Thank you so much! 5 spoons later I have been able to understand every concept and tool behind each step of this demo. Intersect and selecting one among coincident lines by holding and releasing the left mouse button were unknown to me until I saw your video. But it also helped me to consolidate and improve my knowledge about better practices like constraining, projecting and organizing sketches and views. I haven't been able to apply Fillet on it, but I will leave it for now and move to the next "lesson". Thank you again for these videos.
Beginner Surface Modeling ➞ bit.ly/surface-playlist Intermediate Surface Modeling ➞ bit.ly/surface-playlist-int - *TIMESTAMPS* 0:00 - Surface modeling a spoon in Fusion 360 0:45 - Creating the top profile sketch 4:00 - Making the top sketch fully-defined 5:26 - Intersecting the top profile points 5:38 - Creating the side profile template 6:42 - Sketching the side profile 8:53 - Projecting the spoon shape 10:00 - Finishing the sketches 11:27 - Patching the spoon shape 13:45 - Lofting the handle shape 14:44 - Trimming the handle 15:21 - Adjusting the spoon and handle shape
Kevin, I have some feedback for you. I think this tutorial would be more effective if you started by telling us, in general terms, how you plan to accomplish this model: using sketches to delineate the form, then the patch command to create the concave part of the spoon, and a loft command to create the handle. That way, we’re not just following the steps like cats watching a laser pointer. I started to get fatigued at 14 mins because I was just passively watching, not thinking ahead and trying to predict your next move (and thus learning when my predictions were wrong). I see so many Fusion tutorials do this, when they could be so much better. I offer this critique in the hopes that it helps you make the best content. Thank you for all you do, Kevin.
Hi, Adam. Thanks for this. I truly appreciate your feedback. In all honesty, I do this in some tutorials, and it's a constant battle of finding the right balance. One of the (several) challenges faced by using TH-cam as a learning/tutorial platform is that you have to pick and choose the battles between what's best for the "algorithm" and what's best for the "learner". I almost always choose the learner, but this is one thing that has always been extra challenging. The videos where I've included more "discussion" and preparation upfront have had huge drop-offs, in the beginning two minutes of the video. Consequently, the videos perform very poorly and don't get shown to as many people, which makes it frustrating when so much effort goes into each one. To summarize, I hear you (and really appreciate this feedback) and I'll continue to look into more ways to improve in this realm. I'm also planning on making more tutorials specifically for my website (that won't be on YT) so that I can focus solely on the tutorial without worrying about pleasing the platform. Cheers, Kevin :)
@@ProductDesignOnline In that case, I suppose you could go through the major steps and learning outcomes in the description for all those interested to read and just give a plug to that info at the start of the video.
I personally loved this video and it's pace. There is an advisory that this video will not be a "point and click" video. And, I totally understand the algorithm not recommending the 1hr video of how to draw a box, I've sat through them. That being said "look and listen", the pause and rewind buttons are your friends. I'm new to F360 but not "CAD" and found this well worth while .
Hi Kevin. I totally agree with Adam's comments but I also understand your dilemma. May I suggest that you do 2 versions of, at least, some of your tutorials. I think this one is a good example of one where a second, long version, would have benefited people like me and Adam. I have watched quite a few Fusion tutorials on you tube and you are, by far, the best at explaining things in a way that I can understand. Please keep up the good work. Spyros
This is certainly eye-opening! I need to watch this tutorial multiple times, as I am picking up many tricks you used in the tutorial, though I think it will take me a long while before I can even repeat what you did! Thanks again!
I didn't know patch command can be used to create a curved surface as well! So I tried on my own first by using loft as the same method we used to create that shoe horn. The result seemed fine at first glance, but after comparing it with the spoon you created in this tutorial, that's actually not okay at all hahhah cuz I just realised the upper edge of my spoon lip is not even horizontal, so that really helps me to understand surface modelling better! Thank you so much for this great straightforward tutorial!!
