Treyarch actually brought back the MW19 Model 680 sleight of hand reload for the Marine SP and made that shit even better. Your character had single load, dual load, triple load and quad load based on the amount of round left.
-I slowed it down and they don’t have a triple load animation. It’s always a quad load if you fire more than 3 shots.- I was wrong it is 3 shells my bad.
@@iamahiphopfan3759My mistake lmfao. The character would do single load to dual load simultaneously depending on the amount of rounds left and having the correct amount of shells in their hand.
@@iamahiphopfan3759 nuh-uh, if the gun is empty and the character reloads you can clearly see 4 shells in his hand, while if there is still one round left you can only spot 3 extra rounds being loaded in.
Too bad that you have to navigate through a radial menu instead of a bind to inspect (that's if you want a smooth transition in the video's post-production)
@@DiversionDude Well, that is to set your gesture that happens when you press i afterwards, if you set it to flourish weapon it will keep doing that instead of the other options
i can safely say this is the best animations treyarch have done, much much more improved since the kiparis from cold war also welcome back wrist arthritis reload 9:56
@@lafazan0091 of course it isn't. Treyarch may have made many questionable design choices over the years and I'm absolutely not defending them for it, but from a technical standpoint, they always release products of superb quality if given the proper time and budget and if not, it's activision's fault for forcing them to pump out a game that clearly wasn't ready.
The huge difference between giving the animation team 1 year of rushed development vs 3 years to let them cook. Vastly different from CW and I can still pick up each animator's nuances from Treyarch's previous game.
You know right away the tac reload animation for the 74 was used earlier on the Rai-K 84 in CW Zombies. Guess they already locked in on to BO6 when CW dropped.
@@shinomakichuppy8236 It could just be the good ol' asset reuse. But considering they handled even different magazine animations, it could might as well be added along with it. This really isn't surprising since Khoa Le's (lead animator for MW19) M4A1 reload animations has been reused for 3 whole MW games.
Cold War animations were also """bad""" because of the engine, Cold War uses the old engine so that's why they couldn't make awesome animations like MW
@@angerami77 You are partially (though mostly) correct. The animations can be as good as they want them to be and is really only limited by how the engine handles interpolation and respective animation data. CW ran on a heavily modified BO4 (IW 3.0) engine compared to the IW 8.0 engine, which MW19 ran on. Currently, BO6 runs on a modified IW 9.0 engine, most likely modified in house by Treyarch.
Also this is the first Black Ops that calls it "akimbo" That's what they call it in the modern warfare games. They used to call it dual wield in Black Ops
They finally got the MP5 tactical reload correct for the first time in literal years. And if I’m not mistaken, this is the first original COD title (not including remakes) that we’ve seen a USP in since the OG MW3, which is pretty cool.
0:55 that’s actually pretty cool, much like the 1911 the bolt release on a USP45 is too far forward so you have to use your second hand to drop it (also thanks for including every magazine variant in your video, hope to see you do this for the new guns in second weekend) 7:23 that definitely needs to be fixed 9:41 must be pretty powerful to pull the charging handle through the safety 10:07 follower where? 11:15 lets just pretend this doesn’t exist 14:55 you can actually see the character dual load while holding the other shells in his hands, pretty cool 18:45 the character actually has some difficulty putting the magazine back in and it’s very realistic to say the least 19:38 what speed running a empty inspect looks like 19:58 the “it’s not about size, it’s about how you use it” magazine
It seems like it's also a play on how it's takes some inspiration from the CETME family, specifically basically an SMG version of the Modelo LC. The weapon models also feel quite authentic, well as much as they can be within that "mandatory stylization" in current CoD.
@@bruhxy07 True and what MWII does maybe makes a bit more sense since the extended mag is a bit heavier realistically so it's harder to perfectly insert it in but I'd say this mag tap is a more unique way to make the reload longer.
This time it is really bad tbh , munancho inc covered it on his channel abt the c9 being a hybrid of civilian models n prototype, i guess they couldn't keep tge right mp5 model due to copyright issues or sth
I really like how fluid, swift and snappy the AMES animation is along with the crisp sound design. Might just be one of the nicest hunks of metal on the field.
