than itself, it was effectively hard removal as a neutral card. It was also a 2/2 instead of a 3/3. -Captain Greenskin used to be 5 mana 5/4 (same stats) but with the effect "whenever your hero attacks, draw a card." -Rogue's hero ability used to be "give your weapon +1 attack, otherwise equip a 1/2 dagger ". -Unleash the hounds... used to give beasts +1 attack and charge (instant-kill combo card, oh god), The unleash the hounds card we all know and not love today used to cost 2 mana for a while as well.. (...) -Starving Buzzard used to be a 2/2 for 2 : whenever you PLAY a beast, draw a card. (instead of summon) -Argent Commander used to be a 4/3 with charge, divine shield instead of a 4/2. -Edwin VanCleef used to have stealth but 1/1 lower stats. -Envenom was a 3 mana rogue spell that "doubled your weapon's attack this turn". It was replaced by blade flurry. -Voidwalker used to have the art of the Naxrammus card Voidcaller, before Naxrammus came out. -Arcane Blast was a 1 mana mage spell that dealt 1 damage and drew a card. -Dread Infernal, used to be a 5/5 with same effect. -Dark Iron Dwarf used to give +2 attack permanently. -Fan of Knives used to deal 1-2 damage instead, without drawing a card. -Lord of the Arena used to be a 6 mana 6/4 taunt instead of a 6/5. -Get this, Mind Control Tech, used to swap itself with a random enemy minion. -Spellbender used to be a 1/1 instead of a 1/3 -Frostwolf Warlord's ability used to not be a battlecry, but a continues effect. -Lorewalker Cho used to be fightin' as a 1/4. -Northshire Cleric used to cost 2 mana instead of 1. -Lightspawn used to be a 0/4 with same ability. -Sacrificial pact used to cost 2 mana (lol) -Starfall (not to be confused with starfire), used to be able to deal 5 damage to the enemy hero instead of only 5 damage to a minion. -Wrath, just like Starfall, was usable on the enemy hero back then as well. -Ancient of Lore's healing option used to heal 8 health. -Shaman's Healing Totem used to also heal the shaman for 1 health. -Hunter's mark used to change a minions health to 1 for that turn only (instead of permanently). -Battle Rage (draw a card for each damaged friendly character), used to also draw a card for each enemy that was damaged and was costed at 3 mana instead. -Alexstrasza's ability used to remove armor when lowering health and used to count as a healing effect when increasing health (think auchenai soulpriest). -Blizzard used to cost 5 mana (now 6), Cone of Cold used to cost 3 mana (now 4), Frost Nova used to cost 2 mana (now 3). -Divine Favor (draw cards until you have as many as your opponent) used to cost 2 mana (now 3).
Smh all those Priest cards were very creative and well made... Also the last one is basically a priest version of that warrior card deal 3 damage and gain 3 armor.
I used to play back in the closed beta too, and the only change I really remember was when they nerfed Warsong Commander to only give charge to minions with 3 attack or less. That's because before that happened every single person on ladder played Giants Warrior, where they drew as many cards as possible, waited for you to drop them to about 12 or less health, and then deal 50+ damage in a single turn. ...and people complain about Control Warrior now. Man, you do not even know. Also in those decks, every card was either part of that combo, card draw or taunt. So you might think, "Well couldn't you just load up your board and try to drop him from 15 health to 0?" No, cause if you did that they'd play 2 Sen'jins, 2 Boulderfist Ogres, a Defender of Argus to taunt up those ogres, and a whole bunch of other crap, on top of their hero power which gave armor. So it would turn into dealing 'only 15 damage' to 'somehow breaking through his taunt wall of 45+ health and still having enough to deal 30 damage to his face in one turn'. Fucking hated those days.
I played during that time too, and I laddered with the Giants Warrior for a bit. It was awesome, but people were able to counter it eventually. You complain about it, but it really wasn't all that difficult to keep the Warrior's HP around 15 or so and set up a one turn kill from that much hp. That was back when many people ran Leeroy combos as well, so it was totally possible. The Warrior would be completely lost on what to do when his hand is all combo pieces and you are just not getting his health low enough to do the combo. I was also around before that when most people were running Freeze Mage and the freeze cards were a mana cheaper. A lot of people (like myself) thought nerfing the freeze cards was the lazy solution to the problem (plus, Blizzard nerfed them after people were already figuring out how to beat Freeze Mage).
***** Just so you know you can still do an OTK with Giants but you can only do it at 10 mana and it deals exactly 30 damage. The old Giants combo with Brewmaster & Giants you could do on 6 mana I believe and you just took damage with weapons to lower your life.
I might be wrong, but the wording of the 6 mana mind vision implies to me that you almost MC the card out of their hand, as in they lose it. That might be worth it if they can no longer play that card.
i think for 5 or 4 mana cost he old MV would be good but still i agree that mind vision as it is now is totally fine (and leads to ragequits in friendly challenges :D) although it doesnt see quite much play because as a priest you have such a limited space in your deck (although it works quite good with mountain giants because u dont "lose" a card out of your hand)
actually the greater heal-auchenai combo was actually used, I remember some form of patchnotes metioning "while greater heal is a usefull recource in dire situations, it's use with auchenai soulpriest allows for sudden offensive potential. Holy fire will try to combine these aspects"
Dope4skill I thought that too atfirst, cause english is not my native language, but then I heard the inkeeper say stuff like "Come by the hearth, wud'ya?" and then realised its like a chimney-cooking kinda thing.
If you played wow hearthstone is a thing that takes you from adventure to that cozy little place in the inn where you are not in danger anymore. And the game is around being in that warcraft inn and play with other journeymans after all.
Well, the new mind vision says "cpoy a card from opponents hand". So basically if you can read what you think is like e.g. tirion in the opponents hand, you can just take the card, and thereby remove it from the opponent.
Sergei Da Best It depends. Imagine if you steal an important combo piece like Force of Nature for example. Then that combo wouldn't be possible anymore (for that moment). Or steal Leeroy Jenkins from a miracle rogue (especially back then).