I'm a hobbyist/casual user of Fusion for the past year. I mainly make parts for my street rod and really enjoy learning and using this powerful product. As already stated I learned how much I don't know and still continue to learn. Great video and well presented. Peter
The intersect and tangent arc tools, never really used those in the past. I also picked up on you using the "S" shortcut for the search toolbox, very handy as I hadn't used that in a while. Also gained a little more knowledge of surface modeling. As always your tutorials are very well presented along with you providing the project resources!
Master class vid! So many new topics and ideas. Angle planes, top and side reference sketching are new to me. I’m very interested in the surface modeling aspect of Fusion, but OMG. I’m so grateful that this content exists. Thank you for sharing your expertise
Kevin, you are the man! I consider you a Fusion 360 God! You make everything super clear and concise, and you show the application of different tools in ways that I would have never known about or how to use. Thank you so much for your exhilarating videos!
The thing I learned from this one is that there still so much for me learn, thanks for tutorials I hoop you and your family are in good health in this hard times.
I learned how useful the intersect feature is along with projection. Sort of shocked how I was doing this all wrong before and this has taught me that I need to take the time to learn Fusion360 features and not just stick with basics.
Thanks for making these videos. This was a good exercise. The intersect and project tools are very handy to use. Also seeing that the Patch tool has internal rail selections is a game changer and helps reach that next level in modeling with f360. It seems to me that it's better to do the last loft in two parts. Loft the two identical profiles first, then connect that surface body with the edge of the spoon shape. This allows you to use the tangent feature on the second, shorter loft and get a cleaner final product. Using this method I was able to use the fillet command after thickening the spoon without any issues. I wasn't able to apply fillets to the thickened body properly with the method shown in the video, unless I did something wrong or missed something.
I learned about intersecting sketches, the tangent arc tool, and the plane at angle tool. Prior to this video, I did not know that the dimension tool only asked for the radius of the tangent arc. I also had never intersected a sketch. I would always project the full geometry in the past and make sure I carefully kept track of what geometry was relevant in my own mind. I had no clue that you could construct a plane on a line. That's going to come in handy.
Great! I've learned about the power of the patch command with rails, keeping an eye on sketches for being constrained, and reversing the surface normals. Thanks!
Surface modelling is second nature to me, been at it since the late 80's when it was all typed commands, something like this would have been a good solid weeks work. Sign of a good CAD user is someone with a good understanding of surface modelling.
Great video! I finally understood how to use constraints and the surface tool. Now I can use this knowledge on one of my own projects. Thank you! I have one question though: For some reason I couldn't apply the fillet either. Any idea why this happens?
In case you're still watching comments on this.... As a fairly new user, my first instinct would have been to use the surface sculpting tools (with mirror symmetry) to model the bowl part of the spoon. There must be good reasons why you didn't go that route. One I can think of is that it would be harder (or impossible?) to make the design parametric. Are there other reasons? Thanks for the videos! You, Lars Christiansen, and Fusion 360 School are my three go-to channels for learning Fusion 360.
Hi Laura, yes, I still (try) to read comments on all videos. You're correct - the main downside to T-spline (sculpt) at this point is that they're not fully parametric. There are obvious advantages. If one were really experimenting with a spoon shape/contour, it would be a good way to iterate quickly. Cheers!
Learned important basics, like turning on browser to keep an eye on the red fully constrained icon as you go. this has messed me up in my newbie drawings. thanks.
I've never really used the arc tangent this way. and the parallel construction lines as guides are really doing the job. And the patch command with the interial rails...
I learnt that you need to make introduction videos which get everyone to the same point you think we are at. This is so we can understand what you are doing.
Please see my surface playlist in the pinned comment. I do have several beginner surface tutorials. This one is intermediate and to highlight some core concepts 😎
So much to learn! Next Level! I am just hoping I can remember half ow what you showed. The 3-d sketch visualization with the intersect tool was awesome
I didn't realize a spoon was so complicated. I learned about the intersect tools, drawing different profiles and the offset plane on an angle. I was lost after the tangent arcs for the dip in the spoon. I couldn't get those arcs for whatever reason.
@@ProductDesignOnline I eventually figured it out after rewatching a few times. I didn't see how you were pulling the arcs from the projected lines to the curved spoon profile. I eventually got it.
