DM-10 has that level of character that Tempus Torrent has despite the sequence being the same usual AR-10 platform, and not having the finger chamber check. Love how the operator struggles to find the proper mag sitting for extended mags, as you can tell they weren't used to seeing a 30-rounder in 7.62 NATO
Wish they would bring back the feature in MW2022 where you use a backup pistol if youre caught in a middle of reloading. Pretty useful, realistic, and more action packed
@@TNoobzstill, .22 Wmr isn’t that much stronger on a PCC like the Grendel/Tanto or a Rifle but noticeably kicks harder on revolvers and pistols. It’s inaccurate for the Tanto but I imagine it’d be quite OP since it’s capable of 3 shot kills.
@@TNoobz it is .22 winchester it is just a bit longer than usual .22 lr but it is still .22 and that recoil is a bit exaggarated for that much slow fire rate
they been cooking tho, and to the ppl complaining abt reused animations, why ain't you happy that we atleast get to see IW anims in newer games? lmao, a bit of a discussion down in the reply section, eh?
Why wouldn't I be happy for IW anims showing here? Gee I wonder why. Certainly not because it's a Treyarch game, which, we know can create good animations on their own. 4 years and they have to reuse? They didn't even do that when they were crunched as hell for CW.
@@niezniszczalnychinczyk8701 the weapon inspects do look very similar but i see slight diffrences that make me think that they maybe at least traced from the MWII animation to make it as similar. I don't expect a game thay was nearly half a decade in production to just reuse animations like that. Also, hi from Poland too (albo Egiptu, dzisiaj wracam do Polski ).
The classic weapon models themselves are a great improvement to past Cod games and even remasters that include anachronistic weapons and modifications. They even animated the bolt catch operating correctly when the magazine was removed and the bolt closed momentarily. Only critique in the animation is the sound used at 0:30 to return the charging handle while the bolt remains to the rear. It should not have sounded like the bolt closed too.
@@chillglobe and now watch as some ppl say that "JuSt becAuSe It'S BeTA DoESN'T MeaN IT's AccEptAble To Be ThIS "BAD"" I can't stress how many ppl used that point and couple that with Battlefield 1 Pre Alpha to justify their upsetting complaints
In 0:40 it probably dual side magazine that each side contain 15 round, meanwhile in 1:13 it basically extended round 30 rounds. Both of mag has same size but the dual side mag are unique because it doesn't use mag tap
the DM-10 animations feel slowed down and the "we didnt pay the sound designers and used mwii sfx" has this battlefield flare very scared of camera movement just like early or even modern battlefields also some animations look very unfinished
All the Treyarch fanboys defending the fact that they still have placeholders/reused sounds from MWII by saying that "it's a beta"... Beta my a**, they haven't finished the main game yet they had the time to already make the goofy out of character cosmetic skins months before the game's official release, that's saying a lot.
Jacob Harley, one of the sound designers who commented in my previous video, already confirmed that some of the placeholder sounds are still here because of a typo in the files. It's already been fixed, just not in this build.
@@shinomakichuppy8236 oh yeah? No sh*t, obviously the problem is the fact that the department working on cosmetic crap has way more budget than needed and that's clearly damaging the departments that are actually developing the game cause at the end of the day it's only a few people that choose where the budget is gonna go and obviously they don't really give a sh*t about making a good game compared to milking money.
@@zedus4042 Or maybe people would complain about their pre ordered skin not being unusable? Compared to audio assets that had been confirmed to be replaced in the retail build of the game. I’m not defending them but I understood why they had the pre ordered skin being in the game first since people payed for that shits lmfao.
“reused assets” I don’t know why people are surprised cod has been lazy for decades now, go play og mw2-mw3 they use all the exact same animations and models
TANTO's sound de-sync is pretty much laughable. They literally copy from MW2 lol (iirc it's same sound from MP7A2, whatever in-game name is). I mean, I'm surely they will fix until full-release but... meh.
@@ScotchtapeeBecause most part of the CoD community is full of pricks and idiots, who will bitch about pretty much anything. Don't get me wrong, Activision sucks, and is pure evil, but the community is just a lost cause at this point. Full of people who complain, yet still buying their slop products every year.
I mean, didn't they also reused assets for more than a decade before 2019? The assets post 2019 is fine, you better be happy that they reused it cuz it'll probably be worse if they use something else.