Thanks so much for including absolutely everything, I'm sure it took a ton of time and it's very much appreciated! I wanted to be hopeful for this game, as this '90s-ish setting will most definitely have my favourite set of weapons in any CoD, but Treyarch's recent reputation with details hasn't been stellar. I'm thrilled they've absolutely turned that around here, the animations and models are phenomenal, in both style and details! :D
The grenade launcher has the same inspect animation as modern warfare. Also they called it "akimbo" Which is what they usually call it in old and new modern warfare games. It was called dual wield in Black ops
I mean character snd personality is what treyarch are the best at, reloadwise, i mean even in black ops 1, every single animation had so much character compared to most of the ones in the original MW lineup
Yep, these have character. Like the mag tap for the SVD extended mags, and adding a "verification" for the second extended magazine to make sure it sits properly, as well as the Marine SP quad loading.
It's funny to think weapon inspection animations have existed in CoD since the early days whenever your character would pick up a NEW weapon and examine or test it for the first time but it was automatic and only happened once. It wasn't until BO3 in 2015 that we could finally inspect a weapon manually,and that feature stayed into 2016,2017,2018 Then, in 2019, the animations went further beyond and included far better sound design and more complex animations,even special empty reload animations for certain weapons. So, in simple terms, we had early 1 time inspections in campaign modes, In phase 2 of CoD we had simple manually triggered weapon inspects In this phase 3 of CoD, with the newest engine available right now,we have animations that are manual and much more detailed,either with realistic handling or with fun animations for style. It's just crazy to see how we went from simple and basic to cool and impressive
@@venommagnusNot talking about the superior textures and shader, there visible arm hairs and they also interacted with lighting. Can’t believe we went through Vanguard, MWII and MWII with the MW19 ass looking hand view model
I'm so happy to see the 20-rounders in! My only mag-size complaint at all is the SG 500 being 30-in-a-20 by default (especially since... you can see the ammo). Just swap the models around if you want the same sizes for gameplay. :(
I don't have a powerful enough PC for Black Ops 6, and probably won't grab it on my Xbox One, but I'm glad the USP is back. It's been my favorite handgun for a while now. Wish it could've gotten in on MW2019 (the only recent CoD I've played) but such is life.
They need to fix the empty inspect for that XM4's drum mag, that bolt ain't going anywhere if it still open. The mossberg and 550 inspect also wrong, on the marine SP if you just eject a round like that(i assume he already pressed the action release)you would chamber a new round in worse case scenario *double feed* and *jamming* , in the instance for 550 the round will just slide off and fall or get stuck around the bolt and another jamming.
These inspect animations may not be the most perfect (as with anything that releases) but they are quite the improvement from Cold War's animations and I love that quite a lot
It's nice seeing Treyarch's weapon animators improve and take a lot of inspiration from IW animators' work (maybe taking a bit of help from them too, I don't know).
The animations are by no means bad but the thing is they are just your standard CoD animations now that it gets repetitive, and the game in general has the same feeling too. I do really feel that annual releases (ik behind it is more than one year of development but it the actual work doesn't seem like so) make CoD bad because in reality the games do not offer anything new. It's like sports games that over the years the changes are minimal and you need to compare FIFA games for example that have 10 years difference to see actual improvement.
If I want to give an analogy, CoD animations post-MW2019 are like SpaceX's Falcon 9/Heavy first stage landings. They were cool and awesome at first, but it gets stale, boring, routine and expected after seeing them hundreds of times. The only thing that gets our attention is when something is wrong like a crash landing (like what happened a couple of days ago), or in the case of CoD, MWIII Beta's robotic MTZ-762 animations when equipped with the extended magazines.
I mean an MP5 is an MP5, SVD is an SVD, etc etc. There’s only so many conceivable ways to reload a particular firearm, especially doing so in a timely manner. Unless you want the operator to juggle mags in the air or something, the steps of “remove mag, reach down, and put new mag in the magwell” can only be iterated so many ways. I struggle to imagine what a huge leap from MW2019 reloads would even look like unless we had a selection of entirely and completely new firearms.
