Having the tendencies to attach to someone too soon, watching him play this is kinda a bad idea. In my part obviously. :") now am sad :( but I continue watching anyway lol
The first buddy you build an emotional connection with then the rest of them seem like knock offs which you care less about and just want to experiment with.
At first I wondered if hitting the clear stuff button after the 24h ending would also get rid of his body, then I realized I'm glad we never found out the answer.
My grandma passed away a few days ago and I couldn’t bring myself to cry, not even at the funeral, but for some reason the end of this finally made me accept the reality of it and now I’m a bawling, disgusting mess.
Man. Sentient Creatures that are created just to die are one of the most horrifying concepts honestly. Knowing what life is and knowing you'll never experience it is just sad in an existential way.
@@DagazsYT Animals wouldn't recognize what is happening to them until right before it happens and sometimes not even that. This isn't even just exclusive to non humans. Even a human wouldn't recognize what actually happens if they were born into that circumstance unless they somehow figure it out. This reminds me specifically of Promised Neverland as the kids in that were literally raised to be food iirc but were lied to and they just believed whatever they were told. It is basically that. So it isn't quite the same, the buddy in the game quite literally knows he will die and was born to die without being able to live. Animals don't know that much even if the reality is that they were born to literally die. Knowing you were born to die is infinitely worse than being ignorant to it.
Animls suffer pain, they are put in cages and must be brandded in some areas, thier balls cut or sqeezed off by a rubber band, they may stand in thier oqn shit for hours or days, and are often abused. If they are lucky they may run wild for some time or have good masters that feed them and treat them well. Slaves are slaves though some suffer less or more than others.
actually this game has an excessive save file, since if you re-open it the game remebers your bitbuddy died and puts a skeleton. If you uninstall and re-install, the game still remembers...
I was wondering what'd happen if you type promo code Holiday AFTER he dies after 24 hours... it'd be a super mean and depressing thing for it to do the holiday again right after his death
It surprised me how sudden and quick the deaths are. It's just insta-death for most of them. It's jarring. I thought that if you hovered over the quit button the Bitbuddy might say something, but it didn't seem that way. Also your voice acting in this is super good!
God, this is so creative. Every time I play a free trial for a game that and the main characters are a shallow version of themselves, it feels eerie. Especially when there’s dialogue that gets cut off by an advertisement for the full version. This takes that feeling and fucking sprints with it
In Neopets there's the option to abandon your pets in the orphanage. Basically the game puts the photo of the little guy next to you with a button, but here's the catch: if you press the button one time you neopet will say something like "What? Don't do this, please don't abandon me!" and if you press the button twice they will say something sightly different like idk "Stop! I don't want this!" and you have to keep pressing the button multiple times while your pets cries and begs until the game finally allows you to send them to the orphanage I'm surprised the creators of this game didn't add something like that, it would really add to the horror of it all (and yes this is a totally real thing that happens in Neopets)
Ngl shit like that is what made me stop playing Neopets fairly early on X'D It felt like every time I tried to give it a whirl, I would just make an account only to quit the minute it got depressing (usually because they would starve and I was unable to feed them efficiently).
The aging mechanic, and the camera angle for instance, may probs be a reference to the old Monster Rancher games. Where you didn't even knew that your buddy had a retirement age (which was one in-game year) until it hit you right in the face one sudden morning. Monster Rancher however didn't let them die of age though, but it wouldn't let any of their stats grow either after that point. And the way the NPCs react when this day comes makes you think they're not telling you something crucial. One of them even goes away for a short while to "sort out the documentation" all while making faces like they're holding back tears. It was... Quite a negative experience for younger me :(
Oh dude, Monster Rancher 2 just lets them outright die from old age, it was the saddest game moment of my entire life, they have an entire funeral and everything, they even give it a grave that stays on your farm for the rest of the game. I cried. RIP Mocchi.
Lol, It reminds me of when I played Pikmin and I hated the thought of letting even one die. I would often try to go through dungeons and kill whatever I could by hitting it as Olimar.
@letsTrySelfImprovement They recently released Monster Rancher 1 and 2 on Steam (and probably other platforms idk) if you want to relive your memories.
Reminds me of the first time a chao dies in the sonic chao garden too :00 there's no meter letting you know when it's gunna happen so it's freaky the first time
RIP Doobeth, Zalwen, Toowen, and the rest. You were all very good bitbuddies. Also if you're interested in another game that may or may not have some major ties to a certain Daniel Mullins card game, I recommend playing "The Hex". Pretty fun (and very meta) game on it's own aswell.
Without going into any spoilers here, I've watched a full playrthrough of the Hex. The game is quite meta, but its not really a horror game, so I don't know if it would fit well with Manly's channel. That being said I would love to watch him play it.
Doobeth: This would be the place. Manly: Nahhh... its too obvious Doobeth: I would be happy to die here. Manly: *Oh no,* we're going back to the main menu. I bursted out laughing. I was thinking manly was saying, "Nah you're not dying in a nice place like this.. going back to that hell hole."
To be honest games like this and especially T-Gotchi make me really uncomfortable that you can torture these digital beings to death, even though I know they're just a bunch of unfeeling computer code. I watched someone play a baby-raising sim and it made me so upset when he shook it and let it starve.
On its own, this is a good take on Tamogotchi horror, as specific as idea as that is. With the strongly implied connection to the rest of the developer's work, I'm now half-expecting the "full version" of this to be a minigame in his next project.
I think the diverse enemies transitioning to Grim Reapers symbolize that death is inevitable and no matter how long (much) you’ll (progress) live, in the grand scheme of things you can’t escape death. Edit: And the BitBuddy even after reaching lvl 30 is still disappointed that you can’t bring them to a higher level, symbolizing that they want to live longer than their due date and how their life is in your hands.
