Star Wars in UE5 Tutorial Series! #6 - Lightsaber Combat Part 1

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  • เผยแพร่เมื่อ 19 พ.ย. 2024
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ความคิดเห็น • 14

  • @JustDoog
    @JustDoog 8 หลายเดือนก่อน +1

    going to have to redo this one tomorow, got to the end of the video and tested it out, plays the first attack then nothing else.. will no doubt be something silly that i missed. thanks for the tutorials though learned a lot so far
    edit: it was something very silly indeed, stop combo event i had the isAttacking? set to to true. everything works now as it should

    • @stargamesstudio66
      @stargamesstudio66  8 หลายเดือนก่อน

      It’s always something like a true or false lol

    • @JustDoog
      @JustDoog 8 หลายเดือนก่อน +1

      @@stargamesstudio66 it really is, spend all your time checking its the right nodes and the right connections. Always overlook the true/false checks

    • @stargamesstudio66
      @stargamesstudio66  8 หลายเดือนก่อน

      @@JustDoog yep 👍

  • @jaceentertainmentsquad9440
    @jaceentertainmentsquad9440 7 หลายเดือนก่อน +2

    I've spend all day trieing to get the animation to work I don't know If it the animation or the blueprint helpppp

  • @adamsnell2088
    @adamsnell2088 8 หลายเดือนก่อน +2

    Awesome tutorial as usual my man, keep up the fantastic work, I really appreciate it! Got the attack combo working successfully, now time to see if I can fix my idle walk run animation blend space issue haha

    • @stargamesstudio66
      @stargamesstudio66  8 หลายเดือนก่อน

      Thanks for the feedback. Most likely there is a mistake somewhere. You'll find it :)

    • @adamsnell2088
      @adamsnell2088 8 หลายเดือนก่อน

      @@stargamesstudio66 just found it! Haha it was in the locomotion, when I typed in the not boolean it put something else in haha. Now everything is working and I'm about to do your combat part 2! Thanks for everything!!

    • @stargamesstudio66
      @stargamesstudio66  8 หลายเดือนก่อน

      Wow! Glad you fixed it.

    • @jaceentertainmentsquad9440
      @jaceentertainmentsquad9440 7 หลายเดือนก่อน

      I've spend all day trieing to get the animation to work I don't know If it the animation or the blueprint helpppp

  • @fireballsensei9287
    @fireballsensei9287 25 วันที่ผ่านมา

    I’ve hit a wall. I tried compiling after attack two and got a fatal error that “This blueprint (self) is not an Actor, therefore’🔎Target’ must have a connection.”

    • @stargamesstudio66
      @stargamesstudio66  24 วันที่ผ่านมา +1

      Look in the upper right hand corner and what the parent is. It should be actor or an inherited BP from actor.

    • @fireballsensei9287
      @fireballsensei9287 23 วันที่ผ่านมา +1

      To anyone else who has this issue, he suggested on his discord (I also asked on Discord) that I replace the “Get Owner” node with a “Get Player Character” node. It worked.