Animations are cool tho. But yeah I’m not feeling CoD this year. I played for a couple of hours and I ended up having more fun back in MW3. Maybe it’ll get better with time.
DM-10 has that level of character that Tempus Torrent has despite the sequence being the same usual AR-10 platform, and not having the finger chamber check. Love how the operator struggles to find the proper mag sitting for extended mags, as you can tell they weren't used to seeing a 30-rounder in 7.62 NATO
Yeah MWII's SR-25 is better.
Personally I think it’s a smoother animation compared to the torrent. It’s like a ‘calmer’ version of it
Wish they would bring back the feature in MW2022 where you use a backup pistol if youre caught in a middle of reloading. Pretty useful, realistic, and more action packed
I fw their use of the MW2 SR25 anims. They did a good job making them feel more smooth and grounded
Peak recognized peak ahh moment
The .22 has a bit too much recoil, but pretty good overall. A huge improvement from cw
I think it's because the gun isn't chambered in .22 lr but something like .22 magnum
@@TNoobzstill, .22 Wmr isn’t that much stronger on a PCC like the Grendel/Tanto or a Rifle but noticeably kicks harder on revolvers and pistols. It’s inaccurate for the Tanto but I imagine it’d be quite OP since it’s capable of 3 shot kills.
@@TNoobz it is .22 winchester it is just a bit longer than usual .22 lr but it is still .22 and that recoil is a bit exaggarated for that much slow fire rate
@@ECcR0I think it’s also for game play balance sake, which I’m totally ok with. Adds a bit more mfph to it you know
@@Villa_Triff yessirr, recoil is still easy to control tho and gun looks cool as hell, I like it.
they been cooking tho, and to the ppl complaining abt reused animations, why ain't you happy that we atleast get to see IW anims in newer games?
lmao, a bit of a discussion down in the reply section, eh?
The DM-10 doesn't even have a reused animation lol. All of them are brand new.
@@trucctrucc245 watch mw2 tempus torrent animations, they're not identical but very similar
@@trucctrucc245 DM-10 tactical reload is almost identical to BAS-B
Why wouldn't I be happy for IW anims showing here?
Gee I wonder why. Certainly not because it's a Treyarch game, which, we know can create good animations on their own. 4 years and they have to reuse? They didn't even do that when they were crunched as hell for CW.
@@niezniszczalnychinczyk8701 the weapon inspects do look very similar but i see slight diffrences that make me think that they maybe at least traced from the MWII animation to make it as similar. I don't expect a game thay was nearly half a decade in production to just reuse animations like that. Also, hi from Poland too (albo Egiptu, dzisiaj wracam do Polski ).
I'm just glad to see the SR-25 in COD
The classic weapon models themselves are a great improvement to past Cod games and even remasters that include anachronistic weapons and modifications. They even animated the bolt catch operating correctly when the magazine was removed and the bolt closed momentarily. Only critique in the animation is the sound used at 0:30 to return the charging handle while the bolt remains to the rear. It should not have sounded like the bolt closed too.
quiet
Close enough, welcome back MWII Tempus Torrent
tanto is clearly unfinished but looking forward to it on launch
Finally, Another Video on both weapons released in the beta having animations for people to see.
the off-sync sounds on the tanto are killing me
Placeholder sounds from mw2
@@totalguardian1436yeah i know but still
Its called beta for a reason my guy
@@chillglobe and now watch as some ppl say that "JuSt becAuSe It'S BeTA DoESN'T MeaN IT's AccEptAble To Be ThIS "BAD""
I can't stress how many ppl used that point and couple that with Battlefield 1 Pre Alpha to justify their upsetting complaints
@@redactedgamersgd1788 its not even out yet and y’all pressed as fuck at an incomplete sound???
Tanto feeling like kiparis animations, maybe unfinished
Hoping, just too stiff.
It reminds me of the Milano reload from Cold War with the way it bounces in the characters hand.
3:25 Why it uses MP7 sound effect from MW2022?
placeholder
Placeholding
kinda wish the inspect animation for DM-10 the operator puts their finger inside the magwell like they did with Tempus Torrent (SR-25) from MW22
Ayo🤨
honestly... i think BO6's animations are actually well done..
i like this a bit better than MWII 🙏🙏
These animations are *CLEAN*
That long magazine looks like it could hold more than just 15 rounds, considering it's a double stack mag.