What did I learn? Where to begin? I learned a lot about using constraints. I learned how to select between overlapping lines. Its not something you covered but I figured it out.
That seems SO much more complicated than done of the other methods I've seen. Im guessing the added benefit from that complexity is the ease of editing later? Or maybe some added precision?
Love the content, always learn something new, I have not used the surface tools at all yet so I learned how to use all of those and I am quite excited to give them a shot!
Wow! Going into this tutorial I had no idea a spoon would be so complicated lol. This was fantastic. I don't think I have ever used the intersect tool before. Question: towards the end of the video when you use the trim tool, after you select the profile, you then select the pieces to trim away and they turn red to signify they are selected. Is this a preference that I can enable? When I pick those pieces nothing happens to indicate that a selection has been made. It will still trim, but it is a bit confusing to use when I can't see my selections.
Hi Brandon. That's strange - I don't believe the trim tool can be changed in any way - especially the color. Are you able to share a link to a screenshot of the trim not showing as red?
Well, I'm proud of myself for trying this and making it most of the way through. Oddly enough, I could not do the thicken operation at the end, so I'm not sure what happened. It's probably because I made mistakes along the away and had to tweak things to get the loft to work. The mistakes occurred because I could not get the first two sketches to be fully constrained. For the first sketch, I lost the constraint after cutting away the insides of the small handle circle and setting the radius dimension of the spoon curve did not restore constraint. I had many more issues with the second sketch -- for example, I had to specify perpendicular constraints on the vertical lines with the top line or everything moved when I tried to set dimensions. But it didn't matter, because this whole exercise really upped my sketching game! I was never great at sketches, but now I feel way better about constraints, project, intersect, and the arc sketching. In order to understand them, I had to follow the whole thing and try to complete it. Thanks for the lesson!
The secret is to hang on your every word - very encouraging to contemplate getting through this to a real project. Do you give out badges? Excellent instruction, and thanks!
Just yesterday i needed an egg shape like the spoon and resorted to do it with splines, wouldn't have thought of the tangent arc, now i know that is easier constraintwise, thank you! could you do a video about adding canvases and calibrating those correctly? because when zooming a basically zero thickness reference point becomes 10mm thick and a side profile doesn't fit the top canvas
This is the first one of your tutorials I have "failed". The loft doesn't work. I get the message: "The centreline does not intersect all profile planes". I've checked everything I can think of and even started again from scratch. Same problem. However, I've been incredibly impressed with my progress thanks to your other videos. Great work.
K, This was quite a project. Lots of info for us, and a must to review a few times to get this one …. intersect surface loft to name a few. Thanks again. Hope all is well with you and yours.
Thanks Kevin! I've been using Space Claim for the past 4 years and am thinking about making the jump to 360. Much of my work is with 3 D splines to develop surfaces for car body designs, does 360 use them?
Something I learned from this video? - That I've still got loads to learn...
me 2
That’s exactly what I was going to say!
I thought I was better at cad :0
Likewise.
Yeeeeessss.... ;-(
Everything was new to me. Intersect tool is super useful. This is the kind of tutorial I need to really learn Fusion. Thanks!!
Thank you so much! 5 spoons later I have been able to understand every concept and tool behind each step of this demo. Intersect and selecting one among coincident lines by holding and releasing the left mouse button were unknown to me until I saw your video. But it also helped me to consolidate and improve my knowledge about better practices like constraining, projecting and organizing sketches and views.
I haven't been able to apply Fillet on it, but I will leave it for now and move to the next "lesson". Thank you again for these videos.
selecting one among coincident lines? wait what??? Can you give me a time stamp? That sounds important and I missed it.