Sergei Da Best Stealing a chosen card instead of getting a random copy sounds better (specially if it means that you see opponent's hand). Now let the people decide. I wouldn't say anything without trying it.
15:45, I believe the card was more mana because it would give you their card and actually TAKE it away from them so the couldnt play it, which is pretty op if you could choose which card it was too.
15:30 the text implies that you LITERALLY take it out of their hand, it's gone. It's your card now and it's in your hand instead. Just to point that out.
***** I want to imagine an irl version of this game with that version of mind vision xD It'd be so funny to just yoink a card out of their hand and go "thank you!" :D
LankeOnLuck there was a card in yu-gi-oh if i am not mistaken that made you steal a card from your opponent's hand or something like that, i used to play that card ^^
holy shit for real. I agree with Kripp that the old Pit Lord would be amazing, and Faceless does 0 damage to you and only overloads for a small amount.
Kripperino, the 6-mana mind vision says 'take' as opposed to 'put a copy.' This leads me to believe it was like a mind-control type thing, where you took the card and they no longer had it. It was most likely random, but even so, I would consider this overpowered if your opponent has one or two cards left on turn 8 or 9
Holy shit, I love hearthstone history! I've been playing since closed beta and a lot of my friends don't believe me when I tell them about the old versions of cards. Awesome idea for a video Kripp! Love it :)
Kripp totally misunderstood the old Mind Vision. If you interpret the card text literally, you are taking the card. You get the card and opponent loses it. That shit is super broken. If it was random, it would see very limited play, but if you could choose it, it would be broken as fuck. I cannot comprehend how a person that is basically a native English speaker would get the card so wrong.
Jonathan Fungus Hos Kripp described it, is that it is a 6 mana Mindvision, but you can choose the card. He did not imply that the enemy would also lose the card.
Death wish for druid sounds pretty great, especially with all the 'choose one' mechanics. Maybe it could be a choice between armour to attack or attack to armour. Would cost more than 2 though, lol.
It doesn't matter if it's the card itself when you drag it to attack or the text written on it. The game considers the source of the damage is the card in both cases, and in both cases, it makes it lose its stealth. It would have required them to handled this particular card differently in the game engine to avoid the default mechanic. You can test it by trying to give stealth to a Flamewaker with a spare part: It reveals the Flamewaker instantly.
Dalton Goh the battlecry takes effect before the minion enters the field so the minion doesn't have any properties, such as stealth, yet this can be seen by sword of justice buffing battle cry minions first or saves sacred trial killing onyxia while yes, any damage dealer by the minion would reveal stealth, it doesn't have stealth yet when the damage is dealt
15:45 Kripp, you are missing the point. The old 6-mana Mind Vision TOOK the card from opponent's hand. It didn't copy it, but opponent lost the card. It was a little overcosted I would say, but the mechanic is interesting. Unfortunetely, Blizzard stated that they will not make such mechanics in HS.
anyone knows the twitch archive for the video he mentions where he faces a dude with 8 frostbolts over and over? because that sounds absolutely hilarious to watch.
I think it's wild that he did this because just yesterday, I was looking through some of the cards that were available in the alpha that aren't available anymore. Priests used to have a bunch of cool cards, like Fade, or the old Mind Vision.
11:03 Having cleared Naxx Heroic on Druid, Bite is actually a pretty solid card when you need to go completely minionless for a few of the Naxx bosses. So Bite isn't completely useless - just mostly.
You said that Mind Vision was a crap card? Isnt knowing whats in their hand good though? you could break a potential combo or if you're playing around a certain card you can see if they have it or not. Doesnt seem as bad as you say it is
Blizzard was changed at some point and there was a rogue card in alpha that doubled your attack, additionally to the hero power being able to add +1 atk to your weapon forever
I do like the Mental Collapse card idea. Think of it, often time in Mill decks, you will get your opponent to over draw or have 10 cards in hand. With Mental Collapse, Mill decks actually have a burst to end the game in stead of waiting all the way to fatigue. At 10 mana, 2x Oracles + 2x Mind Collapse combo is guaranteed 12 dmg burst, and can go to a maximum of 20. If this cards come back, I think Mill would actually be viable.
36:30 I think the text implies that the current number of mana crystals you have is its attack. So, let's say you start your turn with 4 of them with this in play, it now has 4 attack. You play a yeti. It's now 0 attack. Next turn your mana crystals would refill and it'd be 5 attack.
Argent commander and novice engineer used to have one more health each. They were in every deck previously. Blood imp used to have plus one health to all minions immediately too
Greater heal combo'd with auchenai was a lot of damage in a priest deck with things like cold light oracles and that mind crush card apparently. Basically if you fill up their hand and that's like 20 damage for 2 provided you had the soul priest out.
Idk if his image was more blurred, but its pretty clear that Sylvanas says "Draw five 3/3 Skeletons". Also, no mention of UtH? The game was all about it when I started, if 3/3 SSC/Fridge were mentioned, UtH should definitely be in it too. Along with a 2 mana 2/2 Buzzard. I think Rogue's old hero power also deserves a mention, even though its not a card.
36:14 execute also let you kill your own minions as well! This was great for deathrattles like sylvanas' especially in warrior decks where you could slam it attack or something and then execute and steal an enemy minion. I'm pretty sure there was a misplay at a hearthstone tourney last year where someone tried to execute their own minion and couldn't lol.
isnt mind vision (6) OP as you TAKE a card from their hands, so u gain a control card and remove a control card from their hand then play something like ysera and just win the game
As far as the old mind vision goes, it was 6 mana and said "take" because you would actually take a random card from your opponent. Meaning they would lose the card from their hand.