@@cobaltcardsgaming5982 the only way to really do that would be to design and create entirely new weapons like the futuristic games, there was some wacky energy weapons in them. I love it
That’s just because the yearly model doesn’t allow for noticeable leaps in animation quality. It was always like that. Cod4, MW2 and MW3 had the same reload style (some guns like the AK or M4/16 were straight up reused). The SVD has the same reload pattern in every CoD it featured prior to MW19 (and this one is different to that and the old ones), same for the AK platform, the AR15,… MW19 happened and switched the overall style to simple mag in/mag out with a tacticool approach.
It's pretty much two months from launch, placeholder audio is one of the things that can last right up until launch. Or they just decided to reuse the sounds, nothing wrong with that.
Okay this is just funny and pathetic, your comment made me think that youre basically a bitter ex over this game, lol Like no offense, i kept seeing the same shit from different channels
Did yall know that the gs45 (usp i think) is in mw2 2022 on the skin velkian in his holster you can see what seems to be an unreleased pistol tell me am i the only who knows?
Okay this game actually have decent sound effect, only problem is it sounded too muffled and quiet edit: holy cows, the amount of animation for double mags, extended mags is insane edit 2: Treyarch you nailed this game omg, my life is yours
The Fast loading for the Marine SP actually had your character doing both single load and dual load based on the amount of rounds left, and bro holding all the shells at once no ammo out of thin air bs .
Treyarch actually brought back the MW19 Model 680 sleight of hand reload for the Marine SP and made that shit even better. Your character had single load, dual load, triple load and quad load based on the amount of round left.
So far that's my favorite animation in this entire game, I love it.
-I slowed it down and they don’t have a triple load animation. It’s always a quad load if you fire more than 3 shots.- I was wrong it is 3 shells my bad.
19:39
Sleight of Hand inspection
@@iamahiphopfan3759My mistake lmfao. The character would do single load to dual load simultaneously depending on the amount of rounds left and having the correct amount of shells in their hand.
@@iamahiphopfan3759 nuh-uh, if the gun is empty and the character reloads you can clearly see 4 shells in his hand, while if there is still one round left you can only spot 3 extra rounds being loaded in.
You're the first youtuber ive seen that actually includes different magazine reload animations, appreciate the dedication my guy
It should be due to the high weapon levels which makes grinding to level up weapons harder to unlock all the different mags
He spent 4 days grinding the beta
@@Wpotank brother on that grind fr
In defense of others, leveling is slow rn
Reply 5, Treyarch brought back empty inspection!
19:37 it’s like your in game character realized he’s in a war zone and was like “holy crap hurry, finish the inspection” lol
9:25 Damn, lil homie got blasted
The bolt was rigged to blow up that guy when it was sent back
15:00
I like the occasional player stopping by to observe, probably going "the fuck is this gu-- ah he's admiring the animation work, carry on."
I think he understood that this dude is doing this for the video because I think he's a fan, but still it's hilarious 😂😂
it's quite nice it hides the HUD whenever you inspect the gun
Too bad that you have to navigate through a radial menu instead of a bind to inspect (that's if you want a smooth transition in the video's post-production)
@@SyahmiAsyraffYT Probably on PC it will be bound to one button, BOCW for instance is like so
@@Hopy Ah I see...
@@Hopyyou gotta open with menu with i and then click on which gesture you want to use currently
@@DiversionDude Well, that is to set your gesture that happens when you press i afterwards, if you set it to flourish weapon it will keep doing that instead of the other options
i can safely say this is the best animations treyarch have done, much much more improved since the kiparis from cold war
also welcome back wrist arthritis reload 9:56
This time they had more than 5 minutes to make the reloads
@@bydlakbolszewik847 At least someone knows that it's not Treyarch's fault.
@@kelvin4910 You missed 1 part. They had time, Treyarch didn't.
@@lafazan0091 of course it isn't. Treyarch may have made many questionable design choices over the years and I'm absolutely not defending them for it, but from a technical standpoint, they always release products of superb quality if given the proper time and budget and if not, it's activision's fault for forcing them to pump out a game that clearly wasn't ready.
@@bydlakbolszewik847 Amen. Treyarch was always making better CODs, in my opinion.
The huge difference between giving the animation team 1 year of rushed development vs 3 years to let them cook. Vastly different from CW and I can still pick up each animator's nuances from Treyarch's previous game.