I've been having a hard time mentally lately and when the BitBuddy said "I don't have much to live for but I still wanna live so please don't quit" it hit me hard
Virtual pet: “dont quit the game or ill die” Me, immediately out loud: “quit!” I have come to the realization that reverse psychology may work wonders on me.
The first Buddy really really got me the way he said he wanted you to buy the full game and enjoy it with another Buddy. At first, I thought this was a game about Nihilism. Somehow, that really got me emotional. Especially, the monologue. That led me to a question about cloning. If you clone your old dog who passed away...would the clone really be the same dog? In this line of thinking, would a person's clone still be that person?
As cloning currently exists, no. All it does is create a new organism with the same genetic makeup. A clone of you wouldn't be the same person any more than an identical twin. Now, if your mind could be replicated as well, then you could argue that it would be the same person. I wouldn't agree, but there would at least be an argument to be made. But as it stands, no, a clone is not the same organism.
Yeah a clone of a dog is the same thing as that dog's twin. Completely different living beings with different experiences, and due to epigenetic changes that are responses to our environment, the dogs wouldn't even have the same responses, health, or exact appearances as they aged.
That's easy. It will never be the same person regardless of how perfect the clone is. There only exist one original one. The clone is a another being with just similarities.
There is so much potential to this concept! It would be great if in a paid version there will be different characters with different personalities that react differently to being in this situation. Some may panic and plead you not to quit, some may have already accepted death, some might even be manipulative of you since not everybody always acts in a good way... It would make everything feel more realistic and get you more attached to the buddies, making you feel like you killed a real critter with personalities and emotions. I was also thinking it would be a bit funny if the buddy changes their expression to a terribly frightened one when you move your cursor on the quit button. After some times of going back and forth with the cursor on the quit button it may unlock a dialogue kind of like..."do you...enjoy seeing me in terror?...". Different endings...each buddy growing as characters OR getting worse!! Hating you or loving you, desperately gripping onto life or accepting death... They're all factors that will add to your guilt after killing the buddy. I'd love to see something like that, or maybe I just like not being able to sleep at night.
@@samubluu_ Of course! Hopefully the dev considers something bigger for this project instead of letting it be a small indie game bc I agree that it has so much potential, I'll be honest as stupid as it is I was legit tearing up to this game earlier and unsure if it was a bad timing or if it really touched my heart but the way the character talks to you and how melancholic he stares at you; you can feel the control of his life in your hands, it has got me thinking - I could imagine how good of a psychological horror it could even be if they implemented different personalities + more interactions & reactions just like you said and etc. I saw a comment talking about a feature where you could be able to reset his death (somehow) or somewhere around that and him remembering what you did and he says stuff like "despite you killing me 5th time I enjoy being here with you..." it's just so chilling to me oml
@@kdkcoskcosfkd13 I really hope the developers do consider this! I'd love to work on something like this... I got ideas lol. People like games that fuck with your brain, and this game has already gotten some attention, it would be a bit of a shame to leave it as it is in my opinion, but ofc its the developer's choice
Inscryotion, the Hex, and Pony island are all very closely related narratively. All part of a greater Meta Universe about the nature of game develolement ect. I think this probably is linked to something new.
@@ctpp64 Basially, the meta part has some reference, and the sound effect is reused. For a boarder sense, both are games that are in somewhat popular genres, that has quite some clones when at their respective peak popularity. Daniel Mullins games mostly are games about games (and game developments) so often the actual gameplay isn't the main focus but being the plot device for teling the bigger story.
Doobeth makes me wonder about all of the other games I've played. All of the characters I've created and abandoned as their stories ended. The internal battery on those cartridges eventually ran out, and so too did the memory. Good thing Toy Story was just a fantasy and not a reality. Right? At least none of those game devs gave their characters enough awareness of what they are. I also wonder if we'll ever see anything like demo discs again. I miss those.
Meanwhile, I'm personally kinda enjoy how the Pokemon franchise goes, but never bother to actually play them, for just not loving the idea of egg breeding to get high IV pokemons for tournaments. That part of the fandom kinda make me rather uncomfortable even though they did nothing wrong.
@@FlameRat_YehLon Thank God, someone else finally says it. The idea of IV breeding strikes me as kind of horrible because it's basically just the player setting up a factory farm and shitcanning potentially hundreds of innocent little baby Pokemon. It's like when people invade villages in Minecraft, tear everything to the ground, and round up all the villagers in what's essentially a huge slave pen.
Guys don't be fooled There's probably like some type of ancient text info in the code of this game that's going to be necessary for the next ARG involving the next big game he makes in here
6:30 i find it really intriguing that he mentions having been on the holiday once, before taking the player along. if he's just a demo/free trial, how could this be? why would he have taken a trip in the boat alone before? idk, i just feel like it's something to think abt and i'm a little surprised not to see many people mentioning it, although maybe i'm just not looking hard enough for other comments. mr. mullins why must u hurt us so. 😔
I think the implication is that the Holiday is both where Bitbuddys come from and where they long to return to. When they're born, they travel alone on the boat through the Holiday screen to get to the main menu. At least that's my interpretation.
If I had a nickel for every time manly played a tamogachi like game that was sad I'd have two nickels, which isn't much but I can at least buy some small tissues to clear my waterfall tears!
@@flintfrommother3gaming From Google's docs on Android: "If your app has a cached process and it retains resources that it currently does not need, then your app-even while the user is not using it- affects the system's overall performance. As the system runs low on resources like memory, it kills processes in the cache. The system also accounts for processes that hold onto the most memory and can terminate them to free up RAM." GC is a part of that mechanism.