I learned that I really suck at modeling... time to binge on your videos!! Thank you
Beginner Surface Modeling ➞ bit.ly/surface-playlist
Intermediate Surface Modeling ➞ bit.ly/surface-playlist-int
-
*TIMESTAMPS*
0:00 - Surface modeling a spoon in Fusion 360
0:45 - Creating the top profile sketch
4:00 - Making the top sketch fully-defined
5:26 - Intersecting the top profile points
5:38 - Creating the side profile template
6:42 - Sketching the side profile
8:53 - Projecting the spoon shape
10:00 - Finishing the sketches
11:27 - Patching the spoon shape
13:45 - Lofting the handle shape
14:44 - Trimming the handle
15:21 - Adjusting the spoon and handle shape
Kevin, I have some feedback for you. I think this tutorial would be more effective if you started by telling us, in general terms, how you plan to accomplish this model: using sketches to delineate the form, then the patch command to create the concave part of the spoon, and a loft command to create the handle. That way, we’re not just following the steps like cats watching a laser pointer. I started to get fatigued at 14 mins because I was just passively watching, not thinking ahead and trying to predict your next move (and thus learning when my predictions were wrong). I see so many Fusion tutorials do this, when they could be so much better. I offer this critique in the hopes that it helps you make the best content. Thank you for all you do, Kevin.
Hi, Adam. Thanks for this. I truly appreciate your feedback. In all honesty, I do this in some tutorials, and it's a constant battle of finding the right balance.
One of the (several) challenges faced by using TH-cam as a learning/tutorial platform is that you have to pick and choose the battles between what's best for the "algorithm" and what's best for the "learner". I almost always choose the learner, but this is one thing that has always been extra challenging. The videos where I've included more "discussion" and preparation upfront have had huge drop-offs, in the beginning two minutes of the video. Consequently, the videos perform very poorly and don't get shown to as many people, which makes it frustrating when so much effort goes into each one. To summarize, I hear you (and really appreciate this feedback) and I'll continue to look into more ways to improve in this realm.
I'm also planning on making more tutorials specifically for my website (that won't be on YT) so that I can focus solely on the tutorial without worrying about pleasing the platform.
Cheers, Kevin :)
@@ProductDesignOnline In that case, I suppose you could go through the major steps and learning outcomes in the description for all those interested to read and just give a plug to that info at the start of the video.
I personally loved this video and it's pace. There is an advisory that this video will not be a "point and click" video. And, I totally understand the algorithm not recommending the 1hr video of how to draw a box, I've sat through them. That being said "look and listen", the pause and rewind buttons are your friends. I'm new to F360 but not "CAD" and found this well worth while .
Hi Kevin.
I totally agree with Adam's comments but I also understand your dilemma.
May I suggest that you do 2 versions of, at least, some of your tutorials. I think this one is a good example of one where a second, long version, would have benefited people like me and Adam.
I have watched quite a few Fusion tutorials on you tube and you are, by far, the best at explaining things in a way that I can understand. Please keep up the good work.
Spyros
I can't tell you how helpful your tutorial has been for me as a Fusion noob. Great job articulating the steps in a clear, concise fashion. Thank you!
I learned about the Surface Tab. I was amazed with Solid Tab functions, the possibilities of the Surface Tab humbles my soul.
Surfaces are like learning another language. Very powerful though :)
Very useful. I have watched it several times to pick up details. The importance of having things fully constrained.
This is certainly eye-opening! I need to watch this tutorial multiple times, as I am picking up many tricks you used in the tutorial, though I think it will take me a long while before I can even repeat what you did! Thanks again!
Thanks bro!After watching this tutorial,i am able to create a precise wireframe of sketches and get ultra precision with modeling anything.
I didn't know patch command can be used to create a curved surface as well! So I tried on my own first by using loft as the same method we used to create that shoe horn. The result seemed fine at first glance, but after comparing it with the spoon you created in this tutorial, that's actually not okay at all hahhah cuz I just realised the upper edge of my spoon lip is not even horizontal, so that really helps me to understand surface modelling better! Thank you so much for this great straightforward tutorial!!
I'm a hobbyist/casual user of Fusion for the past year. I mainly make parts for my street rod and really enjoy learning and using this powerful product.
As already stated I learned how much I don't know and still continue to learn. Great video and well presented.
Peter
Thanks, Peter! I appreciate your continued support.
Surface modelling was a mystery to me .... 50% mystery solved. Thank you for the interesting project selection.