You know right away the tac reload animation for the 74 was used earlier on the Rai-K 84 in CW Zombies. Guess they already locked in on to BO6 when CW dropped.
@@shinomakichuppy8236 It could just be the good ol' asset reuse. But considering they handled even different magazine animations, it could might as well be added along with it. This really isn't surprising since Khoa Le's (lead animator for MW19) M4A1 reload animations has been reused for 3 whole MW games.
@@shinomakichuppy8236they are quite different, but only a little bit, you can only reload a certain style of weapon so many ways
Cold War animations were also """bad""" because of the engine, Cold War uses the old engine so that's why they couldn't make awesome animations like MW
@@angerami77 You are partially (though mostly) correct. The animations can be as good as they want them to be and is really only limited by how the engine handles interpolation and respective animation data. CW ran on a heavily modified BO4 (IW 3.0) engine compared to the IW 8.0 engine, which MW19 ran on. Currently, BO6 runs on a modified IW 9.0 engine, most likely modified in house by Treyarch.
1:47 - You can see in a few frames of the empty GS45 Akimbo inspect that there is a round still in the chamber that just suddenly materializes.
Also this is the first Black Ops that calls it "akimbo"
That's what they call it in the modern warfare games.
They used to call it dual wield in Black Ops
@@SpecialOperator I remember. For the purposes of this discussion, I think we can use both terms interchangeably.
@@SpecialOperator”dual wield” is a term better off for halo or something
09:34 "you got games on your phone?"
They finally got the MP5 tactical reload correct for the first time in literal years.
And if I’m not mistaken, this is the first original COD title (not including remakes) that we’ve seen a USP in since the OG MW3, which is pretty cool.
0:55 that’s actually pretty cool, much like the 1911 the bolt release on a USP45 is too far forward so you have to use your second hand to drop it (also thanks for including every magazine variant in your video, hope to see you do this for the new guns in second weekend)
7:23 that definitely needs to be fixed
9:41 must be pretty powerful to pull the charging handle through the safety
10:07 follower where?
11:15 lets just pretend this doesn’t exist
14:55 you can actually see the character dual load while holding the other shells in his hands, pretty cool
18:45 the character actually has some difficulty putting the magazine back in and it’s very realistic to say the least
19:38 what speed running a empty inspect looks like
19:58 the “it’s not about size, it’s about how you use it” magazine
love how the fake names for some of the guns are WAY better than how they were in mwii and mwiii
the C9 sounds WAY sexier than the lachmann sub
It seems like it's also a play on how it's takes some inspiration from the CETME family, specifically basically an SMG version of the Modelo LC. The weapon models also feel quite authentic, well as much as they can be within that "mandatory stylization" in current CoD.
For example, I am glad they went with AK-74 instead of Kastov 74
19:37 a little too much cocaine i see
*JAK Harbinger flashback intensifies*
Bruh I laughed so hard at this
2x speed makes it even more Cocaine
Reply 5
"My daddy loves suger so much, he eats it frew his nose!"
19:11 I love how they do a mag tap so the reload animation is a bit longer for having an extended magazine
they couldve just made the operator fail to insert it like mw2, but smacking the mag work too i gues
@@bruhxy07 True and what MWII does maybe makes a bit more sense since the extended mag is a bit heavier realistically so it's harder to perfectly insert it in but I'd say this mag tap is a more unique way to make the reload longer.
We went from MWII failed to insert to BO6 make sure them extended mag feed corectly. Both are peaked imo.
Made me giggle like an anime school girl that just learned why those 11 billion crabs in Alaska disappeared.
A bunch of the drums use the charging handle instead of the bolt release to do the same thing too. :)
The MP5 look less MP5s on every CoD's new installment.
This time it is really bad tbh , munancho inc covered it on his channel abt the c9 being a hybrid of civilian models n prototype, i guess they couldn't keep tge right mp5 model due to copyright issues or sth
@@locuzsteaks Yep, iirc HK does actually have a trade dress copyright on the MP5, meaning not only the name, but the design is copyrighted
@@da_duccchannel yeh being a cod dev is hard , but greedy ass activision can't pay for copyrighted material? I dont believe it
@@locuzsteaksI don’t think greed is a problem rn, Activision and Daniel Defense are getting sued after Uvalde’s school shooting.