Y’know, BitBuddy actually reminds me of that one character from Presentable Liberty. Specifically the one who’s purpose is to make you happy, our lil’ buddy gives me the same vibes
@@local_stranger same bro, he’s the main reason I still remember presentable liberty after all these years, the way he folds as time goes on left an impact on me :
When the pet said hes only been there once before when he was in the holiday mode it made me think how awesome and disturbing it would be if they all shared the same soul/consciousness and remembered what you did to him. Counting up the times you did things like "this is the 5th time ive been here but I still love being here with you". I'm a psychopath I know...
The problem is that that completely upends the point of the game. If they're all the same character, then BitBuddy is basically immortal. That means he'd have no reason to be scared of dying.
4:55 it reminded me of that game too! It's one of the minigames in Tomodachi Life where the Miis are 8-Bit, and if you beat the final boss item, you get to keep it! :D
on the itch io page in the comments is someone named Bandito7 sharing another promo code from 'their uncle'. I dont exactly remember but i think bandit was relevant in the other two games with their arg and secrets. There are also spelling error in the comments which might be a clue to another puzzle like it was done in inscyription. Reason why i suspect them to be related to the game is because their account was made a day ago around the same time the game was released.
Bandito7 is, as far as I know, was just a dude who can be seen multiple times in The Hex. Spoilers... Most notably, the dude was in your Stream Chat giving "spoilers" to trollish or unfair answers for a quiz minigame, in a game _that just debuted,_ claiming that he saw someone else play it... Bandito7 is also known for making the Aliens mod for Waste World. (On a side note, It is likely that this dude was hit with a Cease and Desist, before his alien characters were taken and put into Vicious Galaxy without permission or payment.) But beyond his name dropping in the background of the flashbacks, I don't think he has much lore value _Unless I missed something with the VERY RECENT Woodcarver ARG..._
I immediately thought of the happy buddy from presentable liberty. Characters desperately trying to please you because if they don't something terrible will happen is always a gut punch of a trope
Can't believe the timing of P03 straight up commenting on a new DM game and him being finally deleted in the final void of r/place on almost the exact same day, wild
@@horserage Reddit hosted another r/place event (basically a blank canvas where everyone can place a single pixel every 5 minutes for 72 hours) and the r/Inscryption sub put a stoat pixel art on there that survived the entire time. After it was done you could only place white tiles as the finale, deleting everything until only a white void remained. That ending was last night, so the timing is (although most likely unintentional) very funny
I think this was for the Ludum Dare game jam that happened not too long ago. I highly encourage you check out the other games there because the theme was "Delaying the inevitable" and there's a chance there's actually pretty good content for this channel. It would also help if you rate those games too!
_Do (or do not) go gentle into that good night_ This was a good twist on the tamagotchi idea, because both you and it knew its time was finite. Knowing you are going to die over and over must be as awful as it seemed to that little pet. Getting all endings wound up to be the kindest thing. I really liked this!
For people who want to try this game but don't know how to reset, try this 3 steps: 1. Delete the whole game. 2. Go to "AppData\LocalLow", delete the "FunTech" folder. 3. Open up your Registry Editor, go to "HKEY_CURRENT_USER\Software\", delete the "FunTech" folder. Then reinstall the game, it should be all reset.
Reminds me of the buddy simulator demo, except the ai didn’t realize they were only a trial until the end; same sense of existential dread for the digital character though
Nah, tried that, His "Death Cutscene" Just waits for you to play his holiday, despite his current age, then after that ends he starts talking about aging and what not till he dies.
Something interesting I think is in the second act of Inscryption there is a dock on Leshy's island that doesn't have a boat at it. That may have nothing to do with this, but at the same time I wouldn't be surprised if Daniel connects these two that way
i feel like the clue about p03 might have something to do with the Archivist battle. I know they have special lines of dialouge for using pony island, hex, and inscryptions' exe files, but i don't know if anyone has tried with this game's exe
i always watch your gameplays of games if i could find you playing it , your voice is satisfying and actually feels like a proffesional reading or something your voice changing to the character personality and expressions happening is no good
Welcome to the Are You My Buddy? Club, how Are You My Buddy? are ya?
Very you are my buddy
Day 17 of asking Manly to play A Cold Love Story through TH-cam comments
The bestest of buddies!!
Uhhhh, pie?
I could use someone to talk to ,Gladly, can I have a virtual high five?
If you quit, I'll die.
*Quits*
It was supposed to be a moral puzzle.
*Solved*
A fellow Picnicface enjoyer?
Awwww, my finger got stuck on this quit button.
Holy shit is that a picnicface reference?
@@Andrew-wh7lm So rare to encounter one in the wild!
have a problem
don't care
no longer have problem
easy.
Watching Doobeth desperately try to entertain you so you don’t kill him was actually kind of upsetting
Kind of? My heart aches
Even sadder when he dies of natural causes anyway :(
IKR!!!!!!!!! 😇😇😊☺🥲😌😔
Having the tendencies to attach to someone too soon, watching him play this is kinda a bad idea. In my part obviously. :") now am sad :( but I continue watching anyway lol
@@el-dawn i just created my name
The first buddy you build an emotional connection with then the rest of them seem like knock offs which you care less about and just want to experiment with.
Somehow this makes it more sadder
The first and the last buddy are the ones I’m emotionally attached to
I know!! Isn't that so strange?!
Yes
fr ;A;
This would be categorized as a psychological horror
Not necessarily horror, blatantly, but scary in its concept
I think a lot of psychological horror is scary because of how sad it is. Like Omori, or Doki Doki.
i mean its pretty just over the top a cliché.
@@icecream8510 in ddlc you see people graphically die and there are jump scares so idk what you're talking about that it's not scary
Omori was one of my favorite games. I absolutely loved it. :3
@@raditzhoneyham They didn’t say that it’s not scary, just that a lot of the horror comes from the sad emotion it creates.
i love how all enemies, even if they are holding a weapon just shove their entire body into him instead of using their weapon.