You know Druid and Priest just traded cards if you think about it Prayer of Fortitude lives on in Mark of the Lotus, and Demoralizing Roar lives on in Pint-Size Potion
Kripp, at 16:00, didn't you notice its "Take a card" instead of "Place a copy of..."? Old Mind Vision was taking a card from their hand. Still, doesn't sound great for 6 mana, but its "+1 card for your hand, -1 card for your opponent's hand". Also, no old Pyroblast version? Dude, that was like the only one I remembered of the top of my head. XD
I dunno kripp, if you were able to choose the card with old mind vision 6 mana to stream snipe for a turn and mind control an unplaced minion (or spell) sounds pretty good
when the rouge hero power was equip a wicked knife or if you allready have a weapon give it +1 attack + there was a rouge card that costed 2 mana wich doubled your weapon's attack
Kripp, the main difference with Mind Vision is that it says "take" not "copy" so you would actually be stealing the card. I don't know if that makes it good enough to be 6 mana, but just thought I would point that out.
Illidan's concept was so fucking cool! You had big game hunter as a last resort for a game changing minion...and suDdenly you hear "YOU ARE NOT PREPARED!!!". I wouldn't even be mad.
Dear everyone who is listing changes that he did not mention, Kripp is not listing off EVERY SINGLE CHANGE that has been made since the game launched. He is listing off the really old ones that most people do not know of. Even he didnt know about some of these and hes been playing for a long time.
note that the old knife juggler said ''when u PLAY a minion, deal 1 dmg blablabla'' compared to now when it's ''when u SUMMON a minion, blablabla''. which means, for example dudes or totems couldn't proc knife juggler.
You missed Frostwolf Warlord. It used to be so broken when it would change actively with how many minions were on your side of the board and could heal itself.
Mind Vision: It's 6 Mana to know what your opponents hand looks like and take a threat away. I want to point out, that it does not say "copy a card", but "take a card".
I'm pretty sure the Mind Vision - Take a card from your opponent's hand - was random, but it would actually steal the card, leaving your opponents with one less card in hand. Stealing their Doctor Boom on turn 6 and then playing it on your turn 7 would be epic, but still losing an entire turn to gain card advantage by taking a card from your opponents hand, seems like a bad play, but if it was much cheaper, it would be broken, which I think is why they chose to make it copy a card instead and make it 1 mana.
I think the advantage of the old mind vision, and why it cost 6 instead of 1, is that not only do you gain the card, they lose that card (I get the feeling it was still random though)
well mindvision would also show you the enemy hand in order to pick one so Ill think it would be good cause you got guess more easily the opponents play
This is a pretty damn interesting video again! I think you do the best hearthstone all-around content on youtube. Well i guess you could cover some tournament action you know about the meta of the competitive esport aspect of the game. But again: This video is just awesome! Haven't seen some of this cards and it was quite fun to rethink everything that was changed! I like it!
the mega blast must be wat milhouse is referring to in the tutorial. he says "this card is amazing, just wait until i have 10 mana" but u never get to see him us it because u cant skip ur turn and get to turn 10
If people think the game is imbalanced now, they have no idea how it was in closed beta, when everybody played crazier versions of Miracle Rogue and Handlock, with cheaper spells, better legendaries and the old Twilight Drake. Also there was Giants Warrior, WTF was that deck? It was completely ridiculous, just thinking about it makes me salty...
***** I'm pretty sure Handlock was played on Fight Night, the only tournament we had, because I remember seeing huge Drakes, but maybe they were in another deck. You're right Rogues and Druids certainly were the best, but I had nightmares with those free Molten Giants with charge flying at my face lol. And I would love to see Mana Spring being used, unfortunately it lasted so little, by the time I got a key to get into the beta, it was already gone
Augusto Schmitt THANK you. Someone who gets the point :D I actually play controlly Rogue on ladder and it works quite well. around 50 to 60% win rate (im lacking 2 leggys or so) btw: hi Nox im a subscriber :D
Dacr0n control rogue is a joke compared to control warrior. You guys seem to forget how creative miracle rogue was. Saying people need to get creative is a cop-out because if rogues can come up with a new and better deck why can't the other classes come up with something thats even better than that? There isn't anything rogues can do that another class can't do better.
Rogue is not actually thaat bad. Its just that ppl are not inventive when it comes to new decks like e.g. a controlly rogue. otk decks like miracle might be fun but still are somewhat annoying. but still rogue now with heropower poison poison tinkers blade flurry has an effective way to deal much dmg in one turn without it being way too op like "infinite" card draw through gadgetzan or leeroy otk shennanigans. i think rogue is in a fine spot and adrenaline rush in the state it was back then would not possibly be added. maybe as like a 2 mana card but still i dont think its neccessary to give rogue the swing to being effective.
yes but they always rely on having deadly poison and blade flurry and if they dont get it against Mech mage, hunter, warlock or any other deck that plays fast, you lose.
naah u actually get a quite good board control with them ;) but u are right in certain spots u need to get lucky with your cards but still its viable ;)
they just dont have any place in control, there all about tempo and value on the cards but they cant deal with big threats. Almost all other classes have advantage in controll. Warrior, Druid, Handlock, Priest.
For those of you that don't know, Senjin Shieldmasta is NOT Tazdingo. The guy on darkspear hunter is the Tazdingo character in WoW. Senjin and Tazdingo were best buddies, and if I'm not mistaken, Senjin is Vol'jin's father, and he was quite impactful to the lore of WoW. Kripp, you forgot that mind vision makes a COPY of the card right now. Back then, it STOLE the card from them. Lets say you were playing against a mage. You would steal their flamestrike and instantly win.
14:27 "You'd be in a losing situation [...], then play this card and give 6 creatures taunt" I'm sorry, but how can 6 creatures on the board be a losing position?
Low health vs charge, low health vs stealth, low health vs pretty much anything that you can kill without losing your board (giants etc.). He even explained it, my god.
Ralf Koneberg So you play Hearthstone, and whining when you "CAN'T BE IN A LOSING POSITION WITH 6 MINIONS" Of course you can, you got like 6x 2/2 minions and the other guy has like Ragnaros, Dr. Boom and fuckall on the board and you got less health. It's a losing situation.