@@locuzsteaksthey don’t want to.
I just noticed that the skybox is moving in real time
It's a nice detail, the last game that had it was WWII.
@venommagnus They had clouds that moved in Black Ops 4 zombies maps but they weren't necessarily part of the skybox.
14:51 damn i like how he visibly holds the correct amount of shells to load, similar to ghosts
Finally! Cod mw 2019 shotgun reload just somehow had you summon shells from nonexistence
And that’s coming from Treyarch
That double shell reload on the Marine SP was 🤌
1:26 nice sync
Bro broke a window for the reload
I noticed a player going through the window
9:24 Depsite that mistake when ak safety lock is on, this game is a madlad
The inspect on the xm4 with 100 round mag makes it feel like it’s light weight
also the empty inspect, you can't rack it with empty mag like that, bolt will hold by follower
15:04 Player: Lock and loaded.
Enemy player: NO!
I really like how fluid, swift and snappy the AMES animation is along with the crisp sound design. Might just be one of the nicest hunks of metal on the field.
19:38 oh he jorkin that thing
Thanks so much for including absolutely everything, I'm sure it took a ton of time and it's very much appreciated! I wanted to be hopeful for this game, as this '90s-ish setting will most definitely have my favourite set of weapons in any CoD, but Treyarch's recent reputation with details hasn't been stellar. I'm thrilled they've absolutely turned that around here, the animations and models are phenomenal, in both style and details! :D
6:57 part of me was hoping the operator would mag tap the XM4 drum 😭
Holy shit. Treyarch finally learned how a shotgun works.
0:06 I love that struggle detail animation.
The grenade launcher has the same inspect animation as modern warfare.
Also they called it "akimbo"
Which is what they usually call it in old and new modern warfare games. It was called dual wield in Black ops
6:43 FINALLY. It may be once, but them realizing both mags are unable to magically refill, for even just once, shows progress.
Im pretty sure this was in cold war too
@@mti212They just constantly flip the mags back and forth.
@@nottodaydevilshindowraithe501it’s that or the animation for putting in a new set of mags is so fast you can barely tell your doing it.
@@nottodaydevilshindowraithe501 funny since black ops 1 the reloads were correct and coldwar's just spun the same two mags around
I remember that it was in Black Ops 3 too
Still not quite on IW's level, but with a lot more character and personality I find
I mean character snd personality is what treyarch are the best at, reloadwise, i mean even in black ops 1, every single animation had so much character compared to most of the ones in the original MW lineup
The fast reload on the Marine SP say otherwise.
these have more personality imo, dont want to play a mil sim simulator game
Yep, these have character. Like the mag tap for the SVD extended mags, and adding a "verification" for the second extended magazine to make sure it sits properly, as well as the Marine SP quad loading.
@@rosaria8384 i absolutely loved all of those
It's funny to think weapon inspection animations have existed in CoD since the early days whenever your character would pick up a NEW weapon and examine or test it for the first time but it was automatic and only happened once.
It wasn't until BO3 in 2015 that we could finally inspect a weapon manually,and that feature stayed into 2016,2017,2018
Then, in 2019, the animations went further beyond and included far better sound design and more complex animations,even special empty reload animations for certain weapons.
So, in simple terms, we had early 1 time inspections in campaign modes,
In phase 2 of CoD we had simple manually triggered weapon inspects
In this phase 3 of CoD, with the newest engine available right now,we have animations that are manual and much more detailed,either with realistic handling or with fun animations for style.
It's just crazy to see how we went from simple and basic to cool and impressive
the USP is like a mix of the X12, the P890, and the Daemon 9mm as far as animations go
50% of Treyarch’s budget was used for hand textures lol
Seriously, Toro's view model is super detailed.
@@venommagnusNot talking about the superior textures and shader, there visible arm hairs and they also interacted with lighting. Can’t believe we went through Vanguard, MWII and MWII with the MW19 ass looking hand view model
glad that the fast mags are not just speed up animations anymore
I miss it bc the fast mags are still slow as balls
7:37 Holy shi its finally 20 rounds, not 15, not 30. Took em' that long to research and/or do the math.