😳🤯😳😳🤯😳🤯😳🥸🥸🤯😳🤯😳🤯😳
fr
@DONT i cant read your profile picture. what does it say? its blurry as fuck.
@DONT HELLO?????!!!! ANYBODY THERE??!! THINK, MCFLY. THINK!!!!
The fact that Doobeth looks like an old man and just staring into your soul hurts
yeah
right? lol he looks like he is already dead inside xD
@@miriampraus2740 all of them
He reminds me of Ol' Gil from The Simpsons
:’(
the old age ending was probably the most emotionally crushing moment i've gotten from a mullins game
Huh. I'd say the end of Inscryption was for me.
Take this coconut 🥥
I felt sad and like silent cry with the end of inscryption
Yeah, Magnificus' words really hit hard. "I...still haven't....shaken your....hand..."
@@kamrood8023 and this hat 🎉
At first I wondered if hitting the clear stuff button after the 24h ending would also get rid of his body, then I realized I'm glad we never found out the answer.
oh dear D:
I had the same thought!
That would be pretty sad*
I need to know
???
My grandma passed away a few days ago and I couldn’t bring myself to cry, not even at the funeral, but for some reason the end of this finally made me accept the reality of it and now I’m a bawling, disgusting mess.
That's sad but... oddly comforting. I'm sorry for your loss
Brutal.
❤
Death is strange and horrible my friend. My condolences, I hope you're okay
nerd
Man. Sentient Creatures that are created just to die are one of the most horrifying concepts honestly. Knowing what life is and knowing you'll never experience it is just sad in an existential way.
If you think about it, thats just the fate of most farm animals tbh
@@DagazsYT the difference is we don't intentionally make them self aware though.
@@DagazsYT Animals wouldn't recognize what is happening to them until right before it happens and sometimes not even that. This isn't even just exclusive to non humans. Even a human wouldn't recognize what actually happens if they were born into that circumstance unless they somehow figure it out.
This reminds me specifically of Promised Neverland as the kids in that were literally raised to be food iirc but were lied to and they just believed whatever they were told. It is basically that. So it isn't quite the same, the buddy in the game quite literally knows he will die and was born to die without being able to live. Animals don't know that much even if the reality is that they were born to literally die.
Knowing you were born to die is infinitely worse than being ignorant to it.
Animls suffer pain, they are put in cages and must be brandded in some areas, thier balls cut or sqeezed off by a rubber band, they may stand in thier oqn shit for hours or days, and are often abused.
If they are lucky they may run wild for some time or have good masters that feed them and treat them well. Slaves are slaves though some suffer less or more than others.
Sentient creatures that are created to die. Sounds like humans to me.
In Demo of games and in Free Trial, if you quit, they don't save your save-files, and this bit buddy knows full well about that.
actually this game has an excessive save file, since if you re-open it the game remebers your bitbuddy died and puts a skeleton. If you uninstall and re-install, the game still remembers...
@@matt10y27 you can clean the registry thing that it creates
@@generallyunimportant How do you do that? Asking for another game (Rhyme with Thunder Tail)
@@DeathnoteBB uhh, i'm pretty sure you need to open-up regedit and then find the value that the game creates.
idk though, im not good with windows.
@@DeathnoteBB it’s in the app data files. If you clear the local data (it’s a hidden file, google how to access app data file) then it wipes that info
I am alive for 2 reasons:
1. I was born
2. I haven't died yet
Well you can change that! Its never too late!
@@aquaicecold5521 that got dark real quick
@@aquaicecold5521 LOL
Amogus!
@@laureloneiros1500 sussy.
The "putting a party hat on the dead buddy" moment at 18:55 was oddly adorable. They died with a smile, but they seemed happier with the hat 🥲.
true
“It didn’t refresh did it…” as he said that with tears in his eyes i felt dread in my heart
Im tearing up with that buddy .. his death and everything... He knew bu he liked to imagine... 😭
this is the complete opposite of "there is no game" where the character tries to keep you there rather than try to make you leave
I was wondering what'd happen if you type promo code Holiday AFTER he dies after 24 hours... it'd be a super mean and depressing thing for it to do the holiday again right after his death
If the game let this possibility happen so yes gonna be depressing ending
It does work. And to correct, like I said in the video it's more than 24 hours it required a week or few days or so.
LMAO MAN JUST REPLIES AND HEARTS HIS OWN COMMENT
@@FleppyTheClown I'd heart his too if I could
@@ManlyBadassHero Wait can you activate the holiday code for the first time while he's dying?
It surprised me how sudden and quick the deaths are. It's just insta-death for most of them. It's jarring. I thought that if you hovered over the quit button the Bitbuddy might say something, but it didn't seem that way.
Also your voice acting in this is super good!
They do say stuff when you try to hover over the quit button. Don't know why Manly didn't show that.
I was expecting that because that’s just how quit button works..
they cut it out the video
@@generalhorseradish1702 what does he say?
@@reinsrai3871but why? Man .
God, this is so creative. Every time I play a free trial for a game that and the main characters are a shallow version of themselves, it feels eerie. Especially when there’s dialogue that gets cut off by an advertisement for the full version. This takes that feeling and fucking sprints with it
Lmao reminds me of Putt Putt goes to the zoo
Lmao reminds me of Putt Putt goes to the zoo
Lmao reminds me of Putt Putt goes to the zoo
@@Zatarra69question does it or does it not remind you of putt putt goes to the zoo
(A joke because you posted that comment 3 times)
reminds me of putt putt goes to the zoo but that might just be me
Doobeth: 'The food.. The balls-"
manly: *Stop mentioning the balls.*
Ok that one got me.
@DONT WOW DID YOU KNOW NOBODY CARES!?!? 😱😱😱😱😱
Same 😭.
