going to have to redo this one tomorow, got to the end of the video and tested it out, plays the first attack then nothing else.. will no doubt be something silly that i missed. thanks for the tutorials though learned a lot so far edit: it was something very silly indeed, stop combo event i had the isAttacking? set to to true. everything works now as it should
Awesome tutorial as usual my man, keep up the fantastic work, I really appreciate it! Got the attack combo working successfully, now time to see if I can fix my idle walk run animation blend space issue haha
@@stargamesstudio66 just found it! Haha it was in the locomotion, when I typed in the not boolean it put something else in haha. Now everything is working and I'm about to do your combat part 2! Thanks for everything!!
I’ve hit a wall. I tried compiling after attack two and got a fatal error that “This blueprint (self) is not an Actor, therefore’🔎Target’ must have a connection.”
To anyone else who has this issue, he suggested on his discord (I also asked on Discord) that I replace the “Get Owner” node with a “Get Player Character” node. It worked.
going to have to redo this one tomorow, got to the end of the video and tested it out, plays the first attack then nothing else.. will no doubt be something silly that i missed. thanks for the tutorials though learned a lot so far
edit: it was something very silly indeed, stop combo event i had the isAttacking? set to to true. everything works now as it should
It’s always something like a true or false lol
@@stargamesstudio66 it really is, spend all your time checking its the right nodes and the right connections. Always overlook the true/false checks
@@JustDoog yep 👍
I've spend all day trieing to get the animation to work I don't know If it the animation or the blueprint helpppp
We will get it working
Awesome tutorial as usual my man, keep up the fantastic work, I really appreciate it! Got the attack combo working successfully, now time to see if I can fix my idle walk run animation blend space issue haha
Thanks for the feedback. Most likely there is a mistake somewhere. You'll find it :)
@@stargamesstudio66 just found it! Haha it was in the locomotion, when I typed in the not boolean it put something else in haha. Now everything is working and I'm about to do your combat part 2! Thanks for everything!!
Wow! Glad you fixed it.
I've spend all day trieing to get the animation to work I don't know If it the animation or the blueprint helpppp
I’ve hit a wall. I tried compiling after attack two and got a fatal error that “This blueprint (self) is not an Actor, therefore’🔎Target’ must have a connection.”
Look in the upper right hand corner and what the parent is. It should be actor or an inherited BP from actor.
To anyone else who has this issue, he suggested on his discord (I also asked on Discord) that I replace the “Get Owner” node with a “Get Player Character” node. It worked.