11DNA11 Jesus guys, calm down. I agree that there ARE situations where 6 creatures on the board can still be a losing position, but it's rare as hell. It's rare as hell to even HAVE 6 creatures on the board, let alone have the opponent still have the upper hand. Agreed?
The old mind vision says take not copy, so your opponent would lose the cadd unlike the current one. Not sure this is how the card actually worked but it seems like it since it was 6 mana.
oh kripp common. savage roar/force of nature combo isnt mindless. if you just hit face in an aggro/token druid deck you wont win that much. the combo is nice, but you have to set it up to get it to work, and know when to play each card independently to stay in a game.
Kripparrian you do realize that the old version of mind vision stole the card from your opponents hand, not copied it. it took the card out of there hand and added it to yours. i was actually really excited to watch this video to see your critique on this card. I wish this card were still in the game, as it would aid the priest in its control oriented presence, card advantage like this is very cool, and really wish this were still in the game.
15:30 ... maybe i'm just reading it wrong, but isn't it saying "TAKE a card from your opponents hand"? as in, he doesn't have it anymore, its yours now to do whatever. Oh, you wanted to do coin Ragnaros on turn seven? too bad, i took your Ragnaros.
Mind Vision ; Take = remove. So you got the card but they lost it. At 6 mana that is actually pretty awesome and is pretty solid disruption. Even random at turn 6 your opponent likely has things which they have been saving for the late game. I would like to see some variation of this back.
LIST OF THINGS KRIPP MISSED :
-Mind control used to cost 8 mana.
-Pyroblast used to cast 8 mana.
-Novice Engineer used to be a 2 mana 1/2 with same effect.
-Blood Imp used to be a 1 mana 1/1 with same effect.
-Tinkmaster Overspark used to be overpowered as it allowed you to CHOOSE which minion you turned into a devilsaur/chicken other than itself, it was effectively hard removal as a neutral card. It was also a 2/2 instead of a 3/3.
-Captain Greenskin used to be 5 mana 5/4 (same stats) but with the effect "whenever your hero attacks, draw a card."
-Rogue's hero ability used to be "give your weapon +1 attack, otherwise equip a 1/2 dagger ".
-Unleash the hounds... used to give beasts +1 attack and charge (instant-kill combo card, oh god), The unleash the hounds card we all know and not love today used to cost 2 mana for a while as well.. (...)
-Starving Buzzard used to be a 2/2 for 2 : whenever you PLAY a beast, draw a card. (instead of summon)
-Argent Commander used to be a 4/3 with charge, divine shield instead of a 4/2.
-Edwin VanCleef used to have stealth but 1/1 lower stats.
-Envenom was a 3 mana rogue spell that "doubled your weapon's attack this turn". It was replaced by blade flurry.
-Voidwalker used to have the art of the Naxrammus card Voidcaller, before Naxrammus came out.
-Arcane Blast was a 1 mana mage spell that dealt 1 damage and drew a card.
-Dread Infernal, used to be a 5/5 with same effect.
-Dark Iron Dwarf used to give +2 attack permanently.
-Fan of Knives used to deal 1-2 damage instead, without drawing a card.
-Lord of the Arena used to be a 6 mana 6/4 taunt instead of a 6/5.
-Get this, Mind Control Tech, used to swap itself with a random enemy minion.
-Spellbender used to be a 1/1 instead of a 1/3
-Frostwolf Warlord's ability used to not be a battlecry, but a continues effect.
-Lorewalker Cho used to be fightin' as a 1/4.
-Northshire Cleric used to cost 2 mana instead of 1.
-Lightspawn used to be a 0/4 with same ability.
-Sacrificial pact used to cost 2 mana (lol)
-Starfall (not to be confused with starfire), used to be able to deal 5 damage to the enemy hero instead of only 5 damage to a minion.
-Wrath, just like Starfall, was usable on the enemy hero back then as well.
-Ancient of Lore's healing option used to heal 8 health.
-Shaman's Healing Totem used to also heal the shaman for 1 health.
-Hunter's mark used to change a minions health to 1 for that turn only (instead of permanently).
-Battle Rage (draw a card for each damaged friendly character), used to also draw a card for each enemy that was damaged and was costed at 3 mana instead.
-Alexstrasza's ability used to remove armor when lowering health and used to count as a healing effect when increasing health (think auchenai soulpriest).
-Blizzard used to cost 5 mana (now 6), Cone of Cold used to cost 3 mana (now 4), Frost Nova used to cost 2 mana (now 3).
-Divine Favor (draw cards until you have as many as your opponent) used to cost 2 mana (now 3).
Well met
krippGasm
Blood imp used to be a 1/1 with "Stealth. Your other minions have +1 Health."
Acolyte of Pain used to be 2/4 with same effect. Yeah, op as hell.
Sauce: History of Meta vid.
If your Hero still had armor, Frost elemental couldnt freeze you
Cool to see how the cards have evolved over time!
Hi!
Hey there
Nerf Dr.Boom please. He is like a legacy cards how good he is right now.
Bring back old Illidan Stormrage pls Hearthstone He deserves it !!!!!!!!
Rose Marine Dr OP still op and in all deck that isn't huntard.
GG WP
42:15 Skipperino Kripperino
( ͡° ͜ʖ ͡°)
Thx man
Thanks dude! You have no idea how long I've been searching for it! No I don't have to listen to the Kripp! Kappa Kappa
Kappa Kappa No problerino
Thanks. There was no way to live 42 min with this guy face on my screen
Smh all those Priest cards were very creative and well made... Also the last one is basically a priest version of that warrior card deal 3 damage and gain 3 armor.
But the Armor is better than health
I used to play back in the closed beta too, and the only change I really remember was when they nerfed Warsong Commander to only give charge to minions with 3 attack or less. That's because before that happened every single person on ladder played Giants Warrior, where they drew as many cards as possible, waited for you to drop them to about 12 or less health, and then deal 50+ damage in a single turn.