Yeah, I was a little annoyed by that. Like why the insecurity around the balls
i think he was referencing man balls
@@italiangamerjoe7501 lmao you talk about balls often?
In Neopets there's the option to abandon your pets in the orphanage. Basically the game puts the photo of the little guy next to you with a button, but here's the catch: if you press the button one time you neopet will say something like "What? Don't do this, please don't abandon me!" and if you press the button twice they will say something sightly different like idk "Stop! I don't want this!" and you have to keep pressing the button multiple times while your pets cries and begs until the game finally allows you to send them to the orphanage
I'm surprised the creators of this game didn't add something like that, it would really add to the horror of it all (and yes this is a totally real thing that happens in Neopets)
a similar thing happens in Tomodachi Life!
@@buzzly2040i have tomodachi life and never saw that, where does that happen?
@@sglben When you delete your save file, it's honestly traumatising they go like NOOOO WHYYYYY
Ngl shit like that is what made me stop playing Neopets fairly early on X'D It felt like every time I tried to give it a whirl, I would just make an account only to quit the minute it got depressing (usually because they would starve and I was unable to feed them efficiently).
The aging mechanic, and the camera angle for instance, may probs be a reference to the old Monster Rancher games. Where you didn't even knew that your buddy had a retirement age (which was one in-game year) until it hit you right in the face one sudden morning.
Monster Rancher however didn't let them die of age though, but it wouldn't let any of their stats grow either after that point. And the way the NPCs react when this day comes makes you think they're not telling you something crucial. One of them even goes away for a short while to "sort out the documentation" all while making faces like they're holding back tears. It was... Quite a negative experience for younger me :(
Oh dude, Monster Rancher 2 just lets them outright die from old age, it was the saddest game moment of my entire life, they have an entire funeral and everything, they even give it a grave that stays on your farm for the rest of the game. I cried. RIP Mocchi.
Lol, It reminds me of when I played Pikmin and I hated the thought of letting even one die. I would often try to go through dungeons and kill whatever I could by hitting it as Olimar.
@letsTrySelfImprovement They recently released Monster Rancher 1 and 2 on Steam (and probably other platforms idk) if you want to relive your memories.
@@TheRadicalOneNG I- That's my new puppy's name... (minus a C)
Reminds me of the first time a chao dies in the sonic chao garden too :00 there's no meter letting you know when it's gunna happen so it's freaky the first time
RIP Doobeth, Zalwen, Toowen, and the rest. You were all very good bitbuddies.
Also if you're interested in another game that may or may not have some major ties to a certain Daniel Mullins card game, I recommend playing "The Hex". Pretty fun (and very meta) game on it's own aswell.
Without going into any spoilers here, I've watched a full playrthrough of the Hex. The game is quite meta, but its not really a horror game, so I don't know if it would fit well with Manly's channel. That being said I would love to watch him play it.
The Hex is great, I’d die for a Manly playthrough! Most underrated game out of the three, by far, and Sado’s mindscrewery is fantastic!
@@planetsliveinsidethemoon1600 Oh totally. I agree with everything you said there. Also the soundtrack is awesome too. The super weasel kid ost ROCKS!
It has major ties
GREEN MAGE PFP!!!
Doobeth: This would be the place.
Manly: Nahhh... its too obvious
Doobeth: I would be happy to die here.
Manly: *Oh no,* we're going back to the main menu.
I bursted out laughing. I was thinking manly was saying, "Nah you're not dying in a nice place like this.. going back to that hell hole."
Same
Got ya to 1k pal
@@iamsomething6151 Woooah! Thank you and everyone else. Never had this many.
lmfao this is why i'm in the comments rn
That's because it is what manly is saying ... maybe he should drop hero from the end of his name
For some reason I was really amused by how the entire ending monologue explaining the lore was juxtaposed next to this dead thing.
Yoo digby you're still alive? Glad to see you here
The fact I found you here. Holy shit.
i was emotionally attached to the first buddy
same
He had a name thank you very much.
@@012345678944107 lol
yeah same
To be honest games like this and especially T-Gotchi make me really uncomfortable that you can torture these digital beings to death, even though I know they're just a bunch of unfeeling computer code. I watched someone play a baby-raising sim and it made me so upset when he shook it and let it starve.
Same, I get that they’re just pixels and everything they say is programmed but idk, I can’t help but feel bad for them
that’s what we in the biz call “pack bonding.”
Yeah this was my feeling when I killed the gravekeeper in Hollow Knight
That just means you're sane still
emotional attachment sucks sometimes
On its own, this is a good take on Tamogotchi horror, as specific as idea as that is. With the strongly implied connection to the rest of the developer's work, I'm now half-expecting the "full version" of this to be a minigame in his next project.
He's making a Mullins-verse
I think the diverse enemies transitioning to Grim Reapers symbolize that death is inevitable and no matter how long (much) you’ll (progress) live, in the grand scheme of things you can’t escape death.
Edit: And the BitBuddy even after reaching lvl 30 is still disappointed that you can’t bring them to a higher level, symbolizing that they want to live longer than their due date and how their life is in your hands.
makes sense, lot of it, but how do we fight living swords though, how do swords come alive
@@isaakyhsialf4369 animatronic
@@Nautules83
... Robot swords?
@@itisamystery.5090 unless you think living swords make more sense :D
yea even if you get to level 1200 bitbuddy still wishes you played longer
I've been having a hard time mentally lately and when the BitBuddy said "I don't have much to live for but I still wanna live so please don't quit" it hit me hard
Virtual pet: “dont quit the game or ill die”
Me, immediately out loud: “quit!”
I have come to the realization that reverse psychology may work wonders on me.
Dobith: "if you were going to kill me, this would be the place..."