The intersect and tangent arc tools, never really used those in the past. I also picked up on you using the "S" shortcut for the search toolbox, very handy as I hadn't used that in a while. Also gained a little more knowledge of surface modeling. As always your tutorials are very well presented along with you providing the project resources!
Master class vid! So many new topics and ideas. Angle planes, top and side reference sketching are new to me. I’m very interested in the surface modeling aspect of Fusion, but OMG. I’m so grateful that this content exists. Thank you for sharing your expertise
The whole surface modeling technique is amazing. Excellent video
Kevin, you are the man! I consider you a Fusion 360 God! You make everything super clear and concise, and you show the application of different tools in ways that I would have never known about or how to use. Thank you so much for your exhilarating videos!
Thanks, Ed! I appreciate your support and kind words :)
Great video. A humble spoon teaches us the thin line between hobbyist approach and industrial product design. Thanks very much.
Really good tutorial. Brings me back to university days. I really appreciate the clear steps and the fact that you broke it into chapters
my workflow doesn't really use surface modeling but for some reason, I just keep watching your videos, keep up the excellent work
you are the best youtuber ever, because i can learnt a lot about fusion 360, thanks!
I am shifting from solidworks because I need a G3 modeler now. So you have helped me understand the workflow more and I thank you for this.
I learned about tangent arc and a different way to surface a awkward shape great tutorial keep up the good work learn more each time I watch.
This is a great tutorial to learn about working with multiple sketches in different dimensions.
Great to learn how you fully define your 3d geometry. Impressive!
Love it, finally understanding how does this kinda weird shapes work on fusion360!
The thing I learned from this one is that there still so much for me learn, thanks for tutorials I hoop you and your family are in good health in this hard times.
Thanks! Never stop learning. I appreciate the kind words. Stay safe :)
The way you use planes blew my mind. Thanks a lot friend, cheers from Venezuela!
Thanks, David. Cheers!
I learned how useful the intersect feature is along with projection. Sort of shocked how I was doing this all wrong before and this has taught me that I need to take the time to learn Fusion360 features and not just stick with basics.
Tangent arc is so useful! Great video, this is just what I needed.
Thanks for making these videos. This was a good exercise. The intersect and project tools are very handy to use. Also seeing that the Patch tool has internal rail selections is a game changer and helps reach that next level in modeling with f360.
It seems to me that it's better to do the last loft in two parts. Loft the two identical profiles first, then connect that surface body with the edge of the spoon shape. This allows you to use the tangent feature on the second, shorter loft and get a cleaner final product. Using this method I was able to use the fillet command after thickening the spoon without any issues. I wasn't able to apply fillets to the thickened body properly with the method shown in the video, unless I did something wrong or missed something.
I learned about intersecting sketches, the tangent arc tool, and the plane at angle tool. Prior to this video, I did not know that the dimension tool only asked for the radius of the tangent arc.
I also had never intersected a sketch. I would always project the full geometry in the past and make sure I carefully kept track of what geometry was relevant in my own mind.
I had no clue that you could construct a plane on a line. That's going to come in handy.
This is the best lofting video I have seen. Very clear and easy to follow. Thank you.
Great! I've learned about the power of the patch command with rails, keeping an eye on sketches for being constrained, and reversing the surface normals. Thanks!
Surface modelling is second nature to me, been at it since the late 80's when it was all typed commands, something like this would have been a good solid weeks work. Sign of a good CAD user is someone with a good understanding of surface modelling.
Great video! I finally understood how to use constraints and the surface tool. Now I can use this knowledge on one of my own projects. Thank you! I have one question though: For some reason I couldn't apply the fillet either. Any idea why this happens?
this is the most smooth tutorial ever in youtube, love it
In case you're still watching comments on this.... As a fairly new user, my first instinct would have been to use the surface sculpting tools (with mirror symmetry) to model the bowl part of the spoon. There must be good reasons why you didn't go that route. One I can think of is that it would be harder (or impossible?) to make the design parametric. Are there other reasons?