...and people complain about Control Warrior now. Man, you do not even know.
Also in those decks, every card was either part of that combo, card draw or taunt. So you might think, "Well couldn't you just load up your board and try to drop him from 15 health to 0?" No, cause if you did that they'd play 2 Sen'jins, 2 Boulderfist Ogres, a Defender of Argus to taunt up those ogres, and a whole bunch of other crap, on top of their hero power which gave armor. So it would turn into dealing 'only 15 damage' to 'somehow breaking through his taunt wall of 45+ health and still having enough to deal 30 damage to his face in one turn'. Fucking hated those days.
I played during that time too, and I laddered with the Giants Warrior for a bit. It was awesome, but people were able to counter it eventually. You complain about it, but it really wasn't all that difficult to keep the Warrior's HP around 15 or so and set up a one turn kill from that much hp. That was back when many people ran Leeroy combos as well, so it was totally possible. The Warrior would be completely lost on what to do when his hand is all combo pieces and you are just not getting his health low enough to do the combo.
I was also around before that when most people were running Freeze Mage and the freeze cards were a mana cheaper. A lot of people (like myself) thought nerfing the freeze cards was the lazy solution to the problem (plus, Blizzard nerfed them after people were already figuring out how to beat Freeze Mage).
***** ^
*****
Just so you know you can still do an OTK with Giants but you can only do it at 10 mana and it deals exactly 30 damage. The old Giants combo with Brewmaster & Giants you could do on 6 mana I believe and you just took damage with weapons to lower your life.
I might be wrong, but the wording of the 6 mana mind vision implies to me that you almost MC the card out of their hand, as in they lose it. That might be worth it if they can no longer play that card.
It was like that at random though
well they end up knowing which card was stolen so they can play around it and it's not so worth it
i think for 5 or 4 mana cost he old MV would be good but still i agree that mind vision as it is now is totally fine (and leads to ragequits in friendly challenges :D) although it doesnt see quite much play because as a priest you have such a limited space in your deck (although it works quite good with mountain giants because u dont "lose" a card out of your hand)
***** oh i didnt know that actually :D
well now its at least played a bit (Randuin :D)
Dacr0n
not sure if you know or not, your randuin comment may or may not be implying it, but the guy you replied to invented Randuin.
actually the greater heal-auchenai combo was actually used, I remember some form of patchnotes metioning "while greater heal is a usefull recource in dire situations, it's use with auchenai soulpriest allows for sudden offensive potential. Holy fire will try to combine these aspects"
Don't forget the Auto Pecker 4000, it was a 1/1 for 1 that would do 1 damage to whoever mouses over it. x3
A noob: Hey what's this? OW! Hey I wanted to look at it!! *Keeps mousing over until he dies* THIS GAME IS BROKEN lol
Miss Dark really?
SacredxDynasty
Damn straight.
+Miss Dark wanna date
TheRageFurst I dont date total strangers, sorry bubs.
20:45 "Discard your hand and draw five 3/3 Skeltons" Also he says "Hurtstone" everytime. Its "Harffstone"
Zack W No, its from Hearth, not from hearing.
*****
And i thought its ♥stone.
Dope4skill I thought that too atfirst, cause english is not my native language, but then I heard the inkeeper say stuff like "Come by the hearth, wud'ya?" and then realised its like a chimney-cooking kinda thing.
If you played wow hearthstone is a thing that takes you from adventure to that cozy little place in the inn where you are not in danger anymore. And the game is around being in that warcraft inn and play with other journeymans after all.
Aced Positive I played very little of WoW. it was not my type of game.
Selvanas: Discard your hand. *Draw* Five 3/3 skeletons. The skeletons cost 3 mana, no effect. For those who were wondering. Sounds like op to me
So its a 15-15
shuvo rahman for 15 mana. And then skillstrike comes.
IIIpl4sm4III then you get desroyed by Mill Rogue, GG
I think the old mind vision is op because if u choose what card to steal doesn't that mean that u get to see your opponents hand?
Well, the new mind vision says "cpoy a card from opponents hand". So basically if you can read what you think is like e.g. tirion in the opponents hand, you can just take the card, and thereby remove it from the opponent.
Yes, for 6 mana it's trash but kripp thinking you chose the card made it the most OP card in the game.
***** steal instead of copy, but pay 5 more, never worth it
Sergei Da Best
It depends. Imagine if you steal an important combo piece like Force of Nature for example. Then that combo wouldn't be possible anymore (for that moment). Or steal Leeroy Jenkins from a miracle rogue (especially back then).
Sergei Da Best Stealing a chosen card instead of getting a random copy sounds better (specially if it means that you see opponent's hand). Now let the people decide. I wouldn't say anything without trying it.
Demoralizing Roar makes a return, but in Priest: Pint-Size Potion.
15:45, I believe the card was more mana because it would give you their card and actually TAKE it away from them so the couldnt play it, which is pretty op if you could choose which card it was too.
"execute used to be 2 mana." How is that any different?
Colgate Lampinen
At the time he recorded this, execute costed 1 mana
until 2 weeks ago it costed 1 mana
15:51 doesn't that mean that the oponent loses the card you 'take'?
Yup
15:30 the text implies that you LITERALLY take it out of their hand, it's gone. It's your card now and it's in your hand instead. Just to point that out.
Thinking the same.
***** I want to imagine an irl version of this game with that version of mind vision xD It'd be so funny to just yoink a card out of their hand and go "thank you!" :D
LankeOnLuck oh, golden ragnaros, mine now.
LankeOnLuck there was a card in yu-gi-oh if i am not mistaken that made you steal a card from your opponent's hand or something like that, i used to play that card ^^
ferianone oh god yu-gi-oh... That card game man xD
this reminds me of good old days when TB used to upload loads of lord of the arena videos. good times.