Manly: "nah... It's to obvious"
Man, I really thought Doobeth was gonna be either Goobert or the lonely wizard in Inscrption.
SAME THATS WHAT I SAW THINKING LMAO But i guess we cant really think everything is an inscryption reference
Nice profile picture, Sir Pemberton
@@brov3313 well he could be based on the fact Kacey liked this game
Goobert was one of the enemies in the Quest thing.
@@Cainus44 REALLY?
Ah, that's why it felt familiar. It was cuz of the dev
What other game did he make
Yeah, when I saw the thumbnail I thought "this gives me inscryption vibes"
@@wbcufuk6210 Inscryption and Pony Island
@@MoofyIsNotOk oh okay thanks
@@wbcufuk6210 He also made The Hex :)
Don't have much to live for but I still don't want to die. 100% relatable
The first Buddy really really got me the way he said he wanted you to buy the full game and enjoy it with another Buddy. At first, I thought this was a game about Nihilism. Somehow, that really got me emotional. Especially, the monologue. That led me to a question about cloning. If you clone your old dog who passed away...would the clone really be the same dog? In this line of thinking, would a person's clone still be that person?
As cloning currently exists, no. All it does is create a new organism with the same genetic makeup. A clone of you wouldn't be the same person any more than an identical twin. Now, if your mind could be replicated as well, then you could argue that it would be the same person. I wouldn't agree, but there would at least be an argument to be made. But as it stands, no, a clone is not the same organism.
Yeah a clone of a dog is the same thing as that dog's twin. Completely different living beings with different experiences, and due to epigenetic changes that are responses to our environment, the dogs wouldn't even have the same responses, health, or exact appearances as they aged.
That's easy. It will never be the same person regardless of how perfect the clone is. There only exist one original one. The clone is a another being with just similarities.
It's not that deep bro
A clone is a genetic copy, not a duplicate. Just like you are half of each of your parents, you don't have half their memories.
Oh wow, Doobeth looks exactly like the buddy I got when I played! Now I get to watch him die all over again :D
... D:
I honestly thought Doobeth was rowing Manly to his death.
"Robert it goes down"
@@theweakestbrazilianmale3398 "it don't go down"
@@theweakestbrazilianmale3398 LMAO
The theme of this year's Game Jam was "delaying the inevitable" and some dark lil games have definitely come out of it.
There is so much potential to this concept! It would be great if in a paid version there will be different characters with different personalities that react differently to being in this situation. Some may panic and plead you not to quit, some may have already accepted death, some might even be manipulative of you since not everybody always acts in a good way... It would make everything feel more realistic and get you more attached to the buddies, making you feel like you killed a real critter with personalities and emotions.
I was also thinking it would be a bit funny if the buddy changes their expression to a terribly frightened one when you move your cursor on the quit button. After some times of going back and forth with the cursor on the quit button it may unlock a dialogue kind of like..."do you...enjoy seeing me in terror?...".
Different endings...each buddy growing as characters OR getting worse!! Hating you or loving you, desperately gripping onto life or accepting death... They're all factors that will add to your guilt after killing the buddy. I'd love to see something like that, or maybe I just like not being able to sleep at night.
Have I played too much undertake ahv I pl
This is too damn creative ^
@@kdkcoskcosfkd13 AHH CRIES THANK YOU!!! it means a lot :DDD
@@samubluu_ Of course! Hopefully the dev considers something bigger for this project instead of letting it be a small indie game bc I agree that it has so much potential, I'll be honest as stupid as it is I was legit tearing up to this game earlier and unsure if it was a bad timing or if it really touched my heart but the way the character talks to you and how melancholic he stares at you; you can feel the control of his life in your hands, it has got me thinking - I could imagine how good of a psychological horror it could even be if they implemented different personalities + more interactions & reactions just like you said and etc.
I saw a comment talking about a feature where you could be able to reset his death (somehow) or somewhere around that and him remembering what you did and he says stuff like "despite you killing me 5th time I enjoy being here with you..." it's just so chilling to me oml
@@kdkcoskcosfkd13 I really hope the developers do consider this! I'd love to work on something like this... I got ideas lol. People like games that fuck with your brain, and this game has already gotten some attention, it would be a bit of a shame to leave it as it is in my opinion, but ofc its the developer's choice
It’s horrifying that they’re so obsessed with surviving, that they’re barely grateful for living.
Does it really make you wait a real world 24 hours? Goodness. EDIT: how on earth did you get to the week-old ending?? Such dedication.
168 hours apparently
He use exploit duh the game been out for a day there’s no way he can get a week end now can he
Cheat engine probably
Sometimes it's as simple as changing your device's date and time
@@NiaJustNia He said that it wasnt a matter of just changing the system time
Inscryotion, the Hex, and Pony island are all very closely related narratively. All part of a greater Meta Universe about the nature of game develolement ect. I think this probably is linked to something new.
Inscryotion
ive only played bituddy, so im interested in seeing how tf this pet sim is connected to a card game lol
@@ctpp64 shrooms and floppy disc
@@ctpp64 Basially, the meta part has some reference, and the sound effect is reused. For a boarder sense, both are games that are in somewhat popular genres, that has quite some clones when at their respective peak popularity. Daniel Mullins games mostly are games about games (and game developments) so often the actual gameplay isn't the main focus but being the plot device for teling the bigger story.
Haven't played inscryption yet but the hex was really fun, how does it tie into it
The fact that these digital pets are programmed to be scared of death and cry
I get it dying if you quit, but still
Doobeth makes me wonder about all of the other games I've played. All of the characters I've created and abandoned as their stories ended. The internal battery on those cartridges eventually ran out, and so too did the memory. Good thing Toy Story was just a fantasy and not a reality. Right? At least none of those game devs gave their characters enough awareness of what they are. I also wonder if we'll ever see anything like demo discs again. I miss those.