Thanks for the videos! You, Lars Christiansen, and Fusion 360 School are my three go-to channels for learning Fusion 360.
Hi Laura, yes, I still (try) to read comments on all videos.
You're correct - the main downside to T-spline (sculpt) at this point is that they're not fully parametric. There are obvious advantages. If one were really experimenting with a spoon shape/contour, it would be a good way to iterate quickly.
Cheers!
@@ProductDesignOnline Thanks!
I think this may have been the next thing I needed to learn for my next jewelry design.
Awesome !!! after watching this video i realized i have to learn a lot from your entire collections.
This is precisely what I needed to know in order to model a sink...THANKS!! Subscribed!
I’ve only used solid rectilinear operations before; so much to learn!
little by little... happy learning :)
Learned important basics, like turning on browser to keep an eye on the red fully constrained icon as you go. this has messed me up in my newbie drawings. thanks.
I've never really used the arc tangent this way. and the parallel construction lines as guides are really doing the job. And the patch command with the interial rails...
your tutorial fusion360 videos is going to be develop my design knoledge..
thank you so much ....
learning never ends, but thanks love your videos.
learnt patch tool
I learnt that you need to make introduction videos which get everyone to the same point you think we are at. This is so we can understand what you are doing.
Please see my surface playlist in the pinned comment. I do have several beginner surface tutorials. This one is intermediate and to highlight some core concepts 😎
@@ProductDesignOnline AAAH , welp, its annoying that google recommended this video first then. Thx for clearing things up.:)
I try to remember to like all your videos! You are a great help to me a 15 year old noob to fusion 360 with a 3018 cnc and a 3d printer!
Thanks! I appreciate your support and am glad you're enjoying them :)
@@ProductDesignOnline surprised you saw my comment! Never thought you'd see amongst all the other ones. I appreciate your videos sooooo much. Thanks
@@ashers_workshop I try to read and respond to as many as I can. Thanks again for your support! :)
So much to learn! Next Level! I am just hoping I can remember half ow what you showed. The 3-d sketch visualization with the intersect tool was awesome
Never notice the patch tool also has the interior rails selection, that's awesome!
I didn't realize a spoon was so complicated. I learned about the intersect tools, drawing different profiles and the offset plane on an angle. I was lost after the tangent arcs for the dip in the spoon. I couldn't get those arcs for whatever reason.
Can you elaborate more on the tangent arcs? What part of it wasn't working?
@@ProductDesignOnline I eventually figured it out after rewatching a few times. I didn't see how you were pulling the arcs from the projected lines to the curved spoon profile. I eventually got it.
I'll be replying this one a few times to master the basics. So much detail well compiled.
Glad to see you're back at it John! Cheers, Kevin :)
Wow. I Learned a ton on that one. Mainly intersect and how to create the planes with the construction lines. Looking for another at this level.
Thank you for sharing your knowledge - the intersect tool alone is worth watching your video
Thanks a ton
What I learned is surface tool use. I only use solid body , so this is a good step up for me thanks 👍
For a simple Spoon -So much Work :D
Okay i finally got the hang on project/intersect. Thanks Fusionmaster :)
Glad to hear that! Thanks for watching :)
after watch your video and practice by my own, I believe I m definitely upper intermediate lever in fusion now. Thank you, Kevin!
No you aren't.
Love your channel! new to surfacing, the intersect tool is my biggest take-away.
not only one thing, i learn many things from this video
The Project feature is new for me. Thanks!
Wow, awesome stuff, I learned so much from this, apparently simple spoon. Thank you!
Cool, I’m new to surface modeling trying to understand it better. Good video
Thanks! Check out my surface modeling playlists in the pinned comment 😎
What did I learn? Where to begin? I learned a lot about using constraints. I learned how to select between overlapping lines. Its not something you covered but I figured it out.
Hi. What I learned is the surface/patch tool. It will help me to reduce time creation of some models.
So brief and well explained
Lots of good tips. Thank you
That seems SO much more complicated than done of the other methods I've seen. Im guessing the added benefit from that complexity is the ease of editing later? Or maybe some added precision?