Yeah, that's what got me into Hearthstone
Wats TB
shuvo rahman TotalBiscuit, if you don't know who that is, just search the name on TH-cam
Augusto Schmitt Or just search "TB" on youtube. You'll find him this way too
Augusto Schmitt Or just search "TB" on youtube. You'll find him this way too
Didn't Blood Imp give all minions +1 health at some point?
There was also unleash the win but those changes are somewhat more new
Thmyris
and the old 1 mana unleash. Also the old novice engineer.
old dark iron never forget
yes, and it was a 1/1
27:37 wow a 4 mana 77 that sure would be op O__O
are you talking about eerie statue Kappa
holy shit for real. I agree with Kripp that the old Pit Lord would be amazing, and Faceless does 0 damage to you and only overloads for a small amount.
4 mana 7/7 ? This seems fimiliar...
wake me up
wake me uppppp...
WAKE ME UP INSIDE
so dead inside...
saaaaaaave meeeeeeee
Pit Lord 4 mana 7/7. Then it gets nerfed. And now Blizzard has added an even more broken 4 mana 7/7...
Kripperino, the 6-mana mind vision says 'take' as opposed to 'put a copy.' This leads me to believe it was like a mind-control type thing, where you took the card and they no longer had it. It was most likely random, but even so, I would consider this overpowered if your opponent has one or two cards left on turn 8 or 9
As someone that's only been playing for about 5 months I found this pretty interesting.
i also didnt at all know any of the beta cards i found this pretty damn interesting :D
Holy shit, I love hearthstone history! I've been playing since closed beta and a lot of my friends don't believe me when I tell them about the old versions of cards. Awesome idea for a video Kripp! Love it :)
Kripp totally misunderstood the old Mind Vision. If you interpret the card text literally, you are taking the card. You get the card and opponent loses it. That shit is super broken. If it was random, it would see very limited play, but if you could choose it, it would be broken as fuck. I cannot comprehend how a person that is basically a native English speaker would get the card so wrong.
Nova_Supreme
Was he wrong in taking the card literally?
That is what the card says after all
Jonathan Fungus
Hos Kripp described it, is that it is a 6 mana Mindvision, but you can choose the card. He did not imply that the enemy would also lose the card.
Nova_Supreme kripp obviously understood that
Death wish for druid sounds pretty great, especially with all the 'choose one' mechanics. Maybe it could be a choice between armour to attack or attack to armour. Would cost more than 2 though, lol.
Lmao flame imp would lose stealth immediately after being played cuz he dealt damage
The Container yes it is
The Container as soon as it deals damage of any kind it looses stealth
it doesnt deals damage, his battlecry does, I think this is the point
It doesn't matter if it's the card itself when you drag it to attack or the text written on it. The game considers the source of the damage is the card in both cases, and in both cases, it makes it lose its stealth. It would have required them to handled this particular card differently in the game engine to avoid the default mechanic.
You can test it by trying to give stealth to a Flamewaker with a spare part: It reveals the Flamewaker instantly.
Dalton Goh the battlecry takes effect before the minion enters the field
so the minion doesn't have any properties, such as stealth, yet
this can be seen by sword of justice buffing battle cry minions first
or saves sacred trial killing onyxia
while yes, any damage dealer by the minion would reveal stealth, it doesn't have stealth yet when the damage is dealt
15:45 Kripp, you are missing the point. The old 6-mana Mind Vision TOOK the card from opponent's hand. It didn't copy it, but opponent lost the card. It was a little overcosted I would say, but the mechanic is interesting. Unfortunetely, Blizzard stated that they will not make such mechanics in HS.
That Version of Millhouse explains why he says something like "Just wait until I get to 10 Mana!" in the Tutorial-Game. ^^
Lol, Blizzard buffed leper gnome, then nerfed it again.
ikr
Welcome to Blizzard
kripp should review this video now.
Currently broken combo with Mage is :
2x Sorcerers apprentice
1x Da Unlimited fireball we
1x Echo of Chesscheater
Unlimited Fireballs.
Oh don't forget to play chesscheater copied apprentice and either wait a turn or Emperor for 3 turns until turn 9
anyone knows the twitch archive for the video he mentions where he faces a dude with 8 frostbolts over and over? because that sounds absolutely hilarious to watch.
I think it's wild that he did this because just yesterday, I was looking through some of the cards that were available in the alpha that aren't available anymore. Priests used to have a bunch of cool cards, like Fade, or the old Mind Vision.
11:03 Having cleared Naxx Heroic on Druid, Bite is actually a pretty solid card when you need to go completely minionless for a few of the Naxx bosses.
So Bite isn't completely useless - just mostly.
21:00 I think it's "Draw five 3/3 skeletons", which would make it pretty good if you have a small hand, but not if you had many cards.
You said that Mind Vision was a crap card? Isnt knowing whats in their hand good though? you could break a potential combo or if you're playing around a certain card you can see if they have it or not. Doesnt seem as bad as you say it is
That fade looked really neat, also nice amount of flavor to go along with it.
lol the fireball one cracked me up, thanks for going thru these Kripp. pretty interesting video
Blizzard was changed at some point and there was a rogue card in alpha that doubled your attack, additionally to the hero power being able to add +1 atk to your weapon forever
35:00 is there anyway one or more of those were recorded and made into a video?
I do like the Mental Collapse card idea. Think of it, often time in Mill decks, you will get your opponent to over draw or have 10 cards in hand. With Mental Collapse, Mill decks actually have a burst to end the game in stead of waiting all the way to fatigue. At 10 mana, 2x Oracles + 2x Mind Collapse combo is guaranteed 12 dmg burst, and can go to a maximum of 20. If this cards come back, I think Mill would actually be viable.
36:30 I think the text implies that the current number of mana crystals you have is its attack. So, let's say you start your turn with 4 of them with this in play, it now has 4 attack. You play a yeti. It's now 0 attack. Next turn your mana crystals would refill and it'd be 5 attack.