Meanwhile, I'm personally kinda enjoy how the Pokemon franchise goes, but never bother to actually play them, for just not loving the idea of egg breeding to get high IV pokemons for tournaments. That part of the fandom kinda make me rather uncomfortable even though they did nothing wrong.
@@FlameRat_YehLon Thank God, someone else finally says it. The idea of IV breeding strikes me as kind of horrible because it's basically just the player setting up a factory farm and shitcanning potentially hundreds of innocent little baby Pokemon. It's like when people invade villages in Minecraft, tear everything to the ground, and round up all the villagers in what's essentially a huge slave pen.
@@DaRkLoRdZoRc That’s just called being efficient...
Guys don't be fooled
There's probably like some type of ancient text info in the code of this game that's going to be necessary for the next ARG involving the next big game he makes in here
I instantly tried Kaycee and Sado as codes lol
6:30 i find it really intriguing that he mentions having been on the holiday once, before taking the player along. if he's just a demo/free trial, how could this be? why would he have taken a trip in the boat alone before?
idk, i just feel like it's something to think abt and i'm a little surprised not to see many people mentioning it, although maybe i'm just not looking hard enough for other comments.
mr. mullins why must u hurt us so. 😔
During testing? ¯\_(ツ)_/¯
I think the implication is that the Holiday is both where Bitbuddys come from and where they long to return to. When they're born, they travel alone on the boat through the Holiday screen to get to the main menu. At least that's my interpretation.
@@beebobelferb4164 that made me think of the truman show
I think it refers to when the game was still being programmed, since that's when the bitbuddy gets tested with the "holiday" promocode.
@@tek2873 I thought the exact same thing
If I had a nickel for every time manly played a tamogachi like game
that was sad I'd have two nickels, which isn't much but I can at least
buy some small tissues to clear my waterfall tears!
You'd be delighted to hear you just got another three nickels! (Maybe two. I might have miscounted.)
i think you would have four nickles---
@@edgerslayer Nah, you counted right, but the second time was just to show an update of the first time, so it's two nickels and a IOU of a nickle.
I think it has been way more than two
@@DPCP-h9u Nah, T-gotchi was absolutely not the first tamagotchi game manly has played
Mobile gamers and Bitbuddy are a match made in heaven
"This Virtual Pet Dies If Android's Garbage Collector Decides To Close The App"
@@DjShadFox I don't think it closes the app entirely or correct me if im dumb.
@@flintfrommother3gaming From Google's docs on Android:
"If your app has a cached process and it retains resources that it currently does not need, then your app-even while the user is not using it- affects the system's overall performance. As the system runs low on resources like memory, it kills processes in the cache. The system also accounts for processes that hold onto the most memory and can terminate them to free up RAM."
GC is a part of that mechanism.
@@DjShadFox
It's simply made to improve performance.
99% of the time you'd prefer it over your device running slow overflowing whit useless data
@@zeo4481 I would PREFER a system that recognizes I've been using computers 20 years and that I can manage my own resources.
Y’know, BitBuddy actually reminds me of that one character from Presentable Liberty. Specifically the one who’s purpose is to make you happy, our lil’ buddy gives me the same vibes
_"HAHAHAHA IS THIS FUN TO YOU!??? I SOLD MY ORGANS FOR THOSE GAMES! HAHAHA HAPPY! ARE YOU HAPPY?!"_
_"i don't care"_
(that part made me tear up ;-;)
@@local_stranger same bro, he’s the main reason I still remember presentable liberty after all these years, the way he folds as time goes on left an impact on me :
i haven’t thought about that game in years.
When the pet said hes only been there once before when he was in the holiday mode it made me think how awesome and disturbing it would be if they all shared the same soul/consciousness and remembered what you did to him. Counting up the times you did things like "this is the 5th time ive been here but I still love being here with you". I'm a psychopath I know...
The problem is that that completely upends the point of the game. If they're all the same character, then BitBuddy is basically immortal. That means he'd have no reason to be scared of dying.
"We had some good times didn't we? The food...the balls..."
Manly "Stop mentioning the balls!"
*Me choking on water in the background*
Oh, I remember watching you. Wow I totally forgot, but that profile pic is hard to forget lol!
God I was expecting this to be spooky but this is just horribly depressing and now I'm crying.
For someone who’s life is literally in my hands and doesn’t want to die, he’s giving me a lot of sas
"You peacefully expired"
"..."
" *Take this coconut* "
*We should probably clean up the balls
*BECAUSE this video is sponsored by Manscaped
"Stop mentioning the balls!"
-Manly
MBH should really go into voice acting. I love how adorable he voices characters
Ikr, I think it's funny how whenever I read a comment, it's at that same part that the comment was about.
4:55 it reminded me of that game too! It's one of the minigames in Tomodachi Life where the Miis are 8-Bit, and if you beat the final boss item, you get to keep it! :D
Well, actually, there are multiple Mii RPGs, so it's possible that he wasn't referring to that one. I was thinking of Find Mii, personally.
I love that minigame in Tomodachi Life! The bosses are very random objects but that just adds to the entertainment to be honest.
Tomodachi life
Miitopia
Find mii
...
My mii information is forever. I love them
This game seems like the type I'd play as a kid and get scarred for life
I hope this dev has a long successful career. Absolutely love their games. Thanks for the video!
Looks like we're never quitting it
Tell that to the marki- masochists.
They will still all die in the end
on the itch io page in the comments is someone named Bandito7 sharing another promo code from 'their uncle'. I dont exactly remember but i think bandit was relevant in the other two games with their arg and secrets. There are also spelling error in the comments which might be a clue to another puzzle like it was done in inscyription. Reason why i suspect them to be related to the game is because their account was made a day ago around the same time the game was released.