I'm so happy to see the 20-rounders in! My only mag-size complaint at all is the SG 500 being 30-in-a-20 by default (especially since... you can see the ammo). Just swap the models around if you want the same sizes for gameplay. :(
3:20 Sigma balls lmao gotem
erm what the cigma
Skibidi cigma
Lmao
EMPTY INSPECT ANIMATIONS ARE BACK BABY THX TREYARCH
The thing I like about the weapons in this game is how slightly worn they are, something i felt bothered when looking at MWII and MWIII weapons.
18:37 I'm not big into snipers but the SVD inspects and animations are CLEAN.
i always wait patiently venom upload everytime there's a new game because you're the only one who showcase all different animation
10:04 it's so weird to see the magazine without the spring and the follower (i forgot the name of the thing)
I like that the hud fades away and shows the name of the gun in the bottom left while inspecting, it’s like they’re catering to videos like this
That's means he lv up every single weapon in the beta to get every different animation W mans.
that bakelite magazine for dragunov looks sick,surprising at the same time
They really improved with the animations good job treyarch, they are almost at the level of mw3
honestly now that i look at the TC-45 it makes me want to have an USP irl, there's smth so nice about it and just...
it's so cool
*Heavy gunfire going on all around him*
VENOM MAGNUS: *Furiously inspecting and reloading every gun with all attachments*
(Major Chad alert)
Finally, All Magazines Are Included in this Video!
I absolutely LOVE the USP animations, especially with the small mags
so glad a treyarch game finally has mw-like animations
If there's one good thing the new CODs have for themselves, its the sick ass gun animations.
You can see the charging handle clipping through the safety which is engaged at 9:40 lol
I don't have a powerful enough PC for Black Ops 6, and probably won't grab it on my Xbox One, but I'm glad the USP is back. It's been my favorite handgun for a while now. Wish it could've gotten in on MW2019 (the only recent CoD I've played) but such is life.
Glad to see the other magazines in here.
They need to fix the empty inspect for that XM4's drum mag, that bolt ain't going anywhere if it still open.
The mossberg and 550 inspect also wrong, on the marine SP if you just eject a round like that(i assume he already pressed the action release)you would chamber a new round in worse case scenario *double feed* and *jamming* , in the instance for 550 the round will just slide off and fall or get stuck around the bolt and another jamming.
Players when seeing him doing this : GET TO WORK AND SECURE THE OBJECTIVES!!!!
7:00 MGS3 SNAKE EATER The Patriot 🐍
These inspect animations may not be the most perfect (as with anything that releases) but they are quite the improvement from Cold War's animations and I love that quite a lot
Oh man that shotgun quad load is sexy
2:15 sounds so smooth
That mossberg reload is amazingly detailed
I like how they put the gun on safety first before inspecting. A small detail
The C9 SMG. A.K.A. An MP5 if you described it to someone over the phone.
15:05 I felt that shot with all of my soul, I saw it leave my body!
It's nice seeing Treyarch's weapon animators improve and take a lot of inspiration from IW animators' work (maybe taking a bit of help from them too, I don't know).
I like the fact that you are just afk, and that if it was a real special forces mission that one guy stands and examines his gun and shoots in a wall
One of the good about Mw2 is the empty gun animation , I fucking loved it in mw2 and now it’s back in bo6, I hope it’s for every gun in bo6
I wonder what your teammates were thinking while you took this footage.
Imagine you wanna win this round and some dude is afk im the corner of the map recording reload animations with all magazine sizes
9:42 you can't do that.
Yes you can. But if you're talking about the safety being on then yeah no that's not possible lmao
@@OksDingus Well yeah exactly, considering the fact that the safety is on you indeed can't do that xd
It’s gonna be a good year
8:31 AS-VAL esque reload on the AK? That’s something I never thought to see’
Trayarch Did pretty good on the guns unlike black ops cold war, Significant upgrade
My last COD fr and its finna be a banger send off
The myth the legend returns
17:35 so, if you empty one mag, then reload and do the inspect animation, does he put back the empty mag in the gun ? :')
It has been years since I have seen the USP .45
I wonder if they will add the P90 in the final set.
better then cold war reloads
Almost like that game had barley any time to be developed
16:21 It feels like AK47 and M7 inspection in Delta Force
There's a few inaccuracies in the animations but overall very clean and professional looking
The animations are by no means bad but the thing is they are just your standard CoD animations now that it gets repetitive, and the game in general has the same feeling too. I do really feel that annual releases (ik behind it is more than one year of development but it the actual work doesn't seem like so) make CoD bad because in reality the games do not offer anything new. It's like sports games that over the years the changes are minimal and you need to compare FIFA games for example that have 10 years difference to see actual improvement.