Argent commander and novice engineer used to have one more health each. They were in every deck previously. Blood imp used to have plus one health to all minions immediately too
Greater heal combo'd with auchenai was a lot of damage in a priest deck with things like cold light oracles and that mind crush card apparently. Basically if you fill up their hand and that's like 20 damage for 2 provided you had the soul priest out.
Idk if his image was more blurred, but its pretty clear that Sylvanas says "Draw five 3/3 Skeletons".
Also, no mention of UtH? The game was all about it when I started, if 3/3 SSC/Fridge were mentioned, UtH should definitely be in it too. Along with a 2 mana 2/2 Buzzard.
I think Rogue's old hero power also deserves a mention, even though its not a card.
36:14 execute also let you kill your own minions as well! This was great for deathrattles like sylvanas' especially in warrior decks where you could slam it attack or something and then execute and steal an enemy minion. I'm pretty sure there was a misplay at a hearthstone tourney last year where someone tried to execute their own minion and couldn't lol.
isnt mind vision (6) OP as you TAKE a card from their hands, so u gain a control card and remove a control card from their hand then play something like ysera and just win the game
As far as the old mind vision goes, it was 6 mana and said "take" because you would actually take a random card from your opponent. Meaning they would lose the card from their hand.
You know Druid and Priest just traded cards if you think about it Prayer of Fortitude lives on in Mark of the Lotus, and Demoralizing Roar lives on in Pint-Size Potion
I may have missed it, but didn't dark iron dwarf used to be "give a friendly minion +2 attack" (permanently)
Demoralizing roar at 0 mana and -1 attack might be a bit better then you can combo it with crazed alchemis to kill an early game minion.
Kripp, at 16:00, didn't you notice its "Take a card" instead of "Place a copy of..."? Old Mind Vision was taking a card from their hand. Still, doesn't sound great for 6 mana, but its "+1 card for your hand, -1 card for your opponent's hand".
Also, no old Pyroblast version? Dude, that was like the only one I remembered of the top of my head. XD
I dunno kripp, if you were able to choose the card with old mind vision 6 mana to stream snipe for a turn and mind control an unplaced minion (or spell) sounds pretty good
when the rouge hero power was equip a wicked knife or if you allready have a weapon give it +1 attack + there was a rouge card that costed 2 mana wich doubled your weapon's attack
Kripp, the main difference with Mind Vision is that it says "take" not "copy" so you would actually be stealing the card. I don't know if that makes it good enough to be 6 mana, but just thought I would point that out.
Illidan's concept was so fucking cool! You had big game hunter as a last resort for a game changing minion...and suDdenly you hear "YOU ARE NOT PREPARED!!!". I wouldn't even be mad.
You missed the OTK hutard: Unleash was give ur beasts ( maybe minions?) +1/+1 and charge. Crazy stuff
Dear everyone who is listing changes that he did not mention, Kripp is not listing off EVERY SINGLE CHANGE that has been made since the game launched. He is listing off the really old ones that most people do not know of. Even he didnt know about some of these and hes been playing for a long time.
note that the old knife juggler said ''when u PLAY a minion, deal 1 dmg blablabla'' compared to now when it's ''when u SUMMON a minion, blablabla''. which means, for example dudes or totems couldn't proc knife juggler.
You missed Frostwolf Warlord. It used to be so broken when it would change actively with how many minions were on your side of the board and could heal itself.
Mind Vision: It's 6 Mana to know what your opponents hand looks like and take a threat away. I want to point out, that it does not say "copy a card", but "take a card".
I'm pretty sure the Mind Vision - Take a card from your opponent's hand - was random, but it would actually steal the card, leaving your opponents with one less card in hand. Stealing their Doctor Boom on turn 6 and then playing it on your turn 7 would be epic, but still losing an entire turn to gain card advantage by taking a card from your opponents hand, seems like a bad play, but if it was much cheaper, it would be broken, which I think is why they chose to make it copy a card instead and make it 1 mana.
my "random" video in the annotation at the end was "Too many frostbolts" ;) the game he was talking about with 7-8 frostbolts. how perfect!
are you kidding? Kripp chooses which video will be the "random" one, it's the same for everyone...
Didnt Nox just make the same vid?
he did
Copy kripp strikes again
Your name doesn't fit with you
Well there is only one hearthstone subreddit and the topics are same for them, soooooo yeah.......
***** you suck
Wow this takes me back. 2020 and Hearthstone is pretty nuts now lol.
I think force roar is necessary for Druids they don't have many other win conditions like a rogue warrior hunters and other classes have
You forgot to mention the fix on Alextraza, since before it used to get rid of armor too.
I think the advantage of the old mind vision, and why it cost 6 instead of 1, is that not only do you gain the card, they lose that card (I get the feeling it was still random though)
the overload on forked lightnng was upped by one when they changed the cost by one
I have not played scrubstone in 20 days someone explain to me what this is?
Cards that never were/were changed or removed
Hey Brock why did u get a penis tattooed on your chest?
Awww - I really wanted to see you go through all the changes, they've made to UTH
well mindvision would also show you the enemy hand in order to pick one so Ill think it would be good cause you got guess more easily the opponents play
I like how blizzard buffed execute and lepher gnome and then just returned them to thier original states. great progress.
This is a pretty damn interesting video again! I think you do the best hearthstone all-around content on youtube. Well i guess you could cover some tournament action you know about the meta of the competitive esport aspect of the game. But again: This video is just awesome! Haven't seen some of this cards and it was quite fun to rethink everything that was changed! I like it!
if mind vision did allow you to choose from your opponent's hand you'd also get to see all of their cards. OP
Mind Vision used to remove the card from the opponents hand I think
Great video, lots of cards that I haven't seen before.
I think the sylvanas said Discard your hand. Draw five 3/3 Skeletons(something like that).
the mega blast must be wat milhouse is referring to in the tutorial. he says "this card is amazing, just wait until i have 10 mana" but u never get to see him us it because u cant skip ur turn and get to turn 10
Kripp, the old mind vision wasn't gain a copy, it was take a card. It was like a pre-emptive mind control!
nsc did you see other cards?