I think it’s two mags taped together. You can see how he flips the mag when he reloads. So I’m guessing that attachment is a quick reload.
I think this magazine at 0:40 and this one at 1:13 might’ve been swapped assets cause the animations don’t fit
In 0:40 it probably dual side magazine that each side contain 15 round, meanwhile in 1:13 it basically extended round 30 rounds. Both of mag has same size but the dual side mag are unique because it doesn't use mag tap
3:27 the tanto 22 uses the mp7a2 sfx from mwii amd wtf they’re outta sync
Placeholder sounds
@@venommagnus hopefully
Placeholder, they will change when the game releases
Have the added a (Dedicated Weapons Inspect Keybind) Yet?
nope
@@IQFZ 😕
Can you do mortal kombat 1 all falaties on common yakuza kenshi skin
TR.22 Same sounds from Vel 46 reload and inspect.
Placeholder, they will probably change later
the DM-10 animations feel slowed down and the "we didnt pay the sound designers and used mwii sfx" has this battlefield flare very scared of camera movement just like early or even modern battlefields also some animations look very unfinished
@@FevrDrim Those are placeholder sounds
@@venommagnus just watched the MWII beta and yeah they are but the 22. Thingy still has battlefield camera syndrome
All the Treyarch fanboys defending the fact that they still have placeholders/reused sounds from MWII by saying that "it's a beta"...
Beta my a**, they haven't finished the main game yet they had the time to already make the goofy out of character cosmetic skins months before the game's official release, that's saying a lot.
Jacob Harley, one of the sound designers who commented in my previous video, already confirmed that some of the placeholder sounds are still here because of a typo in the files. It's already been fixed, just not in this build.
They have a bunch of separated departments within the studio wtf are u on about?
@@shinomakichuppy8236 You'd think people would know this by now.
@@shinomakichuppy8236 oh yeah? No sh*t, obviously the problem is the fact that the department working on cosmetic crap has way more budget than needed and that's clearly damaging the departments that are actually developing the game cause at the end of the day it's only a few people that choose where the budget is gonna go and obviously they don't really give a sh*t about making a good game compared to milking money.
@@zedus4042 Or maybe people would complain about their pre ordered skin not being unusable? Compared to audio assets that had been confirmed to be replaced in the retail build of the game. I’m not defending them but I understood why they had the pre ordered skin being in the game first since people payed for that shits lmfao.
New reload animations!
MW II by infinity ward still the best in animations.
Why y'all keep comparing IW with Treyarch? They are different studios, Treyarch always had worse animations and sounds than IW
@@angerami77 because both are CoDs at the end.
“reused assets” I don’t know why people are surprised cod has been lazy for decades now, go play og mw2-mw3 they use all the exact same animations and models
Cuz They’re ignorant and wrong about anything
People complain so much these days, just enjoy the game, its what theyre for
🎉Call of Duty Black Ops 6🎉
Finally, SR-25 in COD. And they gave it the worst handguard EVER
@@csbr75 It's modeled after the early version of the SR-25, that's why the handguard looks like that.
@@venommagnus oooh, man I feel like such a dumb-dumb rn
I think the tanto .22 is the first .22 weapon in CoD
TANTO's sound de-sync is pretty much laughable. They literally copy from MW2 lol (iirc it's same sound from MP7A2, whatever in-game name is).
I mean, I'm surely they will fix until full-release but... meh.
@@1rz2rz3rz They are placeholder sounds, and the problem was already fixed, just not in this build.
4 years for reused and placeholder assets lmao
They should make a skin for the ar10 that resemble the stoner one
First of all, it’s in beta. Second, why wouldn’t they reuse assets? It’s like the cod community can never be happy.
@@ScotchtapeeBecause most part of the CoD community is full of pricks and idiots, who will bitch about pretty much anything. Don't get me wrong, Activision sucks, and is pure evil, but the community is just a lost cause at this point. Full of people who complain, yet still buying their slop products every year.
I mean, didn't they also reused assets for more than a decade before 2019? The assets post 2019 is fine, you better be happy that they reused it cuz it'll probably be worse if they use something else.
absolutely and always has been.
Terrible game.
Okay? Then play something else, it ain't that deep
Animations are cool tho. But yeah I’m not feeling CoD this year. I played for a couple of hours and I ended up having more fun back in MW3. Maybe it’ll get better with time.
if you want attention just say it lil bro lmaoo