Yes, that's gone over in the video.
Bandito7 is, as far as I know, was just a dude who can be seen multiple times in The Hex.
Spoilers...
Most notably, the dude was in your Stream Chat giving "spoilers" to trollish or unfair answers for a quiz minigame, in a game _that just debuted,_ claiming that he saw someone else play it...
Bandito7 is also known for making the Aliens mod for Waste World. (On a side note, It is likely that this dude was hit with a Cease and Desist, before his alien characters were taken and put into Vicious Galaxy without permission or payment.)
But beyond his name dropping in the background of the flashbacks, I don't think he has much lore value
_Unless I missed something with the VERY RECENT Woodcarver ARG..._
I know bandito7 was helping with the puzzle in The Hex
Oh my bad. I was still watching the video while writing that comment. Just got to that part where it was mentioned.
@@ManlyBadassHero the hex would be a cool playthrough
I immediately thought of the happy buddy from presentable liberty. Characters desperately trying to please you because if they don't something terrible will happen is always a gut punch of a trope
I think manly badasses narration voice is really good, it’s very emotional and it fits this game very well
Can't believe the timing of P03 straight up commenting on a new DM game and him being finally deleted in the final void of r/place on almost the exact same day, wild
Wait what?
@@horserage Reddit hosted another r/place event (basically a blank canvas where everyone can place a single pixel every 5 minutes for 72 hours) and the r/Inscryption sub put a stoat pixel art on there that survived the entire time. After it was done you could only place white tiles as the finale, deleting everything until only a white void remained. That ending was last night, so the timing is (although most likely unintentional) very funny
@@diestampfkartoffel7202 No I know the place thing, I meant, hmm.
@@diestampfkartoffel7202 A+ explanation thank you
*Opens game*
Doobeth: h-
*quits*
**Failure Speedrun Accomplished**
Man if the holiday code refreshed after the old age death that would be such a cinematic expirience
i love the way you... dub them tho. it gives so much emotion to them. really makes this more for me
tons of amazing shit in this video but can we please appreciate manly's voice acting for the bitbuddy's lines? its so good for no damn reason wtf
4:55 YOU’VE AWAKENED A CORE MEMORY!! (the game was called “find mii” btw)
Manly you really make my day/life better with your videos, thank you so much
ngl I teared up a little at the last ending :(
If I ever played a game like this, and they actually died if I closed it, I would be traumatized for the rest of my life.
This really didn't start to mess with me until the moment where the game cleaned up the objects and the pet started freaking the hell out.
“By Inscryption Dev” Say no more
I think this was for the Ludum Dare game jam that happened not too long ago. I highly encourage you check out the other games there because the theme was "Delaying the inevitable" and there's a chance there's actually pretty good content for this channel. It would also help if you rate those games too!
Your dedication to get endings is just amazing.
I love how Daniel Mullins knows how to string your heart with these endings, Inscryption's end got me emotional, but this one make me cry.
_Do (or do not) go gentle into that good night_
This was a good twist on the tamagotchi idea, because both you and it knew its time was finite. Knowing you are going to die over and over must be as awful as it seemed to that little pet. Getting all endings wound up to be the kindest thing. I really liked this!
You did all you could for him
What a depressing existence tbh
remind me of OneShot, where niko dies the moment you quit the game.
She didn't die when you do that, just unconscious
i think in the original, non-steam version, if you closed the game and reopened it you'd just get a popup saying "you've killed niko"
@@FlippinEgg isn't that worse? you are now responsible for her death.
@@letsreadtextbook1687 niko doesnt really have a gender , and thats just the steam version
@@Yume2kki not having a gender doesn't equal not having pronouns
For people who want to try this game but don't know how to reset, try this 3 steps:
1. Delete the whole game.
2. Go to "AppData\LocalLow", delete the "FunTech" folder.
3. Open up your Registry Editor, go to "HKEY_CURRENT_USER\Software\", delete the "FunTech" folder.
Then reinstall the game, it should be all reset.
THX MAN
I love your voice you give him its like he's a bit insane or something I cant explain it but you did a good voice job!
Reminds me of the buddy simulator demo, except the ai didn’t realize they were only a trial until the end; same sense of existential dread for the digital character though
What happens if you wait until the little character becomes elderly then input the holiday code to allow it to have a peaceful death on the boat?
Nah, tried that, His "Death Cutscene" Just waits for you to play his holiday, despite his current age, then after that ends he starts talking about aging and what not till he dies.
Outstanding video manly.
I started tearing up until he dropped the dang coconut and put on the party hat then I was tearing up from laughter
That 24 hour wait ending actually made me cry
Something interesting I think is in the second act of Inscryption there is a dock on Leshy's island that doesn't have a boat at it. That may have nothing to do with this, but at the same time I wouldn't be surprised if Daniel connects these two that way
My heart shattered when you killed doobeth, especially when he said he was excited for the next holiday 💔
The first ending was so abrupt, glad the last ending gave Doobeth the closing he deserved.
i feel like the clue about p03 might have something to do with the Archivist battle. I know they have special lines of dialouge for using pony island, hex, and inscryptions' exe files, but i don't know if anyone has tried with this game's exe
When an update for those three games drops at the same time, we will know
i always watch your gameplays of games if i could find you playing it , your voice is satisfying and actually feels like a proffesional reading or something your voice changing to the character personality and expressions happening is no good
You did a great job with the narration, I felt for those bit buddies
Was watching a manly video and got the notif lol
Aww, when he dies of old age he dies with a smile on his face
Damn, this game is pretty dreadful
I imagine this is what virtual buddy would have been like if it was realistic
Streetpass Quest was, and still is, pretty fun even if it was very limited.
1 minute in, and im astonished there are like 20 more minutes. Excited about where pony island's dev takes us