Did mind vision take the card from the opponent hand and remove it from the enemie hand?
Draw 5 3/3 skeletons? Depends not the cost.... 20:45 if it is 2 or below it would he alright.....
If people think the game is imbalanced now, they have no idea how it was in closed beta, when everybody played crazier versions of Miracle Rogue and Handlock, with cheaper spells, better legendaries and the old Twilight Drake.
Also there was Giants Warrior, WTF was that deck? It was completely ridiculous, just thinking about it makes me salty...
***** I'm pretty sure Handlock was played on Fight Night, the only tournament we had, because I remember seeing huge Drakes, but maybe they were in another deck.
You're right Rogues and Druids certainly were the best, but I had nightmares with those free Molten Giants with charge flying at my face lol.
And I would love to see Mana Spring being used, unfortunately it lasted so little, by the time I got a key to get into the beta, it was already gone
Now rogue is garbage tier.
Last Marine Standing Nah, people just have to get creative again
Augusto Schmitt THANK you. Someone who gets the point :D
I actually play controlly Rogue on ladder and it works quite well. around 50 to 60% win rate (im lacking 2 leggys or so)
btw: hi Nox im a subscriber :D
Dacr0n control rogue is a joke compared to control warrior. You guys seem to forget how creative miracle rogue was. Saying people need to get creative is a cop-out because if rogues can come up with a new and better deck why can't the other classes come up with something thats even better than that? There isn't anything rogues can do that another class can't do better.
Right now rouge is kinda weak compared to the other classes and if they put the adrenaline rush card back in i think it would help the class alot
Rogue is not actually thaat bad. Its just that ppl are not inventive when it comes to new decks like e.g. a controlly rogue. otk decks like miracle might be fun but still are somewhat annoying. but still rogue now with heropower poison poison tinkers blade flurry has an effective way to deal much dmg in one turn without it being way too op like "infinite" card draw through gadgetzan or leeroy otk shennanigans.
i think rogue is in a fine spot and adrenaline rush in the state it was back then would not possibly be added. maybe as like a 2 mana card but still i dont think its neccessary to give rogue the swing to being effective.
yes but they always rely on having deadly poison and blade flurry and if they dont get it against Mech mage, hunter, warlock or any other deck that plays fast, you lose.
naah u actually get a quite good board control with them ;)
but u are right in certain spots u need to get lucky with your cards but still its viable ;)
they just dont have any place in control, there all about tempo and value on the cards but they cant deal with big threats. Almost all other classes have advantage in controll. Warrior, Druid, Handlock, Priest.
For those of you that don't know, Senjin Shieldmasta is NOT Tazdingo. The guy on darkspear hunter is the Tazdingo character in WoW. Senjin and Tazdingo were best buddies, and if I'm not mistaken, Senjin is Vol'jin's father, and he was quite impactful to the lore of WoW.
Kripp, you forgot that mind vision makes a COPY of the card right now. Back then, it STOLE the card from them. Lets say you were playing against a mage. You would steal their flamestrike and instantly win.
14:27 "You'd be in a losing situation [...], then play this card and give 6 creatures taunt"
I'm sorry, but how can 6 creatures on the board be a losing position?
Low health vs charge, low health vs stealth, low health vs pretty much anything that you can kill without losing your board (giants etc.). He even explained it, my god.
Ralf Koneberg So you play Hearthstone, and whining when you "CAN'T BE IN A LOSING POSITION WITH 6 MINIONS"
Of course you can, you got like 6x 2/2 minions and the other guy has like Ragnaros, Dr. Boom and fuckall on the board and you got less health. It's a losing situation.
11DNA11 Jesus guys, calm down. I agree that there ARE situations where 6 creatures on the board can still be a losing position, but it's rare as hell. It's rare as hell to even HAVE 6 creatures on the board, let alone have the opponent still have the upper hand. Agreed?
So where did all these cards go? Were they before any sets released?
ay krippo nice video, I remember when novice engineer was like 1/2 or some shit, and when the healing totem healed the shaman as well...good times
The old mind vision says take not copy, so your opponent would lose the cadd unlike the current one. Not sure this is how the card actually worked but it seems like it since it was 6 mana.
oh kripp common. savage roar/force of nature combo isnt mindless. if you just hit face in an aggro/token druid deck you wont win that much. the combo is nice, but you have to set it up to get it to work, and know when to play each card independently to stay in a game.
Kripparrian you do realize that the old version of mind vision stole the card from your opponents hand, not copied it. it took the card out of there hand and added it to yours. i was actually really excited to watch this video to see your critique on this card. I wish this card were still in the game, as it would aid the priest in its control oriented presence, card advantage like this is very cool, and really wish this were still in the game.
27:50 I wish Pit Lord was like that now. It seems balanced compared to Flame-wreathed Faceless.
On the Sylvanas one it's: "Discard your hand. Draw 5 3/3 Skeletons"
How about the stop to miracle rogue meta: 5 mana auctioneer?
15:30 ... maybe i'm just reading it wrong, but isn't it saying "TAKE a card from your opponents hand"? as in, he doesn't have it anymore, its yours now to do whatever. Oh, you wanted to do coin Ragnaros on turn seven? too bad, i took your Ragnaros.
Loved the video... Blizzard, Pryoblast and Auctioneer is a few that could have been added.
Mind Vision ; Take = remove. So you got the card but they lost it. At 6 mana that is actually pretty awesome and is pretty solid disruption. Even random at turn 6 your opponent likely has things which they have been saving for the late game. I would like to see some variation of this back.
but you know that the mind vision discards the card for your opponent right?
How is the old savagery any more op than the new blade flurry?
The Old Best Druid Combo. Force of Nature x 2 Innvervate- Innvervate. Savage Roar. Claw. Difficult, but possible. It's justtttt 29 damage.