If I want to give an analogy, CoD animations post-MW2019 are like SpaceX's Falcon 9/Heavy first stage landings. They were cool and awesome at first, but it gets stale, boring, routine and expected after seeing them hundreds of times. The only thing that gets our attention is when something is wrong like a crash landing (like what happened a couple of days ago), or in the case of CoD, MWIII Beta's robotic MTZ-762 animations when equipped with the extended magazines.
I mean an MP5 is an MP5, SVD is an SVD, etc etc. There’s only so many conceivable ways to reload a particular firearm, especially doing so in a timely manner. Unless you want the operator to juggle mags in the air or something, the steps of “remove mag, reach down, and put new mag in the magwell” can only be iterated so many ways.
I struggle to imagine what a huge leap from MW2019 reloads would even look like unless we had a selection of entirely and completely new firearms.
@@cobaltcardsgaming5982 the only way to really do that would be to design and create entirely new weapons like the futuristic games, there was some wacky energy weapons in them. I love it
That’s just because the yearly model doesn’t allow for noticeable leaps in animation quality.
It was always like that.
Cod4, MW2 and MW3 had the same reload style (some guns like the AK or M4/16 were straight up reused).
The SVD has the same reload pattern in every CoD it featured prior to MW19 (and this one is different to that and the old ones), same for the AK platform, the AR15,…
MW19 happened and switched the overall style to simple mag in/mag out with a tacticool approach.
Mw2022 sfx used at 21:15. Why this thing is unfinished when the game is just a few weeks away from launch
They're placeholder sounds only intended for the beta
It's pretty much two months from launch, placeholder audio is one of the things that can last right up until launch. Or they just decided to reuse the sounds, nothing wrong with that.
It's still a good bit from launch + this is probably an older build as well
me when i've never heard of a vertical slice
This was due to a typo in a set of files. It’s fixed but not in the beta build.
It’s nice to have the makarov back
BO1 and Cold War weapons should make a return in BO6
15:01 Bro said “OI! No inspects!”
for a beta this is so good
11:35 MWII : I'm outta here
Okay this is just funny and pathetic, your comment made me think that youre basically a bitter ex over this game, lol
Like no offense, i kept seeing the same shit from different channels
Trust this one gonna be ok guys
Did yall know that the gs45 (usp i think) is in mw2 2022 on the skin velkian in his holster you can see what seems to be an unreleased pistol tell me am i the only who knows?
How long do you played the game to unlock all of these bruh. The leveling is slow asf.
18:38 wow I think this is the first time the Dragunov has been in a Treyarch COD since Black Ops
It was a campaign-exclusive weapon in BO2.
15:04
That kill during the reload tho
19:40 bro is tweaking
Its still in early beta since they released this few weeks than mw23s in the past but they could fix this all till its finished😊
But like, how did you level up the guns so fast? I barely got the XM4 fully leveled up just yesterday and I’ve played every single day of the beta
Okay this game actually have decent sound effect, only problem is it sounded too muffled and quiet
edit: holy cows, the amount of animation for double mags, extended mags is insane
edit 2: Treyarch you nailed this game omg, my life is yours
The Fast loading for the Marine SP actually had your character doing both single load and dual load based on the amount of rounds left, and bro holding all the shells at once no ammo out of thin air bs .
@@shinomakichuppy8236 I just notice that, Bravo Treyarch the goat
why is the makarov inspect so close to their face
are they gonna eat the mag question mark
IN MOTHER RUSSIA, WHEN FOOD GET SHORT, MIKHEAL EATS HIS AMMO!
Gunpowder smell so good
oh hey empty inspects are back