Nicely done. Intersect is definitely that I need to learn more. Thanks!
Cheers mate! Very clean modeling here. Nothing for Fusion to blow up ;-D
Love the content, always learn something new, I have not used the surface tools at all yet so I learned how to use all of those and I am quite excited to give them a shot!
Glad to hear that! Keep learning :)
Wow! Going into this tutorial I had no idea a spoon would be so complicated lol. This was fantastic. I don't think I have ever used the intersect tool before. Question: towards the end of the video when you use the trim tool, after you select the profile, you then select the pieces to trim away and they turn red to signify they are selected. Is this a preference that I can enable? When I pick those pieces nothing happens to indicate that a selection has been made. It will still trim, but it is a bit confusing to use when I can't see my selections.
Hi Brandon. That's strange - I don't believe the trim tool can be changed in any way - especially the color. Are you able to share a link to a screenshot of the trim not showing as red?
Well, I'm proud of myself for trying this and making it most of the way through. Oddly enough, I could not do the thicken operation at the end, so I'm not sure what happened. It's probably because I made mistakes along the away and had to tweak things to get the loft to work. The mistakes occurred because I could not get the first two sketches to be fully constrained. For the first sketch, I lost the constraint after cutting away the insides of the small handle circle and setting the radius dimension of the spoon curve did not restore constraint. I had many more issues with the second sketch -- for example, I had to specify perpendicular constraints on the vertical lines with the top line or everything moved when I tried to set dimensions.
But it didn't matter, because this whole exercise really upped my sketching game! I was never great at sketches, but now I feel way better about constraints, project, intersect, and the arc sketching. In order to understand them, I had to follow the whole thing and try to complete it.
Thanks for the lesson!
excellent project, intersect a lot to learn
That was very enlightening. Thanks
The secret is to hang on your every word - very encouraging to contemplate getting through this to a real project. Do you give out badges? Excellent instruction, and thanks!
I didn't realise you could use the intersect command on sketch curves. Thanks.
This was a fantastic tutorial! Ive been having so many issues trying to make it make sense.;
informative way to sketch thank you alot i have learned , projection, constraints, surfacing.
Great video. For me a glimpse of what i might do in the future once I learn the prerequisite skills!
Just yesterday i needed an egg shape like the spoon and resorted to do it with splines, wouldn't have thought of the tangent arc, now i know that is easier constraintwise, thank you! could you do a video about adding canvases and calibrating those correctly? because when zooming a basically zero thickness reference point becomes 10mm thick and a side profile doesn't fit the top canvas
I learned the project command. This is gonna save me sooo much time. Thank you.
This is the first one of your tutorials I have "failed". The loft doesn't work. I get the message: "The centreline does not intersect all profile planes". I've checked everything I can think of and even started again from scratch. Same problem. However, I've been incredibly impressed with my progress thanks to your other videos. Great work.
Hi Antony, would be happy to take a look if you can upload/share the file, here: community.productdesignonline.com/
there was a lot of little details in here that I will have to absorb. Great project.
I learnt soo much from this single video! Thanks a ton.
Very helpful thanks for the tutorial!
A very good tutorial and I have learned some new techniques, thanks
Yeah, I learnt that F360 is not the same think method than sketchUp! As I'm a beginner using f360 I'll try this tutorial several times
Very true. SketchUp is a lot different :)
Thanks. Perfect explanation
10:50 plane at angle is something new for me 🖖🏾
K, This was quite a project. Lots of info for us, and a must to review a few times to get this one …. intersect surface loft to name a few. Thanks again.
Hope all is well with you and yours.
I've watched this video at least three times and I just got the spoon-feeding pun at the intro. 😂🥄
lol :D
Excellent Tutorial.
Thanks Kevin! I've been using Space Claim for the past 4 years and am thinking about making the jump to 360. Much of my work is with 3 D splines to develop surfaces for car body designs, does 360 use them?
Wow thats all I have to say. Very impressive.
intersect function is really great
Thank you, this was hugely helpful
Gorgeous! Thanks for sharing.
Thanks for clear tutorial
Great video! Thank you!